Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.17 @ 21:45:31 Player: Duduxx Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (71) 355 Value Destroyed (3462) 3462 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1609) 1609 TOTAL SCORE: 9606 Bonus ------- High Alert Combat Kills 159 Follower Combat Kills 767 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -17 Cogmind --------- Core Integrity 0/850 Matter 246/300 Energy 75/100 System Corruption 33% Temperature Cool (30) Movement Walking (90) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VSS Leg VSS Leg > --- UTILITY (7) ------ Improved Signal Interpreter Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Power Amplifier Improved Terrain Scanner Proton Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Power Amplifier Improved Cooling System Medium Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Hardened Medium Armor Plating Relay Coupler [Hunter] > --- WEAPON ----------- EM Pulse Cannon Remote Datajack > --- INVENTORY -------- Improved Carbon-fiber Leg Advanced Heat Sink Improved Terrain Scanner Relay Coupler [Grunt] Precision Beam Rifle Precision Beam Rifle Proton Cannon Advanced EMP Blaster [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Hunter] Protection Hardened Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Fac Slots Evolved 8 | . . . 2 . 2 . . . 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . . . 1 Utility 5 | . . . 2 . 1 . . . 1 1 Weapon . | . . . . . . . . . . . Parts Attached 139 | 6 1 . 8 . 7 50 3 17 3 44 Power 14 | 1 . . 1 . 1 6 . 1 1 3 Engine 4 | 1 . . 1 . . 2 . . . . Core 9 | . . . . . 1 4 . 1 1 2 Reactor 1 | . . . . . . . . . . 1 Propulsion 41 | 2 . . 2 . 2 15 . 5 . 15 Treads 4 | 2 . . . . . 2 . . . . Leg 36 | . . . 2 . 2 13 . 5 . 14 Wheel 1 | . . . . . . . . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 41 | 1 1 . 3 . 4 13 2 2 2 13 Device 22 | . . . 1 . 2 8 2 1 2 6 Storage 2 | 1 1 . . . . . . . . . Processor 8 | . . . 1 . 1 3 . . . 3 Hackware 2 | . . . . . . . . . . 2 Protection 7 | . . . 1 . 1 2 . 1 . 2 Artifact . | . . . . . . . . . . . Weapon 43 | 2 . . 2 . . 16 1 9 . 13 Energy Gun 21 | . . . 2 . . 7 1 6 . 5 Energy Cannon 2 | . . . . . . . . 1 . 1 Ballistic Gun 6 | 2 . . . . . . . 2 . 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . . . . . . 4 . . . 2 Special Weapon 4 | . . . . . . 1 . . . 3 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 4 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 . 3 . 2 Corrupted Parts 7 | . . . . . . 3 . . . 4 System Corruption 44 | . . . . . . 19 . . . 25 Parts Lost 65 | . . . 2 . 1 29 1 . . 32 Power 9 | . . . 1 . . 4 . . . 4 Propulsion 19 | . . . 1 . . 9 . . . 9 Utility 22 | . . . . . 1 9 . . . 12 Weapon 15 | . . . . . . 7 1 . . 7 Highest Loss Streak 13 | . . . 1 . 1 11 1 . . 13 To Critical Strikes 1 | . . . . . . 1 . . . . Average Slot Usage (%) 91 | . 85 85 91 100 97 91 98 99 100 86 Engine 2 | . 14 14 11 11 3 1 . . . . Core 5 | . . . . . 5 6 9 9 15 4 Treads 3 | . 28 28 16 . . 3 . . . . Leg 19 | . . . 4 22 27 18 27 27 23 22 Device 11 | . . . 8 11 10 11 7 9 15 14 Storage 7 | . 14 14 11 11 9 9 9 9 7 3 Processor 15 | . . . 10 11 10 18 18 18 15 14 Hackware 1 | . . . . . . . . . . 4 Protection 5 | . . . 7 11 13 3 9 9 7 4 Energy Gun 10 | . . . 21 22 18 10 12 17 15 4 Ballistic Gun 1 | . 28 28 . . . . . . . 1 Slashing Weapon 2 | . . . . . . 6 5 . . . Peak Build Rating 58 | 6 7 6 14 14 24 38 38 43 44 58 Average Rating 31 | 3 6 6 12 14 20 26 37 39 43 48 On Entrance 20 | . 6 6 6 14 14 23 38 37 38 43 Naked Turns . | . . . . . . . . . . . Heaviest Build 48 | 12 17 17 27 27 28 29 30 30 36 48 Greatest Support 66 | 40 40 40 40 20 35 55 52 52 45 66 Greatest Overweight (x) 9 | . . . 1 1 . 7 . . . 9 Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 7 Most Carried 10 | 1 3 4 8 6 10 10 10 10 9 10 Average Carried 6 | . 1 3 5 6 7 5 9 9 8 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 1 3 4 6 6 10 10 10 10 9 4 Class Distribution -------------------- 80% | Scavenger-Mutant 15% | Mutant 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Fac Matter Collected 1735 | 237 43 . 77 . 65 564 . 240 44 465 Remotely . | . . . . . . . . . . . Salvage Created 2615 | . 58 . 333 . 228 844 52 152 75 873 Parts 127 | . 4 . 27 . 12 36 3 7 5 33 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 3 | . . . 1 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Fac Combat Hostiles Destroyed 66 | . . . 12 . 8 25 1 3 1 16 Melee 6 | . . . . . . 5 . . . 1 Guns 44 | . . . 12 . 8 15 1 3 1 4 Cannons 6 | . . . . . . 1 . . . 5 AOE 8 | . . . . . . 3 . . . 5 Classes Destroyed 13 | . 1 . 3 . 1 4 . . . 4 Worker 2 | . . . . . . . . . . 2 Hauler 1 | . 1 . . . . . . . . . Recycler 1 | . . . . . . . . . . 1 Watcher 1 | . . . . . . . . . . 1 Swarmer 10 | . . . 4 . 3 . . . . 3 Cutter 3 | . . . . . . 3 . . . . Saboteur 1 | . . . . . . . . . . 1 Grunt 31 | . . . 6 . 2 14 . 2 . 7 Brawler 1 | . . . . . . 1 . . . . Duelist 4 | . . . . . . 2 . . . 2 Sentry 10 | . . . 2 . 2 3 1 1 1 . Hunter 2 | . . . . . 1 1 . . . . Programmer 4 | . . . . . . 1 . . . 3 Best Kill Streak 9 | . 1 . 9 . 5 6 1 2 1 4 Combat Bots Only 9 | . . . 9 . 5 6 1 2 1 4 Max Kills in Single Turn 3 | . 1 . 2 . 2 2 1 1 1 3 Gunslinging 1 | . . . 1 . 1 . . . . . Exploded 3 | . . . . . . 2 . . . 3 Melee 2 | . . . . . . 2 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Fac Hostile Shots Fired 605 | . 2 . 75 . 32 186 10 29 18 253 Missed 181 | . 1 . 21 . 11 54 2 8 11 73 Damage Taken 7346 | . 9 . 586 . 283 2365 123 316 55 3609 Core 1483 | . . . 116 . . 469 18 9 12 859 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 77 | . . . . . . . . . . 77 Core Remaining (%) 75 | 100 . 100 . 71 . . . 9 98 . Volleys Fired 246 | . 5 . 16 . 23 79 5 21 5 92 Largest 2 | . 2 . 2 . 2 2 2 2 2 2 Hottest 145 | . 40 . 130 . 130 145 130 122 106 122 Shots Fired 372 | . 10 . 32 . 40 127 10 32 9 112 Gun 315 | . 10 . 32 . 40 113 10 32 9 69 Cannon 32 | . . . . . . . . . . 32 Launcher 11 | . . . . . . 4 . . . 7 Special 14 | . . . . . . 10 . . . 4 Kinetic 44 | . 10 . . . . . . 7 . 27 Thermal 268 | . . . 32 . 40 123 10 23 5 35 Explosive 2 | . . . . . . 2 . . . . Electromagnetic 54 | . . . . . . 2 . 2 4 46 Robot Hit Streak 16 | . 3 . 15 . 9 15 5 9 8 16 Robot Miss Streak 9 | . 2 . 5 . 9 3 1 4 2 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . . . 2 . 3 1 . 1 . 2 Max Gunslinging Chain 1 | . . . 1 . 1 1 . 1 . 1 Shots Hit Robots 293 | . 5 . 28 . 39 105 8 13 8 87 Core Hits 249 | . 2 . 47 . 52 94 2 6 5 41 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 10 | . . . . . . 5 . 1 . 4 Burn 9 | . . . . . . 5 . 1 . 3 Corrupt 1 | . . . . . . . . . . 1 Melee Attacks 26 | . . . . . . 26 . . . . Impact . | . . . . . . . . . . . Slashing 26 | . . . . . . 26 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . 5 . . . . Damage Inflicted 6049 | . 39 . 409 16 547 2099 121 211 132 2475 Guns 4018 | . 39 . 400 . 547 1497 121 211 131 1072 Cannons 248 | . . . . . . . . . . 248 Explosions 1330 | . . . . . . 211 . . . 1119 Melee 327 | . . . . . . 327 . . . . Ramming 62 | . . . 9 16 . . . . 1 36 Kinetic 515 | . 39 . . . . . . . . 476 Thermal 3654 | . . . 400 . 547 1561 121 199 70 756 Explosive 732 | . . . . . . 155 . . . 577 Electromagnetic 759 | . . . . . . 56 . 12 61 630 Impact . | . . . . . . . . . . . Slashing 327 | . . . . . . 327 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 33 | . . . . . . 28 28 29 . 33 Average Corruption 21 | . . . . . . 20 28 28 . 20 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 174 | . . . . . . 97 5 31 . 41 Message Errors 37 | . . . . . . 23 1 5 . 8 Matter Fused 40 | . . . . . . 23 . 5 . 12 Heat Flow Errors 24 | . . . . . . 12 1 6 . 5 Energy Discharges 18 | . . . . . . 10 1 3 . 4 Parts Rejected 5 | . . . . . . 2 . 1 . 2 Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 19 | . . . . . . 9 . 6 . 4 Data Loss (major) 7 | . . . . . . 3 1 1 . 2 Misfires 5 | . . . . . . 4 1 . . . Alerts 5 | . . . . . . 5 . . . . Misdirections 9 | . . . . . . 5 . 2 . 2 Weapon Failures 4 | . . . . . . . . 2 . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 63 | . . . . . . . . . . 63 Projectiles 9 | . . . . . . . . . . 9 Explosions 54 | . . . . . . . . . . 54 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 329 | . . . . . . 48 . . . 281 Shots 9 | . . . . . . 2 . . . 7 Rammed 12 | . . . 3 . . . . . . 9 Targets Rammed 18 | . . . 3 3 . . . . 1 11 Kicked 6 | . . . . 3 . . . . 1 2 Crushed . | . . . . . . . . . . . Highest Temperature 433 | . . . 195 . 318 433 303 239 5 246 Average Temperature 97 | . . . 67 . 109 104 117 94 2 84 Received Heat Transfer 2466 | . . . 201 . 72 981 63 117 18 1014 Effects 5 | . . . . . 3 2 . . . . Shutdowns 1 | . . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . . Interference 1 | . . . . . 1 . . . . . Short Circuit 1 | . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . . . . 1 . . . 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 . . . 1 Combat Hostiles 2 | . . . . . . 1 . . . 1 Parts Melted 14 | . . . . . . 4 1 3 . 6 Heat Transferred 7104 | . . . 505 . 675 3380 296 518 148 1582 Parts Sabotaged 4 | . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 . . . 2 Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Fac Peak Influence 1225 | . 7 2 280 31 256 1225 639 619 343 450 Initial 596 | . . 2 . 31 11 169 596 269 245 168 Average 380 | . 3 2 155 31 148 555 607 457 291 309 Maximum Alert Level 4 | . . . 1 . 1 4 2 2 1 2 Low Security (%) 23 | 100 100 100 42 100 48 11 . . . 22 Level 1 40 | . . . 57 . 51 32 . 33 100 53 Level 2 21 | . . . . . . 19 100 66 . 24 Level 3 11 | . . . . . . 30 . . . . Level 4 2 | . . . . . . 5 . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . . . . 1 . . 3 2 7 Investigation 1 | . . . . . . . . . 1 . Extermination 3 | . . . . . . . . . . 3 Reinforcement 7 | . . . . . 1 . . 3 1 2 Assault 2 | . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Fac Distress Signals 4 | . . . . . 3 . . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 126 | . 1 . 14 . 16 29 2 18 5 41 Peak Tracking Total 6 | . . . 6 . 6 5 2 5 2 6 Tactical Retreats 8 | . . . . . . . . 1 1 6 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Fac Traps Triggered 7 | . . . 1 . . 5 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Fac Machines Disabled 18 | . . . . . . 3 . . . 15 Max in Single Turn 4 | . . . . . . 1 . . . 4 Garrison Access 1 | . . . . . . . . . . 1 Garrison Relay 4 | . . . . . . 4 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Fac Machines Accessed 10 | . . . . . 1 4 . 2 1 2 Terminals 9 | . . . . . . 4 . 2 1 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 19 | . . . . . 1 9 . 4 2 3 Successful 6 | . . . . . 1 2 . 2 1 . Failed 13 | . . . . . . 7 . 2 1 3 Catastrophic 6 | . . . . . . 3 . . 1 2 Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . . . . 1 Terminals 18 | . . . . . . 9 . 4 2 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 5 | . . . . . . 2 . 2 1 . Prototype ID Bank 1 | . . . . . . . . . 1 . Open Door 2 | . . . . . . . . 2 . . Patrol Navigation 1 | . . . . . . 1 . . . . Security Stations 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . . . . . . 4 . . 1 1 Full Trace Events 3 | . . . . . . 2 . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Fac Used RIF Installer 1 | . . . . . . 1 . . . . Robots Hacked 2 | . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . Combat 2 | . . . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . . . 2 overwrite_iff 2 | . . . . . . . . . . 2 Relay Couplers Released 17 | . . . . . . 15 . . . 2 Machine Destruction 14 | . . . . . . 12 . . . 2 Programmers 3 | . . . . . . 3 . . . . Attached 2 | . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 9 | . . . . . . 8 . 1 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Fac Total Allies 20 | . . . . . . 8 . 10 . 2 Largest Group 10 | . . . . . . 4 4 10 2 1 Highest-Rated Group 173 | . . . . . . 87 87 173 28 47 Highest-Rated Ally 47 | . . . . . . 39 24 29 16 47 Total Orders . | . . . . . . . . . . . Ally Attacks 165 | . . . . . . 35 1 105 13 11 Total Damage 2335 | . . . . . . 605 9 1438 143 140 Kills 27 | . . . . . . 6 . 19 2 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Fac Turns Passed 6056 | 78 77 118 407 190 344 2384 78 547 303 1530 Spaces Moved 3833 | 46 38 73 190 94 213 1482 53 390 233 1021 Core 89 | 4 . . . . . 55 . . . 30 Treads 531 | 42 38 73 150 . . 228 . . . . Legs 3213 | . . . 40 94 213 1199 53 390 233 991 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 190 120 50 110 100 120 50 Average Speed 128 | 150 160 160 168 190 120 130 110 105 120 120 Slowest Speed 500 | 160 160 160 240 190 120 400 110 120 120 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 5 11 35 25 29 28 95 9 43 8 18 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . Known Exits Taken 3 | . . 1 . . 1 . . 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 . . 1 . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 77 | . . . . . . 23 . . . 54 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 77 | . . . . . . 23 . . . 54 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Fac Total 4548 | 52 47 75 243 103 261 1763 63 494 246 1201 Wait 147 | . . . 15 7 6 59 . 44 4 12 Move 3823 | 45 37 72 189 93 213 1480 52 389 232 1021 Hop . | . . . . . . . . . . . Pick Up 45 | 1 2 2 5 . 6 14 1 6 1 7 Fast Attach 70 | 6 1 . 6 . 4 23 2 3 . 25 Attach 39 | . . . 2 . 2 16 1 4 2 12 Detach 21 | . 1 . 3 . 3 5 . 3 . 6 Swap 30 | . . . . . 1 11 . 10 1 7 Drop 36 | . 1 1 4 . 3 6 2 11 . 8 Fire 246 | . 5 . 16 . 23 79 5 21 5 92 Melee 21 | . . . . . . 21 . . . . Ram 9 | . . . . . . . . . . 9 Kick 6 | . . . . 3 . . . . 1 2 Crush 3 | . . . 3 . . . . . . . Escape Stasis 13 | . . . . . . 13 . . . . Rewire 39 | . . . . . . 36 . 3 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: Fac / *Sto / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 16) 156 | -10/Materials | Entered Mines 190 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 207 | -10/Mines | Identified exit to Materials 248 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 274 | -10/Mines | Entered Materials 274 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 460 | -9/Materials | Destroyed 9 combat bots 670 | -9/Materials | Discovered new exit (range 7) 681 | -9/Materials | Entered Mines 739 | -9/Mines | Assembled infested the area 744 | -9/Mines | Assisted by a Guerilla fighting off Assembled 746 | -9/Mines | Learned location of 1 exit from Materials 848 | -9/Mines | Discovered new exit (range 13) 871 | -9/Mines | Entered Materials 871 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 872 | -8/Materials | Identified exit to Factory 909 | -8/Materials | Build established: Scavenger-Mutant 1105 | -8/Materials | Discovered new exit (range 20) 1215 | -8/Materials | Identified exit to Garrison 1215 | -8/Materials | Entered Garrison 1265 | -8/Garrison | Triggered checkpoint 1267 | -8/Garrison | Triggered checkpoint 1371 | -8/Garrison | Lost 11 parts (1p4n3u3w) 1437 | -8/Garrison | Triggered checkpoint 1606 | -8/Garrison | Discovered new exit (range 8) 1675 | -8/Garrison | Triggered checkpoint 1719 | -8/Garrison | Triggered checkpoint 1867 | -8/Garrison | Triggered checkpoint 1882 | -8/Garrison | Core integrity fell below 50% 1920 | -8/Garrison | Lost 6 parts (1p1n1u3w) 2027 | -8/Garrison | System corruption reached 10% 2258 | -8/Garrison | Core integrity fell below 20% 2307 | -8/Garrison | Lost 3 parts (1n1u1w) 2464 | -8/Garrison | Discovered new exit (range 17) 2571 | -8/Garrison | Learned Materials security intel 2830 | -8/Garrison | Lost 3 parts (2n1u) 2894 | -8/Garrison | Discovered new exit (range 14) 3169 | -8/Garrison | Installed Relay Interface Framework 3280 | -8/Garrison | Garrison Relay disabled 3351 | -8/Garrison | Garrison Relay disabled 3479 | -8/Garrison | Garrison Relay disabled 3599 | -8/Garrison | Entered Materials 3599 | -8/Materials | Accompanied by 4 allies 3643 | -8/Materials | Discovered new exit (range 8) 3677 | -8/Materials | Entered Storage 3677 | -8/Storage | Accompanied by 4 allies 3850 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3914 | -8/Storage | Lost 3 allies 4181 | -8/Storage | Discovered exit to Factory (range 16) 4224 | -8/Storage | Entered Factory 4224 | -7/Factory | Accompanied by 2 allies 4224 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4500 | -7/Factory | Discovered new exit (range 16) 4527 | -7/Factory | Entered another Factory area 4527 | -6/Factory | Accompanied by 1 ally 4527 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5227 | -6/Factory | First assault squad dispatched 5430 | -6/Factory | Lost 5 parts (1p2n1u1w) 5466 | -6/Factory | Core integrity fell below 50% 5484 | -6/Factory | System corruption reached 10% 5534 | -6/Factory | Lost 7 parts (1p1n4u1w) 5997 | -6/Factory | System corruption reached 30% 6042 | -6/Factory | Core integrity fell below 20% 6057 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06020_ Discarded Broken Armor Integrity Analyzer. 06025_ Wheel destroyed. 06027_ Adv. Sensor Array destroyed. 06029_ System corrupted: Heat flow error (+274). 06029_ Mic. Nuclear Core destroyed. 06032_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 06034_ Acquired Lgt. Fission Core. 06038_ Acquired Imp. Signal Interpreter. 06041_ Slammed into G-50 Soldier. 06044_ System corrupted: Matter fused (-7). 06044_ Hvy. Laser destroyed. 06045_ Slammed into G-50 Soldier. 06047_ Adv. Targeting Computer destroyed. 06047_ System corrupted by crushing effect (+1). 06048_ Slammed into G-50 Soldier. 06050_ Relay Coupler [Hunter] destroyed. 06053_ Acquired VSS Leg. 06056_ K-01 Serf cleans the Fusion Modulator. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ?????????????????????????????H?? ??########??????? | | ???????????????????????????????? ??# * #??????? | | ???????????????????????????????# #?# #??????? | | ????????????????????##?????????# #?# ""#??????? | | ??????????????????### #######??# #?# T"#??????? | | ??????????????????+ Y #??# #?# ""#??????? | | ??????????????????# === #??# #?# #? ????# | | ??????????????????# === #??# #?####/###? ????? | | ??????????????????# """ =@ #### ##### #?? #???? | | ??????????????????# """ /g g #?? #???? | | ??????????????????# """ ########## #?? #???? | | ??????????????????# k # ## ##?? ##### | | ??????????????????# """ """ # """ ## #??? # | | ??????????????????# """ """ # """"" ## #### # """ | | ??????????????????# """ """ # """"" # # """ | | ??????????????????#t # / + """ | | ???????????????????? 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""" #??## T | | ???????????????????????????????????? ? #???### | | ??????????????????????????????????? ??? ####### | | ??????????????????????????????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 30 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 85 Power Amplification 20 Additional Mass Support 9 Armor Coverage 300 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 4 Relay Coupler Types 2 Relay Coupler Value 35 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Challenges ------------ None Game ------ Seed BiometalCloakComputer Manual? 0 Play Time 00:53:16 Cumulative 90.7 hours Start 2025.04.01 @ 17:51:12 End 2025.04.17 @ 21:45:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 180 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bdadaa3c-be9c-4e5b-a390-e899e3a53fff