Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.08 @ 22:22:15 Player: Duduxx Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (2784) 2784 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 5995 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 25 Cogmind --------- Core Integrity 451/700 Matter 137/300 Energy 150/150 System Corruption 17% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Titanium Leg Cooled VTOL Module > --- UTILITY (5) ------ Improved Cooling System Medium Storage Unit System Shield Recalibrator > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Energy Filter Particle Gun High-powered Shotgun Improved Grenade Launcher Remote Datajack Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Terrain Scanner Advanced Targeting Computer Recalibrator > --- WEAPON ----------- High-powered Shotgun Great Axe > --- INVENTORY -------- Advanced Treads Carbon-fiber Leg Titanium Leg VTOL Module Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Energy Filter Particle Gun Ion Cannon Heavy Assault Rifle Minigun Improved Grenade Launcher Improved Grenade Launcher Improved Datajack Remote Datajack [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Insulated Plating Weapon High-powered Shotgun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . 2 . Utility 3 | . . . 2 . . 1 Weapon . | . . . . . . . Parts Attached 89 | 6 1 4 12 1 39 26 Power 9 | 1 . . . . 5 3 Engine 4 | 1 . . . . 3 . Core 5 | . . . . . 2 3 Reactor . | . . . . . . . Propulsion 36 | 2 . 2 1 1 20 10 Treads 13 | 2 . . 1 . 5 5 Leg 18 | . . 2 . 1 14 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 5 | . . . . . 1 4 Utility 23 | 1 1 . 7 . 7 7 Device 11 | . 1 . 2 . 4 4 Storage 3 | 1 . . 1 . . 1 Processor 3 | . . . 1 . 2 . Hackware 2 | . . . . . . 2 Protection 4 | . . . 3 . 1 . Artifact . | . . . . . . . Weapon 21 | 2 . 2 4 . 7 6 Energy Gun 3 | . . . 1 . . 2 Energy Cannon 2 | . . . 1 . 1 . Ballistic Gun 10 | 2 . 1 2 . 3 2 Ballistic Cannon 1 | . . . . . 1 . Launcher 4 | . . 1 . . 2 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 Corrupted Parts 1 | . . . . . 1 . System Corruption 7 | . . . . . 7 . Parts Lost 33 | . . 1 3 . 16 13 Power 6 | . . . . . 3 3 Propulsion 11 | . . 1 . . 6 4 Utility 6 | . . . 1 . 3 2 Weapon 10 | . . . 2 . 4 4 Highest Loss Streak 7 | . . 1 3 . 6 7 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 97 | . 92 99 97 100 96 98 Engine 4 | . 14 14 11 11 3 . Core 6 | . . . . . 5 14 Treads 18 | . 28 15 . 5 17 28 Leg 11 | . . 11 21 16 16 . Device 15 | . 6 14 12 11 15 20 Storage 9 | . 14 14 11 11 9 6 Processor 7 | . . . 9 11 8 6 Protection 2 | . . . 9 11 2 . Energy Gun 1 | . . . 1 11 2 1 Energy Cannon 3 | . . . . 11 3 4 Ballistic Gun 11 | . 28 23 19 . 7 7 Ballistic Cannon 1 | . . . . . 3 . Naked Turns . | . . . . . . . Heaviest Build 63 | 13 14 16 56 56 56 63 Greatest Support 84 | 40 40 40 20 20 82 84 Greatest Overweight (x) 18 | 1 . . 5 5 18 7 Average Overweight (x) . | . . . 1 3 . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 Average Capacity 17 | 7 8 8 16 20 20 19 Most Carried 20 | 4 6 8 9 8 16 20 Average Carried 9 | 2 5 7 7 6 7 15 Final Capacity 20 | 8 8 8 20 20 20 10 Final Carried 16 | 4 6 7 6 7 16 6 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1879 | 200 102 41 210 117 947 262 Remotely . | . . . . . . . Salvage Created 3097 | . 27 32 481 135 1536 886 Parts 189 | . 4 1 24 5 93 62 Haulers Intercepted 5 | . . . . . 2 3 Recyclers Shooed 3 | . . 1 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 62 | . 2 4 9 1 31 15 Guns 33 | . 2 1 8 1 14 7 Cannons 14 | . . . . . 10 4 AOE 15 | . . 3 1 . 7 4 Classes Destroyed 14 | . 1 2 3 . 7 1 Worker 3 | . . . . . 2 1 Builder 7 | . . . . . 4 3 Hauler 5 | . . . . . 2 3 Recycler 4 | . . . 2 1 1 . Mechanic 1 | . . . . . 1 . Watcher 3 | . . . . . 3 . Swarmer 9 | . 2 . 3 . 4 . Grunt 30 | . . . 4 1 16 9 Duelist 1 | . . . . . 1 . Sentry 11 | . . . 2 . 8 1 Demolisher 2 | . . 2 . . . . Hunter 4 | . . . . . 2 2 Programmer 3 | . . . . . . 3 Assembled 2 | . . 2 . . . . Best Kill Streak 6 | . 2 2 4 2 6 6 Combat Bots Only 5 | . 2 2 3 1 5 4 Max Kills in Single Turn 4 | . 1 1 3 1 3 4 Gunslinging . | . . . . . . . Exploded 3 | . . 1 1 . 3 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 429 | . 35 12 69 . 175 138 Missed 120 | . 16 3 24 . 39 38 Damage Taken 4688 | . 164 228 531 42 2105 1618 Core 677 | . 14 25 98 21 270 249 Absorbed by Shields . | . . . . . . . Redirected to Shielding 2 | . . . 2 . . . Core Remaining (%) 76 | 100 . 84 . 70 50 . Volleys Fired 197 | . 10 9 31 4 95 48 Largest 2 | . 2 2 2 2 2 2 Hottest 101 | . 40 50 101 101 101 90 Shots Fired 362 | . 20 17 60 8 170 87 Gun 246 | . 20 9 57 4 100 56 Cannon 99 | . . . 3 4 65 27 Launcher 17 | . . 8 . . 5 4 Special . | . . . . . . . Kinetic 254 | . 20 9 53 . 122 50 Thermal 3 | . . . . . . 3 Explosive 17 | . . 8 . . 5 4 Electromagnetic 88 | . . . 7 8 43 30 Robot Hit Streak 18 | . 5 3 9 4 18 11 Robot Miss Streak 5 | . 4 5 4 2 4 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . 2 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 259 | . 9 8 40 6 125 71 Core Hits 165 | . 2 11 15 2 85 50 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . 1 . 1 1 Destroy 1 | . . . 1 . . . Blast 1 | . . . . . 1 . Corrupt 1 | . . . . . . 1 Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6337 | . 106 199 613 103 2903 2413 Guns 2705 | . 106 34 431 55 1283 796 Cannons 1503 | . . . 23 48 944 488 Explosions 2081 | . . 165 158 . 651 1107 Melee . | . . . . . . . Ramming 48 | . . . 1 . 25 22 Kinetic 2734 | . 106 34 384 . 1479 731 Thermal 403 | . . . 158 . 189 56 Explosive 1734 | . . 165 . . 462 1107 Electromagnetic 1418 | . . . 70 103 748 497 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | . . . 1 1 8 17 Average Corruption 6 | . . . 1 1 7 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 58 | . . . . . 52 6 Message Errors 15 | . . . . . 15 . Matter Fused 18 | . . . . . 17 1 Heat Flow Errors 5 | . . . . . 4 1 Energy Discharges 7 | . . . . . 6 1 Data Loss (minor) 8 | . . . . . 6 2 Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Alerts 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage 41 | . . . . . 14 27 Projectiles 14 | . . . . . 14 . Explosions 27 | . . . . . . 27 Melee . | . . . . . . . Knockbacks 6 | . . . . . 6 . Impact 1 | . . . . . 1 . Kinetic 5 | . . . . . 5 . Secondary . | . . . . . . . Self-Inflicted Damage 210 | . . . 13 . 141 56 Shots 7 | . . . 1 . 4 2 Rammed 7 | . . . . . 3 4 Targets Rammed 11 | . . . 1 . 6 4 Kicked 3 | . . . 1 . 2 . Crushed 1 | . . . . . 1 . Highest Temperature 260 | . 6 . 171 96 260 178 Average Temperature 66 | . 6 . 44 41 81 24 Received Heat Transfer 1398 | . 24 . 195 18 693 468 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 9 | . . . . . 5 4 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 . 1 . Heat Transferred 411 | . . . 150 . 150 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 1 . 2 . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 423 | . 50 121 215 85 423 322 Initial 163 | . . 19 46 24 33 163 Average 155 | . 13 84 80 73 259 110 Maximum Alert Level 2 | . . . 1 . 2 1 Low Security (%) 63 | 100 100 100 97 100 24 77 Level 1 35 | . . . 2 . 72 22 Level 2 1 | . . . . . 3 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 1 . 4 . 3 7 Investigation 6 | . . . 2 . 2 2 Extermination 2 | . . . . . . 2 Reinforcement 7 | . 1 . 2 . 1 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 11 | . 3 1 1 . 6 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 6 12 15 2 42 23 Peak Tracking Total 9 | . 4 6 5 2 5 9 Tactical Retreats 4 | . . 3 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 6 | . . . 3 . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 11 | . 1 . . . . 10 Max in Single Turn 6 | . 1 . . . . 6 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 16 | . . 1 3 . 7 5 Terminals 13 | . . 1 3 . 6 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . 1 2 Garrison Access . | . . . . . . . Total Hacks 46 | . . 5 8 . 21 12 Successful 17 | . . 2 4 . 8 3 Failed 29 | . . 3 4 . 13 9 Catastrophic 9 | . . . 2 . 3 4 Database Lockouts . | . . . . . . . Manual 11 | . . . . . 11 . Terminals 38 | . . 5 8 . 17 8 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 8 | . . . . . 4 4 Garrison Access . | . . . . . . . Terminal Hacks 12 | . . 2 4 . 4 2 Record 1 | . . . 1 . . . Robot Analysis 1 | . . . 1 . . . Alert Level 3 | . . . 1 . 2 . Dispatch Records 1 | . . 1 . . . . Security Status 1 | . . . . . . 1 Reinforcement Status 1 | . . . 1 . . . Recall Investigation 1 | . . . . . 1 . Recall Reinforcements 1 | . . . . . 1 . Zone Layout 2 | . . 1 . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . . . 4 1 Insert Component 3 | . . . . . 2 1 Analyze 2 | . . . . . 2 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . . 1 2 . 7 5 Full Trace Events 7 | . . . 2 . 3 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . . 2 1 Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 2 . Highest-Rated Group 47 | . . . . 47 47 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 11 | . . . . 7 4 . Total Damage 167 | . . . . 105 62 . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 4897 | 80 234 263 836 83 1925 1476 Spaces Moved 2400 | 45 127 165 347 18 933 765 Core 9 | 5 . . . . 3 1 Treads 1587 | 40 127 72 10 9 582 747 Legs 793 | . . 93 337 9 348 6 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 11 | . . . . . . 11 Fastest Speed 50 | 50 160 120 120 320 120 99 Average Speed 170 | 151 160 137 208 395 166 162 Slowest Speed 950 | 160 160 160 470 470 950 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 39 51 38 8 87 21 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 158 | . . 57 2 . 42 57 Melee 1 | . . . . . . 1 Projectile 1 | . . . . . 1 . AOE 156 | . . 57 2 . 41 56 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2851 | 54 139 183 405 26 1136 908 Wait 53 | . . 3 . . 19 31 Move 2394 | 44 126 164 346 17 932 765 Hop . | . . . . . . . Pick Up 49 | 4 2 2 7 2 19 13 Fast Attach 42 | 6 1 . 5 . 19 11 Attach 35 | . . 2 5 1 16 11 Detach 31 | . . 1 2 1 17 10 Swap 12 | . . 2 2 . 4 4 Drop 26 | . . . 6 1 9 10 Fire 197 | . 10 9 31 4 95 48 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick 3 | . . . 1 . 2 . Crush 8 | . . . . . 4 4 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 11) 263 | -10/Materials | Met 8R-AWN 315 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 317 | -10/Mines | Followed 8R-AWN into the Mines 370 | -10/Mines | Assembled infested the area 375 | -10/Mines | Assisted by a Guerilla fighting off Assembled 566 | -10/Mines | Discovered new exit (range 11) 578 | -10/Mines | Entered Materials 578 | -9/Materials | Evolved 2 slots: Utility x2 649 | -9/Materials | Lost 3 parts (1u2w) 1342 | -9/Materials | Discovered new exit (range 16) 1414 | -9/Materials | Entered Mines 1414 | -9/Mines | Discovered new exit (range 13) 1418 | -9/Mines | Learned Materials emergency access door positions 1497 | -9/Mines | Entered Materials 1497 | -8/Materials | Accompanied by 2 allies 1497 | -8/Materials | Evolved 2 slots: Propulsion x2 1502 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1886 | -8/Materials | Discovered new exit (range 9) 1896 | -8/Materials | Build established: Scavenger-Mutant 1968 | -8/Materials | Lost 4 parts (1p3n) 2089 | -8/Materials | Lost 6 parts (1p2n1u2w) 2581 | -8/Materials | Build established: Mutant 2738 | -8/Materials | Discovered new exit (range 4) 2961 | -8/Materials | Discovered new exit (range 16) 3422 | -8/Materials | Entered Factory 3422 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4309 | -7/Factory | Lost 3 parts (2p1w) 4884 | -7/Factory | System corruption reached 10% 4898 | -7/Factory | Self-destructed Last Messages --------------- 04883_ U-05 Engineer lays Concrete. 04883_ R-06 Scavenger collects Prototype Energy Gun. 04883_ Imp. VTOL Module destroyed. 04883_ System corrupted by crushing effect (+5). 04884_ K-01 Serf collects debris. 04884_ U-05 Engineer lays Concrete. 04884_ Adv. Targeting Computer destroyed. 04884_ System corrupted by crushing effect (+5). 04884_ Hvy. Assault Rifle destroyed. 04885_ U-05 Engineer lays Concrete. 04886_ Knocked back. 04886_ U-05 Engineer lays Concrete. 04886_ R-06 Scavenger collects Prototype Energy Gun. 04886_ Lgt. Nuclear Core destroyed. 04887_ U-05 Engineer lays Concrete. 04888_ K-01 Serf collects debris. 04889_ The unstable cave ceiling collapses. 04890_ U-05 Engineer lays Concrete. 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Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerImpactComputer Manual? 0 Play Time 00:36:17 Cumulative 31.9 hours Start 2024.07.08 @ 21:47:37 End 2024.07.08 @ 22:22:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c1db4a0-786e-4e25-99b9-abe63c925f38