Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.30 @ 10:43:15 Player: hanzu Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (118) 590 Value Destroyed (3782) 3782 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (247) 247 TOTAL SCORE: 8179 Bonus ------- High Alert Combat Kills 296 Friendly Fire -49 Cogmind --------- Core Integrity 160/850 Matter 10/300 Energy 500/500 System Corruption 20% Temperature Cool (0) Movement Core (850) Ox16 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Angular Momentum Engine > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Triangulator High-powered Tractor Beam > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Angular Momentum Engine Angular Momentum Engine Carbon-fiber Leg Large Storage Unit Seismic Detector Improved Reaction Control System Precision Shock Rifle Plasma Rifle Phase Cannon Minigun Minigun Grenade Launcher Smartbomb Launcher Great Maul Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Structural Scanner Triangulator Advanced Drone Bay > --- WEAPON ----------- Rocket Launcher Rocket Launcher > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Medium Treads Flexi-carbon Leg Large Storage Unit High-powered Tractor Beam Precision Shock Rifle Phase Cannon Autogun Heavy Machine Gun Grenade Launcher Smartbomb Launcher Great Maul [Rating: 58] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 3 | . . 1 1 1 . . . Utility 4 | . . 1 1 . 2 . . Weapon . | . . . . . . . . Parts Attached 100 | 8 5 17 10 2 51 7 . Power 11 | 1 . 2 1 . 7 . . Engine 9 | 1 . 2 1 . 5 . . Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 26 | 3 . 6 2 1 12 2 . Treads 15 | 2 . 6 2 1 3 1 . Leg 4 | . . . . . 3 1 . Wheel 7 | 1 . . . . 6 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 2 3 4 2 . 10 3 . Device 17 | 1 1 3 1 . 8 3 . Storage 3 | 1 2 . . . . . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 3 | . . 1 1 . 1 . . Artifact . | . . . . . . . . Weapon 39 | 2 2 5 5 1 22 2 . Energy Gun 10 | 1 2 2 . . 5 . . Energy Cannon 6 | . . 2 1 1 2 . . Ballistic Gun 4 | 1 . 1 2 . . . . Ballistic Cannon 8 | . . . . . 8 . . Launcher 10 | . . . 2 . 6 2 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 2 . . 2 . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 6 | . . . . . 6 . . Parts Lost 47 | . 1 3 4 . 31 6 2 Power 6 | . . . 1 . 5 . . Propulsion 19 | . . 1 1 . 11 4 2 Utility 12 | . 1 2 1 . 6 2 . Weapon 10 | . . . 1 . 9 . . Highest Loss Streak 11 | . 1 1 3 . 11 4 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 99 99 99 92 76 85 58 Engine 9 | . 14 10 9 7 5 13 13 Treads 22 | . 28 32 36 38 11 9 . Leg 4 | . . . . . 7 19 12 Wheel 1 | . . . . . 3 1 . Device 17 | . 13 17 18 15 18 21 20 Storage 8 | . 14 11 9 7 6 6 6 Protection 3 | . . 4 9 7 3 . . Energy Gun 6 | . 21 6 . . 2 . . Energy Cannon 3 | . . 4 8 7 3 . . Ballistic Gun 4 | . 5 10 8 7 . . . Launcher 1 | . . . . . . 11 4 Naked Turns . | . . . . . . . . Heaviest Build 68 | 14 30 39 44 46 68 67 53 Greatest Support 109 | 40 40 69 89 109 109 55 35 Greatest Overweight (x) 11 | 1 . . . . 11 4 2 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 15 15 15 15 15 15 Most Carried 15 | 3 9 15 14 14 15 14 15 Average Carried 10 | 1 4 11 12 12 11 11 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 2 8 15 12 14 12 11 15 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Was Fac Matter Collected 2045 | 278 68 378 219 . 1087 15 . Remotely 15 | . . . . . . 15 . Salvage Created 4746 | 104 427 1083 400 60 2496 176 . Parts 209 | 6 23 61 34 3 82 . . Haulers Intercepted 5 | . 2 2 . . 1 . . Recyclers Shooed 7 | . . . . . 7 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 83 | . 5 20 15 1 41 1 . Guns 24 | . 4 15 . 1 4 . . Cannons 27 | . . 5 7 . 15 . . AOE 27 | . . . 8 . 18 1 . Classes Destroyed 15 | 2 4 3 2 . 3 1 . Worker 7 | . . 1 . . 6 . . Builder 5 | . 1 1 . . 3 . . Tunneler 2 | 1 . . . . 1 . . Hauler 5 | . 2 2 . . 1 . . Recycler 9 | 1 . . . . 8 . . Operator 1 | . . 1 . . . . . Watcher 6 | . 3 1 1 . 1 . . Swarmer 17 | . . . 8 . 9 . . Saboteur 1 | . . . . . 1 . . Grunt 44 | . 5 15 4 . 20 . . Duelist 1 | . . . . . 1 . . Sentry 13 | . . 5 2 1 5 . . Hunter 4 | . . . 1 . 3 . . Programmer 2 | . . . . . 2 . . Compactor 1 | . . . . . . 1 . Best Kill Streak 13 | 2 3 3 12 1 13 1 . Combat Bots Only 12 | . 1 3 12 1 12 1 . Max Kills in Single Turn 4 | 1 1 2 4 1 4 1 . Gunslinging 1 | . . 1 . . . . . Exploded 4 | . . . 4 . 4 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac Damage Taken 6494 | . 342 913 767 250 3743 349 130 Core 940 | . 50 109 52 39 636 25 29 Absorbed by Shields 389 | . . . . . 311 78 . Regen/Repaired (Parts) 129 | . . 129 . . . . . Core Remaining (%) 87 | 100 80 72 90 94 . . . Volleys Fired 284 | 8 36 71 37 5 118 9 . Largest 2 | 2 2 2 2 2 2 2 . Hottest 140 | 70 80 91 91 88 140 66 . Shots Fired 531 | 16 73 136 69 10 209 18 . Gun 266 | 16 73 107 32 5 33 . . Cannon 222 | . . 29 32 5 156 . . Launcher 43 | . . . 5 . 20 18 . Special . | . . . . . . . . Kinetic 214 | 8 16 71 32 5 82 . . Thermal 204 | 8 16 56 32 5 87 . . Explosive 43 | . . . 5 . 20 18 . Electromagnetic 70 | . 41 9 . . 20 . . Robot Hit Streak 25 | 4 9 14 6 7 25 7 . Robot Miss Streak 5 | 1 2 3 3 1 5 1 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 379 | 11 52 102 35 9 160 10 . Core Hits 212 | 3 22 41 22 3 117 4 . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 5 | . . . . . 5 . . Critical Strikes 17 | . 2 1 . . 14 . . Burn 3 | . 1 1 . . 1 . . Meltdown 1 | . . . . . 1 . . Blast 6 | . . . . . 6 . . Corrupt 2 | . 1 . . . 1 . . Smash 5 | . . . . . 5 . . Melee Attacks 18 | . . . . . 18 . . Impact 18 | . . . . . 18 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 7 | . . . . . 7 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13282 | 116 674 1710 1272 176 7785 1549 . Guns 2955 | 116 640 1352 230 69 548 . . Cannons 3765 | . . 358 419 107 2881 . . Explosions 5591 | . 34 . 623 . 3385 1549 . Melee 971 | . . . . . 971 . . Ramming . | . . . . . . . . Kinetic 2679 | 54 101 847 230 69 1378 . . Thermal 3169 | 62 157 708 419 107 1716 . . Explosive 5557 | . . . 623 . 3385 1549 . Electromagnetic 906 | . 416 155 . . 335 . . Impact 971 | . . . . . 971 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . 1 1 . . 10 20 20 Average Corruption 8 | . 1 1 . . 9 16 20 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 66 | . 5 1 . . 32 17 11 Message Errors 20 | . . . . . 10 4 6 Matter Fused 12 | . 1 . . . 4 6 1 Heat Flow Errors 6 | . . . . . 4 1 1 Energy Discharges 10 | . 2 1 . . 4 2 1 Parts Rejected 2 | . . . . . 2 . . Data Loss (minor) 8 | . 1 . . . 4 2 1 Data Loss (major) 2 | . . . . . 1 . 1 Misfires 3 | . 1 . . . 1 1 . Alerts 1 | . . . . . 1 . . Misdirections 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 752 | . . . 60 . 692 . . Projectiles 54 | . . . . . 54 . . Explosions 163 | . . . 60 . 103 . . Melee 535 | . . . . . 535 . . Knockbacks 21 | . . . . . 21 . . Impact 4 | . . . . . 4 . . Kinetic 13 | . . . . . 13 . . Secondary 4 | . . . . . 4 . . Self-Inflicted Damage 194 | . . . . . 163 31 . Shots 5 | . . . . . 4 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 264 | 140 217 258 42 . 264 199 140 Average Temperature 62 | 75 71 27 18 . 71 127 85 Received Heat Transfer 2035 | . 213 477 387 . 922 . 36 Effects 2 | . . . . . 2 . . Energy Bleed 1 | . . . . . 1 . . Interference 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Fried 13 | . 3 . . . 10 . . Impact Corruptions 16 | . . . . . 16 . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . 3 . . Heat Transferred 5563 | 185 494 1554 703 148 2479 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Peak Influence 892 | 10 124 346 593 341 892 309 193 Initial 309 | . 6 . 119 269 166 309 173 Average 229 | 4 50 143 367 281 345 278 174 Maximum Alert Level 3 | . . 1 2 1 3 1 . Low Security (%) 54 | 100 100 69 24 . 37 . 100 Level 1 32 | . . 30 27 100 35 100 . Level 2 7 | . . . 47 . 12 . . Level 3 5 | . . . . . 15 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . . 4 1 1 7 . 1 Investigation 5 | . . 3 . . 1 . 1 Extermination 2 | . . . . . 2 . . Reinforcement 5 | . . 1 1 . 3 . . Assault 2 | . . . . 1 1 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 1 . 2 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Distress Signals 4 | . 2 . . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 134 | . 9 29 17 2 64 12 1 Peak Tracking Total 8 | . 3 5 5 1 8 5 1 Tactical Retreats 10 | . . 1 1 . 6 2 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Traps Triggered 5 | . . 2 . 1 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Was Fac Machines Disabled 6 | . . . 1 . 5 . . Max in Single Turn 4 | . . . 1 . 4 . . Garrison Access 3 | . . . . 1 2 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Machines Accessed 28 | . 8 6 1 2 10 . 1 Terminals 16 | . 6 2 1 . 6 . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 2 . . . . . Recycling Units 3 | . 1 . . 1 1 . . Scanalyzers 4 | . . 2 . 1 1 . . Garrison Access 2 | . . . . . 2 . . Total Hacks 72 | . 29 19 2 3 16 . 3 Successful 34 | . 12 12 1 3 5 . 1 Failed 37 | . 16 7 1 . 11 . 2 Catastrophic 5 | . . 1 . . 3 . 1 Database Lockouts 1 | . 1 . . . . . . Manual 38 | . 23 12 . 1 2 . . Terminals 51 | . 27 8 2 . 11 . 3 Fabricators . | . . . . . . . . Repair Stations 4 | . 1 3 . . . . . Recycling Units 4 | . 1 . . 1 2 . . Scanalyzers 11 | . . 8 . 2 1 . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 10 | . 6 1 1 . 1 . 1 Robot Analysis 2 | . 1 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . Terminal Index 3 | . 1 . . . 1 . 1 Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . 4 . 2 . . . Insert Component 3 | . . 2 . 1 . . . Analyze 3 | . . 2 . 1 . . . Garrison Access Hacks 2 | . . . . . 2 . . Seal Access 2 | . . . . . 2 . . Unauthorized Hacks 14 | . 6 5 . 1 2 . . Terminals 7 | . 4 3 . . . . . Track 1 | . . 1 . . . . . Botnet 4 | . 3 1 . . . . . Operators 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Mechanics 1 | . 1 . . . . . . Recycling Units 4 | . 1 . . 1 2 . . Reject 1 | . . . . . 1 . . Recyclers 3 | . 1 . . 1 1 . . Scanalyzers 2 | . . 2 . . . . . Extract 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 7 5 1 2 7 . 1 Full Trace Events 3 | . 1 . . . 1 . 1 Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 17 | . . 16 . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . 2 . 1 . . . Part Schematics Acquired 3 | . . 2 . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . Machine Destruction 2 | . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders 1 | . . . . . . 1 . EXPLORE 1 | . . . . . . 1 . Ally Attacks 13 | . . . . . . 13 . Total Damage 274 | . . . . . . 274 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Robot Analysis Total 2 | . 1 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . 2 . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Was Fac Turns Passed 5115 | 78 807 1245 386 267 1733 305 294 Spaces Moved 2222 | 28 390 551 158 155 663 127 150 Core 11 | 3 . . . . 8 . . Treads 1590 | 25 390 551 158 155 311 . . Legs 367 | . . . . . 138 79 150 Wheels 254 | . . . . . 206 48 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 92 120 190 Average Speed 161 | 150 160 160 160 160 158 166 191 Slowest Speed 600 | 160 160 160 160 160 600 190 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 31 | 5 70 40 20 7 26 79 5 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 24 | . . . . . 1 23 . Terrain Destroyed 288 | . 2 . 50 . 115 121 . Melee . | . . . . . . . . Projectile 17 | . . . 1 . 16 . . AOE 271 | . 2 . 49 . 99 121 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Total 3166 | 47 505 781 221 164 1087 203 158 Wait 457 | . 62 111 12 . 215 57 . Move 2215 | 27 389 550 157 154 663 125 150 Hop . | . . . . . . . . Pick Up 60 | 3 8 17 4 3 18 1 6 Fast Attach 37 | 7 2 6 . . 20 2 . Attach 38 | 1 1 6 6 1 20 3 . Detach . | . . . . . . . . Swap 25 | . 2 5 4 1 11 2 . Drop 31 | 1 5 15 1 . 4 3 2 Fire 284 | 8 36 71 37 5 118 9 . Melee 18 | . . . . . 18 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . 1 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 16 | -11/Junkyard | Discovered new exit (range 16) 79 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 5) 602 | -10/Materials | Central database locked down 866 | -10/Materials | Discovered new exit (range 6) 886 | -10/Materials | Entered another Materials area 886 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1245 | -9/Materials | Repaired Lgt. Treads 1965 | -9/Materials | Discovered new exit (range 16) 2131 | -9/Materials | Entered another Materials area 2131 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2332 | -8/Materials | Lost 3 parts (1p1u1w) 2376 | -8/Materials | Destroyed 12 combat bots 2384 | -8/Materials | Discovered new exit (range 15) 2517 | -8/Materials | Entered Factory 2517 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2744 | -7/Factory | Discovered new exit (range 16) 2784 | -7/Factory | Entered another Factory area 2784 | -6/Factory | Evolved 2 slots: Utility x2 3498 | -6/Factory | Lost 11 parts (2p3n5u1w) 3727 | -6/Factory | Core integrity fell below 50% 3773 | -6/Factory | System corruption reached 10% 3786 | -6/Factory | Lost 9 parts (2p4n3w) 4136 | -6/Factory | Build established: Scavenger-Mutant 4184 | -6/Factory | First assault squad dispatched 4296 | -6/Factory | Destroyed 12 combat bots 4517 | -6/Factory | Sucked down chute 4517 | -6/Factory | Entered Waste 4518 | -6/Waste | Met a frightened Derelict 4614 | -6/Waste | Crushed by falling debris 4623 | -6/Waste | Spotted C-40 Crusher 4632 | -6/Waste | Spotted C-40 Crusher 4632 | -6/Waste | Spotted C-40 Crusher 4634 | -6/Waste | Destroyed C-40 Crusher 4642 | -6/Waste | Spotted C-40 Crusher 4645 | -6/Waste | Lost 4 parts (2n2u) 4768 | -6/Waste | Spotted C-40 Crusher 4786 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4799 | -6/Waste | Spotted C-40 Crusher 4805 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4805 | -6/Waste | Discovered new exit (range 10) 4822 | -6/Waste | Entered Factory 4914 | -6/Factory | Build established: Mutant 5105 | -6/Factory | Core integrity fell below 20% 5116 | -6/Factory | Self-destructed Last Messages --------------- 05055_ Triggered Blade Trap. 05055_ Massive razor-sharp blades shoot up from within the floor. 05055_ Rocket Launcher severed. 05076_ &G2QC:>Index(Terminals) Found 25 terminals. Downloaded coordinate data. 05078_ ALERT: Suspicious activity at Terminal F009. Dispatching Investigation squad. 05085_ Dropped Hvy. Machine Gun. 05091_