Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.09.20 @ 05:27:45 Player: JayWillyMF Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1648) 1648 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (295) 295 TOTAL SCORE: 4093 Bonus ------- High Alert Combat Kills 295 Cogmind --------- Core Integrity 0/550 Matter 171/300 Energy 73/140 System Corruption 0% Temperature Critical (560) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Weight Redist. System Power Shielding > --- WEAPON (3) ------- Improved EM Shotgun Particle Gun Assault Cannon > --- INVENTORY (10) --- Improved Ion Engine Wheel Compact Wheel Armored Wheel Large Storage Unit Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Power Shielding Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Heavy Assault Rifle Autogun > --- INVENTORY -------- Improved Ion Engine Wheel Compact Wheel Armored Wheel Large Storage Unit Particle Gun Rocket Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Hardened Light Armor Plating Device Weight Redist. System Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 44 | 7 2 4 18 13 Power 4 | 1 . . 2 1 Engine 4 | 1 . . 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . . 2 1 Treads 3 | . . . 2 1 Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 1 . 3 3 Device 3 | 1 . . . 2 Storage 2 | 1 . . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . 1 . 2 1 Artifact . | . . . . . Weapon 26 | 2 1 4 11 8 Energy Gun 8 | 1 1 . 3 3 Energy Cannon . | . . . . . Ballistic Gun 11 | 1 . 2 5 3 Ballistic Cannon 1 | . . . . 1 Launcher 6 | . . 2 3 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 12 | . . . 3 9 Power 1 | . . . 1 . Propulsion 4 | . . . 1 3 Utility 3 | . . . 1 2 Weapon 4 | . . . . 4 Highest Loss Streak 5 | . . . 2 5 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 88 | . 100 100 82 85 Engine 11 | . 14 14 10 9 Treads 9 | . . . 11 18 Leg 14 | . 28 28 11 . Device 1 | . 5 . . 6 Storage 11 | . 14 14 11 9 Protection 14 | . 8 14 15 16 Energy Gun 11 | . 14 14 9 12 Ballistic Gun 10 | . 14 7 11 11 Launcher 2 | . . 6 . 2 Naked Turns . | . . . . . Heaviest Build 34 | 15 20 22 32 34 Greatest Support 66 | 20 20 20 40 66 Greatest Overweight (x) 2 | 2 . 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 7 8 8 9 10 Most Carried 10 | 7 8 8 10 10 Average Carried 7 | 3 7 8 7 8 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 7 8 8 10 6 Class Distribution -------------------- 82% | Mutant 11% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1299 | 279 . 170 482 368 Remotely 90 | 90 . . . . Salvage Created 1800 | 89 . 112 552 1047 Parts 123 | 4 . 13 44 62 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 49 | . . 6 19 24 Guns 24 | . . 2 9 13 Cannons 1 | . . . . 1 AOE 24 | . . 4 10 10 Classes Destroyed 11 | 1 . 3 6 1 Worker 3 | . . . 1 2 Builder 4 | . . . 2 2 Tunneler 2 | . . 2 . . Recycler 2 | 1 . . . 1 Operator 2 | . . . 1 1 Watcher 4 | . . . 3 1 Swarmer 20 | . . 3 10 7 Grunt 19 | . . 3 3 13 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 8 | . . . 5 3 Best Kill Streak 8 | 1 . 5 7 8 Combat Bots Only 6 | . . 3 4 6 Max Kills in Single Turn 4 | 1 . 3 4 3 Gunslinging . | . . . . . Exploded 3 | . . 3 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2855 | . . 173 882 1800 Core 750 | . . 44 135 571 Absorbed by Shields . | . . . . . Redirected to Shielding 23 | . . . . 23 Core Remaining (%) 82 | 100 . 82 66 . Volleys Fired 119 | 3 . 10 53 53 Largest 3 | 1 . 2 2 3 Hottest 174 | 20 . 98 130 174 Shots Fired 246 | 3 . 20 88 135 Gun 204 | 3 . 10 75 116 Cannon 7 | . . . . 7 Launcher 35 | . . 10 13 12 Special . | . . . . . Kinetic 110 | 3 . . 39 68 Thermal 68 | . . 10 35 23 Explosive 35 | . . 10 13 12 Electromagnetic 33 | . . . 1 32 Robot Hit Streak 9 | 1 . 2 9 8 Robot Miss Streak 10 | 1 . 1 4 10 Penetration Max . | . . . . . Secondary Targets 3 | . . . 2 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 134 | 2 . 6 53 73 Core Hits 116 | 2 . 11 34 69 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 4 | . . . 2 2 Burn 2 | . . . 1 1 Destroy 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4246 | 24 . 394 1684 2144 Guns 1963 | 24 . 63 776 1100 Cannons 97 | . . . . 97 Explosions 2183 | . . 331 905 947 Melee . | . . . . . Ramming 3 | . . . 3 . Kinetic 1023 | 24 . . 396 603 Thermal 825 | . . 63 361 401 Explosive 1971 | . . 331 905 735 Electromagnetic 424 | . . . 19 405 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . . 11 . Message Errors 2 | . . . 2 . Matter Fused 2 | . . . 2 . Heat Flow Errors 1 | . . . 1 . Data Loss (minor) 3 | . . . 3 . Data Loss (major) 2 | . . . 2 . Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 53 | . . . 53 . Projectiles . | . . . . . Explosions 53 | . . . 53 . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 191 | . . 96 40 55 Shots 7 | . . 3 1 3 Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 722 | . . 285 530 722 Average Temperature 163 | . . 91 148 195 Received Heat Transfer 981 | . . 30 213 738 Effects 27 | . . . 5 22 Shutdowns 5 | . . . . 5 Energy Bleed 3 | . . . . 3 Interference 8 | . . . 2 6 Matter Decay 2 | . . . 1 1 Short Circuit 3 | . . . 2 1 Damage (minor) 1 | . . . . 1 Damage (core) 5 | . . . . 5 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 1 1 Heat Transferred 1791 | . . 148 925 718 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 761 | 5 18 329 536 761 Initial 177 | . 3 6 50 177 Average 316 | 3 3 116 407 506 Maximum Alert Level 3 | . . 1 2 3 Low Security (%) 32 | 100 100 71 4 15 Level 1 23 | . . 28 33 11 Level 2 41 | . . . 62 61 Level 3 2 | . . . . 11 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 . 1 1 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . . . 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 64 | . . 6 26 32 Peak Tracking Total 8 | . 1 3 5 8 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 3 | . . . 3 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 2 | . . . 1 1 Terminals 2 | . . . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . . . 1 1 Successful 2 | . . . 1 1 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . . . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 1 1 Alert Level 1 | . . . 1 . Dispatch Records 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used 1 | . . . . 1 Hacking Detections 2 | . . . 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2580 | 108 197 557 1210 508 Spaces Moved 1384 | 74 154 349 620 187 Core 9 | 9 . . . . Treads 532 | . . . 345 187 Legs 843 | 65 154 349 275 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 160 Average Speed 147 | 114 120 138 158 160 Slowest Speed 190 | 150 120 190 190 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 23 69 48 12 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . 3 . . Spaces Dug . | . . . . . Terrain Destroyed 237 | . . 74 79 84 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 236 | . . 74 79 83 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1723 | 91 168 400 769 295 Wait 121 | . . 38 50 33 Move 1380 | 73 153 348 619 187 Hop . | . . . . . Pick Up 36 | 8 6 . 16 6 Fast Attach 9 | 6 1 . 1 1 Attach 15 | 1 . . 5 9 Detach 3 | . 1 . 1 1 Swap 20 | . 1 4 12 3 Drop 19 | . 6 . 11 2 Fire 119 | 3 . 10 53 53 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 407 | -10/Mines | Excavation squad dispatched 407 | -10/Mines | A large section of the Mines collapsed 657 | -10/Mines | Excavation squad dispatched 701 | -10/Mines | Learned location of Zion (-7) 856 | -10/Mines | Discovered new exit (range 3) 863 | -10/Mines | Entered Materials 863 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1032 | -9/Materials | Discovered new exit (range 6) 1782 | -9/Materials | Discovered new exit (range 16) 2073 | -9/Materials | Entered another Materials area 2073 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2571 | -8/Materials | Core integrity fell below 50% 2581 | -8/Materials | Core integrity fell below 20% 2582 | -8/Materials | Core destroyed Last Messages --------------- 02564_ Overheating: Core damaged (-55). 02564_ Particle Gun destroyed. 02564_ R-06 Scavenger collects Particle Gun. 02565_ Overheating: Energy bleed (-24). 02566_ Power failure, Lgt. Deuterium Engine shutdown. 02566_ Overheating: Energy bleed (-18). 02566_ Lgt. Treads destroyed. 02567_ Overheating: System interference. 02567_ Particle Gun temporarily disabled. 02567_ Assault Cannon temporarily disabled. 02567_ R-06 Scavenger collects Imp. Heat Sink. 02569_ Weight Redist. System broken. 02569_ Overheating: Short circuit. 02571_ Overheating: Matter decay (-33). 02573_ Overheating: Core damaged (-88). 02574_ Hvy. Assault Rifle destroyed. 02579_ Overheating: System interference. 02579_ Imp. EM Shotgun temporarily disabled. 02580_ Power failure, Lgt. Deuterium Engine shutdown. 02581_ Overheating: Core damaged (-93). 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