Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.21 @ 00:24:47 Player: Plexion Result: Assimilated 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (235) 1175 Value Destroyed (14726) 14726 Prototype IDs (246) 4920 Alien Tech Used (2) 400 Bonus (29771) 29771 TOTAL SCORE: 60892 Bonus ------- High Alert Combat Kills 1630 Follower Combat Kills 2378 Entered Garrisons 1400 Used RIF Installer 4500 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Found Hidden Lab 3000 Decrypted A0 Command 3000 Pursued by Intercept 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Used 0b10 Conduit 2000 Win 3000 Friendly Fire -737 Cogmind --------- Core Integrity 1267/1600 Matter 263/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location 0b10 Command Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Experimental Matter Compressor (281) Hardened Heavy Armor Plating Heavy Mass Driver Peak State ------------ > --- POWER ------------ Quantum Reactor Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Centrium Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit Advanced Targeting Computer Advanced Phase Shifter Experimental Powered Armor Heavy Regenerative Plating Advanced Force Field Quantum Router Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Proto] > --- WEAPON ----------- Cooled Nova Cannon Heavy Mass Driver > --- INVENTORY -------- Advanced Power Amplifier Experimental Energy Well Compact Matter Pod Experimental Matter Compressor Hardened Heavy Armor Plating Layered Heavy Armor Plating Advanced Force Field Relay Coupler [Hunter] Transdimensional Reconstructor Enhanced Nova Cannon Enhanced Nova Cannon Heavy Mass Driver Hardcell Cannon Gamma Bomb Array Gamma Bomb Array Hellfire Missile Launcher Guided Remote Datajack [Rating: 213] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Enhanced Flexi-carbon Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Layered Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Neutron Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Mass Driver Launcher Rocket Array Special Weapon Guided Remote Datajack Slashing Weapon Longsword +1 Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Lab Res Gar Acc Com Slots Evolved 18 | . . . . . 4 . . . 2 . . . 2 . 2 . 2 . . . 2 . . 2 . 2 . Power 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . Propulsion 4 | . . . . . 1 . . . 1 . . . . . 1 . . . . . 1 . . . . . . Utility 10 | . . . . . 2 . . . 1 . . . 2 . 1 . 1 . . . 1 . . 1 . 1 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 353 | 7 11 . 4 1 12 24 9 14 20 4 3 7 11 22 9 26 5 23 . 27 11 24 20 9 28 4 18 Power 33 | 1 . . . . . 2 . 1 . . 1 . . 1 1 2 2 3 . 4 . . 3 1 6 1 4 Engine 2 | 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . . . . . . . . . . . . 2 2 3 . . . . . . . . . Reactor 24 | . . . . . . 1 . 1 . . 1 . . 1 1 . . . . 4 . . 3 1 6 1 4 Propulsion 47 | 2 2 . . . 3 1 1 1 2 . . . . 4 1 5 . 7 . 10 1 2 2 3 . . . Treads 23 | 2 2 . . . 3 1 1 1 2 . . . . . . . . 3 . 2 1 2 . 3 . . . Leg 24 | . . . . . . . . . . . . . . 4 1 5 . 4 . 8 . . 2 . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 99 | 1 3 . 2 1 2 2 . 1 7 1 1 1 4 3 4 10 2 4 . 7 6 4 7 3 15 3 5 Device 28 | . . . 1 . . . . . 1 . . 1 2 1 1 2 1 1 . 1 3 1 4 1 5 1 1 Storage 6 | 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Processor 5 | . . . . . 1 1 . . 1 . . . . . . 1 1 . . . . . . . . . . Hackware 27 | . . . . . . . . . 4 . . . 1 . 2 2 . 2 . 4 2 1 2 . 6 1 . Protection 33 | . 1 . 1 1 1 1 . 1 1 1 1 . 1 2 1 5 . 1 . 2 1 2 1 1 4 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 174 | 3 6 . 2 . 7 19 8 11 11 3 1 6 7 14 3 9 1 9 . 6 4 18 8 2 7 . 9 Energy Gun 19 | 2 . . . . . . . . . . . . . . . 4 . 3 . 4 . . 4 2 . . . Energy Cannon 27 | . . . . . . 1 1 . 2 . . 2 3 6 . 1 . . . . . 3 1 . 2 . 5 Ballistic Gun 36 | 1 4 . 1 . 3 7 5 7 3 1 1 . . 2 . . . 1 . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Launcher 21 | . 2 . . . 1 2 1 1 1 1 . 2 . 1 . 2 . 1 . . . 5 . . . . 1 Special Weapon 26 | . . . . . . . . 1 3 . . . 2 2 1 . . 3 . 1 2 5 2 . 3 . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 36 | . . . 1 . 3 7 1 2 2 1 . 2 2 3 1 . 1 1 . 1 2 5 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . . . 2 . . . . . . . . 1 2 . . . . . . . . . . . Unidentified Prototypes 13 | . 1 . . . . . 1 . 1 . . . . . . . . . . . . . 7 . . . 3 Parts Lost 47 | . . . . . . 1 . 1 . . 1 . 1 3 3 12 . 7 . . . 13 4 . 1 . . Power 11 | . . . . . . 1 . 1 . . . . . . 1 1 . 3 . . . 2 1 . 1 . . Propulsion 10 | . . . . . . . . . . . . . 1 . . 4 . . . . . 4 1 . . . . Utility 14 | . . . . . . . . . . . . . . 1 1 4 . 3 . . . 4 1 . . . . Weapon 12 | . . . . . . . . . . . 1 . . 2 1 3 . 1 . . . 3 1 . . . . Highest Loss Streak 9 | . . . . . . 1 . 1 . . 1 . 1 2 2 9 . 2 . . . 8 3 . 1 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 97 100 99 100 89 90 90 89 93 92 88 92 91 92 84 93 96 88 94 92 79 72 52 70 73 78 76 Engine 3 | . 14 14 14 14 9 7 . . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . 1 9 9 7 7 7 7 6 6 5 1 . . . 8 9 7 5 4 11 14 15 Treads 19 | . 28 28 28 28 27 27 27 27 30 30 30 30 25 . . . . 9 5 6 14 13 1 5 13 12 11 Leg 4 | . . . . . . . . . . . . . . 25 23 28 26 10 21 13 . . 6 6 . . . Device 4 | . . . 4 . . . . . 4 . . 3 8 13 12 10 6 11 10 9 4 4 5 13 6 13 12 Storage 7 | . 14 14 14 14 9 9 9 9 7 7 7 7 6 6 5 5 5 5 5 5 4 3 . . 4 4 3 Processor 6 | . . . . . 9 9 9 9 7 7 7 7 6 6 5 8 10 10 10 6 4 4 4 4 4 4 3 Hackware 5 | . . . . . . . . . 6 7 1 . 3 . 1 5 5 8 15 20 20 17 16 14 15 14 13 Protection 8 | . 11 14 9 14 9 9 9 9 5 7 13 11 12 12 9 11 15 8 5 3 7 4 2 6 9 8 8 Energy Gun 1 | . 3 . . . . . . . . . . . . . . 5 10 8 10 9 9 5 3 4 . . . Energy Cannon 1 | . . . . . . . . . . . . 1 1 11 11 3 . . . . . 1 1 4 1 . . Ballistic Gun 12 | . 24 28 22 28 25 19 24 20 15 21 11 15 13 1 . . . 1 . . . . . . . . . Special Weapon 1 | . . . . . . . . . 4 . . . 3 1 . . . 1 5 4 1 2 2 4 2 4 1 Slashing Weapon 2 | . . . 5 . 1 5 1 4 1 1 7 3 . 3 5 4 4 3 . . 2 1 . . . . . Naked Turns 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Heaviest Build 210 | 11 55 54 57 56 73 76 80 84 89 83 94 100 117 124 120 112 88 86 72 113 120 120 60 96 139 149 210 Greatest Support 230 | 40 40 40 40 40 60 60 62 69 89 89 89 89 89 112 132 132 111 177 100 150 230 230 60 230 230 230 230 Greatest Overweight (x) 5 | . 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . 2 . 1 . 2 5 1 . . . Average Overweight (x) . | . . 1 1 1 1 . 1 1 . . . 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 10 10 10 20 Average Capacity 18 | 6 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 5 5 10 10 18 Most Carried 20 | 2 12 12 17 14 20 20 20 20 20 19 20 20 18 20 20 20 20 20 20 20 20 20 5 7 10 10 20 Average Carried 15 | 1 8 12 13 13 16 18 19 19 19 17 17 18 15 15 18 17 19 19 20 19 16 17 4 5 9 9 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 10 10 10 5 Final Carried 20 | 2 12 12 13 13 20 20 20 20 19 17 20 18 15 20 16 20 20 20 20 20 20 5 5 7 10 10 5 Class Distribution -------------------- 31% | Mutant 28% | Botlord-Mutant 11% | Skirmisher 5% | Scavenger-Mutant 5% | Bothacker-Mutant 4% | Gunner 3% | Hacker-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -8/Garrison Skirmisher | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Botlord-Mutant | -5/Factory Botlord-Mutant | -5/Garrison Botlord-Mutant | -4/Factory Botlord-Mutant | -4/Garrison Botlord-Mutant | -4/Factory Botlord-Mutant | -4/Garrison Botlord-Mutant | -3/Research Botlord-Mutant | -3/Armory Scavenger-Mutant | -3/Lab Hacker-Mutant | -2/Research Generator-Mutant | -2/Garrison Botlord-Mutant | -1/Access Botlord-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Lab Res Gar Acc Com Matter Collected 8142 | 218 278 11 . 128 242 588 242 601 340 242 25 138 213 458 125 224 80 255 . 554 67 309 266 110 1185 122 1121 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10870 | . 397 . . . 552 994 719 910 242 104 358 213 463 612 137 614 85 1497 . 268 . 538 266 110 933 43 815 Parts 518 | . 34 . . . 42 69 31 56 10 2 14 9 16 30 7 27 5 48 . 8 . 28 9 1 38 4 30 Haulers Intercepted 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . 2 . 8 . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Lab Res Gar Acc Com Combat Hostiles Destroyed 222 | . 14 . . . 8 27 14 22 5 6 4 11 8 12 3 15 2 16 . 3 . 18 3 . 16 1 14 Melee 23 | . . . . . . 2 . . . . 4 . . 3 . 5 1 4 . . . 3 1 . . . . Guns 106 | . 14 . . . 5 18 10 16 5 2 . 4 6 3 . 2 1 10 . 3 . 5 2 . . . . Cannons 40 | . . . . . . . . . . . . . 2 6 3 1 . . . . . . . . 16 1 11 AOE 47 | . . . . . 2 7 3 5 . 4 . 7 . . . 7 . 2 . . . 10 . . . . . Classes Destroyed 16 | . 4 . . . 4 3 1 . . . . . . 1 . 1 . . . . . 2 . . . . . Worker 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Builder 3 | . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Hauler 3 | . 1 . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Recycler 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Watcher 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Swarmer 68 | . 9 . . . . 11 3 7 . 2 . 8 2 . . 7 1 8 . 2 . 3 . . 3 . 2 Cutter 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Grunt 70 | . 5 . . . 3 9 7 11 5 3 . 3 4 4 1 4 . . . 1 . . 3 . 5 . 2 Duelist 7 | . . . . . . 1 2 . . 1 . . . 1 . . . . . . . 2 . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 25 | . . . . . 4 3 2 . . . . . 2 4 . 1 . 2 . . . 4 . . 3 . . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . Hunter 14 | . . . . . 1 2 . 1 . . . . . . 2 2 . 4 . . . . . . . . 2 Programmer 24 | . . . . . . 1 . 3 . . . . . 2 . . 1 2 . . . 6 . . 3 1 5 Behemoth 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Grunt 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 14 | . 3 . . . 4 14 4 5 3 4 2 4 4 5 1 5 1 7 . 2 . 8 3 1 3 1 3 Combat Bots Only 14 | . 3 . . . 3 14 4 5 3 4 2 4 3 5 1 5 1 7 . 2 . 8 3 . 3 1 3 Max Kills in Single Turn 5 | . 2 . . . 1 5 2 3 2 3 1 4 2 1 1 5 1 2 . 2 . 2 1 1 1 1 1 Gunslinging 1 | . 1 . . . . 1 1 . . 1 . . . . . . . 1 . 1 . . . . . . . Exploded 5 | . . . . . 1 5 1 3 . 3 . 4 . . . 5 . 1 . . . 2 . . . . . Melee 1 | . . . . . . 1 . . . . 1 . . 1 . 1 1 1 . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Lab Res Gar Acc Com Damage Taken 20215 | . 295 . . 97 524 886 175 749 108 237 1000 250 211 1487 484 1252 242 2032 . 210 . 5895 746 . 1907 73 1355 Core 2083 | . 60 . . . 34 67 26 49 . 18 47 13 23 59 22 209 72 141 . 23 . 666 134 . 87 . 333 Absorbed by Shields 1865 | . . . . . . . . . . . . . . 201 . 23 . 436 . . . . . . 45 76 1084 Reduced by Siege Mode 330 | . . . . . . . . . . . . . . . . . . . . . . 214 . . 103 . 13 Regen/Repaired (Parts) 380 | . . . . . . . . . 138 . . . . . . . . . . . 29 . . . . . 213 Core Remaining (%) 81 | 100 . . . 76 . . . 68 . . . 88 . 90 . 76 . . . 79 . . 63 . 94 . 79 Volleys Fired 656 | . 43 . . 5 20 40 22 58 22 8 . 11 20 56 12 25 4 48 . 27 5 59 15 1 86 10 59 Largest 3 | . 2 . . 2 3 3 3 3 3 3 . 3 3 3 2 2 2 2 . 2 1 2 1 1 1 1 1 Hottest 185 | . 70 . . 46 74 111 79 79 146 79 . 146 146 180 180 180 138 138 . 176 7 185 100 100 100 75 100 Shots Fired 1082 | . 82 . . 10 48 101 48 133 40 16 . 19 39 109 19 47 7 78 . 34 5 75 15 1 87 10 59 Gun 657 | . 78 . . 10 42 96 41 121 27 12 . 14 24 48 . 28 7 60 . 16 . 21 12 . . . . Cannon 262 | . . . . . . 3 . . 3 . . 2 13 54 18 18 . . . . . 27 1 1 62 7 53 Launcher 57 | . 4 . . . 6 2 7 12 . 4 . 3 . . . 1 . 3 . . . 15 . . . . . Special 106 | . . . . . . . . . 10 . . . 2 7 1 . . 15 . 18 5 12 2 . 25 3 6 Kinetic 609 | . 63 . . 10 42 96 41 121 27 12 . 14 24 48 . . . 11 . . . . . . 55 7 38 Thermal 310 | . 15 . . . . 3 . . 3 . . 2 13 54 18 46 7 49 . 16 . 48 13 1 7 . 15 Explosive 26 | . . . . . . . . . . 4 . 3 . . . 1 . 3 . . . 15 . . . . . Electromagnetic 31 | . 4 . . . 6 2 7 12 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 32 | . 13 . . 12 21 14 15 10 12 13 . 8 16 13 10 10 6 22 . 32 14 18 8 9 25 5 18 Robot Miss Streak 4 | . 1 . . . 1 1 4 2 3 2 . 3 1 2 1 3 1 3 . 1 . 2 . . 1 1 4 Penetration Max 1 | . . . . . . 1 1 1 1 . . . 1 . . . . 1 . . . . . . . . . Secondary Targets 15 | . 2 . . . . 3 2 1 . 1 . 1 . 1 . . . 2 . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 1 . 1 . 1 . 1 . . . 1 . 1 . . . . . . . Capacitor 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . . Shots Hit Robots 828 | . 60 . . 10 38 89 30 72 25 10 32 11 23 80 17 51 8 84 . 34 5 53 14 1 45 6 30 Core Hits 447 | . 19 . . 2 21 49 27 42 10 19 12 28 18 21 4 30 3 39 . 8 . 57 6 1 15 1 15 Critical Kills 8 | . . . . . 1 . . 1 . . . . 1 1 . . . . . 1 . . . . . . 3 Critical Parts Destroyed 6 | . . . . . . 2 . 1 . . . . . . . . . 2 . 1 . . . . . . . Critical Strikes 38 | . 1 . . . 1 3 . 2 . . 3 . 1 1 . 2 . 6 . 3 . 1 . . 9 . 5 Burn 4 | . 1 . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Destroy 12 | . . . . . 1 2 . 2 . . . . 1 1 . . . 2 . 3 . . . . . . . Blast 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 . 2 Sever 8 | . . . . . . 1 . . . . 3 . . . . 1 . 2 . . . 1 . . . . . Melee Attacks 243 | . . . 3 . 5 41 2 8 4 1 46 2 5 18 8 23 5 28 . 5 7 19 13 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 226 | . . . 3 . 5 31 2 8 4 1 46 2 5 18 7 18 4 28 . 5 7 19 13 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . . . 11 . . . . 1 . . . . 1 . . . 5 . . 1 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30569 | . 867 . . 164 883 1708 831 1731 360 619 1477 948 654 2255 695 1976 255 3140 . 885 . 4595 563 48 2954 487 2474 Guns 9213 | . 867 . . 164 513 1176 514 1316 360 125 . 137 488 785 . 463 140 987 . 406 . 597 175 . . . . Cannons 8771 | . . . . . . 54 . . . . . . 166 1118 695 447 . . . . . 336 31 48 2954 448 2474 Explosions 6343 | . . . . . 370 135 314 415 . 494 . 811 . . . 466 . 255 . . . 3083 . . . . . Melee 6179 | . . . . . . 343 . . . . 1477 . . 352 . 600 115 1898 . 479 . 558 357 . . . . Ramming 63 | . . . . . . . 3 . . . . . . . . . . . . . . 21 . . . 39 . Kinetic 11697 | . 676 . . 164 513 1176 514 1316 360 125 . 137 488 785 . . . 233 . . . . . . 2954 448 1808 Thermal 6580 | . 191 . . . 42 119 . 40 . . . . 166 1118 695 1056 140 754 . 406 . 933 206 48 . . 666 Explosive 4963 | . . . . . . . . . . 494 . 811 . . . 320 . 255 . . . 3083 . . . . . Electromagnetic 1087 | . . . . . 328 70 314 375 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6179 | . . . . . . 343 . . . . 1477 . . 352 . 600 115 1898 . 479 . 558 357 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . 1 . . . . . 1 . . . . . . . 7 9 . 7 1 9 Average Corruption 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . 5 7 . 6 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 80 | . . . . . . . . 11 . . . . . 7 . . . . . . . 12 18 . 14 2 16 Message Errors 20 | . . . . . . . . 4 . . . . . 1 . . . . . . . 3 5 . 3 . 4 Matter Fused 16 | . . . . . . . . 3 . . . . . 3 . . . . . . . 1 2 . 2 1 4 Heat Flow Errors 6 | . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 . 1 1 1 Energy Discharges 13 | . . . . . . . . 1 . . . . . . . . . . . . . 2 5 . 3 . 2 Data Loss (minor) 11 | . . . . . . . . . . . . . . . . . . . . . . 2 4 . 2 . 3 Data Loss (major) 5 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . 2 Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Alerts 4 | . . . . . . . . 2 . . . . . 1 . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Overload Shots 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Overflow Damage 876 | . . . . . . . . . . . 13 3 . 24 36 11 8 . . 35 . 148 . . 175 96 327 Projectiles 658 | . . . . . . . . . . . . . . 24 36 . . . . . . . . . 175 96 327 Explosions 67 | . . . . . . . . . . . . 3 . . . 2 . . . . . 62 . . . . . Melee 151 | . . . . . . . . . . . 13 . . . . 9 8 . . 35 . 86 . . . . . Knockbacks 32 | . . . . . . . . . . . . . . . . . . . . . . . . . 16 3 13 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 24 | . . . . . . . . . . . . . . . . . . . . . . . . . 11 3 10 Secondary 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 3 Self-Inflicted Damage 40 | . . . . . 3 . 8 . . . . . . . . 8 . . . . . 21 . . . . . Shots 4 | . . . . . 1 . 1 . . . . . . . . 1 . . . . . 1 . . . . . Rammed 8 | . . . . . . . 1 . . . . . . . . . . . . . . 4 2 . . 1 . Targets Rammed 8 | . . . . . . . 1 . . . . . . . . . . . . . . 4 2 . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 331 | . 156 . . 54 77 123 90 279 201 117 . 99 160 331 27 36 54 184 . 192 . . 140 43 100 219 92 Average Temperature 57 | . 40 . . 36 29 37 30 76 83 44 . 43 62 70 6 9 29 106 . 66 . . 57 43 33 112 39 Received Heat Transfer 2617 | . 102 . . 54 207 243 72 270 18 45 . 21 81 537 18 105 . 28 . 30 . 375 133 . 193 13 72 Siege Activations 7 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . 2 Total Turns 157 | . . . . . . . . . . . . . . . . . . . . . . 49 . . 68 . 40 Longest Duration 49 | . . . . . . . . . . . . . . . . . . . . . . 49 . . 26 . 22 Robots Corrupted 3 | . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Melted 13 | . 2 . . . . . . . . . . . . . . . . 3 . 1 . 2 1 . . . 4 Heat Transferred 5595 | . 592 . . . 50 224 . . . . . . . . . 918 222 1517 . 518 . 851 204 37 . . 462 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . 1 3 . 3 . . . . . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Lab Res Gar Acc Com Peak Influence 1589 | . 204 43 . . 175 1348 941 1589 838 . . . 189 517 375 926 659 1028 539 947 561 695 . 20 636 607 351 Initial 833 | . . 43 . . . 99 657 433 833 . . . 56 102 270 262 485 461 539 377 532 141 . . 15 381 260 Average 490 | . 95 43 . . 51 704 682 912 758 . . . 102 351 284 577 597 783 539 714 481 448 . 6 257 511 222 Maximum Alert Level 4 | . 1 . . . . 4 3 4 3 . . . . 2 1 3 2 3 2 3 2 2 . . 2 2 1 Low Security (%) 27 | 100 94 100 . 100 100 11 . . . . . . 100 20 . . . . . . . 10 . 100 41 . 25 Level 1 15 | . 5 . . . . 19 . . . . . . . 32 100 16 . . . 3 24 26 . . 30 30 74 Level 2 28 | . . . . . . 11 56 34 26 . . . . 47 . 44 100 37 100 45 75 62 . . 27 69 . Level 3 24 | . . . . . . 46 43 43 73 . . . . . . 38 . 62 . 50 . . . . . . . Level 4 3 | . . . . . . 9 . 21 . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 4 . . 1 1 . 2 . 2 . . . . . 2 . . . . . 2 4 . . . 4 1 Investigation 10 | . 3 . . 1 1 . 1 . 1 . . . . . . . . . . . 1 1 . . . 1 . Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Reinforcement 5 | . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . Assault 3 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . Garrison 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert ID Control Effect 16 | . . . . . . . . . . . . . . . . . . . . 7 1 2 . . 2 1 3 Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Lab Res Gar Acc Com Distress Signals 11 | . 5 . . . . . 1 . 1 . . . 1 . 1 . . . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 392 | . 23 . . 3 13 30 28 26 11 8 4 9 13 16 8 25 6 27 . 22 3 60 4 1 27 8 17 Peak Tracking Total 23 | . 5 . . 3 3 10 5 4 4 4 2 4 3 6 5 7 5 8 . 4 2 23 3 1 4 4 5 Tactical Retreats 31 | . 4 . . . 1 1 . 4 . 1 . . . 2 . 1 1 6 . 1 . 5 . . 4 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Lab Res Gar Acc Com Traps Triggered 38 | . 3 . . . 2 3 . 6 1 . . . 1 4 1 3 . . . 2 1 2 . . 8 1 . Indirectly 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Lab Res Gar Acc Com Machines Disabled 39 | . 1 . 1 . 1 4 2 5 . . . . . 4 . 4 . 1 . 3 . 4 4 . 4 1 . Max in Single Turn 1 | . 1 . 1 . 1 1 1 1 . . . . . 1 . 1 . 1 . 1 . 1 1 . 1 . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Garrison Relay 16 | . . . . . . 1 . 3 . . . . . 2 . 4 . . . 2 . . . . 4 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Lab Res Gar Acc Com Machines Accessed 64 | . 9 . 2 1 3 2 7 2 2 1 3 . 1 1 3 3 3 1 1 2 6 2 2 1 2 3 1 Terminals 42 | . 7 . . . 2 2 6 2 1 . . . . 1 2 3 2 1 . 2 4 1 . . 2 3 1 Fabricators 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . 1 . . . . . 1 . 1 . 1 . 1 . 1 . . 1 . . . Total Hacks 170 | . 21 . 2 1 10 6 17 3 8 1 26 . 1 4 5 5 7 3 1 2 10 5 20 1 3 7 1 Successful 102 | . 13 . 2 1 7 2 8 2 . 1 26 . 1 1 3 1 3 . 1 1 2 1 20 1 1 3 1 Failed 68 | . 8 . . . 3 4 9 1 8 . . . . 3 2 4 4 3 . 1 8 4 . . 2 4 . Catastrophic 15 | . . . . . 1 1 2 . 1 . . . . . . 3 1 2 . 1 1 . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 72 | . 23 . 1 . 9 2 14 . 5 . . . . . 1 . 5 1 . . 6 5 . . . . . Terminals 102 | . 19 . . . 9 6 16 3 5 . . . . 4 4 5 6 3 . 2 7 2 . . 3 7 1 Fabricators 6 | . . . . . . . . . 3 . . . . . . . . . . . . 3 . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . 1 . . . . . 1 . 1 . 1 . 1 . 1 . . 1 . . . Terminal Hacks 78 | . 6 . 2 1 3 1 5 2 . 1 26 . . 1 1 1 . . . 1 1 1 20 . 1 3 1 Record 27 | . . . 1 . . . . . . . 6 . . . . . . . . . . . 20 . . . . Part Schematic 12 | . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . 1 . . . 5 . . . . . . . . . . . . . . . . Robot Analysis 7 | . 4 . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Open Door 7 | . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . 3 1 Branch Access Points 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Emergency Access Points 3 | . . . . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . . . 2 . 1 . . . . . . . . . . . . . . 1 . . . . . Patrol Navigation 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Security Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . 1 . 1 . . . . . 1 . 1 . 1 . 1 . 1 . . 1 . . . Unlock Access 7 | . . . . . 1 . 1 . . . . . 1 . 1 . 1 . 1 . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 16 | . 7 . . . 3 1 2 . . . . . . . 1 . 2 . . . . . . . . . . Terminals 14 | . 5 . . . 3 1 2 . . . . . . . 1 . 2 . . . . . . . . . . Track 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 3 . . . 1 1 1 . . . . . . . 1 . 2 . . . . . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 4 . . . 3 2 5 2 2 . . . . 1 3 2 3 1 . 1 5 2 . 1 1 1 . Full Trace Events 8 | . 2 . . . . 1 1 . 1 . . . . . . 1 . . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 1 . . . 5 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Lab Res Gar Acc Com Used RIF Installer 9 | . . . . . . 2 . 1 . . . . . 1 . 1 . 1 . 1 . . . . 2 . . Threat Obfuscator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zone Cloak 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Structural Interface 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Autooverride 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Autoassimilate 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Robots Hacked 59 | . . . . . . . . . 5 . . . 2 . 2 4 . 4 . 7 5 9 1 . 14 3 3 Non-combat 4 | . . . . . . . . . 1 . . . . . . . . . . 1 2 . . . . . . Combat 54 | . . . . . . . . . 4 . . . 2 . 2 4 . 4 . 6 3 9 . . 14 3 3 Autooverrided 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Autoassimilated 11 | . . . . . . . . . . . . . . . . . . 2 . 1 1 4 . . 2 1 . Robot Hacks Applied 45 | . . . . . . . . . 5 . . . 2 . 2 4 . 2 . 6 4 5 . . 11 2 2 drop_inventory 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . emergency_deploy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . scatter_targeting 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . amplify_resonance 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 reboot_system 5 | . . . . . . . . . 1 . . . 1 . . . . . . 1 1 . . . . 1 . overwrite_iff 16 | . . . . . . . . . 2 . . . . . . 1 . 1 . 3 . 4 . . 4 . 1 formatsys_low 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . formatsys_high 16 | . . . . . . . . . 1 . . . 1 . 2 3 . 1 . 2 1 . . . 4 1 . formatsys_deep 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released 69 | . . . . . . 4 . 12 . . . . . 10 . 16 . . . 8 . . . . 17 2 . Machine Destruction 69 | . . . . . . 4 . 12 . . . . . 10 . 16 . . . 8 . . . . 17 2 . Attached 25 | . . . . . . . . . 3 . . . 1 . 2 2 . 2 . 4 2 1 1 . 6 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 24 | . . . . . . 6 . . 1 . . . . 3 . . . 6 . 3 . 2 . . 3 . . Allies Hacked 3 | . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Lab Res Gar Acc Com Total Allies 76 | . . . . . . 6 . . 5 . . . 1 3 2 4 . 10 . 9 3 10 . . 19 2 2 Largest Group 11 | . . . . . . 6 4 . 2 . . . 1 2 2 3 2 9 9 11 7 2 . . 6 6 2 Highest-Rated Group 606 | . . . . . . 135 87 . 55 . . . 32 75 98 139 90 462 462 606 287 120 . . 350 447 122 Highest-Rated Ally 110 | . . . . . . 24 24 . 32 . . . 32 46 49 49 49 56 56 110 64 64 . . 89 89 64 Total Orders 13 | . . . . . . . . . 1 . . . . . . 2 . 2 . 6 2 . . . . . . STAY 7 | . . . . . . . . . . . . . . . . 1 . 1 . 4 1 . . . . . . FOLLOW 3 | . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . AID 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 420 | . . . . . . 24 35 . 17 . . . 9 8 12 19 9 7 . 123 18 27 . . 78 24 10 Total Damage 13612 | . . . . . . 609 707 . 357 . . . 303 118 244 743 317 272 . 4418 525 602 . . 2981 1214 202 Kills 74 | . . . . . . 6 10 . 4 . . . . . 4 4 3 3 . 19 2 2 . . 9 5 3 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Lab Res Gar Acc Com Robot Analysis Total 138 | . 4 . . . 1 . 2 . . . 131 . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Lab Res Gar Acc Com Turns Passed 23582 | 64 1475 168 1389 274 1113 1996 1331 2294 852 1173 552 576 588 941 366 1077 205 946 85 1159 531 681 579 364 1381 404 1018 Spaces Moved 10950 | 35 635 71 571 106 421 698 496 830 445 700 208 218 204 369 165 649 136 473 64 742 303 326 414 210 698 247 516 Core 318 | 3 . . . . . . . . . . . . . . . . . . . . . 44 212 . . . 59 Treads 8465 | 32 635 71 571 106 421 698 496 830 445 700 208 218 204 . . . . 205 . 435 303 282 1 202 698 247 457 Legs 2167 | . . . . . . . . . . . . . . 369 165 649 136 268 64 307 . . 201 8 . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 166 241 241 163 163 163 243 241 120 120 120 120 120 120 120 150 50 50 150 150 150 50 Average Speed 181 | 150 201 240 240 240 240 245 245 241 163 163 204 243 242 184 169 120 120 143 120 134 150 138 112 159 150 150 138 Slowest Speed 300 | 160 240 240 240 240 246 246 246 241 163 163 243 243 243 190 190 120 120 260 120 225 150 165 300 190 150 150 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 90 17 70 17 33 87 59 71 12 84 80 42 7 47 9 64 5 45 2 63 12 35 97 7 71 7 14 Regions Visited 27 Branch Regions 9 Pre-discovered Areas 27 | . 2 . 1 . . . . . . . 24 . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . . 1 . 1 . 1 . . . 1 . 1 . 1 . 1 . 1 . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 . . . . . 1 1 1 . . . . . . . . . 1 1 . . 1 . Scrap Searched 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Spaces Dug 115 | . . . . . 4 8 2 1 6 1 . 3 7 9 6 2 1 3 . . 7 40 . . 7 1 7 Terrain Destroyed 435 | . . . . . 7 12 2 5 9 6 . 65 14 30 8 12 1 19 . . 7 188 . . 28 2 20 Melee 53 | . . . . . 4 8 2 . 4 1 . 2 5 3 6 2 1 3 . . 7 5 . . . . . Projectile 124 | . . . . . . . . 4 5 1 . 1 9 27 2 7 . . . . . 18 . . 28 2 20 AOE 258 | . . . . . 3 4 . 1 . 4 . 62 . . . 3 . 16 . . . 165 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Gar Res Arm Lab Res Gar Acc Com Total 13387 | 43 757 70 589 119 475 863 566 1008 535 714 292 239 252 495 220 871 165 649 72 886 370 467 495 240 923 266 746 Wait 763 | . 44 . . . 7 30 28 73 35 . 19 . 11 7 21 123 12 40 8 40 34 27 15 8 58 1 122 Move 10929 | 34 634 70 570 105 421 697 496 829 444 699 207 217 204 368 165 648 136 472 64 741 302 325 413 209 697 246 516 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 151 | 2 13 . 6 3 9 7 3 6 3 . 10 . . 10 2 11 1 13 . 12 5 2 5 4 12 2 10 Fast Attach 99 | 6 4 . . . . 2 1 3 2 . . . . 3 1 8 2 12 . 9 2 2 15 7 11 2 7 Attach 78 | . . . 1 . 4 1 . 3 6 1 2 . 3 8 5 8 1 3 . 3 3 8 7 . 6 1 4 Detach 55 | . 3 . 1 . 1 1 . 1 3 2 1 . 1 4 . 1 1 3 . 3 2 4 6 1 7 . 9 Swap 178 | 1 7 . 3 1 8 21 8 8 12 3 1 7 8 11 3 10 2 8 . 15 6 14 . 2 11 1 7 Drop 162 | . 9 . 5 5 . 10 5 9 3 . 6 2 . . 1 4 1 22 . 29 4 3 4 8 18 2 12 Fire 656 | . 43 . . 5 20 40 22 58 22 8 . 11 20 56 12 25 4 48 . 27 5 59 15 1 86 10 59 Melee 243 | . . . 3 . 5 41 2 8 4 1 46 2 5 18 8 23 5 28 . 5 7 19 13 . . . . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . . . . . . . 1 . . . . . . . . . . . . . . 2 2 . . 1 . Escape Stasis 31 | . . . . . . 4 . 10 . . . . . 10 . 7 . . . . . . . . . . . Rewire 34 | . . . . . . 9 . . 1 . . . . . 2 3 . . . 2 . . . . 17 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves (discovered 2 exits: Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Garrison -5/Factory (discovered 3 exits: Upp x2 / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory -4/Garrison -4/Factory -4/Garrison (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: *Arm / Qua x2) -3/Armory (discovered 2 exits: *Res / *Lab) -3/Lab -2/Research -2/Garrison -1/Access -1/Command 0b10 Command History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 668 | -10/Materials | Discovered new exit (range 5) 869 | -10/Materials | Discovered new exit (range 11) 1085 | -10/Materials | Discovered new exit (range 13) 1273 | -10/Materials | Discovered new exit (range 17) 1540 | -10/Materials | Entered Mines 1699 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1699 | -10/Mines | Discovered new exit (range 5) 1708 | -10/Mines | Entered Exiles 1768 | -10/Exiles | Met 8R-AWN 1807 | -10/Exiles | Met EX-HEX 1896 | -10/Exiles | Met EX-DEC 1939 | -10/Exiles | Learned location of Zion (-6) 1987 | -10/Exiles | Met EX-BIN 2020 | -10/Exiles | Aligned with FarCom system 2023 | -10/Exiles | Given EX-Vault access code 2083 | -10/Exiles | Opened EX-Vault 2102 | -10/Exiles | Found Cloak of Protection 2108 | -10/Exiles | Found Longsword +1 2114 | -10/Exiles | Found Lightpack 2.0 2165 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2376 | -10/Exiles | Discovered new exit (range 12) 3097 | -10/Exiles | Left Exiles lab with Longsword +1 3097 | -10/Exiles | Entered Mines 3100 | -9/Mines | Discovered new exit (range 9) 3134 | -9/Mines | Met a Derelict shopkeep closing up shop 3371 | -9/Mines | Entered Materials 3371 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3703 | -8/Materials | Build established: Skirmisher 4484 | -8/Materials | Identified exit to Garrison 4484 | -8/Materials | Entered Garrison 4930 | -8/Garrison | Triggered checkpoint 5003 | -8/Garrison | Build established: Mutant 5113 | -8/Garrison | Triggered checkpoint 5113 | -8/Garrison | Triggered checkpoint 5174 | -8/Garrison | Destroyed 14 combat bots 5253 | -8/Garrison | Discovered new exit (range 14) 5402 | -8/Garrison | Triggered checkpoint 5765 | -8/Garrison | Discovered new exit (range 10) 5844 | -8/Garrison | Installed Relay Interface Framework 6093 | -8/Garrison | Garrison Relay disabled 6131 | -8/Garrison | Build established: Commander-Mutant 6408 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 6457 | -8/Garrison | Discovered new exit (range 9) 6480 | -8/Garrison | Entered Materials 6480 | -8/Materials | Accompanied by 4 allies 6895 | -8/Materials | Build established: Commander-Skirmisher 7086 | -8/Materials | Discovered new exit (range 8) 7299 | -8/Materials | Build established: Skirmisher 7661 | -8/Materials | Discovered new exit (range 15) 7680 | -8/Materials | First assault squad dispatched 7811 | -8/Materials | Identified exit to Garrison 7811 | -8/Materials | Entered Garrison 7914 | -8/Garrison | Triggered checkpoint 8262 | -8/Garrison | Triggered checkpoint 8320 | -8/Garrison | Triggered checkpoint 8397 | -8/Garrison | Discovered new exit (range 12) 8625 | -8/Garrison | Triggered checkpoint 8770 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 8787 | -8/Garrison | Discovered new exit (range 12) 9012 | -8/Garrison | Triggered checkpoint 9022 | -8/Garrison | Build established: Mutant 9031 | -8/Garrison | Garrison Relay disabled 9818 | -8/Garrison | Discovered new exit (range 14) 9897 | -8/Garrison | Triggered checkpoint 9960 | -8/Garrison | Learned Factory security intel 9976 | -8/Garrison | Garrison Relay disabled 9995 | -8/Garrison | Garrison Relay disabled 10105 | -8/Garrison | Entered Factory 10105 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10238 | -7/Factory | Found Prototype Launcher 10238 | -7/Factory | Identified Rocket Array 10242 | -7/Factory | Found Rocket Array 10305 | -7/Factory | Build established: Bothacker-Mutant 10336 | -7/Factory | Discovered new exit (range 4) 10354 | -7/Factory | Discovered new exit (range 15) 10505 | -7/Factory | First assault squad dispatched 10957 | -7/Factory | Identified exit to Lower Caves 10957 | -7/Factory | Entered Lower Caves 11213 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 11245 | -7/Lower Caves | Build established: Gunner 11312 | -7/Lower Caves | Identified exit to Lower Caves 11914 | -7/Lower Caves | Encountered a Warlord checkpoint 12130 | -7/Lower Caves | Entered Data Miner 12130 | -7/Data Miner | Discovered new exit (range 7) 12161 | -7/Data Miner | Met Data Miner 12199 | -7/Data Miner | Learned location of Section 7 (-2) 12199 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12223 | -7/Data Miner | Received God Mode back door access code from Data Miner 12253 | -7/Data Miner | Interfaced with the Data Conduit 12277 | -7/Data Miner | Build established: Mutant 12601 | -7/Data Miner | Found Exp. Thermal Shield 12682 | -7/Data Miner | Entered Proximity Caves 13166 | -6/Proximity Caves | Spotted B-75 Beast 13234 | -6/Proximity Caves | Discovered new exit (range 7) 13258 | -6/Proximity Caves | Entered Factory 13258 | -6/Factory | Evolved 2 slots: Utility x2 13259 | -6/Factory | Loaded intel: 241 machine locations 13434 | -6/Factory | Build established: Scavenger-Mutant 13846 | -6/Factory | Identified exit to Garrison 13846 | -6/Factory | Entered Garrison 13847 | -6/Garrison | Loaded intel: 34 machine locations 13865 | -6/Garrison | Expanded RIF knowledge: Structural Interface 14036 | -6/Garrison | Garrison Relay disabled 14318 | -6/Garrison | Triggered checkpoint 14342 | -6/Garrison | Garrison Relay disabled 14447 | -6/Garrison | Found Relay Coupler [Proto] 14450 | -6/Garrison | Found Relay Coupler [Proto] 14453 | -6/Garrison | Found Relay Coupler [Proto] 14456 | -6/Garrison | Found Relay Coupler [Proto] 14536 | -6/Garrison | Discovered new exit (range 15) 14759 | -6/Garrison | Build established: Botlord-Mutant 14787 | -6/Garrison | Entered Factory 14787 | -5/Factory | Accompanied by 2 allies 14787 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14788 | -5/Factory | Loaded intel: 240 machine locations 14990 | -5/Factory | Identified exit to Upper Caves 15027 | -5/Factory | Garrison activated, responded to threat 15149 | -5/Factory | Identified exit to Garrison 15153 | -5/Factory | Entered Garrison 15153 | -5/Garrison | Accompanied by 2 allies 15154 | -5/Garrison | Loaded intel: 33 machine locations 15182 | -5/Garrison | Triggered checkpoint 15244 | -5/Garrison | Garrison Relay disabled 15313 | -5/Garrison | Spotted B-75 Beast 15313 | -5/Garrison | Spotted B-75 Beast 15527 | -5/Garrison | Lost 9 parts (1p2n3u3w) 15560 | -5/Garrison | Triggered checkpoint 15701 | -5/Garrison | Garrison Relay disabled 15750 | -5/Garrison | Spotted B-75 Beast 15750 | -5/Garrison | Triggered checkpoint 15750 | -5/Garrison | Triggered checkpoint 15815 | -5/Garrison | Destroyed B-75 Beast 15893 | -5/Garrison | Discovered new exit (range 14) 15922 | -5/Garrison | Found Quantum Capacitor 15952 | -5/Garrison | Triggered checkpoint 15976 | -5/Garrison | Expanded RIF knowledge: Autoassimilate 15992 | -5/Garrison | Garrison Relay disabled 16148 | -5/Garrison | Triggered checkpoint 16183 | -5/Garrison | Garrison Relay disabled 16210 | -5/Garrison | Discovered new exit (range 15) 16230 | -5/Garrison | Entered Factory 16230 | -4/Factory | Accompanied by 2 allies 16230 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 16231 | -4/Factory | Loaded intel: 248 machine locations 16435 | -4/Factory | Identified exit to Garrison 16435 | -4/Factory | Entered Garrison 16435 | -4/Garrison | Accompanied by 2 allies 16436 | -4/Garrison | Loaded intel: 30 machine locations 16684 | -4/Garrison | Triggered checkpoint 16688 | -4/Garrison | Triggered checkpoint 16731 | -4/Garrison | Destroyed 7 combat bots 16961 | -4/Garrison | Triggered checkpoint 16963 | -4/Garrison | Triggered checkpoint 17283 | -4/Garrison | Discovered new exit (range 10) 17331 | -4/Garrison | Expanded RIF knowledge: Alert ID Control 17381 | -4/Garrison | Entered Factory 17381 | -4/Factory | Accompanied by 9 allies 17382 | -4/Factory | Loaded intel: 262 machine locations 17458 | -4/Factory | Identified exit to Garrison 17466 | -4/Factory | Entered Garrison 17466 | -4/Garrison | Accompanied by 9 allies 17467 | -4/Garrison | Loaded intel: 31 machine locations 17500 | -4/Garrison | Triggered checkpoint 17565 | -4/Garrison | Garrison Relay disabled 17649 | -4/Garrison | Spotted B-86 Titan 17652 | -4/Garrison | Triggered checkpoint 17654 | -4/Garrison | Triggered checkpoint 17665 | -4/Garrison | Triggered checkpoint 17671 | -4/Garrison | Triggered checkpoint 17672 | -4/Garrison | Allies destroyed B-86 Titan 18023 | -4/Garrison | Expanded RIF knowledge: Autooverride 18056 | -4/Garrison | Discovered new exit (range 11) 18249 | -4/Garrison | Discovered new exit (range 10) 18262 | -4/Garrison | Triggered checkpoint 18312 | -4/Garrison | Triggered checkpoint 18321 | -4/Garrison | Garrison Relay disabled 18625 | -4/Garrison | Entered Research 18625 | -3/Research | Accompanied by 5 allies 18625 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18626 | -3/Research | Loaded intel: 123 machine locations 18644 | -3/Research | Identified exit to Armory 18644 | -3/Research | Identified exit to Quarantine 18932 | -3/Research | Found Adv. Micro-nuke Launcher 19152 | -3/Research | Intercept squad dispatched 19156 | -3/Research | Entered Armory 19156 | -3/Armory | Accompanied by 2 allies 19157 | -3/Armory | Loaded intel: 61 machine locations 19354 | -3/Armory | Discovered new exit (range 16) 19600 | -3/Armory | Destroyed 8 combat bots 19770 | -3/Armory | Lost 8 parts (1p2n3u2w) 19831 | -3/Armory | Core integrity fell below 50% 19833 | -3/Armory | Discovered new exit (range 5) 19837 | -3/Armory | Lost 4 parts (1p2n1w) 19837 | -3/Armory | Entered Lab 19837 | -3/Lab | Discovered new exit (range 9) 19843 | -3/Lab | Hidden lab's door opened automatically 19843 | -3/Lab | Sensor layout match revealed 19844 | -3/Lab | Gained access to the hidden lab's interior 19861 | -3/Lab | Decrypted terminal 19861 | -3/Lab | Acquired modification code for an L2 power cell 19869 | -3/Lab | Found Prototype Special Weapon 19869 | -3/Lab | Identified Gui. Remote Datajack 19914 | -3/Lab | Found Prototype Protection 19965 | -3/Lab | Decrypted terminal 19965 | -3/Lab | Disabled Active System Cloaker 19992 | -3/Lab | MAIN.C forces arrive to investigate 19994 | -3/Lab | Identified Exp. Powered Armor 20036 | -3/Lab | Lost 3 parts (1n1u1w) 20102 | -3/Lab | Found Alien Artifact 20102 | -3/Lab | Identified Integrated Mediator 20102 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency. 20115 | -3/Lab | Found Alien Artifact 20115 | -3/Lab | Identified Core Regenerator 20115 | -3/Lab | Used Core Regenerator, restored core integrity (+325) 20134 | -3/Lab | Found Alien Artifact 20202 | -3/Lab | Found Prototype Energy Cannon 20202 | -3/Lab | Identified Warp Cannon 20238 | -3/Lab | Found Prototype Hackware 20238 | -3/Lab | Identified Quantum Router 20289 | -3/Lab | Detected by scanners 20295 | -3/Lab | Confronted by A5 20303 | -3/Lab | Destroyed A5 with code downloaded from Data Conduit 20341 | -3/Lab | Found Prototype Energy Gun 20341 | -3/Lab | Identified Hyp. EM Gauss Rifle 20392 | -3/Lab | Found Alien Artifact 20416 | -3/Lab | Entered Research 20416 | -2/Research | Evolved 2 slots: Power x1, Utility x1 20417 | -2/Research | Loaded intel: 110 machine locations 20539 | -2/Research | Build established: Hacker-Mutant 20765 | -2/Research | Identified exit to Garrison 20780 | -2/Research | Entered Garrison 20781 | -2/Garrison | Loaded intel: 35 machine locations 20905 | -2/Garrison | Expanded RIF knowledge: Threat Obfuscation 20960 | -2/Garrison | Garrison Relay disabled 20996 | -2/Garrison | Triggered checkpoint 21034 | -2/Garrison | Spotted B-90 Cyclops 21136 | -2/Garrison | Found Unknown Device 21136 | -2/Garrison | Identified Antimissile System 21334 | -2/Garrison | Triggered checkpoint 21366 | -2/Garrison | Garrison Relay disabled 21467 | -2/Garrison | Triggered checkpoint 21477 | -2/Garrison | Assimilated ARC 9a with formatsys_deep 21555 | -2/Garrison | Spotted B-90 Cyclops 21556 | -2/Garrison | Triggered checkpoint 21580 | -2/Garrison | Triggered checkpoint 21588 | -2/Garrison | Destroyed B-90 Cyclops 21842 | -2/Garrison | Triggered checkpoint 21848 | -2/Garrison | Triggered checkpoint 21911 | -2/Garrison | Expanded RIF knowledge: Autooverride 21928 | -2/Garrison | Build established: Generator-Mutant 21978 | -2/Garrison | Triggered checkpoint 22029 | -2/Garrison | Garrison Relay disabled 22104 | -2/Garrison | Discovered new exit (range 13) 22161 | -2/Garrison | Entered Access 22161 | -1/Access | Accompanied by 4 allies 22161 | -1/Access | Evolved 2 slots: Power x1, Utility x1 22162 | -1/Access | Loaded intel: 102 machine locations 22336 | -1/Access | Build established: Botlord-Mutant 22420 | -1/Access | P-80 Master assimilated allied Electro 9c 22553 | -1/Access | Discovered new exit (range 8) 22565 | -1/Access | Entered Command 22565 | -1/Command | Accompanied by 2 allies 22566 | -1/Command | Loaded intel: 62 machine locations 23026 | -1/Command | Found Unknown Launcher 23026 | -1/Command | Identified Gamma Bomb Array 23029 | -1/Command | Found Gamma Bomb Array 23220 | -1/Command | Spotted Combat Programmer 23228 | -1/Command | Spotted Combat Programmer 23228 | -1/Command | Destroyed Combat Programmer 23238 | -1/Command | Destroyed Combat Programmer 23245 | -1/Command | Destroyed M Guard 23245 | -1/Command | All MAIN.C guards destroyed 23266 | -1/Command | Found Prototype Protection 23266 | -1/Command | Identified Hvy. Regenerative Plating 23270 | -1/Command | Found Prototype Reactor 23270 | -1/Command | Identified Zero-point Reactor 23273 | -1/Command | Found Zero-point Reactor 23278 | -1/Command | Found Zero-point Reactor 23331 | -1/Command | Found Hellfire Missile Launcher 23335 | -1/Command | Found Prototype Energy Cannon 23335 | -1/Command | Identified Cld. Nova Cannon 23422 | -1/Command | Met MAIN.C 23553 | -1/Command | Released all parts (19) 23583 | -1/Command | Interfaced with 0b10 Conduit 23583 | *** | Assimilated 0b10! Last Messages --------------- 23553_ Released Hvy. Mass Driver. 23553_ Released Biometal Heavy Treads. 23553_ Released Exp. Cooling System. 23553_ Released Centrium Heavy Treads. 23553_ Released Adv. Targeting Computer. 23553_ Released Quantum Router. 23553_ Released Biometal Heavy Treads. 23553_ Released Exp. Powered Armor. 23553_ Released Adv. Force Field. 23553_ Released Adv. Phase Shifter. 23553_ Released Hcp. Storage Unit. 23553_ Released Hvy. Regenerative Plating. 23553_ Released Zero-point Reactor. 23553_ Released Lyr. Heavy Armor Plating. 23568_ System corrupted: Component data lost. 23583_ Interfacing with system... 23583_ Overriding active MAIN.C lock. [Achievement: I Was Wrong!] [Achievement: MAIN.CPP] [Achievement: Data Run] Map ----- +----------------------------------------------------+ | # # ######################################### | | # # ######################################### | | # # ######################################### | | # # ######################################### | | # / ######################################### | | # # ######################################### | | # # ######################################### | | # # ######################################### | | # # ######################################### | | # ##+############################################ | | # ############################################ | | # ############################################ | | # ############################################ | | # ############################################ | | ##### ########""""""" """" ############### | | ##### ########"" "" ############### | | ##### ########""""" "" ############### | | ########""""""""""" ; | | ########" " """ ; | | ########"" """""" / | | ########"" """""" ############### | | ##### ######## " """""" ############### | | ##### ######## " "" ############### | | ##### ######## " " ""############### | | # ########""""""""" """""""############### | | # ########"" @"""""""""############### | | # ######## """""""""""############### | | # ######## " " " " ############### | | "" # ######## " " " " ############### | | "" # """ " " " """" " ############### | | "" + """ """ " " """" ############### | | Y" # """ " " " " ############### | | "" ########## """""""""" " ############### | | "" ########## " """ " """"""""############### | | "" ########## """ " " " ############### | | ############################################## | | ############################################## | | ################################################## | | ################################################## | | ############################################## | | # ########################################### | | ## ########################################### | | ## ########################################### | | ## ########################################### | | ## ########################################### | | ###### ########################################### | | #### ########################################### | | #### ########################################### | | #### ########################################### | | #### ########################################### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 140 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 5 Power Amplification 30 Armor Coverage 3200 Resistance: KI 30 Resistance: TH 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 13 Core Analysis 6 Recoil Reduction 6 Particle Charging 25 Offensive Hacking 14 Defensive Hacking 25 Relay Coupler Types 4 Relay Coupler Value 119 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. Actuator Array | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Field Propulsion Array | -7/Data Miner | Free Centrium Wheel | -7/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -8/Materials | Hacked H-55 Commando | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Mediator Core Regenerator Achievements -------------- Data Run Decrypted! I Was Wrong! MAIN.CPP Challenges ------------ None Game ------ Seed GaussAssaultWings Manual? 0 Play Time 04:08:41 Cumulative 266.9 hours Start 2022.07.20 @ 19:31:56 End 2022.07.21 @ 00:24:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 367 Rogue 280 Adventurer 87 Explorer 0 Win Type 4 Total 9 Types 4/0/3/1/1/0/0/0/0 Lore% 76 Gallery% 80 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72a4b977-e588-49aa-886e-7bfa882714f2