Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 12:48:30 Player: G4-R3D Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (81) 405 Value Destroyed (2689) 2689 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1042) 1042 TOTAL SCORE: 7896 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 160 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 284/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Targeting Computer Advanced Targeting Computer Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Treads Armored Medium Treads Datajack DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Phase Cannon Compact Ion Cannon > --- INVENTORY -------- Ion Engine Nuclear Core Light Treads Cryofiber Web Heat Sink Improved Heat Sink 0b10 Decoder Chip [Scout] Hardened Light Armor Plating Hacking Suite System Shield Splice Drone Bay Pulse Rifle Phase Cannon Phase Cannon Mini Grenade Launcher CPS Tube CPS Tube Great Maul Great Axe DRS Beacon [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Gravmag Array Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Phase Cannon Launcher Mini Grenade Launcher Special Weapon CPS Tube Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 6 | . . . 1 . . . 5 Weapon . | . . . . . . . . Parts Attached 70 | 6 6 3 9 8 2 2 34 Power 9 | 1 . 1 1 2 . 1 3 Engine 7 | 1 . 1 1 2 . . 2 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 19 | 2 2 2 3 3 2 . 5 Treads 18 | 2 2 2 3 3 2 . 4 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 23 | 1 3 . 2 . . 1 16 Device 9 | . . . 2 . . . 7 Storage 3 | 1 2 . . . . . . Processor 6 | . 1 . . . . 1 4 Hackware 3 | . . . . . . . 3 Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 19 | 2 1 . 3 3 . . 10 Energy Gun 8 | 2 1 . 3 2 . . . Energy Cannon 6 | . . . . . . . 6 Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . 1 . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 4 | . . . 1 2 . . 1 Parts Lost 21 | . . 1 . . . . 20 Power 2 | . . 1 . . . . 1 Propulsion 6 | . . . . . . . 6 Utility 11 | . . . . . . . 11 Weapon 2 | . . . . . . . 2 Highest Loss Streak 6 | . . 1 . . . . 6 To Critical Strikes . | . . . . . . . . Average Backups 16 | 2 9 14 16 20 20 19 13 Power . | . 1 . . 1 1 1 1 Propulsion 2 | 1 3 6 4 3 3 2 . Utility 7 | . 2 5 7 10 11 9 5 Weapon 4 | . 1 2 4 5 5 4 4 Tool/Special . | . . . . . . . . Unused Backups 15 | . 1 . 1 2 . 3 8 Power . | . . . . . . . . Propulsion 4 | . . . . 2 . . 2 Utility 7 | . 1 . . . . 3 3 Weapon 3 | . . . 1 . . . 2 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 95 | . 95 99 99 99 100 100 83 Engine 8 | . 14 13 11 10 11 6 3 Core 1 | . . . . . . 4 2 Treads 28 | . 28 28 33 33 33 33 16 Device 9 | . . . 10 11 11 11 13 Storage 10 | . 14 14 11 11 11 11 4 Processor 11 | . 10 14 11 11 11 11 13 Hackware 2 | . . . . . . . 12 Energy Gun 18 | . 28 28 22 21 22 22 1 Energy Cannon 1 | . . . . . . . 6 Peak Build Rating 58 | 6 8 8 23 22 19 21 58 Average Rating 21 | 5 7 7 15 18 19 19 44 On Entrance 12 | . 6 8 8 18 19 19 21 Naked Turns . | . . . . . . . . Heaviest Build 74 | 14 49 29 61 57 55 55 74 Greatest Support 110 | 40 40 40 60 60 60 60 110 Greatest Overweight (x) 15 | . 1 . 1 . . . 15 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 20 20 20 20 20 Average Capacity 17 | 7 11 15 18 20 20 20 15 Most Carried 20 | 4 15 15 20 20 20 20 20 Average Carried 16 | 3 9 14 16 19 20 19 14 Final Capacity 20 | 8 15 15 20 20 20 20 5 Final Carried 20 | 4 15 13 20 20 20 20 4 Class Distribution -------------------- 42% | Commander-Mutant 38% | Mutant 9% | Scavenger-Mutant 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 1333 | 260 214 10 141 70 80 20 538 Remotely . | . . . . . . . . Salvage Created 3227 | 20 227 10 186 872 358 . 1554 Parts 112 | . 10 1 6 42 10 . 43 Haulers Intercepted 4 | . 1 . . 2 . . 1 Recyclers Shooed 5 | . . . . 2 1 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 66 | . 9 2 2 23 1 . 29 Melee 2 | . . . . . . . 2 Guns 37 | . 9 2 2 19 1 . 4 Cannons 11 | . . . . . . . 11 AOE 13 | . . . . 3 . . 10 Classes Destroyed 13 | 1 3 1 2 2 . . 4 Tunneler 1 | 1 . . . . . . . Hauler 4 | . 1 . . 2 . . 1 Recycler 7 | . . . 1 . 4 . 2 Operator 1 | . . . . 1 . . . Watcher 1 | . . . . 1 . . . Swarmer 20 | . 7 . . 3 . . 10 Grunt 29 | . 2 1 . 14 . . 12 Brawler 2 | . . . . . . . 2 Duelist 1 | . . . . . . . 1 Sentry 11 | . . . 2 6 1 . 2 Demolisher 1 | . . 1 . . . . . Hunter 2 | . . . . . . . 2 Programmer 1 | . . . . . . . 1 Best Kill Streak 5 | 1 3 1 1 5 4 . 5 Combat Bots Only 5 | . 3 1 1 3 1 . 5 Max Kills in Single Turn 4 | 1 1 1 1 3 1 . 4 Gunslinging 1 | . . . . . . . 1 Exploded 4 | . . . . 3 . . 4 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 433 | . 35 20 15 58 10 . 295 Missed 131 | . 6 6 4 13 1 . 101 Hits 302 | . 29 14 11 45 9 . 194 Melee 2 | . . . . . . . 2 Projectile 300 | . 29 14 11 45 9 . 192 AOE 18 | . . 13 . . . . 5 Critical Strikes 5 | . . . 1 2 . . 2 Damage Taken 5224 | . 266 434 164 548 127 . 3685 Core 1298 | . 45 197 32 132 27 . 865 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 99 | . 20 . 51 28 . . . Core Remaining (%) 51 | 100 . 3 . . . 52 . Volleys Fired 184 | 6 23 8 10 54 11 . 72 Largest 2 | 2 2 2 2 2 2 . 2 Hottest 175 | 100 100 100 126 126 126 . 175 Shots Fired 355 | 12 46 16 20 108 22 . 131 Gun 242 | 12 46 16 20 106 22 . 20 Cannon 99 | . . . . . . . 99 Launcher 12 | . . . . 2 . . 10 Special 2 | . . . . . . . 2 Kinetic . | . . . . . . . . Thermal 341 | 12 46 16 20 106 22 . 119 Explosive 12 | . . . . 2 . . 10 Electromagnetic . | . . . . . . . . Robot Hit Streak 39 | 2 4 7 10 24 19 . 39 Robot Miss Streak 3 | 2 3 2 1 3 . . 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 273 | 7 28 10 18 81 18 . 111 Core Hits 129 | . 15 4 5 33 7 . 65 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | 1 4 1 1 3 . . 4 Burn 10 | 1 4 1 1 3 . . . Meltdown 2 | . . . . . . . 2 Sever 2 | . . . . . . . 2 Melee Attacks 23 | . . . . . . . 23 Impact . | . . . . . . . . Slashing 22 | . . . . . . . 22 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7284 | 85 376 123 280 1619 340 . 4461 Guns 2959 | 85 362 123 273 1451 340 . 325 Cannons 2191 | . . . . . . . 2191 Explosions 1683 | . . . . 168 . . 1515 Melee 425 | . . . . . . . 425 Ramming 26 | . 14 . 7 . . . 5 Kinetic . | . . . . . . . . Thermal 5150 | 85 362 123 273 1451 340 . 2516 Explosive 1683 | . . . . 168 . . 1515 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 425 | . . . . . . . 425 Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . . 6 Average Corruption 3 | . . . . . . . 3 Corruption Purged 7 | . . . . . . . 7 Corruption Blocked . | . . . . . . . . Effects 10 | . . . . . . . 10 Message Errors 4 | . . . . . . . 4 Heat Flow Errors 4 | . . . . . . . 4 Data Loss (minor) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 42 | . . . . 16 . . 26 Projectiles . | . . . . . . . . Explosions 38 | . . . . 16 . . 22 Melee 4 | . . . . . . . 4 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 6 | . . . . . . . 6 Shots 1 | . . . . . . . 1 Rammed 6 | . 3 . 2 . . . 1 Targets Rammed 7 | . 3 . 3 . . . 1 Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 839 | 195 225 129 126 270 178 . 839 Average Temperature 95 | 90 76 56 47 67 78 . 355 Received Heat Transfer 990 | . 72 12 81 219 36 . 570 Effects 7 | . . . . . . . 7 Matter Decay 2 | . . . . . . . 2 Damage (major) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 5 | 1 . . . 1 . . 3 Combat Hostiles 3 | . . . . 1 . . 2 Parts Melted 34 | 2 3 . 3 6 1 . 19 Heat Transferred 10082 | 333 1332 444 740 3293 703 . 3237 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . . . 2 1 . 2 Low Security (%) 68 | 100 100 100 100 62 99 . 16 Level 1 18 | . . . . 28 . . 45 Level 2 12 | . . . . 8 . . 37 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 603 | 5 61 30 45 482 204 . 603 Initial 187 | . . . . . 187 . . Average 150 | . 19 3 8 152 122 . 336 Influence Increases 2871 | 5 306 54 115 837 174 . 1380 Destroy 0b10 Robot/C 1440 | . 180 40 40 500 40 . 640 Destroy 0b10 Robot/NC 80 | 5 5 . 5 20 20 . 25 Destroy Leader 312 | . 22 10 20 126 . . 134 Allied During Kill 155 | . . . . 44 24 . 87 Successful Hack 154 | . 69 4 35 46 . . . Select Force Hacks 120 | . . . . 30 90 . . Disable Machine 90 | . . . 15 45 . . 30 Anti-Garrison Action 150 | . . . . . . . 150 Destroy Structure 55 | . . . . 11 . . 44 Partial Spotted 30 | . . . . . . . 30 Lose Combat Pursuer 285 | . 30 . . 15 . . 240 Influence Decreases 2341 | 5 304 56 115 355 609 47 850 Entered New Map 344 | . . 2 . . 295 47 . Time Decay 1597 | 5 304 54 115 335 294 . 490 Lost Part 200 | . . . . . . . 200 Lost Ally 200 | . . . . 20 20 . 160 Squads Dispatched 22 | . 1 1 . 5 . . 15 Investigation 6 | . 1 1 . 3 . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 6 | . . . . 2 . . 4 Assault 4 | . . . . . . . 4 Garrison 5 | . . . . . . . 5 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 7 | . 3 . . 2 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . 19 3 5 29 2 . 67 Peak Tracking Total 10 | . 4 1 3 4 1 . 10 Tactical Retreats 10 | . 1 . . 1 . . 8 Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 2 | . 1 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . 3 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 7 | . . . 1 3 . . 3 Max in Single Turn 2 | . . . 1 1 . . 2 Garrison Access 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 39 | . 7 2 3 9 7 7 4 Terminals 20 | . 6 1 2 6 4 . 1 Fabricators . | . . . . . . . . Repair Stations 5 | . 1 . 1 2 . . 1 Recycling Units 4 | . . . . 1 3 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Total Hacks 121 | . 31 4 14 19 13 28 12 Successful 76 | . 18 2 9 9 6 28 4 Failed 43 | . 12 2 4 10 7 . 8 Catastrophic 5 | . 2 . 1 . 1 . 1 Database Lockouts 2 | . 1 . 1 . . . . Manual 58 | . 20 2 7 13 14 . 2 Terminals 68 | . 29 3 11 13 9 . 3 Fabricators . | . . . . . . . . Repair Stations 15 | . 2 . 3 5 . . 5 Recycling Units 5 | . . . . 1 4 . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . . . 4 Terminal Hacks 52 | . 12 2 5 3 2 28 . Record 21 | . . . . . . 21 . Part Schematic 3 | . 2 . . . 1 . . Robot Analysis 9 | . 1 . 1 1 . 6 . Prototype ID Bank 1 | . . . 1 . . . . Open Door 3 | . . 1 . 2 . . . Branch Access Points 2 | . 1 . 1 . . . . Emergency Access Points 2 | . 2 . . . . . . Terminal Index 3 | . 1 . 2 . . . . Recycling Unit Index 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 2 | . 2 . . . . . . Dispatch Records 1 | . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Proto ID Catalog 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . 2 . 2 3 . . 2 Scan Component 6 | . 1 . 1 2 . . 2 Repair 3 | . 1 . 1 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Unlock Access 1 | . . . . . . . 1 Unauthorized Hacks 14 | . 4 . 2 3 4 . 1 Terminals 10 | . 4 . 2 2 1 . 1 Assimilate 1 | . . . . 1 . . . Botnet 9 | . 4 . 2 1 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . 1 3 . . Tunnel 4 | . . . . 1 3 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 23 | . 7 1 2 6 4 . 3 Full Trace Events 5 | . 1 1 . 2 . . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . 2 . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 . 1 1 . . . Time 77 | . 13 . 26 38 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 9 8 8 Highest-Rated Group 88 | . . . . 88 80 72 72 Highest-Rated Ally 16 | . . . . 16 16 16 16 Total Orders 2 | . . . 1 . . 1 . STAY 1 | . . . . . . 1 . RETURN 1 | . . . 1 . . . . Ally Attacks 80 | . . . . 23 4 . 53 Total Damage 691 | . . . . 157 50 . 484 Kills 8 | . . . . 2 1 . 5 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 441 | . . . . . . . 441 Optics 179 | . . . . . . . 179 IFF 175 | . . . . . . . 175 Decoding 441 | . . . . . . . 441 Robot Analysis Total 9 | . 1 . 1 1 . 6 . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 6 | . . . 2 . . . 4 Drone Recoveries 5 | . . . 2 . . . 3 Decoded 0b10 Intel 9 | . . . . . . . 9 Traps 5 | . . . . . . . 5 Emergency Access 3 | . . . . . . . 3 Garrisons 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 6422 | 129 835 335 421 859 658 1820 1365 Spaces Moved 3700 | 64 447 192 201 346 369 1116 965 Core 140 | 3 . . . . . . 137 Treads 3151 | 61 447 192 201 346 369 1116 419 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 409 | . . . . . . . 409 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 50 Average Speed 145 | 154 161 160 160 160 160 160 104 Slowest Speed 800 | 160 240 160 240 160 160 160 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 5 73 43 15 71 63 86 26 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . . . 1 3 . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 5 | . . . . . . 5 . Spaces Dug 8 | . . . . . . . 8 Terrain Destroyed 51 | . . . . 9 . . 42 Melee 8 | . . . . . . . 8 Projectile 18 | . . . . . . . 18 AOE 25 | . . . . 9 . . 16 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 4335 | 79 509 205 276 546 416 1152 1152 Wait 248 | . 18 . 37 120 33 22 18 Move 3693 | 63 446 191 200 345 368 1115 965 Hop . | . . . . . . . . Pick Up 46 | 4 10 1 9 6 . 6 10 Fast Attach 22 | 6 1 . . 2 . . 13 Attach 18 | . 1 3 2 1 . . 11 Detach 1 | . . . . . . . 1 Swap 47 | . 5 . 10 8 2 3 19 Drop 46 | . 2 2 5 10 2 6 19 Fire 184 | 6 23 8 10 54 11 . 72 Melee 23 | . . . . . . . 23 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 7 | . 3 . 3 . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 305 | -10/Materials | Discovered new exit (range 16) 435 | -10/Materials | Central database locked down 572 | -10/Materials | Repaired Med. Laser 965 | -10/Materials | Entered Mines 992 | -10/Mines | Assembled infested the area 1195 | -10/Mines | Learned Materials interactive machine intel 1212 | -10/Mines | Core integrity fell below 50% 1220 | -10/Mines | Core integrity fell below 20% 1241 | -10/Mines | Found the Drone Emporium 1249 | -10/Mines | Found Prototype Device 1281 | -10/Mines | Discovered new exit (range 13) 1300 | -10/Mines | Entered Materials 1300 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1301 | -9/Materials | Loaded intel: 18 interactive machine locations 1316 | -9/Materials | Central database locked down 1341 | -9/Materials | Discovered new exit (range 11) 1477 | -9/Materials | Repaired Lgt. Treads 1629 | -9/Materials | Identified exit to Mines 1629 | -9/Materials | Identified exit to Storage 1629 | -9/Materials | Identified Splice Drone Bay 1721 | -9/Materials | Entered Storage 1847 | -9/Storage | Repaired Pulse Rifle 2477 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2538 | -9/Storage | Used back door to open Recycling access 2538 | -9/Storage | Discovered new exit (range 5) 2580 | -9/Storage | Entered Recycling 2580 | -9/Recycling | Accompanied by 9 allies 2767 | -9/Recycling | Build established: Commander-Mutant 3111 | -9/Recycling | Discovered new exit (range 16) 3165 | -9/Recycling | Scanned before Scraplab entrance 3188 | -9/Recycling | Entered Scraplab 3200 | -9/Recycling | Discovered new exit (range 3) 3238 | -9/Recycling | Entered Scraptown 3238 | -9/Scraptown | Accompanied by 8 allies 3520 | -9/Scraptown | Discovered new exit (range 7) 3587 | -9/Scraptown | Visited Cyclists 3642 | -9/Scraptown | Visited Red Mages 3758 | -9/Scraptown | Visited Scrapoid Research Area 3781 | -9/Scraptown | Visited Cave Peace 4014 | -9/Scraptown | Visited UFD Registry 4014 | -9/Scraptown | Registered with UFD as "Nukedriver" 4045 | -9/Scraptown | Visited Analyses Database 4120 | -9/Scraptown | Visited Fellowship of the Rings 4133 | -9/Scraptown | Visited Symbiants 4173 | -9/Scraptown | Entered Cyclist Reading Room 4233 | -9/Scraptown | Visited SPCMW 4320 | -9/Scraptown | Visited Junk Repository 4387 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4401 | -9/Scraptown | Found DCF Scrap (25 items) 4435 | -9/Scraptown | Visited Research Penetration Think Tank 4499 | -9/Scraptown | Discovered new exit (range 3) 4632 | -9/Scraptown | Visited Abandonware Association 4653 | -9/Scraptown | Learned abandonware demo "REVENGE.EXE" 4680 | -9/Scraptown | Visited Infowarlord's Domain 4724 | -9/Scraptown | Visited Derelict Rescue Squad 4735 | -9/Scraptown | Found DRS Beacon 4763 | -9/Scraptown | Visited Scrap Suit Storage 4825 | -9/Scraptown | Visited Science Guys 4876 | -9/Scraptown | Visited LU-1G1's Boring Crew 4967 | -9/Scraptown | Met Optimus 4967 | -9/Scraptown | Accepted into 0bPrime 5058 | -9/Scraptown | Entered Factory 5058 | -6/Factory | Accompanied by 8 allies 5058 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 5139 | -6/Factory | Garrison activated, responded to threat 5204 | -6/Factory | Identified exit to Garrison 5275 | -6/Factory | Lost 3 allies 5484 | -6/Factory | Discovered new exit (range 15) 5500 | -6/Factory | Build established: Scavenger-Mutant 5862 | -6/Factory | Garrison activated, responded to threat 5928 | -6/Factory | Lost 5 parts (2n3u) 6016 | -6/Factory | Lost 6 parts (3n3u) 6222 | -6/Factory | Cargo convoy interrupted 6258 | -6/Factory | Build established: Hacker-Mutant 6368 | -6/Factory | Core integrity fell below 50% 6394 | -6/Factory | Lost 6 parts (1p1n3u1w) 6415 | -6/Factory | Core integrity fell below 20% 6423 | -6/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 06397_ C-30 ARC bursts open, deploying its payload. 06397_ H-66 Slayer unfolds itself. 06397_ X-62 Marksman unfolds itself. 06397_ P-60 Hacker unfolds itself. 06397_ X-67 Chaingunner unfolds itself. 06397_ I-36 Angel unfolds itself. 06397_ Pressure Siphon disabled. 06398_ Slug penetrates Door. 06399_ Penetrated by Slug. 06400_ >> DECODED: Emergency access location. 06402_ Penetrated by Slug. 06405_ Slug penetrates Wall. 06405_ 0b10 Decoder Chip [Scout] destroyed. 06408_ Slammed into W-25 Informer. 06414_ Door malfunctions. 06416_ Penetrated by Slug. 06416_ Hvy. Plasma Cannon destroyed. 06418_ Dropped Med. Treads. 06419_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????? "###""""""""" | | ??????????????????####+#" # | | ??????????????? # "" | | ??????????????? = " | | ??????????????? " = | | ????????????????! " | | ???????????????? " | | ????????????????? " " % | | ????????????????? " " | | ????????????????? " " | | ?????????????????? " " | | ?????????????????? # ! " | | ??????????????????? # # | | ??????????????????? ?# ! ######"###### | | ????##############?#+#??# +??? ???? | | ????# #?# #??# ####???? ??? | | ????#] #?# #??# #???????? ?? | | ????# #?#C#??# ;""""###?????????"" | | ????# ### #### ##"###????????????" | | ????# # Y #??????????????????? | | ????# [ # % #??????????????????? | | ????# + ! %""" #??????????????????? | | ????# ; !H """" #??????????????????? | | ????# ; h"""" #??????????????????? | | ????# # u i #??????????????????? | | ????# # x @ ###????????????????? | | ????# * # x #??????????? | | ????###########+## ;####### #??????????? | | ???????# # ##?????? ? #??????????? | | ???????# # #?????????????? ?????????? | | ???????# / #?????????????????????????? | | ???????# #+####+#######?????????????????????? | | ???????# " = ! #?????????????????????? | | ???????# # % #?????????????????????? | | ???????######## #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# "" #?????????????????????? | | ??????????????# """ #?????????????????????? | | ??????????????# S" #?????????????????????? | | ??????????????# """ #?????????????????????? | | ??????????????# """???????????????????????? | | ??????????????# ????????????????????????? | | ??????????????###########????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 53 Targeting Accuracy 14 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Imp. Heat Sink | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 71% | -10/Materials Lgt. Treads | 63% | -9/Materials Pulse Rifle | 65% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaKineticStreamer Manual? 0 Play Time 01:09:30 Cumulative 179.6 hours Start 2025.05.25 @ 11:35:17 End 2025.05.25 @ 12:48:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 12 Types 5/0/4/1/2/0/0/0/0/0 Lore% 76 Gallery% 63 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3ba6195-75b0-4210-92ef-e0ed029685cd