Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.27 @ 20:29:01 // Halloween2019/Abominations Player: Minty Result: Destroyed by Minor Abomination with Etherial Claws Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (3631) 3631 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6351 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 86/100 System Corruption 45% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Backup Propulsion I > --- UTILITY (5) ------ Improved Sensor Array Terrain Scan Processor Salvage Targeting Computer System Shield > --- WEAPON (4) ------- Backup Laser I Powered Hammer > --- INVENTORY (5) ---- Armored Huge Wheel Backup Laser I Beamcaster Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Small Storage Unit Structural Scanner Targeting Computer Energy Filter Utility Shielding > --- WEAPON ----------- Precision Beam Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Armored Huge Wheel Arc Projector Arc Projector [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Xenon Bombardment Thruster Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Minigun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 1 2 Weapon 2 | . . 2 . . Parts Attached 64 | . 5 12 17 30 Power 3 | . . . 2 1 Engine 3 | . . . 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 18 | . . 4 7 7 Treads 5 | . . 2 2 1 Leg 2 | . . . 2 . Wheel 9 | . . 2 3 4 Hover . | . . . . . Flight 2 | . . . . 2 Utility 17 | . 1 2 3 11 Device 6 | . 1 . 1 4 Storage 3 | . . 2 . 1 Processor 4 | . . . 1 3 Hackware 1 | . . . . 1 Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 26 | . 4 6 5 11 Energy Gun 8 | . 1 1 3 3 Energy Cannon 2 | . . 1 1 . Ballistic Gun 14 | . 2 4 1 7 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 2 1 1 Corrupted Parts 6 | . . 2 . 4 System Corruption 36 | . . 7 . 29 Parts Lost 37 | . . 3 8 26 Power 3 | . . . . 3 Propulsion 13 | . . 3 2 8 Utility 7 | . . . 1 6 Weapon 14 | . . . 5 9 Highest Loss Streak 8 | . . 1 8 8 To Critical Strikes . | . . . . . Average Backups 8 | . 7 11 10 2 Power . | . . 1 1 . Propulsion 2 | . 3 3 . . Utility 1 | . . 3 2 . Weapon 3 | . 1 4 6 1 Tool/Special . | . . . . . Unused Backups 16 | . 4 2 8 2 Power 3 | . 1 . 1 1 Propulsion 3 | . 2 1 . . Utility 5 | . 1 1 3 . Weapon 5 | . . . 4 1 Tool/Special . | . . . . . Average Slot Usage (%) 83 | . 89 99 75 63 Engine 8 | . 14 11 6 3 Treads 9 | . . 16 12 . Leg 4 | . 28 2 7 . Wheel 4 | . . 2 2 11 Device 9 | . 5 11 10 8 Storage 7 | . 14 11 5 . Processor 2 | . . . 3 6 Protection 2 | . . . 1 6 Energy Gun 5 | . 5 5 5 4 Energy Cannon 1 | . . 2 3 . Ballistic Gun 24 | . 16 35 15 15 Peak Build Rating 40 | . 7 19 22 40 Average Rating 18 | . 6 15 16 26 On Entrance 10 | 6 6 7 18 13 Naked Turns . | . . . . . Heaviest Build 43 | 14 15 39 43 34 Greatest Support 40 | 20 20 40 40 38 Greatest Overweight (x) 3 | . . 3 3 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | . 8 15 15 8 Average Capacity 9 | . 8 12 10 5 Most Carried 15 | . 8 15 15 5 Average Carried 8 | . 7 11 10 3 Final Capacity 15 | 8 8 15 5 5 Final Carried 15 | 6 8 15 5 4 Class Distribution -------------------- 61% | Gunner 23% | Mutant 5% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3172 | 200 130 1412 601 829 Remotely . | . . . . . Salvage Created 3120 | . 139 1486 505 990 Parts 210 | . 13 130 23 44 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 69 | . 6 30 9 24 Guns 60 | . 1 28 8 23 Cannons 2 | . . 2 . . AOE 6 | . 5 . 1 . Classes Destroyed 12 | . 5 3 . 4 Worker 1 | . 1 . . . Builder 1 | . . 1 . . Recycler 1 | . . 1 . . Operator 1 | . 1 . . . Watcher 2 | . 2 . . . Swarmer 5 | . 3 . . 2 Grunt 4 | . . 4 . . Sentry 1 | . . . . 1 Assembled 7 | . . . . 7 Fireman 1 | . . . . 1 Mutant 1 | . . . . 1 Abomination 50 | . 3 26 9 12 Best Kill Streak 11 | . 10 9 5 11 Combat Bots Only 11 | . 6 8 5 11 Max Kills in Single Turn 4 | . 4 2 2 2 Gunslinging 1 | . . 1 . 1 Exploded 3 | . 3 . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 647 | . 15 147 175 310 Missed 201 | . 8 45 49 99 Hits 446 | . 7 102 126 211 Melee 39 | . . 5 3 31 Projectile 407 | . 7 97 123 180 AOE 17 | . . 10 . 7 Critical Strikes 7 | . . 2 2 3 Actively Blocked 1 | . . . . 1 Part Disruptions 6 | . . 2 . 4 Actively Blocked 1 | . . . . 1 Damage Taken 8503 | . 113 2406 2208 3776 Core 1446 | . 26 237 482 701 Absorbed by Shields . | . . . . . Redirected to Shielding 91 | . . . . 91 Regen/Repaired (Parts) 70 | . . . . 70 Core Remaining (%) 60 | 100 89 40 12 . Volleys Fired 211 | . 8 96 46 61 Largest 4 | . 2 4 4 4 Hottest 169 | . 80 141 169 163 Shots Fired 672 | . 11 368 122 171 Gun 624 | . 3 337 113 171 Cannon 34 | . . 31 3 . Launcher 14 | . 8 . 6 . Special . | . . . . . Kinetic 502 | . . 305 73 124 Thermal 125 | . 3 52 40 30 Explosive 14 | . 8 . 6 . Electromagnetic 31 | . . 11 3 17 Robot Hit Streak 18 | . 5 15 18 18 Robot Miss Streak 9 | . 1 7 4 9 Penetration Max . | . . . . . Secondary Targets 12 | . . 6 . 6 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 481 | . 8 240 89 144 Core Hits 210 | . 16 75 32 87 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . . 1 . 2 Critical Strikes 12 | . 1 5 4 2 Burn 6 | . 1 2 3 . Destroy 5 | . . 3 1 1 Smash 1 | . . . . 1 Melee Attacks 4 | . . . . 4 Impact 4 | . . . . 4 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8726 | . 596 3901 1599 2630 Guns 7356 | . 48 3373 1421 2514 Cannons 481 | . . 466 15 . Explosions 729 | . 545 37 147 . Melee 116 | . . . . 116 Ramming 44 | . 3 25 16 . Kinetic 5859 | . . 3137 881 1841 Thermal 1850 | . 48 714 540 548 Explosive 692 | . 545 . 147 . Electromagnetic 165 | . . 25 15 125 Impact 116 | . . . . 116 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 45 | . . 29 6 45 Average Corruption 14 | . . 9 5 24 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 86 | . . 36 10 40 Message Errors 23 | . . 6 3 14 Matter Fused 18 | . . 8 4 6 Heat Flow Errors 9 | . . 5 2 2 Energy Discharges 7 | . . 4 1 2 Parts Rejected 3 | . . 1 . 2 Data Loss (minor) 5 | . . 4 . 1 Data Loss (major) 3 | . . 1 . 2 Misfires 1 | . . 1 . . Alerts 1 | . . . . 1 Misdirections 2 | . . . . 2 Weapon Failures 14 | . . 6 . 8 Overload Shots . | . . . . . Overflow Damage 103 | . 36 19 . 48 Projectiles . | . . . . . Explosions 55 | . 36 19 . . Melee 48 | . . . . 48 Knockbacks 2 | . . . . 2 Impact 2 | . . . . 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 87 | . 57 6 24 . Shots 5 | . 4 . 1 . Rammed 12 | . . 7 4 1 Targets Rammed 14 | . 1 7 5 1 Kicked 2 | . 1 . 1 . Crushed . | . . . . . Highest Temperature 459 | . 54 399 459 427 Average Temperature 118 | . 29 76 151 153 Received Heat Transfer 1961 | . 18 339 801 803 Effects 21 | . . 4 10 7 Shutdowns 1 | . . . . 1 Energy Bleed 3 | . . . . 3 Interference 8 | . . 3 3 2 Matter Decay 1 | . . . 1 . Short Circuit 4 | . . . 4 . Damage (minor) 3 | . . 1 1 1 Damage (major) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1180 | . 45 457 341 337 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | . 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 120 | . 120 70 26 50 Initial 21 | . . 14 21 . Average 8 | . 61 3 2 4 Influence Increases 475 | . 125 114 48 188 Destroy 0b10 Robot/C 200 | . 60 80 . 60 Destroy 0b10 Robot/NC 30 | . 20 10 . . Destroy Leader 34 | . 14 10 . 10 Successful Hack 29 | . . 7 14 8 Select Force Hacks 50 | . . . . 50 Destroy Structure 72 | . 31 7 34 . Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 45 | . . . . 45 Influence Decreases 454 | . 90 97 100 167 Entered New Map 52 | . . 21 31 . Time Decay 284 | . 90 65 46 83 Lost Part 118 | . . 11 23 84 Squads Dispatched 61 | . 3 17 9 32 Investigation 14 | . 1 5 4 4 Extermination . | . . . . . Reinforcement 8 | . 1 3 1 3 Assault 21 | . 1 9 3 8 Garrison 18 | . . . 1 17 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 37 | . 2 10 13 12 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 12 36 19 43 Peak Tracking Total 8 | . 5 7 8 8 Tactical Retreats 8 | . . 2 2 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . . 3 4 7 Terminals 8 | . . 2 4 2 Fabricators 1 | . . . . 1 Repair Stations 2 | . . . . 2 Recycling Units 2 | . . 1 . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 48 | . . 13 16 19 Successful 16 | . . 4 6 6 Failed 32 | . . 9 10 13 Catastrophic 5 | . . 1 2 2 Database Lockouts . | . . . . . Manual 17 | . . 6 3 8 Terminals 28 | . . 9 16 3 Fabricators 2 | . . . . 2 Repair Stations 9 | . . . . 9 Recycling Units 6 | . . 4 . 2 Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 7 | . . 1 6 . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 1 | . . . 1 . Recycling Unit Index 1 | . . . 1 . Alert Level 2 | . . . 2 . Transport Status 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Refit 1 | . . . . 1 Recycling Unit Hacks 5 | . . 3 . 2 Process 1 | . . 1 . . Report Inventory 2 | . . 1 . 1 Retrieve Matter 1 | . . 1 . . Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . . . . 3 Terminals . | . . . . . Fabricators 1 | . . . . 1 Overload 1 | . . . . 1 Repair Stations 2 | . . . . 2 Patch 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 11 | . . 2 4 5 Full Trace Events 6 | . . 2 3 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 52 | . . 52 . . Retrieved Matter 52 | . . 52 . . Retrieved Components 1 | . . . . 1 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 479 | . . . 130 349 Sensors 8 | . . . . 8 Structural 471 | . . . 130 341 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2822 | . 233 1239 486 864 Spaces Moved 1676 | 1 163 566 291 655 Core 197 | . . . 135 62 Treads 370 | . . 353 17 . Legs 338 | 1 163 109 65 . Wheels 692 | . . 104 74 514 Hover . | . . . . . Flight 79 | . . . . 79 Fastest Speed 37 | 120 120 95 50 37 Average Speed 111 | 120 120 146 102 82 Slowest Speed 330 | 120 120 240 330 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 2 | . . . . 2 Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 2 30 61 41 20 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 6 | . 6 . . . Terrain Destroyed 70 | . 35 3 32 . Melee . | . . . . . Projectile . | . . . . . AOE 70 | . 35 3 32 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2116 | . 189 706 396 825 Wait 54 | . 3 4 3 44 Move 1673 | . 163 565 290 655 Hop . | . . . . . Pick Up 25 | . 6 8 5 6 Fast Attach 39 | . . 4 11 24 Attach 32 | . 2 6 11 13 Detach 25 | . 1 5 10 9 Swap 16 | . 3 7 5 1 Drop 24 | . 3 4 10 7 Fire 211 | . 8 96 46 61 Melee 4 | . . . . 4 Ram 5 | . . 3 1 1 Kick 1 | . . . 1 . Crush 7 | . . 4 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 37 | -10/Materials | Discovered new exit (range 5) 194 | -10/Materials | Discovered new exit (range 5) 234 | -10/Materials | Entered another Materials area 234 | -9/Materials | Evolved 2 slots: Weapon x2 525 | -9/Materials | Build established: Gunner 1115 | -9/Materials | System corruption reached 10% 1189 | -9/Materials | Core integrity fell below 50% 1412 | -9/Materials | Discovered new exit (range 15) 1470 | -9/Materials | Destroyed 8 combat bots 1473 | -9/Materials | Entered another Materials area 1473 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1493 | -8/Materials | Garrison activated, responded to threat 1759 | -8/Materials | Core integrity fell below 50% 1831 | -8/Materials | Lost 8 parts (2n1u5w) 1945 | -8/Materials | Core integrity fell below 20% 1955 | -8/Materials | Discovered new exit (range 6) 1959 | -8/Materials | Entered Factory 1959 | -7/Factory | Evolved 2 slots: Utility x2 1982 | -7/Factory | Garrison activated, responded to threat 2025 | -7/Factory | Garrison activated, responded to threat 2038 | -7/Factory | Garrison activated, responded to threat 2041 | -7/Factory | Assembled infested ambush trap array 2098 | -7/Factory | Lost 3 parts (2n1u) 2110 | -7/Factory | Destroyed 11 combat bots 2209 | -7/Factory | Garrison activated, responded to threat 2258 | -7/Factory | Garrison activated, responded to threat 2305 | -7/Factory | System corruption reached 10% 2357 | -7/Factory | Lost 8 parts (1p2n1u4w) 2383 | -7/Factory | Core integrity fell below 50% 2410 | -7/Factory | System corruption reached 30% 2426 | -7/Factory | Garrison activated, responded to threat 2462 | -7/Factory | Lost 4 parts (1p1n1u1w) 2520 | -7/Factory | Garrison activated, responded to threat 2635 | -7/Factory | Garrison activated, responded to threat 2645 | -7/Factory | Detected disturbance from likely dimensional gate 2690 | -7/Factory | Core integrity fell below 20% 2748 | -7/Factory | Garrison activated, responded to threat 2768 | -7/Factory | Garrison activated, responded to threat 2798 | -7/Factory | Lost 5 parts (3u2w) 2800 | -7/Factory | Discovered new exit (range 8) 2823 | -7/Factory | Destroyed by Minor Abomination with Etherial Claws Last Messages --------------- 02800_ EXIT=FOUND (Blocked) 02803_ L-41 Fighter Carbon-fiber Leg severed. 02803_ L-41 Fighter system corrupted by crushing effect. 02803_ L-41 Fighter knocked back. 02804_ L-41 Fighter system terminally corrupted. 02805_ ALERT: Dispatching additional forces to engage threats. 02807_ Flak Gun blinks away. 02808_ 2 Matter blinks away. 02809_ Warp Anomaly forced to warp away. 02809_ B-48 Gladiator Rnf. Deuterium Engine blasted off. 02810_ TP8VOC4YMW5GXVRN5: 7#Y%IPO& 02812_ Acquired Salvage Targeting Computer. 02815_ Acquired Imp. Sensor Array. 02819_ Minor Abomination knocked back. 02821_ Xenon Bombardment Thruster destroyed. 02822_ Minor Abomination suffers critical hit (Smash). 02822_ Destroyed Matter Filter. 02822_ Minor Abomination system corrupted by crushing effect. 02822_ Minor Abomination knocked back. 02823_ Backup Power I destroyed. Map ----- +----------------------------------------------------+ | # " # ##???????????????????????? | | "########+### ##????????????##?????????? | | ! ############## ##????????? | | = = % # #????????? | | % % # #????????? | | % ! # #????????? | | % + #????????? | | #############+#+############ #????????? | | # # ###?# #????????? | | ""###### " #?########????????? | | ""###### % " #?????????????????? | | T"##???# ###?????????????????? | | ""##???# % #???????????????????? | | ""##???# #???????????????????? | | ##???# #???????????????????? | | ##???# #???????????????????? | | % ##???# #???????????????????? | | %##???# % #???????????????????? | | ####???########################????????????? | | ####??????????????# """""" =#????????????? | | ??????????????????# """""" #????????????? | | ??????????????????# """""" #????????????? | | ??????????????????# """""" #????????????? | | ?????????????? ##?# #????????????? | | ??????????? 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""""""""""" " #?? | | # " " % " " " " #?? | | % # " " " ### ### #""" ""#?? | | #?"Y" " % % #?# #?# " " ## "#? | | # """ "" "#######?# #?# "R" ## "#? | | #####+##""""########## #?# """ ## < "#? | | #?# ## "#? | | % #?######### "#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 Armor Coverage 225 Utility Shielding 33 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 2 Energy Filtering 30 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartMediumComputer Manual? 0 Play Time 00:36:29 Cumulative 1131.0 hours Start 2025.06.27 @ 19:40:59 End 2025.06.27 @ 20:29:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 1388 Rogue 1104 Adventurer 124 Explorer 160 Win Type - Total 50 Types 36/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 87 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6f64ee6-7192-4764-a228-d44f6b2efdd8