Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.08 @ 22:22:15

Player: Duduxx

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (83)      415
Value Destroyed (2784)     2784
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (36)                 36
              TOTAL SCORE: 5995

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             451/700
Matter                     137/300
Energy                     150/150
System Corruption          17%
Temperature                Cool (0)
Movement                   Walking (200) Ox1
Location                   -7/Factory

 Parts 
-------
>              --- POWER (2) --------
         Micro Nuclear Core
>              --- PROPULSION (4) ---
               Titanium Leg
        Cooled VTOL Module
>              --- UTILITY (5) ------
      Improved Cooling System
        Medium Storage Unit
               System Shield
               Recalibrator
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (10) ---
               Energy Filter
               Particle Gun
  High-powered Shotgun
      Improved Grenade Launcher
               Remote Datajack
               Great Axe

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Micro Nuclear Core
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Treads
       Advanced Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Improved Terrain Scanner
       Advanced Targeting Computer
                Recalibrator
>               --- WEAPON -----------
   High-powered Shotgun
                Great Axe
>               --- INVENTORY --------
       Advanced Treads
                Carbon-fiber Leg
                Titanium Leg
                VTOL Module
                Cesium-ion Thruster
                Cesium-ion Thruster
       Improved VTOL Module
                Energy Filter
                Particle Gun
                Ion Cannon
          Heavy Assault Rifle
                Minigun
       Improved Grenade Launcher
       Improved Grenade Launcher
       Improved Datajack
                Remote Datajack
[Rating: 45]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Insulated Plating
Weapon                     High-powered Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  3    | .   .   .   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             89   | 6   1   4   12  1   39  26  
  Power                    9    | 1   .   .   .   .   5   3   
    Engine                 4    | 1   .   .   .   .   3   .   
    Core                   5    | .   .   .   .   .   2   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               36   | 2   .   2   1   1   20  10  
    Treads                 13   | 2   .   .   1   .   5   5   
    Leg                    18   | .   .   2   .   1   14  1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   1   4   
  Utility                  23   | 1   1   .   7   .   7   7   
    Device                 11   | .   1   .   2   .   4   4   
    Storage                3    | 1   .   .   1   .   .   1   
    Processor              3    | .   .   .   1   .   2   .   
    Hackware               2    | .   .   .   .   .   .   2   
    Protection             4    | .   .   .   3   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   21   | 2   .   2   4   .   7   6   
    Energy Gun             3    | .   .   .   1   .   .   2   
    Energy Cannon          2    | .   .   .   1   .   1   .   
    Ballistic Gun          10   | 2   .   1   2   .   3   2   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   
    Launcher               4    | .   .   1   .   .   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   1   1   
  Corrupted Parts          1    | .   .   .   .   .   1   .   
    System Corruption      7    | .   .   .   .   .   7   .   
Parts Lost                 33   | .   .   1   3   .   16  13  
  Power                    6    | .   .   .   .   .   3   3   
  Propulsion               11   | .   .   1   .   .   6   4   
  Utility                  6    | .   .   .   1   .   3   2   
  Weapon                   10   | .   .   .   2   .   4   4   
  Highest Loss Streak      7    | .   .   1   3   .   6   7   
  To Critical Strikes      1    | .   .   .   .   .   1   .   
Average Slot Usage (%)     97   | .   92  99  97  100 96  98  
  Engine                   4    | .   14  14  11  11  3   .   
  Core                     6    | .   .   .   .   .   5   14  
  Treads                   18   | .   28  15  .   5   17  28  
  Leg                      11   | .   .   11  21  16  16  .   
  Device                   15   | .   6   14  12  11  15  20  
  Storage                  9    | .   14  14  11  11  9   6   
  Processor                7    | .   .   .   9   11  8   6   
  Protection               2    | .   .   .   9   11  2   .   
  Energy Gun               1    | .   .   .   1   11  2   1   
  Energy Cannon            3    | .   .   .   .   11  3   4   
  Ballistic Gun            11   | .   28  23  19  .   7   7   
  Ballistic Cannon         1    | .   .   .   .   .   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             63   | 13  14  16  56  56  56  63  
  Greatest Support         84   | 40  40  40  20  20  82  84  
  Greatest Overweight (x)  18   | 1   .   .   5   5   18  7   
  Average Overweight (x)   .    | .   .   .   1   3   .   .   
Largest Inventory Capacity 20   | 8   8   8   20  20  20  20  
  Average Capacity         17   | 7   8   8   16  20  20  19  
  Most Carried             20   | 4   6   8   9   8   16  20  
  Average Carried          9    | 2   5   7   7   6   7   15  
  Final Capacity           20   | 8   8   8   20  20  20  10  
  Final Carried            16   | 4   6   7   6   7   16  6   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Matter Collected           1879 | 200  102  41   210  117  947  262  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3097 | .    27   32   481  135  1536 886  
  Parts                    189  | .    4    1    24   5    93   62   
Haulers Intercepted        5    | .    .    .    .    .    2    3    
Recyclers Shooed           3    | .    .    1    1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  62   | .   2   4   9   1   31  15  
  Guns                     33   | .   2   1   8   1   14  7   
  Cannons                  14   | .   .   .   .   .   10  4   
  AOE                      15   | .   .   3   1   .   7   4   
Classes Destroyed          14   | .   1   2   3   .   7   1   
  Worker                   3    | .   .   .   .   .   2   1   
  Builder                  7    | .   .   .   .   .   4   3   
  Hauler                   5    | .   .   .   .   .   2   3   
  Recycler                 4    | .   .   .   2   1   1   .   
  Mechanic                 1    | .   .   .   .   .   1   .   
  Watcher                  3    | .   .   .   .   .   3   .   
  Swarmer                  9    | .   2   .   3   .   4   .   
  Grunt                    30   | .   .   .   4   1   16  9   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   11   | .   .   .   2   .   8   1   
  Demolisher               2    | .   .   2   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   2   2   
  Programmer               3    | .   .   .   .   .   .   3   
  Assembled                2    | .   .   2   .   .   .   .   
Best Kill Streak           6    | .   2   2   4   2   6   6   
  Combat Bots Only         5    | .   2   2   3   1   5   4   
Max Kills in Single Turn   4    | .   1   1   3   1   3   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   1   .   3   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Hostile Shots Fired        429  | .    35   12   69   .    175  138  
  Missed                   120  | .    16   3    24   .    39   38   
Damage Taken               4688 | .    164  228  531  42   2105 1618 
  Core                     677  | .    14   25   98   21   270  249  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  2    | .    .    .    2    .    .    .    
Core Remaining (%)         76   | 100  .    84   .    70   50   .    
Volleys Fired              197  | .    10   9    31   4    95   48   
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  101  | .    40   50   101  101  101  90   
Shots Fired                362  | .    20   17   60   8    170  87   
  Gun                      246  | .    20   9    57   4    100  56   
  Cannon                   99   | .    .    .    3    4    65   27   
  Launcher                 17   | .    .    8    .    .    5    4    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  254  | .    20   9    53   .    122  50   
  Thermal                  3    | .    .    .    .    .    .    3    
  Explosive                17   | .    .    8    .    .    5    4    
  Electromagnetic          88   | .    .    .    7    8    43   30   
  Robot Hit Streak         18   | .    5    3    9    4    18   11   
  Robot Miss Streak        5    | .    4    5    4    2    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    
Shots Hit Robots           259  | .    9    8    40   6    125  71   
  Core Hits                165  | .    2    11   15   2    85   50   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    1    .    1    1    
    Destroy                1    | .    .    .    1    .    .    .    
    Blast                  1    | .    .    .    .    .    1    .    
    Corrupt                1    | .    .    .    .    .    .    1    
Melee Attacks              1    | .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6337 | .    106  199  613  103  2903 2413 
  Guns                     2705 | .    106  34   431  55   1283 796  
  Cannons                  1503 | .    .    .    23   48   944  488  
  Explosions               2081 | .    .    165  158  .    651  1107 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  48   | .    .    .    1    .    25   22   
  Kinetic                  2734 | .    106  34   384  .    1479 731  
  Thermal                  403  | .    .    .    158  .    189  56   
  Explosive                1734 | .    .    165  .    .    462  1107 
  Electromagnetic          1418 | .    .    .    70   103  748  497  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         17   | .    .    .    1    1    8    17   
  Average Corruption       6    | .    .    .    1    1    7    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  58   | .    .    .    .    .    52   6    
    Message Errors         15   | .    .    .    .    .    15   .    
    Matter Fused           18   | .    .    .    .    .    17   1    
    Heat Flow Errors       5    | .    .    .    .    .    4    1    
    Energy Discharges      7    | .    .    .    .    .    6    1    
    Data Loss (minor)      8    | .    .    .    .    .    6    2    
    Data Loss (major)      1    | .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    1    .    
    Alerts                 3    | .    .    .    .    .    2    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            41   | .    .    .    .    .    14   27   
  Projectiles              14   | .    .    .    .    .    14   .    
  Explosions               27   | .    .    .    .    .    .    27   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    .    6    .    
  Impact                   1    | .    .    .    .    .    1    .    
  Kinetic                  5    | .    .    .    .    .    5    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      210  | .    .    .    13   .    141  56   
  Shots                    7    | .    .    .    1    .    4    2    
  Rammed                   7    | .    .    .    .    .    3    4    
Targets Rammed             11   | .    .    .    1    .    6    4    
  Kicked                   3    | .    .    .    1    .    2    .    
  Crushed                  1    | .    .    .    .    .    1    .    
Highest Temperature        260  | .    6    .    171  96   260  178  
  Average Temperature      66   | .    6    .    44   41   81   24   
  Received Heat Transfer   1398 | .    24   .    195  18   693  468  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              9    | .    .    .    .    .    5    4    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    .    1    .    
  Heat Transferred         411  | .    .    .    150  .    150  111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    1    .    2    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Peak Influence             423  | .   50  121 215 85  423 322 
  Initial                  163  | .   .   19  46  24  33  163 
  Average                  155  | .   13  84  80  73  259 110 
Maximum Alert Level        2    | .   .   .   1   .   2   1   
  Low Security (%)         63   | 100 100 100 97  100 24  77  
  Level 1                  35   | .   .   .   2   .   72  22  
  Level 2                  1    | .   .   .   .   .   3   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   .   4   .   3   7   
  Investigation            6    | .   .   .   2   .   2   2   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            7    | .   1   .   2   .   1   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Distress Signals           11   | .   3   1   1   .   6   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              100  | .   6   12  15  2   42  23  
  Peak Tracking Total      9    | .   4   6   5   2   5   9   
  Tactical Retreats        4    | .   .   3   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Traps Triggered            6    | .   .   .   3   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Disabled          11   | .   1   .   .   .   .   10  
  Max in Single Turn       6    | .   1   .   .   .   .   6   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Accessed          16   | .   .   1   3   .   7   5   
  Terminals                13   | .   .   1   3   .   6   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   2   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                46   | .   .   5   8   .   21  12  
  Successful               17   | .   .   2   4   .   8   3   
  Failed                   29   | .   .   3   4   .   13  9   
    Catastrophic           9    | .   .   .   2   .   3   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   11   | .   .   .   .   .   11  .   
  Terminals                38   | .   .   5   8   .   17  8   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   4   4   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             12   | .   .   2   4   .   4   2   
  Record                   1    | .   .   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   
  Alert Level              3    | .   .   .   1   .   2   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   1   
  Reinforcement Status     1    | .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   
  Zone Layout              2    | .   .   1   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   4   1   
  Insert Component         3    | .   .   .   .   .   2   1   
  Analyze                  2    | .   .   .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         15   | .   .   1   2   .   7   5   
  Full Trace Events        7    | .   .   .   2   .   3   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   2   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac 
Total Allies               2    | .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   
  Highest-Rated Group      47   | .   .   .   .   47  47  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   7   4   .   
  Total Damage             167  | .   .   .   .   105 62  .   
  Kills                    1    | .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Turns Passed               4897 | 80   234  263  836  83   1925 1476 
Spaces Moved               2400 | 45   127  165  347  18   933  765  
  Core                     9    | 5    .    .    .    .    3    1    
  Treads                   1587 | 40   127  72   10   9    582  747  
  Legs                     793  | .    .    93   337  9    348  6    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   11   | .    .    .    .    .    .    11   
  Fastest Speed            50   | 50   160  120  120  320  120  99   
  Average Speed            170  | 151  160  137  208  395  166  162  
  Slowest Speed            950  | 160  160  160  470  470  950  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    39   51   38   8    87   21   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    1    
Terrain Destroyed          158  | .    .    57   2    .    42   57   
  Melee                    1    | .    .    .    .    .    .    1    
  Projectile               1    | .    .    .    .    .    1    .    
  AOE                      156  | .    .    57   2    .    41   56   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Total                      2851 | 54   139  183  405  26   1136 908  
  Wait                     53   | .    .    3    .    .    19   31   
  Move                     2394 | 44   126  164  346  17   932  765  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  49   | 4    2    2    7    2    19   13   
  Fast Attach              42   | 6    1    .    5    .    19   11   
  Attach                   35   | .    .    2    5    1    16   11   
  Detach                   31   | .    .    1    2    1    17   10   
  Swap                     12   | .    .    2    2    .    4    4    
  Drop                     26   | .    .    .    6    1    9    10   
  Fire                     197  | .    10   9    31   4    95   48   
  Melee                    1    | .    .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    1    .    2    .    
  Crush                    8    | .    .    .    .    .    4    4    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 14)
   81 | -11/Scrapyard | Entered Materials
  162 | -10/Materials | Discovered new exit (range 11)
  263 | -10/Materials | Met 8R-AWN
  315 | -10/Materials | Entered Mines
  317 | -10/Mines     | Build established: Mutant
  317 | -10/Mines     | Followed 8R-AWN into the Mines
  370 | -10/Mines     | Assembled infested the area
  375 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  566 | -10/Mines     | Discovered new exit (range 11)
  578 | -10/Mines     | Entered Materials
  578 | -9/Materials  | Evolved 2 slots: Utility x2
  649 | -9/Materials  | Lost 3 parts (1u2w)
 1342 | -9/Materials  | Discovered new exit (range 16)
 1414 | -9/Materials  | Entered Mines
 1414 | -9/Mines      | Discovered new exit (range 13)
 1418 | -9/Mines      | Learned Materials emergency access door positions
 1497 | -9/Mines      | Entered Materials
 1497 | -8/Materials  | Accompanied by 2 allies
 1497 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1502 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 1886 | -8/Materials  | Discovered new exit (range 9)
 1896 | -8/Materials  | Build established: Scavenger-Mutant
 1968 | -8/Materials  | Lost 4 parts (1p3n)
 2089 | -8/Materials  | Lost 6 parts (1p2n1u2w)
 2581 | -8/Materials  | Build established: Mutant
 2738 | -8/Materials  | Discovered new exit (range 4)
 2961 | -8/Materials  | Discovered new exit (range 16)
 3422 | -8/Materials  | Entered Factory
 3422 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4309 | -7/Factory    | Lost 3 parts (2p1w)
 4884 | -7/Factory    | System corruption reached 10%
 4898 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04883_ U-05 Engineer lays Concrete.
04883_ R-06 Scavenger collects Prototype Energy
  Gun.
04883_ Imp. VTOL Module destroyed.
04883_ System corrupted by crushing effect (+5).
04884_ K-01 Serf collects debris.
04884_ U-05 Engineer lays Concrete.
04884_ Adv. Targeting Computer destroyed.
04884_ System corrupted by crushing effect (+5).
04884_ Hvy. Assault Rifle destroyed.
04885_ U-05 Engineer lays Concrete.
04886_ Knocked back.
04886_ U-05 Engineer lays Concrete.
04886_ R-06 Scavenger collects Prototype Energy
  Gun.
04886_ Lgt. Nuclear Core destroyed.
04887_ U-05 Engineer lays Concrete.
04888_ K-01 Serf collects debris.
04889_ The unstable cave ceiling collapses.
04890_ U-05 Engineer lays Concrete. <x6>

 Map 
-----
+----------------------------------------------------+
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| #+########  """       ## @""""  [#     #?????????? |
|       ]  #            ## b""""u %#     #?????????? |
|          #  """""    ]## b"""  [[      #?????????? |
| """ """  #  """""     ##bg""""  [!=    +?????????? |
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|     !+[=                 #???????            ????? |
|      #%!                 #???????         ???????? |
| ######|    #### #########?? ???????     ?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          24
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: EM             15
Power Shielding            33
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Energy Filtering           30
Defensive Hacking          10

 Item Schematics 
-----------------
 Mak. Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PowerImpactComputer
  Manual?         0
Play Time         00:36:17
  Cumulative      31.9 hours
  Start           2024.07.08 @ 21:47:37
  End             2024.07.08 @ 22:22:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          30
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5c1db4a0-786e-4e25-99b9-abe63c925f38