Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.12 @ 16:50:53 Player: Jefffff Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (185) 925 Value Destroyed (6009) 6009 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (877) 877 TOTAL SCORE: 13111 Bonus ------- Follower Combat Kills 307 Met Imprinter 300 Was Imprinted 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/1150 Matter 57/300 Energy 136/220 System Corruption 20% Temperature Critical (557) Movement Rolling (185) Ox7 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (7) --- Flexi-carbon Leg Improved VSS Leg Improved VSS Leg Wheel Wheel > --- UTILITY (6) ------ Huge Storage Unit Advanced Terrain Scanner 0b10 Decoder Chip [Scout] Layered Heavy Armor Plating Improved Point Defense System > --- WEAPON (4) ------- Tesla Rifle Plasma Rifle Hypervelocity Mass Driver > --- INVENTORY (25) --- Light Antimatter Reactor Advanced Heat Sink Improved Point Defense System Hacking Suite Improved Field Recycling Unit (0) Dimensional Node Initializer Remote Datajack Improved Remote Datajack Sapper Charge GAL Module Peak State ------------ > --- POWER ------------ Heavy Ion Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Makeshift Leg Flexi-carbon Leg Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit IFF Parser 0b10 Decoder Chip [Scout] Makeshift ECM Suite High-powered Tractor Beam > --- WEAPON ----------- Heavy Laser Wave Gun Hypervelocity Mass Driver Great Axe > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Fission Core Neutrino Core Advanced Weight Redist. System Advanced Terrain Scanner Phase Shifter Heavy Armor Plating Improved Medium Armor Plating Layered Heavy Armor Plating Makeshift Ablative Armor Hacking Suite Improved System Guard Improved Field Recycling Unit Dimensional Node Initializer Hypervelocity Mass Driver Thermoblaster Micro-nuke Launcher Remote Datajack Sapper Charge GAL Module [Rating: 86] Favorites ----------- Power Fission Core Engine Heavy Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Improved Power Shielding Weapon Flak Gun Energy Gun Makeshift Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Hypervelocity Mass Driver Launcher Thermoblaster Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . . 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 5 | . . 1 1 1 1 . . . 1 . Utility 4 | . . 1 . 1 1 . . . 1 . Weapon 2 | . . . 1 . . . . . . 1 Parts Attached 163 | 7 11 36 8 3 23 3 11 9 11 41 Power 20 | 1 2 6 . . 1 . . 1 . 9 Engine 13 | 1 2 5 . . . . . 1 . 4 Core 4 | . . 1 . . 1 . . . . 2 Reactor 3 | . . . . . . . . . . 3 Propulsion 63 | 2 4 15 5 1 9 3 3 3 6 12 Treads 5 | . . . . . 2 2 . 1 . . Leg 42 | . 2 13 5 1 6 1 3 2 2 7 Wheel 16 | 2 2 2 . . 1 . . . 4 5 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 39 | 1 3 8 . 1 5 . 6 2 4 9 Device 21 | . 1 4 . 1 3 . 2 1 4 5 Storage 4 | 1 2 1 . . . . . . . . Processor 5 | . . . . . 1 . 3 . . 1 Hackware . | . . . . . . . . . . . Protection 9 | . . 3 . . 1 . 1 1 . 3 Artifact . | . . . . . . . . . . . Weapon 41 | 3 2 7 3 1 8 . 2 3 1 11 Energy Gun 15 | . . 5 2 . 1 . 1 1 . 5 Energy Cannon 3 | . 2 1 . . . . . . . . Ballistic Gun 12 | 3 . 1 1 . 5 . . 1 1 . Ballistic Cannon 4 | . . . . . 2 . . . . 2 Launcher 2 | . . . . . . . . . . 2 Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon 2 | . . . . 1 . . . 1 . . Slashing Weapon 2 | . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . 2 . . . Parts Lost 52 | . 1 6 . . 9 2 . . . 34 Power 8 | . 1 1 . . . . . . . 6 Propulsion 20 | . . 3 . . 3 2 . . . 12 Utility 12 | . . 1 . . 2 . . . . 9 Weapon 12 | . . 1 . . 4 . . . . 7 Highest Loss Streak 29 | . 1 2 . . 5 1 . . . 29 To Critical Strikes 2 | . . 1 . . . 1 . . . . Average Backups 22 | 3 20 24 24 23 23 22 22 22 20 17 Power 4 | . 2 3 2 2 3 6 5 6 6 4 Propulsion 3 | 1 8 6 5 5 4 2 2 1 . . Utility 8 | . 3 5 8 9 9 10 10 10 9 8 Weapon 4 | 1 6 7 5 5 4 2 3 2 3 2 Tool/Special . | . . . . . . . . . . . Unused Backups 58 | . 3 17 13 2 7 . 4 2 1 9 Power 11 | . 1 4 2 . 2 . 1 1 . . Propulsion 8 | . 1 2 3 . 2 . . . . . Utility 16 | . . 2 2 . 3 . 2 1 1 5 Weapon 19 | . 1 9 6 1 . . . . . 2 Tool/Special 4 | . . . . 1 . . 1 . . 2 Average Slot Usage (%) 98 | . 99 99 99 99 93 92 100 100 94 82 Engine 5 | . 14 7 9 7 4 . . 5 5 7 Core 2 | . . 2 . . 1 6 6 . . 1 Treads 3 | . . . . . 1 16 7 6 5 3 Leg 28 | . 12 31 35 38 26 13 31 33 20 9 Wheel 2 | . 15 1 . . 5 2 . . 7 12 Device 8 | . 13 10 9 14 11 6 3 6 16 16 Storage 7 | . 14 11 9 7 6 6 6 6 5 5 Processor 5 | . . . . . 3 6 11 10 5 5 Protection 8 | . . 10 9 7 10 13 10 8 5 2 Energy Gun 7 | . . 16 9 7 6 . 4 6 5 6 Energy Cannon 3 | . 13 4 8 7 1 . . . . . Ballistic Gun 8 | . 14 1 8 4 8 20 12 6 7 3 Peak Build Rating 86 | 6 9 23 33 40 64 60 72 74 82 86 Average Rating 46 | 3 8 16 30 39 55 53 63 69 77 76 On Entrance 39 | . 6 9 23 33 40 60 56 62 74 75 Naked Turns . | . . . . . . . . . . . Heaviest Build 142 | 10 91 99 101 102 110 107 108 116 119 142 Greatest Support 96 | 26 26 39 56 69 82 62 96 91 91 54 Greatest Overweight (x) 9 | . 9 9 1 1 3 3 1 1 4 8 Average Overweight (x) 1 | . 2 3 1 1 2 1 1 1 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 22 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 25 25 25 25 25 25 25 25 25 25 Average Carried 24 | 4 20 24 24 24 24 23 24 24 23 21 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 25 25 25 25 25 24 25 25 25 10 Class Distribution -------------------- 23% | Mutant 19% | Scavenger-Gunner 18% | Scavenger-Mutant 13% | Tank 13% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Matter Collected 3555 | 256 156 414 454 30 627 254 151 400 258 555 Remotely 198 | . . . . . . . . . . 198 Salvage Created 8055 | . 464 2472 1914 86 913 247 61 352 381 1165 Parts 382 | . 26 121 94 10 43 8 1 11 13 55 Haulers Intercepted 12 | . 2 5 4 . 1 . . . . . Recyclers Shooed 4 | . . 3 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 8 1 21 . . Prevented 4 | . . . . . . . . 4 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 117 | . 7 39 22 1 16 5 . 4 4 19 Guns 71 | . . 27 15 . 13 5 . 4 4 3 Cannons 36 | . 7 9 7 1 2 . . . . 10 AOE 6 | . . . . . . . . . . 6 Classes Destroyed 15 | . 6 4 1 1 1 1 . . . 1 Worker 12 | . 1 5 1 1 . . . . 1 3 Builder 9 | . . 2 4 . . . . . 1 2 Tunneler 1 | . . . . . . . . . . 1 Hauler 12 | . 2 5 4 . 1 . . . . . Recycler 14 | . 1 7 4 . . . . . 1 1 Operator 7 | . . 3 3 . 1 . . . . . Watcher 13 | . 3 4 4 1 . . . . . 1 Swarmer 18 | . 3 7 . . 3 . . 2 . 3 Grunt 60 | . 4 21 16 . 5 3 . . 2 9 Brawler 2 | . . 1 . . 1 . . . . . Duelist 2 | . . . . . . 1 . . 1 . Sentry 19 | . . 10 4 . 2 . . 1 1 1 Hunter 8 | . . . 2 . 2 1 . 1 . 2 Programmer 7 | . . . . 1 2 . . . . 4 Behemoth 1 | . . . . . 1 . . . . . Best Kill Streak 9 | . 4 7 7 1 8 4 . 2 5 9 Combat Bots Only 8 | . 3 7 3 1 8 4 . 2 3 6 Max Kills in Single Turn 2 | . 1 2 2 1 1 2 . 1 2 2 Gunslinging 1 | . . 1 . . . 1 . . 1 . Exploded 2 | . . . . . . . . . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Hostile Shots Fired 1116 | . 48 245 104 2 189 25 . 31 18 454 Missed 300 | . 6 81 30 . 57 4 . 10 5 107 Hits 816 | . 42 164 74 2 132 21 . 21 13 347 Melee 4 | . . . . . . . . . 4 . Projectile 812 | . 42 164 74 2 132 21 . 21 9 347 Critical Strikes 42 | . 2 4 5 . 1 1 . 1 3 25 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 11050 | . 356 1575 899 23 1635 297 . 293 261 5711 Core 1953 | . 88 286 160 . 155 14 . 32 19 1199 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 142 | . . 40 14 . 32 17 . 7 . 32 Ignored by Resistances 3010 | . 113 473 252 7 460 82 . 82 70 1471 Regen/Repaired (Parts) 135 | . . 42 93 . . . . . . . Core Remaining (%) 76 | 100 64 28 70 100 . . . 76 98 . Volleys Fired 457 | . 37 151 81 5 60 14 20 20 12 57 Largest 3 | . 2 2 3 3 3 3 3 3 3 3 Hottest 260 | . 80 121 149 149 149 81 108 108 133 260 Shots Fired 1047 | . 74 298 243 12 175 42 34 39 36 94 Gun 770 | . 37 233 162 7 146 42 21 37 36 49 Cannon 253 | . 37 65 81 5 29 . . . . 36 Launcher 9 | . . . . . . . . . . 9 Special 15 | . . . . . . . 13 2 . . Kinetic 405 | . 37 34 81 2 99 42 15 23 24 48 Thermal 613 | . 37 264 162 10 76 . 6 14 12 32 Explosive 1 | . . . . . . . . . . 1 Electromagnetic 13 | . . . . . . . . . . 13 Robot Hit Streak 34 | . 6 34 24 19 30 29 14 16 14 10 Robot Miss Streak 5 | . 3 5 3 . 4 3 1 3 2 3 Penetration Max 1 | . . . 1 . . 1 . . . . Secondary Targets 11 | . . 2 . . 4 2 . 2 1 . Max Gunslinging Chain 1 | . . 1 . . 1 1 . 1 1 . Shots Hit Robots 769 | . 41 230 175 8 146 36 10 25 31 67 Core Hits 407 | . 20 97 71 5 55 30 1 30 31 67 Critical Kills 10 | . . . 1 . . . . . . 9 Critical Parts Destroyed 14 | . 1 . . . 3 . . . . 10 Critical Strikes 56 | . 1 14 6 . 7 . . 3 2 23 Burn 28 | . . 14 5 . 3 . . 3 2 1 Destroy 25 | . 1 . 1 . 4 . . . . 19 Sever 3 | . . . . . . . . . . 3 Melee Attacks 27 | . . . . 6 . . . 3 3 15 Impact 15 | . . . . 6 . . . 3 3 3 Slashing 12 | . . . . . . . . . . 12 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14511 | . 612 3499 3083 162 2694 678 50 466 732 2535 Guns 9918 | . 103 2713 2075 104 2229 678 50 466 732 768 Cannons 3268 | . 509 786 925 58 465 . . . . 525 Explosions 1062 | . . . 83 . . . . . . 979 Melee 263 | . . . . . . . . . . 263 Ramming . | . . . . . . . . . . . Kinetic 5121 | . 103 258 824 19 1628 678 32 312 480 787 Thermal 8679 | . 509 3241 2176 143 1066 . 18 154 252 1120 Explosive 366 | . . . 83 . . . . . . 283 Electromagnetic 82 | . . . . . . . . . . 82 Impact . | . . . . . . . . . . . Slashing 263 | . . . . . . . . . . 263 Piercing . | . . . . . . . . . . . Highest Corruption 20 | . 1 . . 1 . . 3 . . 20 Average Corruption 2 | . 1 . . 1 . . 1 . . 12 Corruption Purged 3 | . . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . Effects 18 | . 4 . . 2 . . . . . 12 Message Errors 2 | . . . . 1 . . . . . 1 Matter Fused 5 | . 2 . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 1 | . 1 . . . . . . . . . Parts Fused 2 | . 1 . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 Alerts 3 | . . . . 1 . . . . . 2 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 63 | . 5 9 12 . . . . . . 37 Projectiles 24 | . 5 9 10 . . . . . . . Explosions 39 | . . . 2 . . . . . . 37 Melee . | . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . 8 Impact . | . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . 8 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 83 | . . . 39 . . . . . . 44 Shots 2 | . . . 1 . . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 917 | . 338 254 121 . 15 . 72 63 251 917 Average Temperature 100 | . 113 53 28 . 6 . 32 21 119 243 Received Heat Transfer 3020 | . 216 870 549 . 408 99 . 18 81 779 Effects 29 | . 1 . . . . . . . . 28 Shutdowns 8 | . . . . . . . . . . 8 Energy Bleed 5 | . 1 . . . . . . . . 4 Matter Decay 2 | . . . . . . . . . . 2 Short Circuit 3 | . . . . . . . . . . 3 Damage (major) 7 | . . . . . . . . . . 7 Damage (core) 4 | . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . 3 . . 1 . . . . . Combat Hostiles 4 | . . 3 . . 1 . . . . . Parts Melted 37 | . 1 22 7 . 2 . . . 1 4 Heat Transferred 19525 | . 1073 8082 4736 259 2294 . 37 555 592 1897 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Maximum Alert Level 1 | . . 1 . . . . . . . . Low Security (%) 98 | 100 100 95 100 100 100 . . . 100 100 Level 1 1 | . . 4 . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 233 | . 77 233 102 30 173 . . . 60 144 Initial 11 | . . . 4 11 . . . . . 10 Average 36 | . 9 67 32 2 28 . . . 11 27 Influence Increases 3925 | . 244 1216 756 48 478 120 5 368 109 581 Destroy 0b10 Robot/C 2520 | . 140 780 440 20 320 100 . 260 80 380 Destroy 0b10 Robot/NC 360 | . 35 130 100 10 10 . 5 15 15 40 Destroy Leader 640 | . 40 248 116 12 82 20 . 40 10 72 Allied During Kill 53 | . . . . . . . . 53 . . Successful Hack 59 | . 28 7 14 . 10 . . . . . Disable Machine 126 | . . . 54 . 36 . . . . 36 Destroy Structure 107 | . 1 6 32 6 20 . . . 4 38 Lose Combat Pursuer 60 | . . 45 . . . . . . . 15 Influence Decreases 3781 | . 244 1203 738 79 328 228 47 368 84 462 Entered New Map 154 | . . . 9 20 . 68 42 . . 15 Time Decay 3091 | . 234 1143 651 59 268 140 5 288 84 219 Lost Part 378 | . 10 60 . . 60 20 . . . 228 Lost Ally 80 | . . . . . . . . 80 . . Purge Threat 78 | . . . 78 . . . . . . . Squads Dispatched 19 | . . 7 2 1 2 . . . 1 6 Investigation 5 | . . 3 1 . . . . . . 1 Extermination 5 | . . . . 1 1 . . . 1 2 Reinforcement 8 | . . 4 1 . 1 . . . . 2 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Distress Signals 10 | . . 5 2 . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 170 | . 10 57 34 2 16 5 . 12 4 30 Peak Tracking Total 9 | . 3 9 4 1 8 4 . 5 3 8 Tactical Retreats 6 | . . 2 . . . . . . . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Traps Triggered 9 | . 2 2 1 1 . . . . 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Machines Disabled 15 | . . . 6 . 4 . . 1 . 4 Max in Single Turn 4 | . . . 2 . 2 . . 1 . 4 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Machines Accessed 29 | . 9 9 5 2 1 . . 1 . 2 Terminals 19 | . 8 6 4 1 . . . . . . Fabricators 2 | . . . . 1 . . . . . 1 Repair Stations 2 | . . 1 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 4 | . . 2 . . 1 . . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 100 | . 40 28 19 4 2 . . 1 . 6 Successful 57 | . 18 16 15 1 2 . . 1 . 4 Failed 43 | . 22 12 4 3 . . . . . 2 Catastrophic 3 | . 2 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 52 | . 30 15 7 . . . . . . . Terminals 71 | . 38 17 13 3 . . . . . . Fabricators 4 | . . . . 1 . . . . . 3 Repair Stations 8 | . . 2 6 . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers 14 | . . 9 . . 2 . . . . 3 Garrison Access . | . . . . . . . . . . . Terminal Hacks 17 | . 9 2 5 . . . . 1 . . Record 1 | . . . . . . . . 1 . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 6 | . 2 2 2 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Unreport Threat 3 | . 1 . 2 . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . 1 . . . . . 3 Network Status 2 | . . . . 1 . . . . . 1 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 8 | . . 2 6 . . . . . . . Scan Component 4 | . . 1 3 . . . . . . . Repair 4 | . . 1 3 . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer 12 | . . 9 . . 2 . . . . 1 Insert Component 7 | . . 5 . . 1 . . . . 1 Analyze 5 | . . 4 . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 15 | . 8 3 4 . . . . . . . Terminals 15 | . 8 3 4 . . . . . . . Botnet 15 | . 8 3 4 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 9 9 5 1 1 . . . . 2 Full Trace Events 2 | . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 19 | . . 4 . . 1 . 14 . . . Parts Built 2 | . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . Time 106 | . . . . . . . . . . 106 Total Part Build Rating 12 | . . . . . . . . . . 12 Parts Repaired 4 | . . 1 3 . . . . . . . Time 128 | . . 32 96 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 6 | . . 4 . . 1 . . . . 1 Part Schematics Acquired 5 | . . 4 . . 1 . . . . . Parts Damaged 1 | . . . . . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 7 | . . . . . . . 6 1 . . Non-combat 2 | . . . . . . . 2 . . . Combat 5 | . . . . . . . 4 1 . . Robot Hacks Applied 7 | . . . . . . . 6 1 . . parse_system 7 | . . . . . . . 6 1 . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Total Allies 8 | . . . . . . . 8 . . . Largest Group 8 | . . . . . . . 8 7 . . Highest-Rated Group 255 | . . . . . . . 255 224 . . Highest-Rated Ally 40 | . . . . . . . 40 40 . . Total Orders 1 | . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . 1 . . . Ally Attacks 45 | . . . . . . . . 45 . . Total Damage 1478 | . . . . . . . . 1478 . . Kills 11 | . . . . . . . . 11 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Active Infowar (turns) 10426 | . 1701 171 . . 62 . 4589 2579 426 898 IFF 1056 | . . . . . . . . . 351 705 Terrain 179 | . . . . . . . . . . 179 Seismic 62 | . . . . . 62 . . . . . Decoding 8492 | . . . . . . . 4589 2579 426 898 Cloaking 867 | . . . . . . . . . 425 442 ECM 2579 | . 1701 171 . . . . . . 75 632 Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . Drone Launches 1 | . . . . . . . 1 . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 20 | . . . . . . . . . 6 14 Traps 10 | . . . . . . . . . 2 8 Emergency Access 9 | . . . . . . . . . 4 5 Garrisons 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Turns Passed 18851 | 62 1722 3360 1917 749 935 286 5918 2579 426 897 Spaces Moved 8305 | 52 822 970 813 359 454 104 2847 1269 161 454 Core 3 | 3 . . . . . . . . . . Treads 120 | . . . . . . 69 51 . . . Legs 6258 | . 166 775 813 359 54 . 2796 1269 15 11 Wheels 1924 | 49 656 195 . . 400 35 . . 146 443 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 175 190 190 145 145 190 194 123 123 Average Speed 195 | 86 177 286 190 190 150 219 194 194 147 138 Slowest Speed 810 | 90 400 330 190 190 190 330 241 194 194 810 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 3 96 82 62 11 10 24 94 97 4 13 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . . 3 . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . 1 3 2 . . Spaces Dug 16 | . . . . 6 . . 1 . 2 7 Terrain Destroyed 69 | . . . 22 6 17 . 1 . 2 21 Melee 15 | . . . . 6 . . . . 2 7 Projectile 6 | . . . 2 . 3 . 1 . . . AOE 48 | . . . 20 . 14 . . . . 14 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Total 10027 | 65 1029 1286 1025 407 582 130 3220 1350 321 612 Wait 778 | . 126 62 84 26 2 6 309 33 119 11 Move 8295 | 51 821 969 812 358 453 103 2846 1268 160 454 Hop . | . . . . . . . . . . . Pick Up 128 | 7 24 28 14 4 18 2 14 3 3 11 Fast Attach 36 | 5 1 2 3 2 1 . . . 3 19 Attach 48 | 1 1 8 2 2 11 3 . . 2 18 Detach . | . . . . . . . . . . . Swap 117 | 1 9 27 8 2 17 2 16 13 10 12 Drop 141 | . 10 39 21 2 20 . 15 10 9 15 Fire 457 | . 37 151 81 5 60 14 20 20 12 57 Melee 27 | . . . . 6 . . . 3 3 15 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 656 | -10/Materials | Identified exit to Mines 772 | -10/Materials | Discovered new exit (range 16) 896 | -10/Materials | Discovered new exit (range 13) 1453 | -10/Materials | Discovered new exit (range 16) 1785 | -10/Materials | Entered another Materials area 1785 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2481 | -9/Materials | Build established: Scavenger-Mutant 3107 | -9/Materials | Build established: Mutant 3701 | -9/Materials | Repaired Rnf. Ion Engine? 3788 | -9/Materials | Discovered new exit (range 7) 3986 | -9/Materials | Core integrity fell below 50% 4005 | -9/Materials | Destroyed 7 combat bots 4073 | -9/Materials | Discovered new exit (range 8) 4279 | -9/Materials | Build established: Scavenger-Mutant 4289 | -9/Materials | Discovered new exit (range 16) 4971 | -9/Materials | Discovered new exit (range 14) 5007 | -9/Materials | Build established: Mutant 5145 | -9/Materials | Entered another Materials area 5145 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5445 | -8/Materials | Build established: Tank 5630 | -8/Materials | Repaired Carbon-fiber Leg 5662 | -8/Materials | Repaired Imp. Aluminum Leg 5689 | -8/Materials | Repaired Beam Cannon 5803 | -8/Materials | Discovered new exit (range 15) 6995 | -8/Materials | Discovered new exit (range 9) 7062 | -8/Materials | Entered Factory 7062 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7736 | -7/Factory | Discovered new exit (range 14) 7811 | -7/Factory | Entered another Factory area 7811 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8127 | -6/Factory | Spotted B-75 Beast 8244 | -6/Factory | Destroyed B-75 Beast 8549 | -6/Factory | Build established: Scavenger-Gunner 8585 | -6/Factory | Discovered new exit (range 16) 8674 | -6/Factory | Lost 5 parts (2n1u2w) 8678 | -6/Factory | Destroyed 8 combat bots 8746 | -6/Factory | Entered Lower Caves 8970 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9032 | -6/Lower Caves | Entered Zion 9058 | -6/Zion | Given A8's code to call for help 9128 | -6/Zion | Given the Hacking Drone Bay 9205 | -6/Zion | Discovered new exit (range 15) 9209 | -6/Zion | Identified exit to Deep Caves 9338 | -6/Zion | Found GAL Module 9772 | -6/Zion | Learned location of Armory (-3) 9894 | -6/Zion | Learned location of Warlord (-5) 10439 | -6/Zion | Learned location of Quarantine (-2) 10667 | -6/Zion | Build established: Derelict-Tank 11009 | -6/Zion | Gained Derelict followers 11906 | -6/Zion | Met Imprinter 11943 | -6/Zion | Imprinted 11945 | -6/Zion | Declared Zion's savior 12900 | -6/Zion | Found Prototype Device 12900 | -6/Zion | Identified Hacking Drone Bay 13208 | -6/Zion | Build established: Derelict-Gunner 13660 | -6/Zion | Build established: Scavenger-Gunner 14430 | -6/Zion | Found Prototype Processor 14430 | -6/Zion | Identified Exp. Signal Interpreter 14950 | -6/Zion | Entered Proximity Caves 14950 | -5/Proximity Caves | Accompanied by 8 allies 14991 | -5/Proximity Caves | Lost 3 allies 15208 | -5/Proximity Caves | Found Alien Artifact 15334 | -5/Proximity Caves | Lost 3 allies 15491 | -5/Proximity Caves | Build established: Scavenger-Mutant 15694 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16320 | -5/Proximity Caves | Discovered new exit (range 5) 16628 | -5/Proximity Caves | Encountered a Derelict sapper outpost 17529 | -5/Proximity Caves | Entered Factory 17529 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17926 | -5/Factory | Discovered new exit (range 11) 17955 | -5/Factory | Entered another Factory area 17955 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 18077 | -4/Factory | Build established: Derelict-Skirmisher 18240 | -4/Factory | Fabricated Neutrino Core? 18556 | -4/Factory | Build established: Scavenger-Skirmisher 18649 | -4/Factory | Core integrity fell below 50% 18656 | -4/Factory | System corruption reached 10% 18669 | -4/Factory | Core integrity fell below 20% 18721 | -4/Factory | Lost 29 parts (5p10n8u6w) 18757 | -4/Factory | Garrison activated, responded to threat 18853 | -4/Factory | Core destroyed Last Messages --------------- 18830_ Acquired Plasma Rifle. 18835_ Acquired Adv. Heat Sink. 18836_ Acquired 51 matter. 18843_ S-27 Virus suffers critical hit (Destroy). 18843_ Destroyed Lgt. Nuclear Core. 18843_ S-27 Virus knocked back. 18845_ Overheating: Energy bleed (-44). 18846_ UUZA=5SW29J1J