Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.13 @ 16:31:38 Player: Marienkos Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (1543) 1543 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (260) 260 TOTAL SCORE: 3993 Bonus ------- High Alert Combat Kills 60 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 276/300 Energy 260/265 System Corruption 0% Temperature Warm (144) Movement Flying (128) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Treads Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY (3) ------ Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- Beam Rifle Flak Cannon > --- INVENTORY (5) ---- Ion Engine Ion Engine Nuclear Core Improved Heat Sink Medium Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Flight Unit > --- UTILITY ---------- Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Flak Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Ion Engine Nuclear Core Improved Heat Sink Medium Laser [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Armored Treads Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Targeting Computer Device Improved Heat Sink Processor Improved Targeting Computer Protection Improved Propulsion Shielding Weapon Flak Cannon Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 1 | . . . 1 . Weapon 1 | . . 1 . . Parts Attached 60 | 5 10 25 20 . Power 14 | 1 3 6 4 . Engine 11 | 1 3 6 1 . Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 19 | 2 5 6 6 . Treads 3 | . . . 3 . Leg . | . . . . . Wheel 5 | 2 . 3 . . Hover 8 | . 5 3 . . Flight 3 | . . . 3 . Utility 9 | . 1 6 2 . Device 1 | . 1 . . . Storage . | . . . . . Processor 4 | . . 2 2 . Hackware . | . . . . . Protection 4 | . . 4 . . Artifact . | . . . . . Weapon 18 | 2 1 7 8 . Energy Gun 8 | 2 1 4 1 . Energy Cannon 1 | . . . 1 . Ballistic Gun 1 | . . . 1 . Ballistic Cannon 2 | . . . 2 . Launcher 6 | . . 3 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 3 1 . Parts Lost 29 | . 4 13 11 1 Power 5 | . 1 3 1 . Propulsion 9 | . 1 6 2 . Utility 1 | . . 1 . . Weapon 14 | . 2 3 8 1 Highest Loss Streak 12 | . 2 5 12 1 To Critical Strikes . | . . . . . Average Backups 4 | 1 3 4 4 5 Power 2 | . . 2 2 3 Propulsion . | . 1 . . . Utility . | . . 1 1 1 Weapon . | . . . 1 1 Tool/Special . | . . . . . Unused Backups 1 | . . 1 . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 78 | . 65 78 82 95 Engine 9 | . 13 10 8 9 Treads 4 | . . . 12 9 Wheel 7 | . 10 13 . . Hover 5 | . 14 8 . . Flight 4 | . . . 10 27 Processor 9 | . . 1 23 27 Protection 10 | . . 20 3 . Energy Gun 13 | . 25 14 8 9 Ballistic Cannon 5 | . . . 13 13 Launcher 4 | . . 9 . . Peak Build Rating 25 | 5 7 19 25 25 Average Rating 14 | 3 4 12 20 23 On Entrance 10 | . 5 7 16 25 Avg Prop Armor Cover (%) 12 | . . 5 14 9 Naked Turns . | . . . . . Heaviest Build 24 | 7 9 18 24 22 Greatest Support 63 | 20 20 30 63 14 Greatest Overweight (x) 7 | . 1 4 7 1 Average Overweight (x) . | . . . 2 1 Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 Average Carried 4 | 1 3 4 4 5 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 Class Distribution -------------------- 50% | Mutant 26% | Gunner 9% | Tank 9% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1210 | 177 133 554 346 . Remotely . | . . . . . Salvage Created 1421 | . 236 868 270 47 Parts 111 | . 10 85 15 1 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 45 | . 7 28 9 1 Guns 17 | . 7 9 1 . Cannons 7 | . . . 6 1 AOE 21 | . . 19 2 . Classes Destroyed 11 | . 4 5 1 1 Worker 3 | . 1 2 . . Builder 7 | . . 6 1 . Tunneler 1 | . . 1 . . Hauler 1 | . . 1 . . Watcher 5 | . 1 3 1 . Swarmer 17 | . 3 11 3 . Grunt 14 | . 4 8 2 . Duelist 1 | . . 1 . . Sentry 11 | . . 8 3 . Specialist 1 | . . . . 1 Hunter 1 | . . . 1 . Best Kill Streak 10 | . 4 10 4 1 Combat Bots Only 7 | . 3 7 3 1 Max Kills in Single Turn 3 | . 1 3 2 1 Gunslinging . | . . . . . Exploded 2 | . . 2 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 253 | . 55 80 99 19 Missed 79 | . 16 31 25 7 Hits 174 | . 39 49 74 12 Melee 1 | . . 1 . . Projectile 173 | . 39 48 74 12 Critical Strikes 4 | . . 4 . . Actively Blocked 2 | . . 2 . . Damage Taken 3236 | . 464 1238 1317 217 Core 960 | . 123 284 459 94 Absorbed by Shields . | . . . . . Redirected to Shielding 197 | . . 164 33 . Regen/Repaired (Parts) 34 | . . 34 . . Core Remaining (%) 59 | 100 50 29 . . Volleys Fired 87 | . 24 38 21 4 Largest 3 | . 2 3 3 2 Hottest 156 | . 100 142 156 93 Shots Fired 178 | . 41 88 41 8 Gun 120 | . 41 54 21 4 Cannon 21 | . . . 17 4 Launcher 37 | . . 34 3 . Special . | . . . . . Kinetic 24 | . . . 20 4 Thermal 104 | . 41 44 15 4 Explosive 37 | . . 34 3 . Electromagnetic 13 | . . 10 3 . Robot Hit Streak 15 | . 5 15 11 7 Robot Miss Streak 6 | . 3 3 6 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 110 | . 23 46 33 8 Core Hits 106 | . 14 60 28 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 3 3 1 . Burn 7 | . 3 3 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3763 | . 339 2565 715 144 Guns 1171 | . 339 519 254 59 Cannons 347 | . . . 262 85 Explosions 2243 | . . 2046 197 . Melee . | . . . . . Ramming 2 | . . . 2 . Kinetic 360 | . . . 275 85 Thermal 957 | . 339 387 172 59 Explosive 2243 | . . 2046 197 . Electromagnetic 201 | . . 132 69 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 137 | . . 116 21 . Projectiles . | . . . . . Explosions 137 | . . 116 21 . Melee . | . . . . . Knockbacks 4 | . . . 3 1 Impact . | . . . . . Kinetic 4 | . . . 3 1 Secondary . | . . . . . Self-Inflicted Damage 667 | . . 532 135 . Shots 21 | . . 18 3 . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 369 | . 369 305 126 144 Average Temperature 100 | . 154 87 41 81 Received Heat Transfer 747 | . 177 228 270 72 Effects 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 10 | . 6 3 1 . Heat Transferred 2923 | . 1221 1073 481 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . . 2 1 . Low Security (%) 44 | 100 100 24 47 100 Level 1 35 | . . 33 52 . Level 2 20 | . . 42 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 600 | . 70 600 267 78 Initial 253 | . . 13 253 68 Average 227 | . 39 316 192 63 Influence Increases 1559 | . 182 1077 280 20 Destroy 0b10 Robot/C 900 | . 140 560 180 20 Destroy 0b10 Robot/NC 85 | . 10 65 10 . Destroy Leader 252 | . 32 158 62 . Successful Hack 9 | . . 5 4 . Disable Machine 75 | . . 75 . . Destroy Structure 223 | . . 214 9 . Lose Combat Pursuer 15 | . . . 15 . Influence Decreases 1481 | . 150 509 775 47 Entered New Map 403 | . . 19 347 37 Time Decay 788 | . 110 360 318 . Lost Part 290 | . 40 130 110 10 Squads Dispatched 9 | . 1 4 4 . Investigation 3 | . . 3 . . Extermination . | . . . . . Reinforcement 3 | . 1 1 1 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 4 | . 1 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 10 31 17 3 Peak Tracking Total 5 | . 3 5 4 2 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 5 | . . 5 . . Max in Single Turn 2 | . . 2 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 6 | . . 5 1 . Terminals 4 | . . 4 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 16 | . . 14 2 . Successful 5 | . . 4 1 . Failed 11 | . . 10 1 . Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual 4 | . . 4 . . Terminals 12 | . . 12 . . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 2 | . . 2 . . Alert Level 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . 4 . . Full Trace Events 3 | . . 3 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1951 | 42 240 931 713 25 Spaces Moved 1443 | 41 211 879 301 11 Core 164 | 1 . 92 71 . Treads 48 | . . . 48 . Legs . | . . . . . Wheels 553 | 40 68 434 11 . Hover 496 | . 143 353 . . Flight 182 | . . . 171 11 Fastest Speed 50 | 50 56 52 95 128 Average Speed 108 | 79 74 84 204 128 Slowest Speed 500 | 80 120 250 500 128 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 1 | . . 1 . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 25 | 3 25 74 21 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 291 | . . 276 15 . Melee . | . . . . . Projectile . | . . . . . AOE 291 | . . 276 15 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1647 | 47 252 983 350 15 Wait 26 | . . 26 . . Move 1439 | 40 210 878 300 11 Hop . | . . . . . Pick Up 6 | 2 3 1 . . Fast Attach 43 | 5 3 20 15 . Attach 7 | . 3 1 3 . Detach 5 | . 2 3 . . Swap 16 | . 4 6 6 . Drop 17 | . 3 10 4 . Fire 87 | . 24 38 21 4 Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -8/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 7) 283 | -10/Materials | Entered another Materials area 283 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 315 | -9/Materials | Build established: Mutant 434 | -9/Materials | Discovered new exit (range 9) 502 | -9/Materials | Discovered new exit (range 16) 520 | -9/Materials | Crushed by falling debris 552 | -9/Materials | Destroyed 7 combat bots 559 | -9/Materials | Lost 5 parts (1p3n1w) 843 | -9/Materials | Core integrity fell below 50% 886 | -9/Materials | Repaired Wheel 958 | -9/Materials | Discovered new exit (range 10) 1132 | -9/Materials | Discovered new exit (range 16) 1214 | -9/Materials | Entered another Materials area 1214 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1303 | -8/Materials | Core integrity fell below 50% 1327 | -8/Materials | Lost 12 parts (2p3n7w) 1803 | -8/Materials | Build established: Gunner 1872 | -8/Materials | Core integrity fell below 20% 1926 | -8/Materials | Identified exit to Garrison 1927 | -8/Materials | Entered Garrison 1939 | -8/Garrison | Triggered checkpoint 1952 | -8/Garrison | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- Current location identified: Materials >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE Beams of light sweep through the air. An alarm sounds. Penetrated by Slug. Flak Cannon destroyed. Slug penetrates Wall. Penetrated by Slug. X-62 Marksman knocked back. Slug penetrates Wall. Slug penetrates Reinforced Barrier. Slug penetrates Wall. Slug penetrates Reinforced Barrier. X-62 Marksman destroyed. Penetrated by Slug. 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