Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.13 @ 22:22:08 Player: ZOT Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (50) 250 Value Destroyed (2387) 2387 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1026) 1026 TOTAL SCORE: 9203 Bonus ------- Follower Combat Kills 426 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 221/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Improved Gyrokinetic Inverter Drone Bay (2/2) Improved Heavy Laser Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Antigrav System Nuclear Pulse Thruster Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Impulse Thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Armor Integrity Analyzer Makeshift System Shield Makeshift System Shield > --- WEAPON ----------- Micro-nuke Launcher > --- INVENTORY -------- Field Propulsion Drive Field Propulsion Drive Advanced Power Amplifier Enhanced Optical Array Drone Bay [Rating: 98] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Nuclear Pulse Thruster Utility Makeshift System Shield Device Sensor Array Storage Small Storage Unit Processor Makeshift Terrain Scan Processor Hackware Makeshift System Shield Protection Zionite Weapon Casing Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Machine Gun Launcher Micro-nuke Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Slots Evolved 12 | . . 2 . . . 6 . . 2 . . 2 Power . | . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . 2 . . . . . . Utility 8 | . . . . . . 4 . . 2 . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 131 | 8 11 5 . 2 1 24 6 2 15 18 1 38 Power 15 | 2 1 . . . . 3 2 1 1 1 . 4 Engine 7 | 2 . . . . . 1 1 1 1 1 . . Core 5 | . 1 . . . . 2 1 . . . . 1 Reactor 3 | . . . . . . . . . . . . 3 Propulsion 57 | 3 4 2 . . 1 9 4 1 4 8 1 20 Treads 11 | 1 1 1 . . 1 2 2 . 2 . . 1 Leg 10 | 1 . . . . . . 1 1 . 6 1 . Wheel 8 | 1 3 1 . . . . . . . 1 . 2 Hover 15 | . . . . . . 5 . . 2 . . 8 Flight 13 | . . . . . . 2 1 . . 1 . 9 Utility 34 | 1 2 1 . . . 8 . . 6 6 . 10 Device 19 | . 2 1 . . . 4 . . 5 2 . 5 Storage 2 | 1 . . . . . . . . . 1 . . Processor 8 | . . . . . . 2 . . 1 2 . 3 Hackware 3 | . . . . . . 2 . . . 1 . . Protection 2 | . . . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 25 | 2 4 2 . 2 . 4 . . 4 3 . 4 Energy Gun 13 | 1 2 . . 1 . 2 . . 3 2 . 2 Energy Cannon 3 | . . 1 . . . 1 . . . . . 1 Ballistic Gun 6 | 1 2 1 . . . . . . 1 1 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . 1 Special Weapon 2 | . . . . 1 . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . . 3 . . . . . 3 Parts Lost 85 | . 7 . . . . 4 4 1 17 9 9 34 Power 10 | . 1 . . . . 1 1 1 2 . 1 3 Propulsion 37 | . 2 . . . . 2 3 . 6 6 3 15 Utility 23 | . 1 . . . . . . . 6 1 3 12 Weapon 15 | . 3 . . . . 1 . . 3 2 2 4 Highest Loss Streak 12 | . 6 . . . . 3 2 1 12 5 6 11 To Critical Strikes 1 | . . . . . . . 1 . . . . . Average Slot Usage (%) 87 | . 77 99 100 100 100 95 96 99 88 73 41 56 Engine 1 | . 5 . . . . . 2 3 4 . . . Core 4 | . 1 11 11 11 11 5 3 2 . . . . Treads 13 | . 1 22 22 22 22 16 14 20 10 . . . Leg 2 | . . . . . . . 2 6 4 13 1 . Wheel 9 | . 20 22 22 22 22 7 . . . . . . Hover 5 | . . . . . . 10 13 13 12 2 . 2 Flight 1 | . . . . . . . 4 . . . 1 6 Device 11 | . 8 11 11 11 11 12 13 13 13 11 5 6 Storage 6 | . 14 11 11 11 11 6 6 6 4 . . . Processor 7 | . . . . . . 5 6 6 11 17 17 23 Hackware 7 | . . . . . . 12 13 13 11 14 12 7 Energy Gun 5 | . 11 2 . 7 11 7 6 6 7 2 1 1 Energy Cannon 2 | . . 8 11 3 . 3 6 6 1 . . 1 Ballistic Gun 2 | . 12 10 11 1 . . . . . 7 . . Special Weapon 2 | . . . . 9 11 1 . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 33 | 13 14 18 18 18 17 28 31 31 26 22 21 33 Greatest Support 88 | 16 26 32 32 32 32 33 60 88 88 45 16 44 Greatest Overweight (x) 6 | . 1 . . . . 1 1 1 4 5 1 6 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 10 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 7 5 5 5 Most Carried 8 | 8 8 8 8 8 8 8 8 8 8 7 4 5 Average Carried 6 | 5 7 7 7 7 8 7 7 7 5 4 3 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 8 8 8 8 8 8 8 8 8 5 4 4 4 Class Distribution -------------------- 38% | Mutant 15% | Hacker-Mutant 10% | Derelict-Skirmisher 10% | Hacker-Scout 8% | Derelict-Mutant 5% | Derelict-Scout 4% | Hacker-Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Derelict-Skirmisher | -6/Lower Caves Derelict-Skirmisher | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Derelict-Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Matter Collected 1963 | 238 194 77 . 23 40 225 60 108 52 534 7 405 Remotely . | . . . . . . . . . . . . . Salvage Created 2630 | 18 294 120 . . 275 622 275 214 101 605 65 41 Parts 106 | 3 16 13 . . 4 24 12 8 2 21 2 1 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . 1 8 . 12 8 . 14 1 . Prevented 7 | . . . . . 6 . . . . . 1 . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Combat Hostiles Destroyed 46 | . 9 2 . . 1 8 5 4 2 10 1 4 Guns 30 | . 9 1 . . 1 3 . 4 1 9 1 1 Cannons 10 | . . 1 . . . 4 5 . . . . . AOE 3 | . . . . . . . . . . . . 3 Classes Destroyed 10 | 1 2 2 . . 1 2 . . . 1 . 1 Tunneler 1 | 1 . . . . . . . . . . . . Recycler 1 | . . . . . . 1 . . . . . . Watcher 2 | . . 1 . . . 1 . . . . . . Swarmer 4 | . 3 . . . . . 1 . . . . . Cutter 1 | . . . . . . . . . . . . 1 Grunt 22 | . 6 . . . . 6 1 3 . 6 . . Duelist 3 | . . . . . . . . . . 3 . . Sentry 6 | . . 2 . . . 1 1 . . 1 . 1 Hunter 4 | . . . . . 1 . 2 . . . 1 . Programmer 6 | . . . . . . 1 . 1 2 . . 2 Best Kill Streak 6 | 1 6 2 . . 1 2 3 2 1 4 1 3 Combat Bots Only 6 | . 6 1 . . 1 2 3 2 1 4 1 3 Max Kills in Single Turn 1 | 1 1 1 . . 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Damage Taken 9447 | . 690 84 . . 82 514 667 295 1774 1114 619 3608 Core 2635 | . 188 28 . . 6 36 150 19 479 213 302 1214 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 162 | . . . . . . . . . . . . 162 Core Remaining (%) 58 | 100 24 . . . 91 . . 75 . . . . Volleys Fired 246 | 2 56 9 . 1 11 35 15 15 19 49 5 29 Largest 2 | 2 2 2 . 2 2 2 2 2 2 2 2 1 Hottest 155 | 60 90 91 . 91 135 146 146 146 155 99 129 120 Shots Fired 420 | 4 88 18 . 2 22 68 29 31 29 91 9 29 Gun 333 | 4 88 16 . 1 11 43 14 15 29 91 9 12 Cannon 63 | . . 2 . 1 . 25 15 16 . . . 4 Launcher 13 | . . . . . . . . . . . . 13 Special 11 | . . . . . 11 . . . . . . . Kinetic 119 | 2 41 9 . 1 . . . . . 66 . . Thermal 263 | 2 47 9 . 1 11 61 29 31 26 25 5 16 Explosive 13 | . . . . . . . . . . . . 13 Electromagnetic 25 | . . . . . 11 7 . . 3 . 4 . Robot Hit Streak 12 | 2 10 12 . . 6 10 4 9 7 8 8 9 Robot Miss Streak 5 | 1 5 1 . . 2 3 2 3 3 4 2 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . . Capacitor 1 | . . . . . . . . . . . . 1 Shots Hit Robots 254 | 3 43 7 . . 12 45 19 21 19 60 6 19 Core Hits 122 | 1 16 4 . . 8 28 9 10 5 25 3 13 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 7 | . 4 . . . . . . 1 . 2 . . Burn 7 | . 4 . . . . . . 1 . 2 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5935 | 36 453 106 . . 209 1150 510 508 483 1300 126 1054 Guns 3945 | 36 453 65 . . 147 694 164 290 483 1300 126 187 Cannons 1250 | . . 41 . . . 456 346 218 . . . 189 Explosions 676 | . . . . . . . . . . . . 676 Melee . | . . . . . . . . . . . . . Ramming 2 | . . . . . . . . . . . . 2 Kinetic 1199 | 25 173 42 . . . . . . . 959 . . Thermal 3782 | 11 280 64 . . 62 1106 510 508 468 341 56 376 Explosive 676 | . . . . . . . . . . . . 676 Electromagnetic 276 | . . . . . 147 44 . . 15 . 70 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . 1 1 1 23 23 23 12 Average Corruption 8 | . . . . . . 1 1 1 12 23 23 9 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 17 | . . . . . . . . . . . . 17 Effects 90 | . . . . . . 6 5 7 13 39 9 11 Message Errors 20 | . . . . . . 3 1 2 . 10 3 1 Matter Fused 26 | . . . . . . 1 1 2 4 10 2 6 Heat Flow Errors 7 | . . . . . . . 1 . 3 2 1 . Energy Discharges 11 | . . . . . . . 1 . 2 5 2 1 Parts Rejected 4 | . . . . . . . . . 1 2 . 1 Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 7 | . . . . . . . . 1 . 4 . 2 Data Loss (major) 3 | . . . . . . 1 . . 1 1 . . Misfires 3 | . . . . . . . . 1 . 2 . . Alerts 1 | . . . . . . . . . . 1 . . Misdirections 3 | . . . . . . . . . 2 . 1 . Weapon Failures 4 | . . . . . . 1 1 . . 2 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 5 | . . . . . . . 4 . . . . 1 Projectiles 5 | . . . . . . . 4 . . . . 1 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . . . . . 1 Shots . | . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 449 | . 156 54 . 27 357 376 432 449 173 256 176 102 Average Temperature 106 | . 65 20 . 15 136 122 159 187 66 63 51 37 Received Heat Transfer 1373 | . 219 36 . . 12 150 87 144 45 369 . 311 Effects 8 | . . . . . 1 . 2 5 . . . . Shutdowns 1 | . . . . . . . . 1 . . . . Interference 4 | . . . . . . . 2 2 . . . . Matter Decay 2 | . . . . . 1 . . 1 . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 . . 1 1 . . Combat Hostiles 3 | . . . . . . 1 . . 1 1 . . Parts Melted 16 | . 3 . . . . 5 2 1 3 2 . . Heat Transferred 7143 | 25 1063 124 . . 480 1833 703 851 732 814 111 407 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Peak Influence 295 | 5 245 235 91 . . 283 . . 94 . . 295 Initial 103 | . 3 103 91 . . 14 . . 74 . . . Average 78 | 1 92 186 91 . . 87 . . 58 . . 48 Maximum Alert Level 1 | . 1 1 . . . 1 . . . . . 1 Low Security (%) 86 | 100 83 57 100 . . 81 . . 100 . . 92 Level 1 13 | . 16 42 . . . 18 . . . . . 7 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . . . . 4 . . 1 . . 9 Investigation 1 | . . . . . . 1 . . . . . . Extermination 6 | . . . . . . 2 . . 1 . . 3 Reinforcement 8 | . 1 . . . . 1 . . . . . 6 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Distress Signals 3 | . 1 . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 99 | . 16 3 . . 5 20 5 5 5 11 2 27 Peak Tracking Total 10 | . 10 2 . . 3 4 3 4 3 4 1 9 Tactical Retreats 9 | . 1 . . . . 3 . . . 1 . 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Traps Triggered 1 | . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 2 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Machines Disabled 8 | . . 1 . . . 2 . . . . . 5 Max in Single Turn 3 | . . 1 . . . 1 . . . . . 3 Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Machines Accessed 15 | . 1 3 . . . 6 . . 3 . . 2 Terminals 7 | . 1 1 . . . 3 . . 1 . . 1 Fabricators 3 | . . . . . . 2 . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . 1 . . . 1 . . 1 . . . Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Total Hacks 34 | . 1 13 . . . 12 . . 5 . . 3 Successful 16 | . . 7 . . . 4 . . 3 . . 2 Failed 18 | . 1 6 . . . 8 . . 2 . . 1 Catastrophic 5 | . 1 1 . . . 3 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 49 | . 1 5 . 9 . 19 . . 3 . . 12 Terminals 13 | . 1 4 . . . 6 . . 1 . . 1 Fabricators 6 | . . . . . . 4 . . . . . 2 Repair Stations . | . . . . . . . . . . . . . Recycling Units 9 | . . 4 . . . 2 . . 3 . . . Scanalyzers 5 | . . 5 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Terminal Hacks 6 | . . 1 . . . 3 . . 1 . . 1 Open DSF 5 | . . . . . . 3 . . 1 . . 1 Locate Traps 1 | . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . 2 . . . . . . 2 . . . Report Inventory 2 | . . 1 . . . . . . 1 . . . Retrieve Components 2 | . . 1 . . . . . . 1 . . . Scanalyzer 4 | . . 4 . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . Mask 1 | . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 1 3 . . . 3 . . 1 . . 1 Full Trace Events 1 | . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 16 | . . 2 . 14 . . . . . . . . Parts Built 1 | . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . Time 46 | . . . . . . . . . . . . 46 Total Part Build Rating 9 | . . . . . . . . . . . . 9 Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 4 | . . 3 . . . . . . 1 . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . 3 Hacks Repelled 1 | . . . . . . . . . . . . 1 Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Total Allies 17 | . . . . 4 . 2 . . . . . 11 Largest Group 10 | . . . . 4 4 2 . . . . . 10 Highest-Rated Group 684 | . . . . 153 153 74 . . . . . 684 Highest-Rated Ally 96 | . . . . 40 40 38 . . . . . 96 Zionite Dispatches 6 | . . . . . . 2 . . . . . 4 Light 1 | . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . 1 Demo 1 | . . . . . . 1 . . . . . . Melee Resupply 1 | . . . . . . 1 . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . 2 . . . . . 1 DROP 2 | . . . . . . 1 . . . . . 1 PICKUP 1 | . . . . . . 1 . . . . . . Ally Attacks 83 | . . . . . 31 20 . . . . . 32 Total Damage 2272 | . . . . . 667 702 . . . . . 903 Kills 12 | . . . . . 6 3 . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 1 . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 34 | . . . . . . . . . . . . 34 Emergency Access 10 | . . . . . . . . . . . . 10 Items 23 | . . . . . . . . . . . . 23 Exits 1 | . . . . . . . . . . . . 1 Zionite Intel Received 2 | . . . . . . 2 . . . . . . Unaware Analyses 1 | . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Turns Passed 7016 | 72 257 263 73 1279 564 1100 799 338 506 700 183 882 Spaces Moved 4684 | 49 101 176 72 1160 337 583 529 148 294 421 243 571 Core 339 | 9 . . . . . . . . 39 20 186 85 Treads 356 | . . . . . . 48 46 101 96 . . 65 Legs 232 | 1 . . . . . . . 47 53 79 52 . Wheels 2410 | 39 101 176 72 1160 337 377 47 . . 11 5 85 Hover 1143 | . . . . . . 158 436 . 106 310 . 133 Flight 204 | . . . . . . . . . . 1 . 203 Fastest Speed 33 | 50 80 100 100 100 100 100 107 160 100 80 50 33 Average Speed 110 | 91 88 100 100 100 100 115 124 172 134 118 68 111 Slowest Speed 360 | 120 100 100 100 100 100 250 160 200 250 300 120 360 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 23 18 29 91 48 17 57 15 7 53 30 15 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 6 | . . . . . . 6 . . . . . . Known Exits Taken 3 | . . . . . . . . . 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 12 | . . . 1 3 1 . 2 1 . 4 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 141 | . . . . . . 7 4 9 . . . 121 Melee . | . . . . . . . . . . . . . Projectile 20 | . . . . . . 7 4 9 . . . . AOE 121 | . . . . . . . . . . . . 121 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Total 6148 | 69 184 246 73 1280 533 942 639 201 374 575 252 780 Wait 951 | . 9 45 . 100 184 273 82 35 38 72 3 110 Move 4666 | 48 100 175 71 1159 336 582 528 147 293 420 242 565 Hop 3 | . . . . . . . . . . . . 3 Pick Up 106 | 9 8 7 1 9 . 14 6 1 8 13 1 29 Fast Attach 27 | 6 . . . . . 5 . 1 3 6 . 6 Attach 80 | . 8 3 . . . 10 5 1 11 12 1 29 Detach 3 | . . . . . . 1 . . . . . 2 Swap 24 | 2 3 2 . 2 1 9 1 . 1 . . 3 Drop 40 | 2 . 5 1 9 1 13 2 1 1 3 . 2 Fire 246 | 2 56 9 . 1 11 35 15 15 19 49 5 29 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 14) 73 | -11/Junkyard | Entered Materials 229 | -10/Materials | Core integrity fell below 50% 238 | -10/Materials | Lost 6 parts (1p2n1u2w) 316 | -10/Materials | Discovered new exit (range 14) 330 | -10/Materials | Entered another Materials area 330 | -9/Materials | Evolved 2 slots: Propulsion x2 556 | -9/Materials | Discovered new exit (range 9) 593 | -9/Materials | Entered Mines 641 | -9/Mines | Build established: Mutant 660 | -9/Mines | Met a Derelict bent on vengeance 662 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 666 | -9/Mines | Entered Zion 912 | -7/Zion | Learned 4 Factory zone layouts 988 | -7/Zion | Learned Factory trap positions 1013 | -7/Zion | Found Prototype Device 1045 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1376 | -7/Zion | Imprinted 1378 | -7/Zion | Declared Zion's savior 1446 | -7/Zion | Received a hallucinogenic algorithm 1571 | -7/Zion | Learned Factory garrison access intel 1907 | -7/Zion | Discovered new exit (range 16) 1945 | -7/Zion | Entered Proximity Caves 1945 | -6/Proximity Caves | Accompanied by 4 allies 2029 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2480 | -6/Proximity Caves | Discovered new exit (range 3) 2509 | -6/Proximity Caves | Entered Factory 2509 | -6/Factory | Accompanied by 2 allies 2509 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 2511 | -6/Factory | Loaded intel: 113 trap records 2511 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 2512 | -6/Factory | Loaded intel: 4 garrison access locations 2649 | -6/Factory | Identified exit to DSF 2844 | -6/Factory | Lost 3 parts (1p1n1w) 2860 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 2973 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 2974 | -6/Factory | Zion Melee Resupply teleported in 2986 | -6/Factory | Build established: Scavenger-Skirmisher 3315 | -6/Factory | Zion Demo squad teleported in 3400 | -6/Factory | Build established: Hacker-Scout 3599 | -6/Factory | Discovered new exit (range 9) 3609 | -6/Factory | Entered Lower Caves 3663 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4389 | -6/Lower Caves | Discovered new exit (range 9) 4408 | -6/Lower Caves | Entered another Lower Caves area 4621 | -6/Lower Caves | Build established: Derelict-Skirmisher 4715 | -6/Lower Caves | Encountered a Warlord checkpoint 4721 | -6/Lower Caves | Discovered new exit (range 3) 4746 | -6/Lower Caves | Entered Factory 4746 | -5/Factory | Evolved 2 slots: Utility x2 4747 | -5/Factory | Identified exit to Upper Caves 4761 | -5/Factory | Identified exit to DSF 5097 | -5/Factory | Lost 5 parts (2n2u1w) 5160 | -5/Factory | System corruption reached 10% 5252 | -5/Factory | Entered Upper Caves 5277 | -5/Upper Caves | Lost 12 parts (2p4n4u2w) 5381 | -5/Upper Caves | Core integrity fell below 50% 5472 | -5/Upper Caves | Build established: Hacker-Mutant 5737 | -5/Upper Caves | Learned Factory trap positions 5818 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5882 | -5/Upper Caves | Lost 5 parts (3n1u1w) 5912 | -5/Upper Caves | Discovered new exit (range 8) 5945 | -5/Upper Caves | Identified exit to Upper Caves 5952 | -5/Upper Caves | Entered another Upper Caves area 6011 | -5/Upper Caves | Core integrity fell below 20% 6034 | -5/Upper Caves | Lost 6 parts (1p2n1u2w) 6086 | -5/Upper Caves | Lost 3 parts (1n2u) 6096 | -5/Upper Caves | Identified exit to Factory 6135 | -5/Upper Caves | Entered Factory 6135 | -4/Factory | Evolved 2 slots: Utility x2 6136 | -4/Factory | Loaded intel: 82 trap records 6147 | -4/Factory | Zion Infowar Resupply teleported in 6414 | -4/Factory | Identified exit to Upper Caves 6470 | -4/Factory | Build established: Derelict-Mutant 6501 | -4/Factory | Lost 4 parts (1p2n1u) 6628 | -4/Factory | Lost 5 parts (2n2u1w) 6662 | -4/Factory | Fabricated Enh. Nova Cannon? 6745 | -4/Factory | Lost 8 parts (1p5n2u) 6782 | -4/Factory | Core integrity fell below 50% 6833 | -4/Factory | Found Quantum Capacitor 6857 | -4/Factory | System corruption reached 10% 6863 | -4/Factory | Core integrity fell below 20% 6887 | -4/Factory | Zion Fire squad teleported in 6912 | -4/Factory | Zion Hacker squad teleported in 6929 | -4/Factory | Zion Light squad teleported in 6944 | -4/Factory | Found Prototype Protection 6945 | -4/Factory | Identified Zio. Weapon Casing 6995 | -4/Factory | P-70 Sage assimilated allied GS-5XF(i) 7017 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 07008_ Zio. Weapon Casing destroyed. 07008_ Penetrated by Slug. 07010_ Critical hit (Burn: +80). 07011_ Antigrav System destroyed. 07011_ Antimatter Reactor destroyed. 07013_ System corrupted: Matter fused (-5). 07013_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 07013_ K-01 Serf collects debris. 07014_ Penetrated by Slug. 07014_ Slug penetrates Wall. 07014_ Penetrated by Slug. 07014_ Imp. Heavy Laser destroyed. 07014_ Slug penetrates Wall. 07015_ The unstable cave ceiling collapses. 07015_ P-70 Sage destroyed. 07016_ K-01 Serf collects debris. 07017_ Penetrated by Slug. 07017_ Nuclear Pulse Array destroyed. 07017_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? ?????? | | ??????????????????????????????????????# ?????? | | ??????????????????????????????????????# ?????? | | ??????????????????????????????????????+ +????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ?????????????????????????????########## #????? | | ????????????????????????????# ## #????? | | ????????????????????????????# """ ## ##???? | | ????????????????????????????# """ # ##??? | | ????????????????????????????# """ # "#### | | ????????????????????????????# "" # | | ????????????????????????????# "" + | | ????????????????????????????# # ? | | ????????????????????????????# % "#??? | | ????????????????????????????# #???? | | ????????????????????#;#########;;; # * ###???? | | ????????????????????# @ *% w%= #???? | | ????????????????????# !# i h! #???? | | ???????????????????## % # [%| #???? | | ???????????????? ; [ #???? | | ?????????????# ###########; =!! #???? | | ?????????????# ????????????# % [ !%! #???? | | ?????????????###??????????????# % !* #???? | | ??????????????????????????????# * H #???? | | ??????????????????????????????# % ;%w ###???? | | ??????????????????????????????###"";;;;k %#?????? | | ????????????????????????????????# # # # #?????? | | ??????????????????????????????????# ###k %#?????? | | ??????????????????????????????????# #??#% #?????? | | ??????????????????????????????????# #?##% %##????? | | ?????????????????????????????????## ###%% %#????? | | ?????????????????????????????????# ###### | | ???????????????????????????? / % % | | ????????????????????????# # ###### | | ????????????????????????# ###### #????? | | ????????????????????????# ??????### ###?#### | | ????????????????????????# ????????## #???# | | ???????????^????????????#?#+##?????????# #???# | | ??????^?^?^????????????????????????????#T #???# | | ????????^??????????????????????????????## #???# ! | | ???????^????????????????????????????????# #???# ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 30 Armor Coverage 400 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 63 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 11 Defensive Hacking 22 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Actuator Array | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Mass Driver | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive X-57 Shotgunner | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Enh. Nova Cannon | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketAbsorptionReplicator Manual? 0 Play Time 02:06:05 Cumulative 101.1 hours Start 2023.09.10 @ 10:59:12 End 2023.09.13 @ 22:22:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 46 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf13f8e1-a7b8-4106-90a4-611d6268dfdc