Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 21:56:05 Player: KingStarKing Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (100) 500 Value Destroyed (2849) 2849 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1305) 1305 TOTAL SCORE: 8074 Bonus ------- High Alert Combat Kills 227 Follower Combat Kills 495 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/850 Matter 245/300 Energy 44/450 System Corruption 5% Temperature Cool (6) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Energy Well > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Heavy Machine Gun Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Targeting Computer Advanced ECM Suite Improved Reaction Control System Power Shielding Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Machine Gun > --- INVENTORY -------- Fission Core Fission Core Titanium Leg Improved Carbon-fiber Leg System Shield Gatling Laser Rocket Launcher CR-A16's Pointy Stick [Rating: 59] Favorites ----------- Power Fission Core Engine Heavy Ion Engine Power Core Fission Core Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 2 . . . . Utility 5 | . . . . . . . 5 Weapon . | . . . . . . . . Parts Attached 142 | 6 15 15 51 . 1 1 53 Power 20 | 1 3 1 5 . . . 10 Engine 14 | 1 3 1 5 . . . 4 Core 6 | . . . . . . . 6 Reactor . | . . . . . . . . Propulsion 42 | 2 2 4 23 . . . 11 Treads 14 | 2 . 2 10 . . . . Leg 16 | . . . 5 . . . 11 Wheel . | . . . . . . . . Hover 9 | . 2 2 5 . . . . Flight 3 | . . . 3 . . . . Utility 38 | 1 3 7 11 . . 1 15 Device 17 | . 1 3 3 . . . 10 Storage 3 | 1 . . 1 . . . 1 Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 17 | . 2 4 7 . . 1 3 Artifact . | . . . . . . . . Weapon 42 | 2 7 3 12 . 1 . 17 Energy Gun 9 | 2 . . . . . . 7 Energy Cannon 2 | . 2 . . . . . . Ballistic Gun 16 | . 3 3 5 . . . 5 Ballistic Cannon 9 | . 2 . 7 . . . . Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 4 | . . . . . 1 . 3 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 1 | . . . . . . . 1 Parts Lost 44 | . . . 11 . . . 33 Power 7 | . . . 1 . . . 6 Propulsion 16 | . . . 6 . . . 10 Utility 15 | . . . 2 . . . 13 Weapon 6 | . . . 2 . . . 4 Highest Loss Streak 16 | . . . 6 . . . 16 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 92 100 93 100 100 100 91 Engine 9 | . 14 14 10 11 11 11 1 Core 2 | . . . . . . . 11 Treads 8 | . . 24 17 . . . . Leg 20 | . . . 17 44 44 44 24 Hover 4 | . 27 3 4 . . . . Device 5 | . . 4 3 . . . 18 Storage 9 | . 14 14 7 11 11 11 6 Processor 1 | . . . . . . . 5 Protection 9 | . 7 9 9 11 11 11 8 Energy Gun 1 | . . . . . . . 5 Ballistic Gun 11 | . 9 14 11 22 20 11 6 Ballistic Cannon 6 | . 11 14 10 . . . . Piercing Weapon 1 | . . . . . 1 11 . Naked Turns . | . . . . . . . . Heaviest Build 45 | 12 16 17 28 24 24 24 45 Greatest Support 92 | 40 40 46 92 68 68 68 75 Greatest Overweight (x) 9 | . 3 . 9 . . . 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 6 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 8 8 Average Carried 7 | 1 7 8 6 8 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 4 8 8 8 8 8 8 1 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 3019 | 165 274 516 1267 28 20 32 717 Remotely . | . . . . . . . . Salvage Created 2999 | . 246 179 1278 28 . . 1268 Parts 196 | . 21 21 83 2 . . 69 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 16 | . 1 1 2 . . . 12 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 . Prevented 16 | . . . . . . 16 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 82 | . 7 13 31 2 . . 29 Melee 2 | . . . . . . . 2 Guns 45 | . 2 8 11 2 . . 22 Cannons 30 | . 5 5 20 . . . . AOE 5 | . . . . . . . 5 Classes Destroyed 13 | . 5 1 4 . . . 3 Worker 9 | . . . 5 . . . 4 Builder 3 | . . . 1 . . . 2 Recycler 4 | . 1 . 2 . . . 1 Operator 2 | . 1 . 1 . . . . Watcher 2 | . 1 . 1 . . . . Swarmer 31 | . 5 9 6 2 . . 9 Grunt 28 | . 2 2 14 . . . 10 Brawler 3 | . . . 1 . . . 2 Duelist 1 | . . . . . . . 1 Sentry 11 | . . . 10 . . . 1 Hunter 2 | . . . . . . . 2 Programmer 4 | . . . . . . . 4 Assembled 2 | . . 2 . . . . . Best Kill Streak 8 | . 4 3 8 2 . . 8 Combat Bots Only 6 | . 3 3 6 2 . . 4 Max Kills in Single Turn 4 | . 2 1 2 1 . . 4 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 802 | . 32 69 175 12 . 9 505 Missed 230 | . 9 18 41 4 . 3 155 Damage Taken 7280 | . 260 439 1775 63 . 60 4683 Core 1378 | . 109 101 302 6 . 5 855 Absorbed by Shields 398 | . . . . . . . 398 Redirected to Shielding 51 | . . . . . . . 51 Regen/Repaired (Parts) 529 | . . . 190 . 166 . 173 Core Remaining (%) 45 | 100 . 16 . . . 21 . Volleys Fired 339 | 3 36 44 127 6 . 3 120 Largest 2 | 1 2 2 2 2 . 1 2 Hottest 149 | 40 112 55 78 50 . 25 149 Shots Fired 617 | 3 61 88 243 12 . 3 207 Gun 416 | 3 25 44 129 12 . 3 200 Cannon 194 | . 36 44 114 . . . . Launcher 7 | . . . . . . . 7 Special . | . . . . . . . . Kinetic 463 | . 48 88 243 12 . 3 69 Thermal 131 | . . . . . . . 131 Explosive 7 | . . . . . . . 7 Electromagnetic 16 | 3 13 . . . . . . Robot Hit Streak 17 | 1 4 12 15 5 . 3 17 Robot Miss Streak 7 | 1 4 7 5 1 . 1 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 1 . . 1 Max Gunslinging Chain 1 | . . . . 1 . . 1 Shots Hit Robots 375 | 2 34 41 149 4 . 2 143 Core Hits 198 | 1 11 17 58 2 . . 109 Critical Kills 2 | . . . 1 . . . 1 Critical Parts Destroyed 3 | . . . . 1 . . 2 Critical Strikes 9 | . 1 1 1 1 . . 5 Burn 1 | . . . . . . . 1 Destroy 5 | . . . 1 1 . . 3 Blast 2 | . 1 1 . . . . . Impale 1 | . . . . . . . 1 Melee Attacks 15 | . . . . . . . 15 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 15 | . . . . . . . 15 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7972 | 26 661 507 2441 70 . 47 4220 Guns 4716 | 26 168 218 1024 70 . 47 3163 Cannons 2147 | . 453 289 1405 . . . . Explosions 922 | . 40 . . . . . 882 Melee 162 | . . . . . . . 162 Ramming 25 | . . . 12 . . . 13 Kinetic 4479 | . 430 507 2429 70 . 47 996 Thermal 2207 | . 40 . . . . . 2167 Explosive 882 | . . . . . . . 882 Electromagnetic 217 | 26 191 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 162 | . . . . . . . 162 Highest Corruption 5 | . . . 3 3 3 . 5 Average Corruption 3 | . . . 3 3 3 . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 58 | . . . 29 1 . . 28 Message Errors 14 | . . . 6 . . . 8 Matter Fused 10 | . . . 7 . . . 3 Heat Flow Errors 10 | . . . 4 . . . 6 Energy Discharges 10 | . . . 6 . . . 4 Parts Rejected 2 | . . . 1 . . . 1 Data Loss (minor) 5 | . . . 2 1 . . 2 Data Loss (major) 1 | . . . 1 . . . . Misfires 2 | . . . 1 . . . 1 Alerts 3 | . . . 1 . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 23 | . 20 . 3 . . . . Projectiles 18 | . 15 . 3 . . . . Explosions 5 | . 5 . . . . . . Melee . | . . . . . . . . Knockbacks 18 | . 6 4 8 . . . . Impact . | . . . . . . . . Kinetic 18 | . 6 4 8 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 45 | . 28 . . . . . 17 Shots 2 | . 1 . . . . . 1 Rammed 1 | . . . 1 . . . . Targets Rammed 7 | . . . 2 . . . 5 Kicked 6 | . . . 1 . . . 5 Crushed . | . . . . . . . . Highest Temperature 505 | . 186 86 505 46 . 9 457 Average Temperature 102 | . 61 27 123 25 . 8 124 Received Heat Transfer 1721 | . 18 70 552 . . 18 1063 Effects 21 | . . . 12 . . . 9 Shutdowns 7 | . . . 4 . . . 3 Energy Bleed 2 | . . . 2 . . . . Interference 6 | . . . 3 . . . 3 Damage (minor) 2 | . . . 2 . . . . Damage (major) 3 | . . . . . . . 3 Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 2 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . . . . . 7 Heat Transferred 4388 | . 50 . . . . . 4338 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 761 | . 237 230 420 228 . . 761 Initial 707 | . . 5 . 163 . . 707 Average 261 | . 84 92 282 216 . . 433 Maximum Alert Level 3 | . 1 1 2 1 . . 3 Low Security (%) 34 | 100 88 80 15 26 . . . Level 1 52 | . 11 19 81 73 . . 57 Level 2 7 | . . . 2 . . . 23 Level 3 5 | . . . . . . . 18 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . 2 . . . 4 Investigation 4 | . 1 . 2 . . . 1 Extermination 3 | . . . . . . . 3 Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 2 | . . . . . . . 2 Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 8 | . 1 . 2 . . 1 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 166 | . 17 17 52 3 . 15 62 Peak Tracking Total 9 | . 4 3 5 3 . 4 9 Tactical Retreats 21 | . 1 2 3 1 . 1 13 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 5 | . 2 . 2 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . 6 . . . . . . Reused 1 | . 1 . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . 1 . . . . 2 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 4 | . 1 1 2 . . . . Max in Single Turn 1 | . 1 1 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 12 | . 6 . 4 . . . 2 Terminals 6 | . 5 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations 5 | . 1 . 2 . . . 2 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 35 | . 15 . 14 . . . 6 Successful 22 | . 9 . 8 . . . 5 Failed 13 | . 6 . 6 . . . 1 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 8 | . . . 2 . . . 6 Terminals 14 | . 12 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations 17 | . 3 . 8 . . . 6 Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 8 . . . . . . Record 1 | . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 2 | . 2 . . . . . . Locate Traps 2 | . 2 . . . . . . Reprogram Traps 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . 1 . 6 . . . 5 Scan Component 7 | . 1 . 3 . . . 3 Repair 5 | . . . 3 . . . 2 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 8 | . 3 . 3 . . . 2 Full Trace Events 4 | . 1 . 2 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . 3 . . . 2 Time 175 | . . . 121 . . . 54 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 2 Highest-Rated Group 153 | . . . . . 153 153 77 Highest-Rated Ally 41 | . . . . . 41 41 41 Total Orders . | . . . . . . . . Ally Attacks 49 | . . . . . . 44 5 Total Damage 1789 | . . . . . . 1664 125 Kills 14 | . . . . . . 13 1 Allies Corrupted 3 | . . . . . . 1 2 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 8146 | 78 878 1154 2283 57 1313 511 1872 Spaces Moved 4557 | 39 635 633 1090 28 945 315 872 Core 16 | 2 1 . 3 . . . 10 Treads 979 | 37 4 531 407 . . . . Legs 2616 | . . . 466 28 945 315 862 Wheels . | . . . . . . . . Hover 928 | . 630 102 196 . . . . Flight 18 | . . . 18 . . . . Fastest Speed 48 | 50 56 56 48 130 130 130 122 Average Speed 127 | 154 104 143 128 130 130 130 126 Slowest Speed 500 | 160 200 160 500 130 130 130 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 4 96 89 81 12 88 49 16 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 1 1 . Known Exits Taken 2 | . 1 . . . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . Scrap Searched 7 | . . 2 . . 3 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 44 | . 1 . 1 . . . 42 Melee . | . . . . . . . . Projectile 1 | . . . 1 . . . . AOE 43 | . 1 . . . . . 42 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 6268 | 51 788 797 1745 39 1030 417 1401 Wait 1097 | . 82 102 424 6 79 92 312 Move 4550 | 38 634 632 1089 27 944 314 872 Hop . | . . . . . . . . Pick Up 49 | 4 8 . 24 . 3 3 7 Fast Attach 55 | 6 8 . 22 . . . 19 Attach 24 | . . . 11 . . . 13 Detach 4 | . 2 . 1 . . . 1 Swap 63 | . 7 15 18 . 1 1 21 Drop 65 | . 11 4 27 . 3 4 16 Fire 339 | 3 36 44 127 6 . 3 120 Melee 15 | . . . . . . . 15 Ram . | . . . . . . . . Kick 6 | . . . 1 . . . 5 Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low] / Ext) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 14) 79 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 13) 229 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 578 | -10/Materials | Discovered new exit (range 5) 683 | -10/Materials | Discovered new exit (range 7) 903 | -10/Materials | Discovered new exit (range 8) 917 | -10/Materials | Discovered new exit (range 11) 957 | -10/Materials | Entered Mines 1013 | -10/Mines | Met a Derelict bent on vengeance 1044 | -10/Mines | Discovered new exit (range 5) 1061 | -10/Mines | Core integrity fell below 50% 1088 | -10/Mines | Excavation squad dispatched 1088 | -10/Mines | A large section of the Mines collapsed 1419 | -10/Mines | Core integrity fell below 20% 1468 | -10/Mines | Learned location of Storage (-8) 1471 | -10/Mines | Discovered new exit (range 9) 2111 | -10/Mines | Entered Materials 2111 | -9/Materials | Evolved 2 slots: Propulsion x2 2409 | -9/Materials | Lost 6 parts (1p3n1u1w) 2906 | -9/Materials | Repaired Imp. Treads 2960 | -9/Materials | Core integrity fell below 50% 3056 | -9/Materials | Discovered new exit (range 14) 3610 | -9/Materials | Discovered new exit (range 16) 3997 | -9/Materials | Discovered new exit (range 10) 4011 | -9/Materials | Discovered new exit (range 9) 4288 | -9/Materials | Repaired Titanium Leg 4341 | -9/Materials | Repaired Hvy. Ion Engine 4394 | -9/Materials | Entered Mines 4429 | -9/Mines | Discovered new exit (range 4) 4436 | -9/Mines | Learned location of 1 exit from Proximity Caves 4443 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4451 | -9/Mines | Entered Zion 4514 | -7/Zion | System corruption cleaned by Quarantine Array 4747 | -7/Zion | Visited the Megawrench Repair Shop 4747 | -7/Zion | Megawrench repaired 7 parts 5081 | -7/Zion | Imprinted 5083 | -7/Zion | Declared Zion's savior 5230 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5256 | -7/Zion | Learned Factory terminal intel 5572 | -7/Zion | Found CR-A16's Pointy Stick 5720 | -7/Zion | Discovered new exit (range 16) 5764 | -7/Zion | Entered Proximity Caves 5764 | -6/Proximity Caves | Accompanied by 4 allies 5765 | -6/Proximity Caves | Identified exit to Factory 5862 | -6/Proximity Caves | Spotter reported a threat 5915 | -6/Proximity Caves | Spotter reported a threat 5968 | -6/Proximity Caves | Spotter reported a threat 6040 | -6/Proximity Caves | Spotter reported a threat 6275 | -6/Proximity Caves | Entered Factory 6275 | -6/Factory | Accompanied by 2 allies 6275 | -6/Factory | Evolved 6 slots: Power x1, Utility x5 6276 | -6/Factory | Identified exit to Extension 6277 | -6/Factory | Loaded intel: 28 terminal locations 6424 | -6/Factory | Lost 6 parts (1p1n3u1w) 6625 | -6/Factory | Search patrols dispatched 6672 | -6/Factory | Build established: Scavenger-Mutant 6688 | -6/Factory | Repaired Shield Generator 6712 | -6/Factory | Discovered new exit (range 16) 6975 | -6/Factory | Search patrols dispatched 7498 | -6/Factory | Terminal network hard line cut 7624 | -6/Factory | Repaired Imp. Light Armor Plating 7854 | -6/Factory | Lost 6 parts (1p3n2u) 8035 | -6/Factory | Lost 4 parts (1p1n2u) 8083 | -6/Factory | Core integrity fell below 50% 8133 | -6/Factory | Core integrity fell below 20% 8147 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 08084_ R-10 Processor collects Structural Scanner. 08084_ Imp. Reaction Control System destroyed. 08085_ U-05 Engineer lays Concrete. 08098_ M-28 Smith repairs R-10 Processor. 08099_ Fission Core destroyed. 08101_ M-28 Smith repairs Com. Wheel. 08110_ Acquired Hvy. Laser. 08122_ Carbon-fiber Leg destroyed. 08123_ Fission Core destroyed. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 08126_ Adv. Heat Sink melted. 08126_ G-67 Veteran destroyed. 08128_ Imp. Carbon-fiber Leg destroyed. 08132_ Hvy. Laser destroyed. 08138_ G-50 Soldier destroyed. 08139_ K-01 Serf collects debris. 08140_ Adv. ECM Suite destroyed. 08142_ K-01 Serf collects debris. 08147_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????? | | #?????????# ??????????????????????????????? | | ""T""" #?????????# ?????????????????????????????? | | ########?????????# ?????????????????????????????? | | ?????????????????# ? ??????????????????????????? | | ?????????????????# %= ??????????????????????????? | | ????????????"T### [% ######????????????????????? | | ????????????? ] ######???????????????? | | ?????>???????? % ]! #???????????????? | | ?????????????? ]! #???????????????? | | ??????????????? # #???????????????? | | ???????????????? # #???????????????? | | ?????????????????# #???????????????? | | ?????????????????# #???????????????? | | ?????????????????# !! #???????????????? | | ?????????????????# !! #???????????????? | | ############?????#^ ! ####+###????????? | | #?????# ^ ???????? | | #?????# "" ???????? | | #?????# "F ???????? | | #?????# "" ???????? | | #?????# "" ???????? | | #?????# ###????????? | | #?????# % #### #??????????? | | ! #?????##%######Y##### / "????????? | | #??????#%#?# @%! #? # "????????? | | #??????# #?# %""""#?? #??????????? | | ######## #?# % """"#??? #??????????? | | ^ + #?# """"#??? ???????????? | | #####+#+#############?# """"#?????????????????? | | #?# #?????????????# """"??????????????????? | | # #?????????????# """"??????????????????? | | " # #?????????????# """"??????????????????? | | " + #?????????????# ??????????????????? | | " # %##????????????########???????????????????? | | # T#???????????????????????????????????????? | | ###! #???????????????????????????????????????? | | [%= ##???????????????????????????????????????? | | |=[ #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ### #????????????????????????????????????????? | | ??# #????????????????????????????????????????? | | ??# #????????????????????????????????????????? | | ??# #????????????????????????????????????????? | | ??# #????????????????????????????????????????? | | #?# #????????????????????????????????????????? | | #?# #????????????????????????????????????????? | | #?# #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 870 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Power Shielding 33 Evasion (%) 60 Targeting Accuracy 5 Recoil Reduction 8 Particle Charging 20 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Mak. Sword | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Robot Respite The One Challenges ------------ None Game ------ Seed ProcessingSkeletonInjector Manual? 0 Play Time 01:44:37 Cumulative 12.4 hours Start 2024.04.11 @ 15:48:11 End 2024.04.30 @ 21:56:05 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 92% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc0ea403-190d-4133-9761-ed2f40358d45