Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2022.02.12 @ 16:44:35 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (90) 450 Value Destroyed (2828) 2828 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (289) 289 TOTAL SCORE: 8727 Bonus ------- Follower Combat Kills 158 Met Data Miner 300 Friendly Fire -169 Cogmind --------- Core Integrity 546/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Warning (327) Movement Core (300) Ox5 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Improved Signal Interpreter Melee Analysis Suite Improved Target Analyzer Core Analyzer > --- WEAPON (3) ------- Ion Burst Cannon > --- INVENTORY (10) --- Power Amplifier Energy Well (350) Improved Sensor Array Improved Transmission Jammer System Backup Module Powered Hammer Powered Hammer Shock Maul Makeshift Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Improved Salvage Targeting Computer Melee Analysis Suite Improved Target Analyzer Core Analyzer > --- WEAPON ----------- Powered Hammer Shock Maul > --- INVENTORY -------- Fission Core Power Amplifier Energy Well Improved Transmission Jammer Layered Medium Armor Plating System Backup Module Plasma Cannon Ion Burst Cannon Powered Hammer Powered Hammer [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Compact Wheel Treads Armored Treads Wheel Compact Wheel Flight Unit Nuclear Pulse Thruster Utility Improved Salvage Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Salvage Targeting Computer Protection Reactive Plating Weapon Enhanced Autogun Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Impact Weapon Shock Maul Slashing Weapon Tearclaws Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . Utility 5 | . . . . . 2 1 . . . . 2 . . . Weapon 1 | . . . . . . 1 . . . . . . . . Parts Attached 118 | 7 7 8 1 5 15 20 1 1 1 14 32 2 . 4 Power 9 | 1 1 . . 1 . 1 . . . 1 2 2 . . Engine 6 | 1 1 . . 1 . 1 . . . 1 1 . . . Core 3 | . . . . . . . . . . . 1 2 . . Reactor . | . . . . . . . . . . . . . . . Propulsion 23 | 2 . 2 . . 5 3 . 1 . 2 8 . . . Treads 10 | 2 . . . . 3 1 . 1 . 2 1 . . . Leg . | . . . . . . . . . . . . . . . Wheel 6 | . . 2 . . 2 2 . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . . . . 7 . . . Utility 30 | 1 3 . 1 1 3 8 . . . 3 9 . . 1 Device 9 | . 1 . . . 1 2 . . . 2 2 . . 1 Storage 6 | 1 1 . 1 . . 1 . . . . 2 . . . Processor 10 | . . . . . 1 3 . . . 1 5 . . . Hackware . | . . . . . . . . . . . . . . . Protection 5 | . 1 . . 1 1 2 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 56 | 3 3 6 . 3 7 8 1 . 1 8 13 . . 3 Energy Gun 6 | . . . . . . 1 1 . . 2 2 . . . Energy Cannon 14 | . . 2 . . 3 2 . . 1 . 4 . . 2 Ballistic Gun 18 | 3 1 2 . 2 1 3 . . . 3 3 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 12 | . 2 2 . 1 2 2 . . . 2 1 . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . 3 . . . Slashing Weapon 3 | . . . . . 1 . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 3 . . . . 3 . . . Parts Lost 25 | . 1 3 . . 4 2 . . . 4 4 2 . 5 Power 6 | . 1 1 . . . . . . . 1 1 1 . 1 Propulsion 16 | . . 2 . . 4 2 . . . 2 2 1 . 3 Utility 2 | . . . . . . . . . . 1 . . . 1 Weapon 1 | . . . . . . . . . . . 1 . . . Highest Loss Streak 5 | . 1 2 . . 2 1 . . . 3 1 2 . 5 Average Slot Usage (%) 91 | . 95 90 85 94 87 97 100 100 100 97 68 80 73 74 Engine 6 | . 10 7 . 8 9 7 7 7 7 7 2 1 . . Treads 14 | . 28 16 . . 10 13 15 15 15 22 8 . . . Wheel 10 | . . 8 28 28 15 15 15 15 15 7 2 . . . Flight 2 | . . . . . . . . . . . 11 21 20 19 Device 8 | . 9 . . . 8 10 7 7 7 13 5 6 6 5 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 4 6 6 6 Processor 13 | . . . . . 8 10 15 15 15 14 19 33 33 32 Protection 4 | . 3 14 14 14 9 7 7 7 7 . . . . . Energy Gun 3 | . . . . . . 3 6 7 . 6 2 . . . Energy Cannon 2 | . . 9 . . 7 3 . . 6 . . . . . Ballistic Gun 11 | . 23 10 14 23 9 9 15 15 15 12 6 . . . Launcher 2 | . 4 7 14 4 1 5 . . . . 1 . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 115 | 12 21 22 26 31 42 115 111 108 111 111 105 24 18 20 Greatest Support 60 | 40 40 40 20 20 60 48 32 32 32 60 60 24 18 18 Greatest Overweight (x) 6 | . . 5 1 1 2 6 3 3 3 3 2 1 . 1 Average Overweight (x) 1 | . . . . 1 . 2 3 3 3 1 . . . . Largest Inventory Capacity 25 | 8 10 10 15 15 15 25 25 25 25 25 25 10 10 10 Average Capacity 19 | 7 9 10 11 15 15 23 25 25 25 25 14 10 10 10 Most Carried 25 | 1 7 8 10 15 15 25 25 25 25 25 23 10 10 10 Average Carried 17 | . 4 7 8 13 14 20 24 24 25 22 11 9 10 9 Final Capacity 25 | 8 10 10 15 15 15 25 25 25 25 25 10 10 10 10 Final Carried 25 | 1 7 8 10 14 15 24 25 25 25 21 10 10 10 9 Class Distribution -------------------- 41% | Mutant 30% | Scavenger-Gunner 17% | Scavenger-Mutant 4% | Sprinter 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Mutant | -7/Zion Scavenger-Gunner | -6/Proximity Caves Sprinter | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Matter Collected 2731 | 141 318 239 10 85 50 860 102 52 22 350 447 20 . 35 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3981 | . 248 123 . 80 452 817 262 66 . 417 881 140 . 495 Parts 148 | . 19 3 . 9 20 35 5 9 . 21 19 . . 8 Haulers Intercepted 9 | . 1 . . . 3 3 . . . . 2 . . . Recyclers Shooed 9 | . . . . 1 . 2 . . . . 6 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 3 7 2 18 . . . 3 Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Combat Hostiles Destroyed 71 | . 6 15 . 2 7 14 1 2 . 12 8 . . 4 Guns 16 | . 2 . . . 1 3 1 2 . 7 . . . . Cannons 8 | . . 2 . . 1 1 . . . . . . . 4 AOE 46 | . 4 13 . 2 4 10 . . . 5 8 . . . Classes Destroyed 18 | . 5 2 . 1 1 3 1 1 . 2 . 1 . 1 Worker 2 | . . . . . . 2 . . . . . . . . Builder 3 | . 1 . . . . 2 . . . . . . . . Tunneler 2 | . . . . 1 . 1 . . . . . . . . Hauler 9 | . 1 . . . 3 3 . . . . 2 . . . Recycler 6 | . . . . . . 2 . . . . 4 . . . Minesweeper 2 | . . . . . . . . . . 1 . 1 . . Watcher 3 | . 1 . . . . 1 . . . . 1 . . . Swarmer 19 | . 2 3 . 2 . 3 . . . 3 4 . . 2 Grunt 32 | . 4 2 . . 6 9 . . . 6 4 . . 1 Brawler 1 | . . . . . . . . . . . . . . 1 Duelist 1 | . . . . . . 1 . . . . . . . . Sentry 2 | . . . . . 1 1 . . . . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . 2 . . . . Programmer 3 | . . . . . . . 1 1 . 1 . . . . Samaritan 3 | . . . . . . . . . . . . 3 . . Thief 1 | . . . . . . . . 1 . . . . . . Assembled 9 | . . 9 . . . . . . . . . . . . Thug 1 | . . . . 1 . . . . . . . . . . Best Kill Streak 7 | . 3 7 . 2 4 5 1 1 . 4 5 1 . 4 Combat Bots Only 7 | . 2 7 . 2 3 4 1 1 . 4 4 . . 4 Max Kills in Single Turn 4 | . 2 3 . 2 1 3 1 1 . 2 4 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . 2 3 . 2 1 3 . . . 2 4 . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Damage Taken 4617 | . 361 624 . 25 724 336 31 132 . 1253 589 64 . 478 Core 781 | . 106 59 . . 93 55 16 14 . 134 100 . . 204 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . . . 34 83 . . . . 68 . . . . Volleys Fired 236 | . 22 22 . 5 41 46 5 7 3 30 47 . . 8 Largest 3 | . 2 2 . 2 2 3 3 3 3 3 3 . . 1 Hottest 130 | . 40 80 . 40 83 123 130 130 130 130 80 . . 100 Shots Fired 428 | . 40 33 . 9 63 101 15 21 7 78 53 . . 8 Gun 326 | . 36 14 . 8 25 83 15 21 6 74 44 . . . Cannon 57 | . . 8 . . 31 6 . . 1 . 3 . . 8 Launcher 45 | . 4 11 . 1 7 12 . . . 4 6 . . . Special . | . . . . . . . . . . . . . . . Kinetic 223 | . 36 14 . 8 25 53 10 14 4 50 9 . . . Thermal 149 | . . 8 . . 22 34 5 7 3 24 38 . . 8 Explosive 45 | . 4 11 . 1 7 12 . . . 4 6 . . . Electromagnetic 11 | . . . . . 9 2 . . . . . . . . Robot Hit Streak 28 | . 10 12 . 5 11 7 10 18 . 12 28 . . 4 Robot Miss Streak 6 | . 3 3 . 1 4 6 1 3 . 4 6 . . 4 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . . Shots Hit Robots 313 | . 32 13 . 6 40 59 15 18 . 54 54 4 . 18 Core Hits 219 | . 12 18 . 7 19 44 8 6 . 47 46 . . 12 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . 1 . . . . . . . . 3 1 . . Critical Strikes 8 | . . 1 . . . 1 . . . . 5 1 . . Burn 3 | . . . . . . 1 . . . . 2 . . . Destroy 3 | . . 1 . . . . . . . . 2 . . . Smash 2 | . . . . . . . . . . . 1 1 . . Melee Attacks 37 | . . . . . 1 . . . . 2 16 4 . 14 Impact 20 | . . . . . . . . . . . 16 4 . . Slashing 17 | . . . . . 1 . . . . 2 . . . 14 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . 2 1 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11743 | . 712 753 . 206 1051 2344 294 350 . 1975 2317 370 . 1371 Guns 3914 | . 361 88 . 92 208 903 294 350 . 863 755 . . . Cannons 874 | . . 86 . . 423 93 . . . . . . . 272 Explosions 4994 | . 348 579 . 105 420 1308 . . . 1031 1203 . . . Melee 1909 | . . . . . . . . . . 81 359 370 . 1099 Ramming 52 | . 3 . . 9 . 40 . . . . . . . . Kinetic 2260 | . 361 88 . 92 208 565 179 186 . 455 126 . . . Thermal 2341 | . . 86 . . 258 409 115 164 . 408 629 . . 272 Explosive 4946 | . 348 579 . 105 372 1308 . . . 1031 1203 . . . Electromagnetic 235 | . . . . . 213 22 . . . . . . . . Impact 729 | . . . . . . . . . . . 359 370 . . Slashing 1180 | . . . . . . . . . . 81 . . . 1099 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . 2 . . . . . . 1 1 1 2 Average Corruption 1 | . . . . 2 . . . . . . 1 1 1 1 Corruption Purged 1 | . . . . . . . . . . . . . . 1 Effects 5 | . . . . 2 . . . . . . . 1 1 1 Message Errors 5 | . . . . 2 . . . . . . . 1 1 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 935 | . 4 . . . 5 34 . . . . 100 343 . 449 Projectiles . | . . . . . . . . . . . . . . . Explosions 47 | . 4 . . . 5 34 . . . . 4 . . . Melee 888 | . . . . . . . . . . . 96 343 . 449 Knockbacks 4 | . . . . . . 1 . . . . 3 . . . Impact 4 | . . . . . . 1 . . . . 3 . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 501 | . 13 31 . 4 118 62 . . . 162 111 . . . Shots 25 | . 1 3 . . 5 3 . . . 8 5 . . . Rammed 4 | . 1 . . 2 . 1 . . . . . . . . Targets Rammed 6 | . 1 . . 2 . 3 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 2 | . . . . . . 2 . . . . . . . . Highest Temperature 397 | . 2 91 . . 361 384 290 397 179 321 376 240 . 327 Average Temperature 118 | . 1 44 . . 156 96 135 155 96 109 125 125 . 172 Received Heat Transfer 921 | . 144 63 . . 405 108 . . . 108 39 . . 54 Effects 5 | . . . . . 2 1 . 1 . 1 . . . . Shutdowns 2 | . . . . . 1 . . 1 . . . . . . Energy Bleed 3 | . . . . . 1 1 . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . Parts Fried 8 | . . . . . 1 . . . . . 3 4 . . Impact Corruptions 31 | . . . . . . . . . . . 6 25 . . Robots Melted 2 | . . . . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . 2 . . . 1 5 . . . Heat Transferred 4722 | . . 185 . . 494 888 250 350 . 861 1369 . . 325 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Peak Influence 383 | . 198 131 . 75 250 325 . . . . 383 . . . Initial 44 | . . . . . 29 25 . . . . 44 . . . Average 146 | . 90 40 . 51 86 197 . . . . 225 . . . Maximum Alert Level 1 | . . . . . 1 1 . . . . 1 . . . Low Security (%) 70 | 100 100 100 . 100 98 59 . . . . 34 . . . Level 1 29 | . . . . . 1 40 . . . . 65 . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . . . . 1 2 4 . . . . 4 . . 1 Investigation 1 | . . . . . . . . . . . 1 . . . Extermination 3 | . . . . . . 1 . . . . 2 . . . Reinforcement 3 | . . . . . . 2 . . . . 1 . . . Assault 2 | . . . . 1 . . . . . . . . . 1 Garrison 3 | . . . . . 2 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . 2 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Distress Signals 4 | . . 1 . . 2 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 123 | . 9 17 . 9 15 23 1 3 . 12 25 . . 9 Peak Tracking Total 9 | . 3 8 . 4 7 4 1 1 . 6 5 . . 9 Tactical Retreats 10 | . 1 2 . 1 . . . . . . 6 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Traps Triggered 8 | . 2 . . . . 1 . . . . 4 1 . . Indirectly 2 | . . . . . . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 3 | . . . . 1 . 1 . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 10 | . . . . 1 . 1 . 1 . 3 4 . . . Triggered 6 | . . . . 1 . 1 3 . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Machines Disabled 7 | . . . . . 1 1 . . . . 5 . . . Max in Single Turn 2 | . . . . . . 1 . . . . 2 . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Machines Accessed 28 | . 5 . 1 . 2 5 . . 1 . 9 1 4 . Terminals 15 | . 5 . . . 1 3 . . . . 6 . . . Fabricators 2 | . . . . . . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . Scanalyzers 2 | . . . . . 1 . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . Total Hacks 95 | . 17 . 1 . 4 10 . . 8 . 24 1 30 . Successful 67 | . 8 . 1 . . 4 . . 8 . 15 1 30 . Failed 27 | . 8 . . . 4 6 . . . . 9 . . . Catastrophic 3 | . . . . . . 1 . . . . 2 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 38 | . 16 . . . 2 9 . . . . 11 . . . Terminals 41 | . 17 . . . 2 6 . . . . 16 . . . Fabricators 4 | . . . . . . 4 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 2 . . . Scanalyzers 6 | . . . . . 2 . . . . . 4 . . . Garrison Access 2 | . . . . . . . . . . . 2 . . . Terminal Hacks 51 | . 4 . 1 . . 2 . . 8 . 5 1 30 . Record 12 | . . . 1 . . . . . . . . . 11 . Part Schematic 19 | . . . . . . . . . 8 . . . 11 . Robot Schematic 5 | . . . . . . . . . . . . . 5 . Robot Analysis 2 | . 2 . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . . 3 . Open Door 1 | . . . . . . . . . . . . 1 . . Terminal Index 3 | . 1 . . . . 1 . . . . 1 . . . Locate Traps 3 | . . . . . . 1 . . . . 2 . . . Recall Extermination 1 | . . . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . 4 . . . Insert Component 2 | . . . . . . . . . . . 2 . . . Analyze 2 | . . . . . . . . . . . 2 . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . 1 . . . Unauthorized Hacks 11 | . 4 . . . . 2 . . . . 5 . . . Terminals 11 | . 4 . . . . 2 . . . . 5 . . . Track 3 | . 1 . . . . . . . . . 2 . . . Assimilate 2 | . . . . . . 1 . . . . 1 . . . Botnet 4 | . 2 . . . . . . . . . 2 . . . Operators 2 | . 1 . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 18 | . 4 . . . 2 4 . . . . 8 . . . Full Trace Events 1 | . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 4 . . . 5 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . . . . . . 22 . 1 . 11 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 2 . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Total Allies 7 | . . 3 . 1 . 2 . . . . . . . 1 Largest Group 3 | . . 3 3 1 1 2 . . . . . . . 1 Highest-Rated Group 89 | . . 40 40 31 31 62 . . . . . . . 89 Highest-Rated Ally 89 | . . 16 16 31 31 31 . . . . . . . 89 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 43 | . . . . . 4 39 . . . . . . . . Total Damage 634 | . . . . . 63 571 . . . . . . . . Kills 8 | . . . . . 1 7 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 2 . . 2 . 2 . . 1 . 2 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Turns Passed 8935 | 59 403 507 188 323 466 1212 236 363 1162 2337 1013 250 26 390 Spaces Moved 5833 | 36 201 308 220 175 238 738 154 234 730 602 1272 409 76 440 Core 12 | 8 . 4 . . . . . . . . . . . . Treads 1206 | 28 201 171 . . 56 . . . . 599 151 . . . Legs . | . . . . . . . . . . . . . . . Wheels 2569 | . . 133 220 175 182 738 154 234 730 3 . . . . Hover . | . . . . . . . . . . . . . . . Flight 2046 | . . . . . . . . . . . 1121 409 76 440 Fastest Speed 31 | 50 160 80 80 95 95 100 145 145 145 145 31 31 34 34 Average Speed 116 | 135 160 127 83 95 131 139 145 145 145 245 59 57 34 46 Slowest Speed 300 | 160 160 300 95 95 240 190 145 145 145 246 246 114 34 117 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 38 66 58 35 36 20 35 37 80 63 28 55 68 54 Regions Visited 14 Branch Regions 10 Pre-discovered Areas 3 | . . . 1 . . . . . . . . . 1 1 Known Exits Taken 6 | . . . . . 1 1 1 . . . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . 1 1 1 . . . . Scrap Searched 8 | . . 1 . 1 . . 1 2 1 1 . 1 . . Spaces Dug 17 | . . 7 . . 1 . . . . . 6 . . 3 Terrain Destroyed 369 | . 28 49 . 9 54 66 . . . 67 92 . . 4 Melee 10 | . . . . . 1 . . . . . 6 . . 3 Projectile 1 | . . . . . . . . . . . . . . 1 AOE 358 | . 28 49 . 9 53 66 . . . 67 86 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Total 7607 | 43 239 385 224 323 325 866 160 250 830 1413 1459 418 75 597 Wait 1226 | . 4 47 . 119 18 22 . 5 97 744 41 . . 129 Move 5815 | 35 200 307 219 174 237 737 153 233 729 601 1267 408 75 440 Hop 2 | . . . . . . . . . . . 2 . . . Pick Up 70 | 1 4 1 2 10 7 20 1 1 . 8 14 1 . . Fast Attach 56 | 6 3 2 . 2 6 9 . . . 2 25 1 . . Attach 24 | . . . . . 2 7 . 1 . 6 5 1 . 2 Detach 22 | . 1 . . . . 3 . . . 2 14 1 . 1 Swap 38 | 1 4 6 1 3 7 4 1 . 1 6 2 . . 2 Drop 65 | . . . 2 7 6 14 . 2 . 9 22 2 . 1 Fire 236 | . 22 22 . 5 41 46 5 7 3 30 47 . . 8 Melee 37 | . . . . . 1 . . . . 2 16 4 . 14 Ram 2 | . . . . 2 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 4 | . 1 . . . . 3 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 10 | . . . . 1 . 1 . 1 . 3 4 . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 9) 264 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 434 | -10/Materials | Central database locked down 463 | -10/Materials | Entered Mines 579 | -10/Mines | Assembled infested the area 584 | -10/Mines | Assisted by a Guerilla fighting off Assembled 638 | -10/Mines | Core integrity fell below 50% 667 | -10/Mines | Destroyed 7 combat bots 780 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 857 | -10/Mines | Discovered new exit (range 9) 867 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 932 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 932 | -10/Mines | Discovered new exit (range 5) 970 | -10/Mines | Entered Exiles 970 | -10/Exiles | Accompanied by 3 allies 990 | -10/Exiles | Met 8R-AWN 1003 | -10/Exiles | Met EX-HEX 1035 | -10/Exiles | Met EX-DEC 1039 | -10/Exiles | Learned location of Zion (-7) 1150 | -10/Exiles | Discovered new exit (range 10) 1158 | -10/Exiles | Entered Mines 1168 | -9/Mines | Met a Derelict bent on vengeance 1214 | -9/Mines | Found a hidden stash of uninstalled traps 1300 | -9/Mines | Learned Materials trap positions 1301 | -9/Mines | Learned 2 Materials zone layouts 1364 | -9/Mines | Discovered new exit (range 6) 1370 | -9/Mines | Met a Derelict testing a Signal Generator 1378 | -9/Mines | Found Signal Generator 1481 | -9/Mines | Entered Materials 1481 | -8/Materials | Accompanied by 1 ally 1481 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1482 | -8/Materials | Identified exit to Factory 1483 | -8/Materials | Loaded intel: 34 trap records 1743 | -8/Materials | Garrison activated, responded to threat 1824 | -8/Materials | Build established: Scavenger-Mutant 1874 | -8/Materials | Garrison activated, responded to threat 1947 | -8/Materials | Entered Factory 1947 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2075 | -7/Factory | Found Prototype Launcher 2075 | -7/Factory | Identified Rocket Array 2110 | -7/Factory | Allied Derelicts emerged from ambush trap array 2115 | -7/Factory | Discovered new exit (range 9) 2655 | -7/Factory | Garrison activated, responded to threat 3154 | -7/Factory | Identified exit to Lower Caves 3159 | -7/Factory | Entered Lower Caves 3225 | -7/Lower Caves | Identified exit to Lower Caves 3395 | -7/Lower Caves | Entered another Lower Caves area 3456 | -7/Lower Caves | Build established: Scavenger-Gunner 3531 | -7/Lower Caves | Discovered new exit (range 15) 3738 | -7/Lower Caves | Discovered new exit (range 8) 3758 | -7/Lower Caves | Entered Zion 3876 | -7/Zion | Discovered new exit (range 16) 4098 | -7/Zion | Learned Factory terminal intel 4143 | -7/Zion | Build established: Mutant 4450 | -7/Zion | Learned Factory garrison access intel 4479 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4920 | -7/Zion | Entered Proximity Caves 4992 | -6/Proximity Caves | Lost 3 parts (1p2n) 5239 | -6/Proximity Caves | Build established: Scavenger-Gunner 5645 | -6/Proximity Caves | Build established: Scavenger-Mutant 6114 | -6/Proximity Caves | Build established: Scavenger-Gunner 7242 | -6/Proximity Caves | Discovered new exit (range 6) 7257 | -6/Proximity Caves | Entered Factory 7257 | -6/Factory | Evolved 2 slots: Utility x2 7258 | -6/Factory | Loaded intel: 28 terminal locations 7259 | -6/Factory | Loaded intel: 4 garrison access locations 8104 | -6/Factory | Discovered new exit (range 6) 8105 | -6/Factory | Identified exit to Factory 8204 | -6/Factory | Build established: Sprinter 8268 | -6/Factory | Discovered new exit (range 9) 8270 | -6/Factory | Identified exit to Lower Caves 8270 | -6/Factory | Entered Lower Caves 8353 | -6/Lower Caves | Learned 4 Factory zone layouts 8500 | -6/Lower Caves | Encountered a Warlord checkpoint 8517 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8520 | -6/Lower Caves | Identified exit to Data Miner 8520 | -6/Lower Caves | Entered Data Miner 8520 | -6/Data Miner | Discovered new exit (range 6) 8527 | -6/Data Miner | Met Data Miner 8533 | -6/Data Miner | Learned location of Section 7 (-3) 8533 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8539 | -6/Data Miner | Received God Mode back door access code from Data Miner 8546 | -6/Data Miner | Identified exit to Proximity Caves 8546 | -6/Data Miner | Entered Proximity Caves 8565 | -5/Proximity Caves | Learned Factory stockpile data 8633 | -5/Proximity Caves | Build established: Mutant 8914 | -5/Proximity Caves | Escorted by Enhanced Grunt 8922 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8936 | -5/Proximity Caves | Self-destructed Last Messages --------------- 08914_ Enhanced Grunt: "Protecting LRC-V3." 08914_ Enhanced Grunt suffers critical hit (Destroy). 08916_ S-27 Virus destroyed. 08922_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 08923_ Lgt. Nuclear Core fries itself beyond repair. 08924_ G-50 Soldier destroyed. 08925_ Acquired 25 matter. 08925_ Penetrated by Slug. 08925_ Slug penetrates Wall. 08926_ Y-72 Warden: "REQUESTING BACKUP." 08928_ Imp. Terrain Scan Processor destroyed. 08928_ System corrupted by crushing effect (+2). 08928_ Knocked back. 08931_ B-60 Warrior destroyed. 08932_ Nuclear Pulse Thruster destroyed. 08932_ Penetrated by Slug. 08934_ Lgt. Nuclear Core fries itself beyond repair. 08935_ Autogun fries itself beyond repair. 08935_ Nuclear Pulse Thruster destroyed. 08935_ Lgt. Fission Core destroyed. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????### ##??????????????????????? | | ????????????????????## #???##?????????????????? | | ????????????????????# #### #?????????????????? | | ???????????????????## Y ;####???????????????? | | ?????????????????### %s* ##??????????????? | | ??????# ??????## % #??????????????? | | ?????## ?????## b#### #?????????????? | | ????## ?????# @ #??? ?????????? | | ????# ?????## ### #??? #######????????? | | ????# #?????# #?## #??? #?????????????? | | ?????# #????## #??# #???? #?????????????? | | ?????# ##???# #??# #???? ?????????????? | | ????## ##??# ###??# #????? ????????????? | | ???## #### ##????# #????? # ???????????? | | ???# ## ##????? #??????#"""??????????? | | ##?# ##?????? ????????###?????????? | | ## #??????? ????????????????????? | | #??????? ???????????????????? | | #???????# ???????????????????? | | ##????????# ???????????????????? | | ##??????????## ???????????????????? | | ######??????#####?? ???????????????????? | | ##?????????## #??????????????????????? | | ### ###??????## #??????????????????????? | | #?# ##????## #??????????????????????? | | ## ###### ##?????????????????????? | | ?# ## ## ##????????????????????? | | ?## ### #????????????????????? | | ??# #### #????????????????????? | | ??## ## #### ##????????????????????? | | ???## ### ### ##?????????????????????? | | ????# ##?# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 375 Resistance: KI 20 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 5 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Salvage Targeting 2 Authchip Count 1 Item Schematics ----------------- Imp. Salvage Targeting Computer | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive System Guard | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Mass Driver | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Recalibrator | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Nuclear Pulse Thruster | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Linear Gravjet | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Lgt. Particle Reactor | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive S-27 Virus | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Y-54 Guardian | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeSubatomicCarapace Manual? 0 Play Time 00:47:57 Cumulative 154.7 hours Start 2022.02.12 @ 15:57:53 End 2022.02.12 @ 16:44:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 258 Rogue 241 Adventurer 4 Explorer 13 Win Type - Total 8 Types 6/0/0/2/0/0/0/0/0 Lore% 65 Gallery% 83 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8836e834-134a-4d8b-9059-c4db80a938d6