Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.13 @ 17:51:11 Player: Yanche Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (101) 505 Value Destroyed (2860) 2860 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (398) 398 TOTAL SCORE: 9023 Bonus ------- Follower Combat Kills 120 Aligned with FarCom 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/1000 Matter 126/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (1150) Ox22 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor > --- WEAPON (5) ------- Mini Assault Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Thermal Converter Improved Focal Shield Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Terrain Scanner Makeshift Salvage Targeting Computer Armor Integrity Analyzer Particle Charger Improved Hacking Suite > --- WEAPON ----------- Arc Thrower Improved Lightning Gun Mini Assault Cannon Mini Assault Cannon Scatter Rocket Array > --- INVENTORY -------- Improved Deuterium Engine Improved Cryofiber Web Advanced Terrain Scan Processor Force Field High-powered Tractor Beam Arc Thrower Ion Cannon Makeshift Shrapnel Gun Makeshift Shrapnel Gun Mini Assault Cannon [Rating: 67] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Wheel Treads Medium Treads Leg Armored Leg Wheel Wheel Utility Armor Integrity Analyzer Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Improved Hacking Suite Weapon Mini Assault Cannon Energy Gun Improved Lightning Gun Energy Cannon EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Scatter Rocket Array Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Slots Evolved 10 | . . . 2 . . . 2 2 . 2 . . 2 Power 1 | . . . . . . . 1 . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . Utility 5 | . . . 2 . . . . 1 . 1 . . 1 Weapon 3 | . . . . . . . . 1 . 1 . . 1 Parts Attached 115 | 7 6 . 9 6 1 8 3 5 21 5 10 2 32 Power 21 | 2 1 . 1 . . 1 1 . 7 2 3 . 3 Engine 14 | 2 1 . 1 . . . 1 . 3 2 3 . 1 Core 7 | . . . . . . 1 . . 4 . . . 2 Reactor . | . . . . . . . . . . . . . . Propulsion 23 | 2 2 . 2 2 . 2 2 . 4 . 2 1 4 Treads 1 | . . . . . . . . . . . 1 . . Leg 3 | . . . . . . . . . 1 . 1 1 . Wheel 19 | 2 2 . 2 2 . 2 2 . 3 . . . 4 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 29 | 1 2 . 3 1 1 . . 1 3 2 2 1 12 Device 16 | . 1 . . 1 . . . 1 1 2 1 . 9 Storage 6 | 1 1 . 1 . 1 . . . . . . . 2 Processor 5 | . . . 1 . . . . . 2 . . 1 1 Hackware 2 | . . . 1 . . . . . . . 1 . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 42 | 2 1 . 3 3 . 5 . 4 7 1 3 . 13 Energy Gun 9 | 2 . . . . . . . . . . 2 . 5 Energy Cannon 11 | . . . 2 1 . 2 . 2 1 . 1 . 2 Ballistic Gun 11 | . . . . 1 . 2 . 1 3 . . . 4 Ballistic Cannon 6 | . . . . . . . . 1 3 . . . 2 Launcher 3 | . . . 1 . . 1 . . . 1 . . . Special Weapon 2 | . 1 . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . 2 1 1 2 . . Parts Lost 71 | . 2 . 3 2 . 4 . . 14 . 9 1 36 Power 11 | . . . . . . 1 . . 4 . 2 . 4 Propulsion 16 | . 2 . 1 . . 1 . . 5 . 3 . 4 Utility 17 | . . . 1 . . . . . 2 . 1 1 12 Weapon 27 | . . . 1 2 . 2 . . 3 . 3 . 16 Highest Loss Streak 14 | . 1 . 3 1 . 3 . . 6 . 6 1 14 Average Slot Usage (%) 85 | . 93 100 98 99 100 99 95 99 84 86 81 82 71 Engine 10 | . 14 14 11 11 11 4 5 7 5 12 12 13 4 Core 1 | . . . . . . 6 9 7 6 . . . 3 Wheel 8 | . 23 28 21 22 22 21 27 23 11 6 1 . 4 Device 11 | . 11 14 7 4 11 11 9 15 8 13 13 10 9 Storage 8 | . 14 14 22 17 11 11 9 7 7 6 6 6 7 Processor 13 | . . . 11 11 11 11 9 7 16 20 15 15 16 Hackware 4 | . . . 3 11 11 11 9 7 4 . 3 6 1 Energy Gun 4 | . 28 14 6 . . . . . . . 4 6 4 Energy Cannon 3 | . . . 5 11 11 10 18 12 1 6 1 . . Ballistic Gun 2 | . . . . 9 . 7 . 6 9 . . . 2 Ballistic Cannon 8 | . . . . . . . . 2 9 13 13 13 9 Launcher 3 | . . . 3 . . . . . . 6 6 6 1 Special Weapon 1 | . . 14 6 . 11 4 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 100 | 12 20 15 28 27 44 46 51 62 62 70 76 76 100 Greatest Support 48 | 32 32 20 26 26 26 26 42 42 44 19 28 16 48 Greatest Overweight (x) 26 | 1 1 . 2 1 1 4 1 1 15 6 25 25 26 Average Overweight (x) 3 | . . . . . . 1 1 1 2 5 10 8 4 Largest Inventory Capacity 20 | 6 10 8 10 10 12 12 12 12 12 12 12 12 20 Average Capacity 11 | 5 7 8 9 9 9 12 12 12 12 12 12 12 15 Most Carried 12 | 2 8 8 10 10 9 12 12 12 12 12 12 12 12 Average Carried 7 | 1 5 8 8 8 8 9 9 11 11 11 6 7 5 Final Capacity 20 | 6 8 8 10 8 12 12 12 12 12 12 12 12 20 Final Carried 12 | 2 8 8 10 8 9 12 9 12 11 12 5 12 3 Class Distribution -------------------- 44% | Skirmisher 15% | Scavenger-Mutant 11% | Gunner 9% | Mutant 6% | Scavenger-Skirmisher 4% | Hauler-Mutant 3% | Derelict-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Storage Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Hauler-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Matter Collected 2866 | 265 45 20 75 169 . 95 30 18 789 16 417 162 765 Remotely . | . . . . . . . . . . . . . . Salvage Created 2942 | . 338 . 340 145 . 276 35 18 693 16 309 44 728 Parts 181 | . 24 . 25 20 . 19 3 3 36 3 8 4 36 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . . 1 Parts Field Recycled 4 | . . . . . . . . . . . . . 4 Retrieved Matter 38 | . . . . . . . . . . . . . 38 Parts Self-Destructed 8 | . . . . . . . . . . . 4 4 . Prevented 1 | . . . . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Combat Hostiles Destroyed 75 | . 6 . 9 11 . 8 . . 16 . 11 1 13 Guns 17 | . 5 . 1 . . . . . 7 . 1 . 3 Cannons 32 | . . . 3 6 . 4 . . 9 . 4 1 5 AOE 26 | . 1 . 5 5 . 4 . . . . 6 . 5 Classes Destroyed 13 | . 5 . 2 . . 1 1 . 1 . 3 . . Worker 7 | . 4 . . 1 . . . 1 1 . . . . Builder 10 | . 2 . 1 . . 3 . . 3 . . . 1 Recycler 6 | . 1 . 2 . . 1 . . . . . . 2 Operator 1 | . . . 1 . . . . . . . . . . Watcher 2 | . . . . . . . 1 . . 1 . . . Swarmer 37 | . 4 . 4 11 . 7 . . 4 . 1 . 6 Grunt 10 | . 2 . 4 . . . . . 2 . 1 . 1 Brawler 1 | . . . . . . . . . . . . . 1 Sentry 12 | . . . 1 . . . . . 8 . 1 1 1 Hunter 5 | . . . . . . 1 . . . . 2 . 2 Programmer 4 | . . . . . . . . . 2 . . . 2 Thug 1 | . . . . . . . . . . . 1 . . Savage 3 | . . . . . . . . . . . 3 . . Butcher 1 | . . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . . . 1 . . Best Kill Streak 9 | . 8 . 9 5 . 4 1 1 5 1 4 1 4 Combat Bots Only 6 | . 4 . 6 4 . 4 . . 5 . 4 1 4 Max Kills in Single Turn 5 | . 3 . 5 2 . 4 1 1 1 1 4 1 3 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 4 | . 1 . 3 2 . 3 . . . . 4 . 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Damage Taken 7734 | . 210 . 288 222 . 462 . 29 1671 . 1128 195 3529 Core 1709 | . 68 . 77 22 . 99 . . 295 . 119 13 1016 Absorbed by Shields 222 | . . . . . . . . . . . . . 222 Core Remaining (%) 77 | 100 . 72 . . . 50 100 . 57 . . 84 . Volleys Fired 208 | . 24 2 14 13 . 18 2 5 44 1 23 2 60 Largest 5 | . 2 2 2 2 . 2 2 3 3 3 4 3 5 Hottest 249 | . 80 140 140 124 . 160 124 152 152 159 209 156 249 Shots Fired 497 | . 48 4 26 23 . 36 4 15 119 3 70 6 143 Gun 189 | . 48 2 7 8 . . . 5 56 . 9 2 52 Cannon 288 | . . . 7 15 . 33 4 10 63 3 59 4 90 Launcher 15 | . . . 11 . . 1 . . . . 2 . 1 Special 5 | . . 2 1 . . 2 . . . . . . . Kinetic 292 | . . . . 8 . . . 10 109 2 46 4 113 Thermal 86 | . 24 2 7 11 . 20 2 5 10 . . . 5 Explosive 15 | . . . 11 . . 1 . . . . 2 . 1 Electromagnetic 104 | . 24 2 8 4 . 15 2 . . 1 22 2 24 Robot Hit Streak 11 | . 7 2 6 6 . 11 4 4 11 1 5 3 11 Robot Miss Streak 8 | . 2 2 3 1 . 3 2 3 7 1 8 1 5 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 307 | . 34 2 16 13 . 22 1 9 87 1 37 4 81 Core Hits 199 | . 15 . 19 12 . 13 1 4 50 1 37 2 45 Critical Hits 7 | . . . . . . . . . 1 . 1 . 5 Critical Kills 3 | . . . . . . . . . . . 1 . 2 Critical Parts Destroyed 4 | . . . . . . . . . 1 . . . 3 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9441 | . 547 36 884 509 . 668 74 317 1937 24 1818 132 2495 Guns 2048 | . 359 12 61 7 . . . 109 872 . 162 21 445 Cannons 4387 | . . . 83 188 . 437 74 208 1018 24 733 111 1511 Explosions 2911 | . 188 . 716 314 . 231 . . . . 923 . 539 Melee . | . . . . . . . . . . . . . . Ramming 47 | . . . . . . . . . 47 . . . . Kinetic 4299 | . . . . 7 . . . 199 1681 24 539 111 1738 Thermal 1938 | . 310 24 107 443 . 242 . 118 209 . 59 . 426 Explosive 1823 | . . . 696 . . 150 . . . . 864 . 113 Electromagnetic 1334 | . 237 12 81 59 . 276 74 . . . 356 21 218 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . . . . . 4 . 1 1 22 Average Corruption 3 | . . . . . . . . . 2 . 1 1 17 Corruption Purged . | . . . . . . . . . . . . . . Effects 139 | . . . . . . . . . 21 . 13 12 93 Message Errors 28 | . . . . . . . . . 3 . 7 6 12 Matter Fused 23 | . . . . . . . . . 3 . . . 20 Heat Flow Errors 10 | . . . . . . . . . 5 . . . 5 Energy Discharges 11 | . . . . . . . . . 3 . 2 2 4 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 14 | . . . . . . . . . 1 . 4 4 5 Data Loss (major) 3 | . . . . . . . . . . . . . 3 Misfires 1 | . . . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . . . 2 Misdirections 9 | . . . . . . . . . . . . . 9 Targeting Errors 30 | . . . . . . . . . 6 . . . 24 Weapon Failures 7 | . . . . . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 194 | . 5 . 34 33 . 9 14 3 12 . 12 . 72 Projectiles 85 | . . . . . . . 14 3 12 . . . 56 Explosions 109 | . 5 . 34 33 . 9 . . . . 12 . 16 Melee . | . . . . . . . . . . . . . . Knockbacks 31 | . . . . . . . . 2 13 . 1 . 15 Impact 1 | . . . . . . . . . 1 . . . . Kinetic 27 | . . . . . . . . 2 11 . 1 . 13 Secondary 3 | . . . . . . . . . 1 . . . 2 Self-Inflicted Damage 489 | . 35 . 78 74 . 58 . . 23 . 147 . 74 Shots 17 | . 1 . 3 3 . 3 . . . . 5 . 2 Rammed 3 | . . . . . . . . . 3 . . . . Targets Rammed 3 | . . . . . . . . . 3 . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 572 | . 214 100 105 150 . 312 51 240 454 87 549 180 572 Average Temperature 122 | . 79 53 36 58 . 117 26 89 118 48 192 91 150 Received Heat Transfer 729 | . 60 . 87 . . . . . 318 . 110 24 130 Effects 24 | . . . . . . . . . 1 . 7 . 16 Shutdowns 6 | . . . . . . . . . 1 . 3 . 2 Energy Bleed 3 | . . . . . . . . . . . 1 . 2 Interference 6 | . . . . . . . . . . . . . 6 Matter Decay 2 | . . . . . . . . . . . 2 . . Short Circuit 2 | . . . . . . . . . . . 1 . 1 Damage (major) 5 | . . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 2 . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . 1 . . . . . . 1 Heat Transferred 2728 | . 475 50 198 609 . 346 . 200 400 . 50 . 400 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 9 | . 3 . . 2 . 2 . . . . 1 . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Peak Influence 388 | . 302 132 318 388 . 137 345 158 264 102 . . 174 Initial 156 | . . 117 . 123 . . 53 156 9 36 . . . Average 102 | . 186 86 142 303 . 32 218 134 87 50 . . 48 Maximum Alert Level 1 | . 1 . 1 1 . . 1 . 1 . . . . Low Security (%) 85 | 100 42 100 59 31 . 100 36 100 95 100 . . 100 Level 1 14 | . 57 . 40 68 . . 63 . 4 . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . . . . . . . . 1 4 . . . 9 Investigation . | . . . . . . . . . . . . . . Extermination 4 | . . . . . . . . 1 1 . . . 2 Reinforcement 7 | . . . . . . . . . 3 . . . 4 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Distress Signals 4 | . 1 . . . . . 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 114 | . 13 1 11 11 . 11 2 1 21 3 11 2 27 Peak Tracking Total 6 | . 6 1 5 4 . 4 5 1 5 1 6 1 5 Tactical Retreats 12 | . 3 . 1 2 . 1 1 1 . . . 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Traps Triggered 4 | . . . . . . . . . 2 1 . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Machines Disabled 12 | . 1 . 3 1 . . . . 1 . . . 6 Max in Single Turn 4 | . 1 . 1 1 . . . . 1 . . . 4 Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Machines Accessed 31 | . 5 . 2 1 . . 2 2 10 4 2 1 2 Terminals 23 | . 5 . 2 1 . . 1 1 8 3 . . 2 Fabricators 2 | . . . . . . . . 1 . 1 . . . Repair Stations 2 | . . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 69 | . 16 . 4 1 . . 3 3 26 8 5 1 2 Successful 44 | . 10 . 3 1 . . 3 2 15 3 5 1 1 Failed 25 | . 6 . 1 . . . . 1 11 5 . . 1 Catastrophic 2 | . 1 . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 3 | . . . . . 1 . . . 1 . 1 . . Terminals 52 | . 16 . 4 1 . . 2 2 19 6 . . 2 Fabricators 3 | . . . . . . . . 1 . 2 . . . Repair Stations 7 | . . . . . . . . . 7 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Terminal Hacks 37 | . 10 . 3 1 . . 2 2 11 1 5 1 1 Record 6 | . 1 . . 1 . . . . . . 4 . . Robot Schematic 1 | . . . . . . . . . 1 . . . . Robot Analysis 2 | . . . 1 . . . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open Door 4 | . . . . . . . . . 2 . 1 1 . Branch Access Points 2 | . . . . . . . 1 . 1 . . . . Emergency Access Points 8 | . 2 . 1 . . . 1 1 2 . . . 1 Alert Level 1 | . . . . . . . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . 1 . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Zone Layout 5 | . 1 . 1 . . . . . 2 1 . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . 1 . . . Repair Station Hacks 4 | . . . . . . . . . 4 . . . . Scan Component 2 | . . . . . . . . . 2 . . . . Repair 2 | . . . . . . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 19 | . 3 . 1 . . . 1 2 7 4 . . 1 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . . . Robots Built 1 | . . . . . . . . . . 1 . . . Matter 153 | . . . . . . . . . . 153 . . . Time 40 | . . . . . . . . . . 40 . . . Total Robot Build Rating 1 | . . . . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 2 . . . . Time 73 | . . . . . . . . . 73 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Total Allies 12 | . . . . 1 . . . . 10 1 . . . Largest Group 10 | . . . . 1 1 . . . 10 1 1 . . Highest-Rated Group 173 | . . . . 31 31 . . . 173 8 8 . . Highest-Rated Ally 31 | . . . . 31 31 . . . 29 8 8 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 32 | . . . . . . . . . 32 . . . . Total Damage 509 | . . . . . . . . . 509 . . . . Kills 3 | . . . . . . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Robot Analysis Total 2 | . . . 1 . . . . . 1 . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . . . 2 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Turns Passed 14703 | 39 366 574 384 580 409 784 286 470 1368 537 4641 2463 1802 Spaces Moved 7107 | 31 297 701 361 577 428 694 174 419 784 345 1011 534 751 Core 411 | 11 . . . . . . . . 2 . 269 110 19 Treads 98 | . . . . . . . . . . . 98 . . Legs 631 | . . . . . . . . . 19 . 6 424 182 Wheels 5967 | 20 297 701 361 577 428 694 174 419 763 345 638 . 550 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 90 90 100 103 103 100 110 140 240 110 Average Speed 186 | 90 92 80 88 90 94 100 103 103 119 131 450 458 189 Slowest Speed 1350 | 100 100 80 100 100 100 120 103 103 800 140 1300 1300 1350 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 50 100 33 96 78 90 30 9 79 9 89 44 14 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . 1 . 1 . 2 . . . . 2 3 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 251 | . 13 1 43 15 . 25 . . 15 1 88 . 50 Melee . | . . . . . . . . . . . . . . Projectile 43 | . . 1 . 1 . 2 . . 15 1 9 . 14 AOE 208 | . 13 . 43 14 . 23 . . . . 79 . 36 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Total 8174 | 38 340 706 400 614 432 741 277 448 1118 431 1052 545 1032 Wait 611 | . . 2 . 9 . 15 96 6 251 57 2 . 173 Move 7094 | 30 296 700 360 576 427 693 173 418 783 344 1010 533 751 Hop . | . . . . . . . . . . . . . . Pick Up 81 | 1 9 1 11 4 2 6 . 8 6 9 3 8 13 Fast Attach 40 | 6 4 . 1 1 . 1 1 2 14 . 1 1 8 Attach 54 | . 1 . 5 2 . 3 2 1 4 4 8 1 23 Detach 4 | . 1 . . . . . 1 . 1 . . . 1 Swap 21 | 1 1 . 3 3 1 4 . 2 3 1 1 . 1 Drop 48 | . 4 1 6 6 2 1 2 6 8 7 3 . 2 Fire 208 | . 24 2 14 13 . 18 2 5 44 1 23 2 60 Melee . | . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . 3 . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 . . . Rewire 2 | . . . . . . . . . 1 . 1 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 40 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 15) 406 | -10/Materials | Entered Mines 421 | -10/Mines | Discovered new exit (range 11) 620 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 683 | -10/Mines | Discovered new exit (range 3) 980 | -10/Mines | Entered Materials 980 | -9/Materials | Evolved 2 slots: Utility x2 1265 | -9/Materials | Lost 3 parts (1n1u1w) 1344 | -9/Materials | Discovered new exit (range 15) 1364 | -9/Materials | Entered Mines 1365 | -9/Mines | Assembled infested the area 1530 | -9/Mines | Build established: Scavenger-Mutant 1605 | -9/Mines | Learned Materials stockpile data 1786 | -9/Mines | Discovered new exit (range 5) 1901 | -9/Mines | Received a Mining Laser from a helpful Derelict 1932 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1933 | -9/Mines | Discovered new exit (range 5) 1944 | -9/Mines | Entered Exiles 1944 | -9/Exiles | Accompanied by 1 ally 1959 | -9/Exiles | Discovered new exit (range 15) 1985 | -9/Exiles | Met 8R-AWN 1999 | -9/Exiles | Met EX-HEX 2026 | -9/Exiles | Met EX-BIN 2039 | -9/Exiles | Aligned with FarCom system 2040 | -9/Exiles | Given EX-Vault access code 2061 | -9/Exiles | Opened EX-Vault 2067 | -9/Exiles | Found Prototype Device 2087 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2114 | -9/Exiles | Met EX-DEC 2235 | -9/Exiles | Visited The Gauntlet 2341 | -9/Exiles | Discovered new exit (range 14) 2353 | -9/Exiles | Left Exiles lab with PSU Rigger 2353 | -9/Exiles | Entered Mines 2679 | -8/Mines | Lost 3 parts (1p2w) 3101 | -8/Mines | Discovered new exit (range 3) 3137 | -8/Mines | Entered Materials 3137 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3399 | -8/Materials | Discovered new exit (range 16) 3423 | -8/Materials | Entered Factory 3423 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3423 | -7/Factory | Identified PSU Rigger 3766 | -7/Factory | Build established: Scavenger-Skirmisher 3878 | -7/Factory | Discovered new exit (range 15) 3893 | -7/Factory | Entered Storage 3894 | -7/Storage | Identified exit to Recycling 4097 | -7/Storage | Lost 3 parts (2p1n) 4181 | -7/Storage | Found Prototype Launcher 4294 | -7/Storage | Repaired Prc. Assault Rifle 4586 | -7/Storage | Build established: Scavenger-Gunner 4744 | -7/Storage | Lost 6 parts (1p2n2u1w) 4807 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 5087 | -7/Storage | Repaired Lgt. Deuterium Engine 5242 | -7/Storage | Build established: Skirmisher 5243 | -7/Storage | Discovered new exit (range 11) 5261 | -7/Storage | Entered Factory 5261 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5262 | -6/Factory | Identified Scatter Rocket Array 5592 | -6/Factory | Fabricated R-06 Scavenger (x1) 5778 | -6/Factory | Discovered new exit (range 11) 5798 | -6/Factory | Entered Lower Caves 5798 | -6/Lower Caves | Accompanied by 1 ally 6013 | -6/Lower Caves | Learned Factory stockpile data 6013 | -6/Lower Caves | Learned Extension security intel 6013 | -6/Lower Caves | Learned Extension terminal intel 6013 | -6/Lower Caves | Learned Armory terminal intel 6093 | -6/Lower Caves | Build established: Gunner 6170 | -6/Lower Caves | Attacked by a faux Warlord 6793 | -6/Lower Caves | Lost 6 parts (1p2n3w) 7414 | -6/Lower Caves | Learned 4 Factory zone layouts 7417 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7718 | -6/Lower Caves | Build established: Skirmisher 7891 | -6/Lower Caves | Discovered new exit (range 20) 10439 | -6/Lower Caves | Entered another Lower Caves area 10910 | -6/Lower Caves | Discovered new exit (range 10) 11928 | -6/Lower Caves | Encountered a Warlord checkpoint 11965 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 12035 | -6/Lower Caves | Spotted B-75 Beast 12044 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12902 | -6/Lower Caves | Entered Factory 12902 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12903 | -5/Factory | Identified exit to Factory 13209 | -5/Factory | Build established: Derelict-Skirmisher 13406 | -5/Factory | Garrison activated, responded to threat 13417 | -5/Factory | System corruption reached 10% 13447 | -5/Factory | Lost 6 parts (1p2u3w) 13534 | -5/Factory | Lost 5 parts (4u1w) 13907 | -5/Factory | Lost 14 parts (2p3n1u8w) 14546 | -5/Factory | Build established: Hauler-Mutant 14660 | -5/Factory | Core integrity fell below 50% 14691 | -5/Factory | Core integrity fell below 20% 14704 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-10 Processor collects Welding Torch. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. R-10 Processor collects Autogun. K-01 Serf collects debris. System corrupted: Matter fused (-5). Mic. Fission Core destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????# ###### #??? | | ?????????###+########+#####+## #?????????????? | | ?????????????????? ### ###?????????????? | | ????????????????? #?# #???????????????? | | ?????????????????? ### ###?????????????? | | ????????????????+? # #?????????????? | | ??????????????????? # #?????????????? | | ??????????????????? # #?????????????? | | ???????????????????? # #?????????????? | | ???????????????????? # #?????????????? | | ????????????????????? ## ##?????????????? | | ????????????????????? ## #????##????????? | | ?????????????????????? ## " ### #????????? | | ?????????????????????? ;#"% T #????????? | | ??????????????????#####"""";;;#* ### #????????? | | ??????????????????# #% #????##????????? | | ??????????????????# #[ #??????????????? | | ?????????????????## =% + ########???????? | | ?????????????????#; # ????? | | ?????????????????#; k % ; ######### #??? | | ?????????????????#; u s ; #??????????????? | | ?????????????????#; k s ; #??????????????? | | ?????????????????##;;;; ##s ;;; #??????????????? | | ??????????????????## ; ; #??????????????? | | ???????????????????## ; % #??????????????? | | ????????????????????## #@######+##??????????????? | | ?????????????????????#### #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#k#??????????????????????? | | ??????????????*?????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? #??????????????????????? | | ?? ????????????????????? #??????????????????????? | | ???????????????????????? #??????????????????????? | | ? ??????????????????????# ???????????????????????? | | ?? ?????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ? ??????????????????????? ???????????????????????? | | ?????#??????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ####????????????????????? ???????????????????????? | | #????? ??????????????? ???????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #???? ? ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 8 Additional Mass Support 9 Base Temperature (-) 150 Resistance: EX 50 Weapon Cycling 20 Evasion (%) 44 Targeting Accuracy 6 Armor Integrity Analysis 33 Recoil Reduction 1 Particle Charging 15 Salvage Targeting 4 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ R-06 Scavenger | -7/Storage | Hacked Fabricated ------------ R-06 Scavenger | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed CombatPhasingRefractor Manual? 0 Play Time 01:43:56 Cumulative 54.4 hours Start 2022.03.13 @ 15:50:19 End 2022.03.13 @ 17:51:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 32 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 40 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9b8d2f06-1995-42de-bf45-e3843757b0f8