Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.05 @ 22:03:04 Player: Mordroc Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (17) 85 Value Destroyed (595) 595 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2980 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 266/275 System Corruption 0% Temperature Cool (17) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Flexi-carbon Leg > --- UTILITY (2) ------ Small Storage Unit Recoil Stabilizer > --- WEAPON (3) ------- Heavy Laser Hypervelocity Gauss Rifle Katana > --- INVENTORY (6) ---- Reinforced Ion Engine Grenade Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Small Storage Unit > --- WEAPON ----------- EM Pulse Cannon Hypervelocity Gauss Rifle Flak Cannon > --- INVENTORY -------- Reinforced Ion Engine Deuterium Engine Aluminum Leg Recoil Stabilizer Shock Rifle Gatling Laser Grenade Launcher Katana [Rating: 31] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Recoil Stabilizer Storage Small Storage Unit Weapon EM Pulse Cannon Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 32 | 6 2 6 4 1 2 11 Power 4 | 1 . 1 . . . 2 Engine 3 | 1 . 1 . . . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 10 | 2 . 1 2 1 1 3 Treads . | . . . . . . . Leg 10 | 2 . 1 2 1 1 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 3 | 1 1 . . . . 1 Device 1 | . . . . . . 1 Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 2 1 4 2 . 1 5 Energy Gun 6 | 1 1 1 . . . 3 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 5 | 1 . 1 1 . 1 1 Ballistic Cannon 1 | . . 1 . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 8 | . . 1 1 . . 6 Power 2 | . . 1 . . . 1 Propulsion 3 | . . . 1 . . 2 Utility . | . . . . . . . Weapon 3 | . . . . . . 3 Highest Loss Streak 5 | . . 1 1 . . 5 Average Slot Usage (%) 97 | . 96 90 94 100 100 97 Engine 9 | . 14 5 11 11 11 5 Core 1 | . . . . . . 4 Leg 31 | . 28 27 28 33 33 31 Storage 21 | . 24 28 22 22 22 17 Energy Gun 3 | . 14 4 8 . . 6 Energy Cannon 8 | . . . 10 11 11 5 Ballistic Gun 10 | . 14 13 2 11 11 11 Ballistic Cannon 7 | . . . 11 11 11 3 Slashing Weapon 1 | . . . . . . 5 Naked Turns . | . . . . . . . Heaviest Build 33 | 11 15 26 32 32 33 33 Greatest Support 52 | 20 20 27 37 40 45 52 Greatest Overweight (x) 2 | . . 2 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 7 Most Carried 8 | 4 6 8 8 8 8 8 Average Carried 6 | 2 5 6 6 7 7 5 Final Capacity 8 | 6 8 8 8 8 8 6 Final Carried 8 | 4 6 7 8 8 8 2 Class Distribution -------------------- 34% | Messiah-Gunner 33% | Gunner 16% | Messiah-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Messiah-Gunner | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 787 | 232 48 54 183 40 20 210 Remotely . | . . . . . . . Salvage Created 668 | . 48 67 140 91 . 322 Parts 30 | . 1 4 10 6 . 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 15 | . 1 2 5 2 . 5 Melee 2 | . . . . . . 2 Guns 5 | . 1 1 1 . . 2 Cannons 7 | . . . 4 2 . 1 AOE 1 | . . 1 . . . . Classes Destroyed 7 | . 1 1 2 1 . 2 Builder 2 | . . 2 . . . . Swarmer 3 | . . . 3 . . . Grunt 6 | . 1 2 . 1 . 2 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . . . 1 Sentry 3 | . . . 2 . . 1 Hunter 1 | . . . . . . 1 Best Kill Streak 4 | . 1 4 3 2 . 2 Combat Bots Only 3 | . 1 1 3 2 . 2 Max Kills in Single Turn 2 | . 1 2 1 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1721 | . 117 188 185 11 . 1220 Core 442 | . 21 18 49 . . 354 Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 . 84 . . . . Volleys Fired 58 | . 13 12 11 3 . 19 Largest 3 | . 2 2 3 3 . 3 Hottest 176 | . 60 50 157 130 . 176 Shots Fired 125 | . 26 17 30 9 . 43 Gun 77 | . 26 12 8 3 . 28 Cannon 43 | . . . 22 6 . 15 Launcher 5 | . . 5 . . . . Special . | . . . . . . . Kinetic 69 | . 13 12 14 6 . 24 Thermal 22 | . 13 . . . . 9 Explosive 5 | . . 5 . . . . Electromagnetic 29 | . . . 16 3 . 10 Robot Hit Streak 12 | . 11 9 12 3 . 8 Robot Miss Streak 9 | . 2 3 9 2 . 6 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 98 | . 20 11 20 7 . 40 Core Hits 41 | . 3 9 11 3 . 15 Critical Hits 5 | . . 1 1 . . 3 Critical Kills 2 | . . . 1 . . 1 Critical Parts Destroyed 3 | . . 1 . . . 2 Melee Attacks 9 | . . . . . . 9 Impact . | . . . . . . . Slashing 9 | . . . . . . 9 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1393 | . 170 331 246 101 . 545 Guns 527 | . 170 64 66 13 . 214 Cannons 346 | . . . 180 88 . 78 Explosions 267 | . . 267 . . . . Melee 253 | . . . . . . 253 Ramming . | . . . . . . . Kinetic 480 | . 80 64 149 52 . 135 Thermal 199 | . 90 . . . . 109 Explosive 267 | . . 267 . . . . Electromagnetic 194 | . . . 97 49 . 48 Impact . | . . . . . . . Slashing 253 | . . . . . . 253 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 17 | . . 8 . . . 9 Projectiles . | . . . . . . . Explosions 8 | . . 8 . . . . Melee 9 | . . . . . . 9 Knockbacks 9 | . . . 4 1 . 4 Impact . | . . . . . . . Kinetic 9 | . . . 4 1 . 4 Secondary . | . . . . . . . Self-Inflicted Damage 69 | . . 69 . . . . Shots 3 | . . 3 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 467 | . 126 35 341 173 . 467 Average Temperature 142 | . 63 16 125 93 . 212 Received Heat Transfer 441 | . 66 69 27 6 . 273 Effects 7 | . . . 2 . . 5 Energy Bleed 1 | . . . 1 . . . Interference 4 | . . . 1 . . 3 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 450 | . 200 . . . . 250 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 204 | . 35 63 204 129 . . Average Influence 63 | . 11 46 105 123 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 96 | 100 100 100 88 100 . . Level 1 3 | . . . 11 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 25 | . 4 2 11 2 . 6 Peak Tracking Total 6 | . 3 2 6 2 . 3 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 1 | . . 1 . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . . 1 . . . . Successful 1 | . . 1 . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . . . . . 5 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . 1 . . . . Open Door 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 . Highest-Rated Group 153 | . . . . . 153 . Highest-Rated Ally 40 | . . . . . 40 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2430 | 63 165 170 210 118 1136 568 Spaces Moved 1769 | 46 104 103 127 85 920 384 Core 10 | 10 . . . . . . Treads . | . . . . . . . Legs 1759 | 36 104 103 127 85 920 384 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 123 123 123 120 Average Speed 122 | 104 120 121 132 123 123 122 Slowest Speed 180 | 120 120 180 155 123 123 123 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 3 26 36 20 27 89 40 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 6 | . . 1 . 2 3 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . 1 2 2 Spaces Dug . | . . . . . . . Terrain Destroyed 18 | . . 18 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 18 | . . 18 . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1908 | 60 120 134 144 93 925 432 Wait . | . . . . . . . Move 1763 | 45 103 102 126 84 919 384 Hop . | . . . . . . . Pick Up 27 | 9 2 8 2 2 1 3 Fast Attach 8 | 1 1 1 2 . 1 2 Attach 17 | 5 . 2 2 . . 8 Detach 1 | . . . 1 . . . Swap 7 | . 1 3 . 1 1 1 Drop 18 | . . 6 . 3 3 6 Fire 58 | . 13 12 11 3 . 19 Melee 9 | . . . . . . 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 6) 229 | -10/Materials | Entered Mines 238 | -10/Mines | Learned location of Zion (-7) 308 | -10/Mines | Build established: Mutant 343 | -10/Mines | Discovered new exit (range 11) 357 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 399 | -10/Mines | Entered Materials 399 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 602 | -9/Materials | Discovered new exit (range 7) 609 | -9/Materials | Entered Mines 610 | -9/Mines | Learned location of Storage (-8) 723 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 727 | -9/Mines | Entered Zion 872 | -7/Zion | Build established: Gunner 1024 | -7/Zion | Learned Factory stockpile data 1105 | -7/Zion | Received a visual enhancement algorithm 1201 | -7/Zion | Imprinted 1203 | -7/Zion | Declared Zion's savior 1340 | -7/Zion | Learned location of Data Miner (-6) 1493 | -7/Zion | Build established: Messiah-Gunner 1837 | -7/Zion | Discovered new exit (range 15) 1844 | -7/Zion | Given A8's code to call for help 1863 | -7/Zion | Entered Proximity Caves 2074 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2152 | -6/Proximity Caves | Core integrity fell below 50% 2177 | -6/Proximity Caves | Core integrity fell below 20% 2228 | -6/Proximity Caves | Lost 5 parts (1p1n3w) 2423 | -6/Proximity Caves | Spotted B-75 Beast 2431 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- G-50 Soldier destroyed. Acquired 65 matter. Adv. Heat Sink fries itself beyond repair. Shock Rifle destroyed. Hvy. Laser fries itself beyond repair. Lgt. Angular Momentum Engine fries itself beyond repair. HV Slug penetrates G-50 Soldier. G-50 Soldier suffers critical hit. Destroyed Carbon-fiber Leg. HV Slug penetrates Wall. Acquired 5 matter. Destroyed Lgt. Angular Momentum Engine. G-50 Soldier destroyed. Acquired Titanium Leg. Acquired Hvy. Laser. Acquired 10 matter. Dropped Sml. Storage Unit. Acquired 10 matter. Titanium Leg destroyed. Knocked back. 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BB #??? ???????????????? | | ##?# ##????????????? #???? ??????????????? | | ## #????????????? #?????#?????????????? | | #????????????? #???????????????????? | | #?????????????##### ???????????????????? | | ##????????????????? ???????????????????? | | ##???????????????? ???????????????????? | | #????????????????????????????????????? | | ## #????????????????????????????????????? | | #??##????????????????????????????????????? | | ## #???????????????????????????????????????? | | #? #????????????????????????????????????? | | #? #????????????????????????????????????? | | ##? ##????????????????????????????????????? | | ??? #?????????????????????????????????????? | | ??? #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed PhasingResetPurifier Manual? 0 Play Time 00:41:39 Cumulative 5.8 hours Start 2020.08.05 @ 21:23:32 End 2020.08.05 @ 22:03:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ff50aaa6-340a-48ed-bb7b-b89964202f61