Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.16 @ 14:33:09 Player: corny Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (107) 535 Value Destroyed (3252) 3252 Prototype IDs (23) 460 Alien Tech Used (5) 1000 Bonus (8084) 8084 TOTAL SCORE: 21631 Bonus ------- High Alert Combat Kills 87 Follower Combat Kills 197 Entered DSFs 500 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Cogmind --------- Core Integrity 0/1600 Matter 268/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Quantum Reactor Advanced Cooling System Advanced System Shield Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Salvage Targeting Computer Advanced Melee Analysis Suite Improved Heavy Armor Plating Improved Heavy Armor Plating Graphene Brace Point Defense Array Advanced System Shield Improved Component Analysis Suite Improved Corruption Screen Advanced Corruption Screen Long-range Tractor Beam > --- WEAPON ----------- Mini Grenade Launcher > --- INVENTORY -------- Antigrav Array Advanced Cooling System Improved Heavy Armor Plating [Rating: 145] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Acc Slots Evolved 18 | . . . 2 . 2 2 2 2 . . . . 2 . . 2 . 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . Propulsion 5 | . . . . . 1 2 . 1 . . . . . . . . . . 1 Utility 12 | . . . 2 . 1 . 2 . . . . . 2 . . 2 . 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 211 | . 10 3 11 13 35 14 9 37 1 2 8 2 7 4 1 13 . 16 25 Power 20 | . 1 . 1 1 5 1 . 5 . . . . . . . 1 . 1 4 Engine 13 | . 1 . 1 1 5 1 . 3 . . . . . . . . . 1 . Core 2 | . . . . . . . . 2 . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . 1 . . 4 Propulsion 49 | . 3 1 3 2 9 3 2 8 . . 3 . . 2 . 2 . 4 7 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 15 | . 3 1 3 2 6 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 32 | . . . . . 3 3 2 7 . . 3 . . 2 . 2 . 4 6 Flight 2 | . . . . . . . . 1 . . . . . . . . . . 1 Utility 95 | . 4 1 6 3 8 5 5 16 1 2 4 1 7 2 1 8 . 8 13 Device 52 | . 1 1 2 . 2 4 2 13 1 1 1 . 4 2 . 6 . 5 7 Storage 6 | . 1 . . 1 2 . . . . . 1 . 1 . . . . . . Processor 11 | . 1 . 1 . 1 . 2 2 . . . . . . . . . 1 3 Hackware 5 | . . . . . 1 . . 1 . . . . 1 . . 1 . 1 . Protection 21 | . 1 . 3 2 2 1 1 . . 1 2 1 1 . 1 1 . 1 3 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 47 | . 2 1 1 7 13 5 2 8 . . 1 1 . . . 2 . 3 1 Energy Gun 17 | . 2 . 1 3 4 3 1 . . . . . . . . 2 . 1 . Energy Cannon 2 | . . 1 . 1 . . . . . . . . . . . . . . . Ballistic Gun 15 | . . . . 1 7 2 . 4 . . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . . 2 2 . 1 . . . 1 . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 3 . . . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 2 . . 1 . . 3 . . 1 3 2 . . . Corrupted Parts 2 | . . . . . 2 . . . . . . . . . . . . . . System Corruption 10 | . . . . . 10 . . . . . . . . . . . . . . Parts Lost 58 | . . . 2 7 4 . 1 4 . . . . 2 . 2 . . 22 14 Power 6 | . . . . 1 2 . . . . . . . . . . . . 3 . Propulsion 20 | . . . 1 2 . . 1 3 . . . . . . 1 . . 8 4 Utility 24 | . . . 1 2 1 . . 1 . . . . 2 . . . . 8 9 Weapon 8 | . . . . 2 1 . . . . . . . . . 1 . . 3 1 Highest Loss Streak 22 | . . . 1 7 2 . 1 2 . . . . 2 . 2 . . 22 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 94 100 97 94 95 100 94 97 100 100 100 100 97 98 87 84 81 74 31 Engine 8 | . 14 14 11 10 8 7 6 9 5 5 5 5 5 5 5 1 . . . Leg 13 | . 28 28 21 21 26 . . . . . . . . . . . . . . Hover 13 | . . . . . . 38 33 32 35 35 35 35 31 31 29 26 22 16 6 Device 7 | . 3 6 11 5 6 12 13 12 11 11 7 4 5 8 . 5 4 7 5 Storage 8 | . 15 14 11 14 10 7 6 5 5 5 5 5 5 5 5 4 4 3 . Processor 10 | . 2 7 4 11 9 15 14 17 17 17 17 17 15 15 15 13 13 13 7 Hackware 2 | . . . . . 3 . . . 5 5 5 5 8 10 10 13 13 14 2 Protection 5 | . 1 . 15 9 11 2 6 3 . . 2 6 10 5 7 4 4 3 1 Energy Gun 10 | . 28 25 11 13 12 8 8 3 . . . . . . . 1 4 3 . Ballistic Gun 2 | . . . . 5 5 5 3 4 5 5 5 5 5 5 4 . . . . Slashing Weapon 1 | . . . . . . . . 2 5 5 5 5 5 5 5 4 4 2 . Naked Turns 56 | . . . . . . . . . . . . . . . . . . . 56 Heaviest Build 77 | 10 35 35 43 38 40 31 34 42 41 41 41 42 66 60 66 65 65 69 77 Greatest Support 83 | 20 20 20 35 35 42 44 46 61 61 52 64 64 64 67 67 68 83 68 78 Greatest Overweight (x) 14 | . 1 1 3 2 1 . . . . . . . 1 . . . . 14 9 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 10 10 10 10 10 10 10 15 15 15 15 15 15 5 Average Capacity 12 | . 12 15 15 15 14 10 10 10 10 10 10 10 11 15 15 15 15 13 5 Most Carried 15 | . 15 15 15 15 15 10 10 10 10 10 10 10 12 13 15 15 14 15 5 Average Carried 11 | . 9 14 14 11 13 9 9 9 10 10 9 10 9 12 14 13 14 12 4 Final Capacity 15 | 8 15 15 15 15 10 10 10 10 10 10 10 10 15 15 15 15 15 5 5 Final Carried 15 | 6 15 15 15 8 9 10 9 10 10 10 10 10 10 13 15 14 14 5 4 Class Distribution -------------------- 46% | Mutant 31% | Scavenger-Mutant 6% | Alien-Mutant 5% | Hacker-Mutant 3% | Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Mutant | -4/Armory Hacker-Mutant | -4/Lab Hacker-Mutant | -3/Research Hacker-Mutant | -3/DSF Wizard-Mutant | -2/Research Alien-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Acc Matter Collected 2515 | 194 106 30 100 140 425 313 . 540 112 . . . 168 . . . . 326 61 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 3801 | . 371 174 439 39 1065 201 149 533 76 . . . 287 . . . . 356 111 Parts 240 | . 25 6 30 2 61 17 8 37 1 . . . 12 . . . . 32 9 Haulers Intercepted 3 | . 1 . . . 1 1 . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . 4 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Acc Combat Hostiles Destroyed 85 | . 11 4 15 8 20 2 6 8 . . . . 2 . . . . 4 5 Guns 56 | . 10 4 7 . 16 2 3 8 . . . . 2 . . . . 4 . Cannons 8 | . . . 8 . . . . . . . . . . . . . . . . AOE 20 | . . . . 8 4 . 3 . . . . . . . . . . . 5 Classes Destroyed 14 | . 4 . 2 1 5 1 . 1 . . . . . . . . . . . Worker 5 | . . . . . 1 . . 3 . . . . . . . . . 1 . Builder 6 | . 1 . . . 2 1 . 1 . . . . . . . . . 1 . Tunneler 1 | . . . . . . . . 1 . . . . . . . . . . . Hauler 3 | . 1 . . . 1 1 . . . . . . . . . . . . . Recycler 3 | . . . . . 1 . . 1 . . . . 1 . . . . . . Operator 3 | . . . . . 1 . . 1 . . . . . . . . . 1 . Watcher 6 | . . . . . 3 2 . . . . . . 1 . . . . . . Swarmer 37 | . 6 . 7 3 6 . 5 4 . . . . 1 . . . . . 5 Grunt 20 | . 5 4 5 . 5 . 1 . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . Sentry 11 | . . . 2 . 7 1 . . . . . . 1 . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . . . . . Programmer 7 | . . . . . . 1 . 4 . . . . . . . . . 2 . Tracker 2 | . . . . . . . . . . . . . . . . . . 2 . Assembled 5 | . . . . 5 . . . . . . . . . . . . . . . Best Kill Streak 9 | . 3 2 5 5 9 2 3 5 . . . . 2 . . . . 2 5 Combat Bots Only 7 | . 3 2 5 5 7 1 3 4 . . . . 2 . . . . 2 5 Max Kills in Single Turn 3 | . 1 1 1 3 2 1 2 1 . . . . 1 . . . . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 2 . 2 . . . . . . . . . . . 3 Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Acc Damage Taken 13294 | . 373 125 507 817 928 160 253 1038 26 . . . 360 . 303 . 73 3265 5066 Core 3974 | . 64 27 47 280 86 23 22 395 26 . . . 13 . 24 . . 1336 1631 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 249 | . . . . . 67 32 . . . . . . 150 . . . . . . Ignored by Resistances 121 | . . . . . . . . 121 . . . . . . . . . . . Regen/Repaired (Parts) 108 | . . . . . . . . . . . . . . . . 108 . . . Core Remaining (%) 70 | 100 . 63 . 18 84 96 97 . . . . 57 . . 86 . 100 7 . Volleys Fired 234 | . 33 9 30 5 77 13 11 24 . . . . 6 . . . . 19 7 Largest 2 | . 2 2 2 1 2 2 2 2 . . . . 1 . . . . 2 1 Hottest 140 | . 115 140 140 30 128 135 135 135 . . . . 35 . . . . 129 30 Shots Fired 422 | . 64 18 52 5 145 26 19 48 . . . . 6 . . . . 32 7 Gun 370 | . 64 15 24 . 140 26 16 48 . . . . 6 . . . . 31 . Cannon 31 | . . 3 28 . . . . . . . . . . . . . . . . Launcher 21 | . . . . 5 5 . 3 . . . . . . . . . . 1 7 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 114 | . . . . . 48 10 3 29 . . . . 6 . . . . 18 . Thermal 248 | . 64 18 52 . 70 10 8 13 . . . . . . . . . 13 . Explosive 18 | . . . . 5 2 . 3 . . . . . . . . . . 1 7 Electromagnetic 42 | . . . . . 25 6 5 6 . . . . . . . . . . . Robot Hit Streak 20 | . 11 5 8 . 20 18 4 11 . . . . 7 . . . . 5 6 Robot Miss Streak 6 | . 2 2 1 1 6 2 2 3 . . . . 2 . . . . 4 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 4 | . 3 . . . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . . . . . . . . . . Shots Hit Robots 309 | . 45 11 34 . 103 24 13 42 3 . . . 6 . . . . 27 1 Core Hits 221 | . 20 4 18 13 53 16 13 49 1 . . . 6 . . . . 20 8 Critical Kills 5 | . . . . . 1 . . . . . . . 2 . . . . 2 . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . 2 . Critical Strikes 16 | . 2 . 1 . 2 1 . 1 . . . . 3 . . . . 6 . Burn 3 | . 2 . 1 . . . . . . . . . . . . . . . . Destroy 8 | . . . . . 1 . . . . . . . 2 . . . . 5 . Corrupt 2 | . . . . . 1 1 . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . 1 . . . . 1 . Impale 1 | . . . . . . . . 1 . . . . . . . . . . . Melee Attacks 60 | . . . . . . . . 14 7 . . 8 11 . 3 2 . 15 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 57 | . . . . . . . . 11 7 . . 8 11 . 3 2 . 15 . Piercing 3 | . . . . . . . . 3 . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . 3 . . . . 1 . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 7877 | . 543 175 757 383 2182 466 496 1190 167 . . . 208 . . . . 862 448 Guns 4629 | . 543 150 283 . 1661 466 289 860 . . . . 39 . . . . 338 . Cannons 499 | . . 25 474 . . . . . . . . . . . . . . . . Explosions 1489 | . . . . 383 500 . 207 . . . . . . . . . . 31 368 Melee 1137 | . . . . . . . . 330 167 . . . 169 . . . . 471 . Ramming 123 | . . . . . 21 . . . . . . . . . . . . 22 80 Kinetic 1433 | . . . . . 523 163 15 567 . . . . 39 . . . . 126 . Thermal 3169 | . 543 175 757 . 921 188 188 185 . . . . . . . . . 212 . Explosive 1181 | . . . . 383 192 . 207 . . . . . . . . . . 31 368 Electromagnetic 834 | . . . . . 525 115 86 108 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 950 | . . . . . . . . 143 167 . . . 169 . . . . 471 . Piercing 187 | . . . . . . . . 187 . . . . . . . . . . . Highest Corruption 28 | . . . . . 10 1 . 1 1 1 1 1 . . 3 . . 28 1 Average Corruption 2 | . . . . . 6 1 . 1 1 1 1 1 . . 2 . . 10 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 17 | . . . . . . . . . . . . . . . . . . . 17 Effects 34 | . . . . . 11 3 . 7 1 2 1 1 . . . . . 8 . Message Errors 6 | . . . . . 3 . . 1 . 1 1 . . . . . . . . Matter Fused 9 | . . . . . 2 1 . 1 1 . . 1 . . . . . 3 . Heat Flow Errors 5 | . . . . . 1 1 . 2 . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 3 | . . . . . 2 . . . . 1 . . . . . . . . . Data Loss (major) 4 | . . . . . 2 1 . 1 . . . . . . . . . . . Alerts 1 | . . . . . . . . 1 . . . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . 3 . Weapon Failures 2 | . . . . . 1 . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 291 | . . 16 7 . 23 . . 189 . . . . 54 . . . . . 2 Projectiles 23 | . . 16 7 . . . . . . . . . . . . . . . . Explosions 25 | . . . . . 23 . . . . . . . . . . . . . 2 Melee 243 | . . . . . . . . 189 . . . . 54 . . . . . . Knockbacks 2 | . . . . . 1 . . . . . . . . . . . . . 1 Impact 2 | . . . . . 1 . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 311 | . . . . 20 103 . 28 . . . . . . . . . . 36 124 Shots 10 | . . . . 1 3 . 1 . . . . . . . . . . 1 4 Rammed 21 | . . . . . . . . . . . . . . . . . . 11 10 Targets Rammed 26 | . 1 . . . 4 . . . . . . . . . . . . 11 10 Kicked 5 | . 1 . . . 4 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 533 | . 324 360 225 . 333 346 198 533 302 3 3 . 4 . . . . 57 . Average Temperature 93 | . 102 156 71 . 65 76 79 104 149 3 3 . 4 . . . . 57 . Received Heat Transfer 1088 | . 147 51 114 80 288 30 42 63 . . . . 57 . . . . 54 162 Effects 10 | . 1 1 . . . 1 . 7 . . . . . . . . . . . Shutdowns 4 | . . 1 . . . . . 3 . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . 1 . 2 . . . . . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . . . Damage (core) 1 | . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . 1 2 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 1 . 2 . 1 . 1 . . . . . . . . . . . . Heat Transferred 6636 | . 1525 407 1369 . 1801 425 425 425 . . . . . . . . . 259 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Acc Peak Influence 592 | . 223 52 295 161 419 332 341 389 . . . . 548 258 . 31 23 215 592 Initial 328 | . . 1 20 82 37 172 162 105 . . . . 328 258 . . 23 12 72 Average 189 | . 101 20 116 127 260 259 218 256 . . . . 391 258 . 16 23 85 283 Maximum Alert Level 2 | . 1 . 1 . 2 1 1 1 . . . . 2 1 . . . 1 2 Low Security (%) 52 | . 87 100 80 100 15 15 57 30 . . . . . . . 100 100 94 31 Level 1 42 | . 12 . 19 . 80 84 42 69 . . . . 56 100 . . . 5 42 Level 2 4 | . . . . . 3 . . . . . . . 43 . . . . . 25 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 4 . 1 . 3 3 2 5 . . . . . 1 . . . 4 8 Investigation 5 | . 1 . 1 . 2 . 1 . . . . . . . . . . . . Extermination 3 | . . . . . . . . 1 . . . . . . . . . . 2 Reinforcement 11 | . 3 . . . 1 . 1 1 . . . . . 1 . . . 1 3 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . . . 3 . 3 . . . . . . . . . . . Intercept 6 | . . . . . . . . . . . . . . . . . . 3 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Acc Distress Signals 18 | . 1 . 4 . 3 1 . 1 . . . . 2 . . . . 4 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 254 | . 20 4 23 23 33 6 19 23 1 . . 5 22 1 1 . 2 26 45 Peak Tracking Total 18 | . 4 2 6 15 5 2 9 6 5 . . 5 13 1 1 1 2 18 16 Tactical Retreats 29 | . . . . 1 . . 5 6 1 . . 1 3 . . . . 5 7 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Acc Traps Triggered 9 | . 1 1 . . 1 . 1 1 . . . . 1 . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Acc Machines Disabled 8 | . 1 . . . 4 . 1 . . . . . . . 1 . . . 1 Max in Single Turn 1 | . 1 . . . 1 . 1 . . . . . . . 1 . . . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Acc Machines Accessed 45 | . 7 1 2 . 9 3 . 8 . . 5 . 1 2 . 2 . 4 1 Terminals 30 | . 7 . 2 . 7 3 . 5 . . . . . 1 . 1 . 3 1 Fabricators 2 | . . . . . . . . 1 . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . Recycling Units 3 | . . . . . 1 . . 1 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 1 . . . . 1 . . . . . . Total Hacks 131 | . 30 1 6 . 31 10 . 15 . . 18 . 1 3 . 4 . 11 1 Successful 74 | . 12 1 1 . 18 6 . 5 . . 18 . 1 1 . 4 . 7 . Failed 56 | . 17 . 5 . 13 4 . 10 . . . . . 2 . . . 4 1 Catastrophic 7 | . 1 . 1 . . . . 3 . . . . . 1 . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . Manual 66 | . 18 . 6 . 20 5 . 7 . . . . . . 1 . . 9 . Terminals 98 | . 30 . 6 . 28 10 . 11 . . . . . 2 . 1 . 9 1 Fabricators 3 | . . . . . . . . 1 . . . . . . . . . 2 . Repair Stations 3 | . . . . . . . . . . . . . . . . 3 . . . Recycling Units 3 | . . . . . 1 . . 1 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 2 . . 2 . . . . 1 . . . . . . Terminal Hacks 51 | . 8 1 1 . 10 4 . 3 . . 18 . . . . 1 . 5 . Record 7 | . . . . . 1 . . . . . 6 . . . . . . . . Part Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 7 | . 2 . . . 1 . . . . . 4 . . . . . . . . Prototype ID Bank 7 | . 1 . . . 1 . . 1 . . 4 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . . 1 . 1 . Level Access Points 2 | . . . . . . . . 1 . . . . . . . . . 1 . Branch Access Points 2 | . . . . . 1 . . . . . . . . . . . . 1 . Locate Traps 5 | . 1 . 1 . 1 2 . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . . . . . . Zone Layout 12 | . 4 . . . 3 2 . 1 . . . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . . 3 . . . Scan Component 1 | . . . . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . . . . 1 . . . Refit 1 | . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 3 | . . . . . 1 . . 1 . . . . . 1 . . . . . Retrieve Components 3 | . . . . . 1 . . 1 . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 16 | . 4 . . . 7 2 . 1 . . . . . . . . . 2 . Terminals 16 | . 4 . . . 7 2 . 1 . . . . . . . . . 2 . Track 7 | . . . . . 5 2 . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . 1 . Botnet 6 | . 3 . . . 1 . . 1 . . . . . . . . . 1 . Detonate 1 | . 1 . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 7 . 2 . 8 3 . 7 . . . . . 2 . 1 . 3 1 Full Trace Events 2 | . . . 1 . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . 1 . . . Time 14 | . . . . . . . . . . . . . . . . 14 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 15 | . . . . . 9 . . 3 . . . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Acc Total Allies 24 | . . 2 . . . . 1 . . . . . . . . . . 7 14 Largest Group 7 | . . 2 2 . . . 1 . . . . . . . . . . 1 7 Highest-Rated Group 101 | . . 44 44 . . . 29 . . . . . . . . . . 45 101 Highest-Rated Ally 45 | . . 31 31 . . . 29 . . . . . . . . . . 45 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 72 | . . . 10 . . . 11 . . . . . . . . . . 3 48 Total Damage 1448 | . . . 146 . . . 201 . . . . . . . . . . 185 916 Kills 4 | . . . 1 . . . 1 . . . . . . . . . . . 2 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Acc Robot Analysis Total 7 | . 2 . . . 1 . . . . . 4 . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . 1 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Acc Turns Passed 7386 | . 1045 483 518 281 1468 358 479 778 211 144 86 157 217 55 70 109 28 389 510 Spaces Moved 7892 | 1 550 228 184 133 858 533 705 1319 383 321 154 286 500 140 143 210 85 400 759 Core 345 | . . . . . . . . . . . . . . . . . . 52 293 Treads . | . . . . . . . . . . . . . . . . . . . . Legs 1923 | 1 550 228 184 133 827 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 5552 | . . . . . 31 533 705 1319 383 321 154 286 500 140 143 210 85 348 394 Flight 72 | . . . . . . . . . . . . . . . . . . . 72 Fastest Speed 22 | 120 120 190 190 130 52 44 44 36 36 44 31 31 31 31 35 31 22 34 45 Average Speed 69 | 120 165 190 209 191 128 44 44 38 41 44 40 31 31 34 35 31 31 40 53 Slowest Speed 750 | 120 190 190 330 260 190 44 44 44 44 44 44 31 89 35 38 34 34 750 500 Overloaded Moves 21 | . . . . . . . . . . . . . . . . . 21 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . 1 1 . . . . Exploration Rate (%) 41 | 2 91 78 26 26 67 15 18 37 54 51 60 50 15 10 89 6 87 17 29 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . . . 1 . 3 . . . . . . . . Known Exits Taken 13 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 6 | . . 1 . 1 . . . . 3 1 . . . . . . . . . Spaces Dug 40 | . . . . . . . 7 9 4 . . 8 4 . . 2 . 6 . Terrain Destroyed 157 | . . 2 7 28 21 . 13 9 4 . . 8 4 . . 2 . 12 47 Melee 33 | . . . . . . . . 9 4 . . 8 4 . . 2 . 6 . Projectile 9 | . . 2 7 . . . . . . . . . . . . . . . . AOE 115 | . . . . 28 21 . 13 . . . . . . . . . . 6 47 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Acc Total 9238 | . 625 265 277 152 1087 629 854 1517 422 322 179 340 537 145 156 250 85 552 844 Wait 544 | . 14 13 26 . 61 59 92 78 32 . . 45 7 . 3 14 . 87 13 Move 7874 | . 549 227 183 132 857 532 704 1318 382 320 153 285 499 139 142 209 84 400 759 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 84 | . 8 5 11 1 22 4 3 17 . . 5 . 2 . 1 1 . . 4 Fast Attach 81 | . 5 2 5 . 10 2 2 14 . . 5 . 1 1 4 6 1 6 17 Attach 45 | . . . 1 8 3 2 2 3 . . . . 3 1 1 5 . 8 8 Detach 28 | . 2 1 . . 5 1 1 1 . . . . 1 1 2 6 . 2 5 Swap 92 | . 5 1 5 5 22 10 5 20 1 2 4 2 3 3 . 2 . 2 . Drop 123 | . 8 7 16 1 26 6 4 28 . . 12 . 1 . . 5 . 3 6 Fire 234 | . 33 9 30 5 77 13 11 24 . . . . 6 . . . . 19 7 Melee 60 | . . . . . . . . 14 7 . . 8 11 . 3 2 . 15 . Ram 20 | . . . . . . . . . . . . . . . . . . 10 10 Kick 5 | . 1 . . . 4 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . 3 . . . . . 15 Rewire 30 | . . . . . . . 30 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [Sub]) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory -4/Lab -3/Research -3/DSF -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Discovered new exit (range 14) 565 | -10/Materials | Build established: Scavenger-Mutant 609 | -10/Materials | Discovered new exit (range 10) 643 | -10/Materials | Central database locked down 743 | -10/Materials | Discovered new exit (range 19) 823 | -10/Materials | Discovered new exit (range 17) 1046 | -10/Materials | Entered Mines 1060 | -10/Mines | Met a Derelict bent on vengeance 1131 | -10/Mines | Build established: Mutant 1185 | -10/Mines | Learned Materials stockpile data 1438 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1513 | -10/Mines | Discovered new exit (range 7) 1529 | -10/Mines | Entered Materials 1529 | -9/Materials | Accompanied by 2 allies 1529 | -9/Materials | Evolved 2 slots: Utility x2 1529 | -9/Materials | Discovered new exit (range 7) 1534 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1601 | -9/Materials | Build established: Scavenger-Mutant 1957 | -9/Materials | Discovered new exit (range 16) 2047 | -9/Materials | Entered Mines 2135 | -9/Mines | Assembled infested the area 2140 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2190 | -9/Mines | Core integrity fell below 50% 2204 | -9/Mines | Core integrity fell below 20% 2223 | -9/Mines | Lost 7 parts (1p2n2u2w) 2316 | -9/Mines | Discovered new exit (range 7) 2322 | -9/Mines | Build established: Mutant 2328 | -9/Mines | Entered Materials 2328 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2551 | -8/Materials | Destroyed 7 combat bots 3015 | -8/Materials | Discovered new exit (range 3) 3095 | -8/Materials | Build established: Scavenger-Mutant 3307 | -8/Materials | Discovered new exit (range 7) 3794 | -8/Materials | System corruption reached 10% 3794 | -8/Materials | Identified exit to Factory 3796 | -8/Materials | Entered Factory 3796 | -7/Factory | Evolved 2 slots: Propulsion x2 3797 | -7/Factory | Identified exit to Storage 3891 | -7/Factory | Garrison activated, responded to threat 3960 | -7/Factory | Discovered new exit (range 4) 3961 | -7/Factory | Identified exit to Factory 4031 | -7/Factory | Build established: Mutant 4154 | -7/Factory | Entered another Factory area 4154 | -6/Factory | Evolved 2 slots: Utility x2 4566 | -6/Factory | Discovered new exit (range 15) 4572 | -6/Factory | Identified exit to Factory 4633 | -6/Factory | Entered another Factory area 4633 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4867 | -5/Factory | Garrison activated, responded to threat 5312 | -5/Factory | Identified exit to Factory 5352 | -5/Factory | Discovered new exit (range 9) 5399 | -5/Factory | Identified exit to Upper Caves 5411 | -5/Factory | Entered Upper Caves 5502 | -5/Upper Caves | Learned location of Armory (-4) 5508 | -5/Upper Caves | Spotted B-75 Beast 5579 | -5/Upper Caves | Discovered new exit (range 6) 5580 | -5/Upper Caves | Identified exit to Upper Caves 5622 | -5/Upper Caves | Entered another Upper Caves area 5623 | -5/Upper Caves | Encountered a Warlord checkpoint 5710 | -5/Upper Caves | Learned Factory stockpile data 5721 | -5/Upper Caves | Discovered new exit (range 5) 5722 | -5/Upper Caves | Identified exit to Zhirov 5766 | -5/Upper Caves | Entered Zhirov 5766 | -5/Zhirov | Discovered new exit (range 3) 5774 | -5/Zhirov | Met Zhirov 5782 | -5/Zhirov | Learned location of Quarantine (-3) 5782 | -5/Zhirov | Learned location of Testing (-2) 5782 | -5/Zhirov | Learned location of Command (-1) 5787 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5825 | -5/Zhirov | Found Alien Artifact 5825 | -5/Zhirov | Identified Integrated Dissipator 5825 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5835 | -5/Zhirov | Found Alien Artifact 5850 | -5/Zhirov | Identified exit to Proximity Caves 5852 | -5/Zhirov | Entered Proximity Caves 5922 | -4/Proximity Caves | Spotter reported a threat 5970 | -4/Proximity Caves | Spotter reported a threat 5987 | -4/Proximity Caves | Learned 4 Research zone layouts 5989 | -4/Proximity Caves | Discovered exit to Factory (range 7) 6009 | -4/Proximity Caves | Entered Factory 6009 | -4/Factory | Evolved 2 slots: Utility x2 6218 | -4/Factory | Discovered new exit (range 16) 6225 | -4/Factory | Identified exit to Armory 6226 | -4/Factory | Entered Armory 6280 | -4/Armory | Identified Transdimensional Reconstructor 6280 | -4/Armory | Warped through subspace to slip node 6280 | -4/Armory | Discovered new exit (range 1) 6280 | -4/Armory | Identified exit to Lab 6281 | -4/Armory | Entered Lab 6281 | -4/Lab | Discovered new exit (range 9) 6284 | -4/Lab | Identified exit to Research 6286 | -4/Lab | Unable to decrypt terminal 6286 | -4/Lab | Opened the door to a hidden lab 6287 | -4/Lab | Gained access to the hidden lab's interior 6297 | -4/Lab | Detected by scanners 6299 | -4/Lab | Found Prototype Hackware 6307 | -4/Lab | Confronted by A5 6310 | -4/Lab | Found Transdimensional Reconstructor 6310 | -4/Lab | Warped through subspace 6335 | -4/Lab | Found Alien Artifact 6335 | -4/Lab | Identified Core Expander 6335 | -4/Lab | Installed Core Expander, added new Weapon slot 6340 | -4/Lab | Found Alien Artifact 6340 | -4/Lab | Identified Integrated Mediator 6340 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency. 6345 | -4/Lab | Found Alien Artifact 6345 | -4/Lab | Identified Core Reset Matrix 6345 | -4/Lab | Used Core Reset Matrix 6349 | -4/Lab | Discovered exit to Research (range 6) 6351 | -4/Lab | Entered Research 6351 | -3/Research | Evolved 2 slots: Utility x2 6352 | -3/Research | Identified Deep Network Scanner 6405 | -3/Research | Repaired Lyr. Light Armor Plating 6442 | -3/Research | Identified exit to DSF 6460 | -3/Research | Entered DSF 6481 | -3/DSF | Additional patrols routed to DSF 6483 | -3/DSF | Discovered new exit (range 11) 6488 | -3/DSF | Identified exit to Research 6488 | -3/DSF | Entered Research 6488 | -2/Research | Evolved 2 slots: Utility x2 6513 | -2/Research | Found Unknown Device 6513 | -2/Research | Identified Quantum Capacitor 6554 | -2/Research | Identified exit to Access 6567 | -2/Research | Build established: Hacker-Mutant 6694 | -2/Research | Identified exit to Testing 6724 | -2/Research | Intercept squad dispatched 6731 | -2/Research | Spotted Tracker 6731 | -2/Research | Spotted Tracker 6761 | -2/Research | Destroyed Tracker 6771 | -2/Research | Destroyed Tracker 6771 | -2/Research | Spotted Combat Programmer 6791 | -2/Research | Spotted Combat Programmer 6806 | -2/Research | System corruption reached 10% 6863 | -2/Research | Core integrity fell below 50% 6871 | -2/Research | Emitted hypermatrix ping 6875 | -2/Research | Core integrity fell below 20% 6876 | -2/Research | Assembled emerged from beneath the floor 6877 | -2/Research | Entered Access 6877 | -1/Access | Accompanied by 1 ally 6877 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6904 | -1/Access | Lost 22 parts (3p8n8u3w) 6940 | -1/Access | Energy Cycler disabled 7197 | -1/Access | Build established: Alien-Mutant 7234 | -1/Access | Spotted B-99 Colossus 7249 | -1/Access | Intercept squad dispatched 7280 | -1/Access | Spotted Tracker 7280 | -1/Access | Spotted Tracker 7322 | -1/Access | Spotted Combat Programmer 7323 | -1/Access | Spotted B-99 Colossus 7325 | -1/Access | Core integrity fell below 50% 7331 | -1/Access | Released all parts (5) 7334 | -1/Access | Emitted hypermatrix ping 7337 | -1/Access | Core integrity fell below 20% 7339 | -1/Access | Assembled emerged from beneath the floor 7348 | -1/Access | Assembled emerged from beneath the floor 7356 | -1/Access | Spotted Combat Programmer 7360 | -1/Access | Lost 13 parts (4n8u1w) 7387 | -1/Access | Destroyed by Combat Programmer with EMDS Last Messages --------------- 07340_ as-11404 triggered Ambush Trap. 07340_ B-74 Champion emerges from a hatch in the floor. 07340_ L-61 Swordsman emerges from a hatch in the floor. 07340_ S-43 Plague emerges from a hatch in the floor. 07341_ Combat Programmer resets P-80 Master, system corruption cleaned. 07341_ EMDS Slug penetrates as-11404. 07341_ as-11404 destroyed. 07348_ Assembled emerge from beneath the floor. 07348_ as-72784 Unknown Hover Unit temporarily disabled. 07351_ EMDS Slug penetrates as-72946. 07355_ Acquired Adv. System Shield. 07369_ W-44 Eye sends out distress signal. 07373_ as-10366 system terminally corrupted. 07377_ ALERT: Rogue bot located, Programmers report to Access Zone 6D. 07380_ Penetrated by EMDS Slug. 07385_ EMDS Slug penetrates Wall. 07385_ C-30 ARC bursts open, deploying its payload. 07385_ P-80 Master unfolds itself. 07386_ Detected hypermatrix ping. 07387_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????# # #??????????????????????????????????? | | ############# #??????????????????????????????????? | | ??# #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ? # #??????????????????????????????????? | | ???"""" # ##?????????????????????????????????? | | ???"""" / #?????????????????????????????????? | | ???"""" # #?????????????????????????????????? | | ???"""" # ##############+###????????????????? | | ???"""" ?# #????????????????? | | ????""" ?# #????????????????? | | ???? ??# #????????????????? | | ?? ??# #????????????????? | | ??#######???# p #????????????????? | | ????????????# #????????????????? | | ????????????#+##+### p #???+#???????????? | | ???????????????????##pp ### #???????????? | | ????????????????????# #???????????? | | ????????????????????# #???????????? | | ????????????????????# t#???????????? | | ????????????????????# ^ #???????????? | | ????????????????????# ###?????????? | | ????????????????????# ????????? | | ????????????????????# ????????? | | ????????????????????# @ k ????????? | | ????????????????????# ##########+##?????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????+ #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????#"%??????????????????????????? | | ????????????????????? "??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 80 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 150 Corruption Block 35 Armor Coverage 1200 Resistance: EM 25 Propulsion Shielding 90 Utility Shielding 33 Point Defense Rating 160 Evasion (%) 61 Targeting Accuracy 16 Melee Accuracy 8 Core Analysis 6 Salvage Targeting 3 Offensive Hacking 49 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Expander Integrated Mediator Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed PulseNuclearAccelerator Manual? 0 Play Time 02:23:34 Cumulative 205.9 hours Start 2023.08.15 @ 20:15:23 End 2023.08.16 @ 14:33:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 185 Adventurer 19 Explorer 4 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(74) Steam 1 RUN: 526d3c1d-e449-42fd-bdb3-5e5c48204a9b