Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.26 @ 11:41:39

Player: Mr Goldstein

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (26)      130
Value Destroyed (607)      607
Prototype IDs (216)        4320
Alien Tech Used (0)        0
Bonus (3334)               3334
              TOTAL SCORE: 11691

 Bonus
-------
High Alert Combat Kills    34
Met Data Miner             300
Used Data Conduit          3000

 Cogmind 
---------
Core Integrity             105/700
Matter                     178/300
Energy                     95/100
System Corruption          3%
Temperature                Cool (1)
Movement                   Flying (35)
Location                   -7/Data Miner

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (5) ---
            Cesium-ion Thruster
>           --- UTILITY (5) ------
   Improved Signal Interpreter
            Core Analyzer
            System Shield
>           --- WEAPON (2) -------
            Great Axe
>           --- INVENTORY (5) ----
      Light Nuclear Core
   Improved Utility Shielding
            System Shield
  Precision Grenade Launcher
  Precision Grenade Launcher

 Peak State 
------------
>           --- POWER ------------
                (None)
>           --- PROPULSION -------
            Cesium-ion Thruster
>           --- UTILITY ----------
   Improved Signal Interpreter
            Core Analyzer
            Core Analyzer
   Improved Light Armor Plating
            Hacking Suite
>           --- WEAPON -----------
            Great Axe
>           --- INVENTORY --------
      Light Nuclear Core
            System Shield
  Precision Grenade Launcher
  Precision Grenade Launcher
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Core Analyzer
  Processor                Core Analyzer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Precision Grenade Launcher
  Launcher                 Precision Grenade Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   1   1   .   .   .   
  Utility                  3    | .   .   .   1   .   1   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             33   | .   3   5   .   .   1   16  5   2   1   
  Power                    3    | .   1   1   .   .   .   1   .   .   .   
    Engine                 2    | .   1   1   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | .   .   3   .   .   .   4   1   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   .   3   .   .   .   4   1   1   .   
  Utility                  8    | .   .   .   .   .   1   6   .   1   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   1   3   .   .   .   
    Hackware               2    | .   .   .   .   .   .   2   .   .   .   
    Protection             2    | .   .   .   .   .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   13   | .   2   1   .   .   .   5   4   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   2   1   .   .   .   4   3   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   .   
Parts Lost                 12   | .   .   1   .   .   1   7   3   .   .   
  Power                    2    | .   .   1   .   .   .   1   .   .   .   
  Propulsion               7    | .   .   .   .   .   .   5   2   .   .   
  Utility                  3    | .   .   .   .   .   1   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   1   .   .   1   3   3   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     30   | .   12  30  33  33  32  34  28  32  38  
  Engine                   6    | .   9   13  11  11  9   2   .   .   .   
  Flight                   10   | .   .   16  22  22  18  9   .   4   7   
  Processor                7    | .   .   .   .   .   5   11  15  15  15  
  Hackware                 3    | .   .   .   .   .   .   2   11  7   7   
  Protection               2    | .   .   .   .   .   .   5   .   4   7   
Naked Turns                38   | .   27  11  .   .   .   .   .   .   .   
Heaviest Build             12   | .   3   6   3   3   3   7   12  2   4   
  Greatest Support         20   | 3   3   8   8   8   8   20  5   5   5   
  Greatest Overweight (x)  3    | .   .   .   .   .   .   1   3   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   4   4   5   5   5   3   4   5   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   5   5   5   5   5   5   4   5   5   

 Class Distribution 
--------------------
 85% | Mutant
 12% | Hacker-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -7/Data Miner

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-----------                Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat 
Matter Collected           588  | 200 12  129 .   .   .   56  93  98  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            337  | .   28  27  .   .   .   113 169 .   .   
  Parts                    25   | .   5   8   .   .   .   4   8   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   .   5   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat 
Combat Hostiles Destroyed  25   | .   6   6   .   .   .   6   7   .   .   
  AOE                      25   | .   6   6   .   .   .   6   7   .   .   
Classes Destroyed          4    | .   1   .   .   .   .   3   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   
  Swarmer                  20   | .   6   6   .   .   .   3   5   .   .   
  Grunt                    3    | .   .   .   .   .   .   2   1   .   .   
  Brawler                  2    | .   .   .   .   .   .   1   1   .   .   
Best Kill Streak           6    | .   3   6   .   .   .   3   5   .   .   
  Combat Bots Only         6    | .   3   6   .   .   .   3   5   .   .   
Max Kills in Single Turn   4    | .   3   3   .   .   .   2   4   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   3   3   .   .   .   2   4   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
--------                   Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat 
Damage Taken               1415 | .   119 106 43  10  53  478 606 .   .   
  Core                     792  | .   58  74  43  10  12  135 460 .   .   
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         82   | 100 .   47  .   86  97  .   .   .   .   
Volleys Fired              16   | .   4   3   .   .   .   6   3   .   .   
  Largest                  2    | .   1   1   .   .   .   2   2   .   .   
  Hottest                  72   | .   30  30  .   .   .   72  72  .   .   
Shots Fired                20   | .   4   3   .   .   .   9   4   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   
  Launcher                 20   | .   4   3   .   .   .   9   4   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   
  Explosive                20   | .   4   3   .   .   .   9   4   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         6    | .   1   1   .   .   .   4   6   .   .   
  Robot Miss Streak        2    | .   2   .   .   .   .   1   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           10   | .   1   1   .   .   .   5   2   .   1   
  Core Hits                33   | .   6   5   .   1   .   13  8   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   .   
Melee Attacks              3    | .   .   .   .   .   .   1   1   .   1   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Slashing                 3    | .   .   .   .   .   .   1   1   .   1   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            2    | .   .   .   .   .   .   1   .   .   1   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           2017 | .   288 329 .   1   .   800 524 .   75  
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   
  Explosions               1830 | .   281 316 .   .   .   709 524 .   .   
  Melee                    166  | .   .   .   .   .   .   91  .   .   75  
  Ramming                  21   | .   7   13  .   1   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   
  Explosive                1830 | .   281 316 .   .   .   709 524 .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Slashing                 166  | .   .   .   .   .   .   91  .   .   75  
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   
Highest Corruption         3    | .   .   1   .   .   .   3   3   3   3   
  Average Corruption       2    | .   .   1   .   .   .   3   3   3   3   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   
  Effects                  7    | .   .   .   .   .   .   4   .   2   1   
    Message Errors         1    | .   .   .   .   .   .   1   .   .   .   
    Matter Fused           1    | .   .   .   .   .   .   .   .   1   .   
    Heat Flow Errors       1    | .   .   .   .   .   .   1   .   .   .   
    Energy Discharges      1    | .   .   .   .   .   .   1   .   .   .   
    Data Loss (minor)      1    | .   .   .   .   .   .   .   .   .   1   
    Data Loss (major)      1    | .   .   .   .   .   .   .   .   1   .   
    Alerts                 1    | .   .   .   .   .   .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   
Overflow Damage            80   | .   8   19  .   .   .   36  2   .   15  
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   
  Explosions               65   | .   8   19  .   .   .   36  2   .   .   
  Melee                    15   | .   .   .   .   .   .   .   .   .   15  
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      38   | .   32  6   .   .   .   .   .   .   .   
  Shots                    1    | .   1   .   .   .   .   .   .   .   .   
  Rammed                   8    | .   3   4   .   1   .   .   .   .   .   
Targets Rammed             8    | .   3   4   .   1   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   
Highest Temperature        193  | .   10  .   .   .   .   193 .   .   .   
  Average Temperature      40   | .   7   .   .   .   .   44  .   .   .   
  Received Heat Transfer   284  | .   6   6   24  20  9   153 66  .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat 
Peak Influence             530  | .   227 268 104 45  75  530 .   .   .   
  Initial                  104  | .   .   88  104 40  9   31  .   .   .   
  Average                  215  | .   113 190 104 35  60  341 .   .   .   
Maximum Alert Level        2    | .   1   1   .   .   .   2   .   .   .   
  Low Security (%)         50   | 100 74  37  100 100 100 32  .   .   .   
  Level 1                  31   | .   25  62  .   .   .   20  .   .   .   
  Level 2                  18   | .   .   .   .   .   .   46  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   1   .   1   5   .   .   .   
  Investigation            4    | .   1   .   .   .   .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   .   1   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat 
Distress Signals           2    | .   .   .   .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              68   | .   8   8   3   2   4   30  13  .   .   
  Peak Tracking Total      7    | .   4   6   2   1   2   7   6   .   .   
  Tactical Retreats        10   | .   .   1   .   .   .   6   3   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
----------                 Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat 
Machines Disabled          1    | .   1   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       3    | .   .   .   .   .   .   3   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat 
Machines Accessed          13   | .   1   .   .   1   1   5   1   1   3   
  Terminals                5    | .   .   .   .   .   1   4   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                35   | .   1   .   .   1   2   9   1   1   20  
  Successful               28   | .   1   .   .   1   1   3   1   1   20  
  Failed                   7    | .   .   .   .   .   1   6   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   1   .   .   .   2   3   .   .   .   
  Terminals                10   | .   .   .   .   .   2   8   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             24   | .   .   .   .   1   .   1   1   1   20  
  Record                   2    | .   .   .   .   .   .   .   .   .   2   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   9   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   
  Open Door                3    | .   .   .   .   1   .   .   1   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   .   .   1   2   .   .   .   
  Terminals                2    | .   .   .   .   .   1   1   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
    Overload               1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   .   .   4   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   9   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
------------               Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
--------                   Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat 
Total Allies               2    | .   .   .   .   1   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  10  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  10  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   4   .   .   .   .   .   
  Total Damage             84   | .   .   .   .   84  .   .   .   .   .   
  Kills                    3    | .   .   .   .   3   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat 
Robot Analysis Total       131  | .   .   .   .   .   .   .   .   .   131 
Derelict Logs Recovered    4    | .   .   2   .   1   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------------              Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat 
Turns Passed               1207 | 11  95  300 19  87  48  351 171 98  27  
Spaces Moved               2612 | 22  149 681 50  213 125 774 294 240 64  
  Core                     921  | 22  149 210 .   .   .   189 283 68  .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   1691 | .   .   471 50  213 125 585 11  172 64  
  Fastest Speed            28   | 50  50  37  37  37  37  28  35  35  35  
  Average Speed            41   | 50  50  41  37  37  37  38  52  39  35  
  Slowest Speed            200  | 50  50  50  37  37  37  115 200 50  35  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            23   | .   .   7   .   1   2   11  1   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       42   | 3   37  99  11  50  20  25  47  55  75  
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     29   | .   1   1   .   1   .   .   .   .   26  
  Known Exits Taken        4    | .   .   .   1   .   .   1   1   1   .   
  Unknown Exits Taken      5    | 1   1   1   .   1   1   .   .   .   .   
Scrap Searched             5    | .   .   1   .   .   .   .   .   4   .   
Spaces Dug                 13   | .   .   12  .   .   .   .   1   .   .   
Terrain Destroyed          127  | .   24  23  .   .   .   35  45  .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      126  | .   24  23  .   .   .   35  44  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Low Low Dat 
Total                      2688 | 21  165 693 49  220 123 804 305 241 67  
  Wait                     13   | .   .   .   .   8   .   4   1   .   .   
  Move                     2558 | 21  148 666 49  211 120 751 291 237 64  
  Hop                      23   | .   .   7   .   1   2   11  1   1   .   
  Pick Up                  13   | .   5   3   .   .   .   5   .   .   .   
  Fast Attach              16   | .   1   3   .   .   1   8   1   2   .   
  Attach                   16   | .   2   1   .   .   .   8   4   .   1   
  Detach                   14   | .   2   1   .   .   .   6   3   1   1   
  Swap                     1    | .   .   1   .   .   .   .   .   .   .   
  Drop                     8    | .   .   4   .   .   .   4   .   .   .   
  Fire                     16   | .   4   3   .   .   .   6   3   .   .   
  Melee                    3    | .   .   .   .   .   .   1   1   .   1   
  Ram                      7    | .   3   4   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 2 exits: *Min / Sto)
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Dat)
-7/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
    4 | -11/Junkyard   | Discovered new exit (range 15)
   12 | -11/Junkyard   | Entered Materials
   98 | -10/Materials  | Discovered new exit (range 12)
  107 | -10/Materials  | Entered Mines
  127 | -10/Mines      | Met a Derelict bent on vengeance
  132 | -10/Mines      | Learned 2 Materials zone layouts
  269 | -10/Mines      | Learned Materials terminal intel
  296 | -10/Mines      | Core integrity fell below 50%
  310 | -10/Mines      | Build established: Mutant
  358 | -10/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  364 | -10/Mines      | Learned location of Storage (-9)
  365 | -10/Mines      | Discovered new exit (range 5)
  373 | -10/Mines      | Discovered new exit (range 12)
  407 | -10/Mines      | Entered Materials
  407 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  408 | -9/Materials   | Identified exit to Storage
  408 | -9/Materials   | Identified exit to Mines
  409 | -9/Materials   | Loaded intel: 12 terminal locations
  426 | -9/Materials   | Entered Mines
  440 | -9/Mines       | Assembled infested the area
  446 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
  461 | -9/Mines       | Received a Mining Laser from a helpful Derelict
  469 | -9/Mines       | Discovered new exit (range 10)
  471 | -9/Mines       | Learned location of Zion (-6)
  476 | -9/Mines       | Found a hidden stash of uninstalled traps
  513 | -9/Mines       | Entered Materials
  513 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  556 | -8/Materials   | Discovered new exit (range 15)
  561 | -8/Materials   | Entered Factory
  561 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  655 | -7/Factory     | Lost 3 parts (3n)
  721 | -7/Factory     | Lost 3 parts (1p2n)
  851 | -7/Factory     | Identified exit to Lower Caves
  912 | -7/Factory     | Entered Lower Caves
  912 | -7/Lower Caves | Spotted B-75 Beast
  948 | -7/Lower Caves | Lost 3 parts (2n1u)
  980 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 1002 | -7/Lower Caves | Core integrity fell below 50%
 1062 | -7/Lower Caves | Identified exit to Lower Caves
 1080 | -7/Lower Caves | Core integrity fell below 20%
 1083 | -7/Lower Caves | Entered another Lower Caves area
 1094 | -7/Lower Caves | Discovered new exit (range 9)
 1175 | -7/Lower Caves | Discovered new exit (range 15)
 1181 | -7/Lower Caves | Identified exit to Data Miner
 1181 | -7/Lower Caves | Entered Data Miner
 1181 | -7/Data Miner  | Discovered new exit (range 7)
 1188 | -7/Data Miner  | Met Data Miner
 1197 | -7/Data Miner  | Learned location of Section 7 (-2)
 1197 | -7/Data Miner  | Acquired the access code to Warlord's prototype stash
 1199 | -7/Data Miner  | Received God Mode back door access code from Data Miner
 1208 | -7/Data Miner  | Interfaced with the Data Conduit
 1208 | -7/Data Miner  | Self-destructed

 Last Messages 
---------------
  to counter the imminent threat from MAIN.C. Also somewhat expected,
  when asked to return said prototypes Warlord claims they were destroyed
  in testing. We don't want to anger him at this point, otherwise we'd
  point out they're in his stash, behind the door with an access code of
  \\KF7E.
Data Miner: I've just received further instructions.
God Mode is nearly complete and we think you might be able to put it to
  better use than Warlord, so if you see an opportunity, hack it and
  enter \\GMJH to gain control via the back door I've installed.
Now off with you.
01205_ Sneak attack on Data Miner.
01205_ Destroyed Lgt. Angular Momentum Engine.
01205_ Data Miner disappears through a trap door.
01208_ Interfacing with system...
Downloaded 131 analysis records.
Downloaded 719 prototype IDs.
Downloaded central machine database.
Downloaded 25 destinations.
Downloaded encryption format records.
Connection remotely terminated.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ??????###############????????????? |
|                 ?????"""""""""""""""######???????? |
|                 ????"""""""""    """"""""######### |
|                 ????"""""""""                      |
|                 ????""""""                         |
|                 ???"""""""                         |
|                 ???""""""@                         |
|                 ???"""""""                         |
|                 ????""""""              """""""""" |
|                 ????"""""""           """"######## |
|                 ????"""""""        """""###??????? |
|                 ?????""""""""      "#####????????? |
|                 ??????######"##    "#????????????? |
|                 ???????????#"###   "#????????????? |
|                 ???????????#"###   "#????????????? |
|                 ???????????#"?#    "#????????????? |
|                 ?????????????##    "#????????????? |
|                 ?????????????#     "#????????????? |
|                 ?????????????###   "#????????????? |
|                 ???????????????#   "##???????????? |
|                 ??????????????##   ""#???????????? |
|                 ?????????????##    ""#???????????? |
|                 ??????????##"#"X   ""#???????????? |
|                 ??????????"""""     "####????????? |
|                 ??????????"""""    X"""""????????? |
|                 ??????????##"#"X    "##"#????????? |
|                 ???????????#?##    X""""#????????? |
|                 ??????????????##    "##"#????????? |
|                 ???????????????#######???????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          66
Evasion (%)                64
Melee Accuracy             5
Core Analysis              9
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
      Scatter Rocket Array | -7/Data Miner | Free
            Linear Gravjet | -7/Data Miner | Free
         Imp. Recalibrator | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
        Imp. Plasma Cutter | -7/Data Miner | Free

 Robot Schematics 
------------------
  Y-54 Guardian | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
    C-17 Slicer | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
  Y-64 Sentinel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              KineticRemoteProtection
  Manual?         0
Play Time         00:16:09
  Cumulative      240.9 hours
  Start           2023.05.26 @ 11:26:24
  End             2023.05.26 @ 11:41:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          726
  Rogue           726
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           8/0/1/2/0/0/0/0/0
Lore%             86
Gallery%          82
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 061d2cba-83a9-49cb-b63a-385e429b1224