Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.07.20 @ 20:14:55 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (472) 2360 Value Destroyed (21020) 21020 Prototype IDs (28) 560 Alien Tech Used (2) 400 Bonus (1806) 1806 TOTAL SCORE: 32246 Bonus ------- High Alert Combat Kills 595 Follower Combat Kills 957 Scanned by Researcher 500 Friendly Fire -246 Cogmind --------- Core Integrity 470/1300 Matter 1100/1100 Energy 500/500 System Corruption 15% Temperature Cool (0) Movement Core (1550) Ox30 Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Huge Storage Unit Improved Energy Well Advanced Matter Compressor Advanced Matter Compressor Advanced Visual Processing Unit Experimental Signal Interpreter Advanced Salvage Targeting Computer Improved Targeting Computer Improved Target Analyzer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Light Antimatter Reactor Particle Reactor Light Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Energy Well (350) Improved Core Shielding Terrabomb Core Stripper Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor Light Particle Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Huge Storage Unit Energy Well Matter Compressor Advanced Matter Compressor Advanced Matter Compressor Advanced Visual Processing Unit Experimental Signal Interpreter Advanced Salvage Targeting Computer Improved Target Analyzer Improved Phase Shifter System Shield > --- WEAPON ----------- Coil Gun Hardcell Cannon Core Stripper > --- INVENTORY -------- Heavy Antimatter Reactor Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Advanced Medium Treads Heavy Siege Treads Heavy Siege Treads Energy Well High-capacity Matter Pod Improved Core Shielding Graphene Brace Coil Gun KE Penetrator Railgun Railgun Battle Cannon Hardcell Cannon Heavy Gauss Cannon Heavy Gauss Cannon Linear Accelerator [Rating: 165] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Armored Leg Treads Heavy Siege Treads Leg Armored Leg Utility Advanced Visual Processing Unit Device Graphene Brace Storage Cargo Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Power Shielding Weapon KE Penetrator Energy Gun Variable Charge Gun Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Special Weapon Improved Remote Datajack Impact Weapon Core Stripper Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Slots Evolved 15 | . 1 2 2 2 2 2 2 . . . . 2 . Power 2 | . . . 1 . . . . . . . . 1 . Propulsion 2 | . . 2 . . . . . . . . . . . Utility 9 | . 1 . 1 2 1 1 2 . . . . 1 . Weapon 2 | . . . . . 1 1 . . . . . . . Parts Attached 301 | 7 4 8 18 51 29 15 63 10 18 1 1 35 41 Power 54 | 1 . 2 6 9 4 2 8 1 5 1 . 7 8 Engine 15 | 1 . 2 4 5 2 . . . 1 . . . . Core 18 | . . . 2 4 2 2 5 . 1 . . 1 1 Reactor 21 | . . . . . . . 3 1 3 1 . 6 7 Propulsion 74 | 2 2 3 8 18 7 3 11 2 1 . . 11 6 Treads 25 | . . . . . . . 8 2 1 . . 11 3 Leg 49 | 2 2 3 8 18 7 3 3 . . . . . 3 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 89 | 2 2 1 1 13 10 8 23 2 7 . 1 11 8 Device 41 | 1 . . . 6 8 4 13 1 2 . . 3 3 Storage 23 | 1 1 1 . 2 1 1 4 1 2 . 1 4 4 Processor 17 | . 1 . 1 2 . 2 4 . 2 . . 4 1 Hackware 1 | . . . . . . . . . 1 . . . . Protection 7 | . . . . 3 1 1 2 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 84 | 2 . 2 3 11 8 2 21 5 5 . . 6 19 Energy Gun 6 | 1 . . . . . . 5 . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 50 | 1 . 2 2 5 5 1 12 2 5 . . 5 10 Ballistic Cannon 24 | . . . 1 6 2 1 3 3 . . . 1 7 Launcher . | . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . 1 . . . . . 1 Impact Weapon 1 | . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . 1 2 2 . 3 . . 3 4 Parts Lost 111 | . . 1 6 28 4 . 32 . 3 1 . 5 31 Power 23 | . . . 2 6 2 . 4 . 1 . . 1 7 Propulsion 23 | . . . 2 10 . . 2 . . . . 1 8 Utility 29 | . . . . 6 2 . 15 . . 1 . 1 4 Weapon 36 | . . 1 2 6 . . 11 . 2 . . 2 12 Highest Loss Streak 12 | . . 1 3 5 3 . 12 . 3 1 . 1 7 To Critical Strikes 4 | . . 1 . 1 . . 2 . . . . . . Average Slot Usage (%) 90 | . 100 87 90 88 91 94 92 88 89 88 90 90 87 Engine 3 | . 12 10 9 7 1 5 1 . . 5 5 . . Core 4 | . . . 5 4 10 5 5 2 . . . . . Reactor 3 | . . . . . . . 3 7 9 5 5 12 12 Treads 3 | . . . . . . . 7 9 10 10 10 9 7 Leg 16 | . 25 38 32 26 24 22 10 . . . . . . Device 10 | . 12 . . 10 13 11 17 10 6 3 . 4 4 Storage 11 | . 12 10 8 9 9 11 12 14 18 15 20 13 20 Processor 14 | . 12 10 16 9 6 11 14 25 25 25 25 25 20 Protection 2 | . . . . 4 6 4 2 . . . . . . Ballistic Gun 12 | . 12 18 10 5 12 17 13 7 11 20 20 18 10 Ballistic Cannon 4 | . . . 5 8 4 4 3 11 7 . . . 6 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 198 | 20 30 153 162 165 177 189 198 144 149 130 134 170 184 Greatest Support 150 | 20 26 52 62 73 68 68 135 150 150 145 145 145 140 Greatest Overweight (x) 57 | 1 2 3 4 4 8 2 17 . 1 . . 2 57 Average Overweight (x) 1 | . . 2 2 2 2 2 1 . . . . 1 1 Largest Inventory Capacity 30 | 10 15 30 30 30 30 30 30 25 25 25 25 25 25 Average Capacity 26 | 8 12 29 30 30 30 30 22 25 25 25 25 25 25 Most Carried 30 | 5 12 13 19 22 30 30 29 25 25 24 23 25 25 Average Carried 17 | 2 6 10 13 15 20 29 14 24 24 23 23 23 16 Final Capacity 30 | 10 15 30 30 30 30 30 25 25 25 25 25 25 25 Final Carried 30 | 5 12 13 19 9 30 30 19 25 23 24 23 23 11 Class Distribution -------------------- 30% | Hauler-Mutant 30% | Hacker-Gunner 13% | Hauler-Tank 12% | Hauler-Gunner 4% | Scavenger-Gunner 4% | Hacker-Mutant 3% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Tank | -6/Factory Hauler-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -4/Waste Hacker-Gunner | -4/Factory Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -3/Research Hacker-Gunner | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Matter Collected 18293 | 261 73 552 1162 2477 1442 824 4193 303 550 682 . 2700 3074 Remotely 399 | . . . . . . . 399 . . . . . . Salvage Created 24766 | . 160 1257 1555 2189 1682 778 7219 258 727 974 . 2852 5115 Parts 1189 | . 15 68 77 108 72 25 318 1 47 50 . 174 234 Haulers Intercepted 13 | . . 1 1 3 1 2 3 . . . . 1 1 Recyclers Shooed 16 | . . 3 1 2 4 . 2 . 1 . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Combat Hostiles Destroyed 332 | . 4 19 27 44 25 8 94 1 11 21 . 31 47 Melee 3 | . . . . . 3 . . . . . . . . Guns 214 | . 4 19 14 13 15 7 64 . 7 21 . 31 19 Cannons 109 | . . . 13 29 7 1 26 1 4 . . . 28 AOE 4 | . . . . 2 . . 2 . . . . . . Classes Destroyed 20 | . 4 6 3 1 1 . 2 1 . . . . 2 Worker 29 | . . . 2 1 2 2 10 . . . . 4 8 Builder 25 | . 1 . 2 3 1 . 13 . . . . . 5 Tunneler 5 | . . 1 . 1 . . 2 . 1 . . . . Hauler 13 | . . 1 1 3 1 2 3 . . . . 1 1 Recycler 36 | . . 4 4 7 3 1 7 . . . . 1 9 Mechanic 1 | . . . . . . . . . . . . . 1 Operator 5 | . . . 1 2 . . 1 . 1 . . . . Watcher 33 | . 1 3 4 4 3 2 8 . 2 . . 4 2 Swarmer 45 | . 2 3 3 4 7 . 11 . . 12 . . 3 Grunt 130 | . 2 8 18 19 5 . 28 . 3 8 . 13 26 Brawler 3 | . . 1 . 1 1 . . . . . . . . Duelist 2 | . . 1 . . 1 . . . . . . . . Researcher 10 | . . . . . . . . . . . . . 10 Sentry 41 | . . 6 5 7 4 1 12 . . 1 . 3 2 Specialist 4 | . . . . . . . 2 . 2 . . . . Hunter 33 | . . . 1 2 . 2 14 . 1 . . 4 9 Programmer 70 | . . . . 11 6 5 26 . 4 . . 11 7 Heavy 2 | . . . . . . . 1 . 1 . . . . Behemoth 1 | . . . . . 1 . . . . . . . . Compactor 1 | . . . . . . . . 1 . . . . . Best Kill Streak 12 | . 3 6 6 5 4 2 10 1 3 7 . 6 12 Combat Bots Only 8 | . 2 6 3 4 3 2 8 1 3 7 . 5 8 Max Kills in Single Turn 3 | . 1 1 2 3 1 1 3 1 2 2 . 2 3 Gunslinging 1 | . . . . . . . 1 . 1 1 . . . Exploded 1 | . . . . 1 . . 1 . . . . . . Melee 1 | . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Damage Taken 23036 | . 49 439 1084 3242 1561 406 6867 15 791 691 . 2156 5735 Core 2391 | . 7 87 166 490 114 20 606 . 58 13 . 207 623 Absorbed by Shields 4 | . . . . . . . . . . . . 4 . Redirected to Shielding 125 | . . . . 63 30 3 29 . . . . . . Regen/Repaired (Parts) 1317 | . . . 267 . 169 . 773 . . . . . 108 Core Remaining (%) 74 | 100 97 78 69 30 86 98 . . . . 41 . . Volleys Fired 1104 | . 12 81 140 222 81 42 247 3 26 28 . 85 137 Largest 4 | . 2 2 2 2 3 4 4 4 4 4 . 4 4 Hottest 248 | . 60 60 69 96 99 115 248 202 202 126 . 126 217 Shots Fired 3106 | . 24 158 274 426 242 148 791 13 102 107 . 330 491 Gun 2197 | . 24 158 181 144 190 113 606 3 75 107 . 330 266 Cannon 909 | . . . 93 282 52 35 185 10 27 . . . 225 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 2989 | . 12 155 274 426 242 148 689 13 102 107 . 330 491 Thermal 63 | . . . . . . . 63 . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 54 | . 12 3 . . . . 39 . . . . . . Robot Hit Streak 62 | . 8 41 27 27 32 18 62 18 25 27 . 39 46 Robot Miss Streak 4 | . 1 3 2 2 4 3 4 1 3 2 . 4 3 Penetration Max 2 | . . . . . . . 1 . . 1 . 1 2 Secondary Targets 19 | . . 2 1 1 . . 8 . 1 3 . 3 . Max Gunslinging Chain 1 | . . 1 1 1 . . 1 . 1 1 . 1 . Shots Hit Robots 2415 | . 16 130 224 347 207 97 586 12 76 79 . 253 388 Core Hits 980 | . 7 47 74 129 77 32 258 3 29 37 . 106 181 Critical Kills 62 | . . 1 . . 1 4 36 . 1 5 . 9 5 Critical Parts Destroyed 89 | . . . 3 . 2 2 30 . 5 5 . 29 13 Critical Strikes 231 | . . 1 6 7 7 7 91 2 7 10 . 39 54 Destroy 158 | . . 1 3 . 3 6 70 . 6 10 . 39 20 Blast 68 | . . . 3 7 2 1 18 2 1 . . . 34 Corrupt 3 | . . . . . . . 3 . . . . . . Sever 2 | . . . . . 2 . . . . . . . . Melee Attacks 14 | . . . . . 14 . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 14 | . . . . . 14 . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 57996 | . 220 1918 3909 6523 4184 1925 16816 391 1954 1901 . 6179 12076 Guns 38012 | . 220 1918 2201 1854 2768 1524 12386 61 1161 1901 . 6179 5839 Cannons 18489 | . . . 1705 4589 962 401 4194 330 603 . . . 5705 Explosions 914 | . . . . 71 . . 192 . 190 . . . 461 Melee 454 | . . . . . 454 . . . . . . . . Ramming 127 | . . . 3 9 . . 44 . . . . . 71 Kinetic 54447 | . 116 1895 3906 6443 3730 1925 14653 391 1764 1901 . 6179 11544 Thermal 1526 | . . . . . . . 1336 . 190 . . . . Explosive 552 | . . . . 71 . . 20 . . . . . 461 Electromagnetic 890 | . 104 23 . . . . 763 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 454 | . . . . . 454 . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 16 | . . . . 16 1 2 10 10 13 13 13 6 15 Average Corruption 8 | . . . . 12 1 1 7 10 10 13 13 3 10 Corruption Purged 5 | . . . . 5 . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . 15 Effects 513 | . . . . 176 1 16 151 12 40 23 1 28 65 Message Errors 127 | . . . . 48 1 1 40 4 8 4 . 10 11 Matter Fused 117 | . . . . 39 . 6 32 4 13 5 1 4 13 Heat Flow Errors 62 | . . . . 18 . 4 19 1 3 2 . 5 10 Energy Discharges 63 | . . . . 19 . . 24 . 3 5 . 2 10 Parts Rejected 8 | . . . . 3 . . 3 . . . . . 2 Data Loss (minor) 56 | . . . . 25 . 3 16 2 4 4 . 2 . Data Loss (major) 20 | . . . . 8 . . 6 . 2 . . 1 3 Misfires 21 | . . . . 5 . 1 5 1 3 1 . 2 3 Alerts 8 | . . . . 1 . 1 3 . 1 . . . 2 Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 30 | . . . . 10 . . 3 . 3 2 . 2 10 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 852 | . . . 64 45 80 16 295 . 6 . . . 346 Projectiles 764 | . . . 64 45 80 16 249 . 6 . . . 304 Explosions 88 | . . . . . . . 46 . . . . . 42 Melee . | . . . . . . . . . . . . . . Knockbacks 141 | . . . 18 43 4 2 28 . 6 . . . 40 Impact 1 | . . . . 1 . . . . . . . . . Kinetic 132 | . . . 16 40 4 2 27 . 5 . . . 38 Secondary 8 | . . . 2 2 . . 1 . 1 . . . 2 Self-Inflicted Damage 70 | . . . . . . . 70 . . . . . . Shots 2 | . . . . . . . 2 . . . . . . Rammed 4 | . . . . . . . 1 . . . . 1 2 Targets Rammed 11 | . . . 1 1 . . 5 . . . . 1 3 Kicked 6 | . . . 1 1 . . 4 . . . . . . Crushed 1 | . . . . . . . . . . . . . 1 Highest Temperature 648 | . 30 8 280 312 40 199 648 27 151 538 . 507 208 Average Temperature 119 | . 16 2 59 85 15 88 150 17 62 228 . 145 44 Received Heat Transfer 5830 | . 30 276 909 1449 453 27 1186 . 111 238 . 266 885 Effects 68 | . . . 4 1 . . 20 . . 5 . 38 . Shutdowns 25 | . . . . . . . 1 . . 3 . 21 . Energy Bleed 10 | . . . 1 . . . 2 . . 1 . 6 . Interference 15 | . . . 3 . . . 9 . . . . 3 . Matter Decay 3 | . . . . . . . . . . . . 3 . Short Circuit 10 | . . . . 1 . . 4 . . 1 . 4 . Damage (minor) 1 | . . . . . . . . . . . . 1 . Damage (major) 4 | . . . . . . . 4 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . Parts Fried 5 | . . . . . . . 5 . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . Parts Melted 2 | . . . . . . . 2 . . . . . . Heat Transferred 2087 | . . . . . . . 1937 . 150 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Peak Influence 962 | . 126 366 323 234 189 112 465 108 436 . . 320 962 Initial 60 | . . . 28 43 . 60 . 30 . . . 56 25 Average 103 | . 36 139 108 71 43 41 109 64 149 . . 77 361 Maximum Alert Level 3 | . . 1 1 1 . . 2 . 2 . . 1 3 Low Security (%) 84 | 100 100 76 86 97 100 100 78 100 64 . . 91 29 Level 1 11 | . . 23 13 2 . . 21 . 33 . . 8 23 Level 2 2 | . . . . . . . . . 2 . . . 39 Level 3 . | . . . . . . . . . . . . . 8 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 100 | . . 2 7 17 9 4 23 . 8 . . 10 20 Investigation 21 | . . . 2 4 2 2 4 . 2 . . 4 1 Extermination 37 | . . . . 7 6 2 12 . 3 . . 4 3 Reinforcement 28 | . . 2 2 3 . . 3 . 3 . . 2 13 Assault . | . . . . . . . . . . . . . . Garrison 14 | . . . 3 3 1 . 4 . . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 6 | . . 1 . . . . 2 . . . . 1 2 Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Distress Signals 14 | . . . . 1 1 . 7 . 2 . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 448 | . 5 25 42 60 33 11 120 1 21 20 . 38 72 Peak Tracking Total 10 | . 2 6 4 4 4 2 9 1 4 7 . 4 10 Tactical Retreats 8 | . . . 1 1 1 . 2 . . 1 . 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Traps Triggered 11 | . . . . 1 3 . 3 . 1 . . 3 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 3 | . . . . . . . . . 3 . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Machines Disabled 51 | . . . 4 5 1 3 16 . 11 . . . 11 Max in Single Turn 4 | . . . 1 4 1 1 2 . 3 . . . 2 Garrison Access 4 | . . . . 1 . 1 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Machines Accessed 39 | . 4 1 4 7 2 5 7 . 1 1 . 5 2 Terminals 20 | . 4 1 2 5 . 2 1 . 1 1 . 2 1 Fabricators 5 | . . . . . 1 2 1 . . . . 1 . Repair Stations 6 | . . . 1 . 1 . 3 . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . . . . 2 . Garrison Access 5 | . . . . 2 . 1 2 . . . . . . Total Hacks 150 | . 26 5 25 23 8 13 18 . 4 6 . 15 7 Successful 100 | . 18 5 23 13 6 7 10 . 2 6 . 6 4 Failed 50 | . 8 . 2 10 2 6 8 . 2 . . 9 3 Catastrophic 3 | . . . . 2 . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 7 | . 1 1 2 2 . . . . . . . 1 . Terminals 93 | . 26 5 11 20 . 9 3 . 4 6 . 5 4 Fabricators 9 | . . . . . 2 3 1 . . . . 3 . Repair Stations 29 | . . . 9 . 6 . 11 . . . . . 3 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 12 | . . . 5 . . . . . . . . 7 . Garrison Access 7 | . . . . 3 . 1 3 . . . . . . Terminal Hacks 54 | . 17 4 7 10 . 3 1 . 2 6 . 2 2 Record 14 | . 3 . 3 1 . . . . . 6 . . 1 Part Schematic 2 | . . . . 2 . . . . . . . . . Robot Schematic 2 | . . . . . . . 1 . . . . 1 . Robot Analysis 1 | . . . 1 . . . . . . . . . . Prototype ID Bank 3 | . 2 . . 1 . . . . . . . . . Level Access Points 2 | . . . . . . 1 . . . . . . 1 Branch Access Points 3 | . 1 . 1 1 . . . . . . . . . Emergency Access Points 4 | . 1 . 2 1 . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . 1 . Alert Level 2 | . 2 . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . Locate Traps 3 | . . . . 1 . 1 . . 1 . . . . Disarm Traps 1 | . . . . . . . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Maintenance Status 2 | . . 1 . 1 . . . . . . . . . Security Status 2 | . 1 1 . . . . . . . . . . . Transport Status 2 | . 1 1 . . . . . . . . . . . Assault Status 2 | . 2 . . . . . . . . . . . . Recall Assault 1 | . 1 . . . . . . . . . . . . Hauler Manifests 3 | . 1 1 . 1 . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . . . Fabricator Hacks 8 | . . . . . 2 3 1 . . . . 2 . Network Status 2 | . . . . . . 1 1 . . . . . . Load Schematic 3 | . . . . . 1 1 . . . . . 1 . Build 3 | . . . . . 1 1 . . . . . 1 . Repair Station Hacks 21 | . . . 9 . 4 . 6 . . . . . 2 Scan Component 12 | . . . 5 . 2 . 4 . . . . . 1 Repair 9 | . . . 4 . 2 . 2 . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 7 | . . . 5 . . . . . . . . 2 . Insert Component 5 | . . . 3 . . . . . . . . 2 . Analyze 2 | . . . 2 . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 1 2 . . . . . . Seal Access 4 | . . . . 1 . 1 2 . . . . . . Unauthorized Hacks 6 | . 1 1 2 2 . . . . . . . . . Terminals 6 | . 1 1 2 2 . . . . . . . . . Track 6 | . 1 1 2 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 33 | . 4 . 4 5 2 3 6 . 1 1 . 5 2 Full Trace Events 21 | . 2 . 3 4 . 2 4 . 1 . . 4 1 Feedback Events 5 | . . . . 1 . 2 . . 1 . . 1 . Corruption 5 | . . . . 1 . 2 . . 1 . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 1 . . . . 1 4 Robots Built 2 | . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . Time 102 | . . . . . . . . . . . . 102 . Total Robot Build Rating 16 | . . . . . . . . . . . . 16 . Part Schematics Acquired 15 | . . . 2 2 . . . . . . . . 11 Parts Built 2 | . . . . . 1 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 142 | . . . . . 95 47 . . . . . . . Total Part Build Rating 10 | . . . . . 5 5 . . . . . . . Parts Repaired 9 | . . . 4 . 2 . 2 . . . . . 1 Time 291 | . . . 128 . 26 . 112 . . . . . 25 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . . . . . . 1 . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . 4 . . 7 . . . . . . Programmers 11 | . . . . 4 . . 7 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Total Allies 22 | . . . . . . . . 20 . . . 2 . Largest Group 20 | . . . . . . . . 20 18 . . 2 . Highest-Rated Group 730 | . . . . . . . . 730 657 . . 128 . Highest-Rated Ally 64 | . . . . . . . . 50 50 . . 64 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 257 | . . . . . . . . 95 140 . . 22 . Total Damage 7423 | . . . . . . . . 3009 3582 . . 832 . Kills 25 | . . . . . . . . 6 14 . . 5 . Allies Corrupted 1 | . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Robot Analysis Total 1 | . . . 1 . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Turns Passed 25233 | 85 516 1015 1806 4608 3022 2039 6190 452 1134 597 52 2063 1654 Spaces Moved 8232 | 62 249 247 430 1328 977 670 2160 261 574 294 31 583 366 Core 26 | 20 . . . . . . 5 . . . . . 1 Treads 3050 | . . . . . . . 950 261 574 294 31 583 357 Legs 5156 | 42 249 247 430 1328 977 670 1205 . . . . . 8 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 260 260 262 260 260 120 150 160 170 170 238 180 Average Speed 238 | 105 161 299 283 269 261 260 222 159 164 170 170 264 285 Slowest Speed 2900 | 120 260 330 400 405 680 260 900 170 255 170 170 360 2900 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 49 23 52 33 27 20 47 96 20 59 8 15 47 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 8 | . . . 1 . . 7 . . . . . . . Terrain Destroyed 339 | . . . 7 15 6 21 126 . 21 3 . 9 131 Melee . | . . . . . . . . . . . . . . Projectile 169 | . . . 7 4 6 21 76 . 9 2 . 4 40 AOE 164 | . . . . 11 . . 50 . 12 . . . 91 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Qua Total 11496 | 78 337 367 742 1940 1260 885 3013 288 696 322 31 898 639 Wait 1574 | 5 67 18 142 321 126 141 476 1 64 . . 150 63 Move 8220 | 61 248 246 429 1327 976 669 2160 260 573 293 30 582 366 Hop . | . . . . . . . . . . . . . . Pick Up 157 | 5 5 10 9 13 26 10 34 7 8 . . 17 13 Fast Attach 69 | 7 . 1 6 8 1 1 31 2 . . . 7 5 Attach 144 | . 1 5 7 31 13 4 26 3 7 . 1 17 29 Detach 27 | . . 2 2 1 2 . 10 3 . . . 4 3 Swap 93 | . 3 2 5 13 15 10 9 5 11 1 . 11 8 Drop 73 | . 1 2 1 3 6 8 15 4 7 . . 20 6 Fire 1104 | . 12 81 140 222 81 42 247 3 26 28 . 85 137 Melee 14 | . . . . . 14 . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 6 | . . . 1 1 . . 4 . . . . . . Crush 5 | . . . . . . . 1 . . . . 1 3 Escape Stasis 10 | . . . . . . . . . . . . 4 6 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res / *Upp x2 / *Arm) -4/Waste -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine (discovered 1 exit: *Res) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Utility x1 108 | -10/Materials | Identified exit to Mines 299 | -10/Materials | Identified exit to Materials 299 | -10/Materials | Discovered exit to Materials (range 16) 326 | -10/Materials | Build established: Hacker-Mutant 602 | -10/Materials | Entered another Materials area 602 | -9/Materials | Evolved 2 slots: Propulsion x2 889 | -9/Materials | Build established: Hauler-Mutant 1022 | -9/Materials | Identified exit to Mines 1022 | -9/Materials | Discovered exit to Mines (range 12) 1513 | -9/Materials | Identified exit to Materials 1513 | -9/Materials | Discovered exit to Materials (range 16) 1617 | -9/Materials | Entered another Materials area 1617 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1936 | -8/Materials | Identified exit to Storage 2146 | -8/Materials | Lost 3 parts (1p2n) 2664 | -8/Materials | Garrison activated, responded to threat 2735 | -8/Materials | Repaired Aluminum Leg 2768 | -8/Materials | Repaired Imp. Aluminum Leg 2802 | -8/Materials | Repaired Imp. Ion Engine 2874 | -8/Materials | Repaired Nuclear Core 3340 | -8/Materials | Identified exit to Factory 3340 | -8/Materials | Discovered exit to Factory (range 16) 3423 | -8/Materials | Entered Factory 3423 | -7/Factory | Evolved 2 slots: Utility x2 3689 | -7/Factory | Lost 5 parts (1p2n2u) 4329 | -7/Factory | System corruption reached 10% 5901 | -7/Factory | Lost 4 parts (1p1n1u1w) 6955 | -7/Factory | Identified exit to Lower Caves 7033 | -7/Factory | Lost 5 parts (1p2n2w) 7086 | -7/Factory | Core integrity fell below 50% 7088 | -7/Factory | Garrison activated, responded to threat 7881 | -7/Factory | Identified exit to Factory 7881 | -7/Factory | Discovered exit to Factory (range 18) 8031 | -7/Factory | Entered another Factory area 8031 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8280 | -6/Factory | Repaired Aluminum Leg 8294 | -6/Factory | Repaired Assault Rifle 8320 | -6/Factory | Build established: Hauler-Tank 9492 | -6/Factory | Fabricated Cloaking Device? 10119 | -6/Factory | Identified exit to Lower Caves 10119 | -6/Factory | Discovered exit to Lower Caves (range 15) 10140 | -6/Factory | Lost 3 parts (2p1u) 10382 | -6/Factory | Build established: Hauler-Mutant 10556 | -6/Factory | Spotted B-75 Beast 10591 | -6/Factory | Destroyed B-75 Beast 10859 | -6/Factory | Build established: Hauler-Tank 10870 | -6/Factory | Identified exit to Factory 10870 | -6/Factory | Discovered exit to Factory (range 17) 10944 | -6/Factory | Garrison activated, responded to threat 11053 | -6/Factory | Entered another Factory area 11053 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11361 | -5/Factory | Build established: Hauler-Gunner 11724 | -5/Factory | Build established: Hauler-Tank 11863 | -5/Factory | Fabricated Cloaking Device (x1) 12463 | -5/Factory | Build established: Hauler-Gunner 12897 | -5/Factory | Identified exit to Factory 13092 | -5/Factory | Entered another Factory area 13092 | -4/Factory | Evolved 2 slots: Utility x2 13261 | -4/Factory | Identified exit to Upper Caves 13261 | -4/Factory | Discovered exit to Upper Caves (range 15) 13999 | -4/Factory | Discovered exit to Upper Caves (range 20) 15300 | -4/Factory | Build established: Hacker-Gunner 15907 | -4/Factory | Garrison activated, responded to threat 16032 | -4/Factory | Build established: Scavenger-Gunner 16805 | -4/Factory | Identified exit to Armory 16805 | -4/Factory | Discovered exit to Armory (range 12) 16818 | -4/Factory | Garrison activated, responded to threat 16879 | -4/Factory | Destroyed 7 combat bots 16973 | -4/Factory | Destroyed 8 combat bots 16974 | -4/Factory | Lost 12 parts (2p1n6u3w) 17316 | -4/Factory | Build established: Hacker-Gunner 17602 | -4/Factory | System corruption reached 10% 17805 | -4/Factory | Repaired Arm. Medium Treads 17863 | -4/Factory | Repaired Arm. Medium Treads 18795 | -4/Factory | Found Prototype Processor 19022 | -4/Factory | Identified exit to Research 19022 | -4/Factory | Discovered exit to Research (range 5) 19091 | -4/Factory | Identified Exp. Signal Interpreter 19096 | -4/Factory | Core integrity fell below 50% 19282 | -4/Factory | Sucked down chute 19282 | -4/Factory | Entered Waste 19283 | -4/Waste | Met a frightened Derelict 19341 | -4/Waste | Warlord forces began an assault 19434 | -4/Waste | Spotted C-40 Crusher 19434 | -4/Waste | Spotted C-40 Crusher 19435 | -4/Waste | Spotted C-40 Crusher 19437 | -4/Waste | Allies destroyed C-40 Crusher 19439 | -4/Waste | Destroyed C-40 Crusher 19446 | -4/Waste | Allies destroyed C-40 Crusher 19459 | -4/Waste | Spotted C-40 Crusher 19465 | -4/Waste | Allies destroyed C-40 Crusher 19501 | -4/Waste | Spotted C-40 Crusher 19504 | -4/Waste | Allies destroyed C-40 Crusher 19511 | -4/Waste | Spotted C-40 Crusher 19518 | -4/Waste | Allies destroyed C-40 Crusher 19695 | -4/Waste | Identified exit to Factory 19695 | -4/Waste | Discovered exit to Factory (range 10) 19734 | -4/Waste | Entered Factory 19734 | -4/Factory | Accompanied by 18 allies 20096 | -4/Factory | Discovered exit to Research (range 4) 20540 | -4/Factory | Discovered exit to Research (range 10) 20695 | -4/Factory | Lost 3 parts (1p2w) 20750 | -4/Factory | Discovered exit to Upper Caves (range 13) 20868 | -4/Factory | Entered Upper Caves 20899 | -4/Upper Caves | Learned Research garrison access intel 21098 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 21307 | -4/Upper Caves | Attracted the attention of an 0b10 base 21364 | -4/Upper Caves | Destroyed 7 combat bots 21365 | -4/Upper Caves | Learned Extension trap positions 21365 | -4/Upper Caves | Learned Armory stockpile data 21365 | -4/Upper Caves | Learned Factory terminal intel 21441 | -4/Upper Caves | Identified exit to Upper Caves 21441 | -4/Upper Caves | Discovered exit to Upper Caves (range 13) 21465 | -4/Upper Caves | Entered another Upper Caves area 21504 | -4/Upper Caves | Discovered exit to Research (range 9) 21517 | -4/Upper Caves | Entered Research 21517 | -3/Research | Evolved 2 slots: Power x1, Utility x1 21518 | -3/Research | Loaded intel: 3 garrison access locations 22844 | -3/Research | Fabricated Y-72 Warden (x2) 23088 | -3/Research | Spotted B-86 Titan 23426 | -3/Research | Identified exit to Quarantine 23426 | -3/Research | Discovered exit to Quarantine (range 16) 23580 | -3/Research | Entered Quarantine 23654 | -3/Quarantine | Found Alien Impact Weapon 23656 | -3/Quarantine | Identified Core Stripper 23838 | -3/Quarantine | Repaired Coil Gun 23918 | -3/Quarantine | Identified exit to Research 23983 | -3/Quarantine | Found Alien Artifact 23996 | -3/Quarantine | Identified Terrabomb 23996 | -3/Quarantine | Used Terrabomb 23999 | -3/Quarantine | Garrison activated, responded to threat 24086 | -3/Quarantine | Destroyed 8 combat bots 24094 | -3/Quarantine | Lost 5 parts (2p2n1u) 24112 | -3/Quarantine | Found Terrabomb 24249 | -3/Quarantine | Scanned by Researcher 24259 | -3/Quarantine | System corruption reached 10% 24397 | -3/Quarantine | Lost 4 parts (1p1u2w) 24431 | -3/Quarantine | Destroyed 8 combat bots 24890 | -3/Quarantine | Build established: Generator-Gunner 25166 | -3/Quarantine | Core integrity fell below 50% 25193 | -3/Quarantine | Lost 5 parts (3n2w) 25234 | -3/Quarantine | Self-destructed Last Messages --------------- 25226_ Held in stasis. 25226_ Slug penetrates Wall. 25226_ Held in stasis. 25226_ C-55 Analyst is analyzing... 25227_ System corrupted: Matter fused (-6). 25227_ K-01 Serf collects debris. 25227_ Slug penetrates Wall. 25227_ Linear Accelerator destroyed. 25228_ Penetrated by Slug. 25230_ Held in stasis. 25230_ C-55 Analyst is analyzing... 25230_ Slug penetrates Wall. 25230_ Penetrated by Slug. 25230_ Held in stasis. 25230_ C-55 Analyst is analyzing... 25231_ K-01 Serf collects debris. 25231_ Penetrated by Slug. 25231_ Matter Compressor destroyed. 25233_ Slug penetrates Wall. 25234_ Held in stasis. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#??##???????????????? | | ??????????????################? 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"??????????????? | | # """?????# #???""??????????????? | | #### ""!"????# #???????????????????? | | ???# !% #! ???# #???????????????????? | | ???# * %#* ???# #???????????????????? | | ???# !! ###+##???# #???????????????????? | | ???# |!%!= ??? ???????????????????? | | ???+ !!=! ??? ???????????????????? | | ???# " != ???? ??????????????????? | | ???# """ % ??? ??????????????????? | | ???## =###"##???# ###?????????????????? | | ????# #?? ?????? #???????????????????? | | ????# +????????? #???????????????????? | | ????######??###?????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 80 Energy Capacity 1570 Matter Stores 1300 Matter Capacity 1350 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Cloak Strength 2 Power Amplification 40 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Weapon Shielding 33 Phase Shifting 10 Evasion (%) 61 Targeting Accuracy 6 Target Analysis 11 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Force Boost 20 Salvage Targeting 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Imp. Field Recycling Unit | -7/Factory | Hacked Cloaking Device | -7/Factory | Hacked Centrium Heavy Treads | -3/Quarantine | Archive Exp. Optical Array | -3/Quarantine | Archive Hdn. Centrium Wheel | -3/Quarantine | Archive Prc. Energy Filter | -3/Quarantine | Archive Tactical Quantum Warhead | -3/Quarantine | Archive Helical Railgun | -3/Quarantine | Archive Centrium Heavy Armor Plating | -3/Quarantine | Archive Electron Diverter | -3/Quarantine | Archive Prc. Matter Filter | -3/Quarantine | Archive Enh. Biometal Leg | -3/Quarantine | Archive Cld. Nuclear Pulse Thruster | -3/Quarantine | Archive Robot Schematics ------------------ T-07 Excavator | -4/Factory | Hacked Y-72 Warden | -3/Research | Hacked X-77 Beamer | -3/Quarantine | Archive A-15 Conveyor | -3/Quarantine | Archive E-15 Imp | -3/Quarantine | Archive R-06 Scavenger | -3/Quarantine | Archive Fabricated ------------ Cloaking Device | x1 | -6/Factory Cloaking Device | x1 | -5/Factory Y-72 Warden | x2 | -3/Research Alien Tech Used ----------------- Core Stripper Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeXenonModule Manual? 0 Play Time 03:03:30 Cumulative 1131.3 hours Start 2022.07.12 @ 16:45:19 End 2022.07.20 @ 20:14:55 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 791 Rogue 62 Adventurer 0 Explorer 729 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfbb794b-6217-4b7b-af02-548caa214c19