Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 07:35:33

Player: Bug

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (69)      345
Value Destroyed (2460)     2460
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (224)                224
              TOTAL SCORE: 7589

 Bonus
-------
High Alert Combat Kills    38
Follower Combat Kills      217
Friendly Fire              -31

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
           Antigrav System
           Gyrokinetic Inverter
  Improved Salvage Targeting Computer
           Particle Charger

 Peak State 
------------
>           --- POWER ------------
            Fusion Compressor
>           --- PROPULSION -------
    Armored Huge Wheel
    Armored Huge Wheel
>           --- UTILITY ----------
   Advanced Targeting Computer
  Makeshift Transmission Jammer
   Improved Core Shielding
   Hardened Light Armor Plating
   Improved Thermal Shield
            Force Field
>           --- WEAPON -----------
   Advanced Plasma Cannon
   Improved Remote Datajack
>           --- INVENTORY --------
            Antigrav System
            Gyrokinetic Inverter
            Linear Gravjet
   Improved Salvage Targeting Computer
            Particle Charger
[Rating: 61]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              VTOL Module
Utility                    Core Shielding
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Core Shielding
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Advanced Assault Cannon
  Special Weapon           Improved Remote Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp 
Slots Evolved              10   | .   .   .   2   .   2   2   .   2   2   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   1   .   
  Utility                  4    | .   .   .   1   .   .   2   .   1   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   1   .   .   
Parts Attached             95   | 4   3   .   3   .   29  18  8   11  10  9   
  Power                    18   | 1   .   .   .   .   8   4   2   .   1   2   
    Engine                 4    | 1   .   .   .   .   3   .   .   .   .   .   
    Core                   14   | .   .   .   .   .   5   4   2   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   .   .   .   9   3   2   4   4   2   
    Treads                 2    | .   .   .   .   .   2   .   .   .   .   .   
    Leg                    8    | .   .   .   .   .   6   .   .   2   .   .   
    Wheel                  11   | 2   .   .   .   .   1   3   2   1   2   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   2   1   
    Flight                 2    | .   .   .   .   .   .   .   .   1   .   1   
  Utility                  23   | 1   .   .   2   .   1   7   3   4   3   2   
    Device                 12   | .   .   .   .   .   1   6   1   1   2   1   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   1   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   2   .   .   .   1   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | .   3   .   1   .   11  4   1   3   2   3   
    Energy Gun             13   | .   2   .   .   .   7   1   .   2   .   1   
    Energy Cannon          4    | .   .   .   .   .   1   1   .   1   1   .   
    Ballistic Gun          9    | .   1   .   1   .   3   2   .   .   .   2   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   3   .   .   
Parts Lost                 75   | .   .   .   .   .   22  9   6   23  .   15  
  Power                    16   | .   .   .   .   .   7   2   2   2   .   3   
  Propulsion               18   | .   .   .   .   .   7   1   1   6   .   3   
  Utility                  20   | .   .   .   .   .   2   2   3   8   .   5   
  Weapon                   21   | .   .   .   .   .   6   4   .   7   .   4   
  Highest Loss Streak      17   | .   .   .   .   .   11  6   3   17  .   6   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     59   | .   67  85  88  100 77  75  86  18  34  48  
  Engine                   2    | .   14  14  11  11  7   .   .   .   .   .   
  Core                     6    | .   .   .   .   .   5   12  14  1   2   4   
  Leg                      3    | .   .   .   .   .   9   6   .   .   .   .   
  Wheel                    8    | .   28  28  22  22  4   8   14  1   9   7   
  Device                   8    | .   .   .   .   .   1   19  17  2   5   9   
  Storage                  2    | .   14  14  11  11  7   .   .   .   .   .   
  Processor                3    | .   .   .   .   .   .   4   13  1   3   5   
  Protection               7    | .   .   .   17  22  15  2   3   6   5   5   
  Energy Gun               5    | .   6   28  22  22  12  8   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   2   3   .   .   2   3   
  Ballistic Gun            4    | .   4   .   4   11  6   5   15  1   .   1   
Naked Turns                22   | .   .   .   .   .   .   .   .   22  .   .   
Heaviest Build             39   | 10  15  15  19  19  29  31  29  29  32  39  
  Greatest Support         56   | 10  26  26  26  26  40  44  44  50  56  56  
  Greatest Overweight (x)  9    | 1   .   .   .   .   9   1   1   4   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   5   5   5   5   5   
  Average Capacity         5    | 7   8   8   8   8   7   5   5   5   5   5   
  Most Carried             8    | 3   8   8   8   8   8   5   5   5   5   5   
  Average Carried          4    | 1   6   8   7   8   6   4   4   2   3   4   
  Final Capacity           8    | 8   8   8   8   8   5   5   5   5   5   5   
  Final Carried            8    | 3   8   8   8   8   5   5   4   2   5   5   

 Class Distribution 
--------------------
 55% | Mutant
 12% | Scavenger-Mutant
 11% | Scavenger-Skirmisher
  7% | Tank
  6% | Scavenger-Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
                 Tank | -9/Mines
       Scavenger-Tank | -8/Materials
     Scavenger-Mutant | -7/Factory
 Scavenger-Skirmisher | -7/Storage
               Mutant | -6/Factory
               Mutant | -5/Factory
               Mutant | -5/Upper Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp 
Matter Collected           1700 | 162 93  .   .   58  416 108 296 106 127 334 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2201 | .   93  .   .   40  829 248 558 168 .   265 
  Parts                    131  | .   5   .   .   5   42  11  32  16  .   20  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   .   .   .   .   14  
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp 
Combat Hostiles Destroyed  55   | .   2   .   .   3   19  7   9   5   .   10  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   3   
  Guns                     37   | .   2   .   .   3   18  5   7   .   .   2   
  Cannons                  9    | .   .   .   .   .   .   2   1   1   .   5   
  AOE                      4    | .   .   .   .   .   .   .   .   4   .   .   
Classes Destroyed          11   | .   1   .   .   1   4   1   3   1   .   .   
  Worker                   7    | .   .   .   .   .   1   .   .   6   .   .   
  Builder                  2    | .   .   .   .   .   .   .   2   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   2   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  2    | .   .   .   .   .   2   .   .   .   .   .   
  Swarmer                  23   | .   .   .   .   3   4   3   .   3   .   10  
  Grunt                    22   | .   2   .   .   .   12  3   5   .   .   .   
  Brawler                  2    | .   .   .   .   .   2   .   .   .   .   .   
  Sentry                   5    | .   .   .   .   .   1   .   4   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   2   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           9    | .   2   .   .   3   4   3   6   9   .   4   
  Combat Bots Only         4    | .   2   .   .   3   4   3   4   4   .   4   
Max Kills in Single Turn   8    | .   1   .   .   2   1   1   3   8   .   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  Fac  Upp  
Hostile Shots Fired        879  | .    16   .    .    2    257  95   124  195  .    190  
  Missed                   258  | .    4    .    .    .    68   28   45   60   .    53   
Damage Taken               9214 | .    131  .    .    13   2441 1099 843  2410 .    2277 
  Core                     2584 | .    21   .    .    .    424  223  67   846  .    1003 
  Absorbed by Shields      128  | .    .    .    .    .    .    4    86   .    .    38   
  Redirected to Shielding  182  | .    .    .    .    .    87   18   .    .    .    77   
Core Remaining (%)         61   | 100  .    91   .    100  22   .    58   .    .    .    
Volleys Fired              215  | .    17   .    .    2    89   30   19   11   .    47   
  Largest                  3    | .    1    .    .    3    3    3    3    2    .    2    
  Hottest                  205  | .    20   .    .    125  192  205  104  63   .    98   
Shots Fired                342  | .    17   .    .    6    155  47   56   12   .    49   
  Gun                      261  | .    17   .    .    6    138  34   38   3    .    25   
  Cannon                   80   | .    .    .    .    .    17   13   18   9    .    23   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  1    | .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  160  | .    17   .    .    2    50   17   56   1    .    17   
  Thermal                  169  | .    .    .    .    2    97   30   .    9    .    31   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          12   | .    .    .    .    2    8    .    .    2    .    .    
  Robot Hit Streak         11   | .    7    .    .    2    11   6    7    3    .    4    
  Robot Miss Streak        7    | .    2    .    .    2    4    7    4    3    .    7    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        6    | .    .    .    .    2    4    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    .    .    .    .    .    
Shots Hit Robots           203  | .    12   .    .    3    98   28   35   5    .    22   
  Core Hits                144  | .    3    .    .    3    38   24   37   10   .    29   
  Critical Kills           2    | .    1    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    1    .    .    .    4    .    1    .    .    1    
    Burn                   4    | .    .    .    .    .    3    .    .    .    .    1    
    Meltdown               1    | .    .    .    .    .    1    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5371 | .    150  .    .    44   1893 484  956  1205 .    639  
  Guns                     3112 | .    150  .    .    44   1628 347  667  .    .    276  
  Cannons                  1074 | .    .    .    .    .    211  137  289  165  .    272  
  Explosions               1094 | .    .    .    .    .    54   .    .    1040 .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  91   | .    .    .    .    .    .    .    .    .    .    91   
  Kinetic                  2236 | .    150  .    .    14   718  206  956  .    .    192  
  Thermal                  2745 | .    .    .    .    30   1115 278  .    966  .    356  
  Explosive                239  | .    .    .    .    .    .    .    .    239  .    .    
  Electromagnetic          60   | .    .    .    .    .    60   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    5    5    .    .    3    
  Average Corruption       4    | .    .    .    .    .    .    4    5    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  17   | .    .    .    .    .    .    12   5    .    .    .    
    Message Errors         4    | .    .    .    .    .    .    3    1    .    .    .    
    Matter Fused           2    | .    .    .    .    .    .    2    .    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    .    .    .    .    
    Energy Discharges      3    | .    .    .    .    .    .    1    2    .    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    1    1    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    2    1    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            169  | .    .    .    .    .    4    .    .    155  .    10   
  Projectiles              10   | .    .    .    .    .    .    .    .    .    .    10   
  Explosions               159  | .    .    .    .    .    4    .    .    155  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    .    .    3    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    2    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      167  | .    .    .    .    .    .    .    .    131  .    36   
  Shots                    2    | .    .    .    .    .    .    .    .    2    .    .    
  Rammed                   45   | .    .    .    .    .    .    .    .    .    .    45   
Targets Rammed             45   | .    .    .    .    .    .    .    .    .    .    45   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        552  | .    .    .    .    85   440  552  356  6    .    525  
  Average Temperature      177  | .    .    .    .    45   160  235  108  4    .    286  
  Received Heat Transfer   1906 | .    72   .    .    .    1116 207  451  60   .    .    
  Effects                  22   | .    .    .    .    .    6    5    2    .    .    9    
    Shutdowns              9    | .    .    .    .    .    2    3    1    .    .    3    
    Energy Bleed           2    | .    .    .    .    .    1    .    .    .    .    1    
    Interference           2    | .    .    .    .    .    2    .    .    .    .    .    
    Matter Decay           4    | .    .    .    .    .    .    .    1    .    .    3    
    Short Circuit          2    | .    .    .    .    .    1    .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    .    .    1    .    .    .    1    
    Damage (core)          1    | .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             8    | .    .    .    .    .    2    .    1    1    .    4    
  Heat Transferred         4445 | .    .    .    .    74   2344 518  .    850  .    659  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp 
Peak Influence             749  | .   95  36  13  104 321 145 262 749 357 .   
  Initial                  357  | .   .   36  13  4   40  145 55  114 357 .   
  Average                  228  | .   47  36  13  97  234 52  164 601 353 .   
Maximum Alert Level        3    | .   .   .   .   .   1   .   1   3   1   .   
  Low Security (%)         50   | 100 100 100 100 100 26  100 66  11  1   .   
  Level 1                  37   | .   .   .   .   .   73  .   33  .   98  .   
  Level 2                  5    | .   .   .   .   .   .   .   .   40  .   .   
  Level 3                  6    | .   .   .   .   .   .   .   .   47  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   .   .   4   3   2   3   .   .   
  Investigation            2    | .   .   .   .   .   .   1   .   1   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            8    | .   .   .   .   .   4   1   2   1   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp 
Distress Signals           3    | .   1   .   .   .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              102  | .   6   .   .   3   37  11  13  16  .   16  
  Peak Tracking Total      8    | .   3   .   .   3   8   5   5   6   .   5   
  Tactical Retreats        9    | .   1   .   .   .   2   .   .   4   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp 
Traps Triggered            3    | .   .   .   .   .   1   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp 
Machines Disabled          32   | .   .   .   .   .   2   .   1   29  .   .   
  Max in Single Turn       23   | .   .   .   .   .   1   .   1   23  .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp 
Machines Accessed          9    | .   1   .   .   .   .   4   1   1   2   .   
  Terminals                8    | .   1   .   .   .   .   4   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                22   | .   4   .   .   .   .   9   4   2   3   .   
  Successful               13   | .   2   .   .   .   .   6   2   .   3   .   
  Failed                   9    | .   2   .   .   .   .   3   2   2   .   .   
    Catastrophic           3    | .   .   .   .   .   .   .   1   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                20   | .   4   .   .   .   .   9   4   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   2   .   .   .   .   6   2   .   3   .   
  Record                   7    | .   2   .   .   .   .   4   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   .   .   .   1   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   .   .   .   2   1   1   .   .   
  Full Trace Events        3    | .   1   .   .   .   .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp 
Total Allies               5    | .   .   2   .   .   .   3   .   .   .   .   
  Largest Group            3    | .   .   2   2   2   2   3   3   .   .   .   
  Highest-Rated Group      93   | .   .   46  46  46  46  93  93  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  31  31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               56   | .   .   .   .   3   28  13  12  .   .   .   
  Total Damage             864  | .   .   .   .   21  398 210 235 .   .   .   
  Kills                    8    | .   .   .   .   1   5   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp 
Turns Passed               3476 | 44  171 20  48  34  748 668 210 361 407 765 
Spaces Moved               2249 | 40  127 23  48  31  337 447 135 297 289 475 
  Core                     265  | 10  .   .   .   .   3   .   .   149 51  52  
  Treads                   33   | .   .   .   .   .   33  .   .   .   .   .   
  Legs                     277  | .   .   .   .   .   139 127 .   11  .   .   
  Wheels                   1546 | 30  127 23  48  31  162 320 135 34  220 416 
  Hover                    18   | .   .   .   .   .   .   .   .   .   18  .   
  Flight                   110  | .   .   .   .   .   .   .   .   103 .   7   
  Fastest Speed            35   | 50  80  90  90  90  90  100 100 35  51  50  
  Average Speed            106  | 82  83  90  90  90  123 108 100 105 96  114 
  Slowest Speed            500  | 100 90  90  90  90  500 120 115 250 100 300 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       18   | 4   24  11  5   7   35  12  24  15  8   53  
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      10   | 1   1   1   1   1   1   1   1   1   1   .   
Scrap Searched             2    | .   .   .   .   .   .   .   .   .   .   2   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          141  | .   .   .   .   .   10  .   5   114 .   12  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               20   | .   .   .   .   .   2   .   5   1   .   12  
  AOE                      121  | .   .   .   .   .   8   .   .   113 .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp 
Total                      3001 | 50  174 22  51  32  528 584 166 335 415 644 
  Wait                     306  | .   21  .   .   .   43  72  .   .   106 64  
  Move                     2239 | 39  126 22  47  30  336 446 134 296 288 475 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  75   | 7   7   .   1   .   24  8   5   12  9   2   
  Fast Attach              27   | .   .   .   2   .   4   9   2   .   3   7   
  Attach                   65   | 4   2   .   1   .   22  8   6   13  7   2   
  Detach                   2    | .   .   .   .   .   .   .   .   1   1   .   
  Swap                     5    | .   1   .   .   .   3   1   .   .   .   .   
  Drop                     17   | .   .   .   .   .   7   5   .   2   1   2   
  Fire                     215  | .   17  .   .   2   89  30  19  11  .   47  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      45   | .   .   .   .   .   .   .   .   .   .   45  
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   5   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-5/Factory (discovered 2 exits: [*Upp] / DSF)
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
   19 | -11/Scrapyard  | Discovered new exit (range 15)
   45 | -11/Scrapyard  | Entered Materials
  207 | -10/Materials  | Discovered new exit (range 11)
  216 | -10/Materials  | Entered Mines
  228 | -10/Mines      | Discovered new exit (range 2)
  236 | -10/Mines      | Entered Materials
  236 | -9/Materials   | Accompanied by 2 allies
  236 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  236 | -9/Materials   | Discovered new exit (range 8)
  243 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
  284 | -9/Materials   | Entered Mines
  284 | -9/Mines       | Accompanied by 2 allies
  308 | -9/Mines       | Discovered new exit (range 8)
  318 | -9/Mines       | Entered Materials
  318 | -8/Materials   | Accompanied by 2 allies
  318 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
  864 | -8/Materials   | Core integrity fell below 50%
 1022 | -8/Materials   | Lost 11 parts (3p2n2u4w)
 1044 | -8/Materials   | Discovered new exit (range 16)
 1066 | -8/Materials   | Entered Factory
 1066 | -7/Factory     | Evolved 2 slots: Utility x2
 1555 | -7/Factory     | Lost 6 parts (2p1n1u2w)
 1556 | -7/Factory     | Allied Derelicts emerged from ambush trap array
 1717 | -7/Factory     | Discovered new exit (range 16)
 1734 | -7/Factory     | Entered Storage
 1734 | -7/Storage     | Accompanied by 3 allies
 1807 | -7/Storage     | Lost 3 allies
 1918 | -7/Storage     | Lost 3 parts (1p1n1u)
 1929 | -7/Storage     | Discovered new exit (range 16)
 1944 | -7/Storage     | Entered Factory
 1944 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1962 | -6/Factory     | Spotted B-75 Beast
 2013 | -6/Factory     | Core integrity fell below 50%
 2046 | -6/Factory     | Found Prototype Launcher
 2047 | -6/Factory     | Lost 17 parts (2p4n6u5w)
 2047 | -6/Factory     | Identified Rocket Array
 2145 | -6/Factory     | Core integrity fell below 20%
 2180 | -6/Factory     | Lost 3 parts (2n1u)
 2281 | -6/Factory     | Build established: Mutant
 2291 | -6/Factory     | Discovered new exit (range 15)
 2294 | -6/Factory     | First assault squad dispatched
 2305 | -6/Factory     | Entered another Factory area
 2305 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 2563 | -5/Factory     | Identified exit to DSF
 2697 | -5/Factory     | Discovered new exit (range 6)
 2712 | -5/Factory     | Entered Upper Caves
 2732 | -5/Upper Caves | Encountered a Warlord checkpoint
 2743 | -5/Upper Caves | Learned 4 Factory zone layouts
 3232 | -5/Upper Caves | Lost 4 parts (3u1w)
 3339 | -5/Upper Caves | Core integrity fell below 50%
 3372 | -5/Upper Caves | Lost 6 parts (2p1n2u1w)
 3468 | -5/Upper Caves | Core integrity fell below 20%
 3477 | -5/Upper Caves | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
03368_ Acquired 10 matter.
03370_ Acquired 4 matter.
03371_ VTOL Module fries itself beyond repair.
03372_ Acquired 4 matter. <x2>
03375_ VTOL Module fries itself beyond repair.
03376_ Acquired 4 matter.
03378_ Destroyed VTOL Module.
03385_ S-27 Virus destroyed.
03388_ Acquired Autogun.
03389_ Acquired 24 matter.
03454_ Lgt. Nuclear Core destroyed.
03458_ P-70 Sage resets P-70 Sage, system
  corruption cleaned.
03459_ Autogun destroyed. <x2>
03466_ Linear Gravjet destroyed.
03467_ Slammed into P-70 Sage.
03467_ Destabilizing: Core damaged (-40).
03468_ Slammed into P-70 Sage. <x2>
03469_ VTOL Module destroyed.
03470_ Slammed into P-70 Sage. <x8>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          25
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              14
Additional Mass Support    6
Armor Coverage             375
Core Shielding             30
Evasion (%)                63
Core Analysis              6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Everything Is Under Control
Fist Fight
It Was An Accident, I Swear
It's Just You
Leap Before You Look
Significant Disruption
Tourist
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              PlatingPoweredCoupler
  Manual?         0
Play Time         01:01:14
  Cumulative      3.7 hours
  Start           2024.04.06 @ 06:29:30
  End             2024.04.06 @ 07:35:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          11
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 462ff490-2b3c-4457-8ed8-b3497f90b234