Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.26 @ 11:41:39 Player: Mr Goldstein Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (26) 130 Value Destroyed (607) 607 Prototype IDs (216) 4320 Alien Tech Used (0) 0 Bonus (3334) 3334 TOTAL SCORE: 11691 Bonus ------- High Alert Combat Kills 34 Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 105/700 Matter 178/300 Energy 95/100 System Corruption 3% Temperature Cool (1) Movement Flying (35) Location -7/Data Miner Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Cesium-ion Thruster > --- UTILITY (5) ------ Improved Signal Interpreter Core Analyzer System Shield > --- WEAPON (2) ------- Great Axe > --- INVENTORY (5) ---- Light Nuclear Core Improved Utility Shielding System Shield Precision Grenade Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Cesium-ion Thruster > --- UTILITY ---------- Improved Signal Interpreter Core Analyzer Core Analyzer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Light Nuclear Core System Shield Precision Grenade Launcher Precision Grenade Launcher [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Flight Unit Flight Unit Utility Core Analyzer Processor Core Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Precision Grenade Launcher Launcher Precision Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 3 | . . . 1 . 1 1 . . . Utility 3 | . . . 1 . 1 1 . . . Weapon . | . . . . . . . . . . Parts Attached 33 | . 3 5 . . 1 16 5 2 1 Power 3 | . 1 1 . . . 1 . . . Engine 2 | . 1 1 . . . . . . . Core 1 | . . . . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 9 | . . 3 . . . 4 1 1 . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 9 | . . 3 . . . 4 1 1 . Utility 8 | . . . . . 1 6 . 1 . Device . | . . . . . . . . . . Storage . | . . . . . . . . . . Processor 4 | . . . . . 1 3 . . . Hackware 2 | . . . . . . 2 . . . Protection 2 | . . . . . . 1 . 1 . Artifact . | . . . . . . . . . . Weapon 13 | . 2 1 . . . 5 4 . 1 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 10 | . 2 1 . . . 4 3 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . Parts Lost 12 | . . 1 . . 1 7 3 . . Power 2 | . . 1 . . . 1 . . . Propulsion 7 | . . . . . . 5 2 . . Utility 3 | . . . . . 1 1 1 . . Weapon . | . . . . . . . . . . Highest Loss Streak 3 | . . 1 . . 1 3 3 . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 30 | . 12 30 33 33 32 34 28 32 38 Engine 6 | . 9 13 11 11 9 2 . . . Flight 10 | . . 16 22 22 18 9 . 4 7 Processor 7 | . . . . . 5 11 15 15 15 Hackware 3 | . . . . . . 2 11 7 7 Protection 2 | . . . . . . 5 . 4 7 Naked Turns 38 | . 27 11 . . . . . . . Heaviest Build 12 | . 3 6 3 3 3 7 12 2 4 Greatest Support 20 | 3 3 8 8 8 8 20 5 5 5 Greatest Overweight (x) 3 | . . . . . . 1 3 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 4 4 5 5 5 3 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 5 4 5 5 Class Distribution -------------------- 85% | Mutant 12% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Matter Collected 588 | 200 12 129 . . . 56 93 98 . Remotely . | . . . . . . . . . . Salvage Created 337 | . 28 27 . . . 113 169 . . Parts 25 | . 5 8 . . . 4 8 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Combat Hostiles Destroyed 25 | . 6 6 . . . 6 7 . . AOE 25 | . 6 6 . . . 6 7 . . Classes Destroyed 4 | . 1 . . . . 3 . . . Operator 1 | . . . . . . 1 . . . Swarmer 20 | . 6 6 . . . 3 5 . . Grunt 3 | . . . . . . 2 1 . . Brawler 2 | . . . . . . 1 1 . . Best Kill Streak 6 | . 3 6 . . . 3 5 . . Combat Bots Only 6 | . 3 6 . . . 3 5 . . Max Kills in Single Turn 4 | . 3 3 . . . 2 4 . . Gunslinging . | . . . . . . . . . . Exploded 4 | . 3 3 . . . 2 4 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Damage Taken 1415 | . 119 106 43 10 53 478 606 . . Core 792 | . 58 74 43 10 12 135 460 . . Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 82 | 100 . 47 . 86 97 . . . . Volleys Fired 16 | . 4 3 . . . 6 3 . . Largest 2 | . 1 1 . . . 2 2 . . Hottest 72 | . 30 30 . . . 72 72 . . Shots Fired 20 | . 4 3 . . . 9 4 . . Gun . | . . . . . . . . . . Cannon . | . . . . . . . . . . Launcher 20 | . 4 3 . . . 9 4 . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive 20 | . 4 3 . . . 9 4 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 6 | . 1 1 . . . 4 6 . . Robot Miss Streak 2 | . 2 . . . . 1 . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 10 | . 1 1 . . . 5 2 . 1 Core Hits 33 | . 6 5 . 1 . 13 8 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 3 | . . . . . . 1 1 . 1 Impact . | . . . . . . . . . . Slashing 3 | . . . . . . 1 1 . 1 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2017 | . 288 329 . 1 . 800 524 . 75 Guns . | . . . . . . . . . . Cannons . | . . . . . . . . . . Explosions 1830 | . 281 316 . . . 709 524 . . Melee 166 | . . . . . . 91 . . 75 Ramming 21 | . 7 13 . 1 . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive 1830 | . 281 316 . . . 709 524 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 166 | . . . . . . 91 . . 75 Piercing . | . . . . . . . . . . Highest Corruption 3 | . . 1 . . . 3 3 3 3 Average Corruption 2 | . . 1 . . . 3 3 3 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 7 | . . . . . . 4 . 2 1 Message Errors 1 | . . . . . . 1 . . . Matter Fused 1 | . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . 1 . . . Energy Discharges 1 | . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 . Alerts 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 80 | . 8 19 . . . 36 2 . 15 Projectiles . | . . . . . . . . . . Explosions 65 | . 8 19 . . . 36 2 . . Melee 15 | . . . . . . . . . 15 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 38 | . 32 6 . . . . . . . Shots 1 | . 1 . . . . . . . . Rammed 8 | . 3 4 . 1 . . . . . Targets Rammed 8 | . 3 4 . 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 193 | . 10 . . . . 193 . . . Average Temperature 40 | . 7 . . . . 44 . . . Received Heat Transfer 284 | . 6 6 24 20 9 153 66 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Peak Influence 530 | . 227 268 104 45 75 530 . . . Initial 104 | . . 88 104 40 9 31 . . . Average 215 | . 113 190 104 35 60 341 . . . Maximum Alert Level 2 | . 1 1 . . . 2 . . . Low Security (%) 50 | 100 74 37 100 100 100 32 . . . Level 1 31 | . 25 62 . . . 20 . . . Level 2 18 | . . . . . . 46 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 . 1 . 1 5 . . . Investigation 4 | . 1 . . . . 3 . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . . . 1 . 1 2 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Distress Signals 2 | . . . . . . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 68 | . 8 8 3 2 4 30 13 . . Peak Tracking Total 7 | . 4 6 2 1 2 7 6 . . Tactical Retreats 10 | . . 1 . . . 6 3 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Machines Disabled 1 | . 1 . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . 3 . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Machines Accessed 13 | . 1 . . 1 1 5 1 1 3 Terminals 5 | . . . . . 1 4 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 35 | . 1 . . 1 2 9 1 1 20 Successful 28 | . 1 . . 1 1 3 1 1 20 Failed 7 | . . . . . 1 6 . . . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . 1 . . . 2 3 . . . Terminals 10 | . . . . . 2 8 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 24 | . . . . 1 . 1 1 1 20 Record 2 | . . . . . . . . . 2 Part Schematic 9 | . . . . . . . . . 9 Robot Schematic 6 | . . . . . . . . . 6 Prototype ID Bank 3 | . . . . . . . . . 3 Open Door 3 | . . . . 1 . . 1 1 . Branch Access Points 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . 1 . . . 1 2 . . . Terminals 2 | . . . . . 1 1 . . . Assimilate 1 | . . . . . 1 . . . . Botnet 1 | . . . . . . 1 . . . Fabricators 1 | . . . . . . 1 . . . Overload 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . . . . 4 . . . Full Trace Events 2 | . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Total Allies 2 | . . . . 1 1 . . . . Largest Group 1 | . . . . 1 1 . . . . Highest-Rated Group 31 | . . . . 31 10 . . . . Highest-Rated Ally 31 | . . . . 31 10 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . 4 . . . . . Total Damage 84 | . . . . 84 . . . . . Kills 3 | . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Robot Analysis Total 131 | . . . . . . . . . 131 Derelict Logs Recovered 4 | . . 2 . 1 . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Turns Passed 1207 | 11 95 300 19 87 48 351 171 98 27 Spaces Moved 2612 | 22 149 681 50 213 125 774 294 240 64 Core 921 | 22 149 210 . . . 189 283 68 . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1691 | . . 471 50 213 125 585 11 172 64 Fastest Speed 28 | 50 50 37 37 37 37 28 35 35 35 Average Speed 41 | 50 50 41 37 37 37 38 52 39 35 Slowest Speed 200 | 50 50 50 37 37 37 115 200 50 35 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 23 | . . 7 . 1 2 11 1 1 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 3 37 99 11 50 20 25 47 55 75 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 29 | . 1 1 . 1 . . . . 26 Known Exits Taken 4 | . . . 1 . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . Scrap Searched 5 | . . 1 . . . . . 4 . Spaces Dug 13 | . . 12 . . . . 1 . . Terrain Destroyed 127 | . 24 23 . . . 35 45 . . Melee 1 | . . . . . . . 1 . . Projectile . | . . . . . . . . . . AOE 126 | . 24 23 . . . 35 44 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Total 2688 | 21 165 693 49 220 123 804 305 241 67 Wait 13 | . . . . 8 . 4 1 . . Move 2558 | 21 148 666 49 211 120 751 291 237 64 Hop 23 | . . 7 . 1 2 11 1 1 . Pick Up 13 | . 5 3 . . . 5 . . . Fast Attach 16 | . 1 3 . . 1 8 1 2 . Attach 16 | . 2 1 . . . 8 4 . 1 Detach 14 | . 2 1 . . . 6 3 1 1 Swap 1 | . . 1 . . . . . . . Drop 8 | . . 4 . . . 4 . . . Fire 16 | . 4 3 . . . 6 3 . . Melee 3 | . . . . . . 1 1 . 1 Ram 7 | . 3 4 . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 12 | -11/Junkyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 12) 107 | -10/Materials | Entered Mines 127 | -10/Mines | Met a Derelict bent on vengeance 132 | -10/Mines | Learned 2 Materials zone layouts 269 | -10/Mines | Learned Materials terminal intel 296 | -10/Mines | Core integrity fell below 50% 310 | -10/Mines | Build established: Mutant 358 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 364 | -10/Mines | Learned location of Storage (-9) 365 | -10/Mines | Discovered new exit (range 5) 373 | -10/Mines | Discovered new exit (range 12) 407 | -10/Mines | Entered Materials 407 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 408 | -9/Materials | Identified exit to Storage 408 | -9/Materials | Identified exit to Mines 409 | -9/Materials | Loaded intel: 12 terminal locations 426 | -9/Materials | Entered Mines 440 | -9/Mines | Assembled infested the area 446 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 461 | -9/Mines | Received a Mining Laser from a helpful Derelict 469 | -9/Mines | Discovered new exit (range 10) 471 | -9/Mines | Learned location of Zion (-6) 476 | -9/Mines | Found a hidden stash of uninstalled traps 513 | -9/Mines | Entered Materials 513 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 556 | -8/Materials | Discovered new exit (range 15) 561 | -8/Materials | Entered Factory 561 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 655 | -7/Factory | Lost 3 parts (3n) 721 | -7/Factory | Lost 3 parts (1p2n) 851 | -7/Factory | Identified exit to Lower Caves 912 | -7/Factory | Entered Lower Caves 912 | -7/Lower Caves | Spotted B-75 Beast 948 | -7/Lower Caves | Lost 3 parts (2n1u) 980 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1002 | -7/Lower Caves | Core integrity fell below 50% 1062 | -7/Lower Caves | Identified exit to Lower Caves 1080 | -7/Lower Caves | Core integrity fell below 20% 1083 | -7/Lower Caves | Entered another Lower Caves area 1094 | -7/Lower Caves | Discovered new exit (range 9) 1175 | -7/Lower Caves | Discovered new exit (range 15) 1181 | -7/Lower Caves | Identified exit to Data Miner 1181 | -7/Lower Caves | Entered Data Miner 1181 | -7/Data Miner | Discovered new exit (range 7) 1188 | -7/Data Miner | Met Data Miner 1197 | -7/Data Miner | Learned location of Section 7 (-2) 1197 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1199 | -7/Data Miner | Received God Mode back door access code from Data Miner 1208 | -7/Data Miner | Interfaced with the Data Conduit 1208 | -7/Data Miner | Self-destructed Last Messages --------------- to counter the imminent threat from MAIN.C. Also somewhat expected, when asked to return said prototypes Warlord claims they were destroyed in testing. We don't want to anger him at this point, otherwise we'd point out they're in his stash, behind the door with an access code of \\KF7E. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\GMJH to gain control via the back door I've installed. Now off with you. 01205_ Sneak attack on Data Miner. 01205_ Destroyed Lgt. Angular Momentum Engine. 01205_ Data Miner disappears through a trap door. 01208_ Interfacing with system... Downloaded 131 analysis records. Downloaded 719 prototype IDs. Downloaded central machine database. Downloaded 25 destinations. Downloaded encryption format records. Connection remotely terminated. 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X"""""????????? | | ??????????##"#"X "##"#????????? | | ???????????#?## X""""#????????? | | ??????????????## "##"#????????? | | ???????????????#######???????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 66 Evasion (%) 64 Melee Accuracy 5 Core Analysis 9 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free C-17 Slicer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticRemoteProtection Manual? 0 Play Time 00:16:09 Cumulative 240.9 hours Start 2023.05.26 @ 11:26:24 End 2023.05.26 @ 11:41:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 726 Rogue 726 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/1/2/0/0/0/0/0 Lore% 86 Gallery% 82 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 061d2cba-83a9-49cb-b63a-385e429b1224