Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.03 @ 02:20:49

Player: Olga

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (11)      55
Value Destroyed (208)      208
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 1563

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/400
Matter                     186/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Terrain Scanner
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
      Mini Grenade Launcher

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Hover Unit
         Hover Unit
>        --- UTILITY ----------
   Small Storage Unit
>        --- WEAPON -----------
  Medium Laser
         Shotgun
>        --- INVENTORY --------
         Hover Unit
         Hover Unit
         Terrain Scanner
         Assault Rifle
    Mini Grenade Launcher
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Flight Unit
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Shotgun
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             10   | 2   .   8   .   
  Power                    1    | .   .   1   .   
    Engine                 1    | .   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | .   .   4   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  2    | .   .   2   .   
    Flight                 2    | .   .   2   .   
  Utility                  1    | .   .   1   .   
    Device                 .    | .   .   .   .   
    Storage                1    | .   .   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 2   .   2   .   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 3    | .   .   1   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      2    | .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     21   | .   14  40  7   
  Engine                   2    | .   .   4   .   
  Hover                    3    | .   .   7   .   
  Flight                   6    | .   .   9   4   
  Storage                  5    | .   .   8   3   
  Energy Gun               4    | .   14  6   .   
  Launcher                 1    | .   .   2   .   
Naked Turns                70   | .   .   .   70  
Heaviest Build             15   | 2   2   15  5   
  Greatest Support         12   | 3   3   12  8   
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 5   5   8   8   
  Average Capacity         6    | 5   5   7   5   
  Most Carried             8    | 3   4   8   7   
  Average Carried          5    | 1   3   5   5   
  Final Capacity           8    | 5   5   8   5   
  Final Carried            7    | 3   4   7   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Sto 
Matter Collected           230  | 207 .   23  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            150  | .   .   150 .   
  Parts                    13   | .   .   13  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  10   | .   .   10  .   
  Guns                     2    | .   .   2   .   
  AOE                      8    | .   .   8   .   
Classes Destroyed          4    | .   .   4   .   
  Worker                   1    | .   .   1   .   
  Swarmer                  6    | .   .   6   .   
  Grunt                    3    | .   .   3   .   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           9    | .   .   9   .   
  Combat Bots Only         8    | .   .   8   .   
Max Kills in Single Turn   3    | .   .   3   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Damage Taken               595  | .   118 119 358 
  Core                     459  | .   59  58  342 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         88   | 100 76  .   .   
Volleys Fired              8    | .   .   8   .   
  Largest                  2    | .   .   2   .   
  Hottest                  73   | .   .   73  .   
Shots Fired                10   | .   .   10  .   
  Gun                      4    | .   .   4   .   
  Cannon                   .    | .   .   .   .   
  Launcher                 6    | .   .   6   .   
  Special                  .    | .   .   .   .   
  Kinetic                  2    | .   .   2   .   
  Thermal                  2    | .   .   2   .   
  Explosive                6    | .   .   6   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         2    | .   .   2   .   
  Robot Miss Streak        1    | .   .   1   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           4    | .   .   4   .   
  Core Hits                13   | .   .   13  .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           633  | .   .   626 7   
  Guns                     34   | .   .   34  .   
  Cannons                  .    | .   .   .   .   
  Explosions               592  | .   .   592 .   
  Melee                    .    | .   .   .   .   
  Ramming                  7    | .   .   .   7   
  Kinetic                  22   | .   .   22  .   
  Thermal                  12   | .   .   12  .   
  Explosive                592  | .   .   592 .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            39   | .   .   39  .   
  Projectiles              .    | .   .   .   .   
  Explosions               39   | .   .   39  .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      3    | .   .   .   3   
  Shots                    .    | .   .   .   .   
  Rammed                   3    | .   .   .   3   
Targets Rammed             3    | .   .   .   3   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        18   | .   .   18  .   
  Average Temperature      10   | .   .   10  .   
  Received Heat Transfer   177  | .   .   39  138 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         37   | .   .   37  .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             332  | .   .   332 230 
  Initial                  139  | .   .   .   139 
  Average                  101  | .   .   111 150 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         83   | 100 100 72  85  
  Level 1                  16   | .   .   27  14  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   .   2   2   
  Investigation            4    | .   .   2   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              28   | .   3   12  13  
  Peak Tracking Total      10   | .   3   8   10  
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            4    | .   1   1   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          6    | .   .   2   4   
  Terminals                6    | .   .   2   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                25   | .   .   6   19  
  Successful               7    | .   .   3   4   
  Failed                   18   | .   .   3   15  
    Catastrophic           5    | .   .   .   5   
  Database Lockouts        .    | .   .   .   .   
  Manual                   26   | .   .   6   20  
  Terminals                25   | .   .   6   19  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   .   2   1   
  Level Access Points      1    | .   .   1   .   
  Terminal Index           2    | .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   .   1   3   
  Terminals                4    | .   .   1   3   
    Botnet                 4    | .   .   1   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   .   1   4   
  Full Trace Events        5    | .   .   1   4   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Sto 
Turns Passed               242  | 21  33  94  94  
Spaces Moved               397  | 31  64  113 189 
  Core                     265  | 31  64  35  135 
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    26   | .   .   26  .   
  Flight                   106  | .   .   52  54  
  Fastest Speed            37   | 50  50  37  37  
  Average Speed            47   | 50  50  47  47  
  Slowest Speed            116  | 50  50  116 100 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            3    | .   .   3   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 3   21  16  38  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          38   | .   .   38  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      38   | .   .   38  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      435  | 35  64  141 195 
  Wait                     1    | .   .   1   .   
  Move                     388  | 30  63  106 189 
  Hop                      3    | .   .   3   .   
  Pick Up                  11   | 2   1   8   .   
  Fast Attach              5    | 2   .   3   .   
  Attach                   3    | .   .   3   .   
  Detach                   3    | 1   .   2   .   
  Swap                     2    | .   .   2   .   
  Drop                     8    | .   .   5   3   
  Fire                     8    | .   .   8   .   
  Melee                    .    | .   .   .   .   
  Ram                      3    | .   .   .   3   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: Mat x3 / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 14)
   22 | -11/Scrapyard | Entered Materials
   46 | -10/Materials | Discovered new exit (range 16)
   55 | -10/Materials | Entered another Materials area
   55 | -9/Materials  | Evolved 2 slots: Utility x2
  107 | -9/Materials  | Identified exit to Materials
  122 | -9/Materials  | Discovered new exit (range 16)
  149 | -9/Materials  | Entered Storage
  152 | -9/Storage    | Destroyed 8 combat bots
  185 | -9/Storage    | Core integrity fell below 50%
  227 | -9/Storage    | Core integrity fell below 20%
  243 | -9/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
00173_ Dropped Ion Engine.
00173_ Dropped Sml. Storage Unit.
00182_ Connecting with Door Terminal...
00188_ K-01 Serf destroyed.
00198_ K-01 Serf collects debris.
00202_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 2 systems.
  Awaiting botnet instructions.
00217_ Triggered Alarm Trap.
00217_ An alarm sounds.
00217_ ALERT: Alarm triggered, dispatching investigation squad.
00220_ Two rows of pristine grunt class robots stand immobile, all facing
  the entryway as if waiting for something.
00221_ Connecting with Terminal...
00225_ K-01 Serf collects debris.
00229_ Critical hit (Burn: +37).
00236_ Slammed into R-06 Scavenger. <x3>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ??????????????????????########?????????????        |
| ??????????????????????#  =   #??##?????????        |
| ??????????????????????#  @   #   ###   #???        |
| ?????##+##????????????+ k   %/Y        #???        |
|   ####   ##############Y  r !#   ###   #???        |
|  [/                   r     ]#??##?????????        |
| ?#####   ##+##+########   =  #?????????????        |
| ?????## ##  ]   #?????########?????????????        |
| ####### ##      #??????????????????????????        |
|  """  # ##     !#??????????????????????????        |
|  """  # ##    [ #??????????????????????????        |
|  """  # ## !    #??????????????????????????        |
|       # ##   == #??????????????????????????        |
|       # #########??????????????????????????        |
| ??    # #??????????????????????????????????        |
| ####+## #??????????????????????????????????        |
|         #??????????????????????????????????        |
|         ######?????????????????????????????        |
|         ##   #?????????????????????????????        |
|         +    #?????????????????????????????        |
| ####    #    #?????????????????????????????        |
| ???#    #    #?????????????????????????????        |
| ???#    ##T  #?????????????????????????????        |
| ???#    ######?????????????????????????????        |
| ???#/#   #?????????????????????????????????        |
| ???  #   #?????????????????????????????????        |
| ???  #   #?????????????????????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              287
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpactMediumWings
  Manual?         0
Play Time         00:09:04
  Cumulative      168.8 hours
  Start           2022.05.03 @ 02:14:03
  End             2022.05.03 @ 02:20:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          285
  Rogue           284
  Adventurer      0
  Explorer        1
Win Type          -
  Total           7
  Types           7/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          64
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: db71eef3-6745-4906-a355-13d53b601054