Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.03 @ 15:26:53 Player: Havel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (245) 1225 Value Destroyed (6874) 6874 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (617) 617 TOTAL SCORE: 13516 Bonus ------- High Alert Combat Kills 256 Follower Combat Kills 161 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 58% Temperature Cool (27) Movement Core (200) Ox3 Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Carbon-fiber Leg Long-range Terrain Scanner Launcher Guidance Computer Point Defense System Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Light Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Improved Melee Analysis Suite Advanced Melee Analysis Suite Precision Energy Filter Microactuators Improved Powered Armor Advanced Shield Generator Point Defense System > --- WEAPON ----------- Phase Cannon Makeshift Hammer Power Maul > --- INVENTORY -------- Nuclear Core Coolant Injector Medium Storage Unit Long-range Terrain Scanner Launcher Guidance Computer Power Maul [Rating: 80] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Fission Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Microactuators Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Power Maul Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Gar Slots Evolved 10 | . . 2 . 2 2 . . 2 2 . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . 1 . . . 1 . . Utility 6 | . . 1 . 1 1 . . 1 2 . Weapon 1 | . . 1 . . . . . . . . Parts Attached 148 | 8 13 26 10 34 23 3 2 8 3 18 Power 21 | 1 2 3 1 4 4 . 1 1 . 4 Engine 18 | 1 1 3 1 4 4 . 1 . . 3 Core 3 | . 1 . . . . . . 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 41 | 4 3 4 6 13 3 . 1 2 . 5 Treads 7 | . . . . 7 . . . . . . Leg 4 | . . . 2 . . . . . . 2 Wheel 26 | 4 3 4 4 3 3 . 1 2 . 2 Hover . | . . . . . . . . . . . Flight 4 | . . . . 3 . . . . . 1 Utility 35 | 1 2 3 2 6 7 1 . 5 3 5 Device 15 | . 1 . 2 2 1 . . 2 2 5 Storage 5 | 1 1 . . 1 . . . 2 . . Processor 5 | . . 2 . . 2 . . . 1 . Hackware . | . . . . . . . . . . . Protection 10 | . . 1 . 3 4 1 . 1 . . Artifact . | . . . . . . . . . . . Weapon 51 | 2 6 16 1 11 9 2 . . . 4 Energy Gun 12 | 1 2 6 . 3 . . . . . . Energy Cannon 7 | . . 1 . 4 . . . . . 2 Ballistic Gun 6 | 1 2 1 . 1 1 . . . . . Ballistic Cannon 3 | . . 1 . . 2 . . . . . Launcher 9 | . . 3 . 1 5 . . . . . Special Weapon 5 | . 2 3 . . . . . . . . Impact Weapon 7 | . . 1 . 2 1 1 . . . 2 Slashing Weapon 2 | . . . 1 . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 15 | . . 3 1 5 5 . . 1 . . Corrupted Parts 3 | . . . . . . . . . . 3 System Corruption 27 | . . . . . . . . . . 27 Parts Lost 77 | . 8 9 3 14 8 . 3 . . 32 Power 9 | . 2 1 . . . . . . . 6 Propulsion 26 | . 3 3 1 7 4 . 1 . . 7 Utility 19 | . . 1 . 3 3 . . . . 12 Weapon 23 | . 3 4 2 4 1 . 2 . . 7 Highest Loss Streak 11 | . 2 4 2 4 2 . 2 . . 11 To Critical Strikes 2 | . . . . . . . 1 . . 1 Average Backups 8 | 4 6 9 8 8 8 7 8 8 9 6 Power 1 | . 1 . 1 2 1 1 . 2 1 . Propulsion . | 2 1 . 1 . . 1 . . . . Utility 3 | . 1 3 3 3 2 2 4 4 6 4 Weapon 2 | . 2 4 2 2 4 3 2 1 2 1 Tool/Special . | . . . . . . . . . . . Unused Backups 28 | 2 3 . 1 8 4 1 2 2 2 3 Power 3 | . . . . . 1 . . 2 . . Propulsion 5 | 2 . . . 1 . . . . 1 1 Utility 11 | . 1 . 1 2 2 1 2 . 1 1 Weapon 9 | . 2 . . 5 1 . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 86 | . 95 96 98 89 88 79 74 77 81 56 Engine 9 | . 5 10 11 8 14 15 15 11 5 2 Core 1 | . 8 . . . . . . 1 5 4 Treads 3 | . . . . 14 . . . . . . Wheel 13 | . 26 19 13 8 15 7 7 10 11 7 Device 8 | . 12 4 8 9 6 7 7 6 12 15 Storage 8 | . 14 11 11 9 7 7 7 6 5 4 Processor 8 | . . 14 13 9 11 7 7 6 9 5 Protection 4 | . . 2 . 5 7 10 7 12 10 1 Energy Gun 4 | . 15 8 11 1 . . . . . . Energy Cannon 2 | . . . . 9 . . . . . 2 Ballistic Gun 2 | . 4 2 8 2 . . . . . . Launcher 5 | . . 10 . . 13 10 5 6 5 . Special Weapon 1 | . 6 6 . . . . . . . . Impact Weapon 6 | . . 3 6 4 7 11 15 13 11 8 Slashing Weapon 1 | . . . 4 4 . . . . . . Peak Build Rating 80 | 6 12 15 20 34 48 50 51 65 76 80 Average Rating 31 | 5 9 12 17 25 41 48 49 55 75 47 On Entrance 32 | . 6 9 13 16 28 48 50 46 65 75 Naked Turns 17 | . . . . . . . . . . 17 Heaviest Build 82 | 12 20 30 34 49 63 67 67 78 82 76 Greatest Support 60 | 32 32 20 26 60 38 28 28 56 56 56 Greatest Overweight (x) 9 | . 1 2 8 9 5 2 2 2 1 4 Average Overweight (x) . | . . . 1 . 1 1 2 1 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 9 10 9 Most Carried 10 | 7 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 4 6 9 8 8 9 9 9 8 9 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 9 10 8 10 10 10 7 10 10 5 Class Distribution -------------------- 57% | Mutant 20% | Gladiator 12% | Scavenger-Mutant 6% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -6/Factory Gladiator | -5/Factory Gladiator | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Gar Matter Collected 3547 | 293 259 751 272 471 678 257 76 150 83 257 Remotely . | . . . . . . . . . . . Salvage Created 7989 | 136 605 746 588 1743 1895 . 470 280 229 1297 Parts 326 | 10 37 46 31 73 56 1 14 11 8 39 Haulers Intercepted 15 | . 2 3 . 5 4 . 1 . . . Recyclers Shooed 6 | . 1 1 2 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 8 . . . Prevented 4 | . . . . . . 1 3 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Gar Combat Hostiles Destroyed 139 | . 12 22 11 26 27 1 13 2 3 22 Melee 44 | . . 1 5 15 7 1 3 2 3 7 Guns 24 | . 12 7 3 2 . . . . . . Cannons 5 | . . 2 . 2 . . . . . 1 AOE 36 | . . 10 . 1 14 . 8 . . 3 Classes Destroyed 20 | 3 5 4 . 2 2 1 . . . 3 Worker 30 | 1 3 4 2 5 13 . . 1 1 . Builder 17 | . 1 5 1 7 3 . . . . . Tunneler 8 | 2 1 1 3 . 1 . . . . . Hauler 15 | . 2 3 . 5 4 . 1 . . . Recycler 16 | 1 2 1 2 . 9 . . 1 . . Mechanic 1 | . . . . . 1 . . . . . Operator 4 | . . 1 . 1 . . . . 2 . Watcher 15 | . 2 4 . 4 5 . . . . . Swarmer 26 | . 5 7 3 5 6 . . . . . Cutter 2 | . . . . . . . . . . 2 Grunt 74 | . 7 7 6 14 14 . 10 2 3 11 Brawler 5 | . . 1 . . 1 . . . . 3 Duelist 7 | . . 1 2 . 1 . 3 . . . Sentry 12 | . . 6 . 4 2 . . . . . Specialist 2 | . . . . 2 . . . . . . Hunter 2 | . . . . . . . . . . 2 Programmer 5 | . . . . . 3 . . . . 2 Heavy 1 | . . . . 1 . . . . . . Behemoth 2 | . . . . . . . . . . 2 Thief 1 | . . . . . . 1 . . . . Best Kill Streak 15 | 2 6 9 4 4 15 1 5 2 2 6 Combat Bots Only 6 | . 3 4 3 4 5 1 5 2 2 6 Max Kills in Single Turn 4 | 1 2 4 2 1 4 1 3 1 2 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 4 | . . 4 . 1 3 . 3 . . 1 Melee 1 | . . 1 1 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Gar Hostile Shots Fired 904 | . 93 75 38 217 113 2 76 5 10 275 Missed 257 | . 29 22 5 47 46 1 24 2 1 80 Intercepted 1 | . . . . . . . . . . 1 Hits 647 | . 64 53 33 170 67 1 52 3 9 195 Melee 35 | . . 3 3 . 1 1 4 . . 23 Projectile 612 | . 64 50 30 170 66 . 48 3 9 172 AOE 2 | . . . . . 2 . . . . . Critical Strikes 36 | . 1 . 1 10 3 . 6 1 . 14 Part Disruptions 2 | . . . . . . . . . 1 1 Damage Taken 11996 | . 688 1235 341 2928 1363 30 982 58 213 4158 Core 2282 | . 159 298 20 481 150 . 151 20 39 964 Absorbed by Shields 557 | . . . 60 111 . . . . . 386 Redirected to Shielding 104 | . . . . 104 . . . . . . Ignored by Resistances 25 | . . . . . . . . . . 25 Core Remaining (%) 53 | 100 36 . 20 12 . . 57 97 . . Volleys Fired 203 | 11 63 55 13 23 15 1 9 . 1 12 Largest 3 | 2 2 3 2 2 2 2 1 . 1 1 Hottest 300 | 70 200 300 88 138 84 78 39 . 36 90 Shots Fired 397 | 22 117 134 27 46 26 4 9 . 1 11 Gun 225 | 22 89 69 27 18 . . . . . . Cannon 33 | . . . . 28 . . . . . 5 Launcher 86 | . . 40 . . 26 4 9 . 1 6 Special 53 | . 28 25 . . . . . . . . Kinetic 86 | 11 34 12 14 15 . . . . . . Thermal 202 | 11 83 82 13 8 . . . . . 5 Explosive 86 | . . 40 . . 26 4 9 . 1 6 Electromagnetic 23 | . . . . 23 . . . . . . Robot Hit Streak 11 | 5 8 11 4 11 4 1 1 . 1 3 Robot Miss Streak 7 | 2 4 6 7 3 5 1 4 . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 521 | 13 75 88 38 120 77 3 25 7 11 64 Core Hits 269 | 5 34 61 21 32 47 2 33 2 6 26 Critical Kills 7 | . . . 1 1 1 . . . . 4 Critical Parts Destroyed 43 | . 1 2 4 9 17 . . . . 10 Critical Strikes 68 | 1 7 4 5 17 18 . . . . 16 Burn 10 | 1 6 2 . 1 . . . . . . Destroy 1 | . 1 . . . . . . . . . Corrupt 1 | . . . . 1 . . . . . . Smash 51 | . . 2 5 10 18 . . . . 16 Sever 5 | . . . . 5 . . . . . . Melee Attacks 365 | . . 4 22 108 75 3 36 9 15 93 Impact 297 | . . 4 13 49 75 3 36 9 15 93 Slashing 68 | . . . 9 59 . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 57 | . . 3 6 21 23 . 1 2 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . 2 1 1 2 Damage Inflicted 24615 | 162 1144 2780 1176 4873 6953 170 2736 448 602 3571 Guns 1965 | 162 753 663 201 186 . . . . . . Cannons 674 | . . . . 533 . . . . . 141 Explosions 6824 | . . 1481 . 216 2700 77 1614 . 98 638 Melee 14371 | . . 276 975 3938 4253 93 1122 448 504 2762 Ramming 37 | . 7 . . . . . . . . 30 Kinetic 694 | 76 254 113 97 154 . . . . . . Thermal 2927 | 86 883 910 104 273 530 . . . . 141 Explosive 6051 | . . 1454 . . 2170 77 1614 . 98 638 Electromagnetic 535 | . . 27 . 508 . . . . . . Impact 12144 | . . 276 666 2020 4253 93 1122 448 504 2762 Slashing 2227 | . . . 309 1918 . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 58 | . . 10 10 . 8 8 11 . . 58 Average Corruption 11 | . . 10 10 . 6 8 8 . . 26 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 138 | . . 16 30 . 33 11 9 . . 39 Message Errors 28 | . . 5 8 . 2 2 2 . . 9 Matter Fused 36 | . . 3 7 . 16 5 1 . . 4 Heat Flow Errors 11 | . . 1 2 . 2 1 . . . 5 Energy Discharges 17 | . . 1 4 . 6 1 2 . . 3 Parts Rejected 2 | . . . . . . . 1 . . 1 Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 14 | . . 5 3 . 1 . 1 . . 4 Data Loss (major) 11 | . . . 3 . 4 . 1 . . 3 Misfires 5 | . . 1 2 . . 2 . . . . Alerts 2 | . . . . . 1 . 1 . . . Misdirections 9 | . . . . . . . . . . 9 Weapon Failures 2 | . . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 4852 | . . 308 364 1135 2028 . 163 147 128 579 Projectiles 18 | . . 18 . . . . . . . . Explosions 255 | . . 67 . 18 147 . 23 . . . Melee 4579 | . . 223 364 1117 1881 . 140 147 128 579 Knockbacks 36 | . . 2 1 11 15 . 1 1 1 4 Impact 35 | . . 2 1 10 15 . 1 1 1 4 Kinetic . | . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 483 | . 3 258 . 6 52 . 26 . 44 94 Shots 16 | . . 6 . 1 2 . 2 . 2 3 Rammed 13 | . 2 . . . . . . . . 11 Targets Rammed 13 | . 2 . . . . . . . . 11 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 409 | 45 147 409 277 163 201 181 68 14 2 197 Average Temperature 54 | 17 37 87 64 40 44 63 21 7 1 50 Received Heat Transfer 3813 | . 360 192 80 1174 378 . 459 45 81 1044 Effects 1 | . . 1 . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 56 | . . 2 5 13 20 . 3 1 . 12 Combat Hostiles 28 | . . . 3 6 6 . 2 . . 11 Parts Fried 63 | . . 2 3 21 24 . 3 1 3 6 Impact Corruptions 145 | . . 9 8 32 64 . 5 3 4 20 Robots Melted 2 | . . 2 . . . . . . . . Combat Hostiles 2 | . . 2 . . . . . . . . Parts Melted 12 | 1 3 8 . . . . . . . . Heat Transferred 6442 | 333 2724 2291 135 385 400 . . . . 174 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . 1 . 4 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Gar Maximum Alert Level 3 | . . 2 1 1 3 . . . . 2 Low Security (%) 51 | 100 100 43 39 40 39 . . 100 100 11 Level 1 31 | . . 12 60 59 14 . . . . 73 Level 2 16 | . . 44 . . 42 . . . . 14 Level 3 . | . . . . . 3 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 706 | 5 128 614 276 376 706 . . 189 85 428 Initial 236 | . . 28 236 66 165 . . 189 35 23 Average 220 | 1 50 277 208 234 311 . . 127 34 295 Influence Increases 5439 | 20 503 1094 315 1089 1186 . 290 75 182 685 Destroy 0b10 Robot/C 2900 | . 240 440 220 660 540 . 260 40 60 440 Destroy 0b10 Robot/NC 545 | 20 55 95 40 115 180 . 5 10 15 10 Destroy Leader 588 | . 38 134 40 168 128 . 10 10 10 50 Allied During Kill 31 | . . . . 31 . . . . . . Disable Machine 330 | . 30 150 . . 120 . . . 30 . Anti-Garrison Action 50 | . . . . . . . . . . 50 Destroy Structure 500 | . 5 245 . 10 158 . . . 22 60 Lose Combat Pursuer 495 | . 135 30 15 105 60 . 15 15 45 75 Influence Decreases 5061 | 20 434 556 751 895 854 449 238 301 223 340 Entered New Map 1184 | . . 41 371 105 200 259 48 111 39 10 Time Decay 3084 | 20 372 434 350 610 574 190 160 190 184 . Lost Part 743 | . 62 81 30 140 80 . 30 . . 320 Lost Ally 50 | . . . . 40 . . . . . 10 Squads Dispatched 18 | . 1 1 . 4 9 . 1 1 1 . Investigation 2 | . . . . . 1 . . 1 . . Extermination 3 | . . . . . 3 . . . . . Reinforcement 9 | . 1 1 . 3 3 . . . 1 . Assault 2 | . . . . . 1 . 1 . . . Garrison 2 | . . . . 1 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Gar Distress Signals 5 | . . 1 . 3 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 221 | . 26 31 12 48 38 1 22 4 9 30 Peak Tracking Total 11 | . 5 4 3 8 4 1 11 3 3 8 Tactical Retreats 23 | . 6 1 1 5 4 . 1 1 2 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Gar Traps Triggered 12 | . . 2 . 1 1 . . 1 . 7 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Gar Machines Disabled 25 | . 2 10 . . 8 . 1 . 2 2 Max in Single Turn 3 | . 2 2 . . 3 . 1 . 2 1 Garrison Relay 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Gar Machines Accessed 8 | . . 1 1 . 3 . 1 . 2 . Terminals 2 | . . . . . 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 . Total Hacks 11 | . . 2 1 . 4 . 1 . 3 . Successful 5 | . . 2 1 . . . 1 . 1 . Failed 6 | . . . . . 4 . . . 2 . Catastrophic 3 | . . . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 3 | . . . . . 3 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access 3 | . . . . . 1 . . . 2 . Terminal Hacks 2 | . . . 1 . . . 1 . . . Open Door 2 | . . . 1 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . . . . . 3 . . . 1 . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Gar Total Allies 3 | . . . 2 1 . . . . . . Largest Group 2 | . . . 2 2 . . . . . . Highest-Rated Group 49 | . . . 49 49 . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 49 | . . . . 49 . . . . . . Total Damage 701 | . . . . 701 . . . . . . Kills 8 | . . . . 8 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Gar Active Infowar (turns) 1933 | . . . . 1451 372 . . 23 87 . Terrain 110 | . . . . . . . . 23 87 . Traps 1823 | . . . . 1451 372 . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . 1 . . . . Drone Launches 6 | . . . . 2 . . . . . 4 Drone Recoveries 5 | . . . . 2 . . . . . 3 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Gar Turns Passed 9391 | 139 991 1351 791 1989 1752 394 320 383 446 835 Spaces Moved 6216 | 86 691 1049 518 1063 1266 286 170 269 341 477 Core 51 | 5 . . 4 12 . . . . . 30 Treads 458 | . . . . 458 . . . . . . Legs 116 | . . . 111 . . . . . . 5 Wheels 5553 | 81 691 1049 403 573 1266 286 170 269 341 424 Hover . | . . . . . . . . . . . Flight 38 | . . . . 20 . . . . . 18 Fastest Speed 30 | 50 80 80 95 80 90 115 130 105 115 30 Average Speed 110 | 96 86 94 120 132 107 128 130 120 115 102 Slowest Speed 500 | 100 115 110 450 500 155 130 130 130 115 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . Exploration Rate (%) 35 | 4 62 64 64 51 22 49 18 7 7 37 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 9 | . . . 2 . . 6 1 . . . Spaces Dug 11 | . . . . . . . . . . 11 Terrain Destroyed 706 | . 3 298 . 9 207 55 89 . 12 33 Melee . | . . . . . . . . . . . Projectile 9 | . 3 2 . 4 . . . . . . AOE 697 | . . 296 . 5 207 55 89 . 12 33 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Gar Total 7784 | 120 914 1234 621 1420 1520 306 241 321 385 702 Wait 520 | . 109 62 39 112 86 2 17 20 21 52 Move 6206 | 85 690 1048 517 1062 1265 285 169 268 340 477 Hop . | . . . . . . . . . . . Pick Up 157 | 13 23 23 9 39 21 3 5 10 4 7 Fast Attach 38 | . . 3 2 11 6 4 . 2 . 10 Attach 84 | 6 9 13 5 20 10 1 3 3 2 12 Detach . | . . . . . . . . . . . Swap 68 | 2 8 14 7 13 16 . . 5 2 1 Drop 100 | 3 10 12 7 32 18 7 4 5 2 . Fire 203 | 11 63 55 13 23 15 1 9 . 1 12 Melee 356 | . . 4 22 108 75 3 34 8 13 89 Ram 13 | . 2 . . . . . . . . 11 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 39 | . . . . . 8 . . . . 31 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 140 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 13) 489 | -10/Materials | Discovered new exit (range 7) 634 | -10/Materials | Core integrity fell below 50% 994 | -10/Materials | Build established: Scavenger-Mutant 1131 | -10/Materials | Entered another Materials area 1131 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1291 | -9/Materials | Discovered new exit (range 15) 1630 | -9/Materials | Discovered new exit (range 7) 1977 | -9/Materials | Build established: Gunner 1992 | -9/Materials | Discovered new exit (range 16) 2045 | -9/Materials | Crushed by falling debris 2045 | -9/Materials | Core integrity fell below 50% 2045 | -9/Materials | System corruption reached 10% 2071 | -9/Materials | Discovered new exit (range 15) 2076 | -9/Materials | Lost 4 parts (1p1n1u1w) 2346 | -9/Materials | Build established: Mutant 2482 | -9/Materials | Entered Mines 2596 | -9/Mines | Discovered new exit (range 4) 2620 | -9/Mines | Found the Drone Emporium 2629 | -9/Mines | Found Prototype Device 2630 | -9/Mines | Identified Splice Drone Bay 2832 | -9/Mines | Discovered new exit (range 7) 2896 | -9/Mines | Learned location of 1 exit from Proximity Caves 3208 | -9/Mines | Build established: Scavenger-Mutant 3273 | -9/Mines | Entered Materials 3273 | -8/Materials | Accompanied by 2 allies 3273 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3278 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3599 | -8/Materials | Garrison activated, responded to threat 3817 | -8/Materials | Build established: Mutant 4320 | -8/Materials | Discovered new exit (range 15) 4832 | -8/Materials | Core integrity fell below 50% 4860 | -8/Materials | Lost 4 parts (3n1w) 4885 | -8/Materials | Core integrity fell below 20% 4930 | -8/Materials | Lost 4 parts (1n2u1w) 5262 | -8/Materials | Entered Factory 5262 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6269 | -7/Factory | Discovered new exit (range 16) 6445 | -7/Factory | Found Prototype Launcher 6445 | -7/Factory | Identified Rocket Array 6784 | -7/Factory | Garrison activated, responded to threat 6862 | -7/Factory | First assault squad dispatched 7014 | -7/Factory | Entered Lower Caves 7040 | -7/Lower Caves | Encountered a Warlord checkpoint 7375 | -7/Lower Caves | Discovered new exit (range 5) 7408 | -7/Lower Caves | Entered another Lower Caves area 7451 | -7/Lower Caves | Build established: Gladiator 7531 | -7/Lower Caves | Found Imp. Powered Armor 7629 | -7/Lower Caves | Discovered new exit (range 13) 7678 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7722 | -7/Lower Caves | System corruption reached 10% 7728 | -7/Lower Caves | Entered Factory 7728 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8086 | -6/Factory | Discovered new exit (range 7) 8111 | -6/Factory | Entered another Factory area 8111 | -5/Factory | Evolved 2 slots: Utility x2 8547 | -5/Factory | Identified exit to Garrison 8557 | -5/Factory | Entered Garrison 8581 | -5/Garrison | Triggered checkpoint 8642 | -5/Garrison | Spotted B-75 Beast 8656 | -5/Garrison | Garrison Relay disabled 8691 | -5/Garrison | Destroyed B-75 Beast 8716 | -5/Garrison | Lost 3 parts (1p1u1w) 8779 | -5/Garrison | Spotted B-75 Beast 8842 | -5/Garrison | Destroyed B-75 Beast 8873 | -5/Garrison | System corruption reached 10% 8913 | -5/Garrison | Triggered checkpoint 9019 | -5/Garrison | Lost 6 parts (1n5u) 9041 | -5/Garrison | Triggered checkpoint 9121 | -5/Garrison | System corruption reached 30% 9171 | -5/Garrison | Lost 11 parts (2p1n5u3w) 9179 | -5/Garrison | Core integrity fell below 50% 9248 | -5/Garrison | Lost 4 parts (2n2w) 9308 | -5/Garrison | Lost 3 parts (1p2n) 9377 | -5/Garrison | Spotted B-75 Beast 9382 | -5/Garrison | Core integrity fell below 20% 9392 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09342_ System corrupted: Energy discharge (-39). 09342_ Field strength at 50. 09343_ Field strength at 40. 09344_ Field strength at 30. 09345_ Field strength at 20. 09346_ Field strength at 10. 09347_ Stasis field depleted. 09358_ System corrupted: Matter fused (-9). 09376_ System corrupted: Heat flow error (+167). 09377_ Triggered Alarm Trap. 09377_ An alarm sounds. 09377_ Lgt. Angular Momentum Engine destroyed. 09380_ Slammed into B-75 Beast. 09384_ Arm. Wheel destroyed. 09384_ Knocked back. 09384_ Triggered Alarm Trap. 09384_ An alarm sounds. 09386_ Slammed into B-75 Beast. 09392_ Critical hit (Burn: +37). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????###???????????????????????????????? | | ?????????????? ???????????????????????????????? | | ?????????????# ???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ????????????? #???????????????????????????????? | | ?????????????# #????####???????????????????????? | | ?????????????# #????#""#???????????????????????? | | ?????????????# #????#T #???????????????????????? | | ?????????????# #????#" #????###????????????????? | | ??############ ####### #####!!#????????????????? | | ??# #????????????????? | | ??# #????????????????? | | ??# ######### ##########g/#!!#????????????????? | | ??# #???????# #?????#BB@ #??#????????????????? | | ??# ##??????# #?????#BB;% #???????????????????? | | ??# T???????# #?????#### #???????????????????? | | ??# #???????# #????????# #???????????????????? | | ??# #???????# #????????# #???????????????????? | | "## ##??????# #???????? ^???????????????????? | | ######## #???????? ??????????????????? | | ^ #??????? ??????????????????? | | #??????? ?????????????????? | | ## ###########???????!! !!!#????????????????? | | ## #????????????????#########????????????????? | | "?????????????????????????????????????????? | | ! "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## ########??????????????????????????????????? | | ???????????????????????????????? | | #????????????????????????????????? | | ####### #????????????????????????????????? | | ## ##?????????????????????????????????????????? | | ## #??????????????????????????????????????????? | | ### #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??? #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 1000 Resistance: KI 25 Power Shielding 66 Point Defense Rating 80 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 10 Melee Accuracy 14 Recoil Reduction 3 Energy Filtering 50 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Maybe Next Time I'll Detach My Launcher No Explosion For You Serviceable Loadout Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed TacticalLatentShotgun Manual? 0 Play Time 03:12:11 Cumulative 10.4 hours Start 2025.05.31 @ 21:03:27 End 2025.06.03 @ 15:26:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ed0ea04-f755-4dc3-bf2c-0b4be3203650