Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 20:30:42 Player: Necroptosis Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (34) 170 Value Destroyed (977) 977 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4547 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 105/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Treads Xenon Bombardment Thruster Matter Filter Hardened Light Armor Plating Arc Projector Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Carbon-fiber Leg Compact Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Sensor Array Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Compact Wheel Improved Heat Sink Sensor Array Armor Integrity Analyzer Power Shielding Light Armor Plating Hacking Suite Medium Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Katana [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 2 | . . . 1 1 . . . . Weapon 2 | . . . . 1 1 . . . Parts Attached 51 | 8 1 1 10 11 8 6 6 . Power 8 | 1 . 1 2 2 . 1 1 . Engine 6 | 1 . 1 2 2 . . . . Core 2 | . . . . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 10 | 2 . . 2 3 3 . . . Treads 6 | 2 . . 1 2 1 . . . Leg 3 | . . . 1 1 1 . . . Wheel 1 | . . . . . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 3 1 . 4 2 2 2 3 . Device 9 | 2 . . 3 . 1 1 2 . Storage 2 | 1 1 . . . . . . . Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 5 | . . . 1 1 1 1 1 . Artifact . | . . . . . . . . . Weapon 16 | 2 . . 2 4 3 3 2 . Energy Gun 2 | . . . . . . 1 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | 2 . . 2 4 2 . . . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 2 | . . . . . . 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 13 | . . . 2 2 . 9 . . Power 3 | . . . 1 1 . 1 . . Propulsion 4 | . . . 1 1 . 2 . . Utility 3 | . . . . . . 3 . . Weapon 3 | . . . . . . 3 . . Highest Loss Streak 9 | . . . 1 2 . 9 . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 100 100 99 99 100 68 7 . Engine 9 | . 14 14 10 8 7 4 . . Treads 19 | . 28 28 32 15 15 9 . . Leg 3 | . . . . 10 7 4 . . Wheel 1 | . . . . . 7 4 . . Device 12 | . 14 14 21 14 7 4 . . Storage 9 | . 14 14 11 9 7 4 . . Processor 3 | . . . . 9 7 4 . . Protection 2 | . . . . 3 7 4 1 . Ballistic Gun 22 | . 28 28 22 27 29 11 . . Peak Build Rating 28 | 9 10 11 20 25 27 28 16 1 Average Rating 15 | 5 9 10 19 21 25 19 2 1 On Entrance 11 | . 9 10 11 19 20 26 8 1 Naked Turns 308 | . . . . . . 41 145 122 Heaviest Build 43 | 13 28 28 34 36 43 43 17 . Greatest Support 60 | 40 40 40 60 40 40 40 3 3 Greatest Overweight (x) 5 | 1 . . . 1 1 3 5 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 Average Capacity 13 | 7 14 15 15 15 15 12 5 5 Most Carried 15 | 6 14 15 15 15 15 15 5 5 Average Carried 11 | 3 9 14 14 14 14 11 2 5 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 Final Carried 15 | 6 14 15 14 15 15 1 5 5 Class Distribution -------------------- 63% | Mutant 25% | Scavenger-Skirmisher 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Matter Collected 915 | 286 32 30 238 241 88 . . . Remotely . | . . . . . . . . . Salvage Created 1226 | 20 152 83 310 359 96 206 . . Parts 83 | 3 13 9 21 30 7 . . . Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 2 | 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Combat Hostiles Destroyed 27 | . 1 4 9 10 2 1 . . Guns 25 | . 1 4 9 10 1 . . . AOE 2 | . . . . . 1 1 . . Classes Destroyed 11 | 1 4 1 1 2 1 1 . . Builder 1 | . . . . 1 . . . . Tunneler 2 | 1 . . . . 1 . . . Hauler 1 | . 1 . . . . . . . Recycler 1 | . 1 . . . . . . . Operator 1 | . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . Swarmer 11 | . . 3 3 5 . . . . Grunt 10 | . 1 1 5 3 . . . . Sentry 4 | . . . 1 2 1 . . . Programmer 1 | . . . . . 1 . . . Compactor 1 | . . . . . . 1 . . Best Kill Streak 5 | 1 2 3 3 5 2 1 . . Combat Bots Only 4 | . 1 3 3 4 1 1 . . Max Kills in Single Turn 2 | 1 1 1 1 2 2 1 . . Gunslinging 1 | . . . . 1 . . . . Exploded 1 | . . . . . 1 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Hostile Shots Fired 257 | . 3 19 62 75 31 7 36 24 Missed 71 | . . 3 15 19 12 3 13 6 Damage Taken 2913 | . 33 140 569 786 162 473 412 338 Core 863 | . . 22 68 61 10 146 218 338 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 90 | 100 . 91 83 88 . . . . Volleys Fired 113 | 3 11 10 37 34 7 4 7 . Largest 4 | 2 2 2 2 3 4 4 2 . Hottest 106 | 40 40 40 43 63 86 106 98 . Shots Fired 274 | 6 22 20 74 102 28 12 10 . Gun 260 | 6 22 20 74 102 28 5 3 . Cannon 7 | . . . . . . . 7 . Launcher 7 | . . . . . . 7 . . Special . | . . . . . . . . . Kinetic 264 | 6 22 20 74 102 28 5 7 . Thermal 3 | . . . . . . . 3 . Explosive 7 | . . . . . . 7 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 26 | 5 10 5 7 26 8 7 3 . Robot Miss Streak 5 | 1 2 2 4 5 2 2 4 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . 1 3 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 186 | 5 17 14 45 75 16 10 4 . Core Hits 84 | 3 9 9 20 32 3 5 1 2 Critical Kills 2 | . . . . 1 1 . . . Critical Parts Destroyed 2 | . . . . 2 . . . . Critical Strikes 4 | . . . . 3 1 . . . Destroy 4 | . . . . 3 1 . . . Melee Attacks 3 | . . . . . 3 . . . Impact . | . . . . . . . . . Slashing 3 | . . . . . 3 . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3654 | 40 141 104 538 760 384 1474 137 76 Guns 1865 | 40 141 104 538 760 188 68 26 . Cannons 111 | . . . . . . . 111 . Explosions 1602 | . . . . . 196 1406 . . Melee . | . . . . . . . . . Ramming 76 | . . . . . . . . 76 Kinetic 1950 | 40 141 104 538 760 188 68 111 . Thermal 159 | . . . . . 133 . 26 . Explosive 1469 | . . . . . 63 1406 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . 1 . . 11 11 14 Average Corruption 9 | . . . 1 . . 7 11 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . . . . . . 6 11 6 Message Errors 5 | . . . . . . 1 2 2 Matter Fused 2 | . . . . . . 1 1 . Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 3 | . . . . . . 2 1 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . 3 2 Data Loss (major) 1 | . . . . . . . 1 . Misdirections 5 | . . . . . . 2 2 1 Overload Shots . | . . . . . . . . . Overflow Damage 99 | . . . . . 65 34 . . Projectiles . | . . . . . . . . . Explosions 99 | . . . . . 65 34 . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . 3 . Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . 3 . Secondary . | . . . . . . . . . Self-Inflicted Damage 382 | . . . . . . 289 61 32 Shots 8 | . . . . . . 7 1 . Rammed 27 | . . . . . . . . 27 Targets Rammed 27 | . . . . . . . . 27 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 99 | . 6 12 22 42 78 51 68 99 Average Temperature 18 | . 6 7 6 14 32 24 31 65 Received Heat Transfer 783 | . 18 24 186 315 42 . 198 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 174 | . . . . . 100 . 74 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Peak Influence 354 | 5 55 111 266 346 229 80 354 257 Initial 257 | . 3 21 . 46 74 80 10 257 Average 109 | 1 38 79 106 156 118 53 189 257 Maximum Alert Level 1 | . . . 1 1 1 . 1 1 Low Security (%) 79 | 100 100 100 84 75 78 100 24 . Level 1 20 | . . . 15 24 21 . 75 100 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 1 . 1 . 2 . . . Investigation 3 | . 1 . 1 . 1 . . . Extermination 1 | . . . . . 1 . . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Distress Signals 1 | . . . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 67 | . 2 4 14 26 2 6 12 1 Peak Tracking Total 9 | . 1 3 4 9 1 5 5 1 Tactical Retreats 8 | . . . 3 2 . . 3 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Traps Triggered 3 | . 1 . . . 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Machines Disabled 14 | . . . . . 4 . 10 . Max in Single Turn 9 | . . . . . 4 . 9 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Machines Accessed 13 | . 4 1 2 3 2 . 1 . Terminals 10 | . 4 . 2 3 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 36 | . 15 1 7 8 4 . 1 . Successful 19 | . 8 1 2 6 1 . 1 . Failed 17 | . 7 . 5 2 3 . . . Catastrophic 3 | . . . 1 . 2 . . . Database Lockouts . | . . . . . . . . . Manual 28 | . 10 . 7 7 4 . . . Terminals 33 | . 15 . 7 8 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 9 | . 5 1 1 2 . . . . Part Schematic 1 | . 1 . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Open Door 1 | . . 1 . . . . . . Level Access Points 1 | . . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . Transport Status 2 | . 1 . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 9 | . 3 . 1 4 1 . . . Terminals 9 | . 3 . 1 4 1 . . . Track 1 | . . . . 1 . . . . Botnet 8 | . 3 . 1 3 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 4 . 2 3 2 . . . Full Trace Events 2 | . . . 1 . 1 . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 8 | . . . 5 . . 3 . . Total Damage 65 | . . . 22 . . 43 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches 3 | . . . 3 . . . . . Drone Recoveries 3 | . . . 3 . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Turns Passed 2786 | 114 391 405 476 516 383 165 214 122 Spaces Moved 1603 | 58 216 227 210 181 163 123 293 132 Core 512 | 5 . . . . . 82 293 132 Treads 1060 | 53 216 227 210 150 163 41 . . Legs 31 | . . . . 31 . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 165 50 50 50 Average Speed 135 | 153 160 160 160 191 193 116 58 50 Slowest Speed 300 | 160 160 160 160 240 245 245 300 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 5 36 46 17 21 7 78 9 17 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 3 | . . . . . 3 . . . Terrain Destroyed 79 | . . . . . 15 23 41 . Melee 3 | . . . . . 3 . . . Projectile 1 | . . . . . . . 1 . AOE 75 | . . . . . 12 23 40 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Gar Total 2008 | 75 243 253 286 290 212 135 326 188 Wait 146 | . 9 14 18 55 24 3 9 14 Move 1597 | 57 215 226 209 180 163 122 293 132 Hop . | . . . . . . . . . Pick Up 31 | 6 7 1 5 4 3 . 5 . Fast Attach 14 | 8 . . 2 2 . . 2 . Attach 18 | . . . 4 4 2 4 4 . Detach 4 | . . . . . . . 4 . Swap 19 | . 1 1 4 5 6 2 . . Drop 21 | 1 . 1 7 6 4 . 2 . Fire 113 | 3 11 10 37 34 7 4 7 . Melee 3 | . . . . . 3 . . . Ram 27 | . . . . . . . . 27 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Garrison History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 8) 426 | -10/Materials | Discovered new exit (range 4) 506 | -10/Materials | Entered Mines 541 | -10/Mines | Found the Drone Emporium 546 | -10/Mines | Learned Materials non-interactive machine intel 551 | -10/Mines | Found Prototype Device 641 | -10/Mines | Discovered new exit (range 15) 721 | -10/Mines | Learned Materials stockpile data 911 | -10/Mines | Entered Materials 911 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 911 | -9/Materials | Identified Thief Drone Bay 913 | -9/Materials | Loaded intel: 33 non-interactive machine locations 1324 | -9/Materials | Discovered new exit (range 10) 1387 | -9/Materials | Entered another Materials area 1387 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1778 | -8/Materials | Identified exit to Factory 1903 | -8/Materials | Entered Factory 1903 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1976 | -7/Factory | Build established: Scavenger-Skirmisher 2286 | -7/Factory | Sucked down chute 2286 | -7/Factory | Entered Waste 2287 | -7/Waste | Met a frightened Derelict 2301 | -7/Waste | EMP discharged 2373 | -7/Waste | Spotted C-40 Crusher 2373 | -7/Waste | Spotted C-40 Crusher 2378 | -7/Waste | Spotted C-40 Crusher 2393 | -7/Waste | Destroyed C-40 Crusher 2396 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2399 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2401 | -7/Waste | EMP discharged 2401 | -7/Waste | System corruption reached 10% 2402 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2403 | -7/Waste | Released all parts (1) 2408 | -7/Waste | Spotted C-40 Crusher 2411 | -7/Waste | Spotted C-40 Crusher 2433 | -7/Waste | Lost 9 parts (1p2n3u3w) 2437 | -7/Waste | Spotted C-40 Crusher 2438 | -7/Waste | Discovered new exit (range 12) 2451 | -7/Waste | Entered Factory 2520 | -7/Factory | Released all parts (4) 2659 | -7/Factory | Core integrity fell below 50% 2665 | -7/Factory | Identified exit to Garrison 2665 | -7/Factory | Entered Garrison 2702 | -7/Garrison | Build established: Mutant 2770 | -7/Garrison | Core integrity fell below 20% 2775 | -7/Garrison | Triggered checkpoint 2787 | -7/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02684_ Field strength at 40. 02685_ Field strength at 34. 02686_ Field strength at 28. 02687_ Field strength at 22. 02688_ Field strength at 16. 02689_ IUF JKV=4&GW/5%KO7K 02689_ Field strength at 10. 02690_ Field strength at 4. 02691_ Stasis field depleted. 02706_ CNFBNP#KXJBPMDDBXWNLZ7 02753_ System corrupted: Heat flow error (+133). 02758_ Slammed into P-60 Hacker. 02765_ Destabilizing: Core damaged (-35). 02766_ Slammed into P-60 Hacker. 02769_ System corrupted: Component data lost. 02769_ Slammed into P-60 Hacker. 02769_ Destabilizing: System corrupted (+1). 02770_ Slammed into P-60 Hacker. 02777_ Destabilizing: System corrupted (+1). 02778_ Slammed into P-60 Hacker. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? #??????????????????????????????????????????? | | ???? #?????????????????????????????????????????? | | ???? #?????????????????????????????????????????? | | ???? #?????????????????????????????????????????? | | ???? #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ??? "?????????????????????????????????????????? | | ??? "?????????????????????????????????????????? | | ?? "?????????????????????????????????????????? | | ?? 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"#####????? | | ???# #????????????????#p #???##" ???????? | | ???# #????????????????# #????#"""""#####??????? | | ???# ##############???# #????#######??????????? | | ???# ^ #???# #?????????????????????? | | ???# ^ ##### ###?????????????????????? | | ???############## #???????????????????????? | | ????????????????# #######???????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# ###???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????######???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertPulseThrower Manual? 0 Play Time 00:23:14 Cumulative 8.4 hours Start 2024.08.11 @ 20:08:09 End 2024.08.11 @ 20:30:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd168efe-1b73-4077-94c3-080b2f6d0c4e