Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.14 @ 17:38:38

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (160)     800
Value Destroyed (3682)     3682
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (446)                446
              TOTAL SCORE: 8388

 Bonus
-------
High Alert Combat Kills    446

 Cogmind 
---------
Core Integrity             659/700
Matter                     300/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -7/Storage

 Parts 
-------
>              --- POWER (1) --------
         Heavy Ion Engine
>              --- PROPULSION (4) ---
         Light Treads
         Light Treads
         Light Treads
         Light Treads
>              --- UTILITY (6) ------
      Improved Heat Sink
         Large Storage Unit
         Large Storage Unit
         Large Storage Unit
         Heavy Armor Plating
>              --- WEAPON (2) -------
      Advanced Beam Cannon
      Advanced Beam Cannon
>              --- INVENTORY (22) ---
         Heavy Ion Engine
         Light Treads
      Improved Heat Sink
      Improved Heat Sink
  Experimental Sensor Array
      Advanced Signal Interpreter
         Heavy Armor Plating
         Heavy Armor Plating
         Heavy Armor Plating
         Heavy EM Shotgun
         Heavy EM Shotgun
         Light EM Pulse Cannon
      Advanced Beam Cannon
      Advanced Beam Cannon
      Advanced Beam Cannon
               Plasma Cannon
               Rocket Launcher
               Rocket Launcher
     Makeshift Axe

 Peak State 
------------
>              --- POWER ------------
         Heavy Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
         Light Treads
         Light Treads
>              --- UTILITY ----------
      Improved Heat Sink
         Large Storage Unit
         Large Storage Unit
         Large Storage Unit
         Heavy Armor Plating
>              --- WEAPON -----------
      Advanced Beam Cannon
      Advanced Beam Cannon
>              --- INVENTORY --------
         Heavy Ion Engine
         Light Treads
  Experimental Sensor Array
         Heavy Armor Plating
         Heavy Armor Plating
         Heavy Armor Plating
         Heavy EM Shotgun
         Heavy EM Shotgun
         Heavy EM Shotgun
         Light EM Pulse Cannon
      Advanced Beam Cannon
      Advanced Beam Cannon
      Advanced Beam Cannon
               Plasma Cannon
               Rocket Launcher
               Rocket Launcher
     Makeshift Axe
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   .   
  Utility                  4    | .   .   .   2   .   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             104  | 7   11  12  33  9   2   .   20  10  .   
  Power                    13   | 1   2   1   3   3   .   .   3   .   .   
    Engine                 10   | 1   2   1   3   2   .   .   1   .   .   
    Core                   3    | .   .   .   .   1   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   2   2   8   .   .   .   11  3   .   
    Treads                 28   | 2   2   2   8   .   .   .   11  3   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | 2   3   .   10  2   2   .   3   4   .   
    Device                 9    | .   .   .   3   2   .   .   1   3   .   
    Storage                13   | 2   3   .   6   .   2   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   1   .   .   .   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   4   9   12  4   .   .   3   3   .   
    Energy Gun             2    | .   .   .   .   .   .   .   2   .   .   
    Energy Cannon          14   | .   .   .   8   2   .   .   1   3   .   
    Ballistic Gun          11   | 2   4   2   3   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   .   .   
    Launcher               5    | .   .   5   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   1   2   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   .   
Parts Lost                 6    | .   2   1   3   .   .   .   .   .   .   
  Power                    2    | .   .   1   1   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   .   .   .   
  Weapon                   3    | .   2   .   1   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   1   1   3   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  99  99  100 100 100 100 91  .   
  Engine                   9    | .   13  13  11  7   11  11  3   7   .   
  Core                     1    | .   .   .   .   3   .   .   5   .   .   
  Treads                   24   | .   27  28  22  22  22  22  27  30  .   
  Device                   7    | .   .   .   9   11  11  11  9   7   .   
  Storage                  30   | .   28  28  32  33  33  33  27  23  .   
  Protection               1    | .   .   .   1   .   .   .   9   7   .   
  Energy Cannon            12   | .   .   .   19  20  11  11  9   12  .   
  Ballistic Gun            7    | .   27  18  2   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   1   11  11  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             80   | 15  40  42  64  62  59  59  68  80  .   
  Greatest Support         80   | 40  40  40  40  40  40  40  60  80  .   
  Greatest Overweight (x)  1    | .   .   1   1   1   1   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   1   .   .   
Largest Inventory Capacity 22   | 8   16  16  22  22  22  22  22  22  .   
  Average Capacity         18   | 5   9   16  20  22  22  22  22  22  .   
  Most Carried             22   | 2   14  16  22  22  22  22  22  22  .   
  Average Carried          17   | 1   7   15  20  21  22  22  21  21  .   
  Final Capacity           22   | 8   16  16  22  22  22  22  22  22  22  
  Final Carried            22   | 2   14  14  22  22  22  22  22  22  22  

 Class Distribution 
--------------------
 55% | Hauler-Mutant
 28% | Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Storage

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  
Matter Collected           1748 | 276  300  396  371  80   .    30   195  100  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5465 | 80   676  272  1649 487  .    .    1600 701  .    
  Parts                    310  | 1    37   6    110  46   .    .    80   30   .    
Haulers Intercepted        9    | .    2    .    3    .    .    .    2    2    .    
Recyclers Shooed           7    | .    2    1    1    1    .    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto 
Combat Hostiles Destroyed  127  | .   12  23  36  18  .   .   29  9   .   
  Melee                    3    | .   .   1   1   1   .   .   .   .   .   
  Guns                     33   | .   12  4   8   .   .   .   9   .   .   
  Cannons                  70   | .   .   .   27  17  .   .   17  9   .   
  AOE                      21   | .   .   18  .   .   .   .   3   .   .   
Classes Destroyed          14   | 1   4   1   5   1   .   .   2   .   .   
  Worker                   2    | .   .   .   2   .   .   .   .   .   .   
  Builder                  8    | .   1   .   1   1   .   .   4   1   .   
  Tunneler                 2    | .   .   .   .   2   .   .   .   .   .   
  Hauler                   9    | .   2   .   3   .   .   .   2   2   .   
  Recycler                 7    | 1   3   1   1   .   .   .   .   1   .   
  Carrier                  1    | .   .   .   1   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   2   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   .   .   .   
  Swarmer                  38   | .   6   2   15  9   .   .   6   .   .   
  Grunt                    46   | .   6   2   11  6   .   .   14  7   .   
  Brawler                  4    | .   .   .   .   .   .   .   4   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   1   .   
  Sentry                   15   | .   .   .   9   .   .   .   5   1   .   
  Assembled                22   | .   .   19  .   3   .   .   .   .   .   
Best Kill Streak           15   | 1   4   15  7   4   .   .   8   5   .   
  Combat Bots Only         14   | .   4   14  7   4   .   .   6   5   .   
Max Kills in Single Turn   2    | 1   1   2   2   2   .   .   2   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   1   .   .   
  Melee                    1    | .   .   1   1   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  
Damage Taken               4345 | .    552  533  1607 375  .    .    915  363  .    
  Core                     539  | .    47   92   204  56   .    .    99   41   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         65   | 100  .    44   .    .    .    35   82   .    .    
Volleys Fired              305  | 1    54   30   104  27   .    .    59   30   .    
  Largest                  2    | 2    2    2    2    2    .    .    2    2    .    
  Hottest                  136  | 40   40   40   136  136  .    .    136  136  .    
Shots Fired                587  | 2    108  37   208  54   .    .    118  60   .    
  Gun                      216  | 2    108  14   36   .    .    .    56   .    .    
  Cannon                   348  | .    .    .    172  54   .    .    62   60   .    
  Launcher                 23   | .    .    23   .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  160  | 2    108  14   36   .    .    .    .    .    .    
  Thermal                  348  | .    .    .    172  54   .    .    62   60   .    
  Explosive                23   | .    .    23   .    .    .    .    .    .    .    
  Electromagnetic          56   | .    .    .    .    .    .    .    56   .    .    
  Robot Hit Streak         20   | 1    13   8    20   5    .    .    15   17   .    
  Robot Miss Streak        5    | 1    4    2    3    5    .    .    4    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           393  | 1    67   18   145  29   .    .    86   47   .    
  Core Hits                226  | 1    28   40   53   24   .    .    57   23   .    
  Critical Hits            43   | .    1    .    21   5    .    .    8    8    .    
  Critical Kills           19   | .    .    .    6    3    .    .    5    5    .    
  Critical Parts Destroyed 21   | .    1    .    14   2    .    .    2    2    .    
Melee Attacks              32   | .    .    2    6    24   .    .    .    .    .    
  Impact                   2    | .    .    2    .    .    .    .    .    .    .    
  Slashing                 30   | .    .    .    6    24   .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    1    1    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9679 | 15   818  1492 2969 1019 .    .    2323 1043 .    
  Guns                     2091 | 15   777  130  235  .    .    .    934  .    .    
  Cannons                  5047 | .    .    .    2421 781  .    .    802  1043 .    
  Explosions               1853 | .    .    1303 .    .    .    .    550  .    .    
  Melee                    407  | .    .    27   231  149  .    .    .    .    .    
  Ramming                  281  | .    41   32   82   89   .    .    37   .    .    
  Kinetic                  1157 | 15   777  130  235  .    .    .    .    .    .    
  Thermal                  5597 | .    .    .    2421 781  .    .    1352 1043 .    
  Explosive                1303 | .    .    1303 .    .    .    .    .    .    .    
  Electromagnetic          934  | .    .    .    .    .    .    .    934  .    .    
  Impact                   27   | .    .    27   .    .    .    .    .    .    .    
  Slashing                 380  | .    .    .    231  149  .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            182  | .    .    23   117  .    .    .    42   .    .    
  Projectiles              27   | .    .    .    25   .    .    .    2    .    .    
  Explosions               63   | .    .    23   .    .    .    .    40   .    .    
  Melee                    92   | .    .    .    92   .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    .    .    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      159  | .    .    130  .    .    .    .    29   .    .    
  Shots                    5    | .    .    4    .    .    .    .    1    .    .    
  Rammed                   41   | .    13   4    10   10   .    .    4    .    .    
Targets Rammed             42   | .    13   4    10   11   .    .    4    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    .    .    .    .    
Highest Temperature        464  | .    12   9    464  144  .    .    279  351  .    
  Average Temperature      80   | .    5    9    91   44   .    .    72   102  .    
  Received Heat Transfer   1206 | .    147  9    531  60   .    .    351  108  .    
  Effects                  7    | .    .    .    5    .    .    .    2    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    .    
    Interference           4    | .    .    .    2    .    .    .    2    .    .    
    Matter Decay           1    | .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13   | .    .    .    7    1    .    .    1    4    .    
  Heat Transferred         8991 | .    .    .    4077 1332 .    .    1769 1813 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    .    .    .    .    6    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto 
Peak Influence             893  | 5   200 207 673 314 .   .   893 550 .   
  Average Influence        263  | 1   82  45  470 134 .   .   476 451 .   
Maximum Alert Level        3    | .   1   1   2   1   .   .   3   2   .   
  Low Security (%)         36   | 100 95  97  12  76  .   100 30  .   .   
  Level 1                  20   | .   4   2   16  23  .   .   11  31  .   
  Level 2                  39   | .   .   .   71  .   .   .   27  68  .   
  Level 3                  3    | .   .   .   .   .   .   .   30  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   .   5   .   .   .   5   2   .   
  Investigation            5    | .   2   .   2   .   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   
  Reinforcement            4    | .   .   .   2   .   .   .   2   .   .   
  Assault                  2    | .   .   .   1   .   .   .   1   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto 
Distress Signals           7    | .   2   2   3   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              179  | .   28  23  63  20  .   .   36  9   .   
  Peak Tracking Total      6    | .   5   5   6   3   .   .   5   3   .   
  Tactical Retreats        13   | .   1   1   8   1   .   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto 
Machines Disabled          16   | .   .   7   3   .   .   .   4   2   .   
  Max in Single Turn       5    | .   .   5   1   .   .   .   1   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto 
Machines Accessed          24   | .   10  .   5   .   1   .   5   3   .   
  Terminals                17   | .   8   .   4   .   .   .   5   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          3    | .   1   .   1   .   .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Total Hacks                83   | .   43  .   17  .   1   .   13  9   .   
  Successful               53   | .   35  .   8   .   1   .   5   4   .   
  Failed                   29   | .   7   .   9   .   .   .   8   5   .   
    Catastrophic           6    | .   .   .   3   .   .   .   2   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   
  Manual                   41   | .   20  .   10  .   .   .   11  .   .   
  Terminals                49   | .   26  .   10  .   .   .   13  .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   
  Repair Stations          26   | .   15  .   7   .   .   .   .   4   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             17   | .   13  .   1   .   1   .   2   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   .   .   1   .   .   
  Prototype ID Bank        5    | .   5   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       22   | .   14  .   5   .   .   .   .   3   .   
  Scan Component           12   | .   7   .   3   .   .   .   .   2   .   
  Repair                   10   | .   7   .   2   .   .   .   .   1   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         12   | .   7   .   2   .   .   .   3   .   .   
  Terminals                11   | .   6   .   2   .   .   .   3   .   .   
    Track                  2    | .   2   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   2   .   2   .   .   .   3   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   7   .   5   .   .   .   4   2   .   
  Full Trace Events        3    | .   .   .   2   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             10   | .   7   .   2   .   .   .   .   1   .   
  Time                     335  | .   182 .   102 .   .   .   .   51  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto 
Total Allies               2    | .   1   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   1   1   .   1   .   .   .   .   .   
  Highest-Rated Group      31   | .   10  10  .   31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   10  10  .   31  .   .   .   .   .   
Total Orders               2    | .   2   .   .   .   .   .   .   .   .   
  GOTO                     1    | .   1   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   1   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Sto 
Robot Analysis Total       3    | .   2   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  
Turns Passed               7982 | 91   1558 590  2041 1926 377  47   681  671  .    
Spaces Moved               3662 | 50   724  301  833  973  209  27   227  318  .    
  Core                     4    | 4    .    .    .    .    .    .    .    .    .    
  Treads                   3658 | 46   724  301  833  973  209  27   227  318  .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  180  180  180  180  180  160  .    
  Average Speed            172  | 151  160  161  180  180  180  180  180  160  .    
  Slowest Speed            180  | 160  160  180  180  180  180  180  180  160  .    
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    82   74   66   99   60   12   24   11   2    
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     2    | .    1    .    .    .    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    .    
Spaces Dug                 10   | .    .    6    .    4    .    .    .    .    .    
Terrain Destroyed          205  | .    .    169  .    4    .    .    32   .    .    
  Melee                    4    | .    .    .    .    4    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      201  | .    .    169  .    .    .    .    32   .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  
Total                      4739 | 60   1014 365  1191 1065 212  26   384  422  .    
  Wait                     419  | 1    190  .    112  8    .    .    54   54   .    
  Move                     3653 | 49   723  300  832  972  208  26   226  317  .    
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  86   | 2    18   9    44   5    .    .    4    4    .    
  Fast Attach              18   | 7    4    .    1    1    .    .    3    2    .    
  Attach                   16   | .    3    2    5    1    .    .    3    2    .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    
  Swap                     70   | .    4    10   27   7    2    .    14   6    .    
  Drop                     98   | .    5    8    50   9    2    .    17   7    .    
  Fire                     305  | 1    54   30   104  27   .    .    59   30   .    
  Melee                    32   | .    .    2    6    24   .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    42   | .    13   4    10   11   .    .    4    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   92 | -11/Scrapyard | Entered Materials
  136 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Build established: Mutant
  379 | -10/Materials | Central database locked down
  411 | -10/Materials | Discovered new exit (range 8)
  930 | -10/Materials | Discovered new exit (range 8)
 1002 | -10/Materials | Repaired Lgt. Treads
 1030 | -10/Materials | Repaired Assault Rifle
 1057 | -10/Materials | Repaired Lgt. Treads
 1084 | -10/Materials | Repaired Ion Engine
 1112 | -10/Materials | Repaired Lgt. Treads
 1138 | -10/Materials | Repaired Lgt. Assault Rifle
 1165 | -10/Materials | Repaired Lgt. Assault Rifle
 1304 | -10/Materials | Discovered new exit (range 10)
 1650 | -10/Materials | Entered Mines
 1650 | -10/Mines     | Accompanied by 1 ally
 1961 | -10/Mines     | Assembled infested the area
 2047 | -10/Mines     | Core integrity fell below 50%
 2087 | -10/Mines     | Destroyed 14 combat bots
 2103 | -10/Mines     | Discovered new exit (range 13)
 2240 | -10/Mines     | Entered Materials
 2240 | -9/Materials  | Evolved 2 slots: Utility x2
 2569 | -9/Materials  | Build established: Hauler-Mutant
 2635 | -9/Materials  | Destroyed 7 combat bots
 3086 | -9/Materials  | Discovered new exit (range 10)
 3608 | -9/Materials  | Discovered new exit (range 6)
 3793 | -9/Materials  | Repaired Adv. Beam Cannon
 3840 | -9/Materials  | First assault squad dispatched
 3854 | -9/Materials  | Repaired Adv. Beam Cannon
 3907 | -9/Materials  | Lost 3 parts (1p1u1w)
 3920 | -9/Materials  | Core integrity fell below 50%
 4281 | -9/Materials  | Entered Mines
 4303 | -9/Mines      | Learned Materials terminal intel
 4600 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 4810 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 4837 | -9/Mines      | Found Prototype Device
 4961 | -9/Mines      | Discovered new exit (range 8)
 5228 | -9/Mines      | Excavation squad dispatched
 5228 | -9/Mines      | A large section of the Mines collapsed
 5478 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 5743 | -9/Mines      | Discovered new exit (range 6)
 6200 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 6200 | -9/Mines      | Discovered new exit (range 5)
 6207 | -9/Mines      | Entered Exiles
 6252 | -9/Exiles     | Met 8R-AWN
 6281 | -9/Exiles     | Met EX-HEX
 6368 | -9/Exiles     | Met EX-DEC
 6405 | -9/Exiles     | Met EX-BIN
 6434 | -9/Exiles     | Learned location of Zion (-6)
 6568 | -9/Exiles     | Discovered new exit (range 10)
 6584 | -9/Exiles     | Entered Mines
 6617 | -8/Mines      | Discovered new exit (range 7)
 6631 | -8/Mines      | Entered Materials
 6631 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 6632 | -8/Materials  | Loaded intel: 10 terminal locations
 6797 | -8/Materials  | Garrison activated, responded to threat
 7008 | -8/Materials  | Build established: Scavenger-Mutant
 7296 | -8/Materials  | Discovered new exit (range 3)
 7312 | -8/Materials  | Entered Factory
 7312 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7712 | -7/Factory    | Repaired Adv. Beam Cannon
 7940 | -7/Factory    | Discovered new exit (range 15)
 7983 | -7/Factory    | Entered Storage
 7983 | -7/Storage    | Self-destructed

 Last Messages 
---------------
07904_ K-01 Serf cleans the Matter Pump. <x4>
07923_ Imp. Heat Sink melted.
07923_ Lgt. Nuclear Core melted.
07923_ G-47 Trooper destroyed.
07926_ G-47 Trooper suffers critical hit.
07926_ Destroyed Particle Gun.
07931_ K-01 Serf cleans the Matter Pump.
07935_ G-47 Trooper destroyed.
07940_ EXIT=FOUND
07941_ Y-54 Guardian suffers critical hit.
07941_ Destroyed Gatling Laser.
07941_ Y-54 Guardian suffers critical hit.
07947_ K-01 Serf collects debris. <x3>
07956_ Y-54 Guardian suffers critical hit.
07956_ Y-54 Guardian destroyed.
07959_ K-01 Serf collects debris.
07962_ ALERT: Rogue bot located, Programmers report to Factory Zone 2E.
07963_ K-01 Serf collects debris.
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ???????????????????????#####??????                 |
| ???????????????????????#   #??????                 |
| ???????????????????????# @ #??????                 |
| ???????????????????????+   #??????                 |
| ???????????????????????#   +??????                 |
| ???????????????????????#   #??????                 |
| ???????????????????????#   #??????                 |
| ???????????????????????#   #??????                 |
| ???????????????????????#   #??????                 |
| ???????????????????????#   #??????                 |
| ???????????????????????#   #??????                 |
| ???????????????????????     ??????                 |
| ???????????????????????     ??????                 |
| ???????????????????????     ??????                 |
| ???????????????????????     ??????                 |
| ???????????????????????     ??????                 |
| ???????????????????????#####??????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                40
Recoil Reduction           4

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrabombBombLoader
  Manual?         0
Play Time         00:35:23
  Cumulative      562.7 hours
  Start           2020.09.14 @ 16:58:57
  End             2020.09.14 @ 17:38:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          901
  Rogue           901
  Adventurer      0
  Explorer        0
Win Type          -
  Total           52
  Types           33/1/7/8/3/0/0
Lore%             94
Gallery%          94
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 70895563-3f44-4d0a-984c-1656cfb856bb