Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.08 @ 00:39:01 Player: RomanTheEvil Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (40) 200 Value Destroyed (1275) 1275 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (230) 230 TOTAL SCORE: 4745 Bonus ------- Follower Combat Kills 30 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Sensor Array Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Nuclear Core Enhanced Autogun Flak Cannon Datajack [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Hacking Suite Device Shield Generator Storage Small Battery Processor Signal Interpreter Hackware Hacking Suite Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Compact Tesla Bomb Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Gar Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . 1 . . . . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . 1 2 . . . Weapon . | . . . . . . . . Parts Attached 53 | 5 9 3 16 4 1 13 2 Power 10 | 1 2 . 4 . . 3 . Engine 4 | 1 . . 1 . . 2 . Core 6 | . 2 . 3 . . 1 . Reactor . | . . . . . . . . Propulsion 16 | 2 4 1 5 . . 4 . Treads . | . . . . . . . . Leg 11 | 2 3 1 5 . . . . Wheel . | . . . . . . . . Hover 4 | . . . . . . 4 . Flight 1 | . 1 . . . . . . Utility 9 | . 2 1 3 1 . 2 . Device 4 | . . 1 2 . . 1 . Storage 1 | . 1 . . . . . . Processor 1 | . 1 . . . . . . Hackware 3 | . . . 1 1 . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 18 | 2 1 1 4 3 1 4 2 Energy Gun 6 | 1 1 . 1 3 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 1 . 1 2 . . 2 2 Ballistic Cannon 3 | . . . 1 . . 2 . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 15 | . 1 . . . 6 . 8 Power 3 | . . . . . 2 . 1 Propulsion 7 | . 1 . . . 3 . 3 Utility 3 | . . . . . 1 . 2 Weapon 2 | . . . . . . . 2 Highest Loss Streak 7 | . 1 . . . 6 . 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 74 | . 81 84 90 91 61 35 59 Engine 1 | . 2 . . . . 1 10 Core 9 | . 10 11 15 15 8 5 . Leg 21 | . 25 33 33 30 18 . . Hover 1 | . . . . . . 5 10 Device 4 | . . 7 9 7 3 1 5 Processor 6 | . 9 11 9 7 3 . . Hackware 8 | . . . 5 14 15 16 21 Energy Gun 7 | . 14 11 7 5 8 . . Ballistic Gun 6 | . 14 10 2 6 . 1 9 Ballistic Cannon 2 | . . . 8 1 . 1 . Naked Turns . | . . . . . . . . Heaviest Build 30 | 8 10 11 25 20 19 30 30 Greatest Support 57 | 20 20 30 57 57 57 21 21 Greatest Overweight (x) 3 | 1 1 . . . 1 2 3 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 4 5 5 5 5 4 Average Carried 3 | . 2 3 4 3 4 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 3 5 4 4 3 3 Class Distribution -------------------- 51% | Hacker-Mutant 41% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Was Fac Gar Matter Collected 1137 | 189 157 110 224 214 . 209 34 Remotely . | . . . . . . . . Salvage Created 1243 | . 209 211 458 283 . 48 34 Parts 71 | . 15 19 26 8 . 2 1 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Gar Combat Hostiles Destroyed 36 | . 6 6 16 5 . 2 1 Guns 23 | . 6 6 5 4 . 1 1 Cannons 13 | . . . 11 1 . 1 . Classes Destroyed 10 | . 3 1 4 1 . 1 . Builder 1 | . . . 1 . . . . Hauler 1 | . . . . 1 . . . Recycler 1 | . 1 . . . . . . Operator 1 | . . . 1 . . . . Swarmer 12 | . 3 3 6 . . . . Grunt 15 | . 3 . 7 4 . 1 . Brawler 1 | . . . 1 . . . . Sentry 6 | . . 3 1 1 . . 1 Hunter 1 | . . . 1 . . . . Programmer 1 | . . . . . . 1 . Best Kill Streak 4 | . 3 3 4 4 . 2 1 Combat Bots Only 4 | . 3 3 4 3 . 2 1 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Fac Gar Damage Taken 2315 | . 224 103 319 163 137 178 1191 Core 815 | . 48 23 40 13 32 42 617 Absorbed by Shields 181 | . . 44 73 . . . 64 Regen/Repaired (Parts) 191 | . 85 53 22 . . 31 . Core Remaining (%) 91 | 100 80 94 92 . . . . Volleys Fired 92 | . 20 12 31 15 4 6 4 Largest 2 | . 2 2 2 2 2 2 2 Hottest 107 | . 70 70 107 88 40 69 69 Shots Fired 178 | . 40 19 61 30 8 12 8 Gun 135 | . 40 19 30 28 8 6 4 Cannon 43 | . . . 31 2 . 6 4 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 100 | . 20 12 31 17 . 12 8 Thermal 78 | . 20 7 30 13 8 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 27 | . 11 7 12 11 13 27 8 Robot Miss Streak 4 | . 1 2 3 2 . 4 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 144 | . 33 13 51 23 8 10 6 Core Hits 107 | . 11 9 56 15 2 7 7 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 6 | . 3 1 . 1 1 . . Burn 5 | . 3 . . 1 1 . . Destroy 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2461 | . 411 173 962 441 156 168 150 Guns 1644 | . 406 173 448 369 156 40 52 Cannons 812 | . . . 514 72 . 128 98 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 5 | . 5 . . . . . . Kinetic 1373 | . 184 98 514 259 . 168 150 Thermal 1083 | . 222 75 448 182 156 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 1 3 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . . 2 3 Message Errors 1 | . . . . . . . 1 Matter Fused 2 | . . . . . . 1 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 15 | . . . 12 . . 3 . Impact . | . . . . . . . . Kinetic 15 | . . . 12 . . 3 . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 403 | . 180 24 307 403 . 29 123 Average Temperature 89 | . 55 11 98 164 . 12 44 Received Heat Transfer 1266 | . 105 30 129 138 9 45 810 Effects 4 | . . . . 4 . . . Shutdowns 2 | . . . . 2 . . . Interference 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 4 . 1 . . . . Heat Transferred 2923 | . 888 222 962 481 370 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Gar Peak Influence 371 | . 156 234 371 276 80 107 140 Initial 118 | . . 18 84 118 80 9 65 Average 113 | . 78 78 221 205 44 35 94 Maximum Alert Level 1 | . . 1 1 1 . . . Low Security (%) 80 | 100 100 90 39 48 100 100 100 Level 1 19 | . . 9 60 51 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . 1 2 1 . 2 . Investigation 2 | . . . 1 1 . . . Extermination 1 | . . . . . . 1 . Reinforcement 2 | . . 1 . . . 1 . Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Gar Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 72 | . 12 7 17 6 6 4 20 Peak Tracking Total 16 | . 3 4 4 2 5 3 16 Tactical Retreats 5 | . 1 . . . 1 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Gar Traps Triggered 7 | . 1 . 1 1 . 2 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Was Fac Gar Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Gar Machines Accessed 18 | . 4 3 5 3 . 2 1 Terminals 9 | . 3 2 1 2 . . 1 Fabricators . | . . . . . . . . Repair Stations 4 | . 1 1 1 . . 1 . Recycling Units 1 | . . . 1 . . . . Scanalyzers 2 | . . . 1 1 . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 67 | . 23 11 19 9 . 3 2 Successful 49 | . 16 6 16 7 . 3 1 Failed 18 | . 7 5 3 2 . . 1 Catastrophic 3 | . 1 1 1 . . . . Database Lockouts . | . . . . . . . . Manual 9 | . 3 5 . . . . 1 Terminals 33 | . 13 9 3 6 . . 2 Fabricators . | . . . . . . . . Repair Stations 17 | . 10 2 3 . . 2 . Recycling Units 2 | . . . 2 . . . . Scanalyzers 11 | . . . 8 3 . . . Garrison Access 4 | . . . 3 . . 1 . Terminal Hacks 20 | . 9 4 2 4 . . 1 Record 5 | . 3 . 2 . . . . Prototype ID Bank 2 | . 1 . . 1 . . . Emergency Access Points 2 | . . . . 1 . . 1 Recycling Unit Index 1 | . . 1 . . . . . Alert Level 1 | . . 1 . . . . . Locate Traps 2 | . 2 . . . . . . Dispatch Records 1 | . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . Surveillance Status 1 | . . 1 . . . . . Investigation Status 1 | . 1 . . . . . . Registered Prototypes 1 | . . . . 1 . . . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 14 | . 7 2 3 . . 2 . Scan Component 7 | . 3 1 2 . . 1 . Repair 6 | . 3 1 1 . . 1 . Refit 1 | . 1 . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 11 | . . . 8 3 . . . Insert Component 4 | . . . 3 1 . . . Analyze 7 | . . . 5 2 . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 1 | . . . . . . 1 . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 15 | . 4 2 4 3 . 1 1 Full Trace Events 3 | . . 1 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 3 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . 3 1 1 . . 1 . Time 164 | . 90 26 38 . . 10 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . 2 . . . . Parts Scanalyzed 4 | . . . 3 1 . . . Part Schematics Acquired 4 | . . . 3 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Fac Gar Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 17 | . . . . . 17 . . Total Damage 252 | . . . . . 252 . . Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Was Fac Gar Turns Passed 2469 | 55 529 292 566 231 186 389 221 Spaces Moved 1611 | 33 278 168 336 145 177 281 193 Core 395 | 12 . . . . 94 198 91 Treads . | . . . . . . . . Legs 1021 | 21 268 168 336 145 83 . . Wheels . | . . . . . . . . Hover 195 | . 10 . . . . 83 102 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 50 52 50 Average Speed 113 | 102 121 120 120 122 95 118 88 Slowest Speed 240 | 120 170 120 122 122 122 150 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 49 18 31 5 96 8 33 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Gar Total 2087 | 55 430 240 438 175 185 328 236 Wait 232 | 8 110 52 26 7 3 10 16 Move 1603 | 32 277 167 335 145 176 280 191 Hop . | . . . . . . . . Pick Up 53 | 8 9 4 16 2 1 12 1 Fast Attach 5 | . 1 . 3 . . 1 . Attach 30 | 5 7 3 2 1 1 11 . Detach 4 | . 1 . . . . 2 1 Swap 18 | . 1 . 11 3 . 1 2 Drop 30 | 2 3 2 14 2 . 5 2 Fire 92 | . 20 12 31 15 4 6 4 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis 19 | . . . . . . . 19 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 34 | -11/Junkyard | Discovered new exit (range 15) 56 | -11/Junkyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Repaired Aluminum Leg 334 | -10/Materials | Build established: Mutant 352 | -10/Materials | Repaired Lgt. Nuclear Core 380 | -10/Materials | Repaired Aluminum Leg 405 | -10/Materials | Identified exit to Mines 574 | -10/Materials | Discovered new exit (range 8) 583 | -10/Materials | Identified exit to Materials 585 | -10/Materials | Entered another Materials area 585 | -9/Materials | Evolved 2 slots: Propulsion x2 626 | -9/Materials | Repaired Assault Rifle 816 | -9/Materials | Discovered new exit (range 16) 835 | -9/Materials | Discovered new exit (range 16) 843 | -9/Materials | Identified exit to Mines 876 | -9/Materials | Identified exit to Materials 877 | -9/Materials | Entered another Materials area 877 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1015 | -8/Materials | Repaired Lgt. Nuclear Core? 1034 | -8/Materials | Garrison activated, responded to threat 1400 | -8/Materials | Discovered new exit (range 16) 1417 | -8/Materials | Identified exit to Factory 1443 | -8/Materials | Entered Factory 1443 | -7/Factory | Evolved 2 slots: Utility x2 1674 | -7/Factory | Sucked down chute 1674 | -7/Factory | Entered Waste 1675 | -7/Waste | Met a frightened Derelict 1682 | -7/Waste | Spotted C-40 Crusher 1697 | -7/Waste | Spotted C-40 Crusher 1697 | -7/Waste | Spotted C-40 Crusher 1700 | -7/Waste | Allies destroyed C-40 Crusher 1737 | -7/Waste | Spotted C-40 Crusher 1762 | -7/Waste | Build established: Hacker-Mutant 1777 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1782 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1790 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1791 | -7/Waste | Spotted C-40 Crusher 1797 | -7/Waste | Spotted C-40 Crusher 1817 | -7/Waste | Found Prototype Launcher 1818 | -7/Waste | Identified Com. Tesla Bomb Launcher 1821 | -7/Waste | Lost 6 parts (2p3n1u) 1848 | -7/Waste | Discovered new exit (range 12) 1860 | -7/Waste | Entered Factory 2237 | -7/Factory | Repaired Imp. Hover Unit 2248 | -7/Factory | Identified exit to Garrison 2249 | -7/Factory | Entered Garrison 2352 | -7/Garrison | Triggered checkpoint 2393 | -7/Garrison | Triggered checkpoint 2396 | -7/Garrison | Triggered checkpoint 2428 | -7/Garrison | Core integrity fell below 50% 2438 | -7/Garrison | Discovered new exit (range 10) 2442 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2465 | -7/Garrison | Core integrity fell below 20% 2466 | -7/Garrison | Triggered checkpoint 2470 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02423_ Field strength at 61. 02424_ System corrupted: Matter fused (-10). 02424_ Field strength at 49. 02425_ Field strength at 43. 02426_ Field strength at 37. 02427_ Transmission Jammer destroyed. 02427_ Field strength at 22. 02428_ Field strength at 16. 02429_ Critical hit (Burn: +25). 02429_ Field strength at 7. 02430_ Stasis field depleted. 02438_ EXIT=FOUND 02441_ Critical hit (Burn: +37). 02442_ Attempting to access garrison exit controls... 02442_ Remote lockdown engaged. 02448_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 02449_ Hacking Suite destroyed. 02450_ G-47 Trooper destroyed. 02460_ System corrupted: Energy discharge (-23). 02466_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# | | ???????????????????????+???????????????# ## # | | ?????????????????????????????????????### ##^^ # | | ?????????????????????????????????????+ | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????### ## # | | ?????????????????????????????########### ## # | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# ########+###""""# | | ?????????????????????????????# #???????????????? | | ?????????????????????######??# #??????????????+? | | ?????????????????????#"# /??+ "???????????????? | | ?????????????????????#" /??+ #???????????????? | | ?????????????????????#" g#??# #???????????????? | | ?????????????????????#" #??# #???????????????? | | ?????????????????????#"# #??# #???????????????? | | ?????????????????????### #??# #???????????????? | | ???????????????????????# #??# #???????????????? | | ???????????????????????# #??# #???????????????? | | ?????????????????????### #??# #???????????????? | | ?????????????????????# #??#^ ^#???????????????? | | ?????????????????????# @#??# #???????????????? | | ?????????????????????# gg#??# #???????????????? | | ????????????++???????###gg#??# #???????????????? | | ???????????????????????#gg#### ##### #?????????? | | ??????????????+???+????# b + #?????????? | | ???????????????????????+ =##### #?????????? | | ??????????????+???+????####### *%#???????????????? | | ?????????????????????????????# [#???????????????? | | ????????????++???????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ???????????????????????????### #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# < #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????#######???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 40 Item Schematics ----------------- Nuclear Core | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Cld. Pulse Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblySapperDesublimator Manual? 0 Play Time 00:56:54 Cumulative 19.0 hours Start 2023.03.07 @ 23:39:36 End 2023.03.08 @ 00:39:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 18 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fab969f-a21b-4f80-88b5-dfe55382f6df