Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.20 @ 21:32:21 Player: WingedOwl Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (78) 390 Value Destroyed (3066) 3066 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1948) 1948 TOTAL SCORE: 10644 Bonus ------- High Alert Combat Kills 291 Follower Combat Kills 1071 Met Imprinter 300 Was Imprinted 300 Friendly Fire -14 Cogmind --------- Core Integrity 391/1150 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- Experimental Signal Interpreter 0b10 Decoder Chip [Looter] Makeshift Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Flexi-carbon Leg Advanced Heat Sink Improved Coolant Injector Improved Coolant Injector Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Experimental Heat Sink Improved Coolant Injector High-capacity Storage Unit Structural Scanner Experimental Signal Interpreter 0b10 Decoder Chip [Looter] Advanced ECM Suite Medium Reactive Plating Makeshift Hacking Suite Advanced Hacking Suite Makeshift System Shield > --- WEAPON ----------- Improved Arc Projector Neutron Cannon Tiamat Missile Launcher > --- INVENTORY -------- Improved Titanium Leg Flexi-carbon Leg Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Improved Coolant Injector Core Shielding Medium Reactive Plating Autogun Tiamat Missile Launcher [Rating: 96] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility 0b10 Decoder Chip [Looter] Device Structural Scanner Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Makeshift Hacking Suite Protection Medium Reactive Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Mining Laser Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Slots Evolved 12 | . . . 2 . . . 6 2 2 . Power 1 | . . . . . . . 1 . . . Propulsion 1 | . . . . . . . 1 . . . Utility 9 | . . . 2 . . . 3 2 2 . Weapon 1 | . . . . . . . 1 . . . Parts Attached 102 | 7 . 4 6 2 11 4 40 14 8 6 Power 18 | 1 . . 1 . 2 1 8 2 2 1 Engine 12 | 1 . . 1 . 2 1 6 . . 1 Core 5 | . . . . . . . 2 2 1 . Reactor 1 | . . . . . . . . . 1 . Propulsion 20 | 2 . . . . . 1 9 3 1 4 Treads . | . . . . . . . . . . . Leg 20 | 2 . . . . . 1 9 3 1 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 39 | 2 . 2 3 1 7 1 14 6 2 1 Device 24 | 1 . 1 2 1 5 . 7 6 . 1 Storage 4 | . . 1 . . 1 . 2 . . . Processor 5 | 1 . . 1 . 1 1 1 . . . Hackware 3 | . . . . . . . 2 . 1 . Protection 3 | . . . . . . . 2 . 1 . Artifact . | . . . . . . . . . . . Weapon 25 | 2 . 2 2 1 2 1 9 3 3 . Energy Gun 12 | 2 . 1 . 1 1 . 5 1 1 . Energy Cannon 2 | . . . . . . . 1 . 1 . Ballistic Gun 4 | . . . . . . 1 2 . 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . 1 . 1 . . 2 . . Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . Special Melee Weapon 1 | . . 1 . . . . . . . . Unidentified Prototypes 10 | . . . . 1 2 . 5 2 . . Parts Lost 35 | . . . 1 2 . 1 18 . 10 3 Power 5 | . . . . . . . 4 . 1 . Propulsion 8 | . . . . . . . 6 . 2 . Utility 11 | . . . . 1 . . 3 . 4 3 Weapon 11 | . . . 1 1 . 1 5 . 3 . Highest Loss Streak 8 | . . . 1 2 . 1 6 . 8 2 Average Slot Usage (%) 95 | . 100 100 99 95 100 100 93 99 89 31 Engine 8 | . 14 14 11 11 11 11 8 . . . Core 2 | . . . . . . . 3 10 5 . Leg 19 | . 28 28 22 22 22 22 17 16 14 3 Device 14 | . 14 16 22 22 14 11 5 22 18 6 Storage 7 | . . 7 11 11 11 11 6 5 4 . Processor 15 | . 14 4 11 11 18 22 18 11 10 10 Hackware 5 | . . . . . . . 13 11 12 9 Energy Gun 9 | . 28 26 13 2 11 9 4 6 6 . Ballistic Gun 1 | . . . . . . 1 3 5 . . Launcher 5 | . . . 4 11 11 11 2 3 4 . Naked Turns . | . . . . . . . . . . . Heaviest Build 103 | 10 10 26 31 31 47 51 68 77 103 13 Greatest Support 60 | 20 20 20 20 20 20 25 50 60 60 60 Greatest Overweight (x) 4 | 2 . 1 1 1 2 2 4 1 1 . Average Overweight (x) 1 | . . . 1 1 1 1 1 1 . . Largest Inventory Capacity 12 | 4 4 10 10 10 12 12 12 12 12 4 Average Capacity 10 | 4 4 7 10 10 11 12 11 12 11 4 Most Carried 12 | 4 4 5 9 10 12 12 12 12 12 4 Average Carried 9 | 3 4 4 6 8 11 11 9 11 11 3 Final Capacity 12 | 4 4 10 10 10 12 12 12 12 4 4 Final Carried 12 | 4 4 5 9 8 12 12 12 12 4 4 Class Distribution -------------------- 37% | Mutant 26% | Hacker-Mutant 9% | Derelict-Mutant 9% | Infiltrator-Mutant 7% | Scavenger-Mutant 3% | Skirmisher 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Infiltrator-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Matter Collected 1906 | 270 . 40 89 82 156 47 545 199 380 98 Remotely . | . . . . . . . . . . . Salvage Created 3054 | 212 . 72 283 22 . . 1639 549 277 . Parts 171 | 25 . 6 22 . . . 77 28 13 . Haulers Intercepted 1 | . . . . . . . . 1 . . Recyclers Shooed 1 | . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . . . . Prevented 2 | . . . . . 1 1 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Combat Hostiles Destroyed 53 | . . . 7 7 . . 26 8 5 . Melee 11 | . . . . . . . 11 . . . Guns 17 | . . . 3 . . . 10 2 2 . Cannons 5 | . . . . . . . 4 . 1 . AOE 20 | . . . 4 7 . . 1 6 2 . Classes Destroyed 15 | 3 . 1 4 1 . . 5 1 . . Worker 10 | 2 . 1 1 . . . . 6 . . Builder 6 | . . 2 . . . . 1 3 . . Tunneler 8 | 7 . . 1 . . . . . . . Hauler 1 | . . . . . . . . 1 . . Recycler 4 | 1 . . . . . . 2 1 . . Operator 1 | . . . 1 . . . . . . . Watcher 2 | . . . 1 . . . 1 . . . Swarmer 3 | . . . . . . . 3 . . . Grunt 19 | . . . 4 . . . 12 3 . . Brawler 1 | . . . . . . . 1 . . . Duelist 1 | . . . . . . . 1 . . . Sentry 7 | . . . 3 . . . 2 1 1 . Hunter 5 | . . . . . . . 1 2 2 . Programmer 10 | . . . . . . . 6 2 2 . Assembled 7 | . . . . 7 . . . . . . Best Kill Streak 6 | 3 . 1 4 4 . . 4 6 2 . Combat Bots Only 4 | . . . 2 4 . . 3 2 2 . Max Kills in Single Turn 3 | 1 . 1 3 2 . . 1 2 1 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 2 . . 1 1 1 . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Damage Taken 5667 | . . . 154 97 . 90 2743 599 1396 588 Core 1440 | . . . 21 18 . 22 516 104 235 524 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 82 | 100 . 100 . . . 84 39 89 . . Volleys Fired 179 | 15 . 8 19 9 . 3 66 28 31 . Largest 3 | 2 . 2 2 1 . 2 3 3 2 . Hottest 156 | 100 . 100 100 33 . 83 156 108 155 . Shots Fired 323 | 30 . 16 30 9 . 5 129 53 51 . Gun 244 | 30 . 16 24 . . 3 95 41 35 . Cannon 41 | . . . . . . . 31 . 10 . Launcher 35 | . . . 3 9 . 2 3 12 6 . Special 3 | . . . 3 . . . . . . . Kinetic 69 | . . . . . . . 48 16 5 . Thermal 177 | 30 . 16 27 . . 3 70 16 15 . Explosive 35 | . . . 3 9 . 2 3 12 6 . Electromagnetic 42 | . . . . . . . 8 9 25 . Robot Hit Streak 29 | 11 . 10 11 4 . 3 29 16 13 . Robot Miss Streak 3 | 2 . 3 1 3 . 2 2 2 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 280 | 22 . 17 22 4 . 3 130 42 40 . Core Hits 176 | 11 . 4 15 16 . 2 64 43 21 . Critical Hits 4 | . . . . . . . 3 . 1 . Critical Kills 2 | . . . . . . . 2 . . . Critical Parts Destroyed 2 | . . . . . . . 1 . 1 . Melee Attacks 41 | . . 6 . . . . 35 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 35 | . . . . . . . 35 . . . Sneak Attacks 8 | . . 6 . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8293 | 240 . 153 677 406 . 59 3461 2159 1138 . Guns 3046 | 240 . 153 264 . . 12 1504 553 320 . Cannons 983 | . . . . . . . 629 . 354 . Explosions 3001 | . . . 365 406 . 47 144 1587 452 . Melee 1178 | . . . . . . . 1178 . . . Ramming 37 | . . . . . . . 6 19 12 . Kinetic 1039 | . . . . . . . 754 203 82 . Thermal 2663 | 240 . 153 312 . . 12 1229 270 447 . Explosive 2965 | . . . 365 406 . 47 144 1587 416 . Electromagnetic 411 | . . . . . . . 150 80 181 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 1178 | . . . . . . . 1178 . . . Highest Corruption 4 | . . . . . . . 4 3 . . Average Corruption 2 | . . . . . . . 2 2 . . Corruption Purged . | . . . . . . . . . . . Effects 22 | . . . . . . . 21 1 . . Message Errors 5 | . . . . . . . 5 . . . Matter Fused 5 | . . . . . . . 5 . . . Heat Flow Errors 2 | . . . . . . . 1 1 . . Energy Discharges 2 | . . . . . . . 2 . . . Data Loss (minor) 6 | . . . . . . . 6 . . . Targeting Errors 2 | . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 170 | . . . 8 . . . 83 54 25 . Projectiles 7 | . . . . . . . 7 . . . Explosions 87 | . . . 8 . . . . 54 25 . Melee 76 | . . . . . . . 76 . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 64 | . . . . 29 . . 1 2 32 . Shots 3 | . . . . 2 . . . . 1 . Rammed 3 | . . . . . . . 1 1 1 . Targets Rammed 5 | . . . . . . . 2 2 1 . Kicked 2 | . . . . . . . 1 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 264 | 78 . 117 189 . . 48 264 125 42 . Average Temperature 44 | 26 . 35 50 . . 23 60 77 14 . Received Heat Transfer 1539 | . . . 72 . . 24 1086 120 210 27 Effects 3 | . . . . . . . 3 . . . Interference 3 | . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 10 | 2 . . 2 . . . 2 4 . . Heat Transferred 5055 | 703 . 444 877 . . 37 2090 518 386 . Parts Sabotaged 4 | . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Peak Influence 902 | 50 36 26 336 115 . . 413 902 630 . Initial 380 | . 28 11 . 110 . . . 88 380 . Average 228 | 21 31 8 181 107 . . 180 475 468 . Maximum Alert Level 3 | . . . 1 . . . 2 3 2 . Low Security (%) 51 | 100 100 100 52 100 . . 46 30 . . Level 1 28 | . . . 47 . . . 52 11 12 . Level 2 13 | . . . . . . . 1 18 87 . Level 3 6 | . . . . . . . . 38 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . 1 . 4 . . . 8 8 2 . Investigation 3 | . 1 . 2 . . . . . . . Extermination 8 | . . . . . . . 5 2 1 . Reinforcement 7 | . . . 2 . . . 2 3 . . Assault 1 | . . . . . . . . . 1 . Garrison 4 | . . . . . . . 1 3 . . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 2 2 . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Distress Signals 8 | . . . 4 2 . . 1 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 152 | . . . 23 7 1 6 57 19 19 20 Peak Tracking Total 10 | . . . 4 2 1 4 7 6 7 10 Tactical Retreats 16 | . . . 2 1 . 1 6 . . 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Traps Triggered 4 | . . . . . . . 2 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Machines Disabled 39 | . . . 1 . . . . 32 6 . Max in Single Turn 4 | . . . 1 . . . . 3 4 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Machines Accessed 10 | . 2 . 3 . . 1 2 2 . . Terminals 4 | . 2 . 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . 2 . . Recycling Units 2 | . . . 1 . . . 1 . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 24 | . 5 . 7 . . 1 6 5 . . Successful 14 | . 4 . 5 . . 1 3 1 . . Failed 10 | . 1 . 2 . . . 3 4 . . Catastrophic 1 | . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 26 | . 4 . 5 . 1 . 8 5 3 . Terminals 8 | . 5 . 2 . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 7 | . . . 2 . . . . 5 . . Recycling Units 7 | . . . 3 . . . 4 . . . Scanalyzers 2 | . . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 2 | . 1 . . . . 1 . . . . Record 1 | . . . . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . 2 . . . . 1 . . Scan Component 2 | . . . 1 . . . . 1 . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . 1 . . . Report Inventory 1 | . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . Scanalyzer 2 | . . . . . . . 2 . . . Insert Component 1 | . . . . . . . 1 . . . Analyze 1 | . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . 3 . 2 . . . . . . . Terminals 3 | . 3 . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . Mask 1 | . . . 1 . . . . . . . Tunnel 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 2 . 2 . . . 1 2 . . Full Trace Events 2 | . 1 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 7 | . . . . . . . 7 . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . . 3 . . . . . . . . Non-combat 3 | . . 3 . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 3 | . . 3 . . . . . . . . no_distress 3 | . . 3 . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . Programmers 4 | . . . . . . . 4 . . . Robots Rewired 3 | . . . . . . . . 2 1 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Total Allies 15 | . . 3 . . 6 . 3 2 1 . Largest Group 6 | . . 3 3 . 6 6 4 2 1 . Highest-Rated Group 248 | . . 40 40 . 196 196 248 78 47 . Highest-Rated Ally 70 | . . 16 16 . 40 40 70 49 47 . Zionite Dispatches 1 | . . . . . . . 1 . . . Light 1 | . . . . . . . 1 . . . Total Orders 3 | . . . . . . . 1 2 . . GUARD 2 | . . . . . . . . 2 . . RETURN 1 | . . . . . . . 1 . . . Ally Attacks 150 | . . . 40 . 5 20 40 41 4 . Total Damage 4410 | . . . 536 . 60 563 1147 1987 117 . Kills 44 | . . . 7 . . 7 14 15 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 1 2 . . . 3 Drone Launches 3 | . . . . . . . 2 1 . . Drone Recoveries 3 | . . . . . . . 2 1 . . Decoded 0b10 Intel 81 | . . . . . . . 43 25 13 . Items 81 | . . . . . . . 43 25 13 . Zionite Intel Received 3 | . . . . . . . 1 1 1 . Branch Access 1 | . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Turns Passed 9622 | 245 84 758 784 294 2393 943 2116 1035 630 340 Spaces Moved 5756 | 155 69 516 443 182 1245 592 1142 577 332 503 Core 421 | 7 . . . . . . . . 8 406 Treads . | . . . . . . . . . . . Legs 5335 | 148 69 516 443 182 1245 592 1142 577 324 97 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 150 120 150 50 50 Average Speed 146 | 120 120 134 150 150 171 154 150 159 157 65 Slowest Speed 240 | 150 120 150 150 150 180 180 240 160 160 135 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 6 9 77 42 44 90 72 34 24 11 73 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 12 | . . . 1 . 5 1 . 5 . . Known Exits Taken 3 | . . . . . . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 11 | . . 1 . 3 2 2 . . . 3 Spaces Dug 22 | . . . 1 . . . 3 18 . . Terrain Destroyed 389 | . . . 22 80 . 3 23 139 122 . Melee 1 | . . . . . . . 1 . . . Projectile 11 | . . . 1 . . . 9 . 1 . AOE 377 | . . . 21 80 . 3 13 139 121 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Upp Total 6535 | 180 70 558 525 194 1504 616 1341 648 385 514 Wait 340 | . . 19 51 . 230 12 23 . 5 . Move 5747 | 154 68 515 442 181 1244 591 1141 576 332 503 Hop . | . . . . . . . . . . . Pick Up 43 | 4 1 3 7 . 6 2 12 6 2 . Fast Attach 55 | 7 . 1 . 1 7 1 23 7 4 4 Attach 22 | . . . 3 2 1 1 9 2 2 2 Detach 16 | . . 1 . 1 2 1 5 2 2 2 Swap 26 | . . 3 3 . 3 2 8 5 2 . Drop 49 | . 1 2 . . 11 2 12 15 3 3 Fire 179 | 15 . 8 19 9 . 3 66 28 31 . Melee 41 | . . 6 . . . . 35 . . . Ram . | . . . . . . . . . . . Kick 4 | . . . . . . . 2 2 . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . Rewire 8 | . . . . . . 1 . 5 2 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 246 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 13) 330 | -10/Materials | Entered Mines 420 | -10/Mines | Discovered new exit (range 14) 947 | -10/Mines | Discovered new exit (range 10) 1006 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1088 | -10/Mines | Entered Materials 1088 | -9/Materials | Accompanied by 3 allies 1088 | -9/Materials | Evolved 2 slots: Utility x2 1301 | -9/Materials | Repaired ECM Suite 1376 | -9/Materials | Build established: Skirmisher 1836 | -9/Materials | Discovered new exit (range 6) 1872 | -9/Materials | Entered Mines 1877 | -9/Mines | Learned Materials terminal intel 1924 | -9/Mines | Assembled infested the area 1933 | -9/Mines | Build established: Scavenger-Mutant 1949 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1952 | -9/Mines | Found Prototype Device 1952 | -9/Mines | Identified Exp. Sensor Array 2162 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2166 | -9/Mines | Entered Zion 2240 | -7/Zion | Learned Factory repair station intel 2282 | -7/Zion | Build established: Infiltrator-Mutant 2489 | -7/Zion | Found Prototype Device 2512 | -7/Zion | Identified Bomb Factory No. 2 2568 | -7/Zion | Learned location of Recycling (-7) 2823 | -7/Zion | Given the Hacking Drone Bay 2823 | -7/Zion | Found Prototype Device 2823 | -7/Zion | Identified Hacking Drone Bay 2850 | -7/Zion | Learned location of Quarantine (-3) 3139 | -7/Zion | Build established: Mutant 3174 | -7/Zion | Gained Derelict followers 3768 | -7/Zion | Imprinted 3770 | -7/Zion | Declared Zion's savior 4254 | -7/Zion | Received a visual enhancement algorithm 4311 | -7/Zion | Discovered new exit (range 16) 4559 | -7/Zion | Entered Proximity Caves 4559 | -6/Proximity Caves | Accompanied by 6 allies 5210 | -6/Proximity Caves | Learned Factory interactive machine intel 5347 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5458 | -6/Proximity Caves | Discovered new exit (range 11) 5502 | -6/Proximity Caves | Entered Factory 5502 | -6/Factory | Accompanied by 2 allies 5502 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5503 | -6/Factory | Loaded intel: 44 interactive machine locations 5504 | -6/Factory | Loaded intel: 6 repair station locations 5604 | -6/Factory | Found Prototype Processor 5604 | -6/Factory | Identified Exp. Signal Interpreter 5953 | -6/Factory | Retrieved Zion intel report: Active Garrisons 6005 | -6/Factory | Build established: Derelict-Mutant 6131 | -6/Factory | Zion Light squad teleported in 6178 | -6/Factory | Garrison activated, responded to threat 6246 | -6/Factory | Found Prototype Protection 6249 | -6/Factory | Identified Zio. Weapon Casing 6545 | -6/Factory | Lost 6 parts (1p2n1u2w) 6875 | -6/Factory | Lost 3 parts (1p1u1w) 6918 | -6/Factory | Core integrity fell below 50% 7155 | -6/Factory | Terminal network hard line cut 7414 | -6/Factory | Build established: Hacker-Mutant 7601 | -6/Factory | Discovered new exit (range 13) 7615 | -6/Factory | Identified exit to Factory 7618 | -6/Factory | Entered another Factory area 7618 | -5/Factory | Evolved 2 slots: Utility x2 7840 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7905 | -5/Factory | Garrison activated, responded to threat 7911 | -5/Factory | Spotted B-75 Beast 7943 | -5/Factory | Allies destroyed B-75 Beast 8629 | -5/Factory | Discovered new exit (range 14) 8651 | -5/Factory | Identified exit to Factory 8653 | -5/Factory | Entered another Factory area 8653 | -4/Factory | Evolved 2 slots: Utility x2 8875 | -4/Factory | Retrieved Zion intel report: Branch Access 8875 | -4/Factory | Identified exit to Upper Caves 8875 | -4/Factory | Identified exit to Extension 8875 | -4/Factory | Identified exit to Armory 9153 | -4/Factory | First assault squad dispatched 9283 | -4/Factory | Entered Upper Caves 9302 | -4/Upper Caves | Learned location of 1 exit from Research 9309 | -4/Upper Caves | Lost 8 parts (1p2n3u2w) 9361 | -4/Upper Caves | Spotted B-86 Titan 9465 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9565 | -4/Upper Caves | Learned Research stockpile data 9604 | -4/Upper Caves | Core integrity fell below 50% 9616 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9623 | -4/Upper Caves | Self-destructed Last Messages --------------- 09501_ Found Focal Shield. 09501_ Found Com. Matter Pod. 09501_ Found 32 Matter. 09502_ Acquired 32 matter. 09565_ Acquired derelict log, extracted data. Data stored: Research stockpile data. 09582_ Searching scrap... 09582_ Found Mak. Leg. 09582_ Found Sml. Battery. 09582_ Found Imp. Propulsion Shielding. 09582_ Found Shock Absorption System. 09582_ Found 18 Matter. 09594_ Acquired derelict log, extracted data. Data stored: Armory entrances (x1). 09595_ Adv. Hacking Suite destroyed. 09601_ Structural Scanner destroyed. 09615_ Acquired 37 matter. 09616_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 09617_ Acquired 17 matter. 09619_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##?????####??????????????????????????????????????? | | #????## ######??###?????#####??????????????????? | | ###### ??? #??#### #??????????????????? | | ## ## ????? #??# #??????????????????? | | ## #?????# #??# #??????????????????? | | ## #?????# #??# @ #??????????????????? | | ##????# #??## #??????????????????? | | # ##???# #???### #??????????????????? | | ## ##### ##????##s##??????????????????? | | ## ## ####?## ##??????????????????? | | # ## ## ##?????????????????? | | # #### ##### # #?# ####??????????????? | | ##??###???# ## ### ##?????????????? | | ##?????????# #?# #?????????????? | | #??????????# #### #??????????? | | #######???## #####%## #??????????? | | #???# ###!##### ##?????????? | | ###### ## #???# ????????? | | # ### #### ## ????????? | | #######?# #### = ! ????????? | | ????##### ## #### !! ????????? | | ????# ## ## ######### ##### ????????? | | ???## ## ### ##?????? ##???? ?????????? | | #??# ## ### #####??## ##??????? ??????????? | | #### ## #######???????????????????? | | ## #?##### ##????????????????????? | | #?????# #????????????????????? | | #?????# #???????????????????? | | ##????## ###### #???????????????????? | | ##?#### #??????? ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Coolant Potential 80 Energy Generation 35 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 18 Terrain Scan Density 110 ECM Strength 3 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Evasion (%) 50 Offensive Hacking 35 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaAntimissileTerrabomb Manual? 0 Play Time 01:37:07 Cumulative 143.3 hours Start 2021.05.24 @ 22:49:13 End 2021.09.20 @ 21:32:21 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 175 Rogue 152 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 66 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ded338b2-233a-4c33-aed5-e44f169566c4