Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.09 @ 12:22:49

Player: LightKnight

Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (14)       2800
Robots Destroyed (50)      250
Value Destroyed (2636)     2636
Prototype IDs (42)         840
Alien Tech Used (0)        0
Bonus (1045)               1045
              TOTAL SCORE: 11571

 Bonus
-------
High Alert Combat Kills    317
Follower Combat Kills      690
Aligned with FarCom        300
Friendly Fire              -262

 Cogmind 
---------
Core Integrity             0/1450
Matter                     271/300
Energy                     99/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (11) -----
  Enhanced Optical Array
>          --- WEAPON (4) -------
           Power Maul
>          --- INVENTORY (5) ----
     Micro Fission Core
  Advanced Sensor Array
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
           Antimatter-Fission Reactor
>          --- PROPULSION -------
           Myomer-Centrium Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
  Advanced Cooling System
           Superbattery
  Improved Transmission Jammer
  Advanced Phase Shifter
  Improved Force Field
           Dynamic Insulation System
>          --- WEAPON -----------
           Hpw. EM HERF Construct/G
           Hyp. Ballistic Coil Construct/G
           EM Shock Construct/C
>          --- INVENTORY --------
     Micro Fission Core
  Advanced Cooling System
  Advanced Sensor Array
           Plasma Cutter
[Rating: 138]

 Favorites 
-----------
Power                      Constructs
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Constructs
Propulsion                 Constructs
  Leg                      Constructs
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Superbattery
  Processor                Makeshift Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     Constructs
  Energy Gun               Spread Laser
  Energy Cannon            Constructs
  Ballistic Gun            Constructs
  Launcher                 EMP Blaster
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Power Maul

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Was Fac Res Res 
Slots Evolved              16   | .   .   .   .   .   4   .   .   4   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   1   .   1   .   .   1   .   
  Utility                  9    | .   .   .   .   .   3   .   .   .   2   1   .   .   1   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Parts Attached             60   | .   4   4   2   12  5   .   3   .   3   10  1   8   5   3   
  Power                    5    | .   1   1   .   1   .   .   .   .   .   2   .   .   .   .   
    Engine                 3    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               6    | .   .   1   .   4   1   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | .   .   1   .   4   1   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | .   1   1   .   4   3   .   3   .   3   8   1   8   5   1   
    Device                 24   | .   1   1   .   1   1   .   2   .   2   5   1   8   2   .   
    Storage                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Processor              7    | .   .   .   .   1   1   .   1   .   .   1   .   .   3   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
    Protection             3    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   11   | .   2   1   2   3   1   .   .   .   .   .   .   .   .   2   
    Energy Gun             4    | .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   
Parts Lost                 29   | .   .   .   1   .   .   .   .   .   5   5   .   8   9   1   
  Power                    4    | .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   .   2   .   1   2   .   
  Utility                  12   | .   .   .   .   .   .   .   .   .   3   1   .   3   4   1   
  Weapon                   8    | .   .   .   1   .   .   .   .   .   1   .   .   4   2   .   
  Highest Loss Streak      9    | .   .   .   1   .   .   .   .   .   5   3   .   6   9   1   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Average Slot Usage (%)     64   | .   90  100 73  55  96  100 88  53  44  50  58  59  44  8   
  Engine                   4    | .   14  14  10  7   9   9   6   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   1   6   4   3   5   5   3   .   
  Leg                      11   | .   28  28  21  15  27  27  20  5   5   3   .   .   1   .   
  Device                   15   | .   5   14  10  3   9   9   11  13  11  20  25  27  18  .   
  Storage                  4    | .   14  14  10  .   .   .   .   .   1   5   5   5   3   .   
  Processor                6    | .   .   .   .   12  18  18  15  6   5   5   5   2   5   4   
  Protection               4    | .   .   .   .   2   15  18  15  6   3   .   .   .   .   .   
  Energy Gun               9    | .   12  27  13  8   12  18  15  9   1   1   6   6   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   2   8   5   5   6   3   .   
Peak Build Rating          138  | 6   10  12  20  19  29  29  52  56  69  113 123 138 116 13  
  Average Rating           56   | 6   7   10  11  9   27  29  31  55  61  85  115 126 91  9   
  On Entrance              41   | 6   6   10  12  1   19  29  29  52  56  69  113 123 91  6   
Naked Turns                212  | .   .   .   103 39  .   .   .   .   .   .   .   .   70  .   
Heaviest Build             111  | 10  18  18  23  13  16  15  15  16  20  42  89  111 72  3   
  Greatest Support         178  | 20  20  20  20  40  50  50  72  105 105 105 70  178 133 3   
  Greatest Overweight (x)  2    | .   .   .   1   .   .   .   2   .   .   .   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 8   8   8   7   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 6   8   8   8   5   5   5   5   5   5   5   5   5   5   4   
  Average Carried          5    | 6   6   7   7   4   4   5   4   5   4   4   5   4   3   3   
  Final Capacity           8    | 8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 6   8   8   5   5   5   5   5   5   3   5   5   3   4   3   
Scrap Engine Consumption   120  | .   .   .   .   .   .   .   25  7   6   23  21  20  18  .   
  Constructs Created       10   | .   .   .   .   .   .   .   4   .   1   2   1   .   2   .   
  Constructs Modified      34   | .   .   .   .   .   .   .   3   4   4   5   3   10  5   .   

 Class Distribution 
--------------------
 37% | Mutant
 31% | Construct
 11% | Scavenger-Skirmisher
  7% | Commander-Construct
  4% | Commander-Skirmisher
  3% | Commander-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Storage
 Scavenger-Skirmisher | -8/Recycling
  Commander-Construct | -6/Factory
            Construct | -5/Factory
            Construct | -4/Factory
            Construct | -4/Waste
            Construct | -4/Factory
               Mutant | -3/Research
               Mutant | -2/Research

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  -4  -4  -3  -2  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Was Fac Res Res 
Matter Collected           1047 | 183 27  68  57  129 .   .   108 .   38  177 97  79  84  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1991 | .   .   142 437 .   .   .   95  51  191 368 .   319 388 .   
  Parts                    100  | .   .   20  20  .   .   .   4   .   10  10  .   13  23  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Was Fac Res Res 
Combat Hostiles Destroyed  49   | .   .   10  9   3   .   .   2   1   4   8   .   7   5   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Guns                     18   | .   .   9   .   2   .   .   2   1   .   .   .   2   2   .   
  Cannons                  13   | .   .   .   .   .   .   .   .   .   4   5   .   4   .   .   
  AOE                      14   | .   .   1   9   1   .   .   .   .   .   3   .   .   .   .   
Classes Destroyed          11   | .   .   2   1   1   .   .   2   1   .   1   .   3   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  10   | .   .   8   .   .   .   .   .   1   .   .   .   1   .   .   
  Grunt                    14   | .   .   2   7   .   .   .   .   .   2   3   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   3    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   
  Hunter                   10   | .   .   .   2   .   .   .   .   .   2   .   .   2   4   .   
  Programmer               7    | .   .   .   .   .   .   .   1   .   .   3   .   2   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Assembled                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           5    | .   .   3   5   1   .   .   2   1   1   3   .   2   2   .   
  Combat Bots Only         5    | .   .   3   5   1   .   .   2   1   1   3   .   2   2   .   
Max Kills in Single Turn   4    | .   .   1   4   1   .   .   1   1   1   3   .   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   4   1   .   .   .   .   .   3   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -4   -4   -4   -3   -2   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Fac  Was  Fac  Res  Res  
Hostile Shots Fired        804  | .    .    24   50   9    2    .    20   2    102  57   .    189  253  96   
  Missed                   277  | .    .    8    24   4    1    .    6    1    28   17   .    55   100  33   
Damage Taken               9734 | .    .    142  388  80   15   .    200  11   1058 1193 .    2445 2652 1550 
  Core                     2625 | .    .    49   91   16   .    .    52   .    139  43   .    200  570  1465 
  Absorbed by Shields      639  | .    .    .    .    .    .    .    47   3    .    215  .    361  13   .    
  Redirected to Shielding  112  | .    .    .    .    .    .    .    27   7    78   .    .    .    .    .    
  Regen/Repaired (Parts)   734  | .    .    .    .    .    .    .    5    5    8    40   139  264  273  .    
Core Remaining (%)         78   | 100  .    .    .    37   .    .    90   100  86   .    .    78   56   .    
Volleys Fired              183  | .    .    14   14   9    .    .    7    5    24   41   .    27   42   .    
  Largest                  3    | .    .    2    1    1    .    .    2    2    2    2    .    3    2    .    
  Hottest                  273  | .    .    130  33   65   .    .    128  138  235  192  .    273  129  .    
Shots Fired                271  | .    .    28   14   9    .    .    13   10   40   42   .    46   69   .    
  Gun                      108  | .    .    27   .    7    .    .    13   10   3    1    .    20   27   .    
  Cannon                   146  | .    .    .    .    .    .    .    .    .    37   41   .    26   42   .    
  Launcher                 12   | .    .    1    9    2    .    .    .    .    .    .    .    .    .    .    
  Special                  5    | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  27   | .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    
  Thermal                  164  | .    .    27   .    7    .    .    13   10   40   41   .    26   .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          75   | .    .    1    9    2    .    .    .    .    .    1    .    20   42   .    
  Robot Hit Streak         12   | .    .    11   8    5    .    .    5    5    6    10   .    7    12   .    
  Robot Miss Streak        11   | .    .    7    3    6    .    .    7    3    11   3    .    7    4    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        2    | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           175  | .    .    23   8    9    .    .    9    8    19   34   .    24   41   .    
  Core Hits                128  | .    .    33   20   8    .    .    10   7    5    11   .    21   13   .    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Critical Strikes         8    | .    .    .    .    .    .    .    .    .    .    3    .    2    3    .    
    Burn                   4    | .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    
    Destroy                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Corrupt                2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Melee Attacks              9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Impact                   9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7136 | .    .    299  1006 87   .    .    141  110  782  2385 .    1309 997  20   
  Guns                     1199 | .    .    247  .    43   .    .    141  104  17   .    .    167  480  .    
  Cannons                  3834 | .    .    .    .    .    .    .    .    .    765  1967 .    600  502  .    
  Explosions               1981 | .    .    49   1006 42   .    .    .    .    .    418  .    466  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  122  | .    .    3    .    2    .    .    .    6    .    .    .    76   15   20   
  Kinetic                  480  | .    .    .    .    .    .    .    .    .    .    .    .    .    480  .    
  Thermal                  4992 | .    .    247  334  43   .    .    141  104  782  2385 .    956  .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1542 | .    .    49   672  42   .    .    .    .    .    .    .    277  502  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    2    2    .    .    1    .    .    3    3    9    5    9    
  Average Corruption       2    | .    .    .    1    2    .    .    1    .    .    2    3    3    3    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  57   | .    .    .    3    8    .    .    13   .    .    10   3    16   3    1    
    Message Errors         13   | .    .    .    1    4    .    .    4    .    .    1    .    3    .    .    
    Matter Fused           15   | .    .    .    .    1    .    .    3    .    .    6    1    4    .    .    
    Heat Flow Errors       12   | .    .    .    .    1    .    .    2    .    .    2    .    6    .    1    
    Energy Discharges      6    | .    .    .    1    .    .    .    2    .    .    .    1    1    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    1    .    .    .    .    .    .    .    2    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Alerts                 4    | .    .    .    1    1    .    .    1    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            357  | .    .    .    .    .    .    .    .    .    107  184  .    66   .    .    
  Projectiles              287  | .    .    .    .    .    .    .    .    .    107  148  .    32   .    .    
  Explosions               70   | .    .    .    .    .    .    .    .    .    .    36   .    34   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      33   | .    .    .    .    .    .    .    .    .    .    .    .    22   2    9    
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Rammed                   9    | .    .    .    .    .    .    .    .    .    .    .    .    5    2    2    
Targets Rammed             16   | .    .    2    .    1    .    .    .    1    .    .    .    6    4    2    
  Kicked                   6    | .    .    2    .    1    .    .    .    1    .    .    .    .    2    .    
  Crushed                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Highest Temperature        449  | .    .    216  .    144  .    .    241  200  292  449  .    248  223  145  
  Average Temperature      100  | .    .    69   .    51   .    .    92   92   116  155  .    71   91   74   
  Received Heat Transfer   760  | .    .    21   24   .    .    .    44   .    389  85   .    135  62   .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Combat Hostiles          3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    .    .    .    .    .    .    4    .    4    .    1    .    .    
  Heat Transferred         4960 | .    .    310  400  55   .    .    242  837  457  1780 .    879  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Was Fac Res Res 
Peak Influence             968  | .   6   120 .   .   30  26  54  72  57  250 .   968 597 729 
  Initial                  502  | .   .   1   .   .   .   12  9   50  .   27  .   .   502 318 
  Average                  155  | .   5   91  .   .   8   16  9   44  21  65  .   583 522 498 
Maximum Alert Level        3    | .   .   .   .   .   .   .   .   .   .   1   .   3   2   3   
  Low Security (%)         78   | 100 100 100 .   100 100 100 100 100 100 99  100 23  .   .   
  Level 1                  1    | .   .   .   .   .   .   .   .   .   .   .   .   7   1   30  
  Level 2                  13   | .   .   .   .   .   .   .   .   .   .   .   .   19  98  60  
  Level 3                  5    | .   .   .   .   .   .   .   .   .   .   .   .   49  .   9   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   .   .   .   .   .   1   .   3   .   4   3   2   
  Investigation            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Extermination            4    | .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   
  Reinforcement            8    | .   1   .   .   .   .   .   .   1   .   1   .   3   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Was Fac Res Res 
Distress Signals           8    | .   .   1   .   .   .   .   1   .   .   1   .   2   2   1   
Communications Jammed      16   | .   .   .   .   .   .   .   .   .   .   3   .   .   13  .   
  Distress Signals         16   | .   .   .   .   .   .   .   .   .   .   3   .   .   13  .   
Times Spotted              137  | .   1   12  21  3   2   .   8   3   9   17  .   13  26  22  
  Peak Tracking Total      19   | .   2   3   19  1   2   .   3   3   3   3   .   7   8   15  
  Tactical Retreats        17   | .   .   .   4   .   .   .   .   .   1   .   .   .   4   8   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Was Fac Res Res 
Traps Triggered            13   | .   .   .   .   .   .   .   .   .   1   2   .   8   1   1   
  Indirectly               4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  -4  -4  -3  -2  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Was Fac Res Res 
Machines Disabled          34   | .   .   .   2   .   .   .   1   .   .   2   .   29  .   .   
  Max in Single Turn       4    | .   .   .   1   .   .   .   1   .   .   2   .   4   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Was Fac Res Res 
Machines Accessed          26   | .   2   .   1   .   1   1   9   2   .   4   .   2   2   2   
  Terminals                17   | .   2   .   .   .   1   1   6   2   .   2   .   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
Total Hacks                46   | .   2   .   1   .   3   1   20  3   .   5   .   4   2   5   
  Successful               19   | .   2   .   1   .   2   1   12  .   .   1   .   .   .   .   
  Failed                   26   | .   .   .   .   .   1   .   7   3   .   4   .   4   2   5   
    Catastrophic           7    | .   .   .   .   .   .   .   2   1   .   1   .   1   .   2   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Manual                   15   | .   1   .   1   .   3   1   7   .   .   1   .   1   .   .   
  Terminals                32   | .   2   .   .   .   3   1   14  3   .   2   .   4   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   2   .   .   2   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   
Terminal Hacks             17   | .   1   .   1   .   2   1   11  .   .   1   .   .   .   .   
  Record                   3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Part Schematic           3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   2   1   2   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   1   .   .   .   .   .   6   2   .   4   .   2   2   2   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  -4  -4  -3  -2  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Was Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             18   | .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -4   -4   -4   -3   -2   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Fac  Was  Fac  Res  Res  
Total Allies               43   | .    .    .    5    .    .    .    18   .    .    .    20   .    .    .    
  Largest Group            20   | .    .    .    2    .    .    .    13   10   3    .    20   20   .    .    
  Highest-Rated Group      785  | .    .    .    58   .    .    .    273  220  75   .    785  785  .    .    
  Highest-Rated Ally       50   | .    .    .    37   .    .    .    27   27   27   .    50   50   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               122  | .    .    .    6    .    .    .    30   9    .    .    .    77   .    .    
  Total Damage             3550 | .    .    .    131  .    .    .    649  129  .    .    .    2641 .    .    
  Kills                    29   | .    .    .    .    .    .    .    9    2    .    .    .    18   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Field Lobotomies           4    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Fac Was Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -4   -4   -4   -3   -2   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Fac  Was  Fac  Res  Res  
Turns Passed               7722 | 87   125  741  434  356  125  123  1382 480  635  1202 317  746  724  245  
Spaces Moved               5604 | 73   94   563  310  404  85   91   828  279  343  716  317  570  536  395  
  Core                     1004 | .    .    .    75   283  .    .    142  .    .    .    .    .    109  395  
  Treads                   760  | .    .    .    .    .    .    .    94   13   .    .    .    372  281  .    
  Legs                     3122 | 73   94   563  235  121  85   91   592  266  343  456  .    57   146  .    
  Wheels                   718  | .    .    .    .    .    .    .    .    .    .    260  317  141  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  50   50   133  133  100  139  168  89   89   89   50   50   
  Average Speed            117  | 120  120  120  106  75   133  133  131  165  168  147  89   113  99   50   
  Slowest Speed            190  | 120  120  120  190  140  133  133  150  168  168  168  164  164  112  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    21   98   63   90   13   17   97   9    7    20   96   18   21   15   
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    .    1    1    1    1    .    .    1    1    .    
Scrap Searched             4    | .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 11   | .    .    .    .    .    .    .    .    .    1    .    .    3    .    7    
Terrain Destroyed          94   | .    .    .    3    .    .    .    .    .    3    37   .    42   2    7    
  Melee                    7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Projectile               16   | .    .    .    .    .    .    .    .    .    3    6    .    5    2    .    
  AOE                      71   | .    .    .    3    .    .    .    .    .    .    31   .    37   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -4   -4   -4   -3   -2   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Fac  Was  Fac  Res  Res  
Total                      6496 | 72   105  602  395  443  98   93   1116 290  371  829  351  629  678  424  
  Wait                     315  | .    .    13   66   10   .    .    39   4    2    46   31   15   75   14   
  Move                     5591 | 72   93   562  309  403  84   90   827  278  342  716  316  569  535  395  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  32   | .    5    2    1    4    5    1    3    1    .    6    1    1    2    .    
  Fast Attach              27   | .    1    .    .    4    2    .    2    .    1    7    1    4    4    1    
  Attach                   21   | .    .    .    1    5    3    .    .    .    2    3    .    4    1    2    
  Detach                   13   | .    .    .    1    .    1    .    1    .    .    5    1    2    1    1    
  Swap                     12   | .    3    4    1    3    .    .    1    .    .    .    .    .    .    .    
  Drop                     38   | .    3    5    2    4    3    1    11   1    .    5    1    1    1    .    
  Fire                     183  | .    .    14   14   9    .    .    7    5    24   41   .    27   42   .    
  Melee                    9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Ram                      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
  Kick                     6    | .    .    2    .    1    .    .    .    1    .    .    .    .    2    .    
  Crush                    6    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Escape Stasis            13   | .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    
  Rewire                   226  | .    .    .    .    .    .    1    225  .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Storage
-8/Recycling
-6/Factory
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-3/Research
-2/Research

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   88 | -11/Scrapyard | Entered Materials
  134 | -10/Materials | Discovered new exit (range 14)
  213 | -10/Materials | Entered Mines
  217 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  302 | -10/Mines     | Discovered new exit (range 6)
  306 | -10/Mines     | Build established: Mutant
  533 | -10/Mines     | Learned location of Storage (-8)
  571 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  572 | -10/Mines     | Discovered new exit (range 5)
  665 | -10/Mines     | Discovered new exit (range 10)
  720 | -10/Mines     | Learned 2 Materials zone layouts
  954 | -10/Mines     | Entered Exiles
  983 | -10/Exiles    | Met 8R-AWN
 1004 | -10/Exiles    | Met EX-HEX
 1040 | -10/Exiles    | Met EX-BIN
 1058 | -10/Exiles    | Aligned with FarCom system
 1059 | -10/Exiles    | Given EX-Vault access code
 1086 | -10/Exiles    | Opened EX-Vault
 1135 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1157 | -10/Exiles    | Found Field Lobotomy Kit
 1165 | -10/Exiles    | Found Superbattery
 1218 | -10/Exiles    | Assimilated D-53 Grenadier with FLK Orb
 1229 | -10/Exiles    | Assimilated H-55 Commando with FLK Orb
 1250 | -10/Exiles    | Lost 3 allies
 1265 | -10/Exiles    | Assimilated P-60 Hacker with FLK Orb
 1268 | -10/Exiles    | Assimilated P-60 Hacker with FLK Orb
 1285 | -10/Exiles    | Released all parts (5)
 1289 | -10/Exiles    | Core integrity fell below 50%
 1314 | -10/Exiles    | Lost 5 allies
 1317 | -10/Exiles    | Discovered new exit (range 12)
 1388 | -10/Exiles    | Left Exiles lab with Superbattery
 1388 | -10/Exiles    | Entered Mines
 1389 | -9/Mines      | Assembled infested the area
 1481 | -9/Mines      | Learned Materials emergency access door positions
 1499 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1730 | -9/Mines      | Discovered new exit (range 7)
 1744 | -9/Mines      | Entered Materials
 1744 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 1745 | -8/Materials  | Identified exit to Storage
 1869 | -8/Materials  | Entered Storage
 1959 | -8/Storage    | Discovered new exit (range 11)
 1986 | -8/Storage    | Used back door to open Recycling access
 1992 | -8/Storage    | Entered Recycling
 2031 | -8/Recycling  | Build established: Scavenger-Skirmisher
 2486 | -8/Recycling  | Discovered new exit (range 5)
 2800 | -8/Recycling  | Lost 5 allies
 2886 | -8/Recycling  | Build established: Commander-Skirmisher
 2927 | -8/Recycling  | Scanned before Scraplab entrance
 2943 | -8/Recycling  | Discovered new exit (range 11)
 2946 | -8/Recycling  | Entered Scraplab
 2979 | -8/Recycling  | Angered Scraplab inhabitants
 3008 | -8/Recycling  | Found Prototype Device
 3008 | -8/Recycling  | Identified Scrap Engine
 3374 | -8/Recycling  | Entered Factory
 3374 | -6/Factory    | Accompanied by 10 allies
 3374 | -6/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Weapon x2
 3534 | -6/Factory    | Build established: Commander-Construct
 3546 | -6/Factory    | Lost 4 allies
 3805 | -6/Factory    | Discovered new exit (range 7)
 3854 | -6/Factory    | Entered another Factory area
 3854 | -5/Factory    | Accompanied by 3 allies
 3854 | -5/Factory    | Evolved 2 slots: Utility x2
 4146 | -5/Factory    | Build established: Construct
 4271 | -5/Factory    | Spotted B-75 Beast
 4398 | -5/Factory    | Lost 5 parts (1p3u1w)
 4475 | -5/Factory    | Discovered new exit (range 6)
 4489 | -5/Factory    | Entered another Factory area
 4489 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5114 | -4/Factory    | Lost 3 parts (1p1n1u)
 5288 | -4/Factory    | Spotted B-86 Titan
 5322 | -4/Factory    | Destroyed B-86 Titan
 5386 | -4/Factory    | Build established: Mutant
 5691 | -4/Factory    | Sucked down chute
 5691 | -4/Factory    | Entered Waste
 5692 | -4/Waste      | Joined by Warlord forces that had cleared the area
 5822 | -4/Waste      | Build established: Construct
 5931 | -4/Waste      | Discovered new exit (range 16)
 6008 | -4/Waste      | Entered Factory
 6008 | -4/Factory    | Accompanied by 20 allies
 6215 | -4/Factory    | Lost 13 allies
 6511 | -4/Factory    | Spotted B-86 Titan
 6748 | -4/Factory    | Discovered new exit (range 5)
 6754 | -4/Factory    | Entered Research
 6754 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 6764 | -3/Research   | Lost 6 parts (1n2u3w)
 7008 | -3/Research   | Build established: Mutant
 7008 | -3/Research   | Found Prototype Processor
 7008 | -3/Research   | Identified Spectral Analyzer
 7247 | -3/Research   | Spotted B-86 Titan
 7405 | -3/Research   | Released all parts (7)
 7406 | -3/Research   | Lost 9 parts (1p2n4u2w)
 7467 | -3/Research   | Discovered new exit (range 13)
 7478 | -3/Research   | Entered another Research area
 7478 | -2/Research   | Evolved 2 slots: Utility x2
 7638 | -2/Research   | Core integrity fell below 50%
 7661 | -2/Research   | Core integrity fell below 20%
 7723 | -2/Research   | Destroyed by H-81 Overseer with Heavy Linear Accelerator

 Last Messages 
---------------
07608_ Slug penetrates Garrison Access.
07608_ Penetrated by Slug.
07611_ Slug penetrates Wall.
07611_ Slug penetrates Garrison Access.
07612_ Penetrated by Slug.
07612_ Slug penetrates Vacuum Chamber.
07633_ Door malfunctions.
07633_ U-05 Engineer lays Concrete.
07642_ Penetrated by Slug. <x2>
07644_ P-80 Master resets K-01 Serf, system
  corruption cleaned.
07649_ P-80 Master resets A-15 Conveyor, system
  corruption cleaned.
07681_ System corrupted: Heat flow error (+192).
07682_ The unstable cave ceiling collapses.
07708_ Slammed into K-01 Serf.
07708_ Destabilizing: System corrupted (+1).
07721_ Knocked back.
07723_ System Shield destroyed.
07723_ Critical hit (Blast).

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????# #?#   |
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| ???????????????????????????????#########      ###+ |
| ???????????????????????????????#         ##   #?#  |
| ???????????????????????????????#         ######?#  |
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| ????#     ######               #      ###### T"    |
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| ???????????????#!  /     @  %! ######+##+###]      |
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| ?????????????????????????###+###??#   =  #?###+### |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           105
Coolant Potential          80
Energy Generation          34
Energy Capacity            1844
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              14
Power Amplification        20
EM Shielding               2
Armor Coverage             150
Resistance: KI             25
Weapon Shielding           66
Weapon Cycling             20
Phase Shifting             15
Evasion (%)                57
Target Analysis            5
Recoil Reduction           4
Salvage Targeting          4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
     Adv. Signal Interpreter | -8/Recycling | Hacked
            Carbon-fiber Leg | -8/Recycling | Hacked
 Adv. Terrain Scan Processor | -8/Recycling | Hacked

 Robot Schematics 
------------------
 S-10 Pest | -8/Recycling | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhysicsCloakNetwork
  Manual?         0
Play Time         01:54:24
  Cumulative      191.2 hours
  Start           2025.03.08 @ 20:31:40
  End             2025.03.09 @ 12:22:49
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          136
  Rogue           136
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           10/0/0/0/0/0/0/0/0
Lore%             77
Gallery%          68
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: be98e87e-f822-4a7f-84f2-c3d13451701f