Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.20 @ 21:32:21

Player: WingedOwl

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (78)      390
Value Destroyed (3066)     3066
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1948)               1948
              TOTAL SCORE: 10644

 Bonus
-------
High Alert Combat Kills    291
Follower Combat Kills      1071
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             391/1150
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Upper Caves

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (11) -----
  Experimental Signal Interpreter
               0b10 Decoder Chip [Looter]
     Makeshift Hacking Suite
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (4) ----
               Flexi-carbon Leg
      Advanced Heat Sink
      Improved Coolant Injector
      Improved Coolant Injector

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
          Micro Fission Core
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
   Experimental Heat Sink
       Improved Coolant Injector
  High-capacity Storage Unit
                Structural Scanner
   Experimental Signal Interpreter
                0b10 Decoder Chip [Looter]
       Advanced ECM Suite
         Medium Reactive Plating
      Makeshift Hacking Suite
       Advanced Hacking Suite
      Makeshift System Shield
>               --- WEAPON -----------
       Improved Arc Projector
                Neutron Cannon
                Tiamat Missile Launcher
>               --- INVENTORY --------
       Improved Titanium Leg
                Flexi-carbon Leg
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Coolant Injector
       Improved Coolant Injector
                Core Shielding
         Medium Reactive Plating
                Autogun
                Tiamat Missile Launcher
[Rating: 96]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    0b10 Decoder Chip [Looter]
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                0b10 Decoder Chip [Looter]
  Hackware                 Makeshift Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp 
Slots Evolved              12   | .   .   .   2   .   .   .   6   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   
  Utility                  9    | .   .   .   2   .   .   .   3   2   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             102  | 7   .   4   6   2   11  4   40  14  8   6   
  Power                    18   | 1   .   .   1   .   2   1   8   2   2   1   
    Engine                 12   | 1   .   .   1   .   2   1   6   .   .   1   
    Core                   5    | .   .   .   .   .   .   .   2   2   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               20   | 2   .   .   .   .   .   1   9   3   1   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    20   | 2   .   .   .   .   .   1   9   3   1   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  39   | 2   .   2   3   1   7   1   14  6   2   1   
    Device                 24   | 1   .   1   2   1   5   .   7   6   .   1   
    Storage                4    | .   .   1   .   .   1   .   2   .   .   .   
    Processor              5    | 1   .   .   1   .   1   1   1   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   2   .   1   .   
    Protection             3    | .   .   .   .   .   .   .   2   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   .   2   2   1   2   1   9   3   3   .   
    Energy Gun             12   | 2   .   1   .   1   1   .   5   1   1   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   1   .   1   .   
    Ballistic Gun          4    | .   .   .   .   .   .   1   2   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   1   .   1   .   .   2   .   .   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   1   2   .   5   2   .   .   
Parts Lost                 35   | .   .   .   1   2   .   1   18  .   10  3   
  Power                    5    | .   .   .   .   .   .   .   4   .   1   .   
  Propulsion               8    | .   .   .   .   .   .   .   6   .   2   .   
  Utility                  11   | .   .   .   .   1   .   .   3   .   4   3   
  Weapon                   11   | .   .   .   1   1   .   1   5   .   3   .   
  Highest Loss Streak      8    | .   .   .   1   2   .   1   6   .   8   2   
Average Slot Usage (%)     95   | .   100 100 99  95  100 100 93  99  89  31  
  Engine                   8    | .   14  14  11  11  11  11  8   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   3   10  5   .   
  Leg                      19   | .   28  28  22  22  22  22  17  16  14  3   
  Device                   14   | .   14  16  22  22  14  11  5   22  18  6   
  Storage                  7    | .   .   7   11  11  11  11  6   5   4   .   
  Processor                15   | .   14  4   11  11  18  22  18  11  10  10  
  Hackware                 5    | .   .   .   .   .   .   .   13  11  12  9   
  Energy Gun               9    | .   28  26  13  2   11  9   4   6   6   .   
  Ballistic Gun            1    | .   .   .   .   .   .   1   3   5   .   .   
  Launcher                 5    | .   .   .   4   11  11  11  2   3   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             103  | 10  10  26  31  31  47  51  68  77  103 13  
  Greatest Support         60   | 20  20  20  20  20  20  25  50  60  60  60  
  Greatest Overweight (x)  4    | 2   .   1   1   1   2   2   4   1   1   .   
  Average Overweight (x)   1    | .   .   .   1   1   1   1   1   1   .   .   
Largest Inventory Capacity 12   | 4   4   10  10  10  12  12  12  12  12  4   
  Average Capacity         10   | 4   4   7   10  10  11  12  11  12  11  4   
  Most Carried             12   | 4   4   5   9   10  12  12  12  12  12  4   
  Average Carried          9    | 3   4   4   6   8   11  11  9   11  11  3   
  Final Capacity           12   | 4   4   10  10  10  12  12  12  12  4   4   
  Final Carried            12   | 4   4   5   9   8   12  12  12  12  4   4   

 Class Distribution 
--------------------
 37% | Mutant
 26% | Hacker-Mutant
  9% | Derelict-Mutant
  9% | Infiltrator-Mutant
  7% | Scavenger-Mutant
  3% | Skirmisher
  3% | Hacker-Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
         Skirmisher | -9/Materials
 Infiltrator-Mutant | -9/Mines
             Mutant | -7/Zion
             Mutant | -6/Proximity Caves
      Hacker-Mutant | -6/Factory
      Hacker-Mutant | -5/Factory
      Hacker-Mutant | -4/Factory
      Hacker-Mutant | -4/Upper Caves

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Upp  
Matter Collected           1906 | 270  .    40   89   82   156  47   545  199  380  98   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3054 | 212  .    72   283  22   .    .    1639 549  277  .    
  Parts                    171  | 25   .    6    22   .    .    .    77   28   13   .    
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    7    .    .    .    .    
  Prevented                2    | .    .    .    .    .    1    1    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp 
Combat Hostiles Destroyed  53   | .   .   .   7   7   .   .   26  8   5   .   
  Melee                    11   | .   .   .   .   .   .   .   11  .   .   .   
  Guns                     17   | .   .   .   3   .   .   .   10  2   2   .   
  Cannons                  5    | .   .   .   .   .   .   .   4   .   1   .   
  AOE                      20   | .   .   .   4   7   .   .   1   6   2   .   
Classes Destroyed          15   | 3   .   1   4   1   .   .   5   1   .   .   
  Worker                   10   | 2   .   1   1   .   .   .   .   6   .   .   
  Builder                  6    | .   .   2   .   .   .   .   1   3   .   .   
  Tunneler                 8    | 7   .   .   1   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 4    | 1   .   .   .   .   .   .   2   1   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   1   .   .   .   1   .   .   .   
  Swarmer                  3    | .   .   .   .   .   .   .   3   .   .   .   
  Grunt                    19   | .   .   .   4   .   .   .   12  3   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   7    | .   .   .   3   .   .   .   2   1   1   .   
  Hunter                   5    | .   .   .   .   .   .   .   1   2   2   .   
  Programmer               10   | .   .   .   .   .   .   .   6   2   2   .   
  Assembled                7    | .   .   .   .   7   .   .   .   .   .   .   
Best Kill Streak           6    | 3   .   1   4   4   .   .   4   6   2   .   
  Combat Bots Only         4    | .   .   .   2   4   .   .   3   2   2   .   
Max Kills in Single Turn   3    | 1   .   1   3   2   .   .   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   .   .   1   1   1   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Upp  
Damage Taken               5667 | .    .    .    154  97   .    90   2743 599  1396 588  
  Core                     1440 | .    .    .    21   18   .    22   516  104  235  524  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  .    100  .    .    .    84   39   89   .    .    
Volleys Fired              179  | 15   .    8    19   9    .    3    66   28   31   .    
  Largest                  3    | 2    .    2    2    1    .    2    3    3    2    .    
  Hottest                  156  | 100  .    100  100  33   .    83   156  108  155  .    
Shots Fired                323  | 30   .    16   30   9    .    5    129  53   51   .    
  Gun                      244  | 30   .    16   24   .    .    3    95   41   35   .    
  Cannon                   41   | .    .    .    .    .    .    .    31   .    10   .    
  Launcher                 35   | .    .    .    3    9    .    2    3    12   6    .    
  Special                  3    | .    .    .    3    .    .    .    .    .    .    .    
  Kinetic                  69   | .    .    .    .    .    .    .    48   16   5    .    
  Thermal                  177  | 30   .    16   27   .    .    3    70   16   15   .    
  Explosive                35   | .    .    .    3    9    .    2    3    12   6    .    
  Electromagnetic          42   | .    .    .    .    .    .    .    8    9    25   .    
  Robot Hit Streak         29   | 11   .    10   11   4    .    3    29   16   13   .    
  Robot Miss Streak        3    | 2    .    3    1    3    .    2    2    2    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           280  | 22   .    17   22   4    .    3    130  42   40   .    
  Core Hits                176  | 11   .    4    15   16   .    2    64   43   21   .    
  Critical Hits            4    | .    .    .    .    .    .    .    3    .    1    .    
  Critical Kills           2    | .    .    .    .    .    .    .    2    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    1    .    1    .    
Melee Attacks              41   | .    .    6    .    .    .    .    35   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 35   | .    .    .    .    .    .    .    35   .    .    .    
  Sneak Attacks            8    | .    .    6    .    .    .    .    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8293 | 240  .    153  677  406  .    59   3461 2159 1138 .    
  Guns                     3046 | 240  .    153  264  .    .    12   1504 553  320  .    
  Cannons                  983  | .    .    .    .    .    .    .    629  .    354  .    
  Explosions               3001 | .    .    .    365  406  .    47   144  1587 452  .    
  Melee                    1178 | .    .    .    .    .    .    .    1178 .    .    .    
  Ramming                  37   | .    .    .    .    .    .    .    6    19   12   .    
  Kinetic                  1039 | .    .    .    .    .    .    .    754  203  82   .    
  Thermal                  2663 | 240  .    153  312  .    .    12   1229 270  447  .    
  Explosive                2965 | .    .    .    365  406  .    47   144  1587 416  .    
  Electromagnetic          411  | .    .    .    .    .    .    .    150  80   181  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1178 | .    .    .    .    .    .    .    1178 .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    4    3    .    .    
  Average Corruption       2    | .    .    .    .    .    .    .    2    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    .    .    .    .    21   1    .    .    
    Message Errors         5    | .    .    .    .    .    .    .    5    .    .    .    
    Matter Fused           5    | .    .    .    .    .    .    .    5    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    1    1    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    .    6    .    .    .    
    Targeting Errors       2    | .    .    .    .    .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            170  | .    .    .    8    .    .    .    83   54   25   .    
  Projectiles              7    | .    .    .    .    .    .    .    7    .    .    .    
  Explosions               87   | .    .    .    8    .    .    .    .    54   25   .    
  Melee                    76   | .    .    .    .    .    .    .    76   .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      64   | .    .    .    .    29   .    .    1    2    32   .    
  Shots                    3    | .    .    .    .    2    .    .    .    .    1    .    
  Rammed                   3    | .    .    .    .    .    .    .    1    1    1    .    
Targets Rammed             5    | .    .    .    .    .    .    .    2    2    1    .    
  Kicked                   2    | .    .    .    .    .    .    .    1    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        264  | 78   .    117  189  .    .    48   264  125  42   .    
  Average Temperature      44   | 26   .    35   50   .    .    23   60   77   14   .    
  Received Heat Transfer   1539 | .    .    .    72   .    .    24   1086 120  210  27   
  Effects                  3    | .    .    .    .    .    .    .    3    .    .    .    
    Interference           3    | .    .    .    .    .    .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10   | 2    .    .    2    .    .    .    2    4    .    .    
  Heat Transferred         5055 | 703  .    444  877  .    .    37   2090 518  386  .    
Parts Sabotaged            4    | .    .    .    .    .    .    .    .    .    4    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp 
Peak Influence             902  | 50  36  26  336 115 .   .   413 902 630 .   
  Initial                  380  | .   28  11  .   110 .   .   .   88  380 .   
  Average                  228  | 21  31  8   181 107 .   .   180 475 468 .   
Maximum Alert Level        3    | .   .   .   1   .   .   .   2   3   2   .   
  Low Security (%)         51   | 100 100 100 52  100 .   .   46  30  .   .   
  Level 1                  28   | .   .   .   47  .   .   .   52  11  12  .   
  Level 2                  13   | .   .   .   .   .   .   .   1   18  87  .   
  Level 3                  6    | .   .   .   .   .   .   .   .   38  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   1   .   4   .   .   .   8   8   2   .   
  Investigation            3    | .   1   .   2   .   .   .   .   .   .   .   
  Extermination            8    | .   .   .   .   .   .   .   5   2   1   .   
  Reinforcement            7    | .   .   .   2   .   .   .   2   3   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 4    | .   .   .   .   .   .   .   1   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   2   2   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp 
Distress Signals           8    | .   .   .   4   2   .   .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              152  | .   .   .   23  7   1   6   57  19  19  20  
  Peak Tracking Total      10   | .   .   .   4   2   1   4   7   6   7   10  
  Tactical Retreats        16   | .   .   .   2   1   .   1   6   .   .   6   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp 
Traps Triggered            4    | .   .   .   .   .   .   .   2   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp 
Machines Disabled          39   | .   .   .   1   .   .   .   .   32  6   .   
  Max in Single Turn       4    | .   .   .   1   .   .   .   .   3   4   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp 
Machines Accessed          10   | .   2   .   3   .   .   1   2   2   .   .   
  Terminals                4    | .   2   .   1   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   .   .   .   2   .   .   
  Recycling Units          2    | .   .   .   1   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                24   | .   5   .   7   .   .   1   6   5   .   .   
  Successful               14   | .   4   .   5   .   .   1   3   1   .   .   
  Failed                   10   | .   1   .   2   .   .   .   3   4   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   4   .   5   .   1   .   8   5   3   .   
  Terminals                8    | .   5   .   2   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   2   .   .   .   .   5   .   .   
  Recycling Units          7    | .   .   .   3   .   .   .   4   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   1   .   .   .   .   1   .   .   .   .   
  Record                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   2   .   .   .   .   1   .   .   
  Scan Component           2    | .   .   .   1   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   1   .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   3   .   2   .   .   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   2   .   .   .   1   2   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   .   .   .   .   .   .   7   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   3   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   3   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   3   .   .   .   .   .   .   .   .   
  no_distress              3    | .   .   3   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   4   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   2   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Upp  
Total Allies               15   | .    .    3    .    .    6    .    3    2    1    .    
  Largest Group            6    | .    .    3    3    .    6    6    4    2    1    .    
  Highest-Rated Group      248  | .    .    40   40   .    196  196  248  78   47   .    
  Highest-Rated Ally       70   | .    .    16   16   .    40   40   70   49   47   .    
Zionite Dispatches         1    | .    .    .    .    .    .    .    1    .    .    .    
  Light                    1    | .    .    .    .    .    .    .    1    .    .    .    
Total Orders               3    | .    .    .    .    .    .    .    1    2    .    .    
  GUARD                    2    | .    .    .    .    .    .    .    .    2    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               150  | .    .    .    40   .    5    20   40   41   4    .    
  Total Damage             4410 | .    .    .    536  .    60   563  1147 1987 117  .    
  Kills                    44   | .    .    .    7    .    .    7    14   15   1    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   1   1   2   .   .   .   3   
Drone Launches             3    | .   .   .   .   .   .   .   2   1   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   2   1   .   .   
Decoded 0b10 Intel         81   | .   .   .   .   .   .   .   43  25  13  .   
  Items                    81   | .   .   .   .   .   .   .   43  25  13  .   
Zionite Intel Received     3    | .   .   .   .   .   .   .   1   1   1   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   1   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   1   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   1   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Upp  
Turns Passed               9622 | 245  84   758  784  294  2393 943  2116 1035 630  340  
Spaces Moved               5756 | 155  69   516  443  182  1245 592  1142 577  332  503  
  Core                     421  | 7    .    .    .    .    .    .    .    .    8    406  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5335 | 148  69   516  443  182  1245 592  1142 577  324  97   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  150  150  150  150  120  150  50   50   
  Average Speed            146  | 120  120  134  150  150  171  154  150  159  157  65   
  Slowest Speed            240  | 150  120  150  150  150  180  180  240  160  160  135  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 6    9    77   42   44   90   72   34   24   11   73   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     12   | .    .    .    1    .    5    1    .    5    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             11   | .    .    1    .    3    2    2    .    .    .    3    
Spaces Dug                 22   | .    .    .    1    .    .    .    3    18   .    .    
Terrain Destroyed          389  | .    .    .    22   80   .    3    23   139  122  .    
  Melee                    1    | .    .    .    .    .    .    .    1    .    .    .    
  Projectile               11   | .    .    .    1    .    .    .    9    .    1    .    
  AOE                      377  | .    .    .    21   80   .    3    13   139  121  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Upp  
Total                      6535 | 180  70   558  525  194  1504 616  1341 648  385  514  
  Wait                     340  | .    .    19   51   .    230  12   23   .    5    .    
  Move                     5747 | 154  68   515  442  181  1244 591  1141 576  332  503  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  43   | 4    1    3    7    .    6    2    12   6    2    .    
  Fast Attach              55   | 7    .    1    .    1    7    1    23   7    4    4    
  Attach                   22   | .    .    .    3    2    1    1    9    2    2    2    
  Detach                   16   | .    .    1    .    1    2    1    5    2    2    2    
  Swap                     26   | .    .    3    3    .    3    2    8    5    2    .    
  Drop                     49   | .    1    2    .    .    11   2    12   15   3    3    
  Fire                     179  | 15   .    8    19   9    .    3    66   28   31   .    
  Melee                    41   | .    .    6    .    .    .    .    35   .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    .    .    .    .    .    .    2    2    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    5    .    .    .    
  Rewire                   8    | .    .    .    .    .    .    1    .    5    2    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm)
-4/Upper Caves

 History 
---------
 Turn | Location           | Event
    8 | -11/Scrapyard      | Discovered new exit (range 15)
  246 | -11/Scrapyard      | Entered Materials
  300 | -10/Materials      | Build established: Mutant
  314 | -10/Materials      | Discovered new exit (range 13)
  330 | -10/Materials      | Entered Mines
  420 | -10/Mines          | Discovered new exit (range 14)
  947 | -10/Mines          | Discovered new exit (range 10)
 1006 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
 1088 | -10/Mines          | Entered Materials
 1088 | -9/Materials       | Accompanied by 3 allies
 1088 | -9/Materials       | Evolved 2 slots: Utility x2
 1301 | -9/Materials       | Repaired ECM Suite
 1376 | -9/Materials       | Build established: Skirmisher
 1836 | -9/Materials       | Discovered new exit (range 6)
 1872 | -9/Materials       | Entered Mines
 1877 | -9/Mines           | Learned Materials terminal intel
 1924 | -9/Mines           | Assembled infested the area
 1933 | -9/Mines           | Build established: Scavenger-Mutant
 1949 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 1952 | -9/Mines           | Found Prototype Device
 1952 | -9/Mines           | Identified Exp. Sensor Array
 2162 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2166 | -9/Mines           | Entered Zion
 2240 | -7/Zion            | Learned Factory repair station intel
 2282 | -7/Zion            | Build established: Infiltrator-Mutant
 2489 | -7/Zion            | Found Prototype Device
 2512 | -7/Zion            | Identified Bomb Factory No. 2
 2568 | -7/Zion            | Learned location of Recycling (-7)
 2823 | -7/Zion            | Given the Hacking Drone Bay
 2823 | -7/Zion            | Found Prototype Device
 2823 | -7/Zion            | Identified Hacking Drone Bay
 2850 | -7/Zion            | Learned location of Quarantine (-3)
 3139 | -7/Zion            | Build established: Mutant
 3174 | -7/Zion            | Gained Derelict followers
 3768 | -7/Zion            | Imprinted
 3770 | -7/Zion            | Declared Zion's savior
 4254 | -7/Zion            | Received a visual enhancement algorithm
 4311 | -7/Zion            | Discovered new exit (range 16)
 4559 | -7/Zion            | Entered Proximity Caves
 4559 | -6/Proximity Caves | Accompanied by 6 allies
 5210 | -6/Proximity Caves | Learned Factory interactive machine intel
 5347 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5458 | -6/Proximity Caves | Discovered new exit (range 11)
 5502 | -6/Proximity Caves | Entered Factory
 5502 | -6/Factory         | Accompanied by 2 allies
 5502 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 5503 | -6/Factory         | Loaded intel: 44 interactive machine locations
 5504 | -6/Factory         | Loaded intel: 6 repair station locations
 5604 | -6/Factory         | Found Prototype Processor
 5604 | -6/Factory         | Identified Exp. Signal Interpreter
 5953 | -6/Factory         | Retrieved Zion intel report: Active Garrisons
 6005 | -6/Factory         | Build established: Derelict-Mutant
 6131 | -6/Factory         | Zion Light squad teleported in
 6178 | -6/Factory         | Garrison activated, responded to threat
 6246 | -6/Factory         | Found Prototype Protection
 6249 | -6/Factory         | Identified Zio. Weapon Casing
 6545 | -6/Factory         | Lost 6 parts (1p2n1u2w)
 6875 | -6/Factory         | Lost 3 parts (1p1u1w)
 6918 | -6/Factory         | Core integrity fell below 50%
 7155 | -6/Factory         | Terminal network hard line cut
 7414 | -6/Factory         | Build established: Hacker-Mutant
 7601 | -6/Factory         | Discovered new exit (range 13)
 7615 | -6/Factory         | Identified exit to Factory
 7618 | -6/Factory         | Entered another Factory area
 7618 | -5/Factory         | Evolved 2 slots: Utility x2
 7840 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 7905 | -5/Factory         | Garrison activated, responded to threat
 7911 | -5/Factory         | Spotted B-75 Beast
 7943 | -5/Factory         | Allies destroyed B-75 Beast
 8629 | -5/Factory         | Discovered new exit (range 14)
 8651 | -5/Factory         | Identified exit to Factory
 8653 | -5/Factory         | Entered another Factory area
 8653 | -4/Factory         | Evolved 2 slots: Utility x2
 8875 | -4/Factory         | Retrieved Zion intel report: Branch Access
 8875 | -4/Factory         | Identified exit to Upper Caves
 8875 | -4/Factory         | Identified exit to Extension
 8875 | -4/Factory         | Identified exit to Armory
 9153 | -4/Factory         | First assault squad dispatched
 9283 | -4/Factory         | Entered Upper Caves
 9302 | -4/Upper Caves     | Learned location of 1 exit from Research
 9309 | -4/Upper Caves     | Lost 8 parts (1p2n3u2w)
 9361 | -4/Upper Caves     | Spotted B-86 Titan
 9465 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 9565 | -4/Upper Caves     | Learned Research stockpile data
 9604 | -4/Upper Caves     | Core integrity fell below 50%
 9616 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 9623 | -4/Upper Caves     | Self-destructed

 Last Messages 
---------------
09501_ Found Focal Shield.
09501_ Found Com. Matter Pod.
09501_ Found 32 Matter.
09502_ Acquired 32 matter.
09565_ Acquired derelict log, extracted data.
Data stored: Research stockpile data.
09582_ Searching scrap...
09582_ Found Mak. Leg.
09582_ Found Sml. Battery.
09582_ Found Imp. Propulsion Shielding.
09582_ Found Shock Absorption System.
09582_ Found 18 Matter.
09594_ Acquired derelict log, extracted data.
Data stored: Armory entrances (x1).
09595_ Adv. Hacking Suite destroyed.
09601_ Structural Scanner destroyed.
09615_ Acquired 37 matter.
09616_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."
09617_ Acquired 17 matter.
09619_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Coolant Potential          80
Energy Generation          35
Energy Capacity            525
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         18
Terrain Scan Density       110
ECM Strength               3
Armor Coverage             225
Resistance: KI             50
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           100
Evasion (%)                50
Offensive Hacking          35
Defensive Hacking          11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OmegaAntimissileTerrabomb
  Manual?         0
Play Time         01:37:07
  Cumulative      143.3 hours
  Start           2021.05.24 @ 22:49:13
  End             2021.09.20 @ 21:32:21
Sessions          8
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          175
  Rogue           152
  Adventurer      23
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          66
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ded338b2-233a-4c33-aed5-e44f169566c4