Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.11 @ 20:48:02 Player: nonmajor Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (108) 540 Value Destroyed (3658) 3658 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (647) 647 TOTAL SCORE: 12365 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 76 Met Imprinter 300 Was Imprinted 300 Friendly Fire -80 Cogmind --------- Core Integrity 0/1300 Matter 126/300 Energy 100/100 System Corruption 5% Temperature Cool (12) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Xenon Bombardment Thruster Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Heat Sink Triangulator Advanced Visual Processing Unit Long-range Sensor Array 0b10 Decoder Chip [Looter] Advanced Targeting Computer ECM Suite Focal Shield > --- WEAPON ----------- Tri-rail Accelerator Advanced Datajack > --- INVENTORY -------- Particle Reactor Enhanced Optical Array Impact Mace [Rating: 132] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion VTOL Module Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Weapon High-powered Shotgun Energy Gun Plasma Rifle Energy Cannon Proton Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Tri-rail Accelerator Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Blade Saw Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Arm Slots Evolved 15 | . 1 2 . . . 2 . 2 . . . . 2 . . 2 2 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . . Propulsion 7 | . 1 1 . . . . . 1 . . . . 1 . . 1 2 . . Utility 6 | . . 1 . . . 1 . 1 . . . . 1 . . 1 . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Parts Attached 139 | 7 14 10 1 1 3 11 9 10 2 . 5 2 17 6 . 9 8 7 17 Power 19 | 1 1 1 . 1 . 2 1 1 1 . 2 . 2 1 . 1 . 1 3 Engine 5 | 1 1 1 . 1 . 1 . . . . . . . . . . . . . Core 10 | . . . . . . 1 1 1 1 . 2 . 2 1 . 1 . . . Reactor 4 | . . . . . . . . . . . . . . . . . . 1 3 Propulsion 40 | 2 6 3 . . . 3 1 5 . . . 2 5 1 . 2 7 1 2 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 4 | 2 2 . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 1 | . 1 . . . . . . . . . . . . . . . . . . Flight 35 | . 3 3 . . . 3 1 5 . . . 2 5 1 . 2 7 1 2 Utility 37 | 2 3 3 1 . 3 4 1 4 . . . . 4 3 . 4 1 1 3 Device 22 | . 1 2 1 . 3 . 1 1 . . . . 4 1 . 4 1 1 2 Storage 3 | 1 2 . . . . . . . . . . . . . . . . . . Processor 12 | 1 . 1 . . . 4 . 3 . . . . . 2 . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 43 | 2 4 3 . . . 2 6 . 1 . 3 . 6 1 . 2 . 4 9 Energy Gun 11 | 2 2 . . . . . 5 . 1 . 1 . . . . . . . . Energy Cannon 5 | . . . . . . 1 . . . . . . 2 . . . . 1 1 Ballistic Gun 3 | . . 2 . . . 1 . . . . . . . . . . . . . Ballistic Cannon 6 | . 1 1 . . . . . . . . . . 2 . . 2 . . . Launcher 9 | . . . . . . . . . . . 2 . 2 1 . . . . 4 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . . . . . . . . 2 3 Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . 1 1 Unidentified Prototypes 11 | . . 1 1 . . . 3 . . . . . 1 . . 2 . 2 1 Parts Lost 35 | . 3 2 . . . 1 1 . . . . 2 1 . . . 2 . 23 Power 3 | . 1 . . . . . . . . . . . . . . . . . 2 Propulsion 15 | . . 1 . . . 1 1 . . . . 2 . . . . 2 . 8 Utility 11 | . . . . . . . . . . . . . 1 . . . . . 10 Weapon 6 | . 2 1 . . . . . . . . . . . . . . . . 3 Highest Loss Streak 18 | . 2 2 . . . 1 1 . . . . 1 1 . . . 1 . 18 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 88 90 91 90 97 90 89 90 90 96 91 87 91 97 100 87 78 79 60 Engine 2 | . 11 10 10 10 10 . . . . . . . . . . . . . . Core 6 | . . . . . . 7 8 7 8 10 7 7 11 12 12 11 10 7 . Leg 2 | . 23 . . . . . . . . . . . . . . . . . . Flight 30 | . 10 35 40 40 40 33 31 34 35 35 35 30 33 36 37 31 28 25 19 Device 11 | . 2 12 11 10 17 13 8 7 7 7 7 7 9 12 12 15 18 22 19 Processor 19 | . 12 12 10 10 10 17 25 27 28 28 28 28 24 22 25 22 16 13 9 Energy Gun 4 | . 13 1 . . . . 6 7 10 14 7 7 . . . . . . . Energy Cannon 1 | . . . . . . 4 1 . . . . . 5 6 6 1 . 2 . Ballistic Gun 3 | . . 13 20 20 20 11 5 . . . . . . . . . . . . Ballistic Cannon 1 | . 4 3 . . . . . . . . . . 3 1 . 4 5 4 . Launcher 1 | . . . . . . . . . . . 6 7 3 4 6 . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 61 | 17 28 15 28 14 16 16 15 12 19 19 17 17 32 32 27 36 38 61 58 Greatest Support 64 | 20 30 23 17 17 17 17 18 31 25 25 25 25 34 38 38 48 64 63 63 Greatest Overweight (x) 10 | . 1 . 1 . . . . . . . . 1 1 . . . . . 10 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 10 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 9 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 5 5 5 4 5 5 4 5 5 4 5 Average Carried 3 | 1 1 4 4 4 4 4 4 4 4 5 4 3 3 4 4 2 3 2 3 Final Capacity 10 | 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 4 4 4 5 5 4 4 2 4 4 3 5 2 1 Class Distribution -------------------- 53% | Hacker-Sprinter 30% | Hacker-Scout 15% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Sprinter | -9/Materials Hacker-Sprinter | -9/Mines Hacker-Sprinter | -9/Exiles Hacker-Sprinter | -8/Mines Hacker-Scout | -8/Materials Hacker-Sprinter | -8/Storage Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Armory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Arm Matter Collected 2700 | 246 237 119 37 . 176 105 182 120 10 10 50 34 152 228 . 360 380 107 147 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 3867 | . 556 199 . . 267 188 688 274 49 . . 135 102 232 . 734 210 . 233 Parts 196 | . 34 11 . . 13 14 34 14 3 . . 7 5 8 . 27 9 . 17 Haulers Intercepted 10 | . 2 . . . . 1 5 . . . . . . . . 2 . . . Recyclers Shooed 3 | . 1 . . . . 1 . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Arm Combat Hostiles Destroyed 73 | . 7 2 . . 8 3 7 5 1 . . 3 1 6 . 10 11 . 9 Melee 9 | . . . . . . . 2 4 . . . . . . . . . . 3 Guns 23 | . 4 1 . . 8 2 4 1 1 . . 2 . . . . . . . Cannons 29 | . 3 1 . . . 1 . . . . . . 1 4 . 8 11 . . AOE 9 | . . . . . . . 1 . . . . . . 1 . 1 . . 6 Classes Destroyed 15 | . 6 1 . . 2 2 . . . . . 1 . . . . 1 . 2 Worker 5 | . 2 . . . . . 1 2 . . . . . . . . . . . Builder 2 | . 1 . . . . . . 1 . . . . . . . . . . . Hauler 10 | . 2 . . . . 1 5 . . . . . . . . 2 . . . Recycler 4 | . 1 1 . . 1 . 1 . . . . . . . . . . . . Operator 3 | . . . . . . 1 . . . . . . . . . . 1 . 1 Watcher 11 | . 3 1 . . . . . 1 . . . . 1 . . 4 1 . . Swarmer 27 | . . . . . 5 . 1 3 . . . 1 . 4 . 3 4 . 6 Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 Grunt 25 | . 7 . . . 2 1 3 2 . . . . . 2 . 4 4 . . Brawler 3 | . . . . . 1 . 1 . . . . . . . . 1 . . . Sentry 10 | . . 2 . . . 1 2 . . . . . 1 . . 2 2 . . Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 Hunter 3 | . . . . . . 1 . . 1 . . 1 . . . . . . . Programmer 2 | . . . . . . . . . . . . 1 . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 14 | . 7 2 . . 4 2 14 3 1 . . 1 1 2 . 3 5 . 3 Combat Bots Only 5 | . 3 1 . . 3 2 4 2 1 . . 1 1 2 . 3 5 . 3 Max Kills in Single Turn 3 | . 1 1 . . 2 1 1 1 1 . . 1 1 1 . 1 1 . 3 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 1 . . . . . . 1 . 1 . . 3 Melee 1 | . . . . . . . 1 1 . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Arm Damage Taken 4888 | . 590 101 . . 137 45 127 179 14 . . 224 56 19 . 82 476 . 2838 Core 1629 | . 62 19 . . 26 9 43 71 . . . 33 3 . . . 54 . 1309 Absorbed by Shields 121 | . . . . . . . . . . . . . 73 . . . . . 48 Regen/Repaired (Parts) 75 | . 75 . . . . . . . . . . . . . . . . . . Core Remaining (%) 91 | 100 75 . . . 88 . 90 . . . . 85 . . 99 100 95 . . Volleys Fired 216 | . 44 10 . . 17 9 24 3 2 . . 15 6 8 . 26 43 . 9 Largest 3 | . 2 2 . . 2 2 2 1 2 . . 2 2 2 . 2 1 . 3 Hottest 156 | . 105 75 . . 50 85 85 50 125 . . 114 128 128 . 128 60 . 156 Shots Fired 315 | . 61 18 . . 34 18 45 3 4 . . 16 11 16 . 35 43 . 11 Gun 163 | . 40 11 . . 34 13 43 3 4 . . 15 . . . . . . . Cannon 132 | . 19 7 . . . 5 2 . . . . . 11 12 . 33 43 . . Launcher 18 | . . . . . . . . . . . . 1 . 4 . 2 . . 11 Special 2 | . 2 . . . . . . . . . . . . . . . . . . Kinetic 176 | . 19 13 . . 34 13 21 . . . . . 5 4 . 24 43 . . Thermal 28 | . 4 . . . . 5 2 . 2 . . 15 . . . . . . . Explosive 12 | . . . . . . . . . . . . 1 . . . . . . 11 Electromagnetic 99 | . 38 5 . . . . 22 3 2 . . . 6 12 . 11 . . . Robot Hit Streak 33 | . 25 30 . . 33 14 20 10 15 . . 25 8 5 . 19 32 . 20 Robot Miss Streak 3 | . 2 . . . 3 1 1 . . . . 1 1 1 . 3 3 . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . 3 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . Shots Hit Robots 295 | . 52 16 . . 22 14 39 28 3 . . 14 9 9 . 32 42 . 15 Core Hits 179 | . 25 6 . . 16 11 24 13 2 . . 4 3 7 . 24 30 . 14 Critical Kills 2 | . . . . . . . . . . . . . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . . 2 Critical Strikes 19 | . . 1 . . . . 1 6 . . . 1 . 2 . 4 . . 4 Burn 1 | . . . . . . . . . . . . 1 . . . . . . . Blast 7 | . . 1 . . . . . . . . . . . 2 . 4 . . . Smash 4 | . . . . . . . . . . . . . . . . . . . 4 Sever 7 | . . . . . . . 1 6 . . . . . . . . . . . Melee Attacks 42 | . . . . . . . 3 28 . . . . . . . . . . 11 Impact 6 | . . . . . . . . . . . . . . . . . . . 6 Slashing 31 | . . . . . . . 3 28 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . 3 . . . . . . . . . . 6 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10440 | . 829 290 . . 393 310 1056 583 75 . . 374 283 333 . 1370 2972 . 1572 Guns 2616 | . 544 189 . . 393 217 794 77 75 . . 327 . . . . . . . Cannons 5147 | . 241 101 . . . 93 23 . . . . . 283 214 . 1220 2972 . . Explosions 1693 | . 41 . . . . . 182 . . . . 47 . 119 . 150 . . 1154 Melee 962 | . . . . . . . 57 506 . . . . . . . . . . 399 Ramming 22 | . 3 . . . . . . . . . . . . . . . . . 19 Kinetic 5517 | . 241 230 . . 393 217 326 . . . . . 95 90 . 953 2972 . . Thermal 828 | . 74 . . . . 93 205 . 23 . . 327 . . . 106 . . . Explosive 1201 | . . . . . . . . . . . . 47 . . . . . . 1154 Electromagnetic 1910 | . 511 60 . . . . 468 77 52 . . . 188 243 . 311 . . . Impact 399 | . . . . . . . . . . . . . . . . . . . 399 Slashing 563 | . . . . . . . 57 506 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . 4 . . . . . . . . . . . . . . . . . 5 Average Corruption 4 | . 4 . . . . . . . . . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 15 | . 10 . . . . . . . . . . . . . . . . . 5 Message Errors 7 | . 5 . . . . . . . . . . . . . . . . . 2 Matter Fused 1 | . 1 . . . . . . . . . . . . . . . . . . Energy Discharges 2 | . 2 . . . . . . . . . . . . . . . . . . Parts Rejected 1 | . 1 . . . . . . . . . . . . . . . . . . Data Loss (minor) 2 | . 1 . . . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 412 | . . . . . . . 5 7 . . . . . 37 . 44 86 . 233 Projectiles 119 | . . . . . . . . . . . . . . . . 33 86 . . Explosions 88 | . . . . . . . 5 . . . . . . 37 . 11 . . 35 Melee 205 | . . . . . . . . 7 . . . . . . . . . . 198 Knockbacks 31 | . 5 . . . . . . . . . . . . . . 3 22 . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . 1 Kinetic 30 | . 5 . . . . . . . . . . . . . . 3 22 . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 98 | . . . . . . . 69 . . . . . . . . . . . 29 Shots 4 | . . . . . . . 3 . . . . . . . . . . . 1 Rammed 6 | . . . . . . . . . . . . . . . . . . . 6 Targets Rammed 7 | . 1 . . . . . . . . . . . . . . . . . 6 Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 576 | . 229 57 2 . 47 56 185 43 261 310 . 351 473 564 162 576 43 . 345 Average Temperature 163 | . 84 22 2 . 15 20 95 20 162 155 . 184 222 193 88 218 13 . 161 Received Heat Transfer 1494 | . 204 45 . . 117 9 36 78 . . . 45 32 . . 36 126 . 766 Effects 61 | . 3 . . . . . . . . . . 1 10 7 . 37 . . 3 Shutdowns 20 | . . . . . . . . . . . . . 6 4 . 9 . . 1 Energy Bleed 9 | . 1 . . . . . . . . . . 1 . . . 6 . . 1 Interference 12 | . 2 . . . . . . . . . . . 1 1 . 8 . . . Matter Decay 6 | . . . . . . . . . . . . . . 2 . 4 . . . Short Circuit 3 | . . . . . . . . . . . . . 2 . . 1 . . . Damage (minor) 4 | . . . . . . . . . . . . . 1 . . 2 . . 1 Damage (major) 7 | . . . . . . . . . . . . . . . . 7 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . 1 . 1 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . 1 . 1 . . . Parts Fried 5 | . 3 . . . . . . . . . . . 1 . . . . . 1 Impact Corruptions 7 | . . . . . . . . . . . . . . . . . . . 7 Robots Melted 1 | . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . Parts Melted 4 | . . . . . . . . . . . . 4 . . . . . . . Heat Transferred 1309 | . 74 . . . . 148 187 . 50 . . 750 . . . 100 . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . . . . 4 . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Arm Peak Influence 512 | . 262 186 51 . 278 214 336 445 . . . . 190 . . 391 512 199 399 Initial 199 | . . 3 51 . . 76 64 110 . . . . 86 . . 70 94 199 77 Average 178 | . 88 73 51 . 105 144 179 293 . . . . 142 . . 235 276 199 239 Maximum Alert Level 2 | . 1 . . . 1 1 1 2 . . . . . . . 1 2 . 1 Low Security (%) 61 | 100 79 100 100 . 87 85 54 26 . . . . 100 . . 38 30 100 37 Level 1 33 | . 20 . . . 12 14 45 41 . . . . . . . 61 56 . 62 Level 2 4 | . . . . . . . . 32 . . . . . . . . 13 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . . . . . . 1 . 1 . . . . . . . 3 1 . 2 Investigation 3 | . . . . . . 1 . . . . . . . . . 1 . . 1 Extermination 1 | . . . . . . . . . . . . . . . . . 1 . . Reinforcement 4 | . . . . . . . . 1 . . . . . . . 2 . . 1 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 --------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Arm Distress Signals 7 | . 1 . . . . . . 2 . . . . 1 . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 163 | . 12 6 . . 9 4 8 16 1 3 . 10 4 4 . 19 13 . 54 Peak Tracking Total 24 | . 3 3 . . 4 2 3 4 1 3 . 5 3 2 . 3 3 . 24 Tactical Retreats 18 | . . 1 . . . . . 3 . 2 . 2 1 . . 2 1 . 6 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Arm Traps Triggered 10 | . 1 . . . . 1 . 1 . . . . . 1 . . . 1 5 Indirectly 1 | . . . . . . . . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . 6 . . . . . . . . . . . Reprogrammed 9 | . . . . . . 5 4 . . . . . . . . . . . . Reused 1 | . . . . . . . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 1 . . . . . . 3 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Arm Machines Disabled 15 | . . . . . 4 . 5 . . . . . . . . 2 4 . . Max in Single Turn 1 | . . . . . 1 . 1 . . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 --------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Arm Machines Accessed 31 | . 6 3 1 1 . 4 3 5 2 1 1 . 1 1 . 1 1 . . Terminals 20 | . 5 2 . . . 3 3 4 1 . . . 1 . . 1 . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 100 | . 16 8 1 23 . 12 6 16 3 1 6 . 1 1 . 4 2 . . Successful 81 | . 9 7 1 23 . 10 5 10 3 1 6 . 1 1 . 2 2 . . Failed 19 | . 7 1 . . . 2 1 6 . . . . . . . 2 . . . Catastrophic 1 | . . . . . . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 46 | . 3 3 . . . 4 3 2 . . 4 . 3 . . 14 5 . 5 Terminals 54 | . 14 5 . . . 9 6 13 2 . . . 1 . . 4 . . . Fabricators 3 | . . . . . . . . 3 . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . . . . . . . . . . Scanalyzers 5 | . . 3 . . . . . . . . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 69 | . 7 4 1 23 . 7 5 8 3 1 6 . 1 1 . 2 . . . Record 30 | . 1 . . 23 . 3 . 1 2 . . . . . . . . . . Part Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . Robot Analysis 3 | . . 2 . . . 1 . . . . . . . . . . . . . Open Door 6 | . . . 1 . . . 2 . 1 1 . . . 1 . . . . . Open DSF 5 | . . . . . . . . 2 . . . . 1 . . 2 . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . 1 . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . Disarm Traps 2 | . . . . . . 1 . 1 . . . . . . . . . . . Reprogram Traps 2 | . . . . . . 1 1 . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . Transport Status 2 | . 2 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . . . . . 1 . . . . . . . . . . . . Zone Layout 3 | . 1 1 . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 3 . . . . . . . . . . . . . Recycle Component 1 | . . . . . . 1 . . . . . . . . . . . . . Process 1 | . . . . . . 1 . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 5 | . . 3 . . . . . . . . . . . . . . 2 . . Insert Component 2 | . . 1 . . . . . . . . . . . . . . 1 . . Analyze 3 | . . 2 . . . . . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 5 3 . . . 3 1 4 1 . . . . . . 1 1 . . Full Trace Events 3 | . 1 . . . . 1 . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . 1 . . . . . . . . 6 . . . . . 1 . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 31 | . . . . . . . . 31 . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . . . 4 . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . 1 . . . . . . . . . . . . . Recycled Matter 20 | . . . . . . 20 . . . . . . . . . . . . . Retrieved Matter 20 | . . . . . . 20 . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . . . . . . . . . . 1 . . Part Schematics Acquired 2 | . . 1 . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Jun Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . 3 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Arm Total Allies 14 | . . . 3 . . . . . . . 6 . . . . . . . 5 Largest Group 6 | . . . 3 3 3 3 3 2 . . 6 . . . . . . . 3 Highest-Rated Group 348 | . . . 40 40 40 40 40 32 . . 348 . . . . . . . 195 Highest-Rated Ally 103 | . . . 16 16 16 16 16 16 . . 96 . . . . . . . 103 Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 18 | . . . . . 3 . 7 8 . . . . . . . . . . . Total Damage 196 | . . . . . 44 . 80 72 . . . . . . . . . . . Kills 2 | . . . . . 1 . . 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Arm Robot Analysis Total 3 | . . 2 . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 . . 1 . 1 . . . . . Drone Launches 1 | . . . 1 . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 70 | . . . . . . . . . . . . . . . . 38 16 1 15 Items 70 | . . . . . . . . . . . . . . . . 38 16 1 15 Zionite Intel Received 4 | . . . . . . . . . . . . . . . . 2 1 . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Arm Turns Passed 4191 | 94 440 158 64 131 248 148 164 350 108 101 433 154 201 305 12 543 252 31 254 Spaces Moved 8233 | 69 374 303 151 333 581 248 193 830 386 340 1240 433 281 449 51 863 501 76 531 Core 15 | 4 . . . . . . . . . . . . . . . . . . 11 Treads . | . . . . . . . . . . . . . . . . . . . . Legs 211 | 65 146 . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 8007 | . 228 303 151 333 581 248 193 830 386 340 1240 433 281 449 51 863 501 76 520 Fastest Speed 20 | 50 34 28 28 28 28 26 27 25 25 25 25 25 21 22 22 20 22 25 23 Average Speed 29 | 115 71 28 28 28 28 26 27 25 25 25 25 27 31 22 22 26 25 25 29 Slowest Speed 550 | 120 190 37 105 28 28 28 30 28 25 25 25 112 98 26 22 29 29 28 550 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 27 | . 1 . 2 . 2 2 . 3 2 . . . 2 1 . 7 . . 5 Cave-ins Triggered 2 | . 1 . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 41 | 4 69 33 31 56 94 28 49 24 57 60 93 75 8 63 9 27 17 3 36 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 7 | . . . . 1 . . . . . . 2 . . . . . 4 . . Known Exits Taken 19 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . 1 . . . 2 2 3 1 . 1 1 . . . . Spaces Dug 2 | . 2 . . . . . . . . . . . . . . . . . . Terrain Destroyed 204 | . 8 . . . . . 19 . . . . 11 2 1 . 19 5 . 139 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 15 | . 2 . . . . . . . . . . . 2 1 . 5 5 . . AOE 189 | . 6 . . . . . 19 . . . . 11 . . . 14 . . 139 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 --------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Arm Total 9612 | 83 484 359 170 371 629 313 251 912 390 355 1364 451 381 637 50 1142 582 85 603 Wait 753 | . 17 9 16 32 28 23 9 27 . 15 105 . 63 161 . 231 11 . 6 Move 8161 | 68 371 302 146 332 576 243 192 824 381 339 1239 432 276 446 50 848 500 75 521 Hop 26 | . 1 . 2 . 2 2 . 2 2 . . . 2 1 . 7 . . 5 Pick Up 152 | 8 23 16 2 3 2 14 7 10 3 . 7 2 9 9 . 9 12 2 14 Fast Attach . | . . . . . . . . . . . . . . . . . . . . Attach 74 | 7 9 6 . 1 1 3 2 4 2 . 1 2 6 2 . 5 6 4 13 Detach 8 | . . . . . . 1 1 2 . . . . 1 1 . 1 1 . . Swap 65 | . 5 4 1 . 2 8 7 6 . . 4 . 11 4 . 4 2 3 4 Drop 99 | . 13 12 3 3 1 10 6 6 . 1 8 . 7 5 . 11 7 1 5 Fire 216 | . 44 10 . . 17 9 24 3 2 . . 15 6 8 . 26 43 . 9 Melee 42 | . . . . . . . 3 28 . . . . . . . . . . 11 Ram 6 | . . . . . . . . . . . . . . . . . . . 6 Kick 1 | . 1 . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . . . . . . . . 9 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 15 | -11/Junkyard | Identified exit to Materials 15 | -11/Junkyard | Discovered exit to Materials (range 16) 95 | -11/Junkyard | Entered Materials 95 | -10/Materials | Evolved 1 slot: Propulsion x1 119 | -10/Materials | Crushed by falling debris 310 | -10/Materials | Repaired Aluminum Leg 318 | -10/Materials | Build established: Hacker-Mutant 476 | -10/Materials | Identified exit to Mines 476 | -10/Materials | Discovered exit to Mines (range 9) 530 | -10/Materials | Identified exit to Materials 530 | -10/Materials | Discovered exit to Materials (range 16) 535 | -10/Materials | Entered another Materials area 535 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 690 | -9/Materials | Identified exit to Mines 690 | -9/Materials | Discovered exit to Mines (range 6) 693 | -9/Materials | Entered Mines 698 | -9/Mines | Found the Drone Emporium 700 | -9/Mines | Found Prototype Device 701 | -9/Mines | Identified Sensor Drone Bay 735 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 740 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 740 | -9/Mines | Identified exit to Exiles 740 | -9/Mines | Discovered exit to Exiles (range 5) 757 | -9/Mines | Entered Exiles 757 | -9/Exiles | Accompanied by 3 allies 770 | -9/Exiles | Met 8R-AWN 775 | -9/Exiles | Met EX-HEX 785 | -9/Exiles | Met EX-DEC 793 | -9/Exiles | Learned location of Zion (-7) 805 | -9/Exiles | Identified exit to Mines 805 | -9/Exiles | Discovered exit to Mines (range 15) 837 | -9/Exiles | Discovered exit to Mines (range 14) 882 | -9/Exiles | Build established: Hacker-Sprinter 888 | -9/Exiles | Entered Mines 888 | -8/Mines | Accompanied by 3 allies 1079 | -8/Mines | Identified exit to Materials 1079 | -8/Mines | Discovered exit to Materials (range 10) 1117 | -8/Mines | Discovered exit to Materials (range 12) 1136 | -8/Mines | Entered Materials 1136 | -8/Materials | Accompanied by 3 allies 1136 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1254 | -8/Materials | Identified exit to Storage 1254 | -8/Materials | Discovered exit to Storage (range 16) 1261 | -8/Materials | Identified exit to Factory 1261 | -8/Materials | Discovered exit to Factory (range 11) 1284 | -8/Materials | Entered Storage 1284 | -8/Storage | Accompanied by 3 allies 1431 | -8/Storage | Discovered exit to Factory (range 13) 1448 | -8/Storage | Entered Factory 1448 | -7/Factory | Accompanied by 2 allies 1448 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1514 | -7/Factory | Identified exit to Factory 1514 | -7/Factory | Discovered exit to Factory (range 14) 1609 | -7/Factory | Identified exit to Lower Caves 1609 | -7/Factory | Discovered exit to Lower Caves (range 17) 1704 | -7/Factory | Fabricated Weight Redist. System (x2) 1788 | -7/Factory | Build established: Hacker-Scout 1798 | -7/Factory | Entered Lower Caves 1799 | -7/Lower Caves | Encountered a Warlord checkpoint 1807 | -7/Lower Caves | Spotted B-75 Beast 1808 | -7/Lower Caves | Learned Factory machine intel 1903 | -7/Lower Caves | Identified exit to Lower Caves 1903 | -7/Lower Caves | Discovered exit to Lower Caves (range 4) 1906 | -7/Lower Caves | Entered another Lower Caves area 2004 | -7/Lower Caves | Identified exit to Zion 2004 | -7/Lower Caves | Discovered exit to Zion (range 7) 2007 | -7/Lower Caves | Entered Zion 2025 | -7/Zion | Found Prototype Device 2072 | -7/Zion | Learned location of Warlord (-5) 2165 | -7/Zion | Imprinted 2167 | -7/Zion | Declared Zion's savior 2256 | -7/Zion | Given A8's code to call for help 2260 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2262 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2294 | -7/Zion | Learned location of Quarantine (-3) 2374 | -7/Zion | Identified exit to Proximity Caves 2374 | -7/Zion | Discovered exit to Proximity Caves (range 18) 2440 | -7/Zion | Entered Proximity Caves 2447 | -6/Proximity Caves | Learned Factory trap positions 2535 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2583 | -6/Proximity Caves | Discovered exit to Factory (range 6) 2594 | -6/Proximity Caves | Entered Factory 2594 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2595 | -6/Factory | Loaded intel: 112 trap records 2596 | -6/Factory | Loaded intel: 314 machine locations 2605 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 2641 | -6/Factory | Identified exit to Lower Caves 2641 | -6/Factory | Discovered exit to Lower Caves (range 7) 2795 | -6/Factory | Entered Lower Caves 3033 | -6/Lower Caves | Build established: Hacker-Sprinter 3058 | -6/Lower Caves | Encountered a Warlord checkpoint 3079 | -6/Lower Caves | Identified exit to Lower Caves 3079 | -6/Lower Caves | Discovered exit to Lower Caves (range 10) 3091 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 3100 | -6/Lower Caves | Entered another Lower Caves area 3101 | -6/Lower Caves | Identified exit to Factory 3112 | -6/Lower Caves | Entered Factory 3112 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3147 | -5/Factory | Identified exit to Factory 3147 | -5/Factory | Discovered exit to Factory (range 17) 3408 | -5/Factory | Identified exit to Upper Caves 3408 | -5/Factory | Discovered exit to Upper Caves (range 4) 3416 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 3482 | -5/Factory | Spotted B-75 Beast 3538 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 3655 | -5/Factory | Entered another Factory area 3655 | -4/Factory | Evolved 2 slots: Propulsion x2 3846 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 3874 | -4/Factory | Spotted B-86 Titan 3892 | -4/Factory | Destroyed B-86 Titan 3903 | -4/Factory | Identified exit to Research 3903 | -4/Factory | Discovered exit to Research (range 10) 3907 | -4/Factory | Entered Research 3907 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 3927 | -3/Research | Spotted B-86 Titan 3935 | -3/Research | Identified exit to Armory 3935 | -3/Research | Discovered exit to Armory (range 8) 3938 | -3/Research | Entered Armory 4001 | -3/Armory | Found Fusion Bomb Launcher 4002 | -3/Armory | Found Fusion Bomb Launcher 4004 | -3/Armory | Found Fusion Bomb Launcher 4008 | -3/Armory | Found Fusion Bomb Launcher 4009 | -3/Armory | Found Fusion Bomb Launcher 4042 | -3/Armory | Crushed by falling debris 4073 | -3/Armory | Lost 3 parts (1n2u) 4139 | -3/Armory | Spotted B-86 Titan 4152 | -3/Armory | Retrieved Zion intel report: Branch Access 4153 | -3/Armory | Zion Heavy squad teleported in 4183 | -3/Armory | Core integrity fell below 50% 4189 | -3/Armory | Core integrity fell below 20% 4192 | -3/Armory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 04183_ Penetrated by Slug. 04183_ Slug penetrates G-67 Veteran. 04183_ S-43 Plague destroyed. 04183_ Slammed into W-44 Eye. 04183_ Destabilizing: Core damaged (-26). 04185_ The unstable cave ceiling collapses. 04185_ Adv. Cooling System crushed. 04186_ Critical hit (Burn: +37). 04186_ Penetrated by Slug. 04186_ Particle Reactor destroyed. 04186_ Slammed into L-61 Swordsman. 04188_ Penetrated by Slug. 04188_ Slammed into L-61 Swordsman. 04188_ Destabilizing: Core damaged (-65). 04189_ Slammed into L-61 Swordsman. 04192_ The unstable cave ceiling collapses. 04192_ L-61 Swordsman crushed by falling debris. 04192_ L-61 Swordsman destroyed. 04192_ 26 Matter crushed. 04192_ Acquired Xenon Bombardment Thruster. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????######????????????????????????? | | ??????????????###### ########?????????????????? | | ??????????????# +???/?????????????? | | ???????????????? #?????????????????? | | ?????????????????# ### +?????????????????? | | ??????????????#+## Y # #?????????????????? | | ??????????????# g g # ##????????????????? | | ??????????????# g l # ######???????????? | | ??????????????# !!!! ! l%=gwg #???????????? | | ??????????????# !!! ! @g g +???????????? | | ??????????????# xg#gY% #### #???????????? | | ??????????????#### d !# # ##????????????????? | | ?????????????????#### ##; ## #?????????????????? | | ????????????????????# ?" # ###???????????????? | | ????????????????????# ?# # % #???????????????? | | ????????????????????# ?# =! #???????????????? | | ????????????????#####/## = =%* #???????????????? | | ??????????????? *%!=! #???????????????? | | ?????????????## """"" ! %! #???????????????? | | ?????????????# """F"" # = =# #???????????????? | | ??????????????# """ "" ## /% ###+#???????????? | | ??????????????# " ]=! ?????? | | ??????????????#! ?????? | | ??????????????# !!! ##/####????????? | | ??????????????# !!! BB# ??????????????? | | ??????????????# !!! BB# "?????????????? | | ??????????????####### ###? ?????????????? | | ????????????????????# # +? ????????????? | | ??????????????####### ##??????????????## | | ??????????????# # #??????????????? | | ??????????????# ? ## """ #???????????????? | | ??????????????# ## ""F #???????????????? | | ??????????????# """ ## "" #???######???????" | | ??????????????# # """ ##### #??????"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 45 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 6 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 6 Energy Filtering 75 Offensive Hacking 20 Item Schematics ----------------- Weight Redist. System | -9/Materials | Scanalyzed Hvy. Riot Gun | -7/Zion | Free Plasma Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Battle Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Riot Gun | -7/Zion | Free Impulse Thruster | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Weight Redist. System | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Can't Catch Me Decoder Ring Explorer Help From High Places Hunted Oh No You Don't! Robot Respite The One Challenges ------------ None Game ------ Seed DecoyMicroSplitter Manual? 0 Play Time 02:52:27 Cumulative 12.3 hours Start 2023.04.10 @ 20:49:19 End 2023.04.11 @ 20:48:02 Sessions 6 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 233c104f-1b17-44c4-bbf9-da673d7b16dc