Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 14:33:28 Player: Rubz Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (15) 75 Value Destroyed (345) 345 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1520 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 113/300 Energy 61/100 System Corruption 23% Temperature Cool (0) Movement Core (700) Ox13 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (20) --- Aluminum Leg Heat Sink Large Storage Unit Humpback Humpback High-capacity Matter Pod (44) Core Shielding Particle Gun Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Light Assault Rifle Rocket Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Heat Sink Large Storage Unit Humpback High-capacity Matter Pod Core Shielding Particle Gun [Rating: 11] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Storage High-capacity Storage Unit Processor Targeting Computer Weapon Rocket Launcher Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 17 | 6 1 4 1 5 Power 4 | 1 . 1 . 2 Engine 3 | 1 . . . 2 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 2 | 2 . . . . Treads . | . . . . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 3 | 1 1 . 1 . Device . | . . . . . Storage 2 | 1 . . 1 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 2 . 3 . 3 Energy Gun 2 | . . 1 . 1 Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . 1 . 2 Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . . 1 . 9 Power 3 | . . . . 3 Propulsion 2 | . . . . 2 Utility 1 | . . . . 1 Weapon 4 | . . 1 . 3 Highest Loss Streak 8 | . . 1 . 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 97 99 100 74 Engine 2 | . 14 2 . 7 Core 11 | . . 11 14 1 Leg 27 | . 28 28 28 18 Storage 14 | . 14 14 14 14 Processor 13 | . 11 14 14 8 Ballistic Gun 16 | . 28 18 14 15 Launcher 10 | . . 4 14 8 Naked Turns . | . . . . . Heaviest Build 50 | 12 12 16 50 50 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 2 | . . . 2 2 Average Overweight (x) 1 | . . . 1 2 Largest Inventory Capacity 20 | 8 8 8 20 20 Average Capacity 16 | 7 8 8 19 20 Most Carried 14 | 5 5 8 12 14 Average Carried 9 | 1 2 7 11 12 Final Capacity 20 | 8 8 8 20 20 Final Carried 12 | 1 5 8 12 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 481 | 140 118 218 . 5 Remotely . | . . . . . Salvage Created 347 | . 118 201 . 28 Parts 36 | . 12 16 . 8 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 14 | . 3 7 . 4 Guns 8 | . 3 4 . 1 AOE 6 | . . 3 . 3 Classes Destroyed 3 | . 1 2 . . Worker 1 | . . 1 . . Swarmer 7 | . . 3 . 4 Grunt 7 | . 3 4 . . Best Kill Streak 4 | . 3 4 . 4 Combat Bots Only 4 | . 3 3 . 4 Max Kills in Single Turn 2 | . 1 2 . 2 Gunslinging . | . . . . . Exploded 2 | . . 1 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 72 | . 9 50 . 13 Missed 21 | . 2 16 . 3 Damage Taken 1518 | . 75 407 . 1036 Core 251 | . . 85 . 166 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 66 | . 5 34 . 27 Largest 2 | . 2 2 . 2 Hottest 53 | . 40 53 . 53 Shots Fired 94 | . 10 52 . 32 Gun 84 | . 10 45 . 29 Cannon . | . . . . . Launcher 10 | . . 7 . 3 Special . | . . . . . Kinetic 84 | . 10 45 . 29 Thermal . | . . . . . Explosive 10 | . . 7 . 3 Electromagnetic . | . . . . . Robot Hit Streak 12 | . 6 12 . . Robot Miss Streak 3 | . 2 3 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 38 | . 6 32 . . Core Hits 23 | . 5 14 . 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 952 | . 77 696 . 179 Guns 495 | . 77 401 . 17 Cannons . | . . . . . Explosions 452 | . . 290 . 162 Melee . | . . . . . Ramming 5 | . . 5 . . Kinetic 495 | . 77 401 . 17 Thermal . | . . . . . Explosive 452 | . . 290 . 162 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 23 | . . . . 23 Average Corruption 13 | . . . . 13 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Matter Fused 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 38 | . . 27 . 11 Projectiles . | . . . . . Explosions 38 | . . 27 . 11 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 2 | . . 2 . . Kicked 2 | . . 2 . . Crushed . | . . . . . Highest Temperature 16 | . 5 10 . 16 Average Temperature 4 | . 5 4 . 5 Received Heat Transfer 252 | . 42 210 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Peak Influence 167 | . 86 167 . 113 Initial 33 | . . 33 . . Average 50 | . 9 67 . 88 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 2 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 17 | . 6 7 . 4 Peak Tracking Total 4 | . 4 2 . 4 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 6 | . 2 . 4 . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 54 | . 5 . 49 . Successful 51 | . 2 . 49 . Failed 3 | . 3 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 2 | . . . 2 . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 50 | . 1 . 49 . Record 50 | . 1 . 49 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Process 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 3291 | 48 299 601 2220 123 Spaces Moved 1622 | 38 228 416 916 24 Core 15 | 15 . . . . Treads . | . . . . . Legs 1607 | 23 228 416 916 24 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 260 Average Speed 190 | 92 120 120 241 260 Slowest Speed 260 | 120 120 120 260 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 11 | . . . . 11 Exploration Rate (%) 39 | 3 23 76 93 4 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 35 | . . 35 . . Terrain Destroyed 113 | . . 85 . 28 Melee . | . . . . . Projectile . | . . . . . AOE 113 | . . 85 . 28 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 1743 | 50 244 467 923 59 Wait 6 | . 4 2 . . Move 1618 | 37 227 415 915 24 Hop . | . . . . . Pick Up 25 | 6 6 6 4 3 Fast Attach 2 | 2 . . . . Attach 10 | 4 1 1 . 4 Detach . | . . . . . Swap 5 | . . 3 1 1 Drop 9 | 1 1 4 3 . Fire 66 | . 5 34 . 27 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . 2 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 348 | -10/Materials | Entered Mines 612 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 619 | -10/Mines | Discovered new exit (range 10) 772 | -10/Mines | Learned location of 1 exit from Materials 789 | -10/Mines | Identified exit to Exiles 949 | -10/Mines | Entered Exiles 975 | -10/Exiles | Discovered new exit (range 14) 1011 | -10/Exiles | Met 8R-AWN 1032 | -10/Exiles | Met EX-HEX 1160 | -10/Exiles | Met EX-DEC 1232 | -10/Exiles | Learned location of Zion (-7) 1429 | -10/Exiles | Discovered new exit (range 15) 1644 | -10/Exiles | Visited The Gauntlet 2196 | -10/Exiles | Met EX-BIN 2254 | -10/Exiles | Aligned with FarCom system 2256 | -10/Exiles | Given EX-Vault access code 3169 | -10/Exiles | Entered Mines 3248 | -9/Mines | Crushed by falling debris 3256 | -9/Mines | Crushed by falling debris 3256 | -9/Mines | System corruption reached 10% 3265 | -9/Mines | Crushed by falling debris 3273 | -9/Mines | Crushed by falling debris 3276 | -9/Mines | Crushed by falling debris 3276 | -9/Mines | Core integrity fell below 50% 3278 | -9/Mines | Crushed by falling debris 3284 | -9/Mines | Crushed by falling debris 3287 | -9/Mines | Crushed by falling debris 3290 | -9/Mines | Crushed by falling debris 3292 | -9/Mines | Crushed by falling debris 3293 | -9/Mines | Crushed by falling debris 3293 | -9/Mines | Smashed by cave-in Last Messages --------------- Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. System corrupted: Matter fused (-7). The unstable cave ceiling collapses. Crushed by falling debris. Lgt. Assault Rifle destroyed. System corrupted by crushing effect (+3). The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. Lgt. Ion Engine destroyed. System corrupted by crushing effect (+3). The unstable cave ceiling collapses. Crushed by falling debris. Lgt. Assault Rifle destroyed. System corrupted by crushing effect (+4). The unstable cave ceiling collapses. Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????####???????????????????????????? | | ???????????#### ##??????????????????????????? | | ???????????# # #??????????????????????????? | | ???????????# # ##?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????## = #?##??????????????????????? | | ???????????# " ## ##?????????????????????? | | ???????????# = ####### #?????????? | | ???????????## = #????????????????? | | ????????????# *##########????????????????? | | ????????????# ##@##?????????????????????? | | ????????????###########??????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian System Compromised Tourist Challenges ------------ None Game ------ Seed FissionSupercompositeEngine Manual? 0 Play Time 00:35:17 Cumulative 2.8 hours Start 2024.05.03 @ 13:56:16 End 2024.05.03 @ 14:33:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f09fdc3e-ff65-41e7-94dd-b3de7752784d