Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.01 @ 15:27:30 Player: SunShine214 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (394) 1970 Value Destroyed (16212) 16212 Prototype IDs (57) 1140 Alien Tech Used (9) 1800 Bonus (8894) 8894 TOTAL SCORE: 37716 Bonus ------- High Alert Combat Kills 2606 Follower Combat Kills 200 Met Zhirov 300 MAIN.C Attacked Proxy Base 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -212 Cogmind --------- Core Integrity 0/1600 Matter 283/300 Energy 98/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Linear Accelerator Enhanced Hardcell Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Deuterium-Antimatter Engine > --- PROPULSION ------- Hovering Antigrav-HC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Spectral Analyzer Improved Signal Interpreter 0b10 Decoder Chip [Looter] Phase Redirector Hacking Suite Makeshift System Shield Advanced System Shield > --- WEAPON ----------- Hpw. Electro Gamma Construct/G Sigix Broadsword > --- INVENTORY -------- Enhanced Armored Medium Treads Enhanced Armored Medium Treads Improved Heavy Treads Advanced Cooling System Experimental Cooling System Experimental Coolant Injector Matter Compressor Experimental Core Shielding Layered Medium Armor Plating Transdimensional Reconstructor Fusion Bomb Launcher Fusion Bomb Launcher Plasma Cutter CPS Tube [Rating: 167] Favorites ----------- Power Constructs Engine Constructs Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Constructs Treads Light Treads Hover Unit Constructs Flight Unit Q-thruster Utility Hacking Suite Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Phase Redirector Weapon Constructs Energy Gun Constructs Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Rocket Array Special Weapon CPS Tube Impact Weapon Core Stripper Slashing Weapon Great Axe Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 . . 4 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 1 . . . . . . . 1 . . 1 . Utility 10 | . . 2 1 1 . . 2 . . . . . 2 . . 2 Weapon 3 | . . . . . . . 2 . . . . . . . 1 . Parts Attached 169 | 6 5 19 30 11 28 1 18 2 3 3 2 5 8 13 4 11 Power 13 | . 2 3 . 3 3 . . . . . 1 . . . . 1 Engine 9 | . 2 3 . 2 2 . . . . . . . . . . . Core 3 | . . . . 1 1 . . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . . 1 . . . . . Propulsion 41 | 2 1 8 12 3 9 . 1 . . . . . . . 3 2 Treads 32 | 2 1 8 11 3 7 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 9 | . . . 1 . 2 . 1 . . . . . . . 3 2 Utility 63 | 2 1 4 10 5 4 1 10 2 1 3 1 3 7 7 . 2 Device 21 | 1 . 1 4 3 . 1 4 . . . . 2 1 2 . 2 Storage 7 | 1 1 1 1 . 1 . . . . 1 . . 1 . . . Processor 7 | . . . 1 . . . 2 . 1 . 1 . 1 1 . . Hackware 10 | . . . 2 1 . . 1 1 . 1 . . 2 2 . . Protection 16 | . . 2 2 1 3 . 3 1 . 1 . 1 2 . . . Artifact 2 | . . . . . . . . . . . . . . 2 . . Weapon 52 | 2 1 4 8 . 12 . 7 . 2 . . 2 1 6 1 6 Energy Gun 11 | 1 1 2 . . 3 . 1 . . . . . . . 1 2 Energy Cannon 8 | . . 1 4 . 2 . . . . . . . . 1 . . Ballistic Gun 6 | 1 . . 1 . 3 . 1 . . . . . . . . . Ballistic Cannon 5 | . . . . . 1 . . . . . . . . . . 4 Launcher 13 | . . 1 2 . 2 . 5 . 1 . . . 1 1 . . Special Weapon 2 | . . . 1 . . . . . . . . . . 1 . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . Slashing Weapon 5 | . . . . . 1 . . . 1 . . 1 . 2 . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . 2 2 . 13 1 3 . . 3 . 2 2 5 . 1 Parts Lost 81 | . . 5 4 3 13 2 8 . . . 3 2 2 14 21 4 Power 6 | . . 1 . . 1 . . . . . 1 . . 2 1 . Propulsion 21 | . . 1 . 2 6 . . . . . . . . 4 6 2 Utility 29 | . . 1 4 1 3 2 3 . . . 1 . 2 1 10 1 Weapon 25 | . . 2 . . 3 . 5 . . . 1 2 . 7 4 1 Highest Loss Streak 14 | . . 2 1 1 13 1 2 . . . 2 1 1 2 14 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 12 | . 4 12 14 14 13 13 12 14 14 14 14 14 13 11 9 2 Power . | . . . . . 1 1 1 1 . . . 1 . . . . Propulsion 2 | . 2 6 6 5 4 3 3 2 2 1 . . 1 1 . . Utility 4 | . 1 2 4 3 3 3 3 5 6 7 7 7 6 4 4 . Weapon 3 | . 1 3 3 4 3 4 3 4 5 4 3 3 2 3 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 54 | . 1 7 15 1 5 1 3 . 1 1 2 4 4 7 2 . Power 4 | . . . . . 1 . 1 . 1 . . . 1 . . . Propulsion 32 | . 1 5 9 . 3 1 2 . . . 1 1 3 6 . . Utility 9 | . . . 2 . . . . . . 1 . 3 . 1 2 . Weapon 9 | . . 2 4 1 1 . . . . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 90 93 98 99 91 77 66 70 70 64 68 63 65 63 43 8 Engine 3 | . 5 10 8 6 3 6 2 . . . . . . . . . Core 1 | . . . . . 3 . 2 5 5 3 . . . . . . Reactor 1 | . . . . . . . . . . 1 4 5 4 3 2 . Treads 11 | . 28 22 26 29 27 14 3 . 3 5 3 1 1 1 . . Device 11 | . 14 10 13 8 7 5 8 17 16 17 17 15 10 10 4 . Storage 6 | . 14 11 9 7 7 7 5 5 5 5 5 5 4 4 3 . Processor 4 | . . . 3 . . . 4 5 5 5 5 10 13 10 7 3 Hackware 10 | . . . 13 22 18 15 12 11 11 11 7 5 8 14 11 . Protection 3 | . . 17 4 5 6 9 1 . . . . . 2 . 1 . Energy Gun 4 | . 14 10 2 . . . 6 5 5 . 8 5 . 1 . . Energy Cannon 5 | . . 9 13 14 8 7 2 2 . . . 2 3 5 . . Ballistic Gun 1 | . 14 . . . . . 3 . . . . . . . . . Ballistic Cannon 1 | . . . . . 1 6 . 2 5 5 3 1 . . . 1 Slashing Weapon 1 | . . . . . 2 . 1 5 4 5 4 2 3 1 3 . Peak Build Rating 167 | 6 8 19 38 49 54 57 84 87 86 86 102 129 149 167 120 41 Average Rating 69 | 4 6 15 31 45 42 49 74 85 82 78 91 115 141 140 92 22 On Entrance 60 | . 6 8 19 33 49 41 54 84 85 82 81 101 125 149 91 14 Avg Prop Armor Cover (%) 6 | . . . . . 2 . . . . . . . . . 8 . Naked Turns 15 | . . . . . . . . . . . . . . . . 15 Heaviest Build 95 | 9 20 40 48 54 54 54 63 49 55 52 61 82 85 95 50 13 Greatest Support 180 | 40 40 40 65 84 88 83 96 96 110 110 118 180 180 150 44 21 Greatest Overweight (x) 4 | . . . . . 2 1 . . . . . . 1 1 4 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 8 12 15 15 15 15 15 15 15 15 15 15 15 15 13 5 Most Carried 15 | 1 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Carried 13 | . 4 12 14 14 13 13 12 14 14 14 14 14 14 13 12 4 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 1 10 15 15 15 15 15 12 15 15 15 14 15 15 15 5 4 Scrap Engine Consumption 228 | . . . . . . 18 42 3 6 2 26 26 34 53 18 . Constructs Created 16 | . . . . . . 3 3 . . . 3 . . 7 . . Constructs Modified 75 | . . . . . . 4 13 2 3 1 7 10 13 14 8 . Class Distribution -------------------- 31% | Hacker-Construct 25% | Hacker-Mutant 14% | Mutant 12% | Construct 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Hacker-Mutant | -7/Recycling Hacker-Construct | -5/Factory Hacker-Construct | -5/Upper Caves Hacker-Construct | -5/Upper Caves Hacker-Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Construct | -3/Research Hacker-Construct | -3/Quarantine Hacker-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Matter Collected 6225 | 281 232 274 652 173 533 363 835 410 224 112 316 198 163 999 222 238 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 18240 | 132 543 1126 2604 880 1390 982 1898 194 363 334 1246 952 2274 2784 336 202 Parts 862 | 13 40 75 124 55 63 34 91 9 26 4 34 41 93 130 9 21 Haulers Intercepted 18 | . 1 4 6 1 3 . 2 . . . . . . 1 . . Recyclers Shooed 10 | . 2 1 2 . 1 1 3 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . . . 6 17 1 44 . . . . . Prevented 61 | . . . . . . . . . 3 . 58 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Combat Hostiles Destroyed 283 | . 14 23 50 14 20 4 34 3 10 . 22 17 26 37 5 4 Melee 14 | . . . . . 3 . . . . . 3 3 1 3 1 . Guns 53 | . 14 9 3 . . . 17 . 1 . 7 1 . 1 . . Cannons 122 | . . 10 20 11 11 4 3 3 4 . 4 8 17 23 . 4 AOE 75 | . . 4 23 3 3 . 14 . 5 . 8 4 3 4 4 . Classes Destroyed 22 | 2 5 3 5 1 . 2 1 1 1 . . . . 1 . . Worker 23 | . . 2 4 4 2 . 4 . . . . 2 1 3 1 . Builder 6 | . . 1 1 . . . 1 . . . . 1 . 1 1 . Tunneler 4 | 3 . . . . . . . . . . . . . . 1 . Hauler 18 | . 1 4 6 1 3 . 2 . . . . . . 1 . . Recycler 28 | 1 2 1 4 1 4 9 1 . . . . 1 4 . . . Mechanic 3 | . . . 1 . . . . . . . . . 1 1 . . Operator 12 | . 1 2 2 . . . . . . . . 3 2 2 . . Watcher 14 | . 1 1 2 3 2 . 1 . . . . . 1 2 1 . Swarmer 69 | . 9 8 10 . 3 . 7 . 9 . 4 9 5 5 . . Grunt 111 | . 5 11 24 9 8 . 12 . . . 11 7 7 12 5 . Brawler 8 | . . . 3 1 1 . 1 . . . 2 . . . . . Duelist 8 | . . . 2 . 1 . 2 . . . 2 . 1 . . . Protector 4 | . . . 1 . . . 1 . . . 1 . . 1 . . Researcher 2 | . . . . . . . . . . . . . . 2 . . Sentry 33 | . . 4 9 1 5 2 4 . 1 . 2 1 3 1 . . Hunter 13 | . . . . . . . 1 2 . . . . 6 4 . . Programmer 30 | . . . . 3 2 . 6 . . . . . 4 11 . 4 Heavy 1 | . . . 1 . . . . . . . . . . . . . Lightning 3 | . . . . . . . . . . . . . . 3 . . Scientist 1 | . . . . . . 1 . . . . . . . . . . Scrapper 3 | . . . . . . 3 . . . . . . . . . . Samaritan 2 | . . . . . . . . . 2 . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . Best Kill Streak 10 | 4 6 5 9 6 10 4 8 2 5 . 6 9 9 5 6 3 Combat Bots Only 9 | . 6 4 9 5 8 2 8 2 5 . 6 7 5 5 4 3 Max Kills in Single Turn 6 | 1 2 2 2 2 5 1 5 1 3 . 3 6 4 2 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . Exploded 4 | . . 2 2 2 3 . 3 . 3 . 3 4 2 2 1 . Melee 1 | . . . . . 1 . . . . . 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Hostile Shots Fired 2107 | . 58 99 157 68 324 56 176 8 31 . 87 69 176 449 158 191 Missed 652 | . 24 22 52 15 100 7 43 2 11 . 15 24 68 128 52 89 Hits 1455 | . 34 77 105 53 224 49 133 6 20 . 72 45 108 321 106 102 Melee 48 | . . . . . 22 . 6 . . . 10 . . 1 9 . Projectile 1407 | . 34 77 105 53 202 49 127 6 20 . 62 45 108 320 97 102 Critical Strikes 79 | . . . 4 1 4 1 11 . . . 6 2 8 26 12 4 Actively Blocked 4 | . . . . . 1 . . . . . . . 1 2 . . Part Disruptions 1 | . . . . . . . . . . . . . . 1 . . Damage Taken 27943 | . 341 987 1846 735 2805 577 3182 114 347 . 1754 951 2077 7239 2955 2033 Core 5122 | . 89 170 259 34 344 69 472 16 64 . 258 44 58 593 1052 1600 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Core 52 | . . . . . . . . . . . . . . 52 . . Redirected to Shielding 380 | . . 18 5 . 88 12 . . . . . . 107 132 18 . Regen/Repaired (Parts) 6770 | . . . 104 . . 77 1052 403 280 27 791 658 1039 2167 172 . Core Remaining (%) 54 | 100 64 57 52 . . 36 . . . . 19 96 . 47 22 . Volleys Fired 825 | 7 65 83 154 42 54 43 63 6 10 . 39 30 90 122 8 9 Largest 4 | 2 2 2 2 2 2 2 4 2 3 . 4 3 2 4 2 2 Hottest 284 | 60 70 133 130 130 155 70 228 238 284 . 282 237 204 248 121 112 Shots Fired 1636 | 14 128 154 306 84 94 87 171 17 25 . 98 61 93 280 9 15 Gun 598 | 14 128 94 52 . . . 126 11 12 . 71 36 . 53 1 . Cannon 953 | . . 57 226 81 92 87 35 6 10 . 20 24 90 210 . 15 Launcher 84 | . . 3 28 3 2 . 10 . 3 . 7 1 3 16 8 . Special 1 | . . . . . . . . . . . . . . 1 . . Kinetic 355 | 7 65 12 . . 9 42 101 4 10 . 27 . 19 44 . 15 Thermal 1028 | 7 63 139 278 81 83 45 48 13 12 . 64 50 33 111 1 . Explosive 77 | . . 3 28 3 2 . 5 . 1 . 7 1 3 16 8 . Electromagnetic 175 | . . . . . . . 17 . 2 . . 10 38 108 . . Robot Hit Streak 26 | 3 7 7 17 8 8 20 26 7 4 . 7 13 9 12 3 5 Robot Miss Streak 6 | 1 4 4 5 3 4 3 4 1 4 . 5 5 6 6 5 1 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . Secondary Targets 4 | . 2 1 . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . . . . . . . Shots Hit Robots 1058 | 9 78 91 198 46 72 52 115 11 16 9 63 45 66 164 14 9 Core Hits 720 | 5 30 41 108 35 49 18 143 7 17 3 84 36 36 85 19 4 Critical Kills 4 | . . . 1 . 2 . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . . Critical Strikes 35 | . 2 2 8 . 7 2 4 . . . 3 . 2 3 2 . Burn 14 | . 2 2 7 . . . 2 . . . 1 . . . . . Meltdown 3 | . . . 1 . 2 . . . . . . . . . . . Destroy 2 | . . . . . . . 2 . . . . . . . . . Blast 5 | . . . . . 1 2 . . . . 1 . 1 . . . Corrupt 3 | . . . . . . . . . . . . . . 3 . . Sever 7 | . . . . . 4 . . . . . 1 . . . 2 . Impale 1 | . . . . . . . . . . . . . 1 . . . Melee Attacks 166 | . . . . . 29 1 10 1 2 9 9 40 26 24 15 . Kinetic 6 | . . . . . . . . . . . . . . 6 . . Impact . | . . . . . . . . . . . . . . . . . Slashing 130 | . . . . . 29 1 10 1 2 9 9 14 22 18 15 . Piercing 30 | . . . . . . . . . . . . 26 4 . . . Sneak Attacks 24 | . . . . . 4 1 1 . 2 . 2 3 5 4 2 . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 45791 | 114 979 1778 6472 1697 2852 1476 5521 330 900 703 3478 2843 5887 8758 1580 423 Guns 6849 | 113 969 839 578 . . . 2188 112 107 . 821 446 . 676 . . Cannons 21842 | . . 780 3759 1323 1636 1396 726 218 278 . 850 1149 4120 5190 . 417 Explosions 11694 | . . 150 2108 302 470 . 2468 . 361 . 1304 715 1027 1636 1153 . Melee 5104 | . . . . . 719 80 100 . 154 703 503 533 740 1159 413 . Ramming 302 | 1 10 9 27 72 27 . 39 . . . . . . 97 14 6 Kinetic 7747 | 80 485 69 . . 89 640 1793 95 278 . 931 . 928 1942 . 417 Thermal 17122 | 33 484 1550 4337 1323 1547 756 984 235 107 . 740 1182 1232 2612 . . Explosive 10992 | . . 150 2108 302 470 . 1957 . 190 . 1304 695 1027 1636 1153 . Electromagnetic 4800 | . . . . . . . 648 . 171 . . 433 1960 1588 . . Impact . | . . . . . . . . . . . . . . . . . Slashing 4369 | . . . . . 719 80 100 . 154 703 503 220 594 883 413 . Piercing 459 | . . . . . . . . . . . . 313 146 . . . Highest Corruption 29 | . . . . 1 12 12 16 16 16 16 20 . 3 29 1 11 Average Corruption 11 | . . . . 1 6 12 8 16 16 16 18 . 1 11 1 5 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 345 | . . . . 1 21 46 34 54 41 15 61 . 5 57 . 10 Message Errors 77 | . . . . . 5 12 10 12 6 2 15 . 1 10 . 4 Matter Fused 88 | . . . . 1 6 10 7 14 16 5 15 . . 12 . 2 Heat Flow Errors 41 | . . . . . 4 8 2 4 1 5 8 . 2 7 . . Energy Discharges 37 | . . . . . 1 4 4 7 6 2 4 . 2 5 . 2 Parts Rejected 3 | . . . . . . . 2 . . . . . . 1 . . Parts Fused 2 | . . . . . . 1 . 1 . . . . . . . . Data Loss (minor) 34 | . . . . . 3 3 3 7 5 1 7 . . 5 . . Data Loss (major) 14 | . . . . . . 4 1 1 3 . 2 . . 3 . . Misfires 15 | . . . . . 1 2 1 5 3 . 2 . . . . 1 Alerts 12 | . . . . . . 1 4 3 . . 3 . . 1 . . Misdirections 10 | . . . . . . . . . . . 3 . . 6 . 1 Weapon Failures 12 | . . . . . 1 1 . . 1 . 2 . . 7 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 2092 | . . 21 145 35 99 29 75 . 7 66 88 202 461 698 156 10 Projectiles 1078 | . . 21 45 35 16 29 24 . . . 10 149 327 412 . 10 Explosions 323 | . . . 100 . 32 . 27 . 7 . 8 . 63 18 68 . Melee 691 | . . . . . 51 . 24 . . 66 70 53 71 268 88 . Knockbacks 34 | . 1 . . . . 3 . . . . 3 . 7 18 . 2 Impact 2 | . 1 . . . . . . . . . . . . 1 . . Kinetic 28 | . . . . . . 3 . . . . 3 . 7 13 . 2 Secondary 4 | . . . . . . . . . . . . . . 4 . . Self-Inflicted Damage 942 | . . 38 62 . 36 . 251 . 15 . 149 101 . 120 167 3 Shots 33 | . . 1 3 . 2 . 11 . 1 . 6 3 . 2 4 . Rammed 38 | 2 4 3 4 9 7 . 4 . . . . . . 2 2 1 Targets Rammed 42 | 2 4 4 5 10 7 . 4 . . . . . . 3 2 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed 4 | . . 1 1 1 . . . . . . . . . 1 . . Highest Temperature 409 | . 154 183 409 328 316 244 306 204 227 187 214 18 210 182 . . Average Temperature 80 | . 52 57 80 119 102 70 117 78 92 81 60 6 92 62 . . Received Heat Transfer 4478 | . 120 375 684 309 561 289 436 9 . . 288 246 282 591 270 18 Effects 7 | . . . 2 . . . 2 . . . 3 . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . Interference 4 | . . . . . . . 1 . . . 3 . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . . . . . . 5 6 . . Combat Hostiles 9 | . . . . . . . . . . . . . 5 4 . . Parts Fried 37 | . . . . . . . 2 . . . . 3 14 18 . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . Robots Melted 8 | . . . 4 . 3 . . . . . . 1 . . . . Combat Hostiles 8 | . . . 4 . 3 . . . . . . 1 . . . . Parts Melted 58 | . 1 13 23 1 7 2 . . . . 2 8 1 . . . Heat Transferred 21974 | 75 1460 3404 7316 1739 2191 964 1493 259 185 . 1056 1036 296 500 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped 23 | . . . . . . . . . . . . . . 23 . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Maximum Alert Level 4 | . 1 1 3 2 1 . 4 . . . . 2 2 4 3 2 Low Security (%) 46 | 100 93 94 56 1 99 100 40 . . . . 18 . . . . Level 1 21 | . 6 5 9 72 . . 4 . . . . 60 67 22 . 8 Level 2 17 | . . . 16 26 . . 17 . . . . 21 32 23 41 91 Level 3 13 | . . . 18 . . . 20 . . . . . . 53 58 . Level 4 2 | . . . . . . . 17 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . . . . . . . Peak Influence 1285 | 5 229 215 1039 487 207 57 1285 . . . . 659 584 1109 831 528 Initial 607 | . . 1 83 466 95 33 200 . . . . 138 330 291 607 430 Average 334 | . 45 58 338 335 119 8 589 . . . . 352 367 683 706 446 Influence Increases 11501 | 20 453 700 1612 539 726 206 1924 50 235 5 599 909 983 1638 619 283 Destroy 0b10 Robot/C 5680 | . 280 460 980 280 400 40 660 40 200 . 500 340 520 760 140 80 Destroy 0b10 Robot/NC 575 | 20 25 55 105 45 55 45 50 . . 5 15 35 45 55 20 . Destroy Leader 1094 | . 64 110 236 78 110 . 126 10 20 . 30 50 112 106 22 20 Allied During Kill 77 | . . . . . . . . . . . 39 . . . 38 . Successful Hack 304 | . 8 23 31 28 23 30 12 . . . . 70 . 79 . . Disable Machine 1095 | . 15 15 75 30 75 75 315 . . . . 165 60 240 15 15 Anti-Garrison Action 150 | . . . . . . . 150 . . . . . . . . . Destroy Structure 1381 | . 1 22 170 18 63 16 336 . . . . 204 126 158 249 18 Advance Influence 200 | . . . . . . . 200 . . . . . . . . . Partial Spotted 30 | . . . . . . . . . . . . . 15 . . 15 Lose Combat Pursuer 915 | . 60 15 15 60 . . 75 . 15 . 15 45 105 240 135 135 Influence Decreases 11168 | 20 447 507 784 1355 852 291 795 896 441 82 378 501 1093 1076 982 668 Entered New Map 2772 | . . 5 116 561 116 52 . 418 55 77 . 83 299 228 474 288 Time Decay 5940 | 20 234 360 628 464 406 238 565 478 386 5 288 398 474 538 278 180 Lost Part 791 | . . 50 40 30 130 1 80 . . . 30 20 20 140 210 40 Lost Ally 300 | . . . . . 40 . . . . . 60 . . 20 20 160 Purge Threat 1365 | . 213 92 . 300 160 . 150 . . . . . 300 150 . . Squads Dispatched 68 | . 3 1 9 3 7 . 12 . . . 2 3 6 12 5 5 Investigation 13 | . 1 . 4 1 . . 2 . . . 1 . 2 2 . . Extermination 19 | . . . . 2 1 . 3 . . . . 2 3 4 2 2 Reinforcement 21 | . 2 1 3 . 1 . 1 . . . . 1 1 5 3 3 Assault 10 | . . . 1 . 2 . 5 . . . 1 . . 1 . . Garrison 5 | . . . 1 . 3 . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 1 1 . Haulers Reinforced 2 | . . . . . 1 . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Distress Signals 24 | . 2 3 5 1 3 1 1 . . . . . 1 1 3 3 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 503 | . 25 36 72 25 31 4 46 3 10 . 29 26 50 75 41 30 Peak Tracking Total 13 | . 6 4 6 4 10 3 8 2 5 . 9 5 9 13 11 13 Tactical Retreats 32 | . 2 1 1 3 . . 2 . 1 . 1 1 3 8 5 4 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Traps Triggered 9 | . . . . . . . 5 . . . . 1 1 1 1 . Indirectly 2 | . . . . . . . 2 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Machines Disabled 75 | . 1 1 5 2 5 5 22 1 . . . 11 4 16 1 1 Max in Single Turn 7 | . 1 1 2 1 1 1 7 1 . . . 2 1 2 1 1 Garrison Access 5 | . . . 1 1 1 . 1 . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . 1 . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Machines Accessed 107 | . 5 8 13 7 5 13 7 1 1 6 3 13 13 11 . 1 Terminals 62 | . 4 8 8 4 4 5 3 . 1 . 1 7 7 9 . 1 Fabricators 3 | . . . . 1 . . 1 . . . . . 1 . . . Repair Stations 5 | . . . 1 . . . 1 . . . 1 . 1 1 . . Recycling Units 16 | . 1 . 2 1 . 7 . . . . 1 3 1 . . . Scanalyzers 7 | . . . 1 . . . 1 . . . . 1 3 1 . . Garrison Access 6 | . . . 1 1 1 . 1 . . . . 2 . . . . Total Hacks 280 | . 11 13 46 19 18 29 17 1 1 19 4 26 35 39 . 2 Successful 132 | . 4 6 30 7 7 15 4 1 1 19 3 8 10 17 . . Failed 148 | . 7 7 16 12 11 14 13 . . . 1 18 25 22 . 2 Catastrophic 45 | . 4 3 2 2 3 5 5 . . . . 7 8 6 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 54 | . . 6 8 6 10 . 5 . . . 2 4 3 10 . . Terminals 162 | . 9 13 25 15 16 12 9 . 1 . 1 14 18 27 . 2 Fabricators 5 | . . . . 1 . . 2 . . . . . 2 . . . Repair Stations 14 | . . . 5 . . . 2 . . . 2 . 2 3 . . Recycling Units 27 | . 2 . 2 1 . 15 . . . . 1 5 1 . . . Scanalyzers 39 | . . . 12 . . . 2 . . . . 4 12 9 . . Garrison Access 11 | . . . 2 2 2 . 2 . . . . 3 . . . . Terminal Hacks 74 | . 4 6 11 4 6 6 2 1 1 19 1 3 4 6 . . Record 11 | . . . . . . . . . 1 7 . 1 1 1 . . Part Schematic 7 | . . . . . 1 2 . . . 4 . . . . . . Robot Analysis 4 | . . . . . . . . . . 4 . . . . . . Prototype ID Bank 8 | . 1 1 1 . . . . . . 4 . 1 . . . . Open Door 4 | . . . . . 1 . . 1 . . 1 . . 1 . . Level Access Points 2 | . . . . . . . . . . . . . 1 1 . . Branch Access Points 7 | . . 1 2 1 1 . 1 . . . . . . 1 . . Alert Level 4 | . . . 1 1 . 2 . . . . . . . . . . Unreport Threat 13 | . 3 2 . 2 2 . 1 . . . . . 2 1 . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . Recall Investigation 2 | . . . 2 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . Hauler Manifests 3 | . . 1 1 . 1 . . . . . . . . . . . Registered Components 2 | . . . 1 . . . . . . . . 1 . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . Release Object 2 | . . . . . . 2 . . . . . . . . . . Fabricator Hacks 3 | . . . . 1 . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . Build 2 | . . . . 1 . . . . . . . . 1 . . . Repair Station Hacks 7 | . . . 4 . . . 2 . . . . . . 1 . . Scan Component 4 | . . . 2 . . . 1 . . . . . . 1 . . Repair 3 | . . . 2 . . . 1 . . . . . . . . . Recycling Unit Hacks 14 | . . . 2 1 . 9 . . . . 1 1 . . . . Retrieve Components 14 | . . . 2 1 . 9 . . . . 1 1 . . . . Scanalyzer 27 | . . . 12 . . . . . . . . 3 4 8 . . Insert Component 9 | . . . 3 . . . . . . . . 1 1 4 . . Analyze 8 | . . . 3 . . . . . . . . 1 1 3 . . Retrieve Study 10 | . . . 6 . . . . . . . . 1 2 1 . . Garrison Access Hacks 4 | . . . 1 1 1 . . . . . . 1 . . . . Seal Access 4 | . . . 1 1 1 . . . . . . 1 . . . . Unauthorized Hacks 3 | . . . . . . . . . . . 1 . . 2 . . Terminals 2 | . . . . . . . . . . . . . . 2 . . Assimilate 2 | . . . . . . . . . . . . . . 2 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . Patch 1 | . . . . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . 1 1 . . . . . . . . 1 1 . . . Used 2 | . . 1 . . . . . . . . . 1 . . . . Hacking Detections 73 | . 4 6 9 5 4 8 6 . . . . 9 12 9 . 1 Full Trace Events 17 | . 2 . 4 1 . 4 2 . . . . . 2 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . 3 . 1 2 . . . 4 . 1 1 9 . . Parts Built 2 | . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 131 | . . . . 58 . . . . . . . . 73 . . . Total Part Build Rating 14 | . . . . 14 . . . . . . . . . . . . Part Studies Acquired 10 | . . . 6 . . . . . . . . 1 2 1 . . Parts Repaired 3 | . . . 2 . . . 1 . . . . . . . . . Time 171 | . . . 127 . . . 44 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 34 | . . . 13 3 . 14 . . . . 3 1 . . . . Parts Scanalyzed 8 | . . . 3 . . . . . . . . 1 1 3 . . Part Schematics Acquired 7 | . . . 3 . . . . . . . . 1 1 2 . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . 3 . . 2 . . . . . . . . . Machine Destruction 5 | . . . . 3 . . 2 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . 6 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Total Allies 27 | . . . . . 2 . . . . . 7 . . 2 8 8 Largest Group 8 | . . . . . 2 . . . . . 6 . . 2 8 8 Highest-Rated Group 183 | . . . . . 62 . . . . . 183 . . 52 105 112 Highest-Rated Ally 47 | . . . . . 31 . . . . . 47 . . 26 15 15 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 72 | . . . . . 3 . . . . . 30 . . . 18 21 Total Damage 2150 | . . . . . 64 . . . . . 881 . . . 691 514 Kills 8 | . . . . . . . . . . . 6 . . . 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Active Infowar (turns) 11272 | 17 940 96 810 . . . 962 1223 910 401 1263 947 1206 1524 613 360 Optics 3518 | . . . . . . . . . . . . . 1021 1524 613 360 Sensors 6455 | . . . . . . . 962 1223 910 401 1263 944 440 312 . . Seismic 1053 | 17 940 96 . . . . . . . . . . . . . . Decoding 2634 | . . . . . . . . . . . 85 947 1206 396 . . Machine Analysis 810 | . . . 810 . . . . . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 156 | . . . . . . . . . . . . 60 71 25 . . Items 156 | . . . . . . . . . . . . 60 71 25 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Turns Passed 18155 | 119 940 1317 2164 1170 1033 1219 1681 1223 912 408 1304 947 1206 1524 613 375 Spaces Moved 11666 | 56 429 616 927 560 396 609 1092 752 487 197 862 1065 1079 1336 495 708 Core 386 | 3 . . . . . . . . . . . . . . 81 302 Treads 6483 | 53 429 616 927 560 394 608 850 . 328 197 408 167 235 711 . . Legs 3180 | . . . . . . . . 751 159 . 454 898 844 74 . . Wheels . | . . . . . . . . . . . . . . . . . Hover 741 | . . . . . . . 242 1 . . . . . 86 412 . Flight 876 | . . . . . 2 1 . . . . . . . 465 2 406 Fastest Speed 37 | 50 160 160 158 157 162 75 75 158 158 186 78 54 54 37 50 37 Average Speed 112 | 154 160 160 159 161 167 102 109 158 176 186 121 57 73 59 108 44 Slowest Speed 360 | 160 160 160 163 170 250 167 158 158 186 186 186 78 133 164 360 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . . . . . . . . 5 . 11 Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . 1 1 . Exploration Rate (%) 52 | 3 82 55 85 17 63 91 27 81 65 62 80 30 33 85 14 27 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . . 3 . . . . . . Known Exits Taken 10 | . . . . 1 1 . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 . . . . . . . . 1 . Scrap Searched 6 | . . . . . . . . 2 3 . 1 . . . . . Spaces Dug 46 | . . . 6 . . . 5 . . . . 20 11 4 . . Terrain Destroyed 1172 | . . 19 211 19 84 16 190 4 28 . 184 99 80 118 115 5 Melee 39 | . . . . . . . 5 . . . . 20 11 3 . . Projectile 218 | . . . 56 7 24 16 26 4 5 . 15 3 25 32 . 5 AOE 915 | . . 19 155 12 60 . 159 . 23 . 169 76 44 83 115 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Qua Res Acc Total 14856 | 71 554 800 1351 737 616 1120 1413 772 510 223 1017 1289 1355 1744 538 746 Wait 1532 | . 34 39 157 95 60 447 194 6 4 1 52 128 128 175 5 7 Move 11623 | 55 428 615 926 559 395 608 1091 751 486 196 861 1064 1078 1326 494 690 Hop 11 | . . . . . . . . . . . . . . 4 . 7 Pick Up 136 | 1 12 17 27 9 10 4 7 4 1 4 5 8 10 12 1 4 Fast Attach 76 | 6 1 5 4 . 12 1 12 . . 2 1 2 3 12 4 11 Attach 55 | . . 2 3 6 7 . 8 . . . 4 1 4 11 7 2 Detach 39 | . . . 1 . 4 3 7 . . 1 3 2 1 13 2 2 Swap 134 | . 4 15 32 9 26 2 9 3 6 5 3 6 7 6 . 1 Drop 164 | . 6 20 38 7 12 11 8 1 1 5 6 8 9 20 . 12 Fire 825 | 7 65 83 154 42 54 43 63 6 10 . 39 30 90 122 8 9 Melee 165 | . . . . . 29 1 10 1 2 9 9 40 25 24 15 . Ram 5 | . . . . . . . . . . . . . . 2 2 1 Kick . | . . . . . . . . . . . . . . . . . Crush 37 | 2 4 4 5 10 7 . 4 . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 34 | . . . . . . . . . . . 34 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 20 | . . . 4 . . . . . . . . . . 16 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage -7/Recycling -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 4 exits: *Res x3 / *Qua) -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 551 | -10/Materials | Discovered new exit (range 12) 752 | -10/Materials | Discovered new exit (range 6) 920 | -10/Materials | Derelicts attacked the area 1031 | -10/Materials | Discovered new exit (range 15) 1060 | -10/Materials | Entered another Materials area 1060 | -9/Materials | Evolved 2 slots: Utility x2 1143 | -9/Materials | Build established: Scavenger-Mutant 1424 | -9/Materials | Discovered new exit (range 3) 1445 | -9/Materials | Identified exit to Mines 1925 | -9/Materials | Build established: Mutant 2264 | -9/Materials | Discovered new exit (range 16) 2377 | -9/Materials | Entered another Materials area 2377 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2716 | -8/Materials | Garrison activated, responded to threat 3004 | -8/Materials | Build established: Scavenger-Mutant 3546 | -8/Materials | Discovered new exit (range 11) 3742 | -8/Materials | Build established: Hacker-Mutant 3833 | -8/Materials | Destroyed 8 combat bots 3958 | -8/Materials | Repaired Broken Imp. VTOL Module 4010 | -8/Materials | Repaired Hvy. Ion Engine 4080 | -8/Materials | Build established: Scavenger-Mutant 4377 | -8/Materials | First assault squad dispatched 4449 | -8/Materials | Sterilization system engaged 4449 | -8/Materials | Non-combat units ordered to evacuate 4451 | -8/Materials | Destroyed 9 combat bots 4500 | -8/Materials | Discovered new exit (range 16) 4541 | -8/Materials | Entered Factory 4541 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4666 | -7/Factory | Build established: Hacker-Mutant 4870 | -7/Factory | Fabricated Adv. Cryofiber Web (x2) 4923 | -7/Factory | Identified exit to Storage 4923 | -7/Factory | Identified exit to Lower Caves 5711 | -7/Factory | Entered Storage 5735 | -7/Storage | Found Prototype Launcher 5735 | -7/Storage | Identified Rocket Array 5793 | -7/Storage | Identified exit to Recycling 5882 | -7/Storage | Found Rocket Array 5981 | -7/Storage | Found Rocket Array 5984 | -7/Storage | Garrison activated, responded to threat 6184 | -7/Storage | Destroyed 8 combat bots 6261 | -7/Storage | Lost 13 parts (1p6n3u3w) 6409 | -7/Storage | System corruption reached 10% 6705 | -7/Storage | Met a pair of Derelict thieves 6737 | -7/Storage | Used back door to open Recycling access 6744 | -7/Storage | Core integrity fell below 50% 6744 | -7/Storage | Entered Recycling 6864 | -7/Recycling | Scanned before Scraplab entrance 6876 | -7/Recycling | Angered Scraplab inhabitants 6940 | -7/Recycling | Build established: Scavenger-Mutant 7022 | -7/Recycling | Found Prototype Device 7022 | -7/Recycling | Identified Scrap Engine 7330 | -7/Recycling | Build established: Hacker-Mutant 7863 | -7/Recycling | Discovered new exit (range 16) 7963 | -7/Recycling | Entered Factory 7963 | -5/Factory | Evolved 4 slots: Utility x2, Weapon x2 8080 | -5/Factory | Identified exit to Upper Caves 8080 | -5/Factory | Watched by a mysterious "MATRIX" hacker 8422 | -5/Factory | Found Prototype Launcher 8422 | -5/Factory | Identified Tesla Bomb Launcher 8582 | -5/Factory | Repaired Chainsword 8717 | -5/Factory | Build established: Hacker-Construct 8741 | -5/Factory | Destroyed 7 combat bots 8788 | -5/Factory | Garrison activated, responded to threat 8917 | -5/Factory | System corruption reached 10% 9163 | -5/Factory | First assault squad dispatched 9384 | -5/Factory | Destroyed 8 combat bots 9644 | -5/Factory | Entered Upper Caves 10312 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 10767 | -5/Upper Caves | Discovered new exit (range 15) 10789 | -5/Upper Caves | Identified exit to Upper Caves 10867 | -5/Upper Caves | Entered another Upper Caves area 10887 | -5/Upper Caves | Encountered a Warlord checkpoint 10912 | -5/Upper Caves | Core integrity fell below 50% 11485 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11760 | -5/Upper Caves | Discovered new exit (range 11) 11777 | -5/Upper Caves | Identified exit to Zhirov 11779 | -5/Upper Caves | Entered Zhirov 11779 | -5/Zhirov | Discovered new exit (range 3) 11813 | -5/Zhirov | Met Zhirov 11849 | -5/Zhirov | Learned location of Quarantine (-3) 11849 | -5/Zhirov | Learned location of Testing (-2) 11849 | -5/Zhirov | Learned location of Command (-1) 11888 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11926 | -5/Zhirov | Found Alien Artifact 11926 | -5/Zhirov | Identified Integrated Dissipator 11926 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11959 | -5/Zhirov | Found Alien Artifact 12185 | -5/Zhirov | Identified exit to Proximity Caves 12187 | -5/Zhirov | Entered Proximity Caves 12189 | -4/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 12342 | -4/Proximity Caves | Former 0b10 base attacked by MAIN.C 12603 | -4/Proximity Caves | Build established: Commander-Construct 12667 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 12667 | -4/Proximity Caves | Lost 4 allies 12687 | -4/Proximity Caves | 0b10 base defense nominally successful 13081 | -4/Proximity Caves | Build established: Construct 13449 | -4/Proximity Caves | Core integrity fell below 20% 13485 | -4/Proximity Caves | Discovered new exit (range 7) 13490 | -4/Proximity Caves | Identified exit to Factory 13491 | -4/Proximity Caves | Entered Factory 13491 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 13694 | -4/Factory | Destroyed 7 combat bots 14347 | -4/Factory | Discovered new exit (range 6) 14350 | -4/Factory | Identified exit to Research 14438 | -4/Factory | Entered Research 14438 | -3/Research | Evolved 2 slots: Utility x2 14450 | -3/Research | Identified exit to Research 14511 | -3/Research | Spotted B-86 Titan 14623 | -3/Research | Found Prototype Processor 14623 | -3/Research | Identified Spectral Analyzer 14639 | -3/Research | Found Fusion Bomb Launcher 14640 | -3/Research | Found Fusion Bomb Launcher 15280 | -3/Research | Spotted B-86 Titan 15374 | -3/Research | Build established: Hacker-Construct 15634 | -3/Research | Discovered new exit (range 15) 15644 | -3/Research | Identified exit to Quarantine 15644 | -3/Research | Entered Quarantine 15656 | -3/Quarantine | Found Alien Slashing Weapon 15656 | -3/Quarantine | Identified Sigix Broadsword 15679 | -3/Quarantine | Identified Transdimensional Reconstructor 15756 | -3/Quarantine | Found Alien Artifact 15756 | -3/Quarantine | Identified Phase Redirector 15849 | -3/Quarantine | Found Alien Energy Cannon 15849 | -3/Quarantine | Identified Core Cannon 16041 | -3/Quarantine | Found Alien Artifact 16041 | -3/Quarantine | Identified Phase Armor 16232 | -3/Quarantine | Found Alien Artifact 16232 | -3/Quarantine | Identified Core Reset Matrix 16232 | -3/Quarantine | Used Core Reset Matrix 16236 | -3/Quarantine | Detected hypermatrix surge 16236 | -3/Quarantine | Sensed 14 artifacts in vicinity 16248 | -3/Quarantine | Scanned by Researcher 16264 | -3/Quarantine | Found Core Stripper 16323 | -3/Quarantine | System corruption reached 10% 16644 | -3/Quarantine | First assault squad dispatched 16729 | -3/Quarantine | Met incapacitated Sigix Warrior 16729 | -3/Quarantine | Lockdown squad dispatched 16789 | -3/Quarantine | Found Sigix Containment Pod 16797 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 16831 | -3/Quarantine | Spotted Lightning 16831 | -3/Quarantine | Spotted Lightning 16831 | -3/Quarantine | Spotted Lightning 16864 | -3/Quarantine | Destroyed Lightning 16868 | -3/Quarantine | Destroyed Lightning 16868 | -3/Quarantine | Destroyed Lightning 17048 | -3/Quarantine | Found Transdimensional Reconstructor 17055 | -3/Quarantine | Found Dimensional Node Initializer 17130 | -3/Quarantine | Core integrity fell below 50% 17132 | -3/Quarantine | Warped through subspace 17153 | -3/Quarantine | Build established: Hacker-Mutant 17168 | -3/Quarantine | Entered Research 17168 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 17416 | -2/Research | Lost 3 parts (2u1w) 17498 | -2/Research | Initialized slip node 17697 | -2/Research | Warped through subspace to slip node 17763 | -2/Research | Core integrity fell below 50% 17770 | -2/Research | Lost 14 parts (1p6n4u3w) 17771 | -2/Research | Emitted hypermatrix ping 17774 | -2/Research | Discovered new exit (range 15) 17776 | -2/Research | Assembled emerged from beneath the floor 17781 | -2/Research | Entered Access 17781 | -1/Access | Evolved 2 slots: Utility x2 17977 | -1/Access | Build established: Mutant 18113 | -1/Access | Spotted B-99 Colossus 18127 | -1/Access | Spotted B-99 Colossus 18130 | -1/Access | Spotted B-99 Colossus 18132 | -1/Access | Core integrity fell below 50% 18139 | -1/Access | Emitted hypermatrix ping 18142 | -1/Access | Core integrity fell below 20% 18144 | -1/Access | Assembled emerged from beneath the floor 18156 | -1/Access | System corruption reached 10% 18156 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 18142_ Acquired 7 matter. 18143_ Slug penetrates Wall. 18144_ U-05 Engineer builds a Wall. 18145_ Slug penetrates Wall. 18145_ Door malfunctions. 18146_ P-80 Master resets P-80 Master, system corruption cleaned. 18146_ as-51599 destroyed. 18148_ as-02291 knocked back. 18148_ as-90045 suffers critical hit (Blast). 18148_ as-90045 destroyed. 18148_ Slug penetrates Wall. 18149_ U-05 Engineer builds a Wall. 18151_ as-27590 destroyed. 18152_ as-02291 destroyed. 18152_ Slug penetrates Wall. 18153_ B-99 Colossus activates siege mode. 18153_ Slug penetrates Wall. 18154_ Wall collapses. 18155_ Detected hypermatrix ping. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????????#######???????????????? | | ???????????????# #???????????????? | | ???????????????# #???????????????? | | ???????????????# #???????????????? | | ???????????????# #???????????????? | | ???????????????# #???????????????? | | ???????????????# ##??????????????? | | ???????????????# "#??????????????? | | ???????????????# #???????????????? | | ???????????????# #???????????????? | | ???????######### #???????????????? | | ???????" "% ############????? | | ???????" " ## #????? | | ???????" "##/#### #????? | | ???????" % # #????? | | ???????" % % # * ##???? | | ???????" % % + "#???? | | ???????" % %% % " #????? | | ???????" ""# # #????? | | ???????" % ### # #????? | | ???????" #?# p###+#######????? | | ???????#########?# pp #???????? | | ?????????????????# p @ #???????? | | ?????????????????# #???????? | | ?????????????????# #???????? | | ???????????############## #???????? | | ???????????# # #???????? | | ???????????# # #???????? | | ???######### "" + #???????? | | ???# + "" # #???????? | | ???# # "" # #???????? | | ???# # Y" # #???????? | | ???# + "" # #???????? | | ???# ### "" # #???????? | | #### %*#?# "" # #???????? | | / = #?# # #???????? | | #### #?# # #???????? | | ???# #?# # +???????? | | ???# #?##+#####+##### #???????? | | ???# #??????????????# #???????? | | #### #??????????????# #???????? | | #??????????????? #???????? | | ###### #???????????????### #???????? | | ?????# #?????????????????? #???????? | | ###### ##????????????????? #???????? | | # #????????????????? #???????? | | # ### ###??????????? #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Coolant Potential 120 Energy Generation 48 Energy Capacity 669 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 300 Core Shielding 40 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 8 Launcher Accuracy 30 Recoil Reduction 4 Offensive Hacking 22 Defensive Hacking 25 Item Schematics ----------------- Centrium Greatsword | -3/Quarantine | Archive Adv. Energy Well | -3/Quarantine | Archive Cld. Fission Core | -3/Quarantine | Archive Imp. Energy Well | -3/Quarantine | Archive Robot Schematics ------------------ Y-72 Warden | -3/Quarantine | Archive Fabricated ------------ Adv. Cryofiber Web | x2 | -7/Factory | Preloaded Repaired ---------- Imp. VTOL Module | 99% | -8/Materials | Broken Hvy. Ion Engine | 5% | -8/Materials Chainsword | 14% | -5/Factory Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Sigix Broadsword Phase Redirector Core Cannon Phase Armor Core Reset Matrix Core Stripper Transdimensional Reconstructor Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteMissileChronowheel Manual? 0 Play Time 02:41:50 Cumulative 212.6 hours Start 2026.09.01 @ 12:44:25 End 2026.09.01 @ 15:27:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 324 Rogue 324 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ede41de1-7a35-4539-accf-464e0c7e42db