Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 03:57:37 Player: Morgweiler Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (135) 675 Value Destroyed (4767) 4767 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (422) 422 TOTAL SCORE: 10104 Bonus ------- High Alert Combat Kills 319 Follower Combat Kills 273 Friendly Fire -170 Cogmind --------- Core Integrity 0/1000 Matter 413/450 Energy 62/400 System Corruption 2% Temperature Cool (9) Movement Core (650) Ox12 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit Large Battery Large Matter Pod Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Light Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Nuclear Pulse Array Recalibrator Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- High-capacity Storage Unit Large Battery Large Matter Pod Enhanced Optical Array Advanced Targeting Computer Recoil Stabilizer Improved Medium Armor Plating Improved Focal Shield Improved Hardlight Generator Hacking Suite > --- WEAPON ----------- Phase Cannon Phase Cannon Phase Cannon > --- INVENTORY -------- Light Nuclear Core Angular Momentum Engine Wheel Compact Wheel Improved Hover Unit Advanced Targeting Computer Recalibrator Force Rifle Wave Gun Phase Cannon Advanced Assault Cannon Powered Hammer [Rating: 73] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Slots Evolved 10 | . . 2 . 2 2 . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 8 | . . 2 . 1 1 . 2 2 Weapon 1 | . . . . 1 . . . . Parts Attached 159 | 8 2 11 3 12 24 35 31 33 Power 18 | 1 . 2 1 1 3 4 4 2 Engine 12 | 1 . 2 1 . 2 3 3 . Core 6 | . . . . 1 1 1 1 2 Reactor . | . . . . . . . . . Propulsion 48 | 2 . 1 1 3 6 12 7 16 Treads 6 | . . . . . 3 3 . . Leg 24 | 2 . 1 1 3 3 4 4 6 Wheel 13 | . . . . . . 5 3 5 Hover 2 | . . . . . . . . 2 Flight 3 | . . . . . . . . 3 Utility 50 | 2 1 5 . 5 8 12 10 7 Device 23 | . 1 1 . 1 4 7 7 2 Storage 8 | 2 . 1 . 1 1 . . 3 Processor 8 | . . 2 . 1 1 2 1 1 Hackware 1 | . . . . . . 1 . . Protection 10 | . . 1 . 2 2 2 2 1 Artifact . | . . . . . . . . . Weapon 43 | 3 1 3 1 3 7 7 10 8 Energy Gun 10 | 1 . 1 1 . 1 2 2 2 Energy Cannon 10 | . . . . 1 1 3 1 4 Ballistic Gun 11 | 2 1 1 . 2 1 . 4 . Ballistic Cannon 9 | . . . . . 3 2 2 2 Launcher 1 | . . 1 . . . . . . Special Weapon 2 | . . . . . 1 . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 67 | . . 6 2 1 6 10 23 19 Power 7 | . . 1 1 . 1 . 3 1 Propulsion 19 | . . 1 . . 1 3 6 8 Utility 17 | . . 1 . 1 1 2 7 5 Weapon 24 | . . 3 1 . 3 5 7 5 Highest Loss Streak 16 | . . 4 2 1 5 6 16 9 Average Slot Usage (%) 91 | . 100 94 96 95 97 91 78 87 Engine 6 | . 14 10 9 7 5 6 4 . Core 1 | . . . . 1 1 . . 4 Treads 4 | . . . . . 14 7 . . Leg 10 | . 28 20 22 18 8 4 5 4 Wheel 4 | . . . . . . 10 9 7 Device 13 | . 5 7 11 9 18 17 11 13 Storage 11 | . 22 22 22 10 7 7 6 16 Processor 13 | . . 10 11 16 15 15 14 14 Hackware 1 | . . . . . . 1 6 3 Protection 2 | . . 2 . 7 3 2 4 . Energy Gun 2 | . . . 9 4 2 3 . 1 Energy Cannon 3 | . . . . 3 . 1 4 12 Ballistic Gun 7 | . 28 16 11 15 7 . 5 . Ballistic Cannon 4 | . . . . . 9 10 1 1 Naked Turns . | . . . . . . . . . Heaviest Build 94 | 14 14 19 19 34 53 53 58 94 Greatest Support 60 | 20 20 20 20 20 60 60 36 45 Greatest Overweight (x) 6 | 1 . 1 . 1 1 4 6 5 Average Overweight (x) . | . . . . . . . 1 2 Largest Inventory Capacity 12 | 8 8 8 8 10 10 10 10 12 Average Capacity 9 | 6 7 8 8 7 10 10 10 11 Most Carried 12 | 4 8 8 6 10 10 10 10 12 Average Carried 7 | 2 6 5 4 6 8 8 6 9 Final Capacity 12 | 8 6 8 8 10 10 10 10 12 Final Carried 10 | 4 6 4 5 10 10 10 2 7 Class Distribution -------------------- 38% | Scavenger-Gunner 32% | Scavenger-Mutant 20% | Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Matter Collected 4032 | 253 87 305 78 161 518 1289 653 688 Remotely . | . . . . . . . . . Salvage Created 5549 | 71 29 744 141 124 663 1574 1211 992 Parts 258 | 6 2 33 7 8 28 90 54 30 Haulers Intercepted 2 | . . 2 . . . . . . Recyclers Shooed 10 | . . 1 . . . 4 5 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Combat Hostiles Destroyed 90 | . . 14 3 1 11 28 21 12 Melee 1 | . . . . . . 1 . . Guns 31 | . . 7 2 1 3 7 11 . Cannons 48 | . . . . . 8 19 10 11 AOE 8 | . . 7 1 . . . . . Classes Destroyed 15 | 2 1 7 1 . 1 3 . . Worker 13 | . 1 . . . 2 5 3 2 Builder 9 | . . 1 . . . 6 1 1 Tunneler 2 | 1 . . . . . . 1 . Hauler 2 | . . 2 . . . . . . Recycler 8 | 1 . 1 . . 1 3 1 1 Mechanic 2 | . . . . . . 2 . . Operator 1 | . . . . . . 1 . . Watcher 7 | . . 1 . 2 . 2 . 2 Swarmer 8 | . . 4 . . 1 . 3 . Grunt 47 | . . 8 2 1 4 14 12 6 Brawler 2 | . . 1 . . 1 . . . Duelist 5 | . . . 1 . 1 . 2 1 Sentry 14 | . . 1 . . 3 6 2 2 Hunter 6 | . . . . . . 2 2 2 Programmer 7 | . . . . . 1 5 . 1 Thug 2 | . . . . . . 2 . . Best Kill Streak 10 | 2 1 9 2 2 3 6 10 5 Combat Bots Only 10 | . . 6 2 1 3 4 10 2 Max Kills in Single Turn 5 | 1 1 5 1 1 1 2 2 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 1 . . . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Damage Taken 10462 | . 21 855 117 295 1460 1914 2984 2816 Core 2051 | . . 216 . 67 152 221 380 1015 Absorbed by Shields 232 | . . . . . . . . 232 Core Remaining (%) 72 | 100 100 . 46 87 . 46 55 . Volleys Fired 404 | 3 7 41 10 10 39 118 119 57 Largest 3 | 2 2 2 2 3 3 3 3 3 Hottest 270 | 40 40 73 88 103 144 144 117 270 Shots Fired 748 | 6 14 78 15 22 102 221 180 110 Gun 336 | 6 14 62 13 20 48 53 108 12 Cannon 391 | . . . . 2 54 168 69 98 Launcher 18 | . . 16 2 . . . . . Special 3 | . . . . . . . 3 . Kinetic 504 | 6 14 57 10 12 87 153 131 34 Thermal 226 | . . 5 3 10 15 68 49 76 Explosive . | . . . . . . . . . Electromagnetic 18 | . . 16 2 . . . . . Robot Hit Streak 29 | 5 7 15 17 5 13 16 29 23 Robot Miss Streak 6 | . 4 5 4 6 5 4 5 3 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 4 | . . 2 . 2 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . Shots Hit Robots 519 | 5 6 47 6 8 71 162 139 75 Core Hits 270 | 3 2 35 5 6 34 81 58 46 Critical Hits 11 | . . . . . 1 3 4 3 Critical Kills 6 | . . . . . . 3 2 1 Critical Parts Destroyed 5 | . . . . . 1 . 2 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13451 | 58 76 1387 208 137 1554 4124 3336 2571 Guns 4608 | 58 76 530 111 137 643 1042 1805 206 Cannons 7429 | . . . . . 911 3019 1459 2040 Explosions 1279 | . . 857 97 . . . . 325 Melee . | . . . . . . . . . Ramming 63 | . . . . . . 63 . . Kinetic 7748 | 58 76 479 82 59 1198 2769 2451 576 Thermal 4619 | . . 272 66 78 356 1292 885 1670 Explosive . | . . . . . . . . . Electromagnetic 1021 | . . 636 60 . . . . 325 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 1 1 1 . . 3 5 2 Average Corruption 1 | . 1 1 1 . . 1 4 1 Corruption Purged 2 | . . . . . . 2 . . Effects 15 | . 1 1 . . . 13 . . Message Errors 7 | . . 1 . . . 6 . . Energy Discharges 2 | . . . . . . 2 . . Data Loss (minor) 3 | . 1 . . . . 2 . . Targeting Errors 2 | . . . . . . 2 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 202 | . . 35 . . 9 114 3 41 Projectiles 165 | . . . . . 9 112 3 41 Explosions 35 | . . 35 . . . . . . Melee 2 | . . . . . . 2 . . Knockbacks 44 | . . . . . 10 19 11 4 Impact . | . . . . . . . . . Kinetic 39 | . . . . . 9 17 10 3 Secondary 5 | . . . . . 1 2 1 1 Self-Inflicted Damage 257 | . . 127 . . 84 17 . 29 Shots 8 | . . 5 . . 1 . . 2 Rammed 8 | . . . . . . 8 . . Targets Rammed 15 | . . . . . . 15 . . Kicked 7 | . . . . . . 7 . . Crushed . | . . . . . . . . . Highest Temperature 697 | . . 9 61 47 159 235 316 697 Average Temperature 119 | . . 3 32 16 45 58 107 245 Received Heat Transfer 2760 | . . 225 66 126 216 516 1053 558 Effects 33 | . . . . . . . 1 32 Shutdowns 6 | . . . . . . . . 6 Energy Bleed 4 | . . . . . . . 1 3 Interference 5 | . . . . . . . . 5 Matter Decay 1 | . . . . . . . . 1 Short Circuit 5 | . . . . . . . . 5 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 6 | . . . . . . . . 6 Damage (core) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 4 | . . 2 . . . . . 2 Impact Corruptions 1 | . . . . . . 1 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 12 | . . . . 1 2 6 . 3 Heat Transferred 7505 | . . 425 124 185 735 2667 1334 2035 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . . 8 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Peak Influence 701 | 10 41 214 99 176 195 701 502 406 Initial 297 | . 6 16 11 38 15 45 297 213 Average 216 | 2 28 67 62 103 56 413 365 259 Maximum Alert Level 3 | . . 1 . . . 3 2 2 Low Security (%) 52 | 100 100 93 100 100 100 12 . 12 Level 1 29 | . . 6 . . . 29 69 81 Level 2 18 | . . . . . . 57 30 5 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . . 1 . . 6 8 7 5 Investigation 3 | . . . . . . 2 1 . Extermination 5 | . . . . . 1 3 . 1 Reinforcement 11 | . . 1 . . 2 3 3 2 Assault . | . . . . . . . . . Garrison 8 | . . . . . 3 . 3 2 Intercept . | . . . . . . . . . Construction Impeded 5 | . . . . . 1 1 1 2 Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Distress Signals 7 | . . . . 1 . 4 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 133 | . 3 19 3 9 16 38 22 23 Peak Tracking Total 8 | . 1 7 2 5 4 5 8 7 Tactical Retreats 4 | . . . . . 1 2 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Traps Triggered 10 | . 1 . . 1 1 2 3 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . . . . 3 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Machines Disabled 16 | . . 2 . . 6 2 . 6 Max in Single Turn 4 | . . 2 . . 4 1 . 4 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Machines Accessed 26 | . 1 4 . 4 4 11 1 1 Terminals 17 | . 1 2 . 3 2 8 1 . Fabricators 2 | . . . . . 1 . . 1 Repair Stations 3 | . . . . . 1 2 . . Recycling Units 2 | . . 1 . . . 1 . . Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 75 | . 2 9 . 20 12 28 2 2 Successful 45 | . 1 3 . 14 7 19 . 1 Failed 30 | . 1 6 . 6 5 9 2 1 Catastrophic 7 | . . 1 . 1 2 1 2 . Database Lockouts . | . . . . . . . . . Manual 5 | . . . . . 4 1 . . Terminals 45 | . 2 6 . 13 4 18 2 . Fabricators 7 | . . . . . 5 . . 2 Repair Stations 12 | . . . . . 3 9 . . Recycling Units 2 | . . 1 . . . 1 . . Scanalyzers 9 | . . 2 . 7 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 21 | . 1 2 . 8 1 9 . . Record 1 | . . . . . . 1 . . Part Schematic 1 | . . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 3 | . . . . 2 . 1 . . Open Door 2 | . . . . . . 2 . . Level Access Points 1 | . . . . 1 . . . . Unreport Threat 4 | . . 2 . 2 . . . . Locate Traps 2 | . . . . 1 . 1 . . Disarm Traps 2 | . . . . 2 . . . . Security Status 1 | . . . . . . 1 . . Patrol Status 1 | . . . . . . 1 . . Registered Components 1 | . . . . . . 1 . . Zone Layout 1 | . . . . . . 1 . . Fabricator Hacks 6 | . . . . . 5 . . 1 Network Status 1 | . . . . . 1 . . . Load Schematic 2 | . . . . . 2 . . . Build 3 | . . . . . 2 . . 1 Repair Station Hacks 10 | . . . . . 1 9 . . Scan Component 5 | . . . . . 1 4 . . Repair 4 | . . . . . . 4 . . Refit 1 | . . . . . . 1 . . Recycling Unit Hacks 2 | . . 1 . . . 1 . . Retrieve Components 2 | . . 1 . . . 1 . . Scanalyzer 6 | . . . . 6 . . . . Insert Component 3 | . . . . 3 . . . . Analyze 3 | . . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 1 3 . 3 3 7 1 1 Full Trace Events 3 | . . . . . . 2 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . 3 1 . . . Parts Built 1 | . . . . . . . . 1 Matter 384 | . . . . . . . . 384 Time 102 | . . . . . . . . 102 Total Part Build Rating 8 | . . . . . . . . 8 Parts Repaired 4 | . . . . . . 4 . . Time 158 | . . . . . . 158 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 19 | . . 9 . . . 10 . . Parts Scanalyzed 3 | . . . . 3 . . . . Part Schematics Acquired 3 | . . . . 3 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Total Allies 6 | . . . 3 . . 3 . . Largest Group 3 | . . . 3 3 1 3 . . Highest-Rated Group 93 | . . . 40 40 16 93 . . Highest-Rated Ally 31 | . . . 16 16 16 31 . . Total Orders 2 | . . . . . . . 2 . EXPLORE 2 | . . . . . . . 2 . Ally Attacks 78 | . . . 8 34 4 32 . . Total Damage 1070 | . . . 93 451 65 461 . . Kills 10 | . . . 1 5 . 4 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches 3 | . . . . . . . 3 . Drone Recoveries 2 | . . . . . . . 2 . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Turns Passed 5424 | 74 257 544 226 511 965 1280 689 878 Spaces Moved 2924 | 43 187 300 151 304 522 610 294 513 Core 5 | 4 . . . . . . 1 . Treads 438 | . . . . . 311 127 . . Legs 1440 | 39 187 300 151 304 211 97 64 87 Wheels 1033 | . . . . . . 386 229 418 Hover . | . . . . . . . . . Flight 8 | . . . . . . . . 8 Fastest Speed 50 | 50 120 120 120 120 120 86 80 90 Average Speed 125 | 115 120 120 120 141 144 116 113 123 Slowest Speed 360 | 120 120 150 120 150 160 180 350 360 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 32 33 26 30 11 95 10 11 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 82 | . . 13 3 1 8 40 4 13 Melee . | . . . . . . . . . Projectile 61 | . . . . 1 3 40 4 13 AOE 21 | . . 13 3 . 5 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Total 4039 | 58 208 401 182 369 652 1012 495 662 Wait 384 | 1 4 44 16 16 37 203 38 25 Move 2916 | 42 186 299 150 303 521 609 293 513 Hop . | . . . . . . . . . Pick Up 84 | 4 6 4 2 14 16 13 8 17 Fast Attach 57 | 7 . 4 1 3 6 13 13 10 Attach 31 | . . 4 1 1 3 2 11 9 Detach 4 | . . . . . . 1 . 3 Swap 71 | 1 2 3 1 8 15 20 7 14 Drop 73 | . 3 2 1 14 15 18 6 14 Fire 404 | 3 7 41 10 10 39 118 119 57 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 15 | . . . . . . 15 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -6/Factory -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 332 | -10/Materials | Entered another Materials area 332 | -9/Materials | Evolved 2 slots: Utility x2 509 | -9/Materials | Discovered new exit (range 16) 720 | -9/Materials | Lost 4 parts (1p1n1u1w) 866 | -9/Materials | Core integrity fell below 50% 876 | -9/Materials | Entered Mines 950 | -9/Mines | Discovered new exit (range 5) 955 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 964 | -9/Mines | Identified exit to Materials 1102 | -9/Mines | Entered Materials 1102 | -8/Materials | Accompanied by 3 allies 1102 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1178 | -8/Materials | Identified exit to Factory 1223 | -8/Materials | Build established: Scavenger-Mutant 1613 | -8/Materials | Entered Factory 1613 | -7/Factory | Accompanied by 1 ally 1613 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1817 | -7/Factory | Garrison activated, responded to threat 1868 | -7/Factory | Lost 5 parts (1p1n1u2w) 2380 | -7/Factory | Discovered new exit (range 12) 2404 | -7/Factory | Build established: Scavenger-Gunner 2578 | -7/Factory | Entered Storage 2639 | -7/Storage | Allied Derelicts emerged from ambush trap array 2842 | -7/Storage | Repaired Adv. Assault Cannon 2843 | -7/Storage | Repaired Lgt. Treads 2887 | -7/Storage | Repaired Kinecellerator 2904 | -7/Storage | P-60 Hacker assimilated allied 1M-3BG(g) 3182 | -7/Storage | Lost 6 parts (2n1u3w) 3443 | -7/Storage | Build established: Scavenger-Mutant 3511 | -7/Storage | Repaired Weapon Cycler 3648 | -7/Storage | Found Powered Armor 3814 | -7/Storage | Discovered new exit (range 18) 3831 | -7/Storage | Core integrity fell below 50% 3858 | -7/Storage | Entered Factory 3858 | -6/Factory | Evolved 2 slots: Utility x2 4053 | -6/Factory | Lost 5 parts (2n2u1w) 4157 | -6/Factory | Garrison activated, responded to threat 4261 | -6/Factory | Destroyed 10 combat bots 4311 | -6/Factory | Lost 16 parts (3p4n4u5w) 4495 | -6/Factory | Discovered new exit (range 5) 4547 | -6/Factory | Entered another Factory area 4547 | -5/Factory | Evolved 2 slots: Utility x2 4959 | -5/Factory | Fabricated Adv. Remote Shield (x1) 5131 | -5/Factory | Core integrity fell below 50% 5180 | -5/Factory | Lost 4 parts (1n3u) 5234 | -5/Factory | Garrison activated, responded to threat 5300 | -5/Factory | Lost 4 parts (2n2w) 5410 | -5/Factory | Core integrity fell below 20% 5425 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05403_ Lgt. Nuclear Core destroyed. 05404_ Carbon-fiber Leg destroyed. 05405_ Phase Cannon destroyed. 05406_ G-67 Veteran IFF system glitched. 05406_ K-01 Serf collects debris. 05407_ Wave Gun destroyed. 05408_ Adv. Assault Cannon destroyed. 05410_ K-01 Serf collects debris. 05410_ U-05 Engineer builds a Wall. 05411_ K-01 Serf collects debris. 05411_ Carbon-fiber Leg destroyed. 05413_ K-01 Serf collects debris. 05413_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 05414_ K-01 Serf collects debris. 05420_ Imp. Hover Unit destroyed. 05420_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 05420_ K-01 Serf collects debris. 05421_ Nuclear Pulse Thruster destroyed. 05422_ K-01 Serf collects debris. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?######+####################+#############+####### | | | | | | | | *"""" """" """" """" """ | | !%%"""" """" """" """" """ | | ????????#####/###########u%%""" """" """" """" """ | | ????????????????????????#k k %! | | ????????????????????????#!%%""%="""" """" """" """ | | ???????????????????????## =%g%%%"""" """" """" %"" | | ???????????????????????## "g%%%%""" """" """" " | | ???????????????????????## p g%%[ | | ???????????????????????## % | | ????????????????????????#gg !###################+ | | ????????????????????????# %#????????????# | | ????????????????????????# ##???????????# | | ????????????????????????# ##???????????# """ | | ????????????????????????# ############## """ ! | | ????????????????????????#@ !*# # """ | | ????????################# # # | | ????????# # * # # | | ????????# # # # | | ????????# # # = ####### | | ????????# + # % % # ###?? | | ????????# # + # ##? | | ????????# # # ####### | | ????????# # + / | | ????????# ####### ####### | | ????????# ## ???# # ##?? | | ????????# ###???# ####??? | | ????????#################?????##############?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 65 Energy Generation 19 Energy Capacity 615 Matter Stores 418 Matter Capacity 450 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 400 Resistance: KI 25 Core Shielding 20 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 16 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Hover Unit | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Lyr. Medium Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Remote Shield | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed HelicalRecoilArray Manual? 0 Play Time 01:21:03 Cumulative 40.7 hours Start 2020.09.22 @ 02:27:03 End 2020.09.22 @ 03:57:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 35 Adventurer 4 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18da75b3-1eab-4a87-b42d-ff6d1e6be390