Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 23:44:47 Player: Bace Troncons Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (93) 465 Value Destroyed (2142) 2142 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (791) 791 TOTAL SCORE: 8678 Bonus ------- Follower Combat Kills 191 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 45/100 System Corruption 10% Temperature Cool (0) Movement Treading (124) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Treaded Armored Exoskeleton > --- UTILITY (7) ------ Scrap Engine 0b10 Decoder Chip [Looter] > --- WEAPON (3) ------- Proton Cannon > --- INVENTORY (5) ---- Advanced Terrain Scan Processor Spear Peak State ------------ > --- POWER ------------ Meta Core Fission-Deuterium Core > --- PROPULSION ------- Treaded Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Signal Interpreter Improved Signal Interpreter 0b10 Decoder Chip [Looter] Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Advanced Terrain Scan Processor Spear [Rating: 91] Favorites ----------- Power Meta Core Engine Light Ion Engine Power Core Meta Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Core Shielding Weapon Battle Cannon Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Mace Slashing Weapon Katana Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . . 6 2 . . . . . . 2 Power 1 | . . . . 1 . . . . . . . . Propulsion 3 | . . . . 2 . . . . . . . 1 Utility 5 | . . . . 3 2 . . . . . . . Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 84 | 6 19 17 12 7 1 . 6 3 3 6 . 4 Power 5 | 1 1 3 . . . . . . . . . . Engine 3 | 1 . 2 . . . . . . . . . . Core 2 | . 1 1 . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 17 | 2 8 3 4 . . . . . . . . . Treads 14 | 2 5 3 4 . . . . . . . . . Leg 1 | . 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 2 | . 2 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 25 | 1 3 2 1 6 1 . 4 2 1 3 . 1 Device 6 | . . . 1 3 . . 1 . . . . 1 Storage 3 | 1 2 . . . . . . . . . . . Processor 5 | . . . . 3 . . 1 . 1 . . . Hackware 2 | . . . . . 1 . 1 . . . . . Protection 9 | . 1 2 . . . . 1 2 . 3 . . Artifact . | . . . . . . . . . . . . . Weapon 37 | 2 7 9 7 1 . . 2 1 2 3 . 3 Energy Gun 4 | 2 2 . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 5 | . 3 2 . . . . . . . . . . Ballistic Cannon 9 | . 2 5 2 . . . . . . . . . Launcher 2 | . . 1 1 . . . . . . . . . Special Weapon 3 | . . . . . . . . . 1 . . 2 Impact Weapon 1 | . . . . . . . 1 . . . . . Slashing Weapon 2 | . . . 1 . . . . . . 1 . . Piercing Weapon 9 | . . 1 2 1 . . 1 1 1 2 . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 1 . . 1 Parts Lost 24 | . 1 . 1 . . . 2 3 2 . 2 13 Power 4 | . . . . . . . . 1 . . 1 2 Propulsion 2 | . . . . . . . . . . . . 2 Utility 10 | . . . . . . . 1 2 1 . 1 5 Weapon 8 | . 1 . 1 . . . 1 . 1 . . 4 Highest Loss Streak 6 | . 1 . 1 . . . 1 2 1 . 1 6 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 96 80 85 74 68 64 71 64 71 72 66 43 Engine 4 | . 4 8 . 6 6 6 6 2 . . . . Core 7 | . 9 4 10 6 6 6 6 6 13 13 9 5 Treads 16 | . 27 25 26 5 . . . . . . 3 5 Flight 1 | . . . 1 . 2 6 5 5 5 . . . Device 6 | . . . 10 17 12 8 7 11 6 6 6 8 Storage 2 | . 16 1 . . . . . . . . . . Processor 6 | . . . . 9 12 12 19 20 26 22 20 11 Protection 9 | . 9 13 10 6 6 6 1 1 4 9 9 1 Ballistic Gun 2 | . 15 2 . . . . . . 1 . . 1 Ballistic Cannon 6 | . 9 15 6 . . . . . . . . . Slashing Weapon 2 | . . . 3 6 6 6 2 . . 5 6 . Piercing Weapon 5 | . . 6 6 4 6 6 5 6 6 6 6 4 Special Melee Weapon 1 | . . . 6 2 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 33 | 13 31 33 16 24 23 21 26 26 29 25 25 24 Greatest Support 80 | 40 40 40 58 48 48 48 30 34 60 60 80 80 Greatest Overweight (x) 10 | 3 10 . . 1 . . . . . 7 . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 12 6 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 4 15 15 5 5 5 5 5 5 4 5 5 5 Average Carried 5 | 2 10 5 4 4 4 5 3 4 3 4 5 2 Final Capacity 15 | 8 15 5 5 5 5 5 5 5 5 5 5 5 Final Carried 14 | 3 14 3 5 5 5 5 3 4 3 5 5 2 Scrap Engine Consumption 215 | . . . 72 70 1 . 31 12 4 4 14 7 Constructs Created 10 | . . . 1 2 . . 1 1 2 . . 3 Constructs Modified 46 | . . . 7 18 2 1 5 5 2 1 5 . Class Distribution -------------------- 43% | Mutant 16% | Commander-Mutant 12% | Construct 11% | Derelict-Mutant 6% | Derelict-Construct 5% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Commander-Mutant | -9/Recycling Commander-Mutant | -7/Factory Gladiator | -6/Factory Mutant | -6/Waste Hacker-Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Derelict-Construct | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Low Low Zio Pro Fac Matter Collected 1650 | 164 363 440 376 60 20 . 37 87 29 66 . 8 Remotely . | . . . . . . . . . . . . . Salvage Created 5056 | . 460 144 2748 665 25 . 385 338 30 . 211 50 Parts 205 | . 38 14 83 31 1 . 18 9 1 . 6 4 Haulers Intercepted 5 | . 2 . . 1 . . 2 . . . . . Recyclers Shooed 9 | . . . 7 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 21 | . . 7 . . . . . 4 3 . 7 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 51 | . 10 9 8 7 . . 8 5 1 . 1 2 Melee 22 | . . 1 . 7 . . 8 3 . . 1 2 Guns 11 | . 6 4 . . . . . . 1 . . . Cannons 8 | . 3 2 3 . . . . . . . . . AOE 9 | . 1 2 5 . . . . 1 . . . . Classes Destroyed 18 | . 8 2 5 1 . . . 2 . . . . Worker 3 | . 1 . . 2 . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . Hauler 5 | . 2 . . 1 . . 2 . . . . . Recycler 23 | . . . 20 3 . . . . . . . . Minesweeper 1 | . . . . . . . . 1 . . . . Mechanic 1 | . 1 . . . . . . . . . . . Operator 2 | . 1 . . . 1 . . . . . . . Turret 2 | . . 2 . . . . . . . . . . Watcher 4 | . 2 . . 2 . . . . . . . . Swarmer 23 | . 6 4 . . . . 7 3 1 . 1 1 Grunt 12 | . 4 . . 5 . . 1 1 . . . 1 Duelist 1 | . . . 1 . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . Sentry 6 | . . . 5 1 . . . . . . . . Specialist 1 | . . . . . . . . 1 . . . . Hunter 1 | . . . 1 . . . . . . . . . Programmer 1 | . . . . 1 . . . . . . . . Subdweller 5 | . . 5 . . . . . . . . . . Decomposer 3 | . . . . . . . . 3 . . . . Best Kill Streak 7 | . 3 2 6 4 2 . 7 3 1 . 1 1 Combat Bots Only 7 | . 3 2 5 2 . . 7 3 1 . 1 1 Max Kills in Single Turn 3 | . 1 2 3 1 1 . 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 1 2 2 . . . . 1 . . . . Melee 1 | . . 1 . 1 . . 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Low Low Zio Pro Fac Hostile Shots Fired 836 | . 54 67 36 66 18 1 49 157 18 . 60 310 Missed 283 | . 17 21 9 21 8 . 26 62 5 . 18 96 Damage Taken 9279 | . 381 508 462 559 132 53 531 1688 246 . 706 4013 Core 1803 | . 42 19 73 125 17 . 89 291 39 . 104 1004 Absorbed by Shields 9 | . . . . 9 . . . . . . . . Redirected to Shielding 126 | . . 4 14 24 4 . 5 . . . 64 11 Regen/Repaired (Parts) 1854 | . 121 . 93 247 61 69 390 246 143 100 384 . Core Remaining (%) 66 | 100 . . 46 82 . . . . . . 36 . Volleys Fired 124 | . 54 27 27 . . . 5 . 3 . . 8 Largest 2 | . 2 2 2 . . . 1 . 1 . . 1 Hottest 90 | . 90 74 78 . . . 62 . 50 . . 75 Shots Fired 211 | . 107 42 46 . . . 5 . 3 . . 8 Gun 102 | . 84 9 . . . . . . 3 . . 6 Cannon 92 | . 23 21 42 . . . 5 . . . . 1 Launcher 16 | . . 12 4 . . . . . . . . . Special 1 | . . . . . . . . . . . . 1 Kinetic 161 | . 80 30 42 . . . . . 3 . . 6 Thermal 28 | . 22 . . . . . 5 . . . . 1 Explosive 16 | . . 12 4 . . . . . . . . . Electromagnetic 6 | . 5 . . . . . . . . . . 1 Robot Hit Streak 23 | . 11 23 7 . . . 7 . 1 . . 1 Robot Miss Streak 6 | . 4 6 2 . . . 1 . 1 . . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 293 | . 65 30 109 34 1 . 24 18 2 . 9 1 Core Hits 148 | . 26 21 58 14 1 . 11 9 1 . 4 3 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 13 | . . . 6 2 . . 2 1 1 . 1 . Blast 2 | . . . 2 . . . . . . . . . Sever 4 | . . . 1 2 . . . . . . 1 . Impale 7 | . . . 3 . . . 2 1 1 . . . Melee Attacks 352 | . . 41 92 70 11 3 47 35 3 4 20 26 Impact 9 | . . . . . . . 4 5 . . . . Slashing 129 | . . . 34 60 9 2 20 . . 2 2 . Piercing 182 | . . 41 26 10 2 1 23 30 3 2 18 26 Sneak Attacks 61 | . . 1 42 10 . . 3 5 . . . . Combat Hostiles 14 | . . 1 12 . . . . 1 . . . . Follow-up Attacks 10 | . . . . 4 . . 2 3 . . 1 . Damage Inflicted 9570 | . 848 925 4146 1509 56 . 812 792 44 . 411 27 Guns 777 | . 579 166 . . . . . . 21 . . 11 Cannons 1188 | . 211 333 549 . . . 89 . . . . 6 Explosions 1143 | . 58 336 703 . . . 46 . . . . . Melee 6452 | . . 90 2894 1509 56 . 677 792 23 . 411 . Ramming 10 | . . . . . . . . . . . . 10 Kinetic 1678 | . 598 499 549 . . . . . 21 . . 11 Thermal 344 | . 209 . . . . . 135 . . . . . Explosive 1039 | . . 336 703 . . . . . . . . . Electromagnetic 47 | . 41 . . . . . . . . . . 6 Impact 106 | . . . . . . . . 106 . . . . Slashing 3766 | . . . 2040 1362 56 . 266 . . . 42 . Piercing 2580 | . . 90 854 147 . . 411 686 23 . 369 . Highest Corruption 12 | . . . . . . 10 10 12 12 12 . 10 Average Corruption 9 | . . . . . . 10 10 10 12 12 . 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 57 | . . . . . . 3 15 22 11 1 . 5 Message Errors 17 | . . . . . . 3 5 6 1 1 . 1 Matter Fused 9 | . . . . . . . 2 2 2 . . 3 Heat Flow Errors 3 | . . . . . . . . 2 1 . . . Energy Discharges 6 | . . . . . . . 1 2 2 . . 1 Parts Rejected 2 | . . . . . . . 1 1 . . . . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 6 | . . . . . . . 2 3 1 . . . Data Loss (major) 6 | . . . . . . . 3 2 1 . . . Alerts 3 | . . . . . . . 1 1 1 . . . Misdirections 4 | . . . . . . . . 2 2 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1205 | . . 10 784 113 . . 73 158 . . 67 . Projectiles . | . . . . . . . . . . . . . Explosions 41 | . . . 41 . . . . . . . . . Melee 1164 | . . 10 743 113 . . 73 158 . . 67 . Knockbacks 7 | . 1 3 3 . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 7 | . 1 3 3 . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 113 | . 29 . 69 . . . 15 . . . . . Shots 4 | . 1 . 2 . . . 1 . . . . . Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 3 | . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 Highest Temperature 331 | . 152 . 132 10 . . 56 331 257 . 12 15 Average Temperature 64 | . 55 . 34 8 . . 34 145 98 . 9 13 Received Heat Transfer 2322 | . 69 195 135 285 . . 54 567 54 . 183 780 Effects 1 | . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . Heat Transferred 594 | . 544 . . . . . 50 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Low Low Zio Pro Fac Peak Influence 316 | . 201 . 316 203 126 61 266 . . . . 226 Initial 246 | . . . 246 52 99 44 28 . . . . 74 Average 110 | . 48 . 176 62 117 47 185 . . . . 133 Maximum Alert Level 1 | . 1 . 1 1 . . 1 . . . . 1 Low Security (%) 83 | 100 99 . 71 99 100 100 31 . . . . 67 Level 1 16 | . . . 28 . . . 68 . . . . 32 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . 1 . . 3 1 . 2 . . . . 2 Investigation 2 | . . . . . . . 1 . . . . 1 Extermination 3 | . . . . 2 . . . . . . . 1 Reinforcement 4 | . 1 . . 1 1 . 1 . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Low Low Zio Pro Fac Distress Signals 3 | . 1 . 1 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 186 | . 28 25 6 25 3 3 17 21 11 . 9 38 Peak Tracking Total 17 | . 4 3 2 5 2 3 8 8 10 . 7 17 Tactical Retreats 25 | . 1 4 . 1 . . 2 6 1 . 5 5 Traps | -11 -10 -10 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Low Low Zio Pro Fac Traps Triggered 3 | . . . . 1 1 . . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 2 | . . . . . . . . 2 . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 2 | . . . . . . . . 2 . . . . Triggered 2 | . . . . . . . . 2 . . . . Most Traps Carried 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Low Low Zio Pro Fac Machines Disabled 8 | . 2 4 . 1 . . . 1 . . . . Max in Single Turn 2 | . 1 2 . . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Low Low Zio Pro Fac Machines Accessed 36 | . 9 2 14 6 . . 3 1 . . . 1 Terminals 16 | . 6 . 6 2 . . 2 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . 1 . . 1 . . 1 . . . . . Recycling Units 11 | . 2 . 8 1 . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . 1 Total Hacks 88 | . 25 6 30 12 . . 12 1 . . . 2 Successful 47 | . 15 6 15 7 . . 3 1 . . . . Failed 41 | . 10 . 15 5 . . 9 . . . . 2 Catastrophic 6 | . 2 . 2 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 17 | . 4 3 . 1 . . 3 1 . 2 . 3 Terminals 46 | . 17 . 17 5 . . 7 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 11 | . 4 . . 2 . . 5 . . . . . Recycling Units 18 | . 4 . 13 1 . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . . 2 Terminal Hacks 25 | . 8 6 7 1 . . 2 1 . . . . Record 8 | . . 5 . 1 . . 2 . . . . . Part Schematic 2 | . . . 2 . . . . . . . . . Robot Schematic 1 | . . . 1 . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . Hauler Manifests 3 | . 2 . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 7 | . 4 . . 2 . . 1 . . . . . Scan Component 4 | . 2 . . 1 . . 1 . . . . . Repair 3 | . 2 . . 1 . . . . . . . . Recycling Unit Hacks 12 | . 3 . 8 1 . . . . . . . . Process 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . Retrieve Components 9 | . . . 8 1 . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 25 | . 8 . 10 3 . . 3 . . . . 1 Full Trace Events 2 | . . . . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . 1 . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 2 1 . . . . . 15 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . 2 . . 1 . . . . . . . . Time 78 | . 52 . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 313 | . 313 . . . . . . . . . . . Retrieved Matter 509 | . 509 . . . . . . . . . . . Retrieved Components 21 | . . . 12 9 . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Sub Rec Fac Fac Was Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 15 | . . . 15 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Low Low Zio Pro Fac Total Allies 20 | . . . 15 . . 1 . . . 4 . . Largest Group 12 | . . . 12 12 . 1 . . . 4 4 . Highest-Rated Group 204 | . . . 203 204 . 31 . . . 157 157 . Highest-Rated Ally 40 | . . . 34 34 . 31 . . . 40 40 . Total Orders 10 | . . . 9 1 . . . . . . . . STAY 3 | . . . 3 . . . . . . . . . FOLLOW 3 | . . . 3 . . . . . . . . . DROP 1 | . . . 1 . . . . . . . . . COLLECT 3 | . . . 2 1 . . . . . . . . Ally Attacks 49 | . . . 4 18 . 12 . . . . 15 . Total Damage 1507 | . . . 207 369 . 235 . . . . 696 . Kills 10 | . . . 4 3 . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . . 2 1 2 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 32 | . . . . . . . . . . . . 32 Items 32 | . . . . . . . . . . . . 32 Zionite Intel Received 1 | . . . . . . . . . . . . 1 Main Access 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Low Low Zio Pro Fac Turns Passed 12338 | 89 1764 2814 2558 1903 104 70 480 565 214 949 395 433 Spaces Moved 9419 | 49 829 1629 1242 990 105 124 622 996 557 1535 478 263 Core 26 | 3 1 . . . . . . . . 22 . . Treads 4549 | 46 828 1629 1242 337 . . . . . . 204 263 Legs 2029 | . . . . . . . 31 161 50 1513 274 . Wheels 256 | . . . . 203 53 . . . . . . . Hover 439 | . . . . 439 . . . . . . . . Flight 2120 | . . . . 11 52 124 591 835 507 . . . Fastest Speed 32 | 50 160 160 155 74 52 52 37 32 32 32 39 124 Average Speed 100 | 157 160 160 157 124 63 52 51 34 32 43 59 124 Slowest Speed 550 | 200 550 160 160 160 74 52 52 37 32 400 124 124 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 54 | 5 97 66 100 21 2 70 16 98 66 91 62 11 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . 2 . . . . . . . . . . Known Exits Taken 6 | . . . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched 14 | . . 3 . . . . . 3 3 3 2 . Spaces Dug 98 | . . 23 7 20 7 2 13 6 1 . . 19 Terrain Destroyed 193 | . 2 77 43 20 7 2 16 6 1 . . 19 Melee 98 | . . 23 7 20 7 2 13 6 1 . . 19 Projectile 7 | . . . 7 . . . . . . . . . AOE 88 | . 2 54 29 . . . 3 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Low Low Zio Pro Fac Total 11651 | 59 1162 1756 1707 1570 129 125 711 1166 585 1819 554 308 Wait 1591 | . 230 20 320 496 13 . 34 129 17 271 59 2 Move 9408 | 48 828 1628 1241 989 105 123 621 995 556 1534 477 263 Hop . | . . . . . . . . . . . . . Pick Up 36 | 5 11 4 5 5 1 . 1 3 . 1 . . Fast Attach 38 | 4 11 4 3 4 . . 3 2 . 5 . 2 Attach 22 | 2 1 3 2 3 1 . 3 1 3 1 . 2 Detach 27 | . 8 1 2 4 . . 3 1 3 4 . 1 Swap 24 | . 7 10 7 . . . . . . . . . Drop 45 | . 12 14 8 6 . . . 3 . 1 . 1 Fire 124 | . 54 27 27 . . . 5 . 3 . . 8 Melee 324 | . . 41 92 60 9 2 41 30 3 2 18 26 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . 3 Escape Stasis 3 | . . . . 3 . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 2 | . . . . . . . . 2 . . . . Miscellaneous 4 | . . 4 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves -9/Recycling -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / Upp) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 90 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 626 | -10/Materials | Discovered new exit (range 7) 869 | -10/Materials | Discovered new exit (range 3) 1366 | -10/Materials | Discovered new exit (range 15) 1537 | -10/Materials | Repaired Lgt. Treads 1564 | -10/Materials | Repaired Lgt. Treads 1830 | -10/Materials | Discovered new exit (range 15) 1839 | -10/Materials | Discovered new exit (range 9) 1854 | -10/Materials | Entered Subcaves 2269 | -10/Subcaves | Learned location of Storage (-9) 2298 | -10/Subcaves | Visited Clippyterm 2574 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2860 | -10/Subcaves | Discovered new exit (range 9) 3679 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 3690 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 3773 | -10/Subcaves | Visited 4L-MR0's lab 3794 | -10/Subcaves | Found Meta Core 3795 | -10/Subcaves | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 3986 | -10/Subcaves | Build established: Derelict-Mutant 4668 | -10/Subcaves | Entered Recycling 4669 | -9/Recycling | Found Scrap Engine 5325 | -9/Recycling | Core integrity fell below 50% 5347 | -9/Recycling | Build established: Mutant 5493 | -9/Recycling | Discovered new exit (range 15) 6072 | -9/Recycling | Lost 3 allies 6609 | -9/Recycling | Build established: Commander-Mutant 7226 | -9/Recycling | Entered Factory 7226 | -7/Factory | Accompanied by 12 allies 7226 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 7745 | -7/Factory | Lost 3 allies 8032 | -7/Factory | Lost 4 allies 8123 | -7/Factory | Lost 4 allies 8153 | -7/Factory | Repaired Sensor Array 8421 | -7/Factory | Build established: Gladiator 8969 | -7/Factory | Build established: Construct 9112 | -7/Factory | Discovered new exit (range 4) 9116 | -7/Factory | Discovered new exit (range 11) 9121 | -7/Factory | Identified exit to Factory 9129 | -7/Factory | Entered another Factory area 9129 | -6/Factory | Evolved 2 slots: Utility x2 9233 | -6/Factory | Sucked down chute 9233 | -6/Factory | Entered Waste 9234 | -6/Waste | Met a frightened Derelict 9238 | -6/Waste | Spotted C-40 Crusher 9248 | -6/Waste | EMP discharged 9248 | -6/Waste | System corruption reached 10% 9265 | -6/Waste | Spotted C-40 Crusher 9269 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9282 | -6/Waste | Spotted C-40 Crusher 9289 | -6/Waste | Spotted C-40 Crusher 9298 | -6/Waste | Discovered new exit (range 10) 9302 | -6/Waste | Identified exit to Factory 9303 | -6/Waste | Entered Factory 9360 | -6/Factory | Destroyed 7 combat bots 9729 | -6/Factory | Discovered new exit (range 15) 9748 | -6/Factory | Identified exit to Lower Caves 9783 | -6/Factory | Entered Lower Caves 9959 | -6/Lower Caves | Spotted B-75 Beast 9990 | -6/Lower Caves | Learned Factory machine intel 10068 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 10075 | -6/Lower Caves | Found Prototype Special Weapon 10119 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 10247 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 10331 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 10346 | -6/Lower Caves | Discovered new exit (range 7) 10347 | -6/Lower Caves | Identified exit to Lower Caves 10348 | -6/Lower Caves | Entered another Lower Caves area 10466 | -6/Lower Caves | Discovered new exit (range 16) 10472 | -6/Lower Caves | Identified exit to Factory 10485 | -6/Lower Caves | Identified Molecular Deconstructor 10522 | -6/Lower Caves | Core integrity fell below 50% 10547 | -6/Lower Caves | Learned Factory trap positions 10557 | -6/Lower Caves | Discovered new exit (range 3) 10558 | -6/Lower Caves | Identified exit to Zion 10562 | -6/Lower Caves | Entered Zion 10583 | -6/Zion | System corruption cleaned by Quarantine Array 10589 | -6/Zion | Learned location of 1 exit from Factory 10721 | -6/Zion | Found CR-A16's Pointy Stick 10768 | -6/Zion | Learned location of 1 exit from Factory 10943 | -6/Zion | Imprinted 10945 | -6/Zion | Declared Zion's savior 11014 | -6/Zion | Found Prototype Device 11319 | -6/Zion | Build established: Derelict-Construct 11441 | -6/Zion | Discovered new exit (range 13) 11446 | -6/Zion | Identified exit to Proximity Caves 11511 | -6/Zion | Entered Proximity Caves 11511 | -5/Proximity Caves | Accompanied by 4 allies 11562 | -5/Proximity Caves | Learned 8 Factory zone layouts 11596 | -5/Proximity Caves | Spotted B-75 Beast 11694 | -5/Proximity Caves | Attracted the attention of an 0b10 base 11750 | -5/Proximity Caves | Lost 3 allies 11906 | -5/Proximity Caves | Entered Factory 11906 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11907 | -5/Factory | Identified exit to Upper Caves 11907 | -5/Factory | Identified exit to Factory 11909 | -5/Factory | Loaded intel: 76 trap records 11909 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 11910 | -5/Factory | Loaded intel: 297 machine locations 12025 | -5/Factory | Build established: Mutant 12117 | -5/Factory | Retrieved Zion intel report: Main Access 12154 | -5/Factory | Crushed by falling debris 12185 | -5/Factory | Lost 3 parts (3u) 12280 | -5/Factory | Core integrity fell below 50% 12327 | -5/Factory | Lost 6 parts (2p1n1u2w) 12329 | -5/Factory | System corruption reached 10% 12332 | -5/Factory | Core integrity fell below 20% 12339 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 12324_ Construction Platform disabled. 12324_ Acquired Imp. Plasma Cutter. 12330_ C-30 ARC bursts open, deploying its payload. 12330_ B-60 Warrior unfolds itself. 12330_ G-50 Soldier unfolds itself. 12330_ Imp. Plasma Cutter destroyed. 12330_ Critical hit (Burn: +37). 12331_ Acquired Proton Cannon. 12333_ >> DECODED: Hpw. Shock Rifle location. 12334_ Treaded Armored Exoskeleton destroyed. 12334_ Treaded Armored Exoskeleton core remains intact and functional. 12334_ P-70 Sage resets P-70 Sage, system corruption cleaned. 12336_ Slammed into G-50 Soldier. 12337_ K-01 Serf collects debris. 12337_ Crushed G-50 Soldier. 12337_ G-50 Soldier destroyed. 12338_ Acquired 8 matter. Map ----- +----------------------------------------------------+ | "" """ #?????# #???# #???????? # ??? | | "" """ ####### ##### ######+## # ?? | | "" """ # + ???? | | # #???????? | | ##+######### """" % #???????? | | """" % #???????? | | """" ######### #???????? | | " ""*%#???????# %$ ## #??? | | "R"" =#???????# % #??? | | """" #???????# ##### #??? | | #???????# #??????##??? | | #???????# #??????????? | | ################################## #??????????? | | ?# """"""""""" #????# = # #""????????" | | ?# """"T"""" ###### + #"T??????=?" | | ?# # # ! # #""????????" | | ?# """"""""" ###### # #??????????" | | ?# #????# / /^?????????? | | ?# #????################# #??????????" | | ########+################???????????# #??????????" | | ^^ ########????# #??????????" | | ^^ ### ###### #???" | | #???? | | ?????????????????????? % ## #???? | | ????????????????????????##k######### #???? | | ????????????????????????#@gbg g + | | ????????????????????????#%s""""""" ############### | | ???????"""??????????????# s""""""" #?????????????? | | ???????"""??????????????#g """"""" #??""""???????? | | ???????"""??????????????# s"" """" #??""""???????? | | ????????????????????????# sg Yg #??""""???????? | | ????????????????????????# s p p #??""""???????? | | ????????????????????????############?????????????? | | ?????????????????????????????????????????????????? | | ?????????*???????????????????????????????????????? | | ???????????????????????????????????????"?????????? | | ?????????????????????????????>?????????"T????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????*??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????^???????????????????????????????????? | | ???????????"""?"""?"""?"""???????!???]???????????? | | ???????????"""?"""?"""?"""???????????????????????? | | ??????????^"""?"""?"""?"""???????????????????????? | | ?????????????????????^???????????????????????????? | | ??????????????????^??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????[???????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 30 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 800 Resistance: EM 15 Core Shielding 20 Utility Shielding 66 Evasion (%) 68 Targeting Accuracy 11 Recoil Reduction 4 Force Boost 20 Defensive Hacking 20 Item Schematics ----------------- Imp. Medium Armor Plating | -9/Recycling | Hacked Imp. Terrain Scan Processor | -9/Recycling | Hacked System Shield | -7/Factory | Scanalyzed Hvy. Pick | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Plasma Flamer | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Robot Schematics ------------------ W-16 Scout | -9/Recycling | Hacked E-15 Imp | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityShockCasing Manual? 0 Play Time 02:09:06 Cumulative 72.8 hours Start 2024.05.16 @ 21:34:13 End 2024.05.16 @ 23:44:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 42 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7826c4e8-b415-47ca-8b0b-64f5efdcdbff