Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 11:08:25 Player: Spencer_Rockford Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (110) 550 Value Destroyed (3363) 3363 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1525) 1525 TOTAL SCORE: 8258 Bonus ------- High Alert Combat Kills 825 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 532/700 Matter 290/300 Energy 310/310 System Corruption 0% Temperature Cool (49) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (6) ------ Improved Melee Analysis Suite Target Analyzer Core Shielding Core Shielding Improved Medium Armor Plating Drone Bay (2/2) > --- WEAPON (4) ------- Particle Gun > --- INVENTORY (5) ---- Advanced Treads Medium Insulated Plating Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Improved Melee Analysis Suite Core Shielding Core Shielding Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Flail Katana > --- INVENTORY -------- Improved Melee Analysis Suite Improved Medium Armor Plating Improved Medium Armor Plating Medium Insulated Plating Drone Bay Drone Bay [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Core Shielding Device Drone Bay Storage Small Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Slots Evolved 6 | . . 2 2 . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 2 . . 2 Weapon 2 | . . 2 . . . . Parts Attached 74 | 5 7 27 7 5 12 11 Power 8 | . 1 4 . 1 1 1 Engine 6 | . 1 4 . . . 1 Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 18 | 2 2 5 4 . 2 3 Treads 13 | 2 2 3 4 . 2 . Leg 4 | . . 2 . . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 20 | 1 1 5 2 1 4 6 Device 1 | . . . . . . 1 Storage 3 | 1 1 1 . . . . Processor 3 | . . . 1 . . 2 Hackware . | . . . . . . . Protection 13 | . . 4 1 1 4 3 Artifact . | . . . . . . . Weapon 28 | 2 3 13 1 3 5 1 Energy Gun 6 | 1 1 2 . 1 . 1 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 17 | 1 2 11 . . 3 . Ballistic Cannon 1 | . . . 1 . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 33 | . . 13 . 1 8 11 Power 3 | . . 2 . . 1 . Propulsion 9 | . . 4 . . 2 3 Utility 8 | . . 3 . . 1 4 Weapon 13 | . . 4 . 1 4 4 Highest Loss Streak 6 | . . 3 . 1 6 4 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 91 | . 84 92 100 98 95 76 Engine 3 | . 6 10 9 5 . 2 Core 4 | . . . . 3 7 4 Treads 15 | . 26 14 18 18 17 3 Leg 1 | . . 5 . . . 3 Storage 10 | . 24 14 9 9 9 3 Processor 3 | . . . 9 9 2 9 Protection 18 | . . 5 18 18 24 29 Energy Gun 3 | . 13 8 . . 1 . Energy Cannon 1 | . . . . 2 3 . Ballistic Gun 19 | . 13 33 33 20 17 3 Ballistic Cannon 1 | . . . 3 9 1 . Impact Weapon 4 | . . . . 2 9 5 Slashing Weapon 1 | . . . . . . 6 Peak Build Rating 36 | 5 7 14 19 24 31 36 Average Rating 21 | 4 6 10 16 20 27 28 On Entrance 13 | . 5 7 12 19 24 29 Naked Turns . | . . . . . . . Heaviest Build 39 | 8 14 22 27 28 32 39 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 10 | . 3 5 . . 4 10 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 6 Most Carried 8 | 5 7 8 8 8 8 7 Average Carried 6 | 2 3 7 7 7 7 4 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 3 5 8 8 7 8 3 Class Distribution -------------------- 31% | Tank 21% | Mutant 18% | Scavenger-Tank 11% | Scavenger-Gladiator 7% | Gunner 6% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Tank | -8/Storage Tank | -8/Garrison Scavenger-Gladiator | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Gar Fac Matter Collected 2511 | 64 167 961 147 298 788 86 Remotely . | . . . . . . . Salvage Created 4152 | . 141 1750 147 383 1285 446 Parts 245 | . 9 123 6 15 73 19 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . 3 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Combat Hostiles Destroyed 100 | . 6 41 3 8 32 10 Melee 12 | . . . . . 3 9 Guns 75 | . 6 41 2 5 21 . Cannons 8 | . . . 1 2 5 . Classes Destroyed 12 | . 2 5 . 2 3 . Worker 1 | . . 1 . . . . Recycler 4 | . . 4 . . . . Operator 1 | . . 1 . . . . Watcher 4 | . . 4 . . . . Swarmer 36 | . 5 19 . . 10 2 Grunt 32 | . 1 14 1 5 7 4 Brawler 2 | . . . . 1 1 . Duelist 7 | . . . . 1 5 1 Sentry 17 | . . 8 2 1 5 1 Specialist 2 | . . . . . 2 . Hunter 2 | . . . . . 1 1 Programmer 2 | . . . . . 1 1 Best Kill Streak 12 | . 3 12 2 4 4 3 Combat Bots Only 11 | . 3 11 2 4 4 3 Max Kills in Single Turn 2 | . 2 2 1 1 2 1 Gunslinging 1 | . 1 1 . . 1 . Exploded . | . . . . . . . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Hostile Shots Fired 692 | . 15 232 19 41 177 208 Missed 181 | . 4 50 5 14 41 67 Damage Taken 6639 | . 88 1940 215 511 2062 1823 Core 793 | . 9 338 45 36 197 168 Absorbed by Shields . | . . . . . . . Redirected to Shielding 82 | . . . . 8 39 35 Core Remaining (%) 65 | 100 96 15 . . 49 . Volleys Fired 262 | . 6 143 10 28 71 4 Largest 4 | . 2 4 4 4 3 1 Hottest 169 | . 70 136 95 123 169 65 Shots Fired 847 | . 12 504 40 95 192 4 Gun 772 | . 12 504 37 60 155 4 Cannon 71 | . . . 3 35 33 . Launcher 4 | . . . . . 4 . Special . | . . . . . . . Kinetic 681 | . 7 401 40 88 145 . Thermal 162 | . 5 103 . 7 43 4 Explosive 4 | . . . . . 4 . Electromagnetic . | . . . . . . . Robot Hit Streak 21 | . 5 21 20 7 12 9 Robot Miss Streak 6 | . 2 5 2 3 6 1 Penetration Max 1 | . . . . . 1 . Secondary Targets 18 | . 1 13 . . 4 . Max Gunslinging Chain 2 | . 1 2 . . 1 . Shots Hit Robots 535 | . 7 288 29 55 127 29 Core Hits 197 | . 6 102 10 20 47 12 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 4 | . 1 1 . . 2 . Critical Strikes 15 | . 1 3 . . 5 6 Burn 3 | . . 2 . . 1 . Destroy 2 | . 1 1 . . . . Smash 3 | . . . . . 3 . Sever 7 | . . . . . 1 6 Melee Attacks 67 | . . . . 3 27 37 Impact 31 | . . . . 3 22 6 Slashing 36 | . . . . . 5 31 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 8 | . . . . . 2 6 Damage Inflicted 7208 | . 83 2581 268 676 2680 920 Guns 4885 | . 83 2581 232 304 1647 38 Cannons 821 | . . . 36 324 461 . Explosions 103 | . . . . . 103 . Melee 1387 | . . . . 36 469 882 Ramming 12 | . . . . 12 . . Kinetic 4247 | . 46 1903 268 506 1524 . Thermal 1459 | . 37 678 . 122 584 38 Explosive 103 | . . . . . 103 . Electromagnetic . | . . . . . . . Impact 557 | . . . . 36 374 147 Slashing 830 | . . . . . 95 735 Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . . 12 . Message Errors 1 | . . . . . 1 . Matter Fused 4 | . . . . . 4 . Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 127 | . . . . 26 81 20 Projectiles 17 | . . . . . 17 . Explosions . | . . . . . . . Melee 110 | . . . . 26 64 20 Knockbacks 4 | . . . . 3 1 . Impact 1 | . . . . . 1 . Kinetic 3 | . . . . 3 . . Secondary . | . . . . . . . Self-Inflicted Damage 35 | . . . . . 35 . Shots 2 | . . . . . 2 . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 542 | . 18 542 264 532 443 65 Average Temperature 150 | . 9 162 119 208 124 21 Received Heat Transfer 2133 | . 6 618 81 198 567 663 Effects 41 | . . 27 . 9 5 . Shutdowns 7 | . . 3 . 3 1 . Energy Bleed 2 | . . 1 . 1 . . Interference 6 | . . 4 . 2 . . Matter Decay 8 | . . 6 . 1 1 . Short Circuit 8 | . . 6 . 2 . . Damage (minor) 3 | . . 3 . . . . Damage (major) 7 | . . 4 . . 3 . Siege Activations . | . . . . . . . Robots Corrupted 4 | . . . . 1 2 1 Combat Hostiles 4 | . . . . 1 2 1 Parts Fried 3 | . . . . . 2 1 Impact Corruptions 5 | . . . . 1 3 1 Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 6 | . 1 4 . . 1 . Heat Transferred 3509 | . 111 1861 . 222 1258 57 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Peak Influence 1391 | . 195 753 422 449 1391 876 Initial 730 | . . . 317 178 294 730 Average 580 | . 59 374 375 293 794 759 Maximum Alert Level 4 | . . 3 2 2 4 3 Low Security (%) 16 | 100 100 26 . 21 . . Level 1 14 | . . 21 89 59 7 . Level 2 32 | . . 44 10 19 46 10 Level 3 28 | . . 8 . . 29 89 Level 4 7 | . . . . . 17 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 1 5 1 3 . 4 Investigation 4 | . . 2 1 . . 1 Extermination 1 | . . . . . . 1 Reinforcement 6 | . 1 3 . 2 . . Assault 2 | . . . . . . 2 Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Distress Signals 6 | . . 5 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 124 | . 7 51 5 9 32 20 Peak Tracking Total 8 | . 3 8 3 4 6 6 Tactical Retreats 9 | . 1 2 . . 1 5 Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Traps Triggered 4 | . 2 1 . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . 6 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Gar Fac Machines Disabled 3 | . . 1 . 2 . . Max in Single Turn 2 | . . 1 . 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Machines Accessed 16 | . 3 6 1 2 3 1 Terminals 14 | . 3 5 1 1 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 44 | . 8 21 3 2 7 3 Successful 25 | . 5 13 1 2 2 2 Failed 18 | . 2 8 2 . 5 1 Catastrophic 3 | . . 2 . . 1 . Database Lockouts 1 | . 1 . . . . . Manual 5 | . 5 . . . . . Terminals 38 | . 8 16 3 1 7 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . 5 . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 20 | . 5 9 1 1 2 2 Record 2 | . . . . . . 2 Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 1 | . . . . 1 . . Emergency Access Points 4 | . 1 3 . . . . Locate Traps 2 | . . 2 . . . . Disarm Traps 1 | . . 1 . . . . Reinforcement Status 1 | . . 1 . . . . Zone Layout 3 | . 1 2 . . . . Garrison Registry 1 | . . . . . 1 . Security Stations 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 3 5 1 1 2 1 Full Trace Events 5 | . . 2 1 . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries 2 | . . . . . . 2 Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Gar Fac Turns Passed 5131 | 63 424 1159 207 273 2175 830 Spaces Moved 2250 | 37 243 437 89 97 1084 263 Core 69 | 7 9 15 . . 28 10 Treads 1915 | 30 234 302 89 97 1056 107 Legs 244 | . . 120 . . . 124 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 22 | . . . . . . 22 Fastest Speed 50 | 50 150 120 160 170 170 120 Average Speed 174 | 139 160 150 163 170 172 252 Slowest Speed 595 | 160 200 300 170 170 250 595 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 5 38 44 10 20 78 7 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 37 | . . . . 13 24 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 37 | . . . . 13 24 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Total 2854 | 49 266 677 136 147 1202 377 Wait 127 | . 2 39 19 4 . 63 Move 2243 | 36 242 436 88 97 1081 263 Hop . | . . . . . . . Pick Up 60 | 8 9 21 5 4 10 3 Fast Attach 10 | . . 4 . . 3 3 Attach 48 | 5 7 18 2 2 7 7 Detach . | . . . . . . . Swap 16 | . . 5 5 3 2 1 Drop 28 | . . 11 7 5 3 2 Fire 262 | . 6 143 10 28 71 4 Melee 59 | . . . . 3 25 31 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 6) 215 | -10/Materials | Central database locked down 313 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 488 | -10/Materials | Entered another Materials area 488 | -9/Materials | Evolved 2 slots: Weapon x2 734 | -9/Materials | Destroyed 7 combat bots 804 | -9/Materials | Build established: Gunner 881 | -9/Materials | Lost 3 parts (2n1w) 895 | -9/Materials | Destroyed 11 combat bots 896 | -9/Materials | Core integrity fell below 50% 1259 | -9/Materials | Lost 3 parts (1p2n) 1454 | -9/Materials | Core integrity fell below 20% 1530 | -9/Materials | Build established: Scavenger-Tank 1623 | -9/Materials | Discovered new exit (range 13) 1647 | -9/Materials | Entered another Materials area 1647 | -8/Materials | Evolved 2 slots: Utility x2 1746 | -8/Materials | Discovered new exit (range 16) 1803 | -8/Materials | Identified exit to Storage 1854 | -8/Materials | Entered Storage 2034 | -8/Storage | Garrison activated, responded to threat 2127 | -8/Storage | Identified exit to Garrison 2127 | -8/Storage | Entered Garrison 2227 | -8/Garrison | Triggered checkpoint 2323 | -8/Garrison | Discovered new exit (range 44) 2323 | -8/Garrison | Discovered new exit (range 69) 2323 | -8/Garrison | Discovered new exit (range 11) 2393 | -8/Garrison | Triggered checkpoint 2593 | -8/Garrison | Lost 6 parts (1p2n1u2w) 2829 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2975 | -8/Garrison | Triggered checkpoint 3220 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3285 | -8/Garrison | Triggered checkpoint 3312 | -8/Garrison | Build established: Tank 3387 | -8/Garrison | Installed Relay Interface Framework 3515 | -8/Garrison | Triggered checkpoint 3930 | -8/Garrison | Learned Factory security intel 4142 | -8/Garrison | Core integrity fell below 50% 4302 | -8/Garrison | Entered Factory 4302 | -7/Factory | Evolved 2 slots: Utility x2 4531 | -7/Factory | Lost 4 parts (2n2w) 4601 | -7/Factory | Build established: Scavenger-Gladiator 4702 | -7/Factory | First assault squad dispatched 4968 | -7/Factory | Lost 4 parts (1n2u1w) 5132 | -7/Factory | Self-destructed Last Messages --------------- 04923_ P-60 Hacker destroyed. 04925_ Acquired 10 matter. 04928_ Acquired Target Analyzer. 04930_ Acquired 20 matter. 04937_ Carbon-fiber Leg destroyed. 04938_ G-47 Trooper Particle Gun severed. 04939_ Critical hit (Burn: +37). 04940_ K-01 Serf collects debris. 04941_ Critical hit (Burn: +37). 04943_ K-01 Serf collects debris. 04971_ G-50 Soldier Carbon-fiber Leg severed. 04976_ Imp. Medium Armor Plating destroyed. 04976_ G-50 Soldier destroyed. 05006_ Acquired 10 matter. 05007_ Drone released from Drone Bay. 05065_ Katana destroyed. 05066_ Drone retrieved by Drone Bay. 05102_ ALERT: Significant disruption in Zone 2B, assault force dispatched. 05121_ Acquired Particle Gun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??? ???????????????????????????????????????????? | | ?? ??????????????????????????????????????????? | | ??? ??????????????????????????????????????????? | | ???? ?????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ??????? ????????????????????????????????????????? | | ????####+####????????????????????????????????????? | | ????# ###################??????????????????? | | ????# # #??????????????????? | | ????# # #??????????????????? | | ????# ^ ^# #??????????????????? | | ????#^ ^ + #??????????????????? | | ????# # #??????????????????? | | ???+ # #??????????????????? | | ???## # =% #??????????????????? | | ????# ##############/####??????????????????? | | ???# ????????????#[#?????????????????????? | | ???# ????????????# #?????????????????????? | | ???# ????????????#%#?????????????????????? | | ???# ????????????#!#?????????????????????? | | ???+ ????????????#*#?????????????????????? | | ???# #???????????#=#?????????????????????? | | ???# #?????????###g#######???????????????? | | ???# ! #?????????#%@*%%* #???????????????? | | ???# #?????????# !]* #???????????????? | | ????## ##??????????# =* #???????????????? | | ?????# #???????????# i #???????????????? | | ?????# #???????????# """ """ #???????????????? | | ?????# #???????????# """ """ #???????????????? | | ?????# ^ ^#???????????# """ """ #???????????????? | | ###### #???######### % #???????????????? | | ## #???# ###+#############+##??????? | | ##### " ?????? | | ?????? | | ????? | | ????? | | [ ##### ????? | | % ########???# [ ###+#############+#???????? | | =##################+#### #???????????????? | | [%! ## % # #???????????????? | | """ ""## """" # #???????????????? | | """ ""## """" ! # """" |!#???????????????? | | """ T"#?? """" # """" | #???????????????? | | ""#???"""" # """" #???????????????? | | """ ""#???"""" # """" #???????????????? | | """ #???"""" "" # ?? #???????????????? | | """ #????""" "" ###??????##???????????????? | | #????? Y" #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: EM 20 Core Shielding 20 Evasion (%) 55 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugWaveTearclaws Manual? 0 Play Time 00:40:10 Cumulative 24.6 hours Start 2024.11.06 @ 01:21:33 End 2024.12.31 @ 11:08:25 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: afe6f13a-5aee-41c1-bec4-2a4ee5ff2f83