Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.16 @ 00:14:47 Player: Pitt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (959) 959 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (648) 648 TOTAL SCORE: 3367 Bonus ------- High Alert Combat Kills 48 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 167/300 Energy 100/100 System Corruption 0% Temperature Cool (364) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (6) ---- Trap Extractor Phasing AFG Assault Cannon Mining Laser Stasis Trap (100%) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Seismic Analyzer Phasing AFG > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Visual Processing Unit Terrain Scanner Trap Extractor Assault Cannon Mining Laser Stasis Trap [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Seismic Analyzer Protection Power Shielding Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 47 | 7 . 30 5 5 . Power 7 | 1 . 5 . 1 . Engine 6 | 1 . 5 . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 14 | 2 . 9 3 . . Treads . | . . . . . . Leg 7 | 2 . 2 3 . . Wheel 3 | . . 3 . . . Hover 1 | . . 1 . . . Flight 3 | . . 3 . . . Utility 11 | 2 . 5 . 4 . Device 4 | . . 2 . 2 . Storage 2 | 2 . . . . . Processor 3 | . . 1 . 2 . Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 15 | 2 . 11 2 . . Energy Gun 3 | . . 3 . . . Energy Cannon 2 | . . 2 . . . Ballistic Gun 3 | 2 . 1 . . . Ballistic Cannon 3 | . . 2 1 . . Launcher 4 | . . 3 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 14 | . . 6 2 . 6 Power 2 | . . 1 . . 1 Propulsion 8 | . . 3 2 . 3 Utility 2 | . . 1 . . 1 Weapon 2 | . . 1 . . 1 Highest Loss Streak 6 | . . 5 2 . 6 Average Slot Usage (%) 95 | . 100 84 97 100 92 Engine 5 | . 14 10 11 2 . Core 5 | . . . . 8 10 Leg 28 | . 28 16 29 33 29 Hover 1 | . . 4 1 . . Flight 1 | . . 5 . . . Device 5 | . . 2 11 6 . Storage 13 | . 28 14 11 11 11 Processor 11 | . . 2 11 15 21 Protection 1 | . . 5 . . . Ballistic Gun 4 | . 28 8 . . . Ballistic Cannon 15 | . . 3 20 22 21 Naked Turns . | . . . . . . Heaviest Build 39 | 17 17 20 20 39 19 Greatest Support 30 | 20 20 20 30 30 30 Greatest Overweight (x) 4 | 2 . 2 1 1 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 6 6 6 Average Capacity 6 | 6 8 6 6 6 6 Most Carried 8 | 1 6 8 6 6 5 Average Carried 5 | . 4 5 5 5 5 Final Capacity 8 | 8 8 6 6 6 6 Final Carried 6 | 1 6 6 6 5 5 Class Distribution -------------------- 62% | Scavenger-Mutant 21% | Mutant 15% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1035 | 312 42 430 77 174 . Remotely . | . . . . . . Salvage Created 1073 | 116 50 678 99 . 130 Parts 81 | 6 2 62 8 . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | 1 . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . 1 3 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 29 | . 1 19 6 . 3 Guns 10 | . 1 9 . . . Cannons 8 | . . 2 3 . 3 AOE 11 | . . 8 3 . . Classes Destroyed 8 | 2 1 5 . . . Worker 4 | . . 3 1 . . Builder 2 | . . 2 . . . Tunneler 1 | 1 . . . . . Recycler 2 | 1 . 1 . . . Watcher 2 | . . 2 . . . Swarmer 12 | . . 9 3 . . Grunt 12 | . 1 5 3 . 3 Sentry 5 | . . 5 . . . Best Kill Streak 8 | 1 1 8 4 . 3 Combat Bots Only 5 | . 1 5 3 . 3 Max Kills in Single Turn 4 | 1 1 4 2 . 1 Gunslinging 1 | . . 1 . . . Exploded 4 | . . 4 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1951 | . 184 905 251 . 611 Core 445 | . 43 265 22 . 115 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 82 . . . . Volleys Fired 101 | 7 8 65 10 . 11 Largest 2 | 2 2 2 2 . 2 Hottest 88 | 40 40 88 88 . 88 Shots Fired 158 | 14 16 93 15 . 20 Gun 87 | 14 16 57 . . . Cannon 61 | . . 31 10 . 20 Launcher 10 | . . 5 5 . . Special . | . . . . . . Kinetic 119 | 14 16 59 10 . 20 Thermal 29 | . . 29 . . . Explosive 10 | . . 5 5 . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | 5 4 10 3 . 6 Robot Miss Streak 4 | 2 3 4 2 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 97 | 8 7 60 8 . 14 Core Hits 63 | 3 2 39 9 . 10 Critical Hits 2 | . 1 . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2783 | 108 93 1785 447 . 350 Guns 750 | 108 93 549 . . . Cannons 905 | . . 392 163 . 350 Explosions 1124 | . . 840 284 . . Melee . | . . . . . . Ramming 4 | . . 4 . . . Kinetic 1312 | 108 93 598 163 . 350 Thermal 426 | . . 426 . . . Explosive 913 | . . 629 284 . . Electromagnetic 128 | . . 128 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 69 | . . 33 36 . . Projectiles 18 | . . 17 1 . . Explosions 51 | . . 16 35 . . Melee . | . . . . . . Knockbacks 14 | . . 1 2 . 11 Impact . | . . . . . . Kinetic 11 | . . 1 2 . 8 Secondary 3 | . . . . . 3 Self-Inflicted Damage 141 | . . 96 45 . . Shots 5 | . . 2 3 . . Rammed 1 | . . 1 . . . Targets Rammed 3 | . . 3 . . . Kicked 2 | . . 2 . . . Crushed . | . . . . . . Highest Temperature 361 | . . 159 51 . 361 Average Temperature 83 | . . 56 24 . 235 Received Heat Transfer 744 | . 102 285 66 . 291 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 4 . . . Heat Transferred 877 | . . 877 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 511 | 10 33 511 339 . . Average Influence 232 | 5 21 303 284 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 43 | 100 100 36 . . . Level 1 32 | . . 20 99 . . Level 2 24 | . . 43 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 7 32 6 . 5 Peak Tracking Total 6 | . 3 6 3 . 5 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 5 | . . 5 . . . Max in Single Turn 3 | . . 3 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 5 | . 2 2 . 1 . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 5 6 . 5 . Successful 10 | . 2 3 . 5 . Failed 6 | . 3 3 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 8 | . 2 5 . 1 . Terminals 11 | . 5 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 2 3 . 5 . Part Schematic 5 | . . . . 5 . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 2 | . 1 1 . . . Terminal Index 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . 5 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 154 | . . . . 154 . Highest-Rated Ally 40 | . . . . 40 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2764 | 84 191 661 251 1464 113 Spaces Moved 1996 | 54 136 435 176 1128 67 Core 27 | 26 . . . . 1 Treads . | . . . . . . Legs 1839 | 28 136 305 176 1128 66 Wheels 30 | . . 30 . . . Hover . | . . . . . . Flight 100 | . . 100 . . . Fastest Speed 34 | 50 120 34 120 120 120 Average Speed 115 | 96 120 100 122 120 121 Slowest Speed 250 | 150 120 200 150 150 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . 1 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 30 40 34 88 15 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 5 | . . . 2 3 . Spaces Dug . | . . . . . . Terrain Destroyed 103 | . . 62 41 . . Melee . | . . . . . . Projectile 4 | . . 2 2 . . AOE 99 | . . 60 39 . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2285 | 68 148 561 197 1233 78 Wait 97 | . . . . 97 . Move 1989 | 53 135 432 175 1127 67 Hop 1 | . . 1 . . . Pick Up 20 | 1 5 10 3 1 . Fast Attach 25 | 7 . 15 2 1 . Attach 9 | . . 8 . 1 . Detach 5 | . . 4 . 1 . Swap 13 | . . 7 3 3 . Drop 22 | . . 16 4 2 . Fire 101 | 7 8 65 10 . 11 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . 3 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Identified exit to Mines 273 | -10/Materials | Discovered new exit (range 4) 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 317 | -9/Materials | Build established: Mutant 565 | -9/Materials | Identified exit to Mines 585 | -9/Materials | Core integrity fell below 50% 647 | -9/Materials | Lost 5 parts (1p2n1u1w) 863 | -9/Materials | Build established: Scavenger-Mutant 937 | -9/Materials | Entered Mines 1112 | -9/Mines | Learned Materials stockpile data 1128 | -9/Mines | Found a hidden stash of uninstalled traps 1181 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1188 | -9/Mines | Entered Zion 1465 | -7/Zion | Found Prototype Device 1466 | -7/Zion | Identified Phasing AFG 1683 | -7/Zion | Received a visual enhancement algorithm 1998 | -7/Zion | Learned Factory interactive machine intel 2046 | -7/Zion | Learned location of Extension (-6) 2087 | -7/Zion | Given A8's code to call for help 2320 | -7/Zion | Imprinted 2322 | -7/Zion | Declared Zion's savior 2616 | -7/Zion | Build established: Messiah-Mutant 2628 | -7/Zion | Discovered new exit (range 18) 2652 | -7/Zion | Entered Proximity Caves 2746 | -6/Proximity Caves | Core integrity fell below 20% 2765 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02732_ G-50 Soldier knocked back. 02738_ G-50 Soldier destroyed. 02738_ G-50 Soldier knocked back. 02740_ Aluminum Leg destroyed. 02741_ G-67 Veteran knocked back. 02743_ Carbon-fiber Leg fries itself beyond repair. 02744_ G-50 Soldier knocked back. 02747_ G-67 Veteran destroyed. 02750_ Lgt. Nuclear Core destroyed. 02752_ Targeting Computer destroyed. 02753_ G-50 Soldier destroyed. 02754_ Aluminum Leg destroyed. 02755_ Electrolaser fries itself beyond repair. 02756_ Adv. Heat Sink fries itself beyond repair. 02758_ G-50 Soldier knocked back. 02758_ Assault Cannon destroyed. 02761_ G-50 Soldier knocked back. 02763_ G-50 Soldier suffers critical hit. 02763_ Destroyed Carbon-fiber Leg. 02763_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ## #????????????????????????????????????? | | ??????????????????????????????????????? | | #????????????????????????????????????????? | | #??????? #????????????????????????????????? | | ####### #" ""????????????????????????????? | | ## " ""???????????????????????????? | | ??# """????????????????????????????? | | ???# #### " ???????????????????????????? | | ??## ##????? ???????????????????????????? | | ??# #??????? ????????????????????????????? | | ?## ##### #? ???????????????????????????? | | ## #? ???????????????????????????? | | # #? ???????????????????????????? | | # ###### #? ??????????????????????????? | | # ##????????#? ??????????????????????????? | | ## ##??????????? ???????????????????????????? | | ?## #?????????### ???????????????????????????? | | ??#### #?????????# ???????????????????????????? | | ????## #?????????# ???????????????????????????? | | ???## #?????????# #???????????????????????????? | | ???# ##????????# #???????????????????????????? | | ???# ##???????# #???????????????????????????? | | ???# ##??????# ##?###??????????????????????? | | ???#### #####??# ### #??????????????????????? | | ??????## ##?# ## ##?????????????????????? | | ???????## ### @ #?????? #?????????????? | | ????????# #????? #??????????????? | | ??######## #??## ##?????????????? | | ??# ### % % ### # #????????? | | ??# ## g% #??????????? | | ??# g ##??????????? | | ??##### ####### ##???????????? | | ??????############?????#### ##????????????? | | ??????????????????????????##########?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 60 Armor Coverage 150 Power Shielding 33 Evasion (%) 62 Targeting Accuracy 5 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterSignalComputer Manual? 0 Play Time 00:36:00 Cumulative 60.5 hours Start 2020.05.15 @ 22:41:34 End 2020.05.16 @ 00:14:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 40 Gallery% 48 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45287057-27bb-4c37-8203-a664717f33f4