Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.03 @ 15:38:24 // AFD2020/Player2 Player: Finestep Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (79) 395 Value Destroyed (1222) 1222 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (737) 737 TOTAL SCORE: 3754 Bonus ------- High Alert Combat Kills 168 Follower Combat Kills 851 Friendly Fire -282 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 230/265 System Corruption 2% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON (2) ------- Improved EM Shotgun Advanced Beam Cannon > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Improved Treads Improved Treads Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Ion Cannon Ion Cannon Light Cannon Missile Launcher Missile Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Treads Improved Treads Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Ion Cannon Ion Cannon Light Cannon Missile Launcher Missile Launcher Mining Laser [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 60 | 7 17 1 27 8 Power 5 | 1 1 . 3 . Engine 4 | 1 1 . 2 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 14 | 2 2 . 10 . Treads 10 | 1 . . 9 . Leg . | . . . . . Wheel 4 | 1 2 . 1 . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 6 1 5 1 Device 1 | . 1 . . . Storage 5 | 1 3 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 8 | . 2 . 5 1 Artifact . | . . . . . Weapon 27 | 3 8 . 9 7 Energy Gun 6 | 3 1 . 1 1 Energy Cannon 6 | . 1 . 1 4 Ballistic Gun 1 | . 1 . . . Ballistic Cannon 8 | . 3 . 5 . Launcher 3 | . . . 1 2 Special Weapon 2 | . 2 . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . 1 . 3 . Parts Lost 7 | . 3 . 2 2 Power 1 | . 1 . . . Propulsion 2 | . . . 2 . Utility 2 | . 1 . . 1 Weapon 2 | . 1 . . 1 Highest Loss Streak 2 | . 2 . 1 1 Average Slot Usage (%) 99 | . 97 100 99 100 Engine 9 | . 14 14 4 11 Core 2 | . . . 6 . Treads 21 | . 14 14 26 33 Wheel 9 | . 14 14 6 . Storage 22 | . 21 28 22 22 Protection 6 | . 2 . 11 11 Energy Gun 2 | . 8 . . . Energy Cannon 5 | . 5 14 . 8 Ballistic Gun 1 | . 4 . . . Ballistic Cannon 15 | . 8 14 21 12 Naked Turns . | . . . . . Heaviest Build 86 | 12 59 75 82 86 Greatest Support 69 | 10 16 10 69 69 Greatest Overweight (x) 7 | 1 5 7 4 1 Average Overweight (x) 3 | . 3 6 1 1 Largest Inventory Capacity 20 | 6 18 20 20 20 Average Capacity 18 | 5 14 19 20 20 Most Carried 20 | 5 18 19 20 20 Average Carried 17 | 3 12 18 19 19 Final Capacity 20 | 6 18 20 20 20 Final Carried 20 | 5 18 19 20 18 Class Distribution -------------------- 65% | Hauler-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 1719 | 270 276 64 885 224 Remotely . | . . . . . Salvage Created 1952 | 98 585 189 864 216 Parts 129 | 2 37 16 65 9 Haulers Intercepted 5 | . 2 . 3 . Recyclers Shooed 4 | . 2 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 56 | . 8 4 24 20 Guns 6 | . 6 . . . Cannons 31 | . 2 4 21 4 AOE 19 | . . . 3 16 Classes Destroyed 12 | 2 6 . 3 1 Worker 4 | . 2 1 1 . Builder 3 | . 1 . 2 . Tunneler 1 | 1 . . . . Hauler 5 | . 2 . 3 . Recycler 6 | 1 1 1 2 1 Operator 1 | . . . 1 . Watcher 3 | . 2 . 1 . Swarmer 19 | . 1 3 10 5 Grunt 16 | . 7 1 7 1 Brawler 1 | . . . 1 . Sentry 6 | . . . 6 . Assembled 14 | . . . . 14 Best Kill Streak 15 | 1 4 3 7 15 Combat Bots Only 14 | . 2 3 7 14 Max Kills in Single Turn 6 | 1 1 1 3 6 Gunslinging . | . . . . . Exploded 6 | . . . 3 6 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 1911 | . 450 57 823 581 Core 288 | . 54 23 127 84 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 . 61 . . Volleys Fired 167 | 9 46 11 79 22 Largest 2 | 2 2 2 2 2 Hottest 113 | 80 100 95 95 113 Shots Fired 319 | 18 85 22 156 38 Gun 75 | 18 56 . . 1 Cannon 232 | . 24 22 155 31 Launcher 7 | . . . 1 6 Special 5 | . 5 . . . Kinetic 217 | . 34 11 153 19 Thermal 69 | 16 32 11 2 8 Explosive 7 | . . . 1 6 Electromagnetic 26 | 2 19 . . 5 Robot Hit Streak 14 | 9 9 6 14 13 Robot Miss Streak 7 | 1 5 3 7 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 172 | 13 43 13 83 20 Core Hits 106 | 3 21 7 43 32 Critical Hits 1 | . . . 1 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4668 | 148 811 228 1873 1608 Guns 701 | 148 544 . . 9 Cannons 2495 | . 267 228 1644 356 Explosions 1472 | . . . 229 1243 Melee . | . . . . . Ramming . | . . . . . Kinetic 2250 | . 338 106 1609 197 Thermal 625 | 124 279 122 35 65 Explosive 1472 | . . . 229 1243 Electromagnetic 321 | 24 194 . . 103 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 2 Average Corruption 2 | . . . 2 2 Corruption Purged . | . . . . . Effects 14 | . . . 9 5 Message Errors 9 | . . . 7 2 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . 1 1 Data Loss (minor) 1 | . . . . 1 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 12 | . . . 6 6 Projectiles . | . . . . . Explosions 12 | . . . 6 6 Melee . | . . . . . Knockbacks 16 | . 2 1 9 4 Impact . | . . . . . Kinetic 14 | . 2 1 8 3 Secondary 2 | . . . 1 1 Self-Inflicted Damage 52 | . . . . 52 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 298 | 126 298 99 246 194 Average Temperature 64 | 54 101 35 47 70 Received Heat Transfer 560 | . 174 9 219 158 Effects 2 | . 1 . 1 . Energy Bleed 2 | . 1 . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | 1 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | 1 . . . . Heat Transferred 1311 | 275 592 259 74 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 1131 | 10 369 117 1131 608 Average Influence 344 | 3 113 54 600 527 Maximum Alert Level 4 | . 1 . 4 2 Low Security (%) 47 | 100 84 100 8 . Level 1 7 | . 15 . 9 . Level 2 29 | . . . 40 100 Level 3 14 | . . . 37 . Level 4 1 | . . . 4 . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 5 . 7 . Investigation 10 | . 5 . 5 . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 6 | . 1 . 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 101 | . 25 5 38 33 Peak Tracking Total 11 | . 4 2 5 11 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 4 | . 2 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 20 | . 9 . 11 . Terminals 16 | . 7 . 9 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 69 | . 33 . 36 . Successful 39 | . 20 . 19 . Failed 30 | . 13 . 17 . Catastrophic 5 | . 1 . 4 . Database Lockouts . | . . . . . Manual 36 | . 17 . 19 . Terminals 59 | . 28 . 31 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 10 | . 5 . 5 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 23 | . 12 . 11 . Robot Schematic 1 | . . . 1 . Robot Analysis 3 | . 2 . 1 . Prototype ID Bank 1 | . . . 1 . Alert Level 2 | . . . 2 . Unreport Threat 4 | . 3 . 1 . Locate Traps 2 | . 2 . . . Hauler Manifests 2 | . 1 . 1 . Zone Layout 8 | . 4 . 4 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 3 . 1 . Retrieve Components 4 | . 3 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 24 | . 10 . 14 . Terminals 8 | . 3 . 5 . Track 4 | . 2 . 2 . Botnet 4 | . 1 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 . 2 . Tunnel 4 | . 2 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 7 . 11 . Full Trace Events 3 | . 1 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . 1 . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 28 | . 19 . 9 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies 1 | . 1 . . . Largest Group 1 | . 1 1 1 1 Highest-Rated Group 72 | . 64 64 72 72 Highest-Rated Ally 72 | . 64 64 72 72 Total Orders . | . . . . . Ally Attacks 116 | . 33 3 62 18 Total Damage 3199 | . 729 33 1774 663 Kills 57 | . 17 1 29 10 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total 3 | . 2 . 1 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 4162 | 88 1161 746 1596 571 Spaces Moved 2394 | 52 758 490 816 278 Core 1 | 1 . . . . Treads 765 | . . . 487 278 Legs . | . . . . . Wheels 1628 | 51 758 490 329 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 130 110 180 Average Speed 144 | 88 122 144 156 180 Slowest Speed 180 | 90 130 150 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 65 | 5 98 99 75 51 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 5 | . 2 1 2 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 Spaces Dug 9 | . 3 . . 6 Terrain Destroyed 66 | . 5 . 8 53 Melee . | . . . . . Projectile 6 | . 5 . . 1 AOE 60 | . . . 8 52 Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 2777 | 72 901 505 990 309 Wait 80 | . 49 3 28 . Move 2390 | 51 757 489 815 278 Hop . | . . . . . Pick Up 41 | 5 20 1 15 . Fast Attach 20 | 6 6 . 7 1 Attach 13 | . 4 . 7 2 Detach . | . . . . . Swap 27 | 1 7 1 13 5 Drop 39 | . 12 . 26 1 Fire 167 | 9 46 11 79 22 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / [*Exi]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 15) 194 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 9) 817 | -10/Materials | Discovered new exit (range 10) 1087 | -10/Materials | Discovered new exit (range 16) 1250 | -10/Materials | Entered Mines 1250 | -10/Mines | Accompanied by 1 ally 1409 | -10/Mines | Discovered new exit (range 3) 1713 | -10/Mines | Learned location of Zion (-7) 1716 | -10/Mines | Discovered new exit (range 6) 1730 | -10/Mines | Build established: Hauler-Mutant 1996 | -10/Mines | Entered Materials 1996 | -9/Materials | Accompanied by 1 ally 1996 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2202 | -9/Materials | Discovered new exit (range 15) 2411 | -9/Materials | Destroyed 7 combat bots 2570 | -9/Materials | Discovered new exit (range 15) 2821 | -9/Materials | Discovered new exit (range 16) 2942 | -9/Materials | Discovered new exit (range 16) 3592 | -9/Materials | Entered Mines 3592 | -9/Mines | Accompanied by 1 ally 3625 | -9/Mines | Core integrity fell below 50% 3927 | -9/Mines | Discovered new exit (range 6) 4048 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4048 | -9/Mines | Discovered new exit (range 5) 4065 | -9/Mines | Assembled infested the area 4088 | -9/Mines | Core integrity fell below 20% 4110 | -9/Mines | Destroyed 14 combat bots 4163 | -9/Mines | Core destroyed Last Messages --------------- 04101_ Player 2 system corrupted by crushing effect. 04101_ as-60158 destroyed. 04102_ Acquired 87 matter. 04102_ U-05 Engineer lays Concrete. 04108_ Player 2 attaches Imp. Heat Sink. 04109_ U-05 Engineer lays Concrete. 04110_ U-05 Engineer builds a Wall. 04116_ Acquired 5 matter. 04118_ Acquired 15 matter. 04118_ U-05 Engineer builds a Wall. 04121_ Acquired 3 matter. 04122_ U-05 Engineer builds a Wall. 04123_ The unstable cave ceiling collapses. 04128_ U-05 Engineer lays Concrete. 04129_ U-05 Engineer builds a Wall. 04141_ System corrupted: Heat flow error (+155). 04144_ U-05 Engineer builds a Wall. 04148_ U-05 Engineer lays Concrete. 04148_ Acquired 65 matter. 04149_ U-05 Engineer lays Concrete. 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