Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.27 @ 21:07:13 Player: darki Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (85) 425 Value Destroyed (1836) 1836 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (518) 518 TOTAL SCORE: 9359 Bonus ------- High Alert Combat Kills 18 Entered DSFs 500 Cogmind --------- Core Integrity 0/1450 Matter 229/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Long-range Sensor Array Advanced Terrain Scanner Transmission Jammer Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Impulse Thruster Impulse Thruster Impulse Thruster > --- UTILITY ---------- Visual Processing Unit Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Light Armor Plating Experimental Thermal Shield Hacking Suite Makeshift Hacking Suite Makeshift System Shield Improved System Guard > --- WEAPON ----------- Long-range Missile Launcher Powered Hammer > --- INVENTORY -------- Long-range Sensor Array Advanced Terrain Scanner Transmission Jammer Segregator Trap [Rating: 90] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res DSF Res Slots Evolved 16 | . . . 2 . . . 6 2 2 2 . 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 3 | . . . . . . . . 1 1 1 . . Utility 12 | . . . 2 . . . 6 1 1 . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 76 | 1 2 8 24 . 6 4 15 3 6 . . 7 Power 12 | . . 4 5 . . . 1 . 1 . . 1 Engine 12 | . . 4 5 . . . 1 . 1 . . 1 Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 14 | . 1 2 5 . . . 2 . 2 . . 2 Treads 6 | . . 2 4 . . . . . . . . . Leg 1 | . 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 7 | . . . 1 . . . 2 . 2 . . 2 Utility 26 | 1 1 . 4 . 3 1 10 2 3 . . 1 Device 8 | 1 . . 1 . 2 . 2 . 1 . . 1 Storage 1 | . 1 . . . . . . . . . . . Processor 10 | . . . 2 . . . 5 1 2 . . . Hackware 3 | . . . . . . . 3 . . . . . Protection 4 | . . . 1 . 1 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 24 | . . 2 10 . 3 3 2 1 . . . 3 Energy Gun 8 | . . . 5 . 1 2 . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 2 | . . . 1 . 1 . . . . . . . Ballistic Cannon 2 | . . 1 1 . . . . . . . . . Launcher 9 | . . 1 3 . . 1 1 . . . . 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . Slashing Weapon 2 | . . . . . 1 . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 4 . 2 . 1 . 1 . . 1 Parts Lost 40 | . 2 4 9 . . 6 1 1 . . . 17 Power 8 | . . 2 3 . . 1 . . . . . 2 Propulsion 10 | . 1 1 2 . . 1 . . . . . 5 Utility 14 | . . . 2 . . 2 1 . . . . 9 Weapon 8 | . 1 1 2 . . 2 . 1 . . . 1 Highest Loss Streak 17 | . 2 2 5 . . 3 1 1 . . . 17 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 97 84 75 . 79 72 72 74 83 85 85 70 Engine 8 | . 14 13 9 . 11 3 . . . 4 4 3 Treads 10 | . . 16 15 . 22 6 . . . . . . Leg 4 | . 27 11 . . . . . . . . . . Flight 3 | . . . . . . . 13 11 19 19 19 16 Device 11 | . 14 14 3 . 14 15 13 11 10 9 9 9 Storage 9 | . 14 14 11 . 11 11 . . . . . . Processor 8 | . . . 6 . 11 . 17 22 26 28 28 22 Hackware 3 | . . . . . . . 14 17 15 14 14 11 Protection 3 | . . . 4 . . 14 6 4 5 4 4 3 Energy Gun 7 | . 25 5 13 . . 14 . . . . . . Ballistic Gun 1 | . . . 4 . . 7 . . . . . . Slashing Weapon 2 | . . . . . 7 . 5 3 . . . . Naked Turns 23 | . . . . . . . . . . . . 23 Heaviest Build 57 | 13 28 28 32 30 57 33 9 8 11 11 11 16 Greatest Support 40 | 20 20 40 40 40 40 40 10 10 17 17 24 31 Greatest Overweight (x) 10 | . 2 1 9 . 1 10 . . . . . . Average Overweight (x) . | . . . . . . 4 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 Average Capacity 12 | 8 12 15 15 15 15 15 5 5 5 5 5 5 Most Carried 15 | 8 15 15 15 15 15 15 11 5 5 4 5 5 Average Carried 11 | 6 11 14 14 15 14 13 4 4 4 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 8 15 15 15 15 15 12 5 4 4 4 5 3 Class Distribution -------------------- 78% | Mutant 19% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/DSF Hacker-Scout | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res DSF Res Matter Collected 1506 | 210 112 371 334 . 84 120 115 . 130 . . 30 Remotely . | . . . . . . . . . . . . . Salvage Created 2474 | 224 636 34 763 . . 207 265 . 252 . . 93 Parts 125 | 13 35 5 40 . . 9 15 . 3 . . 5 Haulers Intercepted 3 | . . . 3 . . . . . . . . . Recyclers Shooed 3 | . 3 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res DSF Res Combat Hostiles Destroyed 49 | . 10 6 20 . . 7 1 . . . . 5 Guns 26 | . 10 1 10 . . 5 . . . . . . Cannons 2 | . . 1 1 . . . . . . . . . AOE 20 | . . 4 9 . . 1 1 . . . . 5 Classes Destroyed 16 | 3 5 1 3 . . 3 1 . . . . . Worker 13 | 2 2 . 1 . . . 3 . 3 . . 2 Builder 4 | . 2 . . . . . . . 2 . . . Tunneler 6 | 5 . . . . . . . . 1 . . . Hauler 3 | . . . 3 . . . . . . . . . Recycler 6 | 1 2 . 1 . . . 1 . 1 . . . Operator 2 | . 2 . . . . . . . . . . . Drone 1 | . . . . . . 1 . . . . . . Watcher 5 | . 2 . . . . . 2 . 1 . . . Swarmer 20 | . 3 3 7 . . 2 . . . . . 5 Cutter 1 | . . . . . . . 1 . . . . . Grunt 16 | . 7 . 7 . . 2 . . . . . . Brawler 1 | . . . 1 . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . Sentry 5 | . . . 5 . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . Assembled 3 | . . 3 . . . . . . . . . . Best Kill Streak 7 | 4 6 3 7 . . 3 3 . 3 . . 6 Combat Bots Only 7 | . 4 3 7 . . 3 1 . . . . 5 Max Kills in Single Turn 4 | 1 1 2 4 . . 2 1 . 1 . . 1 Gunslinging 1 | . . . 1 . . 1 . . . . . . Exploded 4 | . . 2 4 . . 1 1 . . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res DSF Res Hostile Shots Fired 414 | . 44 24 111 . . 70 26 9 . . 12 118 Missed 138 | . 11 9 28 . . 19 18 2 . . 9 42 Damage Taken 5616 | . 392 606 1065 . . 971 139 205 . . 39 2199 Core 2033 | . 69 78 150 . . 207 17 30 . . 26 1456 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 41 . . . 10 98 97 100 . 98 . Volleys Fired 170 | 17 50 23 51 . . 20 1 . . . . 8 Largest 2 | 2 2 1 2 . . 2 1 . . . . 1 Hottest 112 | 100 100 50 112 . . 100 43 . . . . 43 Shots Fired 288 | 34 94 23 89 . . 39 1 . . . . 8 Gun 252 | 34 94 11 76 . . 37 . . . . . . Cannon 12 | . . 7 5 . . . . . . . . . Launcher 24 | . . 5 8 . . 2 1 . . . . 8 Special . | . . . . . . . . . . . . . Kinetic 52 | . . 7 30 . . 15 . . . . . . Thermal 203 | 34 94 11 42 . . 22 . . . . . . Explosive 24 | . . 5 8 . . 2 1 . . . . 8 Electromagnetic 9 | . . . 9 . . . . . . . . . Robot Hit Streak 9 | 7 7 3 8 . . 9 . . . . . 2 Robot Miss Streak 8 | 1 3 3 3 . . 8 1 . . . . 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . . . 2 . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . . . Shots Hit Robots 190 | 22 59 11 50 . . 27 8 . 8 . . 5 Core Hits 126 | 9 32 8 40 . . 16 5 . 1 . . 15 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 2 . . . Critical Strikes 15 | . 8 . 2 . . 3 . . 2 . . . Burn 12 | . 8 . 1 . . 3 . . . . . . Blast 1 | . . . 1 . . . . . . . . . Smash 2 | . . . . . . . . . 2 . . . Melee Attacks 82 | . . . . . 1 . 20 23 31 . . 7 Impact 52 | . . . . . . . . 14 31 . . 7 Slashing 30 | . . . . . 1 . 20 9 . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . 5 . 7 . . 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6479 | 277 763 409 1352 . . 708 731 . 763 . . 1476 Guns 2213 | 277 763 100 598 . . 475 . . . . . . Cannons 121 | . . 54 67 . . . . . . . . . Explosions 2650 | . . 255 686 . . 233 209 . . . . 1267 Melee 1486 | . . . . . . . 522 . 763 . . 201 Ramming 9 | . . . 1 . . . . . . . . 8 Kinetic 579 | . . 54 312 . . 213 . . . . . . Thermal 1727 | 277 763 100 325 . . 262 . . . . . . Explosive 2582 | . . 255 618 . . 233 209 . . . . 1267 Electromagnetic 96 | . . . 96 . . . . . . . . . Impact 964 | . . . . . . . . . 763 . . 201 Slashing 522 | . . . . . . . 522 . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . 1 1 1 1 1 . . . . . . 7 Average Corruption 1 | . 1 1 1 1 1 . . . . . . 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 15 | . 1 12 1 . . . . . . . . 1 Message Errors 4 | . . 3 . . . . . . . . . 1 Matter Fused 5 | . . 5 . . . . . . . . . . Heat Flow Errors 2 | . . 2 . . . . . . . . . . Energy Discharges 1 | . . . 1 . . . . . . . . . Parts Rejected 1 | . . 1 . . . . . . . . . . Data Loss (minor) 2 | . 1 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 719 | . . 56 21 . . . 107 . 443 . . 92 Projectiles . | . . . . . . . . . . . . . Explosions 161 | . . 56 21 . . . 41 . . . . 43 Melee 558 | . . . . . . . 66 . 443 . . 49 Knockbacks 5 | . . 1 1 . . . . . 2 . . 1 Impact 3 | . . . . . . . . . 2 . . 1 Kinetic 2 | . . 1 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 229 | . . 55 28 . . 59 13 . . . . 74 Shots 7 | . . 2 1 . . 2 1 . . . . 1 Rammed 2 | . . . 1 . . . . . . . . 1 Targets Rammed 2 | . . . 1 . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 277 | 273 277 248 93 . . 39 . . . . . . Average Temperature 79 | 120 87 74 24 . . 15 . . . . . . Received Heat Transfer 678 | . 147 . 327 . . 99 6 36 . . 18 45 Effects 2 | . 2 . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 10 | . . . . . . . . . 10 . . . Impact Corruptions 16 | . . . . . . . . . 14 . . 2 Robots Melted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Melted 12 | 2 4 . 4 . . 2 . . . . . . Heat Transferred 5563 | 814 2849 296 827 . . 777 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res DSF Res Peak Influence 1051 | 40 243 271 329 121 . . 1051 572 401 117 102 405 Initial 900 | . 26 63 105 121 . . 900 383 280 117 87 57 Average 265 | 19 147 92 192 121 . . 930 449 320 117 91 164 Maximum Alert Level 3 | . 1 1 1 . . . 3 2 2 . . 2 Low Security (%) 52 | 100 63 87 60 100 . . . . . 100 100 74 Level 1 32 | . 36 12 39 . . . . 42 96 . . 23 Level 2 3 | . . . . . . . . 57 3 . . 1 Level 3 11 | . . . . . . . 100 . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . 3 . 1 . . . 1 . 2 . . 3 Investigation 4 | . 1 . 1 . . . . . 2 . . . Extermination . | . . . . . . . . . . . . . Reinforcement 6 | . 2 . . . . . 1 . . . . 3 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res DSF Res Distress Signals 8 | . 1 1 2 . . 1 . 1 . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 117 | . 21 8 25 . . 12 9 10 2 . 3 27 Peak Tracking Total 13 | . 5 3 9 . . 3 4 7 1 . 2 13 Tactical Retreats 10 | . . . . . . 1 1 3 . . 1 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res DSF Res Traps Triggered 5 | . 1 . . . . . . 1 1 . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . 1 Triggered . | . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . 1 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res DSF Res Machines Disabled 17 | . . 15 2 . . . . . . . . . Max in Single Turn 15 | . . 15 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res DSF Res Machines Accessed 21 | . 1 . 4 . . . 5 2 6 1 . 2 Terminals 15 | . 1 . 3 . . . 3 . 5 1 . 2 Fabricators 4 | . . . . . . . 2 1 1 . . . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 65 | . 3 . 9 . . . 16 4 25 2 . 6 Successful 36 | . 1 . 6 . . . 10 1 14 1 . 3 Failed 29 | . 2 . 3 . . . 6 3 11 1 . 3 Catastrophic 3 | . . . . . . . . . 3 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 37 | . . . 5 . 1 . 13 1 15 . . 2 Terminals 51 | . 3 . 7 . . . 11 . 22 2 . 6 Fabricators 10 | . . . . . . . 5 2 3 . . . Repair Stations 2 | . . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . Terminal Hacks 14 | . 1 . 3 . . . 2 . 5 1 . 2 Record 3 | . . . . . . . . . 2 . . 1 Part Schematic 2 | . . . 2 . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . Level Access Points 2 | . . . . . . . 1 . 1 . . . Branch Access Points 3 | . 1 . . . . . 1 . 1 . . . Terminal Index 1 | . . . . . . . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . 1 Fabricator Hacks 4 | . . . . . . . 2 1 1 . . . Network Status 4 | . . . . . . . 2 1 1 . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . . Refit 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 17 | . . . 2 . . . 6 . 8 . . 1 Terminals 13 | . . . 2 . . . 4 . 6 . . 1 Assimilate 2 | . . . . . . . 1 . 1 . . . Botnet 11 | . . . 2 . . . 3 . 5 . . 1 Fabricators 4 | . . . . . . . 2 . 2 . . . Report 1 | . . . . . . . 1 . . . . . Liberate 1 | . . . . . . . . . 1 . . . Fabnet 2 | . . . . . . . 1 . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . 1 . 2 . . . 4 2 5 . . 2 Full Trace Events 3 | . 1 . 1 . . . . . 1 . . . Feedback Events 2 | . 1 . 1 . . . . . . . . . Corruption 2 | . 1 . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 2 . 15 . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res DSF Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 . . . . Non-combat . | . . . . . . . . . . . . . Combat 2 | . . . . . . . . 2 . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 1 3 3 1 Autooverrided 2 | . . . . . . . . 2 . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res DSF Res Total Allies 4 | . . . . . . . 1 2 1 . . . Largest Group 2 | . . . . . . . 1 2 1 1 . . Highest-Rated Group 41 | . . . . . . . 10 41 26 26 . . Highest-Rated Ally 29 | . . . . . . . 10 29 26 26 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . 8 . . . . Total Damage 104 | . . . . . . . . 104 . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res DSF Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res DSF Res Turns Passed 6712 | 126 660 986 999 6 1578 855 472 235 520 27 30 218 Spaces Moved 5105 | 31 277 450 382 2 970 231 930 390 822 68 86 466 Core 180 | . . . 10 . . 111 . . . . . 59 Treads 1800 | . . 336 372 2 970 120 . . . . . . Legs 422 | 31 277 114 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2703 | . . . . . . . 930 390 822 68 86 407 Fastest Speed 28 | 120 120 160 160 160 160 160 37 37 34 34 31 28 Average Speed 104 | 120 166 169 195 160 160 332 37 37 36 34 32 35 Slowest Speed 550 | 120 260 240 500 160 240 550 37 37 37 34 34 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . 2 . . . 1 Cave-ins Triggered 1 | . . . . . . . . 1 . . . . Exploration Rate (%) 34 | 4 45 76 34 2 83 43 30 17 19 3 80 16 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 5 | . 1 . . . . . 1 1 1 1 . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . . Scrap Searched 3 | . . . . . 3 . . . . . . . Spaces Dug 92 | . . 25 . . . . 10 23 23 . . 11 Terrain Destroyed 319 | . . 91 68 . . 8 25 23 23 . . 81 Melee 61 | . . . . . . . 10 23 23 . . 5 Projectile . | . . . . . . . . . . . . . AOE 258 | . . 91 68 . . 8 15 . . . . 76 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res DSF Res Total 6064 | 85 383 654 541 5 995 282 1039 444 985 71 88 492 Wait 563 | 35 41 163 70 4 . 28 62 30 125 4 . 1 Move 5086 | 30 276 449 381 1 969 230 929 384 821 67 85 464 Hop 3 | . . . . . . . . 2 . . . 1 Pick Up 33 | 2 10 7 2 . 6 . 3 1 . . 2 . Fast Attach 40 | 1 1 1 15 . 6 . 4 1 6 . . 5 Attach 25 | . . 4 3 . . 3 11 2 . . . 2 Detach 7 | . . . 2 . 1 . 2 . 1 . . 1 Swap 11 | . 1 3 6 . . 1 . . . . . . Drop 40 | . 4 4 10 . 12 . 7 . 1 . 1 1 Fire 170 | 17 50 23 51 . . 20 1 . . . . 8 Melee 82 | . . . . . 1 . 20 23 31 . . 7 Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . . . . Rewire . | . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research -3/DSF -2/Research (discovered 1 exit: [*Tes]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 127 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 580 | -10/Materials | Identified exit to Mines 607 | -10/Materials | Discovered new exit (range 14) 787 | -10/Materials | Entered Mines 788 | -10/Mines | Assembled infested the area 805 | -10/Mines | Met a Derelict bent on vengeance 1122 | -10/Mines | Discovered new exit (range 5) 1187 | -10/Mines | Core integrity fell below 50% 1193 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1294 | -10/Mines | Discovered new exit (range 9) 1773 | -10/Mines | Entered Materials 1773 | -9/Materials | Evolved 2 slots: Utility x2 1773 | -9/Materials | Discovered new exit (range 7) 1939 | -9/Materials | Lost 5 parts (1p2n2w) 2446 | -9/Materials | Discovered new exit (range 15) 2755 | -9/Materials | Destroyed 7 combat bots 2772 | -9/Materials | Entered Mines 2773 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2778 | -9/Mines | Entered Zion 2842 | -7/Zion | System corruption cleaned by Quarantine Array 2930 | -7/Zion | Discovered new exit (range 12) 2936 | -7/Zion | Learned Factory stockpile data 3019 | -7/Zion | Received a visual enhancement algorithm 3305 | -7/Zion | Given A8's code to call for help 3306 | -7/Zion | Learned location of Warlord (-4) 3494 | -7/Zion | Learned Factory emergency access door positions 3632 | -7/Zion | Found Prototype Device 3632 | -7/Zion | Identified Bomb Factory No. 2 3927 | -7/Zion | Given the Hacking Drone Bay 3927 | -7/Zion | Found Prototype Device 3927 | -7/Zion | Identified Hacking Drone Bay 4356 | -7/Zion | Entered Proximity Caves 4359 | -6/Proximity Caves | Spotter reported a threat 4412 | -6/Proximity Caves | Spotter reported a threat 4467 | -6/Proximity Caves | Spotter reported a threat 4519 | -6/Proximity Caves | Spotter reported a threat 4604 | -6/Proximity Caves | Core integrity fell below 50% 4624 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 4904 | -6/Proximity Caves | Spotter reported a threat 4957 | -6/Proximity Caves | Spotter reported a threat 4964 | -6/Proximity Caves | Core integrity fell below 20% 5003 | -6/Proximity Caves | Lost 3 parts (2u1w) 5011 | -6/Proximity Caves | Spotter reported a threat 5091 | -6/Proximity Caves | Spotter reported a threat 5144 | -6/Proximity Caves | Spotter reported a threat 5189 | -6/Proximity Caves | Discovered new exit (range 3) 5211 | -6/Proximity Caves | Entered Factory 5211 | -6/Factory | Evolved 6 slots: Utility x6 5342 | -6/Factory | Spotted B-75 Beast 5461 | -6/Factory | Discovered new exit (range 18) 5468 | -6/Factory | Identified exit to Factory 5561 | -6/Factory | Search patrols dispatched 5635 | -6/Factory | Identified exit to Lower Caves 5663 | -6/Factory | Build established: Hacker-Scout 5683 | -6/Factory | Entered another Factory area 5683 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5891 | -5/Factory | Crushed by falling debris 5911 | -5/Factory | Discovered new exit (range 18) 5918 | -5/Factory | Identified exit to Factory 5918 | -5/Factory | Entered another Factory area 5918 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5930 | -4/Factory | Identified exit to Upper Caves 5982 | -4/Factory | Identified exit to Research 6438 | -4/Factory | Entered Research 6438 | -3/Research | Accompanied by 1 ally 6438 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 6462 | -3/Research | Identified exit to DSF 6465 | -3/Research | Entered DSF 6477 | -3/DSF | Additional patrols routed to DSF 6492 | -3/DSF | Discovered new exit (range 11) 6495 | -3/DSF | Identified exit to Research 6495 | -3/DSF | Entered Research 6495 | -2/Research | Evolved 2 slots: Utility x2 6555 | -2/Research | Found Prototype Device 6555 | -2/Research | Identified Exp. Thermal Shield 6596 | -2/Research | Discovered new exit (range 11) 6686 | -2/Research | Core integrity fell below 50% 6706 | -2/Research | Core integrity fell below 20% 6713 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 06684_ Hacking Suite destroyed. 06684_ U-05 Engineer lays Concrete. 06684_ Terrain Scan Processor destroyed. 06684_ Penetrated by Slug. 06684_ Slug penetrates Wall. 06684_ C-57 Dissector destroyed. 06685_ U-05 Engineer lays Concrete. 06685_ Penetrated by Slug. 06685_ Mak. System Shield severed. 06686_ Imp. System Guard severed. 06686_ U-05 Engineer builds a Wall. 06687_ Penetrated by Slug. 06690_ Adv. Terrain Scan Processor severed. 06690_ U-05 Engineer lays Concrete. 06694_ Slammed into U-05 Engineer. 06698_ Penetrated by Slug. 06698_ Slug penetrates Wall. 06707_ 7F=E CTN&