Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.15 @ 13:25:36

Player: zeramoth

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (3)       15
Value Destroyed (97)       97
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1012

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             349/400
Matter                     228/300
Energy                     124/125
System Corruption          0%
Temperature                Cool (346)
Movement                   Hovering (52)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (4) ---
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY (2) ------
     Small Storage Unit
    Medium Storage Unit
>          --- WEAPON (2) -------
           Particle Cannon
  Improved Light Cannon
>          --- INVENTORY (10) ---
           Ion Engine
           Aluminum Leg
           Aluminum Leg
     Large Storage Unit
     Large Storage Unit
           Targeting Computer
           Particle Cannon
  Improved Light Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
    Medium Storage Unit
>          --- WEAPON -----------
           Particle Cannon
  Improved Light Cannon
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
     Large Storage Unit
     Large Storage Unit
           Targeting Computer
           Particle Cannon
  Improved Light Cannon
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             7    | .   3   4   
  Power                    .    | .   .   .   
    Engine                 .    | .   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | .   .   4   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  4    | .   .   4   
    Flight                 .    | .   .   .   
  Utility                  1    | .   1   .   
    Device                 .    | .   .   .   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   2    | .   2   .   
    Energy Gun             .    | .   .   .   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
Average Slot Usage (%)     98   | .   98  100 
  Engine                   13   | .   14  11  
  Leg                      24   | .   28  .   
  Hover                    6    | .   .   44  
  Storage                  25   | .   26  22  
  Energy Gun               7    | .   8   .   
  Energy Cannon            5    | .   5   11  
  Ballistic Gun            7    | .   8   .   
  Ballistic Cannon         5    | .   5   11  
Naked Turns                .    | .   .   .   
Heaviest Build             23   | 11  23  23  
  Greatest Support         24   | 20  20  24  
  Greatest Overweight (x)  1    | .   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 6   10  10  
  Average Capacity         9    | 6   9   10  
  Most Carried             10   | 6   10  9   
  Average Carried          8    | 6   8   8   
  Final Capacity           10   | 6   10  10  
  Final Carried            10   | 6   10  8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           250  | 200 50  .   
  Remotely                 .    | .   .   .   
Salvage Created            96   | .   96  .   
  Parts                    6    | .   6   .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  2    | .   2   .   
  Cannons                  2    | .   2   .   
Classes Destroyed          2    | .   2   .   
  Watcher                  1    | .   1   .   
  Grunt                    2    | .   2   .   
Best Kill Streak           2    | .   2   .   
  Combat Bots Only         2    | .   2   .   
Max Kills in Single Turn   1    | .   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               357  | .   82  275 
  Core                     77   | .   26  51  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         94   | 100 89  .   
Volleys Fired              13   | .   6   7   
  Largest                  2    | .   2   2   
  Hottest                  107  | .   107 107 
Shots Fired                26   | .   12  14  
  Gun                      .    | .   .   .   
  Cannon                   26   | .   12  14  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  13   | .   6   7   
  Thermal                  13   | .   6   7   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         20   | .   6   20  
  Robot Miss Streak        1    | .   1   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           23   | .   9   14  
  Core Hits                4    | .   4   .   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           476  | .   187 289 
  Guns                     .    | .   .   .   
  Cannons                  476  | .   187 289 
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  230  | .   82  148 
  Thermal                  246  | .   105 141 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 2    | .   2   .   
  Impact                   .    | .   .   .   
  Kinetic                  2    | .   2   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        346  | .   191 346 
  Average Temperature      118  | .   79  180 
  Received Heat Transfer   84   | .   48  36  
  Effects                  1    | .   .   1   
    Shutdowns              1    | .   .   1   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         444  | .   185 259 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             98   | .   98  55  
  Average Influence        32   | .   29  48  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              11   | .   5   6   
  Peak Tracking Total      5    | .   2   5   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   3   .   
  Successful               3    | .   3   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Terminal Index           1    | .   1   .   
  Recall Investigation     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               443  | 3   376 64  
Spaces Moved               304  | 3   253 48  
  Core                     .    | .   .   .   
  Treads                   .    | .   .   .   
  Legs                     256  | 3   253 .   
  Wheels                   .    | .   .   .   
  Hover                    48   | .   .   48  
  Flight                   .    | .   .   .   
  Fastest Speed            52   | 120 120 52  
  Average Speed            115  | 120 127 52  
  Slowest Speed            150  | 120 150 52  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       20   | 2   47  12  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          1    | .   1   .   
  Melee                    .    | .   .   .   
  Projectile               1    | .   1   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      370  | 2   296 72  
  Wait                     31   | .   18  13  
  Move                     302  | 2   252 48  
  Hop                      .    | .   .   .   
  Pick Up                  9    | .   9   .   
  Fast Attach              3    | .   3   .   
  Attach                   2    | .   .   2   
  Detach                   1    | .   1   .   
  Swap                     2    | .   .   2   
  Drop                     7    | .   7   .   
  Fire                     13   | .   6   7   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    4 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  371 | -10/Materials | Discovered new exit (range 6)
  380 | -10/Materials | Entered another Materials area
  380 | -9/Materials  | Evolved 2 slots: Propulsion x2
  444 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00303_ K-01 Serf collects debris.
00305_ G-47 Trooper destroyed.
00306_ K-01 Serf collects debris. <x2>
00314_ U-05 Engineer builds a Wall.
00316_ K-01 Serf collects debris.
00319_ Acquired 39 matter.
00319_ K-01 Serf collects debris.
00324_ R-06 Scavenger collects Wheel.
00338_ W-16 Scout destroyed.
00358_ R-06 Scavenger collects Visual Processing Unit.
00361_ R-06 Scavenger collects Hover Unit.
00365_ Acquired 11 matter.
00371_ EXIT=FOUND
00376_ K-01 Serf collects debris.
PARAMETERS=PROPULSION_2
LOCATION=UNKNOWN
GOAL=ESCAPE
00394_ T-07 Excavator is excavating. <x2>
00441_ Destroyed Lgt. Armor Plating.
00443_ Power failure, Lgt. Ion Engine shutdown.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                54

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumHardcellCapacitor
  Manual?         0
Play Time         00:05:52
  Cumulative      34.6 hours
  Start           2020.08.15 @ 13:20:21
  End             2020.08.15 @ 13:25:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           80
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             24
Gallery%          42
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4b3d6429-ad6c-42e1-b07c-08514f2f67de