Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 10:58:07 Player: FenRhew Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (3054) 3054 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (389) 389 TOTAL SCORE: 6568 Bonus ------- High Alert Combat Kills 189 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 154/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Flying (75) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Light Treads Armored Treads VTOL Module > --- UTILITY (5) ------ Improved Heat Sink Improved Salvage Targeting Computer Improved Salvage Targeting Computer Weapon Cycler > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Medium Armor Plating Plasma Cannon Advanced Assault Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg VSS Leg > --- UTILITY ---------- Advanced Heat Sink Recoil Stabilizer Particle Charger Improved Propulsion Shielding Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Reinforced Deuterium Engine Aluminum Leg Heavy Ion Cannon Remote Datajack [Rating: 42] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Mace Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 3 | . . . 2 1 . . Utility 3 | . . 2 . 1 . . Weapon . | . . . . . . . Parts Attached 136 | 7 4 20 28 29 42 6 Power 14 | 1 1 3 2 3 3 1 Engine 10 | 1 1 3 1 3 . 1 Core 4 | . . . 1 . 3 . Reactor . | . . . . . . . Propulsion 52 | 2 1 6 17 10 14 2 Treads 14 | . . 5 6 . 2 1 Leg 32 | 2 1 1 7 10 11 . Wheel 1 | . . . 1 . . . Hover . | . . . . . . . Flight 5 | . . . 3 . 1 1 Utility 32 | 2 1 5 4 12 7 1 Device 18 | 1 1 3 1 7 4 1 Storage 4 | 1 . 1 1 1 . . Processor 5 | . . 1 . 2 2 . Hackware . | . . . . . . . Protection 5 | . . . 2 2 1 . Artifact . | . . . . . . . Weapon 38 | 2 1 6 5 4 18 2 Energy Gun 11 | 2 . 1 1 . 7 . Energy Cannon 7 | . . . . 2 4 1 Ballistic Gun 10 | . 1 5 1 2 1 . Ballistic Cannon 3 | . . . 2 . . 1 Launcher 4 | . . . . . 4 . Special Weapon 2 | . . . . . 2 . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 84 | . 5 11 24 10 32 2 Power 10 | . 2 1 3 . 4 . Propulsion 39 | . 1 5 12 3 16 2 Utility 16 | . 1 2 3 6 4 . Weapon 19 | . 1 3 6 1 8 . Highest Loss Streak 13 | . 3 4 13 4 10 1 To Critical Strikes 2 | . . . 1 1 . . Average Slot Usage (%) 85 | . 91 83 76 92 80 85 Engine 5 | . 12 7 5 6 2 5 Treads 5 | . . 14 13 . 1 13 Leg 20 | . 28 6 6 33 21 13 Flight 2 | . . . 5 2 1 1 Device 11 | . 14 13 9 11 11 7 Storage 7 | . 14 11 8 6 5 . Processor 10 | . . 11 9 4 15 22 Protection 4 | . . . 1 10 1 6 Energy Gun 4 | . 17 1 . . 7 3 Energy Cannon 1 | . . . . 1 4 2 Ballistic Gun 7 | . 3 18 9 12 . . Peak Build Rating 42 | 9 9 16 20 42 36 41 Average Rating 24 | 5 7 9 14 34 28 35 On Entrance 15 | . 9 5 16 11 36 29 Naked Turns . | . . . . . . . Heaviest Build 40 | 12 12 21 21 40 40 27 Greatest Support 64 | 20 20 40 60 64 62 40 Greatest Overweight (x) 3 | . . . 2 1 3 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 7 7 7 5 Most Carried 8 | 3 6 8 8 8 8 5 Average Carried 6 | 1 4 6 5 7 6 4 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 3 3 8 6 8 5 5 Class Distribution -------------------- 77% | Scavenger-Mutant 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 2454 | 261 43 289 489 730 609 33 Remotely . | . . . . . . . Salvage Created 3029 | 28 91 611 452 833 866 148 Parts 145 | 2 8 36 18 41 29 11 Haulers Intercepted 2 | . 1 1 . . . . Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 68 | . 1 13 9 16 23 6 Guns 44 | . 1 13 6 15 9 . Cannons 13 | . . . 3 1 6 3 AOE 9 | . . . . . 6 3 Classes Destroyed 12 | 1 3 3 . 5 . . Worker 1 | . . . . 1 . . Builder 1 | . 1 . . . . . Tunneler 2 | 1 . . . . . 1 Hauler 2 | . 1 1 . . . . Recycler 2 | . . 1 . 1 . . Watcher 1 | . . . . 1 . . Swarmer 18 | . . 3 . 5 7 3 Grunt 37 | . 1 8 7 7 11 3 Brawler 1 | . . . . 1 . . Sentry 8 | . . 2 2 . 4 . Hunter 2 | . . . . 1 1 . Programmer 2 | . . . . 2 . . Best Kill Streak 8 | 1 1 3 3 4 8 4 Combat Bots Only 8 | . 1 3 3 4 8 3 Max Kills in Single Turn 4 | 1 1 1 1 2 4 2 Gunslinging . | . . . . . . . Exploded 4 | . . . . . 4 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 1043 | . 74 140 221 93 492 23 Missed 305 | . 22 39 59 13 166 6 Damage Taken 9479 | . 600 1307 2500 1347 3471 254 Core 1522 | . 122 246 449 107 582 16 Absorbed by Shields . | . . . . . . . Redirected to Shielding 109 | . . . . 109 . . Regen/Repaired (Parts) 136 | . . . . 136 . . Core Remaining (%) 51 | 100 51 38 18 . . . Volleys Fired 325 | 2 31 69 56 57 96 14 Largest 2 | 2 2 2 2 2 2 2 Hottest 130 | 90 90 76 70 93 130 128 Shots Fired 551 | 4 49 114 99 112 154 19 Gun 456 | 4 49 114 82 106 100 1 Cannon 84 | . . . 17 6 48 13 Launcher 8 | . . . . . 3 5 Special 3 | . . . . . 3 . Kinetic 344 | . 6 101 99 106 24 8 Thermal 196 | 4 43 13 . 6 124 6 Explosive 8 | . . . . . 3 5 Electromagnetic . | . . . . . . . Robot Hit Streak 28 | 3 6 28 12 10 18 4 Robot Miss Streak 8 | . 4 3 3 4 8 4 Penetration Max 1 | . . . . 1 . . Secondary Targets 3 | . . . 1 2 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 386 | 3 27 97 61 71 118 9 Core Hits 176 | 2 8 33 24 30 71 8 Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed 2 | . . . . 2 . . Critical Strikes 14 | . . 1 1 4 8 . Burn 8 | . . . . . 8 . Destroy 5 | . . 1 . 4 . . Blast 1 | . . . 1 . . . Melee Attacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7069 | 36 323 976 920 1576 2693 545 Guns 5023 | 36 323 976 849 1419 1420 . Cannons 1199 | . . . 71 157 839 132 Explosions 846 | . . . . . 433 413 Melee . | . . . . . . . Ramming 1 | . . . . . 1 . Kinetic 3749 | . 40 802 920 1419 487 81 Thermal 2473 | 36 283 174 . 157 1772 51 Explosive 846 | . . . . . 433 413 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . 12 12 12 Average Corruption 11 | . . . . 9 12 12 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 88 | . . . . 26 45 17 Message Errors 22 | . . . . 9 10 3 Matter Fused 19 | . . . . 6 11 2 Heat Flow Errors 10 | . . . . 2 5 3 Energy Discharges 7 | . . . . 2 3 2 Parts Rejected 2 | . . . . . 2 . Data Loss (minor) 11 | . . . . 3 4 4 Data Loss (major) 3 | . . . . 1 2 . Misfires 5 | . . . . 1 3 1 Alerts 3 | . . . . . 3 . Misdirections 1 | . . . . . 1 . Weapon Failures 5 | . . . . 2 1 2 Overload Shots . | . . . . . . . Overflow Damage 44 | . . . . 23 21 . Projectiles 43 | . . . . 23 20 . Explosions 1 | . . . . . 1 . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 47 | . . . . . 47 . Shots 1 | . . . . . 1 . Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 466 | 30 412 50 26 222 466 336 Average Temperature 126 | 18 201 12 9 121 120 133 Received Heat Transfer 3399 | . 333 651 1113 261 1041 . Effects 14 | . 5 . . . 8 1 Shutdowns 1 | . 1 . . . . . Energy Bleed 3 | . 1 . . . 2 . Interference 7 | . 1 . . . 6 . Matter Decay 1 | . 1 . . . . . Short Circuit 2 | . 1 . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 8 | . . 1 . . 7 . Heat Transferred 5185 | 99 768 444 . 185 3589 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Peak Influence 639 | 5 220 337 343 303 639 505 Initial 319 | . 3 92 81 81 140 319 Average 260 | 1 69 204 228 137 467 401 Maximum Alert Level 2 | . 1 1 1 1 2 2 Low Security (%) 48 | 100 92 69 39 82 4 . Level 1 24 | . 7 30 60 17 18 28 Level 2 26 | . . . . . 76 71 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 3 1 6 5 . 2 Investigation 6 | . 2 1 . 2 . 1 Extermination 3 | . . . . 2 . 1 Reinforcement 4 | . 1 . 2 1 . . Assault . | . . . . . . . Garrison 4 | . . . 4 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 7 | . . 1 5 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 141 | . 23 21 33 21 32 11 Peak Tracking Total 11 | . 11 6 9 4 8 5 Tactical Retreats 23 | . 6 3 8 3 3 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 14 | . 2 1 . 1 9 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 5 | . . . . . 5 . Max in Single Turn 1 | . . . . . 1 . Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 17 | . 2 1 1 9 2 2 Terminals 11 | . 2 1 . 5 2 1 Fabricators 1 | . . . . 1 . . Repair Stations 2 | . . . . 1 . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 1 2 . . Total Hacks 35 | . 6 2 3 17 4 3 Successful 15 | . 2 . . 11 1 1 Failed 20 | . 4 2 3 6 3 2 Catastrophic 2 | . . 1 . . 1 . Database Lockouts . | . . . . . . . Manual 13 | . 3 2 . 6 . 2 Terminals 22 | . 6 2 . 8 4 2 Fabricators 3 | . . . . 3 . . Repair Stations 3 | . . . . 2 . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 7 | . . . 3 4 . . Terminal Hacks 4 | . 1 . . 2 1 . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . . . 1 . Open DSF 2 | . . . . 2 . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks 3 | . . . . 2 . 1 Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Refit 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . . 3 . . Unlock Access 2 | . . . . 2 . . Coupler Status 1 | . . . . 1 . . Unauthorized Hacks 4 | . 1 . . 3 . . Terminals 3 | . 1 . . 2 . . Botnet 3 | . 1 . . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Eject 1 | . . . . 1 . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 1 1 5 2 . Full Trace Events 4 | . 1 . 1 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . 3 4 . Ejected 3 | . . . . 3 . . Machine Destruction 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 20 | . . . . . 20 . Highest-Rated Ally 20 | . . . . . 20 . Total Orders . | . . . . . . . Ally Attacks 2 | . . . . . 2 . Total Damage 38 | . . . . . 38 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 4060 | 66 368 588 476 1125 1081 356 Spaces Moved 2413 | 44 226 235 330 816 495 267 Core 57 | 8 . . 10 . 2 37 Treads 350 | . . 192 73 . 69 16 Legs 1620 | 36 226 43 41 646 424 204 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 386 | . . . 206 170 . 10 Fastest Speed 34 | 50 120 120 34 47 120 50 Average Speed 113 | 107 120 152 79 101 135 114 Slowest Speed 330 | 120 120 160 190 180 330 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 14 | . . . 7 2 . 5 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 5 52 18 25 18 48 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 60 | . . . 1 4 29 26 Melee 1 | . . . 1 . . . Projectile 5 | . . . . 4 . 1 AOE 54 | . . . . . 29 25 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 3209 | 55 275 366 445 1004 764 300 Wait 208 | . 11 23 23 63 87 1 Move 2380 | 43 225 234 315 811 494 258 Hop 13 | . . . 7 2 . 4 Pick Up 62 | 3 3 14 6 23 10 3 Fast Attach 69 | 7 1 8 17 11 21 4 Attach 43 | . 3 8 9 11 11 1 Detach 11 | . . . 3 2 2 4 Swap 24 | . . 4 2 7 10 1 Drop 44 | . 1 6 6 17 4 10 Fire 325 | 2 31 69 56 57 96 14 Melee 1 | . . . 1 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . 1 . Escape Stasis 13 | . . . . . 13 . Rewire 15 | . . . . . 15 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: Gar / Gar) -7/Garrison -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 395 | -10/Materials | Lost 3 parts (1p1n1u) 412 | -10/Materials | Discovered new exit (range 16) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Utility x2 587 | -9/Materials | Lost 4 parts (1p2n1u) 683 | -9/Materials | Lost 4 parts (1n1u2w) 738 | -9/Materials | Core integrity fell below 50% 756 | -9/Materials | Lost 3 parts (2n1w) 949 | -9/Materials | Discovered new exit (range 4) 1021 | -9/Materials | Identified exit to Materials 1022 | -9/Materials | Build established: Scavenger-Mutant 1023 | -9/Materials | Entered another Materials area 1023 | -8/Materials | Evolved 2 slots: Propulsion x2 1106 | -8/Materials | Garrison activated, responded to threat 1229 | -8/Materials | Garrison activated, responded to threat 1348 | -8/Materials | Core integrity fell below 50% 1349 | -8/Materials | Lost 13 parts (2p6n1u4w) 1377 | -8/Materials | Core integrity fell below 20% 1410 | -8/Materials | Lost 9 parts (1p5n1u2w) 1431 | -8/Materials | Discovered new exit (range 16) 1499 | -8/Materials | Identified exit to Factory 1499 | -8/Materials | Entered Factory 1499 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1677 | -7/Factory | Identified exit to Garrison 1836 | -7/Factory | Lost 4 parts (1n3u) 2365 | -7/Factory | Repaired Sml. Storage Unit 2425 | -7/Factory | Lost 3 parts (1n2u) 2445 | -7/Factory | System corruption reached 10% 2487 | -7/Factory | Lost 3 parts (1n1u1w) 2616 | -7/Factory | Identified exit to Garrison 2624 | -7/Factory | Entered Garrison 2650 | -7/Garrison | Triggered checkpoint 2702 | -7/Garrison | Triggered checkpoint 2736 | -7/Garrison | Garrison Relay disabled 2906 | -7/Garrison | Destroyed 8 combat bots 2907 | -7/Garrison | Lost 4 parts (4n) 2972 | -7/Garrison | Triggered checkpoint 3013 | -7/Garrison | Core integrity fell below 50% 3023 | -7/Garrison | Lost 3 parts (1p1n1w) 3210 | -7/Garrison | Discovered new exit (range 11) 3316 | -7/Garrison | Triggered checkpoint 3326 | -7/Garrison | Lost 4 parts (1p2n1u) 3427 | -7/Garrison | Lost 10 parts (1p5n1u3w) 3439 | -7/Garrison | Core integrity fell below 20% 3520 | -7/Garrison | Lost 6 parts (1p1n2u2w) 3705 | -7/Garrison | Entered Factory 3710 | -7/Factory | Lost 3 parts (1n2w) 4061 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03999_ Overheating: Short circuit. 03999_ System corrupted: Energy discharge (-116). 03999_ R-06 Scavenger collects VTOL Module. 04004_ Acquired VTOL Module. 04008_ Acquired 16 matter. 04010_ Acquired 10 matter. 04012_ Acquired 6 matter. 04013_ Acquired 1 matter. 04015_ System corrupted: Heat flow error (+115). 04032_ Discarded Broken Target Analyzer. 04032_ Dropped Imp. Shield Generator. 04033_ System corrupted: Matter fused (-7). 04034_ Dropped Imp. Light Armor Plating. 04035_ Dropped Flak Gun. 04043_ R-06 Scavenger collects Flak Gun. 04047_ R-06 Scavenger collects Imp. Light Armor Plating. 04048_ System corrupted: Heat flow error (+222). 04058_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# "" | | ???????????????????????????????????????########?"" | | ???????????????????????????????????????# """ # "" | | ???????????????????????????????????????# """ # | | ???????????????????????????????????????# """ # "" | | ???????????????????????????????????????# #?"" | | ???????????????????????????????????????# # "" | | ???????????????????????????????????????# # | | ????????????????##+##??????????????????#+##+###### | | ???????????????? ??????????????????# | | ???????????????? ?????????######### | | ????????????????? t ?????????# ## | | ????????????????? ????????# """ + ##/##+##+ | | ??????????????????""" ????????# """ # ## % | | ???????????????"" 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