Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 01:28:17 Player: Ammie Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (124) 620 Value Destroyed (2920) 2920 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (141) 141 TOTAL SCORE: 5681 Bonus ------- High Alert Combat Kills 141 Cogmind --------- Core Integrity 0/550 Matter 6/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (225) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Advanced Treads > --- UTILITY (6) ------ High-capacity Storage Unit Improved Melee Analysis Suite Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Heavy Ion Engine Improved VTOL Module Improved Signal Interpreter System Shield Authchip [R/Combat] Authchip [R/Combat] Shock Rifle Heavy EM Shotgun Heavy EM Shotgun Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Armored Treads Armored Treads Advanced Treads Advanced Treads Improved VTOL Module Hacking Suite Hacking Suite Authchip [R/Combat] Authchip [R/Combat] Shock Rifle Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Assault Cannon Assault Cannon Datajack [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Hacking Suite Device Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 65 | 6 9 1 26 23 Power 6 | 1 2 . 2 1 Engine 6 | 1 2 . 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 18 | 2 2 . 10 4 Treads 16 | 2 2 . 9 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . 1 1 Utility 20 | 1 2 1 8 8 Device 5 | . 1 . 3 1 Storage 5 | 1 1 1 1 1 Processor 1 | . . . . 1 Hackware 7 | . . . 3 4 Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 21 | 2 3 . 6 10 Energy Gun 6 | . . . 1 5 Energy Cannon 5 | . 2 . 3 . Ballistic Gun 3 | 2 . . . 1 Ballistic Cannon 5 | . . . 2 3 Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 10 | . . . 4 6 Parts Lost 23 | . . . 7 16 Power 3 | . . . 1 2 Propulsion 5 | . . . 1 4 Utility 7 | . . . 3 4 Weapon 8 | . . . 2 6 Highest Loss Streak 8 | . . . 3 8 To Critical Strikes . | . . . . . Average Backups 12 | 1 8 10 11 17 Power 1 | . 1 1 1 1 Propulsion 2 | . 2 3 2 3 Utility 3 | . 1 2 3 4 Weapon 3 | . 3 3 2 6 Tool/Special . | . . . . . Unused Backups 20 | . 2 . 9 9 Power 4 | . 1 . 2 1 Propulsion 2 | . . . 2 . Utility 6 | . . . 3 3 Weapon 6 | . 1 . 1 4 Tool/Special 2 | . . . 1 1 Average Slot Usage (%) 98 | . 99 100 97 96 Engine 11 | . 14 14 10 8 Treads 22 | . 28 28 21 17 Device 10 | . 13 14 10 7 Storage 11 | . 14 14 11 9 Hackware 17 | . . . 18 35 Protection 1 | . . . 2 1 Energy Cannon 14 | . 25 28 16 . Ballistic Cannon 5 | . . . 2 16 Peak Build Rating 36 | 6 8 8 29 36 Average Rating 20 | 5 7 8 19 33 On Entrance 10 | . 6 8 8 29 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 59 | 11 22 32 40 59 Greatest Support 42 | 40 40 40 40 42 Greatest Overweight (x) 16 | . . . 11 16 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 10 15 15 20 Average Capacity 15 | 7 9 14 15 18 Most Carried 20 | 2 10 14 15 20 Average Carried 13 | 1 8 12 13 17 Final Capacity 20 | 8 10 15 15 20 Final Carried 15 | 2 10 14 15 10 Class Distribution -------------------- 40% | Mutant 34% | Hacker-Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 2195 | 229 225 10 506 1225 Remotely . | . . . . . Salvage Created 3626 | . 392 57 1883 1294 Parts 221 | . 41 5 102 73 Haulers Intercepted 12 | . 2 . 6 4 Recyclers Shooed 4 | . . . 2 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 78 | . 11 3 33 31 Guns 4 | . . . 3 1 Cannons 65 | . 8 3 26 28 AOE 5 | . 3 . 2 . Classes Destroyed 9 | . 7 . 2 . Worker 2 | . 1 . 1 . Builder 7 | . . . 1 6 Hauler 12 | . 2 . 6 4 Recycler 8 | . 1 . 2 5 Operator 5 | . 1 . 4 . Watcher 12 | . 3 . 5 4 Swarmer 29 | . 9 3 8 9 Grunt 37 | . 2 . 17 18 Sentry 12 | . . . 8 4 Best Kill Streak 13 | . 13 3 6 5 Combat Bots Only 5 | . 5 3 5 4 Max Kills in Single Turn 2 | . 2 1 2 2 Gunslinging . | . . . . . Exploded 2 | . 2 . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 568 | . 26 18 169 355 Missed 204 | . 6 7 55 136 Hits 364 | . 20 11 114 219 Projectile 364 | . 20 11 114 219 Critical Strikes 8 | . . . 2 6 Damage Taken 4842 | . 172 98 1418 3154 Core 813 | . 17 9 227 560 Absorbed by Shields . | . . . . . Core Remaining (%) 77 | 100 . 89 43 . Volleys Fired 324 | 1 37 7 145 134 Largest 2 | 2 2 2 2 2 Hottest 128 | 40 120 120 128 100 Shots Fired 609 | 2 69 14 262 262 Gun 58 | 2 . . 42 14 Cannon 545 | . 64 14 219 248 Launcher 6 | . 5 . 1 . Special . | . . . . . Kinetic 269 | 2 . . 16 251 Thermal 323 | . 64 14 245 . Explosive 6 | . 5 . 1 . Electromagnetic 11 | . . . . 11 Robot Hit Streak 19 | . 8 3 19 12 Robot Miss Streak 9 | . 6 2 9 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 344 | . 28 7 158 151 Core Hits 150 | . 19 3 65 63 Critical Kills 2 | . 1 . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 14 | . 1 . 6 7 Burn 4 | . . . 4 . Meltdown 2 | . 1 . 1 . Blast 8 | . . . 1 7 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8000 | . 865 158 3023 3954 Guns 657 | . . . 425 232 Cannons 6573 | . 473 158 2475 3467 Explosions 763 | . 392 . 118 253 Melee . | . . . . . Ramming 7 | . . . 5 2 Kinetic 3724 | . . . 214 3510 Thermal 3570 | . 473 158 2686 253 Explosive 510 | . 392 . 118 . Electromagnetic 189 | . . . . 189 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . 4 . Message Errors 1 | . . . 1 . Matter Fused 1 | . . . 1 . Heat Flow Errors 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 186 | . 39 . 24 123 Projectiles 139 | . 12 . 24 103 Explosions 47 | . 27 . . 20 Melee . | . . . . . Knockbacks 49 | . . . 2 47 Impact . | . . . . . Kinetic 44 | . . . 1 43 Secondary 5 | . . . 1 4 Self-Inflicted Damage 47 | . . . . 47 Shots 2 | . . . . 2 Rammed 1 | . . . 1 . Targets Rammed 2 | . . . 1 1 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 541 | . 240 210 541 315 Average Temperature 73 | . 67 106 90 26 Received Heat Transfer 1620 | . 18 . 504 1098 Effects 4 | . . . 4 . Shutdowns 2 | . . . 2 . Energy Bleed 1 | . . . 1 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 5 | . . . . 5 Impact Corruptions 1 | . . . . 1 Robots Melted 3 | . 1 . 2 . Combat Hostiles 2 | . . . 2 . Parts Melted 17 | . 4 . 13 . Heat Transferred 7489 | . 999 333 5957 200 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 2 | . 1 . 2 2 Low Security (%) 52 | 100 78 100 30 40 Level 1 39 | . 21 . 58 46 Level 2 7 | . . . 10 12 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 531 | . 286 62 429 531 Initial 176 | . . 9 . 176 Average 186 | . 116 5 247 242 Influence Increases 2790 | . 458 70 1110 1152 Destroy 0b10 Robot/C 1560 | . 220 60 660 620 Destroy 0b10 Robot/NC 230 | . 40 . 95 95 Destroy Leader 408 | . 50 10 202 146 Successful Hack 46 | . 13 . 26 7 Disable Machine 165 | . 75 . 30 60 Destroy Structure 126 | . 45 . 22 59 Lose Combat Pursuer 255 | . 15 . 75 165 Influence Decreases 2280 | . 432 96 692 1060 Entered New Map 259 | . . 17 . 242 Time Decay 1791 | . 432 79 622 658 Lost Part 230 | . . . 70 160 Squads Dispatched 10 | . 1 . 3 6 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 7 | . 1 . 3 3 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 7 | . . . 2 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 121 | . 14 3 48 56 Peak Tracking Total 5 | . 3 3 5 5 Tactical Retreats 13 | . 1 . 3 9 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 7 | . 2 . 5 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 4 | . . 4 4 . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 11 | . 5 . 2 4 Max in Single Turn 3 | . 3 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 15 | . 5 . 5 5 Terminals 14 | . 5 . 4 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 50 | . 10 . 16 24 Successful 41 | . 5 . 13 23 Failed 9 | . 5 . 3 1 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 26 | . 10 . 7 9 Terminals 44 | . 10 . 10 24 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 6 | . . . 6 . Garrison Access . | . . . . . Terminal Hacks 16 | . 1 . 1 14 Robot Analysis 1 | . 1 . . . Emergency Access Points 1 | . . . . 1 Terminal Index 1 | . . . . 1 Locate Traps 4 | . . . . 4 Surveillance Status 1 | . . . . 1 Investigation Status 1 | . . . . 1 Hauler Manifests 2 | . . . 1 1 Registered Components 1 | . . . . 1 Registered Prototypes 1 | . . . . 1 Zone Layout 3 | . . . . 3 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 6 | . . . 6 . Insert Component 2 | . . . 2 . Analyze 3 | . . . 3 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 19 | . 4 . 6 9 Terminals 19 | . 4 . 6 9 Assimilate 1 | . . . . 1 Botnet 12 | . 3 . 4 5 Operators 6 | . 1 . 2 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 4 . 4 5 Full Trace Events 7 | . 2 . 1 4 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 2367 | . . . 398 1969 Structural 1969 | . . . . 1969 Seismic 398 | . . . 398 . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 8171 | 90 1419 1153 3036 2473 Spaces Moved 3845 | 49 800 664 1510 822 Core 9 | 1 . . 4 4 Treads 3836 | 48 800 664 1506 818 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 170 Average Speed 177 | 157 160 160 163 234 Slowest Speed 850 | 160 160 160 600 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 70 | 3 98 97 94 62 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 5 | . . . . 5 Terrain Destroyed 122 | . 56 . 13 53 Melee . | . . . . . Projectile 53 | . . . 4 49 AOE 69 | . 56 . 9 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 4583 | 57 866 741 1814 1105 Wait 222 | . 7 65 60 90 Move 3841 | 48 799 663 1509 822 Hop . | . . . . . Pick Up 49 | 2 6 4 24 13 Fast Attach 30 | 6 5 . 16 3 Attach 17 | . . . 5 12 Detach . | . . . . . Swap 51 | . 9 1 22 19 Drop 47 | . 3 1 32 11 Fire 324 | 1 37 7 145 134 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 1 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 15) 363 | -10/Materials | Discovered new exit (range 15) 476 | -10/Materials | Discovered new exit (range 14) 505 | -10/Materials | Discovered new exit (range 7) 688 | -10/Materials | Discovered new exit (range 9) 1191 | -10/Materials | Discovered new exit (range 16) 1510 | -10/Materials | Entered Mines 1678 | -10/Mines | Discovered new exit (range 15) 1808 | -10/Mines | Found a hidden stash of uninstalled traps 2348 | -10/Mines | Discovered new exit (range 15) 2663 | -10/Mines | Entered Materials 2663 | -9/Materials | Evolved 2 slots: Utility x2 3011 | -9/Materials | Lost 3 parts (1n1u1w) 3171 | -9/Materials | Discovered new exit (range 9) 3331 | -9/Materials | Discovered new exit (range 15) 3901 | -9/Materials | Build established: Scavenger-Mutant 4005 | -9/Materials | Discovered new exit (range 15) 4692 | -9/Materials | Discovered new exit (range 5) 4956 | -9/Materials | Core integrity fell below 50% 5342 | -9/Materials | Discovered new exit (range 16) 5660 | -9/Materials | Build established: Hacker-Mutant 5699 | -9/Materials | Entered another Materials area 5699 | -8/Materials | Evolved 2 slots: Utility x2 5700 | -8/Materials | Identified exit to Storage 6759 | -8/Materials | Discovered new exit (range 15) 7432 | -8/Materials | Discovered exit to Storage (range 9) 7812 | -8/Materials | Discovered new exit (range 3) 7967 | -8/Materials | Lost 4 parts (1p1u2w) 8033 | -8/Materials | Core integrity fell below 50% 8095 | -8/Materials | Lost 8 parts (2n3u3w) 8099 | -8/Materials | First assault squad dispatched 8130 | -8/Materials | Core integrity fell below 20% 8172 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08084_ R-06 Scavenger collects Lgt. Ion Engine. 08087_ R-06 Scavenger collects Wheel. 08088_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 08093_ R-06 Scavenger collects Imp. Heat Sink. 08099_ ALERT: Unidentified disturbance in Zone 5D, assault force dispatched. 08102_ Hvy. EM Shotgun destroyed. 08105_ Cld. Ion Engine overload failure. 08123_ Acquired Imp. Melee Analysis Suite. 08128_ Cld. Ion Engine destroyed. 08132_ Penetrated by Slug. 08148_ Arm. Treads destroyed. 08153_ W-25 Informer sends out distress signal. 08166_ Acquired Imp. Signal Interpreter. 08172_ C-45 Heavy ARC bursts open, deploying its payload. 08172_ G-50 Soldier unfolds itself. 08172_ L-31 Rogue unfolds itself. 08172_ G-47 Trooper unfolds itself. 08172_ I-25 Savior unfolds itself. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????!?????????????????????? | | ######??????????????????????????????????????? | | ######??????????????????????????????????????? | | ##??????????????????????????????????????? | | ##??????????????????????????????????????? | | ##??????????????????????????????????????? | | ##???????###????###########?????????????? | | """ ##??######"#????# !![ #?????????????? | | """ ##??#!![[!!#????# !![@ ! #?????????????? | | """ ##??#! [[!!#????# ! l #?????????????? | | ##### %#????# ixg #?????????????? | | #######T# ##########g####### #???????? | | x%g #???????? | | +???????? | | % k #???????? | | ############ ####""###########+##+#???????? | | ###### # #??????????????????? | | ! "????????# " #??????????????????? | | ""???????# + #??????????????????? | | """?????#" # #??????????????????? | | ????## ###########??????????????????? | | #+####?????# #????????????????????????????? | | ##????? ????????????????????????????? | | ? ???????o ????????????????????????????? | | ?????????? H ????????????????????????????? | | ?????????? ????????????????????????????? | | ??????????? ????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 40 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Beam Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryFieldBoregun Manual? 0 Play Time 00:43:14 Cumulative 78.9 hours Start 2026.06.28 @ 00:46:52 End 2026.06.28 @ 01:28:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 132 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 31 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85c5ddbd-54f7-4367-871f-0ec86e9544be