Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.28 @ 20:32:27 Player: Petvaria Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (1589) 1589 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4234 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 172/300 Energy 269/275 System Corruption 0% Temperature Cool (0) Movement Treading (156) Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY (6) ------ Large Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- Heavy Assault Rifle Enhanced Autogun > --- INVENTORY (15) --- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Advanced Treads VTOL Module Medium Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Medium Laser Light Assault Rifle Improved Datajack Axe Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Heavy Assault Rifle Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Advanced Treads VTOL Module Medium Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Medium Laser Light Assault Rifle Improved Datajack Axe [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Impact Weapon Maul Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 4 | . . 1 1 2 Weapon . | . . . . . Parts Attached 43 | 7 1 20 13 2 Power 5 | 2 . 2 1 . Engine 4 | 2 . 1 1 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 18 | 2 . 8 8 . Treads 18 | 2 . 8 8 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 1 4 3 2 Device . | . . . . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware 3 | . . 1 . 2 Protection 6 | . . 3 3 . Artifact . | . . . . . Weapon 9 | 2 . 6 1 . Energy Gun 2 | . . 2 . . Energy Cannon . | . . . . . Ballistic Gun 6 | 2 . 4 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 8 | . . 8 . . Power 1 | . . 1 . . Propulsion 4 | . . 4 . . Utility 1 | . . 1 . . Weapon 2 | . . 2 . . Highest Loss Streak 6 | . . 6 . . To Critical Strikes 1 | . . 1 . . Average Backups 11 | 3 5 11 14 14 Power 1 | . 1 1 2 2 Propulsion 3 | 1 2 3 3 4 Utility 4 | . . 3 5 4 Weapon 2 | . 1 1 2 3 Tool/Special . | . . . . . Unused Backups 14 | . . 2 . 12 Power 1 | . . . . 1 Propulsion 5 | . . 2 . 3 Utility 4 | . . . . 4 Weapon 2 | . . . . 2 Tool/Special 2 | . . . . 2 Average Slot Usage (%) 92 | . 85 87 99 89 Engine 10 | . 14 11 8 7 Treads 32 | . 28 30 35 30 Storage 10 | . 14 11 9 7 Hackware 5 | . . 2 9 12 Protection 11 | . . 10 17 15 Energy Gun 2 | . . 5 . . Ballistic Gun 18 | . 28 15 17 15 Peak Build Rating 31 | 6 7 21 25 31 Average Rating 17 | 4 6 14 24 28 On Entrance 11 | . 6 6 21 25 Naked Turns . | . . . . . Heaviest Build 45 | 13 28 44 45 45 Greatest Support 85 | 40 40 63 85 82 Greatest Overweight (x) 1 | . . 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 Most Carried 15 | 5 6 15 15 15 Average Carried 11 | 3 5 11 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 6 15 15 14 Class Distribution -------------------- 70% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1655 | 187 107 675 663 23 Remotely . | . . . . . Salvage Created 2215 | . 132 1144 916 23 Parts 156 | . 10 81 60 5 Haulers Intercepted 7 | . . 4 3 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 42 | . 3 21 18 . Guns 42 | . 3 21 18 . Classes Destroyed 7 | . 3 4 . . Builder 1 | . . 1 . . Hauler 7 | . . 4 3 . Operator 9 | . . 3 5 1 Watcher 2 | . 1 1 . . Swarmer 12 | . 1 4 7 . Grunt 21 | . 2 12 7 . Sentry 9 | . . 5 4 . Best Kill Streak 7 | . 1 6 7 1 Combat Bots Only 6 | . 1 6 5 . Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 259 | . 21 145 93 . Missed 55 | . 8 26 21 . Hits 204 | . 13 119 72 . Melee 9 | . . 9 . . Projectile 195 | . 13 110 72 . Critical Strikes 9 | . . 6 3 . Damage Taken 2724 | . 170 1666 888 . Core 398 | . 45 281 72 . Absorbed by Shields . | . . . . . Core Remaining (%) 74 | 100 82 29 86 . Volleys Fired 206 | . 18 113 73 2 Largest 2 | . 2 2 2 2 Hottest 100 | . 40 100 48 48 Shots Fired 406 | . 36 220 146 4 Gun 406 | . 36 220 146 4 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 348 | . 36 162 146 4 Thermal 58 | . . 58 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 16 | . 9 12 16 5 Robot Miss Streak 4 | . 2 4 4 2 Penetration Max . | . . . . . Secondary Targets 6 | . 1 3 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 285 | . 26 153 104 2 Core Hits 102 | . 7 54 39 2 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . . 5 1 . Burn 5 | . . 5 . . Destroy 1 | . . . 1 . Melee Attacks 2 | . . . 2 . Impact 2 | . . . 2 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4010 | . 271 1983 1726 30 Guns 3989 | . 271 1983 1705 30 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 21 | . . . 21 . Kinetic 3436 | . 271 1430 1705 30 Thermal 553 | . . 553 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 4 . . Average Corruption 4 | . . 4 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 28 | . . 28 . . Message Errors 4 | . . 4 . . Matter Fused 7 | . . 7 . . Heat Flow Errors 4 | . . 4 . . Energy Discharges 3 | . . 3 . . Parts Rejected 1 | . . 1 . . Parts Fused 1 | . . 1 . . Data Loss (minor) 5 | . . 5 . . Data Loss (major) 1 | . . 1 . . Misfires 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 351 | . 18 351 108 12 Average Temperature 57 | . 11 83 22 9 Received Heat Transfer 1062 | . 93 609 360 . Effects 1 | . . 1 . . Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 4 . . Heat Transferred 1998 | . . 1998 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 . Low Security (%) 92 | 100 100 95 84 100 Level 1 7 | . . 4 15 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 236 | . 40 208 236 40 Initial 78 | . . . 78 35 Average 83 | . 5 54 161 12 Influence Increases 1385 | . 77 670 628 10 Destroy 0b10 Robot/C 840 | . 60 420 360 . Destroy 0b10 Robot/NC 95 | . 5 45 40 5 Destroy Leader 198 | . 12 100 86 . Successful Hack 17 | . . 12 . 5 Disable Machine 45 | . . 15 30 . Destroy Structure 10 | . . 3 7 . Lose Combat Pursuer 180 | . . 75 105 . Influence Decreases 1380 | . 77 483 737 83 Entered New Map 152 | . . . 109 43 Time Decay 1008 | . 77 413 478 40 Lost Part 70 | . . 70 . . Purge Threat 150 | . . . 150 . Squads Dispatched 6 | . . 3 3 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 6 | . . 3 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 2 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | . 6 39 39 1 Peak Tracking Total 5 | . 3 4 5 . Tactical Retreats 9 | . . 4 5 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . 2 2 . Max in Single Turn 2 | . . 1 2 . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 2 3 7 2 Terminals 13 | . 2 3 6 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 27 | . 5 6 14 2 Successful 10 | . 1 2 6 1 Failed 17 | . 4 4 8 1 Catastrophic 2 | . . 1 . 1 Database Lockouts . | . . . . . Manual 20 | . 4 5 10 1 Terminals 26 | . 5 6 13 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 5 | . . 1 3 1 Branch Access Points 3 | . . 1 1 1 Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 4 | . 1 1 2 . Terminals 4 | . 1 1 2 . Operators 4 | . 1 1 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . . 1 1 Used . | . . . . . Hacking Detections 10 | . 2 2 5 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3255 | 92 488 1294 1230 151 Spaces Moved 1494 | 52 266 519 570 87 Core 6 | 6 . . . . Treads 1488 | 46 266 519 570 87 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 155 156 Average Speed 158 | 147 160 161 156 156 Slowest Speed 240 | 160 160 240 160 156 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 5 35 58 48 3 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . . 2 . Terrain Destroyed 2 | . . . 2 . Melee 2 | . . . 2 . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2014 | 67 297 764 786 100 Wait 191 | . 9 77 98 7 Move 1490 | 51 265 518 569 87 Hop . | . . . . . Pick Up 45 | 9 3 26 6 1 Fast Attach 10 | 1 . 2 6 1 Attach 20 | 5 1 11 2 1 Detach . | . . . . . Swap 26 | 1 . 9 16 . Drop 23 | . 1 8 13 1 Fire 206 | . 18 113 73 2 Melee 2 | . . . 2 . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -8/Materials -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 8) 581 | -10/Materials | Entered another Materials area 581 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 867 | -9/Materials | Lost 6 parts (1p4n1w) 958 | -9/Materials | Core integrity fell below 50% 1002 | -9/Materials | Discovered new exit (range 13) 1130 | -9/Materials | Discovered new exit (range 15) 1183 | -9/Materials | Build established: Scavenger-Mutant 1367 | -9/Materials | Discovered new exit (range 5) 1391 | -9/Materials | Discovered new exit (range 16) 1524 | -9/Materials | Identified exit to Mines 1524 | -9/Materials | Identified exit to Storage 1811 | -9/Materials | Discovered new exit (range 15) 1875 | -9/Materials | Entered another Materials area 1875 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3091 | -8/Materials | Discovered new exit (range 7) 3105 | -8/Materials | Entered Factory 3105 | -7/Factory | Evolved 2 slots: Utility x2 3256 | -7/Factory | Identified exit to Lower Caves 3256 | -7/Factory | Self-destructed Last Messages --------------- GOAL=ESCAPE ALERT: All DSF locations entering lockdown mode. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." O-24 Administrator destroyed. Acquired 23 matter. Acquired data core, extracted dynamic key. Acquired System Shield. Dropped Datajack. Acquired Imp. Datajack. Connecting with Terminal... Current location identified: Factory R-06 Scavenger collects System Restoration Module. Connecting with Terminal... >>Access(Branch) Found 2 branch access points: (140,151) Lower Caves (109,153) Lower Caves Map updated. 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