Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.09 @ 16:15:47 Player: Imrayya Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (75) 375 Value Destroyed (2702) 2702 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (173) 173 TOTAL SCORE: 6190 Bonus ------- High Alert Combat Kills 173 Cogmind --------- Core Integrity 0/850 Matter 118/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag Array > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Large Battery Gravity Neutralizer Signal Interpreter Improved Core Shielding > --- WEAPON ----------- Heavy Ion Cannon Autogun Autogun Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Light Fission Core Gravmag Array Advanced Heat Sink Heavy Flak Cannon [Rating: 56] Favorites ----------- Power Nuclear Core Engine Subdweller Power Source Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Gravmag Array Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Authchip [Processor] Protection Improved Core Shielding Weapon Battle Rifle Energy Gun Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Battle Rifle Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 8 | . . . . 8 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 4 | . . . . 4 Weapon 2 | . . . . 2 Parts Attached 64 | 7 2 8 5 42 Power 15 | 1 . 3 1 10 Engine 8 | 1 . 3 . 4 Core 7 | . . . 1 6 Reactor . | . . . . . Propulsion 12 | 2 1 1 4 4 Treads 6 | 2 . . 4 . Leg . | . . . . . Wheel 1 | . . 1 . . Hover 4 | . . . . 4 Flight 1 | . 1 . . . Utility 16 | 1 1 2 . 12 Device 6 | . 1 1 . 4 Storage 3 | 1 . . . 2 Processor 5 | . . 1 . 4 Hackware 1 | . . . . 1 Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 21 | 3 . 2 . 16 Energy Gun 3 | 1 . . . 2 Energy Cannon 4 | . . . . 4 Ballistic Gun 8 | 2 . 2 . 4 Ballistic Cannon 3 | . . . . 3 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 3 | . . . . 3 Corrupted Parts 1 | . . . . 1 System Corruption 1 | . . . . 1 Parts Lost 44 | . . 5 . 39 Power 11 | . . 2 . 9 Propulsion 6 | . . 2 . 4 Utility 10 | . . . . 10 Weapon 17 | . . 1 . 16 Highest Loss Streak 13 | . . 1 . 13 To Critical Strikes 1 | . . . . 1 Average Backups 5 | 4 6 7 7 4 Power 1 | 1 2 2 1 . Propulsion . | 1 2 1 . . Utility 2 | . 1 2 3 1 Weapon 1 | 1 1 . 1 1 Tool/Special . | . . . . . Unused Backups 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 96 99 100 81 Engine 8 | . 14 13 7 4 Core 4 | . . . 6 7 Treads 13 | . 24 16 18 5 Wheel 3 | . . 2 9 . Hover 1 | . . . . 4 Flight 2 | . 3 8 . . Device 5 | . 10 1 . 9 Storage 11 | . 14 14 14 7 Processor 12 | . . 12 14 14 Energy Gun 1 | . 14 1 . . Energy Cannon 1 | . . . . 4 Ballistic Gun 18 | . 14 26 28 9 Launcher 1 | . . . . 2 Special Melee Weapon 1 | . . . . 2 Peak Build Rating 56 | 6 7 11 16 56 Average Rating 23 | 5 6 9 11 43 On Entrance 8 | . 6 7 11 16 Naked Turns . | . . . . . Heaviest Build 116 | 14 15 15 16 116 Greatest Support 41 | 40 40 40 40 41 Greatest Overweight (x) 16 | 1 . 1 . 16 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 8 8 8 25 Average Capacity 8 | 7 8 8 8 8 Most Carried 8 | 5 8 8 8 8 Average Carried 6 | 4 6 7 7 4 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 5 8 6 8 . Class Distribution -------------------- 65% | Mutant 20% | Gunner 7% | Scavenger-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Gunner | -6/Factory Resources | -11 -10 -10 -8 -6 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1876 | 276 14 348 128 1110 Remotely . | . . . . . Salvage Created 3059 | 85 14 494 623 1843 Parts 130 | 2 1 27 21 79 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | 1 . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 13 | . . 13 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 52 | . . 9 3 40 Guns 23 | . . 9 3 11 Cannons 13 | . . . . 13 AOE 14 | . . . . 14 Classes Destroyed 12 | 1 1 3 3 4 Worker 7 | . . . . 7 Builder 5 | . . . . 5 Recycler 7 | 1 . . 4 2 Turret 2 | . . 2 . . Watcher 2 | . 1 . . 1 Swarmer 6 | . . 2 . 4 Grunt 25 | . . . 1 24 Duelist 1 | . . . . 1 Sentry 7 | . . . 1 6 Programmer 5 | . . . 1 4 Heavy 1 | . . . . 1 Subdweller 7 | . . 7 . . Best Kill Streak 19 | 1 1 3 3 19 Combat Bots Only 8 | . . 3 1 8 Max Kills in Single Turn 4 | 1 1 2 1 4 Gunslinging 1 | . . 1 . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 728 | . . 156 7 565 Missed 255 | . . 60 2 193 Hits 473 | . . 96 5 372 Melee 6 | . . . . 6 Projectile 467 | . . 96 5 366 AOE 1 | . . . . 1 Critical Strikes 16 | . . 1 . 15 Actively Blocked 1 | . . . . 1 Part Disruptions 1 | . . . . 1 Damage Taken 5369 | . . 799 58 4512 Core 1006 | . . 125 . 881 Absorbed by Shields 392 | . . . . 392 Redirected to Shielding 101 | . . . . 101 Ignored by Resistances 1644 | . . 237 17 1390 Regen/Repaired (Parts) 156 | . . . . 156 Core Remaining (%) 75 | 100 . . 50 . Volleys Fired 157 | 2 1 45 18 91 Largest 4 | 2 2 2 2 4 Hottest 260 | 70 70 70 50 260 Shots Fired 364 | 4 2 90 36 232 Gun 220 | 4 2 90 36 88 Cannon 114 | . . . . 114 Launcher 30 | . . . . 30 Special . | . . . . . Kinetic 238 | 2 1 83 36 116 Thermal 79 | 2 1 7 . 69 Explosive 30 | . . . . 30 Electromagnetic 17 | . . . . 17 Robot Hit Streak 34 | 3 1 29 14 34 Robot Miss Streak 3 | . 1 3 2 3 Penetration Max . | . . . . . Secondary Targets 3 | . . 3 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 290 | 3 1 77 26 183 Core Hits 164 | 2 1 25 14 122 Critical Kills 5 | . . . 2 3 Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 7 | . . 1 2 4 Meltdown 2 | . . . . 2 Destroy 4 | . . 1 2 1 Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9109 | 35 12 1125 395 7542 Guns 2759 | 35 12 1125 395 1192 Cannons 2791 | . . . . 2791 Explosions 3551 | . . . . 3551 Melee . | . . . . . Ramming 8 | . . . . 8 Kinetic 3342 | 11 12 1037 395 1887 Thermal 2282 | 24 . 88 . 2170 Explosive 3192 | . . . . 3192 Electromagnetic 285 | . . . . 285 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . . 12 Message Errors 2 | . . . . 2 Matter Fused 3 | . . . . 3 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 200 | . . . . 200 Projectiles 84 | . . . . 84 Explosions 116 | . . . . 116 Melee . | . . . . . Knockbacks 6 | . . . . 6 Impact . | . . . . . Kinetic 6 | . . . . 6 Secondary . | . . . . . Self-Inflicted Damage 238 | . . . . 238 Shots 9 | . . . . 9 Rammed 5 | . . . . 5 Targets Rammed 5 | . . . . 5 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 228 | 18 . 6 37 228 Average Temperature 51 | 10 . 6 12 61 Received Heat Transfer 1835 | . . 450 18 1367 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 4 | . . 2 . 2 Heat Transferred 3407 | 74 . 259 . 3074 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level 2 | . . . . 2 Low Security (%) 72 | 100 100 . 100 49 Level 1 11 | . . . . 22 Level 2 15 | . . . . 28 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 583 | 5 7 . 20 583 Initial 50 | . . . 12 50 Average 120 | . . . 1 224 Influence Increases 1701 | 5 10 200 95 1391 Destroy 0b10 Robot/C 940 | . . 80 60 800 Destroy 0b10 Robot/NC 115 | 5 5 . 30 75 Destroy Leader 194 | . 2 . . 192 Successful Hack 11 | . 3 . 4 4 Disable Machine 45 | . . . . 45 Destroy Structure 196 | . . . 1 195 Advance Influence 50 | . . . . 50 Lose Combat Pursuer 150 | . . 120 . 30 Influence Decreases 1427 | 5 10 170 125 1117 Entered New Map 18 | . . . 18 . Time Decay 1019 | 5 10 160 107 737 Lost Part 390 | . . 10 . 380 Squads Dispatched 18 | . 2 . . 16 Investigation 3 | . 2 . . 1 Extermination 4 | . . . . 4 Reinforcement 7 | . . . . 7 Assault . | . . . . . Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 4 | . 1 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 1 18 3 53 Peak Tracking Total 8 | . 1 6 1 8 Tactical Retreats 5 | . . 3 . 2 Traps | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -6 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 6 | . . 1 . 5 Max in Single Turn 2 | . . 1 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 16 | . 3 . 9 4 Terminals 10 | . 3 . 6 1 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . . 1 Recycling Units 4 | . . . 3 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 45 | . 11 . 24 10 Successful 35 | . 8 . 22 5 Failed 10 | . 3 . 2 5 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 30 | . 11 . 18 1 Fabricators 3 | . . . . 3 Repair Stations 5 | . . . . 5 Recycling Units 7 | . . . 6 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 26 | . 8 . 17 1 Record 14 | . 6 . 8 . Part Schematic 1 | . . . 1 . Prototype ID Bank 2 | . . . 2 . Alert Level 6 | . . . 5 1 Locate Traps 1 | . 1 . . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . . 4 Scan Component 2 | . . . . 2 Repair 2 | . . . . 2 Recycling Unit Hacks 5 | . . . 5 . Process 1 | . . . 1 . Report Inventory 4 | . . . 4 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 3 . 6 4 Full Trace Events 4 | . 2 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . . 2 Time 70 | . . . . 70 Parts Recycled . | . . . . . Recycled Matter 6 | . . . 6 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -6 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 1165 | . . . . 1165 Optics 215 | . . . . 215 Machine Analysis 950 | . . . . 950 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -6 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 4618 | 157 355 1183 1089 1834 Spaces Moved 2608 | 94 214 642 634 1024 Core 125 | 16 . . . 109 Treads 1890 | 78 214 635 634 329 Legs . | . . . . . Wheels 7 | . . 7 . . Hover 586 | . . . . 586 Flight . | . . . . . Fastest Speed 50 | 50 160 95 160 50 Average Speed 150 | 143 160 159 160 137 Slowest Speed 850 | 160 160 160 170 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 6 23 32 93 31 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 252 | . . . . 252 Melee . | . . . . . Projectile 11 | . . . . 11 AOE 241 | . . . . 241 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Total 2991 | 109 224 717 671 1270 Wait 68 | . 4 9 3 52 Move 2604 | 93 213 641 633 1024 Hop . | . . . . . Pick Up 58 | 7 4 6 5 36 Fast Attach 11 | 4 . 1 4 2 Attach 53 | 2 1 5 . 45 Detach 3 | . . . . 3 Swap 13 | 1 1 5 1 5 Drop 19 | . . 5 7 7 Fire 157 | 2 1 45 18 91 Melee . | . . . . . Ram 5 | . . . . 5 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Recycling -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 13) 158 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Met a group of wandering Federalists 314 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 12) 513 | -10/Materials | Entered Subcaves 514 | -10/Subcaves | Continued accompanying wandering Federalists (4) 514 | -10/Subcaves | Approached by a straggling Scientist 570 | -10/Subcaves | Lost 4 allies 711 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 805 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 838 | -10/Subcaves | Learned Materials emergency access door positions 1636 | -10/Subcaves | Discovered new exit (range 15) 1695 | -10/Subcaves | Identified exit to Recycling 1696 | -10/Subcaves | Entered Recycling 1697 | -8/Recycling | Met a Zionite searching for Scraptown 2656 | -8/Recycling | Discovered new exit (range 16) 2783 | -8/Recycling | Identified exit to Factory 2785 | -8/Recycling | Entered Factory 2785 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x1, Utility x4, Weapon x2 3021 | -6/Factory | Repaired Nuclear Core 3053 | -6/Factory | Repaired Battle Rifle? 3437 | -6/Factory | Build established: Gunner 3721 | -6/Factory | Garrison activated, responded to threat 3858 | -6/Factory | Destroyed 8 combat bots 3858 | -6/Factory | Lost 8 parts (2p1n1u4w) 4066 | -6/Factory | Spotted B-75 Beast 4184 | -6/Factory | Cargo convoy interrupted 4244 | -6/Factory | Build established: Scavenger-Tank 4334 | -6/Factory | Core integrity fell below 50% 4380 | -6/Factory | Lost 13 parts (4p2n3u4w) 4413 | -6/Factory | Garrison activated, responded to threat 4554 | -6/Factory | Core integrity fell below 20% 4582 | -6/Factory | Lost 11 parts (2p1n4u4w) 4607 | -6/Factory | Discovered new exit (range 13) 4619 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- dispatching Cutter reinforcements to area. 04595_ Acquired Fission Core. 04607_ EXIT=FOUND 04612_ U-05 Engineer lays Concrete. 04612_ Construction Platform disabled. 04614_ Thermic Laser severed. 04614_ U-05 Engineer lays Concrete. 04614_ Enh. Optical Array destroyed. 04614_ Critical hit (Blast). 04614_ Slammed into C-17 Slicer. 04615_ Fission Core severed. 04615_ U-05 Engineer lays Concrete. 04616_ Slammed into C-17 Slicer. 04617_ Knocked back. 04617_ U-05 Engineer lays Concrete. 04617_ Slammed into C-17 Slicer. 04618_ U-05 Engineer lays Concrete. 04618_ Slammed into C-17 Slicer. 04619_ Acquired 1 matter. 04619_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???# #??????????????????????????????????????? | | ???# ####??????????????????????????????????????? | | ???# #??##?#####???????????????????????????????? | | ???# #??? """" #???????????????????????????????? | | ???# #??? ""R" #???????????????????????????????? | | ???# #????"" " #???????????????????????????????? | | ???# #???? #???????????????????????????????? | | ???# #?????""" #???????????????????????????????? | | ???# #?????""" #???????????????????????????????? | | ???# #??????"" ????????????????????????????????? | | ???# #?????? ????????????????????????????????? | | ???# ########+#????#######?????????????????????? | | ???# #????# #?????????????????????? | | ???########## #????# #?????????????????????? | | ????????????# #????# < #?????????????????????? | | ????????????# #????# H +?????????????????????? | | ############# #????# #?????????????????????? | | # # #????# #?????????????????????? | | # # #????# #?????????????????????? | | # # #????# #?????????????????????? | | # """""" # ###### ##############????????? | | # """""" # ?????????? | | # """""" # u ?????????? | | # """""" + ????????? | | # # l c ????????? | | # """""" # @c A u ????????? | | # """""" #####+#;##* ##########?????????????? | | # """""" #???# c[ #?????????????????? | | # """""" #???# """"" " #?????????????????? | | # #???# """"""" #?????????????????? | | #############???# """"""" !#?????????????????? | | ????????????????# """"""" #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# """"""" #?????????????????? | | ????????????????# """"""" #?????????????????? | | ????????????????# """"""" #?????????????????? | | ????????????????# ""????? #?????????????????? | | ????????????????# ??????? #?????????????????? | | ????????????????# ????????? #?????????????????? | | ????????????????###?????????#??????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Evasion (%) 53 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Adv. Assault Cannon | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nuclear Core | 20% | -6/Factory Battle Rifle | 4% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Remodeling Challenges ------------ None Game ------ Seed MetafiberPointPit Manual? 0 Play Time 00:55:51 Cumulative 5.4 hours Start 2025.10.09 @ 15:18:38 End 2025.10.09 @ 16:15:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aca67fed-b2fd-4990-9b05-5dd55706c4ee