Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 12:34:16 Player: ClassActJerk Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (3258) 3258 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7468 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 272/300 Energy 19/100 System Corruption 12% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (3) ------- Plasma Rifle > --- INVENTORY (5) ---- Armored Huge Wheel Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine Light Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced ECM Suite > --- WEAPON ----------- Autogun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Armored Huge Wheel Advanced Heat Sink Energy Well Field Laser Heavy Laser Plasma Rifle Plasma Rifle Improved EM Pulse Cannon Plasma Cannon Heavy Phase Cannon Autogun Autogun [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Utility Shielding Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 2 | . . 1 . . 1 . Propulsion 2 | . . . . 1 . 1 Utility 5 | . . 1 2 1 . 1 Weapon 1 | . . . . . 1 . Parts Attached 128 | 6 8 32 26 24 11 21 Power 23 | 1 2 6 4 3 4 3 Engine 15 | 1 2 6 2 . 3 1 Core 8 | . . . 2 3 1 2 Reactor . | . . . . . . . Propulsion 32 | 2 2 10 4 8 2 4 Treads 11 | . . 8 . 2 1 . Leg 20 | 2 2 2 4 5 1 4 Wheel . | . . . . . . . Hover 1 | . . . . 1 . . Flight . | . . . . . . . Utility 30 | 1 2 3 10 8 2 4 Device 13 | . . . 5 4 1 3 Storage 3 | 1 1 1 . . . . Processor 6 | . . 1 1 2 1 1 Hackware . | . . . . . . . Protection 8 | . 1 1 4 2 . . Artifact . | . . . . . . . Weapon 43 | 2 2 13 8 5 3 10 Energy Gun 12 | 1 1 5 1 . 1 3 Energy Cannon 11 | . . 4 2 2 . 3 Ballistic Gun 16 | 1 1 2 4 3 1 4 Ballistic Cannon 3 | . . 1 1 . 1 . Launcher . | . . . . . . . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 2 1 . 1 1 Parts Lost 62 | . . 6 15 8 11 22 Power 15 | . . 2 4 2 2 5 Propulsion 12 | . . 1 3 3 1 4 Utility 18 | . . 1 4 3 5 5 Weapon 17 | . . 2 4 . 3 8 Highest Loss Streak 18 | . . 2 8 3 11 18 To Critical Strikes . | . . . . . . . Average Backups 7 | 2 6 7 7 9 7 8 Power . | . . . . 1 . . Propulsion 1 | . 1 . 1 2 1 1 Utility 1 | . 1 3 3 . . 1 Weapon 3 | . 2 2 2 5 5 6 Tool/Special . | . . . . . . . Unused Backups 15 | . 1 3 1 2 . 8 Power 4 | . . 1 . . . 3 Propulsion 1 | . . . . . . 1 Utility 5 | . 1 1 1 . . 2 Weapon 5 | . . 1 . 2 . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 88 | . 94 89 90 94 67 78 Engine 9 | . 14 16 8 . 13 10 Core 4 | . . . 5 13 4 3 Treads 5 | . . 12 . 2 3 . Leg 13 | . 28 6 16 15 3 13 Device 9 | . . . 10 20 9 16 Storage 11 | . 14 17 13 7 6 4 Processor 3 | . . . 2 5 1 9 Protection 10 | . 8 13 16 9 4 . Energy Gun 5 | . 10 10 5 . 3 2 Energy Cannon 3 | . . 3 4 3 2 3 Ballistic Gun 7 | . 17 3 6 11 4 5 Ballistic Cannon 1 | . . 2 1 . 3 2 Peak Build Rating 81 | 6 7 15 28 43 48 81 Average Rating 26 | 4 6 11 21 34 37 61 On Entrance 17 | . 6 7 12 28 34 38 Avg Prop Armor Cover (%) 5 | . . . . 5 5 . Naked Turns . | . . . . . . . Heaviest Build 69 | 12 29 43 58 58 67 69 Greatest Support 73 | 20 20 40 24 40 20 73 Greatest Overweight (x) 19 | . 1 4 11 5 19 3 Average Overweight (x) 1 | . . . 2 1 3 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 14 Most Carried 15 | 5 8 11 12 14 12 15 Average Carried 8 | 2 6 7 7 9 7 9 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 13 | 2 6 7 8 13 9 2 Class Distribution -------------------- 50% | Scavenger-Mutant 37% | Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2742 | 243 162 784 353 661 103 436 Remotely . | . . . . . . . Salvage Created 3398 | . 308 1024 584 748 192 542 Parts 179 | . 15 67 29 35 2 31 Haulers Intercepted 2 | . . 2 . . . . Recyclers Shooed 2 | . . 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 70 | . 7 17 13 17 4 12 Guns 44 | . 7 10 8 10 3 6 Cannons 26 | . . 7 5 7 1 6 Classes Destroyed 15 | . 1 8 4 2 . . Worker 1 | . . . 1 . . . Builder 2 | . . 2 . . . . Tunneler 1 | . . . 1 . . . Hauler 2 | . . 2 . . . . Recycler 1 | . . 1 . . . . Mechanic 2 | . . 1 . 1 . . Operator 1 | . . 1 . . . . Watcher 2 | . . 2 . . . . Swarmer 11 | . . . . 7 . 4 Grunt 33 | . 7 10 2 5 4 5 Brawler 1 | . . 1 . . . . Sentry 12 | . . 6 3 3 . . Specialist 6 | . . . 6 . . . Hunter 2 | . . . 2 . . . Programmer 5 | . . . . 2 . 3 Best Kill Streak 6 | . 3 3 5 3 4 6 Combat Bots Only 6 | . 3 3 5 3 4 6 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 1084 | . 57 167 212 304 72 272 Missed 296 | . 15 45 59 115 14 48 Hits 788 | . 42 122 153 189 58 224 Melee 3 | . . 2 . . . 1 Projectile 785 | . 42 120 153 189 58 223 Critical Strikes 21 | . 1 6 2 4 1 7 Actively Blocked 1 | . . . . 1 . . Part Disruptions 2 | . . . . . 1 1 Damage Taken 11139 | . 545 1706 2230 2238 1204 3216 Core 2568 | . 172 330 396 424 228 1018 Absorbed by Shields . | . . . . . . . Redirected to Shielding 245 | . 6 39 42 48 110 . Regen/Repaired (Parts) 121 | . . 78 . 43 . . Core Remaining (%) 48 | 100 31 17 28 39 73 . Volleys Fired 324 | . 26 113 66 67 16 36 Largest 3 | . 2 2 2 2 3 3 Hottest 224 | . 60 156 121 118 148 224 Shots Fired 611 | . 52 188 126 135 29 81 Gun 396 | . 52 80 93 102 21 48 Cannon 181 | . . 74 33 33 8 33 Launcher . | . . . . . . . Special 34 | . . 34 . . . . Kinetic 313 | . 33 53 57 102 21 47 Thermal 252 | . 19 108 69 33 8 15 Explosive . | . . . . . . . Electromagnetic 46 | . . 27 . . . 19 Robot Hit Streak 15 | . 10 7 15 14 9 6 Robot Miss Streak 7 | . 3 3 7 5 4 3 Penetration Max 1 | . . . . 1 . . Secondary Targets 6 | . . 1 2 3 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 360 | . 36 93 79 83 20 49 Core Hits 180 | . 17 31 43 33 29 27 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . Critical Strikes 5 | . . 2 1 2 . . Burn 1 | . . . 1 . . . Destroy 2 | . . . . 2 . . Blast 2 | . . 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7167 | . 399 1660 1437 1911 658 1102 Guns 4238 | . 399 726 888 1134 433 658 Cannons 2755 | . . 861 549 753 148 444 Explosions 143 | . . 42 . 24 77 . Melee . | . . . . . . . Ramming 7 | . . 7 . . . . Kinetic 3709 | . 224 557 794 1134 469 531 Thermal 2965 | . 175 867 643 753 147 380 Explosive . | . . . . . . . Electromagnetic 486 | . . 229 . 24 42 191 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . 2 2 . 12 Average Corruption 3 | . . . 2 1 . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . . 1 4 . 10 Message Errors 3 | . . . . 1 . 2 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . 1 . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 4 | . . . 1 1 . 2 Misfires 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 15 | . . 1 2 12 . . Projectiles 9 | . . 1 2 6 . . Explosions 6 | . . . . 6 . . Melee . | . . . . . . . Knockbacks 16 | . . 4 11 . . 1 Impact . | . . . . . . . Kinetic 13 | . . 4 8 . . 1 Secondary 3 | . . . 3 . . . Self-Inflicted Damage 182 | . . 23 . 69 90 . Shots 5 | . . 1 . 2 2 . Rammed 2 | . . 2 . . . . Targets Rammed 2 | . . 2 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 556 | . 78 556 475 485 342 523 Average Temperature 121 | . 32 123 140 125 138 125 Received Heat Transfer 2229 | . 324 672 234 486 456 57 Effects 34 | . . 16 6 3 1 8 Shutdowns 12 | . . 4 4 1 1 2 Energy Bleed 1 | . . . 1 . . . Interference 9 | . . 3 1 2 . 3 Matter Decay 2 | . . 1 . . . 1 Short Circuit 5 | . . 3 . . . 2 Damage (minor) 3 | . . 3 . . . . Damage (major) 1 | . . 1 . . . . Damage (core) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 13 | . . 3 6 3 . 1 Heat Transferred 5467 | . 400 1691 1480 999 224 673 Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 97 | 100 100 90 100 100 100 100 Level 1 2 | . . 9 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 220 | . 75 220 95 98 69 108 Initial 80 | . . . 80 . 36 . Average 33 | . 19 55 27 25 19 21 Influence Increases 2027 | . 190 586 393 437 130 291 Destroy 0b10 Robot/C 1400 | . 140 340 260 340 80 240 Destroy 0b10 Robot/NC 60 | . . 45 10 5 . . Destroy Leader 318 | . 20 108 90 60 10 30 Successful Hack 9 | . . 4 . . . 5 Disable Machine 90 | . . 30 . 30 30 . Destroy Structure 60 | . . 29 3 2 10 16 Lose Combat Pursuer 90 | . 30 30 30 . . . Influence Decreases 2027 | . 188 396 585 362 205 291 Entered New Map 153 | . . 2 112 . 39 . Time Decay 1513 | . 188 369 363 282 126 185 Lost Part 341 | . . 25 110 60 40 106 Lost Ally 20 | . . . . 20 . . Squads Dispatched 16 | . 2 4 4 4 . 2 Investigation 6 | . 1 3 . 1 . 1 Extermination 4 | . . . . 3 . 1 Reinforcement 6 | . 1 1 4 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 4 | . . 1 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 118 | . 14 24 19 25 4 32 Peak Tracking Total 12 | . 3 5 8 4 4 12 Tactical Retreats 12 | . 2 2 2 2 . 4 ECM-based Alert Blocks 19 | . . . . 5 . 14 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . 1 2 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 6 | . . 2 . 2 2 . Max in Single Turn 2 | . . 2 . 2 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 11 | . . 3 2 3 1 2 Terminals 4 | . . 1 1 1 . 1 Fabricators 2 | . . . . 1 . 1 Repair Stations 3 | . . 2 . 1 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 . 1 . Garrison Access . | . . . . . . . Total Hacks 27 | . . 10 2 9 2 4 Successful 19 | . . 7 2 6 2 2 Failed 8 | . . 3 . 3 . 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . . 2 1 1 . 1 Fabricators 6 | . . . . 3 . 3 Repair Stations 13 | . . 8 . 5 . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 1 . 2 . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . 1 1 1 . 1 Open DSF 2 | . . . . 1 . 1 Alert Level 1 | . . . 1 . . . Assault Status 1 | . . 1 . . . . Fabricator Hacks 2 | . . . . 1 . 1 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . 1 . . Repair Station Hacks 10 | . . 6 . 4 . . Scan Component 5 | . . 3 . 2 . . Repair 5 | . . 3 . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 1 . 2 . Insert Component 2 | . . . 1 . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . 3 . 3 . 1 Full Trace Events 3 | . . 1 . 1 . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 81 | . . . . 81 . . Total Robot Build Rating 2 | . . . . 2 . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 5 | . . 3 . 2 . . Time 160 | . . 84 . 76 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 20 | . . . . 20 . . Highest-Rated Ally 10 | . . . . 10 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 3415 | . . 174 239 1694 262 1046 Optics 1362 | . . 174 . 23 119 1046 Sensors 692 | . . . 239 . . 453 Structural 887 | . . . . 887 . . ECM 2687 | . . . . 1484 247 956 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 7445 | 66 642 2370 1105 1848 368 1046 Spaces Moved 2436 | 48 361 730 303 617 80 297 Core 34 | 23 . . 7 . 4 . Treads 677 | . . 470 . 127 43 37 Legs 1680 | 25 361 260 296 445 33 260 Wheels . | . . . . . . . Hover 45 | . . . . 45 . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 180 190 320 120 Average Speed 215 | 86 136 216 267 222 388 212 Slowest Speed 1000 | 120 190 400 600 360 1000 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 1 | . . 1 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 4 45 36 22 10 2 7 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 30 | . . 30 . . . . Terrain Destroyed 53 | . . 36 1 4 9 3 Melee . | . . . . . . . Projectile 39 | . . 31 1 3 1 3 AOE 13 | . . 5 . . 8 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 4040 | 71 466 1275 482 979 114 653 Wait 913 | 12 51 321 48 214 . 267 Move 2430 | 47 360 729 302 616 79 297 Hop . | . . . . . . . Pick Up 147 | 6 13 39 28 33 7 21 Fast Attach 3 | 2 . . . . . 1 Attach 130 | 4 7 35 24 26 11 23 Detach 11 | . . 5 . 2 . 4 Swap 10 | . 1 4 4 1 . . Drop 70 | . 8 27 10 20 1 4 Fire 324 | . 26 113 66 67 16 36 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . 2 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 593 | -10/Materials | Core integrity fell below 50% 692 | -10/Materials | Discovered new exit (range 10) 709 | -10/Materials | Entered another Materials area 709 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1740 | -9/Materials | Build established: Scavenger-Mutant 1845 | -9/Materials | Core integrity fell below 50% 2028 | -9/Materials | Repaired Utility Shielding 2060 | -9/Materials | Repaired Hvy. Assault Rifle 2387 | -9/Materials | Repaired Utility Shielding 2738 | -9/Materials | Core integrity fell below 20% 3061 | -9/Materials | Discovered new exit (range 7) 3079 | -9/Materials | Entered another Materials area 3079 | -8/Materials | Evolved 2 slots: Utility x2 3311 | -8/Materials | Lost 3 parts (1n1u1w) 3548 | -8/Materials | Core integrity fell below 50% 3622 | -8/Materials | Lost 8 parts (2p2n2u2w) 4145 | -8/Materials | Discovered new exit (range 16) 4184 | -8/Materials | Entered Factory 4184 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4409 | -7/Factory | Repaired Imp. Light Armor Plating 4447 | -7/Factory | Repaired Nuclear Core 5224 | -7/Factory | Fabricated T-07 Excavator (x2) 5530 | -7/Factory | Lost 3 parts (2n1u) 5791 | -7/Factory | Build established: Mutant 5956 | -7/Factory | Discovered new exit (range 16) 5982 | -7/Factory | Core integrity fell below 50% 6032 | -7/Factory | Entered another Factory area 6032 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6104 | -6/Factory | Discovered new exit (range 16) 6216 | -6/Factory | Lost 11 parts (2p1n5u3w) 6400 | -6/Factory | Entered another Factory area 6400 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6877 | -5/Factory | Build established: Scavenger-Skirmisher 7386 | -5/Factory | Cargo convoy interrupted 7403 | -5/Factory | System corruption reached 10% 7434 | -5/Factory | Core integrity fell below 50% 7443 | -5/Factory | Core integrity fell below 20% 7446 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07435_ U-05 Engineer builds a Wall. 07435_ Slug penetrates Wall. 07436_ Lrg. Storage Unit destroyed. 07436_ Penetrated by Slug. 07436_ Slug penetrates Wall. 07438_ Imp. Coolant Injector destroyed. 07438_ Adv. ECM Suite destroyed. 07439_ Penetrated by Slug. 07440_ Slug penetrates Wall. 07441_ Wall collapses. 07441_ U-05 Engineer builds a Wall. 07442_ Slug penetrates Wall. 07442_ Autogun destroyed. 07442_ Slug penetrates Wall. [Achievement: Hydra] 07444_ Slug penetrates Wall. 07445_ Imp. EM Pulse Cannon destroyed. 07446_ Wall collapses. 07446_ Penetrated by Slug. 07446_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???# ? ????????????????????????????????????????? | | ???# ??????###########??????????????????????? | | ???# ??????# #??????????????????????? | | ?### ?????# """"""" #??????????????????????? | | ? ????# """"""" #??????????????????????? | | ???# """"""" #??????????????????????? | | ???# """ " " #??????????????????????? | | ??# *#??????????????????????? | | ?# !*! *!#??????????????????????? | | # [% x@#??????????????????????? | | ###+###;#h;# ###?????????????????? | | /% huh k% % ????????? | | ########??????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | ##################/####????????????????????????? | | ???????????# #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# #???????????????+#???????? | | ???????????# """ """ #??????????????? #???????? | | ???????????# """ """ #?????????????? #???????? | | ???????????# """ """ #????????????? #???????? | | ???????????# #???????????? #???????? | | ???????????# """ """ =############# #???????? | | ???????????# """ """ + #???????? | | ???????????# """ """ ########## #???????? | | ???????????# %#????????# #???????? | | ???????????# #????????# #???????? | | ????????##########+#/####????????# #???????? | | ????????# #???????????# #???????? | | ????????# #???????????# #???????? | | ????????# #???????????# #???????? | | ????????# #???????????# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 45 Energy Capacity 430 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 375 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 70 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- Gauss Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ T-07 Excavator | x2 | -7/Factory | Preloaded Repaired ---------- Hvy. Assault Rifle | 65% | -9/Materials Utility Shielding | 24% | -9/Materials Nuclear Core | 42% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Hydra I Spy Jackpot My Command Is Your Wish Spot Them First That Tickles Well Done Challenges ------------ None Game ------ Seed ElectrostormResetNetwork Manual? 0 Play Time 01:04:02 Cumulative 15.6 hours Start 2025.11.10 @ 11:33:01 End 2025.11.10 @ 12:34:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 58% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 233dfc51-9424-4b5a-b04d-0daeedc09018