Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.29 @ 12:51:13 Player: beans Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (104) 520 Value Destroyed (3258) 3258 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1083) 1083 TOTAL SCORE: 7841 Bonus ------- High Alert Combat Kills 366 Follower Combat Kills 220 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -203 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 270/280 System Corruption 0% Temperature Cool (63) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Hacking Suite Dynamic Insulation System Drone Bay (2/2) > --- WEAPON (3) ------- Variable Charge Gun Variable Charge Gun Mini Grenade Launcher > --- INVENTORY (5) ---- Heavy Phase Cannon Heavy Phase Cannon Improved Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Target Analyzer Improved Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Flak Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Cooled Ion Engine Drone Bay Mini Grenade Launcher Plasma Cutter [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Improved Heat Sink Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 4 | . . . . . 2 2 . Weapon 1 | . . . 1 . . . . Parts Attached 57 | 5 1 2 11 6 5 7 20 Power 6 | 1 . . 2 . 1 1 1 Engine 4 | 1 . . 2 . . 1 . Core 2 | . . . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 15 | 2 . 1 3 . 1 2 6 Treads 9 | 2 . 1 3 . 1 . 2 Leg 3 | . . . . . . 1 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . . . . . . 1 2 Utility 12 | . 1 1 1 1 3 1 4 Device 4 | . . . 1 . . 1 2 Storage . | . . . . . . . . Processor 2 | . 1 . . . 1 . . Hackware 4 | . . 1 . . 2 . 1 Protection 2 | . . . . 1 . . 1 Artifact . | . . . . . . . . Weapon 24 | 2 . . 5 5 . 3 9 Energy Gun 10 | 2 . . 3 . . 3 2 Energy Cannon 3 | . . . 1 . . . 2 Ballistic Gun 7 | . . . 1 2 . . 4 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . 2 . . . Special Weapon 2 | . . . . 1 . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . 1 . Corrupted Parts 6 | . . . 6 . . . . System Corruption 19 | . . . 19 . . . . Parts Lost 30 | . . 2 6 3 7 . 12 Power 4 | . . . 1 . 2 . 1 Propulsion 8 | . . . 2 1 3 . 2 Utility 8 | . . 1 1 1 1 . 4 Weapon 10 | . . 1 2 1 1 . 5 Highest Loss Streak 5 | . . 2 5 3 3 . 3 To Critical Strikes . | . . . . . . . . Average Backups 3 | . . . 2 4 4 4 4 Power . | . . . . 1 1 . . Propulsion . | . . . . . . . . Utility . | . . . . . 1 1 . Weapon 1 | . . . . 1 1 1 1 Tool/Special . | . . . . . . . . Unused Backups 3 | . . . . 3 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . . . . 1 . . . Weapon 1 | . . . . 1 . . . Tool/Special 1 | . . . . 1 . . . Average Slot Usage (%) 69 | . 78 88 70 94 54 47 60 Engine 6 | . 14 13 9 11 2 1 3 Treads 16 | . 28 26 19 32 12 . 5 Device 4 | . . . 7 . . 2 8 Processor 8 | . 7 14 11 11 11 7 3 Hackware 7 | . . 5 . . 11 15 14 Protection 2 | . . . . 5 . . 2 Energy Gun 9 | . 28 27 16 11 1 13 2 Energy Cannon 1 | . . . 3 . . . 1 Ballistic Gun 8 | . . . 1 20 3 . 9 Launcher 1 | . . . . . 8 . 1 Peak Build Rating 39 | 5 6 11 17 16 19 29 39 Average Rating 18 | 3 5 7 12 15 13 18 29 On Entrance 9 | . 5 6 2 13 11 14 28 Avg Prop Armor Cover (%) 6 | . . . 9 6 . 3 5 Naked Turns . | . . . . . . . . Heaviest Build 27 | 9 9 9 23 19 13 16 27 Greatest Support 60 | 40 40 42 42 60 40 10 51 Greatest Overweight (x) 7 | . . . 7 . . 2 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 5 1 3 5 5 5 5 5 Average Carried 3 | . . . 2 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . . 3 5 5 5 4 4 Class Distribution -------------------- 30% | Hacker-Mutant 28% | Mutant 26% | Scavenger-Gunner 9% | Hacker-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Matter Collected 1893 | 151 69 60 231 530 253 109 490 Remotely . | . . . . . . . . Salvage Created 3480 | . 121 20 1041 1036 361 140 761 Parts 197 | . 9 . 73 54 17 3 41 Haulers Intercepted 2 | . . . . 1 1 . . Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Combat Hostiles Destroyed 84 | . 4 1 22 25 9 3 20 Guns 57 | . 4 1 18 18 1 3 12 Cannons 2 | . . . 2 . . . . AOE 24 | . . . 2 7 8 . 7 Classes Destroyed 13 | . 3 1 5 2 . . 2 Worker 4 | . 1 . 2 1 . . . Builder 6 | . . . 4 1 1 . . Hauler 2 | . . . . 1 1 . . Recycler 3 | . . . 3 . . . . Operator 2 | . . . 1 . 1 . . Watcher 3 | . 1 . 1 1 . . . Swarmer 37 | . 4 . 15 6 . . 12 Grunt 26 | . . . 2 12 6 3 3 Brawler 1 | . . . . 1 . . . Duelist 2 | . . . . . . . 2 Sentry 16 | . . . 5 6 3 . 2 Behemoth 1 | . . . . . . . 1 Assembled 1 | . . 1 . . . . . Thug 1 | . . . . 1 . . . Best Kill Streak 8 | . 4 1 8 7 3 2 8 Combat Bots Only 8 | . 3 1 6 7 3 2 8 Max Kills in Single Turn 6 | . 2 1 2 6 3 1 3 Gunslinging 1 | . 1 . 1 . . . 1 Exploded 6 | . . . 1 6 3 . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Hostile Shots Fired 481 | . 13 11 135 82 28 7 205 Missed 167 | . 2 6 43 23 8 2 83 Hits 314 | . 11 5 92 59 20 5 122 Melee 7 | . . 4 . 2 . . 1 Projectile 307 | . 11 1 92 57 20 5 121 Critical Strikes 8 | . . . 4 2 . . 2 Damage Taken 4478 | . 87 144 982 771 428 86 1980 Core 1360 | . 33 63 289 80 195 20 680 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 58 | 100 . 61 . 7 64 . . Volleys Fired 230 | 2 8 5 68 49 27 12 59 Largest 3 | 2 2 2 3 3 2 2 3 Hottest 225 | 80 80 80 135 102 79 119 225 Shots Fired 442 | 4 16 10 132 128 39 23 90 Gun 376 | 4 16 10 109 124 19 23 71 Cannon 33 | . . . 23 . . . 10 Launcher 32 | . . . . 4 20 . 8 Special 1 | . . . . . . . 1 Kinetic 157 | . . . 15 91 13 . 38 Thermal 126 | . . . 25 33 6 23 39 Explosive 32 | . . . . 4 20 . 8 Electromagnetic 126 | 4 16 10 92 . . . 4 Robot Hit Streak 32 | 4 3 5 17 22 32 12 11 Robot Miss Streak 12 | . 2 1 12 4 2 2 7 Penetration Max . | . . . . . . . . Secondary Targets 14 | . 1 1 7 3 . . 2 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 Shots Hit Robots 252 | 4 8 6 69 79 24 16 46 Core Hits 167 | 1 6 3 38 44 23 5 47 Critical Kills 2 | . . . . 1 . . 1 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 10 | . . . 2 2 . 2 4 Burn 4 | . . . 1 1 . 2 . Meltdown 1 | . . . . . . . 1 Destroy 4 | . . . . 1 . . 3 Corrupt 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6597 | 74 113 67 1263 1896 997 254 1933 Guns 3760 | 53 113 67 857 1307 182 254 927 Cannons 529 | . . . 342 . . . 187 Explosions 2308 | 21 . . 64 589 815 . 819 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1866 | . . . 139 1044 154 . 529 Thermal 1384 | 21 . . 298 263 28 254 520 Explosive 2223 | . . . . 589 815 . 819 Electromagnetic 1124 | 53 113 67 826 . . . 65 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 19 | . . 3 19 19 . . . Average Corruption 17 | . . 3 14 19 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 53 | . . 1 8 44 . . . Message Errors 18 | . . . 3 15 . . . Matter Fused 14 | . . . 3 11 . . . Energy Discharges 4 | . . . . 4 . . . Parts Fused 1 | . . . 1 . . . . Data Loss (minor) 5 | . . 1 . 4 . . . Data Loss (major) 3 | . . . . 3 . . . Misfires 1 | . . . . 1 . . . Alerts 1 | . . . 1 . . . . Misdirections 1 | . . . . 1 . . . Weapon Failures 5 | . . . . 5 . . . Overload Shots 1 | . . . . . . . 1 Overflow Damage 86 | . . . 9 . 61 . 16 Projectiles 9 | . . . 9 . . . . Explosions 77 | . . . . . 61 . 16 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 175 | . . . . 18 125 . 32 Shots 8 | . . . . 2 5 . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 714 | 36 54 90 300 405 18 93 714 Average Temperature 86 | 20 21 45 64 92 9 34 165 Received Heat Transfer 1224 | . . . 225 264 117 45 573 Effects 8 | . . . . 1 . . 7 Energy Bleed 2 | . . . . . . . 2 Interference 2 | . . . . . . . 2 Matter Decay 1 | . . . . 1 . . . Short Circuit 1 | . . . . . . . 1 Damage (major) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . 4 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 7 | . . . . 1 . . 6 Heat Transferred 3073 | 50 . . 716 740 74 740 753 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | 1 . . 2 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Maximum Alert Level 3 | . . . 1 3 2 1 3 Low Security (%) 36 | 100 100 100 62 9 . . 34 Level 1 37 | . . . 37 20 59 100 42 Level 2 16 | . . . . 25 40 . 20 Level 3 9 | . . . . 44 . . 3 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 824 | . 67 19 333 824 527 240 758 Initial 335 | . . 19 . 137 335 219 140 Average 314 | . 37 2 188 553 381 214 335 Influence Increases 3155 | . 142 . 699 1063 432 81 738 Destroy 0b10 Robot/C 1840 | . 80 . 440 660 180 60 420 Destroy 0b10 Robot/NC 110 | . 10 . 55 25 15 . 5 Destroy Leader 360 | . 22 . 92 154 52 20 20 Allied During Kill 72 | . . . . 71 . . 1 Disable Machine 195 | . . . 45 60 75 . 15 Anti-Garrison Action 200 | . . . . . . . 200 Destroy Structure 198 | . . . 7 33 110 1 47 Partial Spotted 30 | . . . . 15 . . 15 Lose Combat Pursuer 150 | . 30 . 60 45 . . 15 Influence Decreases 2397 | . 90 52 374 594 743 364 180 Entered New Map 1004 | . . 33 . 188 459 264 60 Time Decay 1093 | . 90 19 314 356 214 100 . Lost Part 280 | . . . 60 30 70 . 120 Lost Ally 20 | . . . . 20 . . . Squads Dispatched 11 | . 1 . . 6 2 2 . Investigation 3 | . . . . 1 1 1 . Extermination . | . . . . . . . . Reinforcement 3 | . 1 . . 1 1 . . Assault 3 | . . . . 3 . . . Garrison 2 | . . . . 1 . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Distress Signals 6 | . . . 4 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 131 | . 7 8 33 40 13 5 25 Peak Tracking Total 8 | . 3 7 7 8 3 3 7 Tactical Retreats 7 | . 1 1 2 2 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Traps Triggered 6 | . . . . 1 4 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Machines Disabled 15 | . . . 3 4 5 . 3 Max in Single Turn 2 | . . . 2 1 2 . 1 Garrison Relay 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled 2 | . . . . 2 . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Machines Accessed 3 | . . 1 . . . 2 . Terminals . | . . . . . . . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 6 | . . 1 . . . 5 . Successful 2 | . . 1 . . . 1 . Failed 4 | . . . . . . 4 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators 4 | . . . . . . 4 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 1 | . . 1 . . . . . Open Door 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . 1 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 streamctrl_high 1 | . . . . . . . 1 Relay Couplers Released 9 | . . . . . . . 9 Machine Destruction 9 | . . . . . . . 9 Attached 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Total Allies 3 | . . . . 2 . . 1 Largest Group 2 | . . . . 2 . . 1 Highest-Rated Group 85 | . . . . 62 . . 85 Highest-Rated Ally 85 | . . . . 31 . . 85 Total Orders 7 | . . . . . . . 7 ROAM 1 | . . . . . . . 1 EXPLORE 2 | . . . . . . . 2 RETURN 4 | . . . . . . . 4 Ally Attacks 36 | . . . . 35 . . 1 Total Damage 608 | . . . . 547 . . 61 Kills 10 | . . . . 9 . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 4 | . . . . . . . 4 Drone Recoveries 4 | . . . . . . . 4 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Turns Passed 4262 | 52 183 243 749 813 443 208 1571 Spaces Moved 2155 | 40 99 160 328 352 243 128 805 Core 451 | 24 . 28 56 . 35 51 257 Treads 1418 | 16 99 132 272 352 208 . 339 Legs 151 | . . . . . . 24 127 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 135 | . . . . . . 53 82 Fastest Speed 35 | 50 160 50 50 160 50 50 35 Average Speed 143 | 94 160 137 148 160 144 112 141 Slowest Speed 400 | 160 160 160 400 160 160 195 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 3 26 32 28 54 24 3 42 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 12 | . . . . . 12 . . Terrain Destroyed 219 | 5 . . 4 28 139 . 43 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE 215 | 5 . . 4 28 139 . 39 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Total 2862 | 51 108 174 460 456 292 169 1152 Wait 312 | . . 2 31 19 10 16 234 Move 2149 | 39 98 159 327 351 242 128 805 Hop . | . . . . . . . . Pick Up 43 | 5 1 2 14 3 3 4 11 Fast Attach 27 | . . . 6 3 7 . 11 Attach 45 | 5 1 2 12 . 3 6 16 Detach 10 | . . 3 . . . 1 6 Swap 11 | . . . . 8 . 1 2 Drop 17 | . . 1 2 5 . 1 8 Fire 230 | 2 8 5 68 49 27 12 59 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 18 | . . . . 18 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 15) 236 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 335 | -10/Mines | Assembled infested the area 340 | -10/Mines | Assisted by a Guerilla fighting off Assembled 341 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 477 | -10/Mines | Discovered new exit (range 5) 479 | -10/Mines | Entered Materials 479 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 892 | -9/Materials | Discovered new exit (range 5) 1029 | -9/Materials | Core integrity fell below 50% 1052 | -9/Materials | Lost 5 parts (1p2n2w) 1062 | -9/Materials | System corruption reached 10% 1228 | -9/Materials | Entered Storage 1246 | -9/Storage | Met a pair of Derelict thieves 1461 | -9/Storage | Build established: Scavenger-Gunner 1498 | -9/Storage | Destroyed 7 combat bots 1858 | -9/Storage | Core integrity fell below 20% 1954 | -9/Storage | Garrison activated, responded to threat 2028 | -9/Storage | First assault squad dispatched 2028 | -9/Storage | Discovered new exit (range 6) 2041 | -9/Storage | Entered Materials 2041 | -8/Materials | Evolved 2 slots: Utility x2 2070 | -8/Materials | Lost 3 parts (1n1u1w) 2334 | -8/Materials | Lost 3 parts (1p1n1u) 2467 | -8/Materials | Discovered new exit (range 16) 2484 | -8/Materials | Entered Factory 2484 | -7/Factory | Evolved 2 slots: Utility x2 2542 | -7/Factory | Allied Derelicts emerged from ambush trap array 2600 | -7/Factory | Build established: Hacker-Mutant 2603 | -7/Factory | Garrison activated, responded to threat 2692 | -7/Factory | Identified exit to Garrison 2692 | -7/Factory | Entered Garrison 2768 | -7/Garrison | Triggered checkpoint 2836 | -7/Garrison | Lost 3 parts (3w) 3176 | -7/Garrison | Build established: Hacker-Gunner 3207 | -7/Garrison | Triggered checkpoint 3268 | -7/Garrison | Destroyed 8 combat bots 3305 | -7/Garrison | Spotted B-75 Beast 3306 | -7/Garrison | Spotted B-75 Beast 3369 | -7/Garrison | Installed Relay Interface Framework 3550 | -7/Garrison | Core integrity fell below 50% 3578 | -7/Garrison | Lost 3 parts (1p1n1u) 3584 | -7/Garrison | Garrison Relay disabled 3614 | -7/Garrison | Hijacked Beast 4a control node with streamctrl_high 3623 | -7/Garrison | Allies destroyed B-75 Beast 3628 | -7/Garrison | Core integrity fell below 20% 3701 | -7/Garrison | Destroyed Beast 4a 3812 | -7/Garrison | Build established: Hacker-Mutant 3874 | -7/Garrison | Triggered checkpoint 4112 | -7/Garrison | Garrison Relay disabled 4207 | -7/Garrison | Triggered checkpoint 4263 | -7/Garrison | Destroyed by L-41 Fighter with Axe Last Messages --------------- unit. Relay Coupler [NC] tumbles out of relay unit. Acquired 20 matter. Acquired Variable Charge Gun. Drone released from Drone Bay. Drone retrieved by Drone Bay (no repairs). Garrison Door breached. Beams of light sweep through the air. An alarm sounds. C-45 Heavy ARC bursts open, deploying its payload. S-27 Virus unfolds itself. S-27 Virus destroyed. The unstable cave ceiling collapses. Hacking Suite destroyed. Destroyed Lgt. Nuclear Core. S-27 Virus destroyed. Acquired 35 matter. L-41 Fighter springs to life. Map ----- +----------------------------------------------------+ | ?######""""## ##????????????????????????????????? | | ?# #????????????????????????????????? | | ? #????????????????????????????????? | | ? #????????????????????????????????? | | ?# ## ## #????????????????????????????????? | | ?# ## ## #????????????????????????????????? | | ?" "????????????????????????????????? | | ?" ^ "????????????????????????????????? | | ?" "????????????????????????????????? | | ?" "????????????????????????????????? | | ?# ## ## #???????????????????????#######??? | | ## ## ## ######################### """"#??? | | %== ^ "#??? | | %[% ##########[### """"#??? | | ## % % #????????#[#?#######??? | | ?## ## ## #########^ #????????# ##?????????? | | ??# ## ## #???????# #####????# !#?????????? | | ??# ######## ###?????# ^#? #????# !#?????????? | | ??# #?????# # ###???# #?# #????# !#?????????? | | ??#^ #?????# ##???# ### ##???" ##?????????? | | ??#^ #?????# ## #????# #C C#???" #??????????? | | ### #????## # ###### # % ####; ###### #?? | | ^ #????# =%[ [ | | #????## [= = l | | ######????# ### #### l ################## | | ??????????## # # ##??# @ # #???????????????? | | ??????????# ###???# ### ###???????????????? | | ?????????### #?????# #?# #?????????????????? | | ?????????#| ##?????# ####################### | | ?????????# "#?????# %* !% | | ?????????# ##?????# ! /*= ! | | ?????????# ]#??????# ## ##### ###### !!### | | ?????????# #??????# ## #???# #?????""!"#? | | ?????????# =#??????# ######???# ##????#####? | | ?????????# #??????# #?# #????# !#?????????? | | ?????????# [#??????# #?# #????# !#?????????? | | ?????????########??????# #?# ###### !#?????????? | | ???????????????????????# #?# ###?????????? | | ???????????????????????# #?# ##### #???????????? | | ???????????????????????# #?# #???# #???????????? | | ???????????????????????# #?# #???# #???????????? | | ???????????????????????# #?# #???"^#???????????? | | ???????????????????????# #?# #???T #???????????? | | ???????????????????????# ??# #???""#???????????? | | ???????????????????????? ??# #??####???????????? | | ???????????????????????? ??# #?????????????????? | | ?????????????????????????????###?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderRecoilStabilizer Manual? 0 Play Time 00:29:49 Cumulative 220.5 hours Start 2025.11.29 @ 12:23:04 End 2025.11.29 @ 12:51:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 623 Rogue 622 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 62 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5a28a30a-dd47-4b44-9d69-e1498cdade3f