Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.26 @ 18:41:27 Player: Triffids Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (83) 415 Value Destroyed (3021) 3021 Prototype IDs (7) 140 Alien Tech Used (1) 200 Bonus (372) 372 TOTAL SCORE: 9348 Bonus ------- High Alert Combat Kills 296 Follower Combat Kills 76 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 84/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -4/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Gyrokinetic Inverter Gyrokinetic Inverter Peak State ------------ > --- POWER ------------ Cooled Fission Core > --- PROPULSION ------- Improved Titanium Leg Centrium Wheel Antigrav System Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Advanced Targeting Computer Target Analyzer Improved Target Analyzer Core Analyzer Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Plasma Rifle Heavy Phase Cannon Mass Driver > --- INVENTORY -------- Quantum Capacitor Hardcell Cannon [Rating: 88] Favorites ----------- Power Cooled Fission Core Engine Ion Engine Power Core Cooled Fission Core Propulsion Improved Carbon-fiber Leg Treads Improved Heavy Treads Leg Improved Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Gyrokinetic Inverter Utility Disposable Heat Sink Device Disposable Heat Sink Storage Small Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Improved Light Armor Plating Weapon Katana Energy Gun Gatling Laser Energy Cannon Ion Burst Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Mass Driver Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Ext Slots Evolved 12 | . . 2 . . 4 2 2 . . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . Utility 8 | . . 2 . . 2 1 1 . . 2 . Weapon 2 | . . . . . 1 1 . . . . . Parts Attached 109 | 6 3 5 26 1 22 6 14 1 3 11 11 Power 14 | 1 1 1 3 . 4 . 3 1 . . . Engine 8 | 1 1 1 3 . 2 . . . . . . Core 6 | . . . . . 2 . 3 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 31 | 2 . 1 6 . 8 1 2 . . 6 5 Treads 1 | . . . . . . . . . . . 1 Leg 20 | 2 . 1 6 . 8 1 2 . . . . Wheel 4 | . . . . . . . . . . 4 . Hover 6 | . . . . . . . . . . 2 4 Flight . | . . . . . . . . . . . . Utility 40 | 1 1 3 13 1 6 4 6 . 1 4 . Device 19 | . 1 1 9 . 2 2 1 . . 3 . Storage 1 | 1 . . . . . . . . . . . Processor 9 | . . 1 2 . 2 1 2 . . 1 . Hackware 1 | . . . . . . . 1 . . . . Protection 10 | . . 1 2 1 2 1 2 . 1 . . Artifact . | . . . . . . . . . . . . Weapon 24 | 2 1 . 4 . 4 1 3 . 2 1 6 Energy Gun 8 | 2 . . 1 . 2 . 2 . 1 . . Energy Cannon 7 | . 1 . 2 . 1 . 1 . . . 2 Ballistic Gun 1 | . . . . . 1 . . . . . . Ballistic Cannon 2 | . . . . . . . . . 1 1 . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 6 | . . . 1 . . 1 . . . . 4 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 . 1 . . 1 . Corrupted Parts 1 | . . . 1 . . . . . . . . System Corruption 2 | . . . 2 . . . . . . . . Parts Lost 36 | . . . 2 . 2 1 . 1 6 11 13 Power 2 | . . . . . 1 . . . . 1 . Propulsion 8 | . . . . . . . . 1 1 3 3 Utility 13 | . . . 2 . 1 1 . . 2 3 4 Weapon 13 | . . . . . . . . . 3 4 6 Highest Loss Streak 13 | . . . 1 . 1 1 . 1 6 10 13 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 99 100 95 100 99 95 85 76 41 Engine 4 | . 14 11 11 11 6 . . . . . . Core 2 | . . . . . . 6 5 5 5 4 . Leg 19 | . 28 21 22 22 22 20 22 18 14 7 . Device 15 | . 13 22 21 22 18 15 11 11 9 12 . Processor 17 | . . 11 14 11 15 24 23 23 23 21 15 Hackware 1 | . . . . . . . 5 5 5 5 5 Protection 5 | . . 11 6 11 6 6 5 5 5 4 . Energy Gun 7 | . 20 11 8 11 7 6 5 5 4 4 . Energy Cannon 5 | . 7 11 5 . 7 6 5 5 5 3 2 Ballistic Gun 2 | . . . . . . 6 5 5 3 . . Slashing Weapon 5 | . . . 7 11 6 6 5 5 2 . 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 52 | 11 15 18 20 19 31 38 47 46 46 52 24 Greatest Support 76 | 20 20 20 20 20 54 56 76 56 56 61 75 Greatest Overweight (x) 2 | 1 . . . . . . . . 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 7 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 6 5 4 4 4 4 3 5 3 1 2 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 8 5 4 5 5 5 5 5 2 2 2 Class Distribution -------------------- 40% | Scavenger-Gunner 37% | Scavenger-Mutant 17% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Extension Resources | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Ext Matter Collected 1672 | 250 40 31 259 45 205 135 185 220 68 173 61 Remotely . | . . . . . . . . . . . . Salvage Created 3653 | . 195 63 646 . 578 338 626 699 203 219 86 Parts 180 | . 9 5 32 . 26 17 26 34 12 15 4 Haulers Intercepted 3 | . . . 1 . . . 2 . . . . Recyclers Shooed 7 | . 1 . 4 . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . 34 14 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Ext Combat Hostiles Destroyed 65 | . 3 4 13 . 11 4 6 13 8 2 1 Melee 8 | . . . 4 . 2 . . . 1 . 1 Guns 22 | . 3 2 3 . 2 2 3 6 1 . . Cannons 34 | . . 2 6 . 7 2 3 7 6 1 . AOE 1 | . . . . . . . . . . 1 . Classes Destroyed 12 | . 5 . 3 . 2 1 1 . . . . Worker 4 | . 1 . . . 2 . . . . 1 . Builder 1 | . . . . . . . 1 . . . . Hauler 3 | . . . 1 . . . 2 . . . . Recycler 4 | . 1 . . . 2 . . . . 1 . Operator 2 | . . . . . 1 1 . . . . . Watcher 4 | . 1 . . . . 2 . . . 1 . Swarmer 21 | . 2 4 . . 3 . . 4 8 . . Grunt 23 | . 1 . 7 . 4 3 4 4 . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 10 | . . . 5 . 2 . 1 1 . . 1 Hunter 3 | . . . . . . 1 1 1 . . . Programmer 7 | . . . . . 2 . . 3 . 2 . Best Kill Streak 8 | . 2 4 3 . 4 3 5 3 8 4 1 Combat Bots Only 8 | . 2 4 3 . 3 3 4 3 8 1 1 Max Kills in Single Turn 2 | . 1 2 1 . 2 2 2 2 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . Melee 1 | . . . 1 . 1 . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Ext Damage Taken 7483 | . 62 86 794 . 984 291 482 695 424 1305 2360 Core 1674 | . . 18 109 . 178 18 44 108 46 222 931 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 226 | . . . 176 . 50 . . . . . . Core Remaining (%) 86 | 100 100 . . 68 74 97 . . 80 . . Volleys Fired 195 | . 21 7 53 . 32 14 13 35 9 11 . Largest 3 | . 2 2 2 . 2 3 3 3 3 3 . Hottest 222 | . 118 118 118 . 180 215 215 206 222 222 . Shots Fired 396 | . 38 14 70 . 57 42 39 80 23 33 . Gun 242 | . 26 7 49 . 30 28 26 56 9 11 . Cannon 154 | . 12 7 21 . 27 14 13 24 14 22 . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 86 | . . . . . . 14 13 35 9 15 . Thermal 310 | . 38 14 70 . 57 28 26 45 14 18 . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 15 | . 5 3 11 . 8 4 12 7 15 7 . Robot Miss Streak 8 | . 8 3 8 . 8 5 4 5 1 4 . Penetration Max 2 | . . . . . . 1 1 2 . 1 . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 299 | . 17 7 77 . 55 33 32 42 16 14 6 Core Hits 192 | . 7 3 42 . 39 23 27 25 9 13 4 Critical Kills 5 | . . . . . . 1 . 4 . . . Critical Parts Destroyed 9 | . . . . . . 1 1 7 . . . Critical Strikes 28 | . . . 4 . . 2 2 13 1 2 4 Burn 8 | . . . 3 . . . . 2 1 2 . Destroy 15 | . . . . . . 2 2 11 . . . Sever 5 | . . . 1 . . . . . . . 4 Melee Attacks 47 | . . . 19 1 9 . 3 . 3 . 12 Impact . | . . . . . . . . . . . . Slashing 47 | . . . 19 1 9 . 3 . 3 . 12 Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6833 | . 251 140 1456 . 1462 574 782 973 482 566 147 Guns 2340 | . 170 37 542 . 427 327 279 349 74 135 . Cannons 3306 | . 81 103 310 . 869 247 400 624 352 320 . Explosions 111 | . . . . . . . . . . 111 . Melee 1076 | . . . 604 . 166 . 103 . 56 . 147 Ramming . | . . . . . . . . . . . . Kinetic 518 | . . . . . . 71 41 188 47 171 . Thermal 5128 | . 251 140 852 . 1296 503 638 785 379 284 . Explosive . | . . . . . . . . . . . . Electromagnetic 111 | . . . . . . . . . . 111 . Impact . | . . . . . . . . . . . . Slashing 1076 | . . . 604 . 166 . 103 . 56 . 147 Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . 2 2 1 . 1 2 2 5 5 Average Corruption 1 | . . . 2 2 1 . 1 1 2 3 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 29 | . . . 5 7 . . 6 7 . 4 . Message Errors 6 | . . . . 1 . . 2 2 . 1 . Matter Fused 5 | . . . . 2 . . 1 1 . 1 . Heat Flow Errors 5 | . . . 1 2 . . . 1 . 1 . Energy Discharges 5 | . . . 1 1 . . 1 2 . . . Parts Rejected 1 | . . . 1 . . . . . . . . Data Loss (minor) 3 | . . . . . . . 2 1 . . . Data Loss (major) 2 | . . . 1 1 . . . . . . . Misfires 1 | . . . . . . . . . . 1 . Alerts 1 | . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 39 | . . 14 14 . . . . 11 . . . Projectiles 25 | . . 14 . . . . . 11 . . . Explosions . | . . . . . . . . . . . . Melee 14 | . . . 14 . . . . . . . . Knockbacks 2 | . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . . . 2 . Shots 1 | . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 310 | . 199 199 210 196 194 193 197 197 310 233 . Average Temperature 86 | . 75 125 73 92 75 91 98 92 152 93 . Received Heat Transfer 1644 | . 18 . 363 . 348 99 96 57 . 150 513 Effects 2 | . . . . . . . . . 2 . . Energy Bleed 2 | . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 21 | . . 1 4 . 4 3 3 3 2 1 . Heat Transferred 8683 | . 618 296 1804 . 1875 875 985 999 583 648 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Ext Peak Influence 1232 | . 161 195 364 236 1232 471 261 . . 282 51 Initial 998 | . . 67 81 111 998 427 115 . . 200 16 Average 364 | . 98 144 233 172 1040 341 176 . . 205 16 Maximum Alert Level 4 | . . . 1 1 4 2 1 . . 1 . Low Security (%) 39 | 100 100 100 29 80 . 27 45 . . 6 100 Level 1 33 | . . . 70 19 . 16 54 . . 93 . Level 2 8 | . . . . . . 56 . . . . . Level 3 12 | . . . . . 67 . . . . . . Level 4 6 | . . . . . 32 . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 2 . 1 . 3 3 2 . . 4 2 Investigation 4 | . 1 . . . 1 . . . . 2 . Extermination 3 | . . . . . 1 1 . . . 1 . Reinforcement 10 | . 1 . 1 . 1 2 2 . . 1 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 3 | . . . . . 2 1 . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Ext Distress Signals 5 | . . . 4 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 139 | . 8 5 21 23 22 9 7 17 9 10 8 Peak Tracking Total 8 | . 3 4 3 6 4 4 4 4 5 7 8 Tactical Retreats 10 | . 1 1 . . 3 . . 5 . . . Traps | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Ext Traps Triggered 8 | . . 1 1 . 1 . 4 . . 1 . Indirectly 1 | . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Ext Machines Disabled 5 | . . . 1 . . 1 . 1 . 2 . Max in Single Turn 1 | . . . 1 . . 1 . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Ext Machines Accessed 32 | . 3 1 7 8 5 3 2 1 . 2 . Terminals 21 | . 3 1 6 4 2 1 2 . . 2 . Fabricators 2 | . . . . . 1 1 . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . . Recycling Units 6 | . . . . 4 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 82 | . 7 2 20 22 15 4 7 1 . 4 . Successful 48 | . 2 1 13 14 11 1 5 1 . . . Failed 34 | . 5 1 7 8 4 3 2 . . 4 . Catastrophic 4 | . 1 . 1 . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 40 | . 7 1 11 8 8 1 4 . . . . Terminals 64 | . 7 2 15 18 10 1 7 . . 4 . Fabricators 4 | . . . . . 2 2 . . . . . Repair Stations 7 | . . . 5 . 2 . . . . . . Recycling Units 6 | . . . . 4 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 20 | . . . 4 8 4 . 3 1 . . . Record 1 | . . . . . . . . 1 . . . Part Schematic 1 | . . . . . 1 . . . . . . Robot Analysis 2 | . . . . 2 . . . . . . . Prototype ID Bank 2 | . . . . 2 . . . . . . . Open Door 2 | . . . 2 . . . . . . . . Level Access Points 2 | . . . . 1 . . 1 . . . . Terminal Index 2 | . . . . 1 1 . . . . . . Locate Traps 2 | . . . 1 . . . 1 . . . . Registered Components 1 | . . . . . 1 . . . . . . Zone Layout 5 | . . . 1 2 1 . 1 . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . Build 1 | . . . . . 1 . . . . . . Repair Station Hacks 6 | . . . 4 . 2 . . . . . . Scan Component 3 | . . . 2 . 1 . . . . . . Repair 3 | . . . 2 . 1 . . . . . . Recycling Unit Hacks 6 | . . . . 4 1 1 . . . . . Report Inventory 6 | . . . . 4 1 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 14 | . 2 1 5 2 2 . 2 . . . . Terminals 14 | . 2 1 5 2 2 . 2 . . . . Track 2 | . . . 2 . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . Botnet 11 | . 2 1 2 2 2 . 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 3 1 5 6 3 3 1 . . 2 . Full Trace Events 3 | . 1 . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built 2 | . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . Time 53 | . . . . . 53 . . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . . Parts Repaired 3 | . . . 2 . 1 . . . . . . Time 108 | . . . 76 . 32 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Ext Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Ext Total Allies 3 | . . . . . 3 . . . . . . Largest Group 3 | . . . . . 3 . . . . . . Highest-Rated Group 93 | . . . . . 93 . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . Total Orders 8 | . . . 8 . . . . . . . . EXPLORE 7 | . . . 7 . . . . . . . . RETURN 1 | . . . 1 . . . . . . . . Ally Attacks 46 | . . . . . 46 . . . . . . Total Damage 495 | . . . . . 495 . . . . . . Kills 4 | . . . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Ext Robot Analysis Total 2 | . . . . 2 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . Drone Launches 8 | . . . 8 . . . . . . . . Drone Recoveries 6 | . . . 6 . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Ext Turns Passed 5143 | 62 297 190 775 372 813 623 554 799 99 427 132 Spaces Moved 3334 | 43 185 117 361 306 509 459 382 570 44 252 106 Core 95 | 15 . . . . . . . . . 29 51 Treads 2 | . . . . . . . . . . . 2 Legs 3119 | 28 185 117 361 306 509 459 382 570 44 158 . Wheels 65 | . . . . . . . . . . 65 . Hover 53 | . . . . . . . . . . . 53 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 123 123 50 50 Average Speed 120 | 110 120 120 120 120 120 120 122 123 137 142 63 Slowest Speed 200 | 120 120 120 120 120 120 120 123 123 195 200 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 3 29 12 67 70 12 13 14 85 10 7 24 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . Known Exits Taken 3 | . . 1 . 1 . . . . 1 . . Unknown Exits Taken 8 | 1 1 . 1 . 1 1 1 1 . 1 . Scrap Searched 3 | . . . . . . . . 2 1 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 18 | . . . . . . . 1 6 2 9 . Melee . | . . . . . . . . . . . . Projectile 18 | . . . . . . . 1 6 2 9 . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Ext Total 4005 | 56 222 153 604 310 632 490 431 608 59 294 146 Wait 208 | 3 2 21 124 1 31 5 2 1 1 12 5 Move 3323 | 42 184 116 360 305 508 458 381 569 43 251 106 Hop . | . . . . . . . . . . . . Pick Up 49 | 5 8 1 7 1 12 4 6 1 . 1 3 Fast Attach 41 | 3 2 1 6 . 5 . 5 . . 9 10 Attach 30 | 3 . 3 5 . 6 3 3 . 3 3 1 Detach 14 | . 1 . 2 . . . 3 . . 4 4 Swap 39 | . 1 1 15 1 11 3 6 1 . . . Drop 59 | . 3 3 13 1 18 3 9 1 . 3 5 Fire 195 | . 21 7 53 . 32 14 13 35 9 11 . Melee 47 | . . . 19 1 9 . 3 . 3 . 12 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory -4/Extension History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 14) 319 | -10/Materials | Build established: Mutant 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Utility x2 539 | -9/Materials | Discovered new exit (range 4) 542 | -9/Materials | Identified exit to Storage 550 | -9/Materials | Entered Storage 950 | -9/Storage | Build established: Scavenger-Mutant 1019 | -9/Storage | Repaired Aluminum Leg 1070 | -9/Storage | Repaired Drone Bay 1318 | -9/Storage | Used back door to open Recycling access 1318 | -9/Storage | Discovered new exit (range 5) 1325 | -9/Storage | Entered Recycling 1351 | -9/Recycling | Spotter reported a threat 1375 | -9/Recycling | Spotter reported a threat 1387 | -9/Recycling | Spotter reported a threat 1393 | -9/Recycling | Spotter reported a threat 1397 | -9/Recycling | Spotter reported a threat 1408 | -9/Recycling | Spotter reported a threat 1446 | -9/Recycling | Spotter reported a threat 1476 | -9/Recycling | Spotter reported a threat 1476 | -9/Recycling | Spotter reported a threat 1478 | -9/Recycling | Spotter reported a threat 1499 | -9/Recycling | Spotter reported a threat 1501 | -9/Recycling | Spotter reported a threat 1509 | -9/Recycling | Spotter reported a threat 1542 | -9/Recycling | Spotter reported a threat 1544 | -9/Recycling | Spotter reported a threat 1554 | -9/Recycling | Spotter reported a threat 1577 | -9/Recycling | Spotter reported a threat 1577 | -9/Recycling | Spotter reported a threat 1577 | -9/Recycling | Spotter reported a threat 1607 | -9/Recycling | Spotter reported a threat 1612 | -9/Recycling | Spotter reported a threat 1624 | -9/Recycling | Identified exit to Factory 1631 | -9/Recycling | Spotter reported a threat 1644 | -9/Recycling | Spotter reported a threat 1647 | -9/Recycling | Spotter reported a threat 1660 | -9/Recycling | Spotter reported a threat 1697 | -9/Recycling | Entered Factory 1697 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1898 | -7/Factory | Repaired Spread Laser? 1966 | -7/Factory | Allied Derelicts emerged from ambush trap array 2097 | -7/Factory | Search patrols dispatched 2303 | -7/Factory | Fabricated Hyp. Coil Gun? 2352 | -7/Factory | Discovered new exit (range 7) 2497 | -7/Factory | Search patrols dispatched 2510 | -7/Factory | Entered another Factory area 2510 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2798 | -6/Factory | Build established: Scavenger-Gunner 2860 | -6/Factory | Search patrols dispatched 3102 | -6/Factory | Discovered new exit (range 3) 3133 | -6/Factory | Entered another Factory area 3133 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3570 | -5/Factory | Identified exit to Factory 3668 | -5/Factory | Discovered new exit (range 12) 3687 | -5/Factory | Entered Upper Caves 3693 | -5/Upper Caves | Encountered a Warlord checkpoint 4052 | -5/Upper Caves | Found Alien Artifact 4385 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4434 | -5/Upper Caves | Learned location of Armory (-3) 4474 | -5/Upper Caves | Discovered new exit (range 8) 4486 | -5/Upper Caves | Entered another Upper Caves area 4522 | -5/Upper Caves | Discovered exit to Factory (range 13) 4585 | -5/Upper Caves | Entered Factory 4585 | -4/Factory | Evolved 2 slots: Utility x2 4585 | -4/Factory | Identified Dimensional Node Initializer 4585 | -4/Factory | Initialized slip node 4588 | -4/Factory | Destroyed 8 combat bots 4588 | -4/Factory | Lost 6 parts (1n2u3w) 4690 | -4/Factory | Found Unknown Device 4690 | -4/Factory | Identified Quantum Capacitor 5005 | -4/Factory | Discovered new exit (range 15) 5012 | -4/Factory | Entered Extension 5015 | -4/Extension | Lost 10 parts (1p2n3u4w) 5076 | -4/Extension | Core integrity fell below 50% 5137 | -4/Extension | Core integrity fell below 20% 5144 | -4/Extension | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 05131_ Penetrated by Slug. 05131_ Terminal disabled. 05131_ R-10 Processor collects Imp. Medium Armor Plating. 05133_ Slug penetrates Y-64 Sentinel. 05133_ Y-64 Sentinel Imp. Treads severed. 05134_ R-10 Processor collects Imp. Treads. 05136_ Penetrated by Slug. 05136_ Y-64 Sentinel destroyed. 05137_ Penetrated by Slug. 05137_ R-10 Processor collects Neutrino Core. 05138_ Imp. Target Analyzer destroyed. 05138_ Penetrated by Slug. 05139_ Imp. Heavy Treads destroyed. 05139_ Penetrated by Slug. 05139_ Acquired 61 matter. 05140_ Penetrated by Slug. 05140_ Y-64 Sentinel Imp. Medium Armor Plating severed. 05141_ Penetrated by Slug. 05141_ Dual-blade Saw destroyed. 05142_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #?#######?????????????????????????????????????? | | #?# ###########?????????? #??????????????? | | ### ####### = #??????????????? | | / / #??????????????? | | ### ##########???????????????? | | #?# ######### #????????????????????????? | | #?### ###???????# ########?????????????????? | | #??#T ????????# #^"""^ ####??????????????? | | #??##""##???????# # "T" ""#??????????????? | | #???????????????# #Y=^ "#??????????????? | | ##+##??????????????# !Y@=[= #??????????????? | | #??????????????######g! ####??????????????? | | #???????????????????# Y]= !#?????????????????? | | #???????????????????##"T ###?????????????????? | | #????????????????????#"""#???????????????????? | | #####????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 21 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Hyp. Coil Gun | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hyp. Coil Gun | x2 | -7/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed GyrokineticWardroneShifter Manual? 0 Play Time 01:34:42 Cumulative 122.5 hours Start 2022.05.18 @ 11:38:14 End 2022.05.26 @ 18:41:27 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 45 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7965762-2c70-4cd6-b31c-0b2337e83162