Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.16 @ 04:12:50 // Halloween2020/ForbiddenLore Player: Moshi Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (87) 435 Value Destroyed (2806) 2806 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-57) -57 TOTAL SCORE: 7084 Bonus ------- Follower Combat Kills 80 Friendly Fire -137 Cogmind --------- Core Integrity 0/850 Matter 86/300 Energy 460/460 System Corruption 3% Temperature Cool (6) Movement Walking (150) Ox1 Location -6/Extension Parts ------- > --- POWER (4) -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg VTOL Module VTOL Module > --- UTILITY (4) ------ Improved Heat Sink Triangulator > --- WEAPON (3) ------- Autogun Autogun Flak Gun > --- INVENTORY (4) ---- Carbon-fiber Leg VTOL Module VTOL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine F-cell Engine Fission Core > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Cooling System Small Storage Unit Armor Integrity Analyzer Propulsion Shielding > --- WEAPON ----------- Plasma Rifle Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Light Ion Engine Improved Deuterium Engine Coolant Injector High-powered Shock Rifle Heavy Machine Gun Antimatter Cannon [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Advanced Cooling System Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power 3 | . . 1 . 1 . . . 1 . Propulsion 2 | . . . . 1 1 . . . . Utility 2 | . . 1 . . 1 . . . . Weapon 1 | . . . . . . . . 1 . Parts Attached 133 | 7 3 43 3 12 24 8 2 6 25 Power 37 | 1 1 13 1 3 5 2 1 2 8 Engine 31 | 1 1 11 1 3 4 2 1 1 6 Core 6 | . . 2 . . 1 . . 1 2 Reactor . | . . . . . . . . . . Propulsion 38 | 2 . 15 1 3 5 3 . . 9 Treads . | . . . . . . . . . . Leg 30 | 2 . 13 1 3 5 3 . . 3 Wheel 3 | . . . . . . . . . 3 Hover . | . . . . . . . . . . Flight 5 | . . 2 . . . . . . 3 Utility 27 | 2 . 6 . 4 10 1 1 1 2 Device 8 | . . 1 . 2 2 . . 1 2 Storage 5 | 2 . 2 . . 1 . . . . Processor 3 | . . . . . 3 . . . . Hackware . | . . . . . . . . . . Protection 11 | . . 3 . 2 4 1 1 . . Artifact . | . . . . . . . . . . Weapon 31 | 2 2 9 1 2 4 2 . 3 6 Energy Gun 17 | 2 . 5 1 2 3 2 . 1 1 Energy Cannon 5 | . . 3 . . . . . 2 . Ballistic Gun 7 | . 2 1 . . . . . . 4 Ballistic Cannon 2 | . . . . . 1 . . . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . 1 1 Parts Lost 50 | . 1 14 1 . 2 9 . . 23 Power 16 | . . 5 . . . 3 . . 8 Propulsion 11 | . . 2 . . . 3 . . 6 Utility 5 | . . . . . 1 1 . . 3 Weapon 18 | . 1 7 1 . 1 2 . . 6 Highest Loss Streak 16 | . 1 10 1 . 1 4 . . 16 Average Slot Usage (%) 92 | . 100 93 100 96 99 96 84 90 64 Engine 18 | . 14 19 11 21 16 22 19 20 11 Core 2 | . . . 11 3 5 . . 4 4 Leg 24 | . 28 20 22 26 29 29 23 20 9 Device 6 | . . . 11 9 12 7 7 6 8 Storage 10 | . 28 21 11 9 6 7 7 6 2 Processor 2 | . . . . . 2 7 7 6 1 Protection 7 | . . 9 11 8 7 6 3 6 2 Energy Gun 9 | . 5 9 11 17 7 7 15 15 2 Energy Cannon 2 | . . 7 11 . . . . 3 3 Ballistic Gun 2 | . 22 3 . . . . . . 6 Ballistic Cannon 2 | . . . . . 6 4 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 71 | 15 15 30 30 40 54 54 44 71 71 Greatest Support 80 | 20 20 23 20 60 80 73 50 50 50 Greatest Overweight (x) 8 | . . 8 1 2 . 1 . 1 3 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 8 | 8 8 8 6 6 6 6 6 6 6 Average Capacity 6 | 6 8 7 6 6 5 6 6 6 4 Most Carried 8 | 2 8 8 6 6 6 6 1 6 6 Average Carried 5 | 1 6 6 5 5 5 4 . 4 2 Final Capacity 8 | 8 8 6 6 6 6 6 6 6 4 Final Carried 8 | 2 8 6 6 6 6 1 . 6 3 Class Distribution -------------------- 45% | Scavenger-Mutant 40% | Mutant 9% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Generator-Gunner | -6/Factory Scavenger-Mutant | -6/Extension Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Matter Collected 2178 | 270 35 695 42 120 393 241 . 70 312 Remotely . | . . . . . . . . . . Salvage Created 3343 | 142 114 1543 210 151 404 368 8 104 299 Parts 170 | 7 6 75 10 12 23 16 1 4 16 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 15 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Combat Hostiles Destroyed 64 | . 2 25 7 5 9 9 1 2 4 Guns 44 | . 2 18 4 5 4 7 1 . 3 Cannons 18 | . . 6 3 . 5 2 . 1 1 AOE 1 | . . 1 . . . . . . . Classes Destroyed 15 | 2 2 6 . . 3 1 1 . . Worker 4 | . . . . . 3 . . . 1 Tunneler 3 | 3 . . . . . . . . . Hauler 1 | . . 1 . . . . . . . Recycler 6 | 1 . 5 . . . . . . . Operator 4 | . 1 1 . 1 . . . . 1 Watcher 4 | . . 3 . . 1 . . . . Swarmer 12 | . . 4 4 3 . . . . 1 Grunt 31 | . 2 16 2 . 2 7 . . 2 Brawler 2 | . . 1 1 . . . . . . Duelist 1 | . . 1 . . . . . . . Sentry 6 | . . 3 . 2 . . . 1 . Hunter 4 | . . . . . 3 1 . . . Programmer 5 | . . . . . 4 . . 1 . Behemoth 2 | . . . . . . 1 . . 1 Thief 1 | . . . . . . . 1 . . Thug 1 | . . . . . . . . . 1 Best Kill Streak 4 | 3 2 4 2 4 3 3 1 1 2 Combat Bots Only 4 | . 2 4 2 4 2 3 1 1 2 Max Kills in Single Turn 2 | 2 1 2 1 2 2 1 1 1 1 Gunslinging 1 | . . 1 . 1 . . . . . Exploded 1 | . . 1 . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Damage Taken 7978 | 6 187 1854 203 131 1005 1716 33 202 2641 Core 1634 | . 33 271 54 6 96 322 . 31 821 Absorbed by Shields 10 | . . . . . . . . . 10 Core Remaining (%) 68 | 100 86 . 18 98 . . 40 . . Volleys Fired 307 | 6 13 108 21 14 43 48 3 7 44 Largest 3 | 2 2 2 2 2 2 2 2 3 3 Hottest 255 | 90 90 126 126 138 138 145 145 255 255 Shots Fired 577 | 12 26 184 40 25 81 75 6 21 107 Gun 423 | 12 26 140 20 25 46 51 6 17 80 Cannon 154 | . . 44 20 . 35 24 . 4 27 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 216 | . 13 63 . . 35 24 . . 81 Thermal 255 | 6 6 77 20 25 22 51 6 21 21 Explosive . | . . . . . . . . . . Electromagnetic 106 | 6 7 44 20 . 24 . . . 5 Robot Hit Streak 21 | 5 7 10 10 4 17 21 3 5 13 Robot Miss Streak 10 | 1 3 4 4 2 4 5 2 3 10 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 2 . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . Shots Hit Robots 385 | 7 16 127 22 13 50 56 6 15 73 Core Hits 170 | 4 8 51 8 9 23 31 3 3 30 Critical Hits 7 | . . . . . 2 5 . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 7 | . . . . . 2 5 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8109 | 116 190 2003 543 243 1409 1353 98 290 1864 Guns 4695 | 103 190 1285 238 243 534 814 98 212 978 Cannons 3116 | . . 696 267 . 672 539 . 78 864 Explosions 262 | . . 21 38 . 203 . . . . Melee . | . . . . . . . . . . Ramming 36 | 13 . 1 . . . . . . 22 Kinetic 2862 | . 48 406 . . 672 539 . . 1197 Thermal 3768 | 51 63 900 276 243 464 814 98 290 569 Explosive . | . . . . . . . . . . Electromagnetic 1443 | 52 79 696 267 . 273 . . . 76 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . 1 3 3 . 1 1 1 1 3 Average Corruption 1 | . 1 2 3 . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . Effects 37 | . 1 13 7 . 3 5 . 1 7 Message Errors 14 | . 1 4 2 . 2 4 . 1 . Matter Fused 7 | . . 2 2 . . . . . 3 Heat Flow Errors 2 | . . 1 . . . . . . 1 Energy Discharges 5 | . . 2 . . 1 . . . 2 Data Loss (minor) 2 | . . 2 . . . . . . . Targeting Errors 6 | . . 2 2 . . 1 . . 1 Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 118 | . . 33 20 . 50 13 . . 2 Projectiles 71 | . . 33 20 . 3 13 . . 2 Explosions 47 | . . . . . 47 . . . . Melee . | . . . . . . . . . . Knockbacks 14 | . . . . . 9 4 . . 1 Impact . | . . . . . . . . . . Kinetic 14 | . . . . . 9 4 . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 401 | 6 . 31 14 . 340 . . . 10 Shots 6 | . . 1 1 . 4 . . . . Rammed 5 | 1 . . . . . . . . 4 Targets Rammed 6 | 1 . 1 . . . . . . 4 Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 565 | 120 288 565 480 456 453 108 . 417 534 Average Temperature 140 | 51 156 154 156 147 198 35 . 200 104 Received Heat Transfer 2127 | . 108 714 42 9 144 456 . 48 606 Effects 42 | . . 16 7 5 6 . . 2 6 Shutdowns 15 | . . 5 2 1 3 . . 2 2 Energy Bleed 5 | . . . 2 . 2 . . . 1 Interference 8 | . . 2 1 3 . . . . 2 Matter Decay 4 | . . 4 . . . . . . . Short Circuit 3 | . . 2 . . 1 . . . . Damage (minor) 5 | . . 1 2 1 . . . . 1 Damage (major) 2 | . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 9 | . . 5 3 . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 8 | . 1 2 . 2 . 1 . 2 . Heat Transferred 7503 | 148 185 2048 568 481 681 1732 211 549 900 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Peak Influence 354 | 20 80 331 354 332 328 . . 110 159 Initial 150 | . 13 33 129 137 150 . . 9 53 Average 125 | 8 63 159 243 209 146 . . 34 47 Maximum Alert Level 1 | . . 1 1 1 1 . . . . Low Security (%) 76 | 100 100 74 25 56 64 . . 100 100 Level 1 23 | . . 25 74 43 35 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 2 6 . . 5 . . 2 2 Investigation 7 | . 1 4 . . 2 . . . . Extermination 4 | . . . . . 2 . . 2 . Reinforcement 6 | . 1 2 . . 1 . . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Distress Signals 7 | . . 4 . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 126 | . 4 46 11 7 18 14 1 2 23 Peak Tracking Total 9 | . 2 9 3 4 3 4 1 2 8 Tactical Retreats 15 | . . 2 3 1 1 4 . . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Traps Triggered 5 | . . 2 . . 1 . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . . Reused 1 | . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Machines Disabled 12 | . . 3 1 1 5 . . 2 . Max in Single Turn 5 | . . 1 1 1 5 . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Machines Accessed 17 | . 1 4 . . 5 . . 3 4 Terminals 12 | . 1 3 . . 2 . . 2 4 Fabricators 2 | . . . . . 1 . . 1 . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 41 | . 3 15 . . 12 . . 4 7 Successful 24 | . 2 8 . . 7 . . 4 3 Failed 17 | . 1 7 . . 5 . . . 4 Catastrophic 5 | . 1 3 . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . . 1 . Terminals 29 | . 3 12 . . 4 . . 3 7 Fabricators 2 | . . . . . 1 . . 1 . Repair Stations 7 | . . . . . 7 . . . . Recycling Units 3 | . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . 2 6 . . 1 . . 3 3 Record 3 | . . 1 . . . . . 2 . Prototype ID Bank 1 | . . 1 . . . . . . . Open Door 2 | . . . . . . . . 1 1 Branch Access Points 1 | . . . . . . . . . 1 Emergency Access Points 1 | . . . . . 1 . . . . Alert Level 2 | . 1 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . 1 . . 1 . Network Status 1 | . . . . . . . . 1 . Build 1 | . . . . . 1 . . . . Repair Station Hacks 5 | . . . . . 5 . . . . Scan Component 3 | . . . . . 3 . . . . Repair 2 | . . . . . 2 . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . Report Inventory 1 | . . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used 1 | . . 1 . . . . . . . Hacking Detections 12 | . 1 3 . . 5 . . 2 1 Full Trace Events 5 | . 1 2 . . 2 . . . . Feedback Events 2 | . 1 1 . . . . . . . Corruption 2 | . 1 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 1 | . . . . . 1 . . . . Matter 212 | . . . . . 212 . . . . Time 53 | . . . . . 53 . . . . Total Part Build Rating 6 | . . . . . 6 . . . . Parts Repaired 2 | . . . . . 2 . . . . Time 58 | . . . . . 58 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . Programmers 4 | . . . . . 4 . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Total Allies 2 | . . . . . . . . . 2 Largest Group 2 | . . . . . . . . . 2 Highest-Rated Group 62 | . . . . . . . . . 62 Highest-Rated Ally 31 | . . . . . . . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . 13 Total Damage 172 | . . . . . . . . . 172 Kills 3 | . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Turns Passed 7317 | 99 290 1598 307 360 1476 1701 40 778 668 Spaces Moved 4281 | 59 181 756 152 187 823 1221 23 510 369 Core 56 | 4 . 7 . . . . . . 45 Treads . | . . . . . . . . . . Legs 4146 | 55 181 747 152 187 823 1221 23 510 247 Wheels 73 | . . . . . . . . . 73 Hover . | . . . . . . . . . . Flight 6 | . . 2 . . . . . . 4 Fastest Speed 50 | 50 120 120 150 125 125 125 126 126 50 Average Speed 133 | 115 120 149 150 130 126 125 126 144 128 Slowest Speed 450 | 120 120 450 150 180 130 160 126 156 220 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 3 40 49 35 15 18 95 6 9 35 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 51 | . . 5 6 . 37 2 . . 1 Melee . | . . . . . . . . . . Projectile 8 | . . . . . 5 2 . . 1 AOE 43 | . . 5 6 . 32 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Total 5348 | 74 229 1049 191 279 1182 1311 27 535 471 Wait 468 | . 22 84 10 49 252 34 . 3 14 Move 4273 | 59 180 755 151 186 822 1220 22 509 369 Hop . | . . . . . . . . . . Pick Up 62 | 2 8 22 3 5 12 . . 6 4 Fast Attach 81 | 7 2 24 1 9 13 3 1 6 15 Attach 47 | . 1 15 2 3 11 5 1 . 9 Detach 16 | . . 3 . 1 10 . . . 2 Swap 5 | . . 4 . . . . . . 1 Drop 73 | . 3 33 3 12 17 1 . 4 . Fire 307 | 6 13 108 21 14 43 48 3 7 44 Melee . | . . . . . . . . . . Ram 4 | . . . . . . . . . 4 Kick 1 | . . 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 11 | . . . . . 2 . . . 9 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Extension (discovered 1 exit: Cet) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 8) 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 651 | -9/Materials | Lost 10 parts (5p2n3w) 876 | -9/Materials | Core integrity fell below 50% 966 | -9/Materials | Build established: Scavenger-Mutant 1972 | -9/Materials | Discovered new exit (range 12) 1988 | -9/Materials | Entered Mines 1990 | -9/Mines | Met a Derelict bent on vengeance 2141 | -9/Mines | Learned Materials terminal intel 2196 | -9/Mines | Core integrity fell below 20% 2269 | -9/Mines | Discovered new exit (range 10) 2295 | -9/Mines | Entered Materials 2295 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2296 | -8/Materials | Loaded intel: 12 terminal locations 2618 | -8/Materials | Discovered new exit (range 10) 2655 | -8/Materials | Entered Factory 2655 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2708 | -7/Factory | Repaired Sml. Storage Unit 2742 | -7/Factory | Repaired Imp. Ion Engine 3040 | -7/Factory | Fabricated Adv. Cooling System (x1) 4111 | -7/Factory | Discovered new exit (range 14) 4131 | -7/Factory | Entered Lower Caves 4338 | -7/Lower Caves | Build established: Mutant 4409 | -7/Lower Caves | Spotted B-75 Beast 5580 | -7/Lower Caves | Core integrity fell below 50% 5583 | -7/Lower Caves | Destroyed B-75 Beast 5668 | -7/Lower Caves | Lost 4 parts (1p3n) 5758 | -7/Lower Caves | Discovered new exit (range 15) 5832 | -7/Lower Caves | Entered another Lower Caves area 5865 | -7/Lower Caves | Discovered new exit (range 6) 5872 | -7/Lower Caves | Entered Factory 5872 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6455 | -6/Factory | Build established: Generator-Gunner 6644 | -6/Factory | Discovered new exit (range 6) 6650 | -6/Factory | Entered Extension 6810 | -6/Extension | Spotted B-75 Beast 6848 | -6/Extension | Destroyed B-75 Beast 6869 | -6/Extension | Spotted B-75 Beast 6877 | -6/Extension | Lost 4 parts (1p2n1w) 6938 | -6/Extension | Core integrity fell below 50% 6968 | -6/Extension | Lost 16 parts (7p2n2u5w) 7001 | -6/Extension | Core integrity fell below 20% 7020 | -6/Extension | Rescued a captive Derelict 7021 | -6/Extension | Rescued a captive Derelict 7029 | -6/Extension | Lost 3 parts (2n1u) 7179 | -6/Extension | Identified exit to Cetus 7318 | -6/Extension | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 07271_ Field strength at 40. 07272_ Field strength at 25. 07273_ Field strength at 10. 07274_ Stasis field depleted. 07282_ G-50 Soldier destroyed. 07291_ U-05 Engineer lays Concrete. 07293_ Triggered Stasis Trap. 07293_ A bubble of rippling energy engulfs the area. 07293_ Field strength at 85. 07294_ System corrupted: Flak Gun targeting data glitched. 07300_ G-50 Soldier destroyed. 07303_ System corrupted: Matter fused (-5). 07303_ Field strength at 60. 07304_ Field strength at 45. 07305_ Field strength at 30. 07306_ Field strength at 15. 07306_ W-25 Informer sends out distress signal. 07307_ Destroyed Imp. Hover Unit. 07312_ Stasis field depleted. 07317_ Acquired 65 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ################?????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ### #######??????????????????????????????????????? | | ??# #???????????????????????##???????????????????? | | ??# #??????????????????????? ##??????????????????? | | ??# #??????????????????????? ???????????????????? | | ??# #??????????#??????????? ????????????????????? | | ??# #??????????# ?????????? #????????????????????? | | ??# #??????????" ########## #????????????????????? | | ??# #??????????" ^ #????????????????????? | | ??# #????????????# #????????????????????? | | ### ############## ! #????????????????????? | | [%@Y #????????????????????? | | ###########################Y#????????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#???????????? | | ?????????????????????????????????### #???????????? | | ???????????????????????????????? "" ??????????? | | ???????????????????????????????? " ??????????? | | ??????????????????????????????? ?????????? | | ??????#####??????????????????? ?????????? | | ####### # #################### ?????????? | | = ????????? | | * *% ????????? | | !=!!! ! ???????? | | ! !=|=* % ???????? | | %=%%%= = ???????? | | ############################## ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 54 Energy Capacity 1090 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 50 Armor Integrity Analysis 33 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Cooling System | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombResetBox Manual? 0 Play Time 01:09:01 Cumulative 13.9 hours Start 2020.11.15 @ 14:39:58 End 2020.11.16 @ 04:12:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be40bac3-ff84-49fb-a77c-9bb4efa99a42