Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.06 @ 10:21:37 Player: Bert Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (4) 20 Value Destroyed (142) 142 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1102 Bonus ------- None Cogmind --------- Core Integrity 338/400 Matter 214/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Cooling System Small Storage Unit Weapon Shielding > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (8) ---- Ion Engine Light Ion Engine Light Treads Light Treads Cooling System Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cooling System Small Storage Unit Weapon Shielding > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads Cooling System [Rating: 11] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Protection Weapon Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 10 | 6 3 1 Power 3 | 1 2 . Engine 2 | 1 1 . Core 1 | . 1 . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 1 1 Device 1 | . . 1 Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 2 | 2 . . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 95 | . 97 88 Engine 6 | . 8 . Core 6 | . 5 11 Leg 26 | . 28 22 Device 3 | . . 11 Storage 13 | . 14 11 Protection 11 | . 12 11 Ballistic Gun 26 | . 28 22 Naked Turns . | . . . Heaviest Build 16 | 13 14 16 Greatest Support 20 | 20 20 20 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 6 8 8 Most Carried 8 | 6 8 5 Average Carried 5 | 3 6 5 Final Capacity 8 | 8 8 8 Final Carried 6 | 6 6 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 402 | 227 119 56 Remotely . | . . . Salvage Created 180 | . 124 56 Parts 11 | . 7 4 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 3 | . 2 1 Guns 3 | . 2 1 Classes Destroyed 3 | . 2 1 Watcher 1 | . 1 . Grunt 2 | . 2 . Sentry 1 | . . 1 Best Kill Streak 2 | . 2 1 Combat Bots Only 1 | . 1 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 39 | . 17 22 Missed 10 | . 5 5 Damage Taken 321 | . 135 186 Core 95 | . 33 62 Absorbed by Shields . | . . . Redirected to Shielding 34 | . 12 22 Ignored by Resistances 93 | . 40 53 Core Remaining (%) 93 | 100 86 . Volleys Fired 47 | . 21 26 Largest 2 | . 2 2 Hottest 40 | . 40 40 Shots Fired 94 | . 42 52 Gun 94 | . 42 52 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 94 | . 42 52 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 16 | . 16 16 Robot Miss Streak 3 | . 3 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 61 | . 32 29 Core Hits 14 | . 9 5 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 638 | . 337 301 Guns 638 | . 337 301 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 638 | . 337 301 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 18 | . 18 . Average Temperature 9 | . 9 . Received Heat Transfer 144 | . 99 45 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 60 | . 30 60 Initial . | . . . Average 15 | . 11 34 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . . 2 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 12 | . 5 7 Peak Tracking Total 9 | . 2 9 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 7 | . 7 . Successful 5 | . 5 . Failed 2 | . 2 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . 1 . Alert Level 1 | . 1 . Unreport Threat 1 | . 1 . Dispatch Records 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 694 | 87 437 170 Spaces Moved 460 | 73 307 80 Core 25 | 25 . . Treads . | . . . Legs 435 | 48 307 80 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 116 | 96 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 4 47 12 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 536 | 90 339 107 Wait 1 | . 1 . Move 458 | 72 306 80 Hop . | . . . Pick Up 16 | 12 4 . Fast Attach . | . . . Attach 9 | 6 2 1 Detach 1 | . 1 . Swap 1 | . 1 . Drop 3 | . 3 . Fire 47 | . 21 26 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -9/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 13) 88 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 14) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 695 | -9/Materials | Self-destructed Last Messages --------------- 00355_ Acquired Lgt. Nuclear Core. 00369_ R-06 Scavenger collects EM Pulse Gun. 00398_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Imp. Assault Rifle Hvy. Ion Engine 00418_ K-01 Serf collects debris. 00491_ EXIT=FOUND PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 00551_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. 00573_ Y-45 Defender destroyed. 00611_ Acquired 56 matter. 00638_ K-01 Serf collects debris. 00693_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012. 00694_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #?????#??????????????? | | ????????????????????????# #???? #??????????????? | | ????????????????????????# #???? ##?????????????? | | ????????????????????????# #???? #?????????????? | | ?????????????????# ???# #????T ??????????????? | | ????????????????## "???# #???? ??????????????? | | ?????????????????/C ""??# #???? #??????????????? | | ?????????????????# """?# k#???? ##+#???????????? | | ???????????????????r # ##### ####????????? | | ?????????????????????""s#t ?????????? | | ??????????????????????? s w #??????????????? | | ????????????????????????#@ g #??????????????? | | ????????????????????????#b####k ########???????? | | ????????????????????????# #??# #???????? | | ????????????????????????# #??# #???????? | | ????????????????????????# #??# +???????? | | ????????????????????????# #??# #???????? | | ????????????????????????# #### #???????? | | ????????????????????????# # #???????? | | ?????????????????########+# #???????? | | ?????????????????# # """ #???????? | | ?????????????????# """ # """ #???????? | | ?????????????????# """ #[ """ #???????? | | ?????????????????# """ # #???????? | | ?????????????????# + #???????? | | ?????????????????# """ # """ #???????? | | ?????????????????# """ # """ ##+####???????? | | ?????????????????# """ # """ #?????????????? | | ?????????????????# # #?????????????? | | ?????????????????#######/## #?????????????? | | ???????????????????????# """ #?????????????? | | ???????????????????????# """ #?????????????? | | ???????????????????????# """ #?????????????? | | ???????????????????????# #?????????????? | | ?????????????????########## #?????????????? | | ?????????????????# # """ #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 250 Matter Stores 295 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseMiningFlightbrick Manual? 0 Play Time 00:10:51 Cumulative 14.5 hours Start 2024.04.06 @ 01:01:07 End 2024.04.06 @ 10:21:37 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 0 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8be78e57-928b-4a64-a76f-6bb002170498