Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 06:07:22

Player: Daffa0360

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (97)      485
Value Destroyed (4100)     4100
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (469)                469
              TOTAL SCORE: 9854

 Bonus
-------
High Alert Combat Kills    169
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     142/300
Energy                     85/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (650) Ox12
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (11) -----
  Improved Cryofiber Web
     Large Storage Unit
  Advanced Visual Processing Unit
  Advanced Terrain Scan Processor
  Advanced Targeting Computer
           Target Analyzer
  Improved Target Analyzer
           Armor Integrity Analyzer
>          --- WEAPON (2) -------
           Tactical Quantum Warhead
>          --- INVENTORY (15) ---
           Power Amplifier
  Improved Heat Sink
  Advanced Cooling System
           Energy Well (350)
  Advanced Sensor Array
           ECM Suite
           Shock Absorption System
  Improved Component Analysis Suite
  Improved Recalibrator
           Remote Datajack

 Peak State 
------------
>              --- POWER ------------
               Cold Fusion Reactor
>              --- PROPULSION -------
      Improved Heavy Treads
>              --- UTILITY ----------
      Improved Heat Sink
  Experimental Cooling System
         Large Storage Unit
               Gravity Neutralizer
      Advanced Visual Processing Unit
      Advanced Terrain Scan Processor
               0b10 Alert Chip
      Advanced Targeting Computer
               Armor Integrity Analyzer
               System Shield
>              --- WEAPON -----------
    Long-range Phase Cannon
    Long-range Phase Cannon
>              --- INVENTORY --------
         Light Angular Momentum Engine
               Cold Fusion Reactor
      Improved Carbon-fiber Leg
  Experimental Myomer Leg
               Power Amplifier
       Compact Matter Pod
               Remote Force Field
      Improved Field Recycling Unit
         Heavy EM Shotgun
      Advanced Plasma Cannon
               Tactical Quantum Warhead
               Tactical Quantum Warhead
               Remote Datajack
               Plasma Sword
[Rating: 85]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Compact Wheel
  Treads                   Improved Heavy Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    System Shield
  Device                   Transmission Jammer
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Long-range Phase Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Long-range Phase Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Tactical Quantum Warhead
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Hammer
  Slashing Weapon          Plasma Sword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   4   2   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             146  | 7   1   .   1   1   12  40  65  19  
  Power                    16   | 2   .   .   .   .   2   5   5   2   
    Engine                 7    | 2   .   .   .   .   2   2   1   .   
    Core                   5    | .   .   .   .   .   .   3   .   2   
    Reactor                4    | .   .   .   .   .   .   .   4   .   
  Propulsion               22   | 2   .   .   .   .   2   10  6   2   
    Treads                 7    | .   .   .   .   .   .   3   2   2   
    Leg                    9    | .   .   .   .   .   .   6   3   .   
    Wheel                  6    | 2   .   .   .   .   2   1   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  49   | 1   1   .   .   .   4   16  20  7   
    Device                 24   | .   1   .   .   .   .   8   12  3   
    Storage                5    | 1   .   .   .   .   .   1   2   1   
    Processor              8    | .   .   .   .   .   1   3   2   2   
    Hackware               2    | .   .   .   .   .   1   .   1   .   
    Protection             10   | .   .   .   .   .   2   4   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   .   .   1   1   4   9   34  8   
    Energy Gun             8    | .   .   .   .   .   1   3   4   .   
    Energy Cannon          23   | .   .   .   .   1   .   4   17  1   
    Ballistic Gun          4    | 2   .   .   .   .   2   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   
    Launcher               5    | .   .   .   .   .   .   .   2   3   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   
    Slashing Weapon        16   | .   .   .   .   .   1   1   10  4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   .   2   1   9   .   
Parts Lost                 37   | .   .   .   .   .   .   10  11  16  
  Power                    7    | .   .   .   .   .   .   3   2   2   
  Propulsion               3    | .   .   .   .   .   .   .   1   2   
  Utility                  17   | .   .   .   .   .   .   3   7   7   
  Weapon                   10   | .   .   .   .   .   .   4   1   5   
  Highest Loss Streak      9    | .   .   .   .   .   .   6   3   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   100 100 93  91  92  92  90  78  
  Engine                   4    | .   14  14  14  14  9   3   2   .   
  Reactor                  1    | .   .   .   .   .   .   .   3   2   
  Treads                   2    | .   .   .   .   .   .   1   4   1   
  Leg                      1    | .   .   .   .   .   .   6   .   3   
  Wheel                    6    | .   28  28  28  28  18  3   1   .   
  Device                   15   | .   14  14  14  14  9   15  18  17  
  Storage                  7    | .   14  14  14  14  9   7   6   7   
  Processor                21   | .   .   .   .   .   9   21  28  25  
  Hackware                 5    | .   .   .   .   .   5   7   7   3   
  Protection               4    | .   .   .   .   .   14  6   1   1   
  Energy Gun               1    | .   .   .   .   .   2   3   .   .   
  Energy Cannon            5    | .   .   .   .   6   .   5   8   6   
  Ballistic Gun            3    | .   28  28  20  14  9   1   .   .   
  Slashing Weapon          2    | .   .   .   .   .   5   .   2   2   
Peak Build Rating          85   | 6   9   9   18  11  30  50  85  78  
  Average Rating           52   | 4   9   9   9   9   26  42  72  64  
  On Entrance              21   | .   6   9   9   9   11  30  50  68  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 13  14  14  20  16  31  45  62  65  
  Greatest Support         75   | 26  26  26  26  26  32  32  75  25  
  Greatest Overweight (x)  19   | .   .   .   .   .   1   7   12  19  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   2   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   8   15  15  
  Average Capacity         11   | 6   8   8   8   8   8   8   14  15  
  Most Carried             15   | 5   6   6   8   8   8   8   15  15  
  Average Carried          10   | 3   3   5   6   8   7   7   13  13  
  Final Capacity           15   | 8   8   8   8   8   8   8   15  15  
  Final Carried            13   | 4   6   6   8   8   8   8   13  10  

 Class Distribution 
--------------------
 27% | Skirmisher
 25% | Assassin
 22% | Mutant
 15% | Scavenger-Skirmisher
  4% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
             Assassin | -8/Materials
 Scavenger-Skirmisher | -7/Factory
           Skirmisher | -6/Factory
               Mutant | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Matter Collected           2391 | 192  93   .    .    75   155  593  1009 274  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3859 | 45   93   .    .    .    182  917  1984 638  
  Parts                    210  | 5    5    .    .    .    13   50   104  33   
Haulers Intercepted        3    | .    .    .    .    .    1    .    2    .    
Recyclers Shooed           4    | .    .    .    .    .    .    1    1    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  70   | .   2   .   .   .   2   19  31  16  
  Melee                    7    | .   .   .   .   .   1   .   3   3   
  Guns                     9    | .   2   .   .   .   .   4   3   .   
  Cannons                  35   | .   .   .   .   .   1   11  19  4   
  AOE                      11   | .   .   .   .   .   .   .   3   8   
Classes Destroyed          18   | 1   1   .   .   .   3   6   6   1   
  Worker                   9    | .   .   .   .   .   .   2   4   3   
  Builder                  5    | .   .   .   .   .   .   1   2   2   
  Tunneler                 3    | 2   .   .   .   .   .   1   .   .   
  Hauler                   3    | .   .   .   .   .   1   .   2   .   
  Recycler                 3    | .   .   .   .   .   .   .   2   1   
  Mechanic                 2    | .   .   .   .   .   .   1   .   1   
  Operator                 1    | .   .   .   .   .   .   .   1   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   
  Swarmer                  14   | .   .   .   .   .   .   4   6   4   
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   
  Grunt                    22   | .   2   .   .   .   .   7   8   5   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   .   1   1   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   
  Sentry                   7    | .   .   .   .   .   2   3   1   1   
  Specialist               1    | .   .   .   .   .   .   .   1   .   
  Hunter                   3    | .   .   .   .   .   .   .   3   .   
  Programmer               18   | .   .   .   .   .   .   4   9   5   
Best Kill Streak           8    | 2   2   .   .   .   1   7   6   8   
  Combat Bots Only         5    | .   2   .   .   .   1   4   5   4   
Max Kills in Single Turn   4    | 1   1   .   .   .   1   2   3   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   3   4   
  Melee                    1    | .   .   .   .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Hostile Shots Fired        749   | .    12   .    .    .    8    264  282  183  
  Missed                   260   | .    4    .    .    .    2    89   112  53   
Damage Taken               8557  | .    115  .    .    .    140  2462 3088 2752 
  Core                     2340  | .    15   .    .    .    .    558  764  1003 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  8     | .    .    .    .    .    .    8    .    .    
  Regen/Repaired (Parts)   435   | .    .    .    .    .    .    .    435  .    
Core Remaining (%)         64    | 100  .    .    .    94   100  20   10   .    
Volleys Fired              202   | 4    11   .    .    .    18   61   88   20   
  Largest                  2     | 2    2    .    .    .    2    2    2    2    
  Hottest                  210   | 40   40   .    .    .    81   178  210  203  
Shots Fired                348   | 8    22   .    .    .    28   100  155  35   
  Gun                      106   | 8    22   .    .    .    24   35   17   .    
  Cannon                   235   | .    .    .    .    .    4    65   137  29   
  Launcher                 7     | .    .    .    .    .    .    .    1    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  97    | 8    22   .    .    .    18   49   .    .    
  Thermal                  240   | .    .    .    .    .    6    51   154  29   
  Explosive                7     | .    .    .    .    .    .    .    1    6    
  Electromagnetic          4     | .    .    .    .    .    4    .    .    .    
  Robot Hit Streak         25    | 2    6    .    .    .    4    25   21   7    
  Robot Miss Streak        3     | 1    1    .    .    .    3    3    3    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           285   | 5    17   .    .    .    21   75   141  26   
  Core Hits                140   | 3    6    .    .    .    5    31   65   30   
  Critical Kills           7     | .    .    .    .    .    .    3    2    2    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    1    .    .    
  Critical Strikes         12    | .    .    .    .    .    .    5    5    2    
    Meltdown               7     | .    .    .    .    .    .    3    2    2    
    Destroy                1     | .    .    .    .    .    .    1    .    .    
    Blast                  1     | .    .    .    .    .    .    1    .    .    
    Sever                  3     | .    .    .    .    .    .    .    3    .    
Melee Attacks              84    | .    .    .    .    .    11   2    57   14   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 84    | .    .    .    .    .    11   2    57   14   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9     | .    .    .    .    .    .    .    8    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           11182 | 56   183  .    .    .    447  2325 5485 2686 
  Guns                     1341  | 56   183  .    .    .    172  460  470  .    
  Cannons                  6040  | .    .    .    .    .    117  1592 3594 737  
  Explosions               2146  | .    .    .    .    .    30   211  261  1644 
  Melee                    1653  | .    .    .    .    .    128  62   1158 305  
  Ramming                  2     | .    .    .    .    .    .    .    2    .    
  Kinetic                  1248  | 56   183  .    .    .    138  871  .    .    
  Thermal                  6443  | .    .    .    .    .    64   1181 4064 1134 
  Explosive                1508  | .    .    .    .    .    .    .    261  1247 
  Electromagnetic          328   | .    .    .    .    .    117  211  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 1653  | .    .    .    .    .    128  62   1158 305  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    3    6    2    2    
  Average Corruption       3     | .    .    .    .    .    2    4    1    1    
  Corruption Purged        5     | .    .    .    .    .    .    .    3    2    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  84    | .    .    .    .    .    3    60   18   3    
    Message Errors         19    | .    .    .    .    .    3    14   2    .    
    Matter Fused           22    | .    .    .    .    .    .    17   3    2    
    Heat Flow Errors       10    | .    .    .    .    .    .    6    4    .    
    Energy Discharges      6     | .    .    .    .    .    .    5    1    .    
    Data Loss (minor)      9     | .    .    .    .    .    .    4    4    1    
    Data Loss (major)      6     | .    .    .    .    .    .    4    2    .    
    Misfires               6     | .    .    .    .    .    .    4    2    .    
    Alerts                 4     | .    .    .    .    .    .    4    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            642   | .    .    .    .    .    3    82   260  297  
  Projectiles              182   | .    .    .    .    .    1    82   81   18   
  Explosions               219   | .    .    .    .    .    .    .    .    219  
  Melee                    241   | .    .    .    .    .    2    .    179  60   
Knockbacks                 3     | .    .    .    .    .    .    3    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    3    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      321   | .    .    .    .    .    26   50   1    244  
  Shots                    7     | .    .    .    .    .    1    3    .    3    
  Rammed                   1     | .    .    .    .    .    .    .    1    .    
Targets Rammed             1     | .    .    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        487   | .    18   .    .    .    36   487  432  105  
  Average Temperature      115   | .    9    .    .    .    10   137  105  39   
  Received Heat Transfer   2267  | .    66   .    .    .    27   582  537  1055 
  Effects                  8     | .    .    .    .    .    .    7    1    .    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    
    Energy Bleed           3     | .    .    .    .    .    .    3    .    .    
    Interference           3     | .    .    .    .    .    .    3    .    .    
    Matter Decay           1     | .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              9     | .    .    .    .    .    .    4    3    2    
  Combat Hostiles          8     | .    .    .    .    .    .    4    3    1    
  Parts Melted             32    | .    .    .    .    .    .    7    18   7    
  Heat Transferred         8042  | .    .    .    .    .    124  1785 4946 1187 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    1    2    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Peak Influence             789  | 10  116 45  .   .   55  276 479 789 
  Initial                  230  | .   6   45  .   .   .   24  67  230 
  Average                  146  | 1   49  45  .   .   12  113 150 392 
Maximum Alert Level        3    | .   .   .   .   .   .   1   2   3   
  Low Security (%)         71   | 100 100 100 .   100 100 92  63  14  
  Level 1                  20   | .   .   .   .   .   .   7   31  46  
  Level 2                  6    | .   .   .   .   .   .   .   5   31  
  Level 3                  1    | .   .   .   .   .   .   .   .   7   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   2   .   .   .   .   10  13  7   
  Investigation            5    | .   1   .   .   .   .   2   1   1   
  Extermination            15   | .   .   .   .   .   .   5   7   3   
  Reinforcement            7    | .   1   .   .   .   .   .   5   1   
  Assault                  2    | .   .   .   .   .   .   .   .   2   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Distress Signals           4    | .   .   .   .   .   2   1   .   1   
Communications Jammed      34   | .   .   .   .   .   .   .   21  13  
  Distress Signals         30   | .   .   .   .   .   .   .   17  13  
Times Spotted              120  | .   7   .   .   .   10  33  45  25  
  Peak Tracking Total      9    | .   5   .   .   .   3   9   4   5   
  Tactical Retreats        5    | .   .   .   .   .   .   4   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Traps Triggered            9    | .   1   .   .   .   3   1   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Machines Disabled          33   | .   .   .   .   .   .   17  5   11  
  Max in Single Turn       7    | .   .   .   .   .   .   6   3   7   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Machines Accessed          28   | .   1   .   1   .   2   12  9   3   
  Terminals                17   | .   1   .   .   .   2   6   6   2   
  Fabricators              3    | .   .   .   .   .   .   2   1   .   
  Repair Stations          3    | .   .   .   .   .   .   2   1   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   
Total Hacks                70   | .   1   .   1   .   3   36  20  9   
  Successful               32   | .   1   .   1   .   1   19  9   1   
  Failed                   38   | .   .   .   .   .   2   17  11  8   
    Catastrophic           7    | .   .   .   .   .   1   3   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   
  Terminals                37   | .   1   .   .   .   3   16  12  5   
  Fabricators              8    | .   .   .   .   .   .   4   4   .   
  Repair Stations          9    | .   .   .   .   .   .   6   3   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   8   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   4   
Terminal Hacks             15   | .   1   .   1   .   1   7   4   1   
  Record                   2    | .   .   .   .   .   .   2   .   .   
  Part Schematic           3    | .   .   .   .   .   .   3   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   
  Alert Level              2    | .   .   .   .   .   1   1   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   2   3   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   
  Load Schematic           2    | .   .   .   .   .   .   1   1   .   
  Build                    2    | .   .   .   .   .   .   1   1   .   
Repair Station Hacks       4    | .   .   .   .   .   .   2   2   .   
  Scan Component           3    | .   .   .   .   .   .   2   1   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   2   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   2   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   6   .   .   
  Insert Component         2    | .   .   .   .   .   .   2   .   .   
  Analyze                  4    | .   .   .   .   .   .   4   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   .   .   .   .   2   6   7   3   
  Full Trace Events        4    | .   .   .   .   .   .   2   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   5   .   .   
  Parts Built              4    | .   .   .   .   .   .   2   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   159  | .   .   .   .   .   .   106 53  .   
  Total Part Build Rating  24   | .   .   .   .   .   .   12  12  .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   
  Time                     31   | .   .   .   .   .   .   .   31  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     18   | .   .   .   .   .   .   18  .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   2   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   4   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   2   
  Programmers              4    | .   .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Turns Passed               11928 | 77   176  82   205  420  1883 2630 4743 1712 
Spaces Moved               5577  | 62   155  82   211  296  558  1583 2106 524  
  Core                     75    | 17   .    .    .    .    .    14   2    42   
  Treads                   1891  | .    .    .    .    .    .    233  1517 141  
  Legs                     1028  | .    .    .    .    .    .    632  55   341  
  Wheels                   2583  | 45   155  82   211  296  558  704  532  .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   90   90   90   90   100  100  170  
  Average Speed            142   | 79   90   90   90   90   97   134  150  262  
  Slowest Speed            1000  | 90   90   90   90   90   105  400  650  1000 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36    | 5    36   24   60   79   37   35   37   14   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    1    .    
Scrap Searched             3     | .    .    .    .    3    .    .    .    .    
Spaces Dug                 43    | .    .    .    .    .    5    2    30   6    
Terrain Destroyed          389   | .    .    .    .    .    8    7    123  251  
  Melee                    39    | .    .    .    .    .    5    .    28   6    
  Projectile               41    | .    .    .    .    .    .    7    28   6    
  AOE                      309   | .    .    .    .    .    3    .    67   239  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Total                      9130 | 81   171  90   225  448  1854 2007 3452 802  
  Wait                     2916 | .    2    7    11   152  1233 257  1037 217  
  Move                     5569 | 61   154  81   210  295  557  1582 2105 524  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  104  | 9    3    1    2    .    10   29   43   7    
  Fast Attach              30   | 1    .    .    .    1    3    13   7    5    
  Attach                   70   | 5    1    .    .    .    2    19   31   12   
  Detach                   13   | .    .    .    .    .    .    3    8    2    
  Swap                     46   | 1    .    .    1    .    7    8    27   2    
  Drop                     80   | .    .    1    1    .    13   33   32   .    
  Fire                     202  | 4    11   .    .    .    18   61   88   20   
  Melee                    83   | .    .    .    .    .    11   2    57   13   
  Ram                      1    | .    .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    .    .    16   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])
-6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2)
-5/Factory (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
    22 | -11/Scrapyard | Discovered new exit (range 15)
    78 | -11/Scrapyard | Entered Materials
   174 | -10/Materials | Discovered new exit (range 11)
   254 | -10/Materials | Entered Mines
   261 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
   313 | -10/Mines     | Build established: Mutant
   330 | -10/Mines     | Assembled infested the area
   332 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
   332 | -10/Mines     | Discovered new exit (range 5)
   336 | -10/Mines     | Entered Exiles
   357 | -10/Exiles    | Met 8R-AWN
   373 | -10/Exiles    | Met EX-HEX
   399 | -10/Exiles    | Met EX-BIN
   411 | -10/Exiles    | Aligned with FarCom system
   412 | -10/Exiles    | Given EX-Vault access code
   433 | -10/Exiles    | Opened EX-Vault
   437 | -10/Exiles    | Found Field Lobotomy Kit
   454 | -10/Exiles    | Found 0b10 Alert Chip
   473 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
   499 | -10/Exiles    | Met EX-DEC
   532 | -10/Exiles    | Discovered new exit (range 11)
   541 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
   541 | -10/Exiles    | Entered Mines
   567 | -9/Mines      | Learned location of 1 exit from Lower Caves
   686 | -9/Mines      | Learned Materials terminal intel
   707 | -9/Mines      | Discovered new exit (range 13)
   743 | -9/Mines      | Discovered new exit (range 13)
   961 | -9/Mines      | Entered Materials
   961 | -8/Materials  | Evolved 4 slots: Utility x4
   962 | -8/Materials  | Loaded intel: 12 terminal locations
  1080 | -8/Materials  | Build established: Skirmisher
  1895 | -8/Materials  | Build established: Assassin
  2831 | -8/Materials  | Discovered new exit (range 3)
  2844 | -8/Materials  | Entered Factory
  2844 | -7/Factory    | Evolved 2 slots: Utility x2
  3340 | -7/Factory    | Garrison activated, responded to threat
  3411 | -7/Factory    | Fabricated Adv. Plasma Cannon (x2)
  3469 | -7/Factory    | Build established: Skirmisher
  4035 | -7/Factory    | Core integrity fell below 50%
  4057 | -7/Factory    | Lost 6 parts (1p3u2w)
  4549 | -7/Factory    | Build established: Scavenger-Skirmisher
  4966 | -7/Factory    | Discovered new exit (range 11)
  4981 | -7/Factory    | Discovered new exit (range 7)
  5068 | -7/Factory    | Discovered new exit (range 8)
  5474 | -7/Factory    | Entered another Factory area
  5474 | -6/Factory    | Evolved 2 slots: Utility x2
  6609 | -6/Factory    | Cargo convoy interrupted
  6750 | -6/Factory    | Lost 3 parts (2u1w)
  6762 | -6/Factory    | Found Prototype Launcher
  6764 | -6/Factory    | Identified Tactical Quantum Warhead
  6813 | -6/Factory    | Found Tactical Quantum Warhead
  7063 | -6/Factory    | Build established: Skirmisher
  7947 | -6/Factory    | Core integrity fell below 50%
  8207 | -6/Factory    | Build established: Assassin
  8347 | -6/Factory    | Repaired Imp. Heavy Treads
  9022 | -6/Factory    | Build established: Hacker-Mutant
  9670 | -6/Factory    | Fabricated Adv. Plasma Cannon (x2)
  9797 | -6/Factory    | Build established: Assassin
  9884 | -6/Factory    | Discovered new exit (range 15)
 10071 | -6/Factory    | Identified exit to Lower Caves
 10071 | -6/Factory    | Identified exit to Extension
 10100 | -6/Factory    | Core integrity fell below 20%
 10217 | -6/Factory    | Entered another Factory area
 10217 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 10468 | -5/Factory    | Build established: Mutant
 10678 | -5/Factory    | Discovered new exit (range 18)
 11336 | -5/Factory    | Lost 3 parts (1n1u1w)
 11717 | -5/Factory    | First assault squad dispatched
 11898 | -5/Factory    | Core integrity fell below 50%
 11920 | -5/Factory    | Core integrity fell below 20%
 11929 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
11881_ Destroyed Lgt. Ion Engine.
11886_ E-15 Imp destroyed.
[Achievement: Oh No You Don't!]
11888_ Acquired 19 matter.
11890_ Adv. Heat Sink destroyed.
11891_ Imp. Treads destroyed.
11893_ Critical hit (Burn: +37).
11893_ Mic. Fission Core destroyed.
11900_ Plasma Sword destroyed.
11901_ Tactical Quantum Warhead destroyed.
11902_ Com. Matter Pod destroyed.
11903_ Critical hit (Burn: +37).
11904_ Transmission Jammer destroyed.
11912_ Imp. Field Recycling Unit destroyed.
11918_ G-50 Soldier destroyed.
11920_ Power Sword destroyed.
11923_ Critical hit (Burn: +50).
11924_ Acquired 171 matter.
11929_ G-67 Veteran destroyed.
11929_ Destroyed Lgt. Angular Momentum Engine.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Coolant Potential          65
Energy Generation          27
Energy Capacity            275
Matter Stores              300
Matter Capacity            450
Sight Range                20
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              12
Additional Mass Support    9
Base Temperature (-)       150
Armor Coverage             600
Core Shielding             20
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         16
Target Analysis            8
Armor Integrity Analysis   30
Recoil Reduction           2
Defensive Hacking          20

 Item Schematics 
-----------------
  Lgt. Nuclear Core | -7/Factory | Scanalyzed
    Rocket Launcher | -7/Factory | Scanalyzed
 Adv. Plasma Cannon | -7/Factory | Hacked
   Hvy. Mass Driver | -7/Factory | Hacked
 Imp. Hacking Suite | -7/Factory | Hacked

 Robot Schematics 
------------------
 B-48 Gladiator | -6/Factory | Hacked

 Fabricated
------------
 Adv. Plasma Cannon | x2 | -7/Factory 
 Adv. Plasma Cannon | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oh No You Don't!
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              AssembledNuclearVibroblade
  Manual?         0
Play Time         01:47:23
  Cumulative      32.6 hours
  Start           2024.08.09 @ 17:48:35
  End             2024.08.10 @ 06:07:22
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           51
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          29
Achievement%      20
Wizard Run        0

 Options 
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Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f7c59dd-c1c2-4752-aa7a-8ea184128760