Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 06:07:22 Player: Daffa0360 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (97) 485 Value Destroyed (4100) 4100 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (469) 469 TOTAL SCORE: 9854 Bonus ------- High Alert Combat Kills 169 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 142/300 Energy 85/100 System Corruption 2% Temperature Cool (9) Movement Core (650) Ox12 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (11) ----- Improved Cryofiber Web Large Storage Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor Advanced Targeting Computer Target Analyzer Improved Target Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- Tactical Quantum Warhead > --- INVENTORY (15) --- Power Amplifier Improved Heat Sink Advanced Cooling System Energy Well (350) Advanced Sensor Array ECM Suite Shock Absorption System Improved Component Analysis Suite Improved Recalibrator Remote Datajack Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Improved Heavy Treads > --- UTILITY ---------- Improved Heat Sink Experimental Cooling System Large Storage Unit Gravity Neutralizer Advanced Visual Processing Unit Advanced Terrain Scan Processor 0b10 Alert Chip Advanced Targeting Computer Armor Integrity Analyzer System Shield > --- WEAPON ----------- Long-range Phase Cannon Long-range Phase Cannon > --- INVENTORY -------- Light Angular Momentum Engine Cold Fusion Reactor Improved Carbon-fiber Leg Experimental Myomer Leg Power Amplifier Compact Matter Pod Remote Force Field Improved Field Recycling Unit Heavy EM Shotgun Advanced Plasma Cannon Tactical Quantum Warhead Tactical Quantum Warhead Remote Datajack Plasma Sword [Rating: 85] Favorites ----------- Power Cold Fusion Reactor Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Compact Wheel Treads Improved Heavy Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility System Shield Device Transmission Jammer Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Long-range Phase Cannon Energy Gun Gatling Laser Energy Cannon Long-range Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Tactical Quantum Warhead Special Weapon Field Lobotomy Kit Impact Weapon Hammer Slashing Weapon Plasma Sword Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . . . 1 Propulsion . | . . . . . . . . . Utility 9 | . . . . . 4 2 2 1 Weapon . | . . . . . . . . . Parts Attached 146 | 7 1 . 1 1 12 40 65 19 Power 16 | 2 . . . . 2 5 5 2 Engine 7 | 2 . . . . 2 2 1 . Core 5 | . . . . . . 3 . 2 Reactor 4 | . . . . . . . 4 . Propulsion 22 | 2 . . . . 2 10 6 2 Treads 7 | . . . . . . 3 2 2 Leg 9 | . . . . . . 6 3 . Wheel 6 | 2 . . . . 2 1 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 49 | 1 1 . . . 4 16 20 7 Device 24 | . 1 . . . . 8 12 3 Storage 5 | 1 . . . . . 1 2 1 Processor 8 | . . . . . 1 3 2 2 Hackware 2 | . . . . . 1 . 1 . Protection 10 | . . . . . 2 4 3 1 Artifact . | . . . . . . . . . Weapon 59 | 2 . . 1 1 4 9 34 8 Energy Gun 8 | . . . . . 1 3 4 . Energy Cannon 23 | . . . . 1 . 4 17 1 Ballistic Gun 4 | 2 . . . . 2 . . . Ballistic Cannon 1 | . . . . . . 1 . . Launcher 5 | . . . . . . . 2 3 Special Weapon 1 | . . . 1 . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 16 | . . . . . 1 1 10 4 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 12 | . . . . . 2 1 9 . Parts Lost 37 | . . . . . . 10 11 16 Power 7 | . . . . . . 3 2 2 Propulsion 3 | . . . . . . . 1 2 Utility 17 | . . . . . . 3 7 7 Weapon 10 | . . . . . . 4 1 5 Highest Loss Streak 9 | . . . . . . 6 3 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 100 100 93 91 92 92 90 78 Engine 4 | . 14 14 14 14 9 3 2 . Reactor 1 | . . . . . . . 3 2 Treads 2 | . . . . . . 1 4 1 Leg 1 | . . . . . . 6 . 3 Wheel 6 | . 28 28 28 28 18 3 1 . Device 15 | . 14 14 14 14 9 15 18 17 Storage 7 | . 14 14 14 14 9 7 6 7 Processor 21 | . . . . . 9 21 28 25 Hackware 5 | . . . . . 5 7 7 3 Protection 4 | . . . . . 14 6 1 1 Energy Gun 1 | . . . . . 2 3 . . Energy Cannon 5 | . . . . 6 . 5 8 6 Ballistic Gun 3 | . 28 28 20 14 9 1 . . Slashing Weapon 2 | . . . . . 5 . 2 2 Peak Build Rating 85 | 6 9 9 18 11 30 50 85 78 Average Rating 52 | 4 9 9 9 9 26 42 72 64 On Entrance 21 | . 6 9 9 9 11 30 50 68 Naked Turns . | . . . . . . . . . Heaviest Build 65 | 13 14 14 20 16 31 45 62 65 Greatest Support 75 | 26 26 26 26 26 32 32 75 25 Greatest Overweight (x) 19 | . . . . . 1 7 12 19 Average Overweight (x) . | . . . . . . . . 2 Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 15 15 Average Capacity 11 | 6 8 8 8 8 8 8 14 15 Most Carried 15 | 5 6 6 8 8 8 8 15 15 Average Carried 10 | 3 3 5 6 8 7 7 13 13 Final Capacity 15 | 8 8 8 8 8 8 8 15 15 Final Carried 13 | 4 6 6 8 8 8 8 13 10 Class Distribution -------------------- 27% | Skirmisher 25% | Assassin 22% | Mutant 15% | Scavenger-Skirmisher 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2391 | 192 93 . . 75 155 593 1009 274 Remotely . | . . . . . . . . . Salvage Created 3859 | 45 93 . . . 182 917 1984 638 Parts 210 | 5 5 . . . 13 50 104 33 Haulers Intercepted 3 | . . . . . 1 . 2 . Recyclers Shooed 4 | . . . . . . 1 1 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 70 | . 2 . . . 2 19 31 16 Melee 7 | . . . . . 1 . 3 3 Guns 9 | . 2 . . . . 4 3 . Cannons 35 | . . . . . 1 11 19 4 AOE 11 | . . . . . . . 3 8 Classes Destroyed 18 | 1 1 . . . 3 6 6 1 Worker 9 | . . . . . . 2 4 3 Builder 5 | . . . . . . 1 2 2 Tunneler 3 | 2 . . . . . 1 . . Hauler 3 | . . . . . 1 . 2 . Recycler 3 | . . . . . . . 2 1 Mechanic 2 | . . . . . . 1 . 1 Operator 1 | . . . . . . . 1 . Watcher 1 | . . . . . 1 . . . Swarmer 14 | . . . . . . 4 6 4 Saboteur 1 | . . . . . . . . 1 Grunt 22 | . 2 . . . . 7 8 5 Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . . . . 1 1 . Protector 1 | . . . . . . . 1 . Sentry 7 | . . . . . 2 3 1 1 Specialist 1 | . . . . . . . 1 . Hunter 3 | . . . . . . . 3 . Programmer 18 | . . . . . . 4 9 5 Best Kill Streak 8 | 2 2 . . . 1 7 6 8 Combat Bots Only 5 | . 2 . . . 1 4 5 4 Max Kills in Single Turn 4 | 1 1 . . . 1 2 3 4 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . . . 3 4 Melee 1 | . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 749 | . 12 . . . 8 264 282 183 Missed 260 | . 4 . . . 2 89 112 53 Damage Taken 8557 | . 115 . . . 140 2462 3088 2752 Core 2340 | . 15 . . . . 558 764 1003 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 8 | . . . . . . 8 . . Regen/Repaired (Parts) 435 | . . . . . . . 435 . Core Remaining (%) 64 | 100 . . . 94 100 20 10 . Volleys Fired 202 | 4 11 . . . 18 61 88 20 Largest 2 | 2 2 . . . 2 2 2 2 Hottest 210 | 40 40 . . . 81 178 210 203 Shots Fired 348 | 8 22 . . . 28 100 155 35 Gun 106 | 8 22 . . . 24 35 17 . Cannon 235 | . . . . . 4 65 137 29 Launcher 7 | . . . . . . . 1 6 Special . | . . . . . . . . . Kinetic 97 | 8 22 . . . 18 49 . . Thermal 240 | . . . . . 6 51 154 29 Explosive 7 | . . . . . . . 1 6 Electromagnetic 4 | . . . . . 4 . . . Robot Hit Streak 25 | 2 6 . . . 4 25 21 7 Robot Miss Streak 3 | 1 1 . . . 3 3 3 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 285 | 5 17 . . . 21 75 141 26 Core Hits 140 | 3 6 . . . 5 31 65 30 Critical Kills 7 | . . . . . . 3 2 2 Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 12 | . . . . . . 5 5 2 Meltdown 7 | . . . . . . 3 2 2 Destroy 1 | . . . . . . 1 . . Blast 1 | . . . . . . 1 . . Sever 3 | . . . . . . . 3 . Melee Attacks 84 | . . . . . 11 2 57 14 Impact . | . . . . . . . . . Slashing 84 | . . . . . 11 2 57 14 Piercing . | . . . . . . . . . Sneak Attacks 9 | . . . . . . . 8 1 Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11182 | 56 183 . . . 447 2325 5485 2686 Guns 1341 | 56 183 . . . 172 460 470 . Cannons 6040 | . . . . . 117 1592 3594 737 Explosions 2146 | . . . . . 30 211 261 1644 Melee 1653 | . . . . . 128 62 1158 305 Ramming 2 | . . . . . . . 2 . Kinetic 1248 | 56 183 . . . 138 871 . . Thermal 6443 | . . . . . 64 1181 4064 1134 Explosive 1508 | . . . . . . . 261 1247 Electromagnetic 328 | . . . . . 117 211 . . Impact . | . . . . . . . . . Slashing 1653 | . . . . . 128 62 1158 305 Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . 3 6 2 2 Average Corruption 3 | . . . . . 2 4 1 1 Corruption Purged 5 | . . . . . . . 3 2 Corruption Blocked . | . . . . . . . . . Effects 84 | . . . . . 3 60 18 3 Message Errors 19 | . . . . . 3 14 2 . Matter Fused 22 | . . . . . . 17 3 2 Heat Flow Errors 10 | . . . . . . 6 4 . Energy Discharges 6 | . . . . . . 5 1 . Data Loss (minor) 9 | . . . . . . 4 4 1 Data Loss (major) 6 | . . . . . . 4 2 . Misfires 6 | . . . . . . 4 2 . Alerts 4 | . . . . . . 4 . . Weapon Failures 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 642 | . . . . . 3 82 260 297 Projectiles 182 | . . . . . 1 82 81 18 Explosions 219 | . . . . . . . . 219 Melee 241 | . . . . . 2 . 179 60 Knockbacks 3 | . . . . . . 3 . . Impact . | . . . . . . . . . Kinetic 3 | . . . . . . 3 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 321 | . . . . . 26 50 1 244 Shots 7 | . . . . . 1 3 . 3 Rammed 1 | . . . . . . . 1 . Targets Rammed 1 | . . . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 487 | . 18 . . . 36 487 432 105 Average Temperature 115 | . 9 . . . 10 137 105 39 Received Heat Transfer 2267 | . 66 . . . 27 582 537 1055 Effects 8 | . . . . . . 7 1 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 3 | . . . . . . 3 . . Interference 3 | . . . . . . 3 . . Matter Decay 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 9 | . . . . . . 4 3 2 Combat Hostiles 8 | . . . . . . 4 3 1 Parts Melted 32 | . . . . . . 7 18 7 Heat Transferred 8042 | . . . . . 124 1785 4946 1187 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 2 . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Peak Influence 789 | 10 116 45 . . 55 276 479 789 Initial 230 | . 6 45 . . . 24 67 230 Average 146 | 1 49 45 . . 12 113 150 392 Maximum Alert Level 3 | . . . . . . 1 2 3 Low Security (%) 71 | 100 100 100 . 100 100 92 63 14 Level 1 20 | . . . . . . 7 31 46 Level 2 6 | . . . . . . . 5 31 Level 3 1 | . . . . . . . . 7 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 32 | . 2 . . . . 10 13 7 Investigation 5 | . 1 . . . . 2 1 1 Extermination 15 | . . . . . . 5 7 3 Reinforcement 7 | . 1 . . . . . 5 1 Assault 2 | . . . . . . . . 2 Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Distress Signals 4 | . . . . . 2 1 . 1 Communications Jammed 34 | . . . . . . . 21 13 Distress Signals 30 | . . . . . . . 17 13 Times Spotted 120 | . 7 . . . 10 33 45 25 Peak Tracking Total 9 | . 5 . . . 3 9 4 5 Tactical Retreats 5 | . . . . . . 4 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 9 | . 1 . . . 3 1 3 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 33 | . . . . . . 17 5 11 Max in Single Turn 7 | . . . . . . 6 3 7 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 28 | . 1 . 1 . 2 12 9 3 Terminals 17 | . 1 . . . 2 6 6 2 Fabricators 3 | . . . . . . 2 1 . Repair Stations 3 | . . . . . . 2 1 . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 70 | . 1 . 1 . 3 36 20 9 Successful 32 | . 1 . 1 . 1 19 9 1 Failed 38 | . . . . . 2 17 11 8 Catastrophic 7 | . . . . . 1 3 3 . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 37 | . 1 . . . 3 16 12 5 Fabricators 8 | . . . . . . 4 4 . Repair Stations 9 | . . . . . . 6 3 . Recycling Units 2 | . . . . . . 2 . . Scanalyzers 8 | . . . . . . 8 . . Garrison Access 5 | . . . . . . . 1 4 Terminal Hacks 15 | . 1 . 1 . 1 7 4 1 Record 2 | . . . . . . 2 . . Part Schematic 3 | . . . . . . 3 . . Robot Schematic 1 | . . . . . . . 1 . Open DSF 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . 1 . Terminal Index 1 | . . . . . . . . 1 Alert Level 2 | . . . . . 1 1 . . Locate Traps 1 | . . . . . . . 1 . Maintenance Status 1 | . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 5 | . . . . . . 2 3 . Network Status 1 | . . . . . . . 1 . Load Schematic 2 | . . . . . . 1 1 . Build 2 | . . . . . . 1 1 . Repair Station Hacks 4 | . . . . . . 2 2 . Scan Component 3 | . . . . . . 2 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . 2 . . Retrieve Components 2 | . . . . . . 2 . . Scanalyzer 6 | . . . . . . 6 . . Insert Component 2 | . . . . . . 2 . . Analyze 4 | . . . . . . 4 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . . . . . 2 6 7 3 Full Trace Events 4 | . . . . . . 2 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 5 . . Parts Built 4 | . . . . . . 2 2 . Authchips . | . . . . . . . . . Time 159 | . . . . . . 106 53 . Total Part Build Rating 24 | . . . . . . 12 12 . Parts Repaired 1 | . . . . . . . 1 . Time 31 | . . . . . . . 31 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 18 | . . . . . . 18 . . Parts Scanalyzed 2 | . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . 2 . . Parts Damaged 1 | . . . . . . 1 . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 4 2 Machine Destruction 2 | . . . . . . . . 2 Programmers 4 | . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Turns Passed 11928 | 77 176 82 205 420 1883 2630 4743 1712 Spaces Moved 5577 | 62 155 82 211 296 558 1583 2106 524 Core 75 | 17 . . . . . 14 2 42 Treads 1891 | . . . . . . 233 1517 141 Legs 1028 | . . . . . . 632 55 341 Wheels 2583 | 45 155 82 211 296 558 704 532 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 100 100 170 Average Speed 142 | 79 90 90 90 90 97 134 150 262 Slowest Speed 1000 | 90 90 90 90 90 105 400 650 1000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 5 36 24 60 79 37 35 37 14 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . . . . Spaces Dug 43 | . . . . . 5 2 30 6 Terrain Destroyed 389 | . . . . . 8 7 123 251 Melee 39 | . . . . . 5 . 28 6 Projectile 41 | . . . . . . 7 28 6 AOE 309 | . . . . . 3 . 67 239 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total 9130 | 81 171 90 225 448 1854 2007 3452 802 Wait 2916 | . 2 7 11 152 1233 257 1037 217 Move 5569 | 61 154 81 210 295 557 1582 2105 524 Hop . | . . . . . . . . . Pick Up 104 | 9 3 1 2 . 10 29 43 7 Fast Attach 30 | 1 . . . 1 3 13 7 5 Attach 70 | 5 1 . . . 2 19 31 12 Detach 13 | . . . . . . 3 8 2 Swap 46 | 1 . . 1 . 7 8 27 2 Drop 80 | . . 1 1 . 13 33 32 . Fire 202 | 4 11 . . . 18 61 88 20 Melee 83 | . . . . . 11 2 57 13 Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 16 | . . . . . . . 16 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 11) 254 | -10/Materials | Entered Mines 261 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 313 | -10/Mines | Build established: Mutant 330 | -10/Mines | Assembled infested the area 332 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 332 | -10/Mines | Discovered new exit (range 5) 336 | -10/Mines | Entered Exiles 357 | -10/Exiles | Met 8R-AWN 373 | -10/Exiles | Met EX-HEX 399 | -10/Exiles | Met EX-BIN 411 | -10/Exiles | Aligned with FarCom system 412 | -10/Exiles | Given EX-Vault access code 433 | -10/Exiles | Opened EX-Vault 437 | -10/Exiles | Found Field Lobotomy Kit 454 | -10/Exiles | Found 0b10 Alert Chip 473 | -10/Exiles | Warned to stay clear of 0b10 Research branches 499 | -10/Exiles | Met EX-DEC 532 | -10/Exiles | Discovered new exit (range 11) 541 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 541 | -10/Exiles | Entered Mines 567 | -9/Mines | Learned location of 1 exit from Lower Caves 686 | -9/Mines | Learned Materials terminal intel 707 | -9/Mines | Discovered new exit (range 13) 743 | -9/Mines | Discovered new exit (range 13) 961 | -9/Mines | Entered Materials 961 | -8/Materials | Evolved 4 slots: Utility x4 962 | -8/Materials | Loaded intel: 12 terminal locations 1080 | -8/Materials | Build established: Skirmisher 1895 | -8/Materials | Build established: Assassin 2831 | -8/Materials | Discovered new exit (range 3) 2844 | -8/Materials | Entered Factory 2844 | -7/Factory | Evolved 2 slots: Utility x2 3340 | -7/Factory | Garrison activated, responded to threat 3411 | -7/Factory | Fabricated Adv. Plasma Cannon (x2) 3469 | -7/Factory | Build established: Skirmisher 4035 | -7/Factory | Core integrity fell below 50% 4057 | -7/Factory | Lost 6 parts (1p3u2w) 4549 | -7/Factory | Build established: Scavenger-Skirmisher 4966 | -7/Factory | Discovered new exit (range 11) 4981 | -7/Factory | Discovered new exit (range 7) 5068 | -7/Factory | Discovered new exit (range 8) 5474 | -7/Factory | Entered another Factory area 5474 | -6/Factory | Evolved 2 slots: Utility x2 6609 | -6/Factory | Cargo convoy interrupted 6750 | -6/Factory | Lost 3 parts (2u1w) 6762 | -6/Factory | Found Prototype Launcher 6764 | -6/Factory | Identified Tactical Quantum Warhead 6813 | -6/Factory | Found Tactical Quantum Warhead 7063 | -6/Factory | Build established: Skirmisher 7947 | -6/Factory | Core integrity fell below 50% 8207 | -6/Factory | Build established: Assassin 8347 | -6/Factory | Repaired Imp. Heavy Treads 9022 | -6/Factory | Build established: Hacker-Mutant 9670 | -6/Factory | Fabricated Adv. Plasma Cannon (x2) 9797 | -6/Factory | Build established: Assassin 9884 | -6/Factory | Discovered new exit (range 15) 10071 | -6/Factory | Identified exit to Lower Caves 10071 | -6/Factory | Identified exit to Extension 10100 | -6/Factory | Core integrity fell below 20% 10217 | -6/Factory | Entered another Factory area 10217 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10468 | -5/Factory | Build established: Mutant 10678 | -5/Factory | Discovered new exit (range 18) 11336 | -5/Factory | Lost 3 parts (1n1u1w) 11717 | -5/Factory | First assault squad dispatched 11898 | -5/Factory | Core integrity fell below 50% 11920 | -5/Factory | Core integrity fell below 20% 11929 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11881_ Destroyed Lgt. Ion Engine. 11886_ E-15 Imp destroyed. [Achievement: Oh No You Don't!] 11888_ Acquired 19 matter. 11890_ Adv. Heat Sink destroyed. 11891_ Imp. Treads destroyed. 11893_ Critical hit (Burn: +37). 11893_ Mic. Fission Core destroyed. 11900_ Plasma Sword destroyed. 11901_ Tactical Quantum Warhead destroyed. 11902_ Com. Matter Pod destroyed. 11903_ Critical hit (Burn: +37). 11904_ Transmission Jammer destroyed. 11912_ Imp. Field Recycling Unit destroyed. 11918_ G-50 Soldier destroyed. 11920_ Power Sword destroyed. 11923_ Critical hit (Burn: +50). 11924_ Acquired 171 matter. 11929_ G-67 Veteran destroyed. 11929_ Destroyed Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | " !!%# ###########+#####????" # | | + #????""" # | | ###### ### + | | ###### + """ # | | ""### """ # | | """ """ """ ""#????""" " "?# | | """"" """"" """"" T"#?????? "G??# | | """"" """"" """"" ""#???????? "??# | | ""#?????????? ?# | | #????????????#?# | | #??????????????# | | +####### #??????????????# | | #?????# #??????????????# | | #??####+#+######"#######+### #??????????????# | | #??# ## # ################ | | #??# """ """ ## # w | | ##?# """ """ "# # | | ### """ """ ## # | | #"## ## # | | ## # """ """ ## # | | ###" """ """ #" # ################ | | #?## """ """ ## # !##???????????# | | #??# ##### ## ##???????????# | | #??# #?## # ##???????????# | | ##??# #??# ! # #????????????# | | ????# #??# @ ^ ^ ^#????????????# | | ????#################+# g ^^ #????????????# | | ??????????????# g=[* #????????????# | | ??????????????# [%= #????????????#= | | ??????????????# = = #????????????# | | ??????????????# = #????????????# | | ??????????????# ! ############## | | ??????????????# # # ? | | ??????????????# # #?? | | ??????????????# # ! #?? | | ??????????????# # # #?? | | ??????????????# # # """" """" #?? | | ??????????????# # # """" """" #?? | | ??????????????############### + """" """" #?? | | ????????????????????????????# # """" """" #?? | | ???????????????????########?# # """" """" #?? | | ???????????????????# ! #?# # """" """" ???? | | ???????????????????# ### # """" """"????? | | ???????????????????# """ + # ??????? | | ???????????????????# """ ##################?????? | | ???????????????????# """ #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 65 Energy Generation 27 Energy Capacity 275 Matter Stores 300 Matter Capacity 450 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 600 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 2 Defensive Hacking 20 Item Schematics ----------------- Lgt. Nuclear Core | -7/Factory | Scanalyzed Rocket Launcher | -7/Factory | Scanalyzed Adv. Plasma Cannon | -7/Factory | Hacked Hvy. Mass Driver | -7/Factory | Hacked Imp. Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -6/Factory | Hacked Fabricated ------------ Adv. Plasma Cannon | x2 | -7/Factory Adv. Plasma Cannon | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Total Silence Challenges ------------ None Game ------ Seed AssembledNuclearVibroblade Manual? 0 Play Time 01:47:23 Cumulative 32.6 hours Start 2024.08.09 @ 17:48:35 End 2024.08.10 @ 06:07:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 51 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 29 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f7c59dd-c1c2-4752-aa7a-8ea184128760