Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 06:07:22
Player: Daffa0360
Result: Destroyed by G-50 Soldier with Heavy Laser
Performance
-------------
Evolutions (5) 2500
Regions Visited (8) 1600
Robots Destroyed (97) 485
Value Destroyed (4100) 4100
Prototype IDs (35) 700
Alien Tech Used (0) 0
Bonus (469) 469
TOTAL SCORE: 9854
Bonus
-------
High Alert Combat Kills 169
Aligned with FarCom 300
Cogmind
---------
Core Integrity 0/1000
Matter 142/300
Energy 85/100
System Corruption 2%
Temperature Cool (9)
Movement Core (650) Ox12
Location -5/Factory
Parts
-------
> --- POWER (2) --------
(None)
> --- PROPULSION (2) ---
(None)
> --- UTILITY (11) -----
Improved Cryofiber Web
Large Storage Unit
Advanced Visual Processing Unit
Advanced Terrain Scan Processor
Advanced Targeting Computer
Target Analyzer
Improved Target Analyzer
Armor Integrity Analyzer
> --- WEAPON (2) -------
Tactical Quantum Warhead
> --- INVENTORY (15) ---
Power Amplifier
Improved Heat Sink
Advanced Cooling System
Energy Well (350)
Advanced Sensor Array
ECM Suite
Shock Absorption System
Improved Component Analysis Suite
Improved Recalibrator
Remote Datajack
Peak State
------------
> --- POWER ------------
Cold Fusion Reactor
> --- PROPULSION -------
Improved Heavy Treads
> --- UTILITY ----------
Improved Heat Sink
Experimental Cooling System
Large Storage Unit
Gravity Neutralizer
Advanced Visual Processing Unit
Advanced Terrain Scan Processor
0b10 Alert Chip
Advanced Targeting Computer
Armor Integrity Analyzer
System Shield
> --- WEAPON -----------
Long-range Phase Cannon
Long-range Phase Cannon
> --- INVENTORY --------
Light Angular Momentum Engine
Cold Fusion Reactor
Improved Carbon-fiber Leg
Experimental Myomer Leg
Power Amplifier
Compact Matter Pod
Remote Force Field
Improved Field Recycling Unit
Heavy EM Shotgun
Advanced Plasma Cannon
Tactical Quantum Warhead
Tactical Quantum Warhead
Remote Datajack
Plasma Sword
[Rating: 85]
Favorites
-----------
Power Cold Fusion Reactor
Engine Light Deuterium Engine
Power Core Micro Nuclear Core
Reactor Cold Fusion Reactor
Propulsion Compact Wheel
Treads Improved Heavy Treads
Leg Carbon-fiber Leg
Wheel Compact Wheel
Utility System Shield
Device Transmission Jammer
Storage Large Storage Unit
Processor Advanced Visual Processing Unit
Hackware System Shield
Protection Hardened Medium Armor Plating
Weapon Long-range Phase Cannon
Energy Gun Gatling Laser
Energy Cannon Long-range Phase Cannon
Ballistic Gun Enhanced Autogun
Ballistic Cannon Advanced Assault Cannon
Launcher Tactical Quantum Warhead
Special Weapon Field Lobotomy Kit
Impact Weapon Hammer
Slashing Weapon Plasma Sword
Build | -11 -10 -10 -10 -9 -8 -7 -6 -5
------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac
Slots Evolved 10 | . . . . . 4 2 2 2
Power 1 | . . . . . . . . 1
Propulsion . | . . . . . . . . .
Utility 9 | . . . . . 4 2 2 1
Weapon . | . . . . . . . . .
Parts Attached 146 | 7 1 . 1 1 12 40 65 19
Power 16 | 2 . . . . 2 5 5 2
Engine 7 | 2 . . . . 2 2 1 .
Core 5 | . . . . . . 3 . 2
Reactor 4 | . . . . . . . 4 .
Propulsion 22 | 2 . . . . 2 10 6 2
Treads 7 | . . . . . . 3 2 2
Leg 9 | . . . . . . 6 3 .
Wheel 6 | 2 . . . . 2 1 1 .
Hover . | . . . . . . . . .
Flight . | . . . . . . . . .
Utility 49 | 1 1 . . . 4 16 20 7
Device 24 | . 1 . . . . 8 12 3
Storage 5 | 1 . . . . . 1 2 1
Processor 8 | . . . . . 1 3 2 2
Hackware 2 | . . . . . 1 . 1 .
Protection 10 | . . . . . 2 4 3 1
Artifact . | . . . . . . . . .
Weapon 59 | 2 . . 1 1 4 9 34 8
Energy Gun 8 | . . . . . 1 3 4 .
Energy Cannon 23 | . . . . 1 . 4 17 1
Ballistic Gun 4 | 2 . . . . 2 . . .
Ballistic Cannon 1 | . . . . . . 1 . .
Launcher 5 | . . . . . . . 2 3
Special Weapon 1 | . . . 1 . . . . .
Impact Weapon 1 | . . . . . . . 1 .
Slashing Weapon 16 | . . . . . 1 1 10 4
Piercing Weapon . | . . . . . . . . .
Special Melee Weapon . | . . . . . . . . .
Unidentified Prototypes 12 | . . . . . 2 1 9 .
Parts Lost 37 | . . . . . . 10 11 16
Power 7 | . . . . . . 3 2 2
Propulsion 3 | . . . . . . . 1 2
Utility 17 | . . . . . . 3 7 7
Weapon 10 | . . . . . . 4 1 5
Highest Loss Streak 9 | . . . . . . 6 3 9
To Critical Strikes . | . . . . . . . . .
Average Slot Usage (%) 89 | . 100 100 93 91 92 92 90 78
Engine 4 | . 14 14 14 14 9 3 2 .
Reactor 1 | . . . . . . . 3 2
Treads 2 | . . . . . . 1 4 1
Leg 1 | . . . . . . 6 . 3
Wheel 6 | . 28 28 28 28 18 3 1 .
Device 15 | . 14 14 14 14 9 15 18 17
Storage 7 | . 14 14 14 14 9 7 6 7
Processor 21 | . . . . . 9 21 28 25
Hackware 5 | . . . . . 5 7 7 3
Protection 4 | . . . . . 14 6 1 1
Energy Gun 1 | . . . . . 2 3 . .
Energy Cannon 5 | . . . . 6 . 5 8 6
Ballistic Gun 3 | . 28 28 20 14 9 1 . .
Slashing Weapon 2 | . . . . . 5 . 2 2
Peak Build Rating 85 | 6 9 9 18 11 30 50 85 78
Average Rating 52 | 4 9 9 9 9 26 42 72 64
On Entrance 21 | . 6 9 9 9 11 30 50 68
Naked Turns . | . . . . . . . . .
Heaviest Build 65 | 13 14 14 20 16 31 45 62 65
Greatest Support 75 | 26 26 26 26 26 32 32 75 25
Greatest Overweight (x) 19 | . . . . . 1 7 12 19
Average Overweight (x) . | . . . . . . . . 2
Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 15 15
Average Capacity 11 | 6 8 8 8 8 8 8 14 15
Most Carried 15 | 5 6 6 8 8 8 8 15 15
Average Carried 10 | 3 3 5 6 8 7 7 13 13
Final Capacity 15 | 8 8 8 8 8 8 8 15 15
Final Carried 13 | 4 6 6 8 8 8 8 13 10
Class Distribution
--------------------
27% | Skirmisher
25% | Assassin
22% | Mutant
15% | Scavenger-Skirmisher
4% | Hacker-Mutant
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -10/Mines
Mutant | -10/Exiles
Mutant | -9/Mines
Assassin | -8/Materials
Scavenger-Skirmisher | -7/Factory
Skirmisher | -6/Factory
Mutant | -5/Factory
Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5
----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac
Matter Collected 2391 | 192 93 . . 75 155 593 1009 274
Remotely . | . . . . . . . . .
Salvage Created 3859 | 45 93 . . . 182 917 1984 638
Parts 210 | 5 5 . . . 13 50 104 33
Haulers Intercepted 3 | . . . . . 1 . 2 .
Recyclers Shooed 4 | . . . . . . 1 1 2
Parts Field Recycled . | . . . . . . . . .
Retrieved Matter . | . . . . . . . . .
Parts Self-Destructed . | . . . . . . . . .
Prevented . | . . . . . . . . .
Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5
------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac
Combat Hostiles Destroyed 70 | . 2 . . . 2 19 31 16
Melee 7 | . . . . . 1 . 3 3
Guns 9 | . 2 . . . . 4 3 .
Cannons 35 | . . . . . 1 11 19 4
AOE 11 | . . . . . . . 3 8
Classes Destroyed 18 | 1 1 . . . 3 6 6 1
Worker 9 | . . . . . . 2 4 3
Builder 5 | . . . . . . 1 2 2
Tunneler 3 | 2 . . . . . 1 . .
Hauler 3 | . . . . . 1 . 2 .
Recycler 3 | . . . . . . . 2 1
Mechanic 2 | . . . . . . 1 . 1
Operator 1 | . . . . . . . 1 .
Watcher 1 | . . . . . 1 . . .
Swarmer 14 | . . . . . . 4 6 4
Saboteur 1 | . . . . . . . . 1
Grunt 22 | . 2 . . . . 7 8 5
Brawler 1 | . . . . . . . 1 .
Duelist 2 | . . . . . . 1 1 .
Protector 1 | . . . . . . . 1 .
Sentry 7 | . . . . . 2 3 1 1
Specialist 1 | . . . . . . . 1 .
Hunter 3 | . . . . . . . 3 .
Programmer 18 | . . . . . . 4 9 5
Best Kill Streak 8 | 2 2 . . . 1 7 6 8
Combat Bots Only 5 | . 2 . . . 1 4 5 4
Max Kills in Single Turn 4 | 1 1 . . . 1 2 3 4
Gunslinging . | . . . . . . . . .
Exploded 4 | . . . . . . . 3 4
Melee 1 | . . . . . 1 . 1 1
Uniques/NPCs Destroyed . | . . . . . . . . .
Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5
-------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac
Hostile Shots Fired 749 | . 12 . . . 8 264 282 183
Missed 260 | . 4 . . . 2 89 112 53
Damage Taken 8557 | . 115 . . . 140 2462 3088 2752
Core 2340 | . 15 . . . . 558 764 1003
Absorbed by Shields . | . . . . . . . . .
Redirected to Shielding 8 | . . . . . . 8 . .
Regen/Repaired (Parts) 435 | . . . . . . . 435 .
Core Remaining (%) 64 | 100 . . . 94 100 20 10 .
Volleys Fired 202 | 4 11 . . . 18 61 88 20
Largest 2 | 2 2 . . . 2 2 2 2
Hottest 210 | 40 40 . . . 81 178 210 203
Shots Fired 348 | 8 22 . . . 28 100 155 35
Gun 106 | 8 22 . . . 24 35 17 .
Cannon 235 | . . . . . 4 65 137 29
Launcher 7 | . . . . . . . 1 6
Special . | . . . . . . . . .
Kinetic 97 | 8 22 . . . 18 49 . .
Thermal 240 | . . . . . 6 51 154 29
Explosive 7 | . . . . . . . 1 6
Electromagnetic 4 | . . . . . 4 . . .
Robot Hit Streak 25 | 2 6 . . . 4 25 21 7
Robot Miss Streak 3 | 1 1 . . . 3 3 3 2
Penetration Max . | . . . . . . . . .
Secondary Targets . | . . . . . . . . .
Shots Hit Robots 285 | 5 17 . . . 21 75 141 26
Core Hits 140 | 3 6 . . . 5 31 65 30
Critical Kills 7 | . . . . . . 3 2 2
Critical Parts Destroyed 1 | . . . . . . 1 . .
Critical Strikes 12 | . . . . . . 5 5 2
Meltdown 7 | . . . . . . 3 2 2
Destroy 1 | . . . . . . 1 . .
Blast 1 | . . . . . . 1 . .
Sever 3 | . . . . . . . 3 .
Melee Attacks 84 | . . . . . 11 2 57 14
Impact . | . . . . . . . . .
Slashing 84 | . . . . . 11 2 57 14
Piercing . | . . . . . . . . .
Sneak Attacks 9 | . . . . . . . 8 1
Combat Hostiles 1 | . . . . . . . 1 .
Follow-up Attacks . | . . . . . . . . .
Damage Inflicted 11182 | 56 183 . . . 447 2325 5485 2686
Guns 1341 | 56 183 . . . 172 460 470 .
Cannons 6040 | . . . . . 117 1592 3594 737
Explosions 2146 | . . . . . 30 211 261 1644
Melee 1653 | . . . . . 128 62 1158 305
Ramming 2 | . . . . . . . 2 .
Kinetic 1248 | 56 183 . . . 138 871 . .
Thermal 6443 | . . . . . 64 1181 4064 1134
Explosive 1508 | . . . . . . . 261 1247
Electromagnetic 328 | . . . . . 117 211 . .
Impact . | . . . . . . . . .
Slashing 1653 | . . . . . 128 62 1158 305
Piercing . | . . . . . . . . .
Highest Corruption 6 | . . . . . 3 6 2 2
Average Corruption 3 | . . . . . 2 4 1 1
Corruption Purged 5 | . . . . . . . 3 2
Corruption Blocked . | . . . . . . . . .
Effects 84 | . . . . . 3 60 18 3
Message Errors 19 | . . . . . 3 14 2 .
Matter Fused 22 | . . . . . . 17 3 2
Heat Flow Errors 10 | . . . . . . 6 4 .
Energy Discharges 6 | . . . . . . 5 1 .
Data Loss (minor) 9 | . . . . . . 4 4 1
Data Loss (major) 6 | . . . . . . 4 2 .
Misfires 6 | . . . . . . 4 2 .
Alerts 4 | . . . . . . 4 . .
Weapon Failures 2 | . . . . . . 2 . .
Overload Shots . | . . . . . . . . .
Overflow Damage 642 | . . . . . 3 82 260 297
Projectiles 182 | . . . . . 1 82 81 18
Explosions 219 | . . . . . . . . 219
Melee 241 | . . . . . 2 . 179 60
Knockbacks 3 | . . . . . . 3 . .
Impact . | . . . . . . . . .
Kinetic 3 | . . . . . . 3 . .
Secondary . | . . . . . . . . .
Self-Inflicted Damage 321 | . . . . . 26 50 1 244
Shots 7 | . . . . . 1 3 . 3
Rammed 1 | . . . . . . . 1 .
Targets Rammed 1 | . . . . . . . 1 .
Kicked . | . . . . . . . . .
Crushed . | . . . . . . . . .
Highest Temperature 487 | . 18 . . . 36 487 432 105
Average Temperature 115 | . 9 . . . 10 137 105 39
Received Heat Transfer 2267 | . 66 . . . 27 582 537 1055
Effects 8 | . . . . . . 7 1 .
Shutdowns 1 | . . . . . . . 1 .
Energy Bleed 3 | . . . . . . 3 . .
Interference 3 | . . . . . . 3 . .
Matter Decay 1 | . . . . . . 1 . .
Siege Activations . | . . . . . . . . .
Robots Corrupted . | . . . . . . . . .
Combat Hostiles . | . . . . . . . . .
Parts Fried 1 | . . . . . 1 . . .
Impact Corruptions . | . . . . . . . . .
Robots Melted 9 | . . . . . . 4 3 2
Combat Hostiles 8 | . . . . . . 4 3 1
Parts Melted 32 | . . . . . . 7 18 7
Heat Transferred 8042 | . . . . . 124 1785 4946 1187
Parts Sabotaged . | . . . . . . . . .
Parts Stolen . | . . . . . . . . .
Parts Stripped . | . . . . . . . . .
Power Chain Reactions 3 | . . . . . 1 2 . .
Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5
------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac
Peak Influence 789 | 10 116 45 . . 55 276 479 789
Initial 230 | . 6 45 . . . 24 67 230
Average 146 | 1 49 45 . . 12 113 150 392
Maximum Alert Level 3 | . . . . . . 1 2 3
Low Security (%) 71 | 100 100 100 . 100 100 92 63 14
Level 1 20 | . . . . . . 7 31 46
Level 2 6 | . . . . . . . 5 31
Level 3 1 | . . . . . . . . 7
Level 4 . | . . . . . . . . .
Level 5 . | . . . . . . . . .
High Security . | . . . . . . . . .
Max Security . | . . . . . . . . .
Squads Dispatched 32 | . 2 . . . . 10 13 7
Investigation 5 | . 1 . . . . 2 1 1
Extermination 15 | . . . . . . 5 7 3
Reinforcement 7 | . 1 . . . . . 5 1
Assault 2 | . . . . . . . . 2
Garrison 3 | . . . . . . 3 . .
Intercept . | . . . . . . . . .
Searches Triggered . | . . . . . . . . .
Construction Impeded 1 | . . . . . . . . 1
Haulers Reinforced 1 | . . . . . . . 1 .
Active Scanning Responses . | . . . . . . . . .
Cargo Convoy Interrupts 1 | . . . . . . . 1 .
Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5
--------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac
Distress Signals 4 | . . . . . 2 1 . 1
Communications Jammed 34 | . . . . . . . 21 13
Distress Signals 30 | . . . . . . . 17 13
Times Spotted 120 | . 7 . . . 10 33 45 25
Peak Tracking Total 9 | . 5 . . . 3 9 4 5
Tactical Retreats 5 | . . . . . . 4 1 .
Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5
------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac
Traps Triggered 9 | . 1 . . . 3 1 3 1
Indirectly . | . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . .
Triggered . | . . . . . . . . .
Disarmed . | . . . . . . . . .
Reprogrammed . | . . . . . . . . .
Reused . | . . . . . . . . .
Traps Extracted . | . . . . . . . . .
Installed . | . . . . . . . . .
Triggered 1 | . . . . . . . 1 .
Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5
---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac
Machines Disabled 33 | . . . . . . 17 5 11
Max in Single Turn 7 | . . . . . . 6 3 7
Garrison Access 1 | . . . . . . . . 1
Machines Repaired . | . . . . . . . . .
Machines Dismantled . | . . . . . . . . .
Machines Sabotaged . | . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . .
Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5
--------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac
Machines Accessed 28 | . 1 . 1 . 2 12 9 3
Terminals 17 | . 1 . . . 2 6 6 2
Fabricators 3 | . . . . . . 2 1 .
Repair Stations 3 | . . . . . . 2 1 .
Recycling Units 1 | . . . . . . 1 . .
Scanalyzers 1 | . . . . . . 1 . .
Garrison Access 2 | . . . . . . . 1 1
Total Hacks 70 | . 1 . 1 . 3 36 20 9
Successful 32 | . 1 . 1 . 1 19 9 1
Failed 38 | . . . . . 2 17 11 8
Catastrophic 7 | . . . . . 1 3 3 .
Database Lockouts . | . . . . . . . . .
Manual 1 | . . . 1 . . . . .
Terminals 37 | . 1 . . . 3 16 12 5
Fabricators 8 | . . . . . . 4 4 .
Repair Stations 9 | . . . . . . 6 3 .
Recycling Units 2 | . . . . . . 2 . .
Scanalyzers 8 | . . . . . . 8 . .
Garrison Access 5 | . . . . . . . 1 4
Terminal Hacks 15 | . 1 . 1 . 1 7 4 1
Record 2 | . . . . . . 2 . .
Part Schematic 3 | . . . . . . 3 . .
Robot Schematic 1 | . . . . . . . 1 .
Open DSF 1 | . . . . . . 1 . .
Branch Access Points 1 | . . . . . . . 1 .
Emergency Access Points 1 | . . . . . . . 1 .
Terminal Index 1 | . . . . . . . . 1
Alert Level 2 | . . . . . 1 1 . .
Locate Traps 1 | . . . . . . . 1 .
Maintenance Status 1 | . 1 . . . . . . .
Derelict Proto ID Bank 1 | . . . 1 . . . . .
Fabricator Hacks 5 | . . . . . . 2 3 .
Network Status 1 | . . . . . . . 1 .
Load Schematic 2 | . . . . . . 1 1 .
Build 2 | . . . . . . 1 1 .
Repair Station Hacks 4 | . . . . . . 2 2 .
Scan Component 3 | . . . . . . 2 1 .
Repair 1 | . . . . . . . 1 .
Recycling Unit Hacks 2 | . . . . . . 2 . .
Retrieve Components 2 | . . . . . . 2 . .
Scanalyzer 6 | . . . . . . 6 . .
Insert Component 2 | . . . . . . 2 . .
Analyze 4 | . . . . . . 4 . .
Garrison Access Hacks . | . . . . . . . . .
Unauthorized Hacks . | . . . . . . . . .
Terminals . | . . . . . . . . .
Fabricators . | . . . . . . . . .
Repair Stations . | . . . . . . . . .
Recycling Units . | . . . . . . . . .
Scanalyzers . | . . . . . . . . .
Garrison Access . | . . . . . . . . .
Data Cores Recovered . | . . . . . . . . .
Used . | . . . . . . . . .
Hacking Detections 18 | . . . . . 2 6 7 3
Full Trace Events 4 | . . . . . . 2 1 1
Feedback Events . | . . . . . . . . .
Feedback Blocked . | . . . . . . . . .
Robot Schematics Acquired 1 | . . . . . . . 1 .
Robots Built . | . . . . . . . . .
Authchips . | . . . . . . . . .
Time . | . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . .
Part Schematics Acquired 5 | . . . . . . 5 . .
Parts Built 4 | . . . . . . 2 2 .
Authchips . | . . . . . . . . .
Time 159 | . . . . . . 106 53 .
Total Part Build Rating 24 | . . . . . . 12 12 .
Parts Repaired 1 | . . . . . . . 1 .
Time 31 | . . . . . . . 31 .
Parts Recycled . | . . . . . . . . .
Recycled Matter . | . . . . . . . . .
Retrieved Matter . | . . . . . . . . .
Retrieved Components 18 | . . . . . . 18 . .
Parts Scanalyzed 2 | . . . . . . 2 . .
Part Schematics Acquired 2 | . . . . . . 2 . .
Parts Damaged 1 | . . . . . . 1 . .
Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5
------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac
Used RIF Installer . | . . . . . . . . .
Robots Hacked . | . . . . . . . . .
Non-combat . | . . . . . . . . .
Combat . | . . . . . . . . .
Robot Hacks Applied . | . . . . . . . . .
Relay Couplers Released 6 | . . . . . . . 4 2
Machine Destruction 2 | . . . . . . . . 2
Programmers 4 | . . . . . . . 4 .
Fabnet Peak Effective % . | . . . . . . . . .
Robots Rewired . | . . . . . . . . .
Allies Hacked . | . . . . . . . . .
Hacks Repelled . | . . . . . . . . .
Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5
-------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac
Total Allies . | . . . . . . . . .
Largest Group . | . . . . . . . . .
Highest-Rated Group . | . . . . . . . . .
Highest-Rated Ally . | . . . . . . . . .
Total Orders . | . . . . . . . . .
Ally Attacks . | . . . . . . . . .
Total Damage . | . . . . . . . . .
Kills . | . . . . . . . . .
Allies Corrupted . | . . . . . . . . .
Allies Melted . | . . . . . . . . .
Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5
------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac
Robot Analysis Total . | . . . . . . . . .
Derelict Logs Recovered 2 | . . . . 2 . . . .
Drone Launches . | . . . . . . . . .
Drone Recoveries . | . . . . . . . . .
Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5
------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac
Turns Passed 11928 | 77 176 82 205 420 1883 2630 4743 1712
Spaces Moved 5577 | 62 155 82 211 296 558 1583 2106 524
Core 75 | 17 . . . . . 14 2 42
Treads 1891 | . . . . . . 233 1517 141
Legs 1028 | . . . . . . 632 55 341
Wheels 2583 | 45 155 82 211 296 558 704 532 .
Hover . | . . . . . . . . .
Flight . | . . . . . . . . .
Fastest Speed 50 | 50 90 90 90 90 90 100 100 170
Average Speed 142 | 79 90 90 90 90 97 134 150 262
Slowest Speed 1000 | 90 90 90 90 90 105 400 650 1000
Overloaded Moves . | . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . .
Robots Hopped . | . . . . . . . . .
Cave-ins Triggered . | . . . . . . . . .
Exploration Rate (%) 36 | 5 36 24 60 79 37 35 37 14
Regions Visited 8
Branch Regions 3
Pre-discovered Areas . | . . . . . . . . .
Known Exits Taken . | . . . . . . . . .
Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 .
Scrap Searched 3 | . . . . 3 . . . .
Spaces Dug 43 | . . . . . 5 2 30 6
Terrain Destroyed 389 | . . . . . 8 7 123 251
Melee 39 | . . . . . 5 . 28 6
Projectile 41 | . . . . . . 7 28 6
AOE 309 | . . . . . 3 . 67 239
Terrain Rammed . | . . . . . . . . .
Walls Destroyed . | . . . . . . . . .
Machines Disabled . | . . . . . . . . .
Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5
--------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac
Total 9130 | 81 171 90 225 448 1854 2007 3452 802
Wait 2916 | . 2 7 11 152 1233 257 1037 217
Move 5569 | 61 154 81 210 295 557 1582 2105 524
Hop . | . . . . . . . . .
Pick Up 104 | 9 3 1 2 . 10 29 43 7
Fast Attach 30 | 1 . . . 1 3 13 7 5
Attach 70 | 5 1 . . . 2 19 31 12
Detach 13 | . . . . . . 3 8 2
Swap 46 | 1 . . 1 . 7 8 27 2
Drop 80 | . . 1 1 . 13 33 32 .
Fire 202 | 4 11 . . . 18 61 88 20
Melee 83 | . . . . . 11 2 57 13
Ram 1 | . . . . . . . 1 .
Kick . | . . . . . . . . .
Crush . | . . . . . . . . .
Escape Stasis 16 | . . . . . . . 16 .
Rewire . | . . . . . . . . .
Trap . | . . . . . . . . .
Miscellaneous . | . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])
-6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2)
-5/Factory (discovered 1 exit: [*Fac])
History
---------
Turn | Location | Event
22 | -11/Scrapyard | Discovered new exit (range 15)
78 | -11/Scrapyard | Entered Materials
174 | -10/Materials | Discovered new exit (range 11)
254 | -10/Materials | Entered Mines
261 | -10/Mines | Received a Rocket Launcher from a helpful Derelict
313 | -10/Mines | Build established: Mutant
330 | -10/Mines | Assembled infested the area
332 | -10/Mines | Deemed a non-threat by the Exiles lab entrance
332 | -10/Mines | Discovered new exit (range 5)
336 | -10/Mines | Entered Exiles
357 | -10/Exiles | Met 8R-AWN
373 | -10/Exiles | Met EX-HEX
399 | -10/Exiles | Met EX-BIN
411 | -10/Exiles | Aligned with FarCom system
412 | -10/Exiles | Given EX-Vault access code
433 | -10/Exiles | Opened EX-Vault
437 | -10/Exiles | Found Field Lobotomy Kit
454 | -10/Exiles | Found 0b10 Alert Chip
473 | -10/Exiles | Warned to stay clear of 0b10 Research branches
499 | -10/Exiles | Met EX-DEC
532 | -10/Exiles | Discovered new exit (range 11)
541 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip
541 | -10/Exiles | Entered Mines
567 | -9/Mines | Learned location of 1 exit from Lower Caves
686 | -9/Mines | Learned Materials terminal intel
707 | -9/Mines | Discovered new exit (range 13)
743 | -9/Mines | Discovered new exit (range 13)
961 | -9/Mines | Entered Materials
961 | -8/Materials | Evolved 4 slots: Utility x4
962 | -8/Materials | Loaded intel: 12 terminal locations
1080 | -8/Materials | Build established: Skirmisher
1895 | -8/Materials | Build established: Assassin
2831 | -8/Materials | Discovered new exit (range 3)
2844 | -8/Materials | Entered Factory
2844 | -7/Factory | Evolved 2 slots: Utility x2
3340 | -7/Factory | Garrison activated, responded to threat
3411 | -7/Factory | Fabricated Adv. Plasma Cannon (x2)
3469 | -7/Factory | Build established: Skirmisher
4035 | -7/Factory | Core integrity fell below 50%
4057 | -7/Factory | Lost 6 parts (1p3u2w)
4549 | -7/Factory | Build established: Scavenger-Skirmisher
4966 | -7/Factory | Discovered new exit (range 11)
4981 | -7/Factory | Discovered new exit (range 7)
5068 | -7/Factory | Discovered new exit (range 8)
5474 | -7/Factory | Entered another Factory area
5474 | -6/Factory | Evolved 2 slots: Utility x2
6609 | -6/Factory | Cargo convoy interrupted
6750 | -6/Factory | Lost 3 parts (2u1w)
6762 | -6/Factory | Found Prototype Launcher
6764 | -6/Factory | Identified Tactical Quantum Warhead
6813 | -6/Factory | Found Tactical Quantum Warhead
7063 | -6/Factory | Build established: Skirmisher
7947 | -6/Factory | Core integrity fell below 50%
8207 | -6/Factory | Build established: Assassin
8347 | -6/Factory | Repaired Imp. Heavy Treads
9022 | -6/Factory | Build established: Hacker-Mutant
9670 | -6/Factory | Fabricated Adv. Plasma Cannon (x2)
9797 | -6/Factory | Build established: Assassin
9884 | -6/Factory | Discovered new exit (range 15)
10071 | -6/Factory | Identified exit to Lower Caves
10071 | -6/Factory | Identified exit to Extension
10100 | -6/Factory | Core integrity fell below 20%
10217 | -6/Factory | Entered another Factory area
10217 | -5/Factory | Evolved 2 slots: Power x1, Utility x1
10468 | -5/Factory | Build established: Mutant
10678 | -5/Factory | Discovered new exit (range 18)
11336 | -5/Factory | Lost 3 parts (1n1u1w)
11717 | -5/Factory | First assault squad dispatched
11898 | -5/Factory | Core integrity fell below 50%
11920 | -5/Factory | Core integrity fell below 20%
11929 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser
Last Messages
---------------
11881_ Destroyed Lgt. Ion Engine.
11886_ E-15 Imp destroyed.
[Achievement: Oh No You Don't!]
11888_ Acquired 19 matter.
11890_ Adv. Heat Sink destroyed.
11891_ Imp. Treads destroyed.
11893_ Critical hit (Burn: +37).
11893_ Mic. Fission Core destroyed.
11900_ Plasma Sword destroyed.
11901_ Tactical Quantum Warhead destroyed.
11902_ Com. Matter Pod destroyed.
11903_ Critical hit (Burn: +37).
11904_ Transmission Jammer destroyed.
11912_ Imp. Field Recycling Unit destroyed.
11918_ G-50 Soldier destroyed.
11920_ Power Sword destroyed.
11923_ Critical hit (Burn: +50).
11924_ Acquired 171 matter.
11929_ G-67 Veteran destroyed.
11929_ Destroyed Lgt. Angular Momentum Engine.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 109
Coolant Potential 65
Energy Generation 27
Energy Capacity 275
Matter Stores 300
Matter Capacity 450
Sight Range 20
Terrain Scan Range 20
Terrain Scan Density 210
Jamming Range 12
Additional Mass Support 9
Base Temperature (-) 150
Armor Coverage 600
Core Shielding 20
Weapon Cycling 15
Evasion (%) 55
Targeting Accuracy 16
Target Analysis 8
Armor Integrity Analysis 30
Recoil Reduction 2
Defensive Hacking 20
Item Schematics
-----------------
Lgt. Nuclear Core | -7/Factory | Scanalyzed
Rocket Launcher | -7/Factory | Scanalyzed
Adv. Plasma Cannon | -7/Factory | Hacked
Hvy. Mass Driver | -7/Factory | Hacked
Imp. Hacking Suite | -7/Factory | Hacked
Robot Schematics
------------------
B-48 Gladiator | -6/Factory | Hacked
Fabricated
------------
Adv. Plasma Cannon | x2 | -7/Factory
Adv. Plasma Cannon | x2 | -6/Factory
Alien Tech Used
-----------------
None
Achievements
--------------
Oh No You Don't!
Total Silence
Challenges
------------
None
Game
------
Seed AssembledNuclearVibroblade
Manual? 0
Play Time 01:47:23
Cumulative 32.6 hours
Start 2024.08.09 @ 17:48:35
End 2024.08.10 @ 06:07:22
Sessions 5
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 55
Rogue 51
Adventurer 4
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 8
Gallery% 29
Achievement% 20
Wizard Run 0
Options
---------
Layout 1
ASCII 0
Keyboard 0
Movement Mouse
Keybinds 0
Fullscreen 2
Font 24/Smallcaps
Map View 50x35
Zoom Use 0%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 5f7c59dd-c1c2-4752-aa7a-8ea184128760