Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.06 @ 10:57:37 Player: Kersh Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (1781) 1781 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 4418 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 626/700 Matter 300/300 Energy 93/265 System Corruption 0% Temperature Cool (0) Movement Rolling (108) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Compact Wheel Armored Wheel Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON (4) ------- Heavy EM Shotgun Lightning Gun Lightning Gun > --- INVENTORY (15) --- Improved Heat Sink Trap Scanner Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating System Restoration Module High-powered Tractor Beam Lightning Gun Advanced Beam Cannon High-powered Shotgun Power Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON ----------- Lightning Gun Lightning Gun Lightning Gun Lightning Gun > --- INVENTORY -------- Improved Heat Sink Trap Scanner Improved Sensor Array Improved Signal Interpreter Recoil Stabilizer Hardened Medium Armor Plating Hardened Medium Armor Plating High-powered Tractor Beam Heavy EM Shotgun Advanced Beam Cannon High-powered Shotgun Power Maul [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Lightning Gun Ballistic Gun High-powered Shotgun Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 2 | . . 1 1 . Weapon 2 | . . 1 . 1 Parts Attached 54 | 8 1 25 16 4 Power 5 | 1 . 2 2 . Engine 4 | 1 . 2 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 11 | 2 . 4 5 . Treads 8 | 2 . 4 2 . Leg . | . . . . . Wheel 3 | . . . 3 . Hover . | . . . . . Flight . | . . . . . Utility 16 | 2 1 5 6 2 Device 6 | 1 . 1 2 2 Storage 2 | 1 1 . . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 6 | . . 3 3 . Artifact . | . . . . . Weapon 22 | 3 . 14 3 2 Energy Gun 12 | 1 . 6 3 2 Energy Cannon . | . . . . . Ballistic Gun 10 | 2 . 8 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . . . 1 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Highest Loss Streak 2 | . . . 1 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 100 96 96 91 Engine 9 | . 14 11 5 7 Core 1 | . . . 3 . Treads 22 | . 28 22 24 . Wheel 2 | . . . 2 23 Device 10 | . 14 7 12 7 Storage 10 | . 14 11 9 7 Processor 3 | . . 3 3 7 Protection 6 | . . 8 9 7 Energy Gun 7 | . . 5 9 29 Ballistic Gun 22 | . 28 27 17 . Naked Turns . | . . . . . Heaviest Build 52 | 15 30 45 48 52 Greatest Support 60 | 40 40 40 60 40 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 Most Carried 15 | 6 10 15 15 12 Average Carried 12 | 3 8 13 14 11 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 10 15 13 12 Class Distribution -------------------- 59% | Scavenger-Tank 21% | Mutant 6% | Gunner 5% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1542 | 275 105 636 486 40 Remotely . | . . . . . Salvage Created 2351 | 79 133 796 841 502 Parts 137 | 8 13 58 42 16 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 46 | . 5 18 18 5 Guns 40 | . 5 18 16 1 Classes Destroyed 9 | 2 3 2 2 . Worker 1 | . . . 1 . Tunneler 1 | 1 . . . . Recycler 6 | 1 . 1 2 2 Watcher 5 | . 1 3 1 . Swarmer 13 | . 3 5 5 . Grunt 17 | . 2 5 8 2 Brawler 1 | . . 1 . . Duelist 1 | . . . 1 . Sentry 14 | . . 7 4 3 Best Kill Streak 7 | 2 3 5 7 6 Combat Bots Only 7 | . 3 5 7 4 Max Kills in Single Turn 2 | 1 2 2 2 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 2221 | . 86 759 915 461 Core 269 | . 6 98 91 74 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 175 | . . 56 119 . Core Remaining (%) 88 | 100 97 75 83 . Volleys Fired 110 | 2 13 45 40 10 Largest 4 | 2 2 3 3 4 Hottest 220 | 40 40 171 165 220 Shots Fired 317 | 4 26 135 117 35 Gun 317 | 4 26 135 117 35 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 237 | 4 26 126 81 . Thermal 9 | . . 9 . . Explosive . | . . . . . Electromagnetic 71 | . . . 36 35 Robot Hit Streak 13 | 3 4 11 13 12 Robot Miss Streak 5 | . 3 4 5 2 Penetration Max . | . . . . . Secondary Targets 8 | . . 3 5 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 202 | 3 10 83 79 27 Core Hits 94 | 3 8 36 41 6 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . . 2 1 . Critical Strikes 7 | . . 3 3 1 Burn 1 | . . 1 . . Destroy 4 | . . 2 2 . Corrupt 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3676 | 38 137 1180 1621 700 Guns 3435 | 38 137 1178 1563 519 Cannons . | . . . . . Explosions 239 | . . . 58 181 Melee . | . . . . . Ramming 2 | . . 2 . . Kinetic 2370 | 38 137 1092 1103 . Thermal 325 | . . 86 58 181 Explosive . | . . . . . Electromagnetic 979 | . . . 460 519 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 . . Average Corruption 2 | . . 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 40 | . . . . 40 Projectiles . | . . . . . Explosions 40 | . . . . 40 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 136 | . . . 88 48 Shots 2 | . . . 1 1 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 309 | . . 169 281 309 Average Temperature 74 | . . 43 80 122 Received Heat Transfer 615 | . 18 198 333 66 Effects 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 6 | . . . 2 4 Combat Hostiles 6 | . . . 2 4 Parts Fried 12 | . . . 5 7 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 462 | . . 262 50 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 469 | 10 164 266 469 312 Initial 147 | . 6 . 71 147 Average 153 | 3 42 147 231 208 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 62 | 100 100 67 28 58 Level 1 36 | . . 32 68 41 Level 2 1 | . . . 3 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . 1 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 4 | . . 2 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 7 27 20 7 Peak Tracking Total 7 | . 3 7 5 5 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 3 | . . 2 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 7 | . . 2 5 . Max in Single Turn 2 | . . 1 2 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 16 | . 5 5 5 1 Terminals 12 | . 5 4 3 . Fabricators . | . . . . . Repair Stations 3 | . . 1 1 1 Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 39 | . 10 15 13 1 Successful 10 | . 1 2 7 . Failed 29 | . 9 13 6 1 Catastrophic 8 | . 2 5 . 1 Database Lockouts . | . . . . . Manual 24 | . 12 12 . . Terminals 25 | . 10 11 4 . Fabricators . | . . . . . Repair Stations 9 | . . 4 4 1 Recycling Units . | . . . . . Scanalyzers 5 | . . . 5 . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 . 2 . Robot Analysis 1 | . 1 . . . Scanalyzer Index 1 | . . . 1 . Transport Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 2 2 . Scan Component 2 | . . 1 1 . Repair 2 | . . 1 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . 3 . Insert Component 1 | . . . 1 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 5 5 3 1 Full Trace Events 3 | . 2 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 1 . Time 58 | . . 26 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 2933 | 117 495 1249 878 194 Spaces Moved 1330 | 63 264 469 411 123 Core 6 | 6 . . . . Treads 1145 | 57 264 469 355 . Legs . | . . . . . Wheels 179 | . . . 56 123 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 105 108 Average Speed 166 | 149 160 199 152 108 Slowest Speed 240 | 160 160 240 160 108 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 43 46 35 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 28 | . . . 24 4 Melee . | . . . . . Projectile . | . . . . . AOE 28 | . . . 24 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 1815 | 78 311 690 576 160 Wait 231 | . 29 101 80 21 Move 1326 | 62 263 468 410 123 Hop . | . . . . . Pick Up 41 | 6 4 18 12 1 Fast Attach 20 | 7 . 10 3 . Attach 9 | . . 1 7 1 Detach 5 | . . 4 1 . Swap 25 | 1 1 14 6 3 Drop 47 | . 1 28 17 1 Fire 110 | 2 13 45 40 10 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 118 | -11/Junkyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 11) 613 | -10/Materials | Entered another Materials area 613 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 732 | -9/Materials | Discovered new exit (range 13) 847 | -9/Materials | Discovered new exit (range 15) 930 | -9/Materials | Identified exit to Mines 997 | -9/Materials | Identified exit to Storage 1181 | -9/Materials | Build established: Scavenger-Tank 1551 | -9/Materials | Repaired Lgt. Armor Plating 1781 | -9/Materials | Discovered new exit (range 12) 1862 | -9/Materials | Entered another Materials area 1862 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2380 | -8/Materials | Destroyed 7 combat bots 2418 | -8/Materials | Repaired Hrd. Light Armor Plating 2690 | -8/Materials | Discovered new exit (range 19) 2740 | -8/Materials | Entered Factory 2740 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2934 | -7/Factory | Self-destructed Last Messages --------------- 02922_ Y-54 Guardian misfires. 02923_ U-05 Engineer lays Concrete. 02923_ U-05 Engineer builds a Wall. 02924_ U-05 Engineer lays Concrete. 02925_ R-06 Scavenger collects Com. Wheel. 02925_ U-05 Engineer lays Concrete. 02926_ Y-54 Guardian system terminally corrupted. 02926_ Imp. Heat Sink fried. 02927_ U-05 Engineer lays Concrete. 02929_ U-05 Engineer builds a Wall. 02929_ R-06 Scavenger collects Corrupted Lgt. Treads. 02929_ U-05 Engineer lays Concrete. 02931_ U-05 Engineer builds a Door. 02932_ Fusion Modulator explodes. 02932_ Imp. Heat Sink destroyed. 02932_ U-05 Engineer destroyed. 02932_ Power Conduit explodes. 02932_ U-05 Engineer destroyed. 02932_ Power Conduit explodes. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????###+##########?????????????????????? | | ????????? ?# #?????????????????????? | | ????????? # #?????????????????????? | | ????????? # #?????????????????????? | | ????????# # #?#######?????????????? | | ????????# # #? ??????????????? | | ????????# ; ##] """ #?????????????? | | #####???# ;; """ #?????????????? | | #???# ;;= """ #?????????????? | | #???# ; ??????????????? | | #???# ; ?????????????????? | | #???# ;###+###?????????????? | | #???# @! ; ##### ??? | | #???# r;# % ??? | | #???# ; |%% ??? | | ?????# ![% ! ??? | | +##+##### #; =![ ##### ??? | | ;; ; #?????????????? | | u ;; ;r #?????????????? | | ;; ; ##????????????? | | #####;; ; +????????????? | | +##########+#########;;;;;# ###a# ??????????? | | ## #?### #???#? ?????????? | | """## #??## #??????? ???????? | | """## #??# #???????? ???????? | | R"## #??#T #????????????????? | | """## !! #??## #????????????????? | | ## !/ ##### #????????????????? | | ###### / #########????????????????? | | ?????# # r#????????????????????????? | | ?????# # #????????????????????????? | | ?????# # #????????????????????????? | | ?????# # #????????????????????????? | | ?????# ] # =%#????????????????????????? | | ?????#+##+######### [#????????????????????????? | | ??????? ????????# #????????????????????????? | | ?????? ?????????# #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 7 Item Schematics ----------------- Hvy. EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Safety First Challenges ------------ None Game ------ Seed PrecisionSiegeCannon Manual? 0 Play Time 00:32:29 Cumulative 47.7 hours Start 2023.08.04 @ 12:46:00 End 2023.08.06 @ 10:57:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 48 Adventurer 1 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c16743cb-1ea6-4d9d-be05-73532d9e1a50