Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.13 @ 15:58:00 Player: Tanner Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (1638) 1638 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (506) 506 TOTAL SCORE: 5819 Bonus ------- High Alert Combat Kills 6 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 288/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Visual Processing Unit Salvage Targeting Computer Targeting Computer Hacking Suite > --- WEAPON (4) ------- Great Maul > --- INVENTORY (20) --- Nuclear Core Signal Interpreter Terrain Scanner Great Maul Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Salvage Targeting Computer Targeting Computer Kinecellerator Hacking Suite > --- WEAPON ----------- Medium Laser Small Laser Greatsword > --- INVENTORY -------- Nuclear Core Carbon-fiber Leg Signal Interpreter Terrain Scanner Great Maul Great Maul [Rating: 43] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Great Maul Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 1 | . . . . 1 . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . 1 . 1 1 . 1 Weapon 2 | . . 1 . . . . 1 Parts Attached 67 | 5 12 15 4 14 5 4 8 Power 11 | 1 2 4 . 3 . 1 . Engine 9 | 1 2 4 . 2 . . . Core 2 | . . . . 1 . 1 . Reactor . | . . . . . . . . Propulsion 17 | 2 4 2 2 4 1 1 1 Treads . | . . . . . . . . Leg 15 | . 4 2 2 4 1 1 1 Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | . 2 4 . 5 1 . 2 Device 7 | . 2 1 . 3 . . 1 Storage 2 | . . . . 2 . . . Processor 3 | . . 1 . . 1 . 1 Hackware 1 | . . 1 . . . . . Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 25 | 2 4 5 2 2 3 2 5 Energy Gun 12 | . 4 3 2 . 1 1 1 Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 5 | 2 . 1 . . . 1 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . . 1 1 . 2 Slashing Weapon 2 | . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 27 | . 1 4 2 3 . 6 11 Power 6 | . . 2 . 1 . 1 2 Propulsion 6 | . 1 . . . . 1 4 Utility 5 | . . 1 . 2 . 1 1 Weapon 10 | . . 1 2 . . 3 4 Highest Loss Streak 6 | . 1 2 2 2 . 3 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 97 90 99 88 99 93 75 Engine 9 | . 14 8 11 8 7 7 2 Core 2 | . . . . 2 7 7 5 Leg 21 | . 24 22 21 18 22 22 13 Device 11 | . 26 14 . 7 7 5 4 Storage 2 | . . . . 3 7 7 6 Processor 9 | . . 11 11 9 14 15 20 Hackware 5 | . . 2 11 9 7 7 6 Protection 2 | . . 1 11 3 . . . Energy Gun 13 | . 24 20 17 7 3 9 4 Energy Cannon 3 | . . . . 8 7 1 . Ballistic Gun 5 | . 3 5 11 9 3 . 2 Impact Weapon 2 | . . . . 2 7 7 4 Special Melee Weapon 1 | . . 3 4 . . . . Naked Turns . | . . . . . . . . Heaviest Build 71 | 6 11 17 19 71 71 70 68 Greatest Support 52 | 20 20 26 26 34 49 52 52 Greatest Overweight (x) 15 | . 1 1 1 2 2 2 15 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 20 | 5 5 5 5 20 20 20 20 Average Capacity 9 | 5 5 5 5 9 20 20 20 Most Carried 14 | 4 5 5 5 11 14 12 10 Average Carried 5 | 1 4 3 3 6 10 10 5 Final Capacity 20 | 5 5 5 5 20 20 20 20 Final Carried 12 | 4 5 5 4 11 12 10 4 Class Distribution -------------------- 45% | Mutant 25% | Scavenger-Mutant 16% | Gunner 12% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Matter Collected 1061 | 270 157 150 107 208 . 52 117 Remotely . | . . . . . . . . Salvage Created 2047 | 45 429 427 273 704 . 52 117 Parts 129 | 5 32 38 19 28 . 4 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 45 | 1 13 11 6 11 . 1 2 Melee 2 | . . . . . . 1 1 Guns 39 | 1 13 11 6 8 . . . Cannons 3 | . . . . 3 . . . Classes Destroyed 11 | 1 2 4 1 2 . 1 . Builder 2 | . . 1 . 1 . . . Recycler 2 | . . 1 . 1 . . . Operator 1 | . . 1 . . . . . Watcher 5 | . 2 2 . 1 . . . Swarmer 13 | . 6 7 . . . . . Grunt 21 | 1 7 3 5 5 . . . Brawler 2 | . . . 1 1 . . . Duelist 1 | . . . . 1 . . . Sentry 4 | . . 1 . 3 . . . Specialist 1 | . . . . . . 1 . Hunter 3 | . . . . 1 . . 2 Best Kill Streak 9 | 1 6 9 2 4 . 1 2 Combat Bots Only 5 | 1 5 5 2 4 . 1 2 Max Kills in Single Turn 2 | 1 1 2 2 2 . 1 1 Gunslinging 1 | . . 1 1 . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Hostile Shots Fired 399 | 7 53 68 29 68 . 45 129 Missed 107 | 2 15 17 8 25 . 16 24 Damage Taken 4508 | 55 389 477 283 805 . 646 1853 Core 1464 | . 117 82 84 107 . 215 859 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 75 | . 34 . . 41 . . . Core Remaining (%) 72 | 100 53 . 58 80 . 69 . Volleys Fired 151 | 5 37 39 18 41 . 4 7 Largest 3 | 2 2 3 2 3 . 2 2 Hottest 154 | 40 100 150 79 154 . 125 90 Shots Fired 345 | 10 74 88 36 122 . 6 9 Gun 302 | 10 74 88 36 81 . 4 9 Cannon 43 | . . . . 41 . 2 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 97 | 10 14 11 18 41 . . 3 Thermal 231 | . 60 75 3 81 . 6 6 Explosive . | . . . . . . . . Electromagnetic 17 | . . 2 15 . . . . Robot Hit Streak 11 | 2 8 11 11 8 . 5 7 Robot Miss Streak 4 | 1 3 4 2 3 . 3 1 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 2 4 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 230 | 6 43 53 28 79 . 6 15 Core Hits 90 | 2 26 18 10 26 . 3 5 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 19 | . 3 8 1 4 . . 3 Burn 16 | . 3 8 1 4 . . . Smash 2 | . . . . . . . 2 Sever 1 | . . . . . . . 1 Melee Attacks 16 | . . 1 2 . . 1 12 Impact 12 | . . . . . . 1 11 Slashing 1 | . . . . . . . 1 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4096 | 55 578 775 430 1642 . 133 483 Guns 2722 | 55 578 674 430 838 . 37 110 Cannons 850 | . . . . 800 . 50 . Explosions 101 | . . 101 . . . . . Melee 419 | . . . . . . 46 373 Ramming 4 | . . . . 4 . . . Kinetic 1047 | 55 124 91 254 476 . . 47 Thermal 2457 | . 454 649 42 1162 . 87 63 Explosive . | . . . . . . . . Electromagnetic 169 | . . 35 134 . . . . Impact 367 | . . . . . . 46 321 Slashing 52 | . . . . . . . 52 Piercing . | . . . . . . . . Highest Corruption 9 | . 1 . . 9 2 2 . Average Corruption 4 | . 1 . . 9 1 2 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 21 | . 2 . . 11 4 4 . Message Errors 4 | . 1 . . 3 . . . Matter Fused 7 | . . . . 2 3 2 . Heat Flow Errors 4 | . 1 . . 3 . . . Energy Discharges 2 | . . . . 1 . 1 . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 2 | . . . . 1 1 . . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 145 | . . 71 . . . . 74 Projectiles . | . . . . . . . . Explosions 71 | . . 71 . . . . . Melee 74 | . . . . . . . 74 Knockbacks 2 | . . . . . . . 2 Impact 2 | . . . . . . . 2 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . 1 . . . Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 313 | 12 179 313 118 300 . . 35 Average Temperature 70 | 7 39 108 35 74 . . 15 Received Heat Transfer 1434 | 30 162 84 114 252 . 171 621 Effects 1 | . . 1 . . . . . Energy Bleed 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . . . 4 Impact Corruptions 2 | . . . . . . . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 14 | . 3 4 . 7 . . . Heat Transferred 6689 | . 1483 2270 185 2405 . 185 161 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Peak Influence 447 | 20 259 447 232 376 103 35 40 Initial 112 | . 13 68 112 90 103 . 2 Average 168 | 3 150 297 200 232 89 13 17 Maximum Alert Level 2 | . 1 2 1 1 . . . Low Security (%) 56 | 100 61 19 38 31 100 100 100 Level 1 40 | . 38 65 61 68 . . . Level 2 2 | . . 14 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 2 2 . 4 1 2 2 Investigation 5 | . 2 1 . . 1 . 1 Extermination . | . . . . . . . . Reinforcement 4 | . . 1 . 1 . 2 . Assault . | . . . . . . . . Garrison 4 | . . . . 3 . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Distress Signals 3 | . 1 1 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | 1 20 19 6 15 . 7 6 Peak Tracking Total 6 | 1 4 6 3 3 . 5 5 Tactical Retreats 2 | . . 1 . . . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Traps Triggered 4 | . . . . . 3 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . 6 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Machines Disabled 2 | . . 2 . . . . . Max in Single Turn 2 | . . 2 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Machines Accessed 17 | . 4 5 . 2 4 . 2 Terminals 13 | . 3 5 . 1 3 . 1 Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . 1 . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 43 | . 12 10 . 8 8 . 5 Successful 25 | . 7 6 . 7 4 . 1 Failed 17 | . 5 4 . . 4 . 4 Catastrophic 1 | . 1 . . . . . . Database Lockouts 1 | . . . . 1 . . . Manual . | . . . . . . . . Terminals 33 | . 8 10 . 6 6 . 3 Fabricators 2 | . . . . . 2 . . Repair Stations 6 | . 4 . . 2 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 18 | . 3 6 . 5 3 . 1 Record 14 | . 2 4 . 5 2 . 1 Robot Analysis 1 | . . 1 . . . . . Open DSF 1 | . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . Disarm Traps 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 6 | . 4 . . 2 . . . Scan Component 4 | . 3 . . 1 . . . Repair 2 | . 1 . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 4 4 . 1 1 . 2 Full Trace Events 5 | . 2 2 . . . . 1 Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . Time 76 | . 26 . . 50 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Turns Passed 3291 | 91 672 525 372 757 459 185 230 Spaces Moved 1778 | 87 426 314 232 328 228 81 82 Core 25 | 22 . 2 . . . . 1 Treads . | . . . . . . . . Legs 1658 | . 396 312 232 328 228 81 81 Wheels 95 | 65 30 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 100 120 120 196 193 193 Average Speed 143 | 72 117 119 120 166 198 200 204 Slowest Speed 800 | 80 190 120 190 270 270 265 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 6 57 24 23 22 5 57 2 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 48 | . . 42 . 6 . . . Melee . | . . . . . . . . Projectile 6 | . . . . 6 . . . AOE 42 | . . 42 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Total 2198 | 105 526 389 288 445 237 96 112 Wait 107 | . 31 . 27 49 . . . Move 1771 | 86 425 313 231 327 227 80 82 Hop . | . . . . . . . . Pick Up 50 | 9 12 10 3 11 2 2 1 Fast Attach 9 | . 1 4 1 3 . . . Attach 46 | 5 7 11 2 4 5 4 8 Detach 8 | . . 3 . . 3 . 2 Swap 12 | . 4 . 1 7 . . . Drop 22 | . 9 8 3 2 . . . Fire 151 | 5 37 39 18 41 . 4 7 Melee 16 | . . 1 2 . . 1 12 Ram . | . . . . . . . . Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Sub]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 92 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 14) 277 | -10/Materials | Discovered new exit (range 16) 458 | -10/Materials | Build established: Scavenger-Mutant 563 | -10/Materials | Repaired Aluminum Leg 725 | -10/Materials | Discovered new exit (range 16) 764 | -10/Materials | Entered another Materials area 764 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1234 | -9/Materials | Discovered new exit (range 7) 1246 | -9/Materials | Build established: Mutant 1289 | -9/Materials | Entered Mines 1412 | -9/Mines | Learned Materials security intel 1429 | -9/Mines | Discovered new exit (range 14) 1465 | -9/Mines | Discovered new exit (range 9) 1661 | -9/Mines | Entered Materials 1661 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1751 | -8/Materials | Build established: Gunner 1809 | -8/Materials | Garrison activated, responded to threat 2088 | -8/Materials | Repaired Lgt. Angular Momentum Engine 2114 | -8/Materials | Central database locked down 2358 | -8/Materials | Discovered new exit (range 12) 2418 | -8/Materials | Entered Factory 2418 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2611 | -7/Factory | Build established: Mutant 2875 | -7/Factory | Identified exit to DSF 2877 | -7/Factory | Entered DSF 2913 | -7/DSF | Additional patrols routed to DSF 2957 | -7/DSF | Lost 3 parts (1p2w) 3026 | -7/DSF | Discovered new exit (range 15) 3062 | -7/DSF | Entered Factory 3062 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3080 | -6/Factory | Lost 3 parts (1n1u1w) 3195 | -6/Factory | Lost 5 parts (1p1n3w) 3264 | -6/Factory | Garrison activated, responded to threat 3276 | -6/Factory | Core integrity fell below 50% 3286 | -6/Factory | Core integrity fell below 20% 3292 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Terrestrial homeworld of [Human] civilization. By the late 21st century that civilization drained the planet's resources and destabilized the environment to the point that global-scale technology was necessary to maintain an increasingly fragile planet. ALERT: Suspicious activity at Terminal F019. Dispatching Investigation squad. Flexi-carbon Leg destroyed. Titanium Leg destroyed. G-50 Soldier knocked back. Kinecellerator destroyed. Nuclear Core destroyed. G-50 Soldier calls for garrison reinforcements. ALERT: Activating Garrison Access F003. Carbon-fiber Leg destroyed. Hvy. Assault Rifle destroyed. Critical hit (Burn: +37). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ????????????????????????? ???? | | ????????????????????????? #?? | | ????????????????????????? #?? | | ????????????????????????? #?? | | ???????????????????????? #?? | | ???????????????????????? #?? | | ???????????????????????? #?? | | ???????????????????????? #?? | | ???????????????????????# #?? | | ???????????????????????# #?? | | ???????????????????????+ #?? | | ????????????##########?# #?? | | ????????????# ### ### | | ????????????# # # | | ????????????# # # | | ????????????# # "" # | | ????????????# ; T # | | ????????????# # # | | ????????????# # # | | ????????????# # # | | ????????????# ### ### | | ????????????########+#?# @g#?? | | ???????????????????# #?# g#?? | | ???????????????????# #?#g #?? | | ???????????????????# ###! ##? | | ????????????????#### ## #? | | ????????????????+ ! #? | | ????????????????# ##### #? | | ?????????????####+##### #? | | ???????####### # #? | | ???????# # """ ### ###? | | ######## # """ #?# #??? | | # """ ###g#??? | | + + #??? | | # ### #??? | | # " " #?# #??? | | # ""G"" #?# #??? | | ####+######### #?# #??? | | ?????????????##########?# #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ????????????????????????# #??? | | ????????????????????????? ???? | | ????????????????????????? ???? | | ????????????????????????? ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Librarian Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed MobileStructuralCloak Manual? 0 Play Time 00:37:21 Cumulative 0.5 hours Start 2024.06.13 @ 15:21:35 End 2024.06.13 @ 15:58:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 73644ca5-ea65-4223-b367-39e259752d83