Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.03 @ 15:19:16 Player: Eggking Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (70) 350 Value Destroyed (2397) 2397 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1108) 1108 TOTAL SCORE: 7095 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 162 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -120 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 265/265 System Corruption 5% Temperature Cool (0) Location -8/Materials Parts ------- Power (1) Improved Ion Engine Propulsion (3) Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Utility (4) Large Storage Unit Large Storage Unit Large Storage Unit Light Armor Plating Weapon (3) Flail Scythe Scythe Inventory (22) Light Nuclear Core Light Nuclear Core Fission Core Light Fission Core Light Fission Core Cloak of Protection Relay Coupler [NC] (31) Relay Coupler [NC] (24) Relay Coupler [Swarmer] (32) Relay Coupler [Brawler] (31) Proton Cannon Proton Cannon Proton Cannon YOLO Cannon Gauss Rifle AWS/Autocannon Peak State ------------ Power Light Nuclear Core Propulsion Aluminum Leg Aluminum Leg Improved Aluminum Leg Utility Large Storage Unit Large Storage Unit Large Storage Unit Light Armor Plating Weapon YOLO Cannon Scythe Inventory Fission Core Light Fission Core Light Fission Core Cloak of Protection Beam Rifle Particle Gun Light Assault Rifle AWS/Autocannon Rocket Launcher [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 2 | . . . 1 . . . 1 . . Weapon 1 | . . . 1 . . . . . . Parts Attached 54 | . 2 3 5 . . 6 4 23 11 Power 8 | . . 1 1 . . 1 . 5 . Engine 5 | . . 1 1 . . 1 . 2 . Core 3 | . . . . . . . . 3 . Reactor . | . . . . . . . . . . Propulsion 18 | . . . 1 . . 2 1 9 5 Treads . | . . . . . . . . . . Leg 18 | . . . 1 . . 2 1 9 5 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 9 | . 2 . 1 . . . 1 2 3 Device . | . . . . . . . . . . Storage 3 | . 2 . 1 . . . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 6 | . . . . . . . 1 2 3 Artifact . | . . . . . . . . . . Weapon 19 | . . 2 2 . . 3 2 7 3 Energy Gun 2 | . . . 1 . . . 1 . . Energy Cannon 2 | . . . . . . . . 2 . Ballistic Gun 9 | . . 2 1 . . 3 1 2 . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 2 | . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 2 | . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 41 | . . 1 3 . . 7 1 21 8 Power 8 | . . 1 1 . . 1 . 5 . Propulsion 16 | . . . 1 . . 2 . 8 5 Utility 4 | . . . . . . . . 3 1 Weapon 13 | . . . 1 . . 4 1 5 2 Highest Loss Streak 7 | . . 1 1 . . 7 1 7 4 Average Slot Usage (%) 91 | . 97 99 90 100 100 89 89 73 91 Engine 10 | . 14 13 10 11 11 10 9 4 9 Leg 23 | . 28 28 15 22 22 22 27 20 25 Storage 28 | . 25 28 31 33 33 33 27 27 27 Protection 2 | . . . . . . . . 2 8 Energy Gun 2 | . . . 7 11 11 2 6 . . Energy Cannon 1 | . . . . . . . . 6 2 Ballistic Gun 16 | . 28 28 24 22 22 21 20 1 . Slashing Weapon 3 | . . . . . . . . 7 13 Naked Turns . | . . . . . . . . . . Heaviest Build 76 | 10 38 38 56 55 55 57 65 76 72 Greatest Support 40 | 20 20 20 20 20 20 20 30 33 40 Greatest Overweight (x) 6 | . 1 1 5 2 2 2 2 6 5 Average Overweight (x) 1 | . . 1 3 2 2 2 1 2 1 Largest Inventory Capacity 22 | . 16 16 22 22 22 22 22 22 22 Average Capacity 20 | . 14 16 21 22 22 22 22 22 22 Most Carried 22 | . 11 16 18 19 22 22 21 22 22 Average Carried 17 | . 7 15 16 18 21 20 20 16 21 Final Capacity 22 | 6 16 16 22 22 22 22 22 22 22 Final Carried 22 | 6 11 16 18 19 22 20 20 22 19 Class Distribution -------------------- 37% | Hauler-Mutant 30% | Mutant 19% | Hauler-Gunner 8% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Gunner | -9/Materials Hauler-Gunner | -9/Mines Hauler-Gunner | -9/Exiles Hauler-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Matter Collected 1288 | 200 36 98 169 30 . 66 77 497 115 Remotely . | . . . . . . . . . . Salvage Created 2439 | . 42 248 401 14 . 100 222 775 637 Parts 137 | . 6 21 27 . . 4 12 32 35 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 66 | . 3 8 14 1 . 2 4 21 13 Melee 13 | . . . . . . . . 3 10 Guns 35 | . 3 8 14 1 . 2 4 3 . Cannons 11 | . . . . . . . . 9 2 AOE 4 | . . . . . . . . 4 . Classes Destroyed 8 | . 1 1 2 1 . . . 1 2 Worker 2 | . . . 1 . . . . . 1 Watcher 1 | . . . . . . . . . 1 Swarmer 24 | . 3 5 9 . . . . 4 3 Grunt 28 | . . 4 4 . . 2 2 13 3 Sentry 11 | . . . 1 . . . 2 3 5 Hunter 2 | . . . . . . . . . 2 Behemoth 1 | . . . . . . . . 1 . Assembled 1 | . . . . 1 . . . . . Best Kill Streak 5 | . 3 3 4 1 . 2 2 5 2 Combat Bots Only 5 | . 3 3 3 1 . 2 2 5 2 Max Kills in Single Turn 3 | . 1 1 2 1 . 1 1 3 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . . . . . . . 2 . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Damage Taken 5075 | . 87 199 471 . . 542 225 2489 1062 Core 752 | . 10 8 50 . . 102 31 289 262 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 84 | 100 . 92 . . . 62 . . . Volleys Fired 156 | . 4 18 30 1 . 16 11 71 5 Largest 3 | . 2 2 3 3 . 3 3 3 1 Hottest 123 | . 40 40 80 80 . 80 110 123 75 Shots Fired 297 | . 8 36 85 3 . 34 30 95 6 Gun 225 | . 8 36 85 3 . 34 30 29 . Cannon 68 | . . . . . . . . 63 5 Launcher 4 | . . . . . . . . 3 1 Special . | . . . . . . . . . . Kinetic 234 | . 8 36 70 2 . 31 24 63 . Thermal 29 | . . . 15 1 . 3 6 4 . Explosive 4 | . . . . . . . . 3 1 Electromagnetic 30 | . . . . . . . . 25 5 Robot Hit Streak 14 | . 1 8 11 4 . 14 13 14 3 Robot Miss Streak 5 | . 2 3 4 . . 3 1 5 1 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . . 3 3 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 232 | . 2 22 50 2 . 25 23 68 40 Core Hits 113 | . 4 16 23 2 . 13 10 30 15 Critical Hits 4 | . . . . . . 1 . . 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . 1 . . 3 Melee Attacks 59 | . . . . . . . . 6 53 Impact 7 | . . . . . . . . . 7 Slashing 52 | . . . . . . . . 6 46 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . . 10 Damage Inflicted 5386 | . 47 263 506 23 . 230 304 2610 1403 Guns 1676 | . 47 263 506 23 . 230 304 303 . Cannons 1629 | . . . . . . . . 1445 184 Explosions 705 | . . . . . . . . 680 25 Melee 1376 | . . . . . . . . 182 1194 Ramming . | . . . . . . . . . . Kinetic 1948 | . 47 263 387 12 . 199 210 830 . Thermal 1024 | . . . 119 11 . 31 94 769 . Explosive 319 | . . . . . . . . 294 25 Electromagnetic 719 | . . . . . . . . 535 184 Impact 142 | . . . . . . . . . 142 Slashing 1234 | . . . . . . . . 182 1052 Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 5 Average Corruption 5 | . . . . . . . . 5 5 Corruption Purged . | . . . . . . . . . . Effects 66 | . . . . . . . . 34 32 Message Errors 18 | . . . . . . . . 8 10 Matter Fused 17 | . . . . . . . . 12 5 Heat Flow Errors 5 | . . . . . . . . 1 4 Energy Discharges 4 | . . . . . . . . 1 3 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . . 2 3 Data Loss (major) 4 | . . . . . . . . 2 2 Misfires 3 | . . . . . . . . 2 1 Targeting Errors 9 | . . . . . . . . 5 4 Overload Shots . | . . . . . . . . . . Overflow Damage 235 | . . . . . . . . 93 142 Projectiles 44 | . . . . . . . . 25 19 Explosions 68 | . . . . . . . . 68 . Melee 123 | . . . . . . . . . 123 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 110 | . . . . . . . . 110 . Shots 3 | . . . . . . . . 3 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 228 | . . 10 51 9 . 96 113 171 228 Average Temperature 52 | . . 7 13 6 . 33 43 59 96 Received Heat Transfer 1410 | . . 57 108 . . 297 81 705 162 Effects 1 | . . . . . . . . . 1 Interference 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions 2 | . . . . . . . . . 2 Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 2 | . . . 1 . . 1 . . . Heat Transferred 1227 | . . . 275 25 . 75 222 630 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Peak Influence 586 | . 122 235 235 91 . 20 142 586 390 Average Influence 151 | . 42 65 127 91 . 13 60 290 259 Maximum Alert Level 2 | . . 1 1 . . . . 2 1 Low Security (%) 68 | . . . . . . . . . . Level 1 25 | . . . . . . . . . . Level 2 6 | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . . . . . . 4 . 2 Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . . . . . . . 1 . 1 Assault . | . . . . . . . . . . Garrison 4 | . . . . . . . 3 . 1 Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Distress Signals 3 | . 1 . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 101 | . 5 15 22 2 . 3 6 24 24 Peak Tracking Total 7 | . 4 3 5 1 . 3 3 7 3 Tactical Retreats 15 | . . . 4 1 . . 1 4 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Traps Triggered 9 | . . . . . . . . 6 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Machines Disabled 5 | . 1 1 . . . . . 3 . Max in Single Turn 1 | . 1 . . . . . . 1 . Garrison Relay 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Machines Accessed 10 | . 3 . 2 . 1 . 2 . 2 Terminals 8 | . 3 . 2 . . . 1 . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 30 | . 13 . 6 . 1 . 4 . 6 Successful 17 | . 7 . 2 . 1 . 3 . 4 Failed 13 | . 6 . 4 . . . 1 . 2 Catastrophic 2 | . 1 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 26 | . 13 . 6 . 1 . 2 . 4 Terminals 27 | . 13 . 6 . . . 2 . 6 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 4 | . 2 . . . 1 . . . 1 Part Schematic 2 | . 2 . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . . Unlock Access 1 | . . . . . . . 1 . . Coupler Status 1 | . . . . . . . 1 . . Unauthorized Hacks 29 | . 13 . 6 . . . 3 . 7 Terminals 11 | . 5 . 2 . . . 1 . 3 Track 6 | . 2 . 1 . . . 1 . 2 Botnet 5 | . 3 . 1 . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 3 . 2 . . . 2 . 1 Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . 2 . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 . Machine Destruction 5 | . . . . . . . . 5 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 . . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 30 | . . 30 . . . . . . . Total Damage 322 | . . 322 . . . . . . . Kills 6 | . . 6 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Turns Passed 6648 | . 402 1580 676 289 405 324 503 1208 1261 Spaces Moved 3167 | 1 255 981 235 156 221 146 163 470 539 Core . | . . . . . . . . . . Treads . | . . . . . . . . . . Legs 3167 | 1 255 981 235 156 221 146 163 470 539 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 150 150 180 180 180 150 150 150 Average Speed 171 | 120 144 150 223 180 180 180 166 202 163 Slowest Speed 300 | 120 150 150 270 180 180 180 180 300 270 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 44 | 1 48 99 25 29 60 41 14 70 53 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 1 | . . . . . . . . . 1 Terrain Destroyed 86 | . . . . . . . . 70 16 Melee 1 | . . . . . . . . . 1 Projectile . | . . . . . . . . . . AOE 85 | . . . . . . . . 70 15 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Total 4091 | . 281 1058 325 162 232 182 376 625 850 Wait 582 | . 11 49 49 5 . 11 193 16 248 Move 3157 | . 254 980 234 155 220 145 162 468 539 Hop . | . . . . . . . . . . Pick Up 61 | . 7 6 7 1 6 4 5 21 4 Fast Attach 9 | . 1 . . . . . . 4 4 Attach 40 | . . 1 5 . . 6 4 18 6 Detach 2 | . . . . . . . . 2 . Swap 5 | . 1 2 . . . . . 1 1 Drop 17 | . 3 2 . . 6 . 1 3 2 Fire 156 | . 4 18 30 1 . 16 11 71 5 Melee 47 | . . . . . . . . 6 41 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 3) 302 | -10/Materials | Discovered new exit (range 11) 317 | -10/Materials | Build established: Mutant 403 | -10/Materials | Entered Mines 587 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 735 | -10/Mines | Discovered new exit (range 8) 1002 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1600 | -10/Mines | Discovered new exit (range 10) 1983 | -10/Mines | Entered Materials 1983 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2365 | -9/Materials | Build established: Hauler-Gunner 2605 | -9/Materials | Discovered new exit (range 11) 2659 | -9/Materials | Entered Mines 2711 | -9/Mines | Assembled infested the area 2935 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2935 | -9/Mines | Discovered new exit (range 5) 2948 | -9/Mines | Entered Exiles 2996 | -9/Exiles | Met 8R-AWN 3027 | -9/Exiles | Met EX-HEX 3077 | -9/Exiles | Met EX-BIN 3097 | -9/Exiles | Aligned with FarCom system 3099 | -9/Exiles | Given EX-Vault access code 3140 | -9/Exiles | Opened EX-Vault 3159 | -9/Exiles | Found AWS/Autocannon 3162 | -9/Exiles | Found YOLO Cannon 3169 | -9/Exiles | Found Cloak of Protection 3209 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3258 | -9/Exiles | Met EX-DEC 3339 | -9/Exiles | Discovered new exit (range 10) 3353 | -9/Exiles | Stole three prototypes: Cloak of Protection, YOLO Cannon, AWS/Autocannon 3353 | -9/Exiles | Entered Mines 3487 | -8/Mines | Lost 7 parts (1p2n4w) 3650 | -8/Mines | Discovered new exit (range 13) 3677 | -8/Mines | Entered Materials 3677 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3875 | -8/Materials | Garrison activated, responded to threat 3981 | -8/Materials | Build established: Scavenger-Skirmisher 4177 | -8/Materials | Identified exit to Garrison 4180 | -8/Materials | Entered Garrison 4277 | -8/Garrison | Crushed by falling debris 4296 | -8/Garrison | Triggered checkpoint 4308 | -8/Garrison | Lost 6 parts (1p3n2w) 4438 | -8/Garrison | Lost 7 parts (2p1n1u3w) 4522 | -8/Garrison | Spotted B-75 Beast 4543 | -8/Garrison | Build established: Hauler-Mutant 4572 | -8/Garrison | Discovered new exit (range 8) 4590 | -8/Garrison | Lost 3 parts (1p1n1u) 4626 | -8/Garrison | Core integrity fell below 50% 4627 | -8/Garrison | Destroyed B-75 Beast 4653 | -8/Garrison | Lost 4 parts (1p2n1u) 4978 | -8/Garrison | Triggered checkpoint 5068 | -8/Garrison | Discovered new exit (range 9) 5131 | -8/Garrison | Triggered checkpoint 5217 | -8/Garrison | Discovered new exit (range 9) 5266 | -8/Garrison | Installed Relay Interface Framework 5302 | -8/Garrison | Triggered checkpoint 5332 | -8/Garrison | Garrison Relay disabled 5388 | -8/Garrison | Entered Materials 5712 | -8/Materials | Discovered new exit (range 11) 5802 | -8/Materials | Lost 4 parts (2n2w) 6391 | -8/Materials | Discovered new exit (range 13) 6518 | -8/Materials | Core integrity fell below 20% 6600 | -8/Materials | Garrison activated, responded to threat 6649 | -8/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- 06578_ System corrupted: Substantial component data lost. 06589_ Carbon-fiber Leg destroyed. 06589_ M-13 Machinist destroyed. 06595_ Scythe follow-up attack on G-50 Soldier. 06600_ Flail follow-up attack on G-50 Soldier. 06600_ G-50 Soldier calls for garrison reinforcements. 06600_ ALERT: Activating Garrison Access M001. 06602_ Lgt. Armor Plating destroyed. 06603_ G-50 Soldier destroyed. 06606_ Acquired 19 matter. 06609_ G-47 Trooper destroyed. 06623_ System corrupted: Component data lost. 06638_ System corrupted: Scythe targeting data glitched. 06642_ K-01 Serf collects debris. 06643_ System corrupted: Scythe targeting data glitched. 06643_ L-31 Rogue suffers critical hit. 06643_ Destroyed Imp. Aluminum Leg. 06643_ Flail follow-up attack on L-31 Rogue. 06645_ K-01 Serf collects debris. 06648_ Flail follow-up attack on L-31 Rogue. 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"" ## #??????????????????????? | | # #?????#!! Y" ## #??????????????????????? | | # ###?????# "" ## #??????????????????????? | | # #?????# ## ##########?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Datajack | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation It's Just You Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed MiniCatalystMediator Manual? 0 Play Time 00:57:54 Cumulative 316.1 hours Start 2019.11.03 @ 14:12:23 End 2019.11.03 @ 15:19:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 36 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8483c597-2b2b-4fcc-b332-ab93f41c27f2