Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.24 @ 19:56:06 Player: birdman Result: Destroyed by PF-XXB(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (2319) 2319 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (323) 323 TOTAL SCORE: 6082 Bonus ------- High Alert Combat Kills 23 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Phasing AFG > --- WEAPON (4) ------- Chainsword > --- INVENTORY (4) ---- Light Nuclear Core Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Kinecellerator Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Shock Rifle Gauss Rifle Flak Gun Chainsword > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Medium Treads Medium Treads Medium Treads Makeshift Leg Phasing AFG Pulse Rifle [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Special Weapon Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 2 | . . 1 1 . . . . . Weapon 2 | . . 1 . 1 . . . . Parts Attached 97 | 6 3 16 20 31 11 3 . 7 Power 12 | 1 . 2 3 3 2 . . 1 Engine 7 | 1 . 2 2 2 . . . . Core 5 | . . . 1 1 2 . . 1 Reactor . | . . . . . . . . . Propulsion 28 | 2 . 2 8 7 4 1 . 4 Treads 4 | . . . 1 . . . . 3 Leg 24 | 2 . 2 7 7 4 1 . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 1 1 3 6 2 1 . 1 Device 6 | . . 1 . 3 . 1 . 1 Storage 2 | 1 . . 1 . . . . . Processor 2 | . 1 . 1 . . . . . Hackware . | . . . . . . . . . Protection 6 | . . . 1 3 2 . . . Artifact . | . . . . . . . . . Weapon 41 | 2 2 11 6 15 3 1 . 1 Energy Gun 12 | 2 . 1 2 5 . 1 . 1 Energy Cannon 6 | . . . 2 3 1 . . . Ballistic Gun 21 | . 2 10 2 5 2 . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . 1 Parts Lost 63 | . . 2 12 19 9 3 . 18 Power 8 | . . . 2 2 2 . . 2 Propulsion 20 | . . . 4 3 4 1 . 8 Utility 11 | . . 1 1 3 1 1 . 4 Weapon 24 | . . 1 5 11 2 1 . 4 Highest Loss Streak 18 | . . 1 7 10 3 3 . 18 Average Slot Usage (%) 93 | . 92 98 88 87 91 98 100 88 Engine 4 | . 14 11 6 6 . . . . Core 3 | . . . 1 . 5 7 7 6 Leg 27 | . 28 21 24 28 29 29 30 25 Device 5 | . . 10 . 5 7 6 7 6 Storage 9 | . 14 11 13 8 7 7 7 6 Processor 4 | . 7 11 9 4 . . . . Protection 8 | . . . 4 7 10 15 15 12 Energy Gun 4 | . 20 . 2 4 3 3 7 6 Energy Cannon 1 | . . . 2 4 2 2 . . Ballistic Gun 17 | . 7 32 21 9 13 15 15 13 Slashing Weapon 3 | . . . . 1 7 7 7 7 Naked Turns . | . . . . . . . . . Heaviest Build 45 | 11 11 21 37 45 43 43 42 42 Greatest Support 60 | 20 20 20 30 60 60 60 60 60 Greatest Overweight (x) 11 | 2 . 1 1 2 . . . 11 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 8 8 8 8 Average Capacity 7 | 5 6 6 7 8 8 8 8 7 Most Carried 9 | 6 6 6 9 9 8 8 8 8 Average Carried 5 | 3 5 5 5 4 5 5 6 7 Final Capacity 10 | 6 6 6 10 8 8 8 8 4 Final Carried 9 | 4 6 6 9 7 5 6 8 1 Class Distribution -------------------- 51% | Scavenger-Tank 17% | Scavenger-Mutant 10% | Skirmisher 8% | Mutant 6% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 1988 | 249 35 290 526 482 215 181 10 . Remotely . | . . . . . . . . . Salvage Created 2572 | . 78 488 748 745 242 271 . . Parts 133 | . 8 30 35 32 11 17 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 24 | . . . . . 8 16 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 54 | . 4 10 14 12 6 8 . . Melee 1 | . . . . 1 . . . . Guns 45 | . 4 10 12 9 5 5 . . Cannons 6 | . . . . 2 1 3 . . AOE 2 | . . . 2 . . . . . Classes Destroyed 11 | . 2 3 2 4 . . . . Worker 1 | . . . . 1 . . . . Builder 1 | . . . 1 . . . . . Recycler 2 | . . 1 . 1 . . . . Mechanic 1 | . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . Swarmer 15 | . 4 2 . . 3 6 . . Grunt 24 | . . 3 10 9 2 . . . Brawler 3 | . . . 2 . 1 . . . Duelist 1 | . . . . 1 . . . . Sentry 8 | . . 5 2 . . 1 . . Programmer 3 | . . . . 2 . 1 . . Best Kill Streak 6 | . 3 3 4 6 2 3 . . Combat Bots Only 4 | . 3 3 4 4 2 3 . . Max Kills in Single Turn 3 | . 1 1 3 2 1 1 . . Gunslinging 1 | . . . 1 1 . . . . Exploded 2 | . . . 2 . . . . . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 7370 | . 95 803 1220 1852 1156 483 . 1761 Core 985 | . 31 109 145 244 208 35 . 213 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 83 | 100 87 72 73 . . . . . Volleys Fired 171 | . 13 36 39 49 17 16 . 1 Largest 4 | . 2 3 3 4 3 3 . 1 Hottest 207 | . 80 66 171 207 121 121 . 28 Shots Fired 429 | . 26 106 113 99 38 46 . 1 Gun 403 | . 26 106 111 87 34 38 . 1 Cannon 26 | . . . 2 12 4 8 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 332 | . . 106 102 66 25 32 . 1 Thermal 62 | . 26 . . 15 13 8 . . Explosive . | . . . . . . . . . Electromagnetic 35 | . . . 11 18 . 6 . . Robot Hit Streak 17 | . 4 16 14 17 6 4 . 3 Robot Miss Streak 11 | . 1 4 4 3 6 11 . 2 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 10 | . . 1 5 1 2 1 . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . Shots Hit Robots 301 | . 16 80 85 75 24 20 . 1 Core Hits 123 | . 5 22 36 29 16 14 . 1 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 8 | . . . . 3 5 . . . Impact . | . . . . . . . . . Slashing 8 | . . . . 3 5 . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5088 | . 178 745 1342 1842 496 460 . 25 Guns 4105 | . 174 745 1107 1327 383 344 . 25 Cannons 488 | . . . 28 264 80 116 . . Explosions 388 | . . . 207 181 . . . . Melee 103 | . . . . 70 33 . . . Ramming 4 | . 4 . . . . . . . Kinetic 3383 | . . 745 970 1112 254 277 . 25 Thermal 1034 | . 174 . 207 328 209 116 . . Explosive . | . . . . . . . . . Electromagnetic 564 | . . . 165 332 . 67 . . Impact . | . . . . . . . . . Slashing 103 | . . . . 70 33 . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . 1 6 2 3 3 3 . Average Corruption 2 | . . 1 2 1 2 3 3 . Corruption Purged . | . . . . . . . . . Effects 31 | . . 2 3 4 10 11 1 . Message Errors 7 | . . 1 1 2 2 1 . . Matter Fused 2 | . . . 1 . . . 1 . Heat Flow Errors 2 | . . . . . 1 1 . . Energy Discharges 10 | . . . . 1 5 4 . . Data Loss (minor) 4 | . . . . 1 . 3 . . Targeting Errors 6 | . . 1 1 . 2 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 7 | . . . . 7 . . . . Projectiles . | . . . . . . . . . Explosions 7 | . . . . 7 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 123 | . 2 . 85 36 . . . . Shots 3 | . . . 2 1 . . . . Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 606 | . 108 69 144 606 83 266 . 11 Average Temperature 98 | . 47 23 32 282 49 57 . 11 Received Heat Transfer 2163 | . . 270 531 801 171 30 . 360 Effects 24 | . . . . 24 . . . . Shutdowns 3 | . . . . 3 . . . . Energy Bleed 1 | . . . . 1 . . . . Interference 2 | . . . . 2 . . . . Matter Decay 2 | . . . . 2 . . . . Short Circuit 2 | . . . . 2 . . . . Damage (minor) 2 | . . . . 2 . . . . Damage (major) 12 | . . . . 12 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . 4 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 2 . 1 . . 1 . . Heat Transferred 1651 | . 400 . 200 533 370 148 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 415 | . 112 196 220 415 . . . . Average Influence 133 | . 53 85 93 260 . . . . Maximum Alert Level 2 | . . . 1 2 . . . . Low Security (%) 75 | 100 100 100 92 22 . . . . Level 1 19 | . . . 7 60 . . . . Level 2 5 | . . . . 17 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . 1 4 3 . . . . Investigation 1 | . . . . 1 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 4 | . . 1 2 1 . . . . Assault . | . . . . . . . . . Garrison 2 | . . . 2 . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 3 | . 1 1 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . 6 22 26 18 9 8 . 2 Peak Tracking Total 7 | . 3 5 7 5 4 3 . 3 Tactical Retreats 12 | . 1 2 4 3 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 4 | . . 1 3 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 14 | . . . . 14 . . . . Max in Single Turn 14 | . . . . 14 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 8 | . . 3 1 3 1 . . . Terminals 3 | . . . 1 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . Recycling Units 2 | . . 2 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 22 | . . 8 5 8 1 . . . Successful 13 | . . 7 1 4 1 . . . Failed 9 | . . 1 4 4 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 23 | . . . . . . . 23 . Terminals 10 | . . . 5 5 . . . . Fabricators . | . . . . . . . . . Repair Stations 8 | . . 5 . 3 . . . . Recycling Units 3 | . . 3 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . 1 1 1 . . . Open Door 1 | . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . . 4 . 3 . . . . Scan Component 4 | . . 2 . 2 . . . . Repair 3 | . . 2 . 1 . . . . Recycling Unit Hacks 3 | . . 3 . . . . . . Report Inventory 3 | . . 3 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . 1 1 3 . . . . Full Trace Events 2 | . . . 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . 2 . 1 . . . . Time 65 | . . 52 . 13 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 5099 | 62 248 836 740 775 684 735 784 235 Spaces Moved 3156 | 46 161 397 384 417 475 510 601 165 Core 20 | 17 . . . . . . . 3 Treads 12 | . . . 10 . . . . 2 Legs 3124 | 29 161 397 374 417 475 510 601 160 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 126 130 130 Average Speed 126 | 100 120 123 131 122 124 129 130 136 Slowest Speed 600 | 150 120 150 180 180 130 130 130 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 3 23 24 25 11 63 66 66 35 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 3 | . 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . 1 1 1 1 . Scrap Searched 8 | . . . . . 4 . 4 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 58 | . . . 16 37 . 5 . . Melee . | . . . . . . . . . Projectile 7 | . . . . 2 . 5 . . AOE 51 | . . . 16 35 . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 3912 | 61 190 680 533 598 523 548 604 175 Wait 368 | . 6 209 62 65 6 16 2 2 Move 3148 | 45 160 396 383 416 474 509 600 165 Hop . | . . . . . . . . . Pick Up 89 | 10 5 9 24 26 9 4 2 . Fast Attach 3 | . . 2 1 . . . . . Attach 75 | 6 2 3 17 27 10 3 . 7 Detach 2 | . . . . 2 . . . . Swap 19 | . 1 11 2 4 1 . . . Drop 28 | . 2 14 5 6 1 . . . Fire 171 | . 13 36 39 49 17 16 . 1 Melee 8 | . . . . 3 5 . . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Identified exit to Materials 311 | -10/Materials | Build established: Mutant 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 880 | -9/Materials | Repaired Aluminum Leg 901 | -9/Materials | Build established: Skirmisher 908 | -9/Materials | Repaired Aluminum Leg 1023 | -9/Materials | Discovered new exit (range 15) 1146 | -9/Materials | Identified exit to Materials 1147 | -9/Materials | Entered another Materials area 1147 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1627 | -8/Materials | Build established: Scavenger-Tank 1722 | -8/Materials | Garrison activated, responded to threat 1791 | -8/Materials | Lost 7 parts (1p2n1u3w) 1845 | -8/Materials | Discovered new exit (range 6) 1886 | -8/Materials | Identified exit to Factory 1887 | -8/Materials | Entered Factory 1887 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1918 | -7/Factory | Repaired Aluminum Leg 2088 | -7/Factory | Lost 8 parts (1n2u5w) 2304 | -7/Factory | Lost 10 parts (2p1n1u6w) 2387 | -7/Factory | Build established: Scavenger-Mutant 2402 | -7/Factory | Identified exit to Factory 2643 | -7/Factory | Discovered new exit (range 13) 2662 | -7/Factory | Entered Lower Caves 2794 | -7/Lower Caves | Spotted B-75 Beast 2976 | -7/Lower Caves | Core integrity fell below 50% 3006 | -7/Lower Caves | Lost 3 parts (1p1u1w) 3298 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3303 | -7/Lower Caves | Discovered new exit (range 6) 3346 | -7/Lower Caves | Entered another Lower Caves area 3367 | -7/Lower Caves | Build established: Scavenger-Tank 3467 | -7/Lower Caves | Encountered a Warlord checkpoint 3703 | -7/Lower Caves | Lost 3 parts (1n1u1w) 3927 | -7/Lower Caves | Learned 4 Factory zone layouts 4048 | -7/Lower Caves | Discovered new exit (range 15) 4052 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4081 | -7/Lower Caves | Entered Zion 4159 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4197 | -7/Zion | Discovered new exit (range 16) 4261 | -7/Zion | System corruption cleaned by Quarantine Array 4342 | -7/Zion | Received a hallucinogenic algorithm 4698 | -7/Zion | Learned Factory emergency access door positions 4734 | -7/Zion | Found Prototype Device 4834 | -7/Zion | Opened final containment barrier to the Deep Caves 4858 | -7/Zion | Discovered new exit (range 3) 4858 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4865 | -7/Zion | Entered Deep Caves 5051 | -7/Deep Caves | Z-Facility disabled 5051 | -7/Deep Caves | Attacked by Z-Imprinter 5079 | -7/Deep Caves | Core integrity fell below 20% 5082 | -7/Deep Caves | Identified Phasing AFG 5100 | -7/Deep Caves | Destroyed by PF-XXB(z) with Zionite Laser-S Last Messages --------------- 05061_ Lyr. Light Armor Plating destroyed. 05061_ NA-NKA(o) destroyed. 05061_ DD-K38(o) destroyed. 05061_ IY-OU7(o) destroyed. 05061_ 4F-9O6(o) destroyed. 05061_ Kinecellerator destroyed. 05064_ Mak. Leg destroyed. 05069_ Lgt. Nuclear Core destroyed. 05072_ Aluminum Leg destroyed. 05076_ Mak. Leg destroyed. 05076_ Med. Treads destroyed. 05081_ Med. Storage Unit destroyed. 05082_ Identified Phasing AFG. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 05084_ Med. Treads destroyed. 05085_ Mak. Leg destroyed. 05091_ Pulse Rifle destroyed. 05091_ Flak Gun destroyed. 05094_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????" | | ??????????????????????????? | | ????????????????????????? | | ????????????????????????? | | ???????????????????????? | | ???????????????????????? | | ??????????????????????? | | ??????????????????????? | | ?????????????????????? | | ????????????????????? | | ???????????????????? | | ??????????????????? | | ?????????????????? | | ???????????????? | | ?????????????? I | | ?????????????? z | | ????????????? | | ????????????? | | ???????????? | | ???????????? | | ???????????? | | ??????????? | | ??????????? ? | | ?????????? ? | | ?????????? ? | | ?????????? @ ?? | | ?????????? ?? | | ?????????? ??? | | ??????????? ##### ??? | | ???????????## ### ####????##???? | | ????????????#z????## ##????????????? | | ???????????????????### #####?????????????? | | ?????????????????????###########?????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 85 Armor Coverage 375 Resistance: EX 25 Core Shielding 20 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 1 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer It Was An Accident, I Swear One Hack Too Far Signs Are For Wimps Challenges ------------ None Game ------ Seed HackingExperimentalRouter Manual? 0 Play Time 00:47:11 Cumulative 6.5 hours Start 2020.05.24 @ 19:10:12 End 2020.05.24 @ 19:56:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c4a04e7-0088-4865-96cf-33259ebb64fb